![]() Author has written 20 stories for RWBY, Anime X-overs, Worm, Akame ga Kiru/アカメが斬る, Fate/stay night, X-overs, Yondemasuyo, Azazel-san/よんでますよ、アザゼルさん。, Medaka Box/めだかボックス, Ranma, Princess Resurrection/怪物王女, Kenichi the Mightiest Disciple, Final Fantasy XIII, Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka, Mob Psycho 100/モブサイコ100, High School DxD/ハイスクールD×D, and KonoSuba: God's Blessing on This Wonderful World. Eh...just doing this just for the heck of it. Nothing serious, just bored out of my mind, so I just give this fanfic writing a try. Who know may try to finish a story or not. Author Note: The lists below for the In Remnant with Persona System fic. I may or may not finish the list if I have the time, but you should get the pattern of these lists once you think it through. List of Personas Enma currently have up to latest/Reveal chapter: Persona Name: Amakusa Shirou Tokisada Persona Name: Accelerator Persona Name: Joukyuu Kunitoshi Persona Name: Edea Florence Persona Name: Pyro Jack List of Skill Enma currently have up to latest/Reveal chapter: [Basic Pistol Mastery] Description: Giving the user the knowledge about how to use [Pistol] type firearms and a small instinct for the user to adapt to any [Pistol] type firearms. [Trainee Pistol Mastery] Description: Giving the user the knowledge about how to use [Pistol] type firearms and an average instinct for the user to adapt to any [Pistol] type firearms. Also, giving the user to adapt to a better timing with [Pistol] for better aim. [Basic Jack of Crafts Mastery] Description: Giving the user the knowledge about how to craft in many different types related to crafting. Along with a small instinct for the user to adapt to many tools around them and use them to craft something, even if they almost at the point of being destroyed in a matter of seconds. [Basic Movement Mastery] Description: Giving the user the knowledge about how to move around and at the same time, converse stamina during in motions. Also giving the user a small instinct on how to adapt to countless way to move in their paths. [Basic Unarmed Strikes Mastery] Description: Giving the user the knowledge about how to perform countless and formless striking techniques. Also giving the user a small instinct on how to adapt to countless way to move in their own path in unarmed combats. [Basic Detection Mastery] Description: Giving the user the knowledge about how to detect things around the user and a small instinct for the user to adapt to surrounding areas in order to detect anythign related to the user's target. [Basic Presence Concealment] Description: Giving the user the knowledge about how to hide either in plain sight or out of it from the surrounding and a small instinct for the user to know when they have the chance to hide. List of Magic Enma currently have up to latest/Reveal chapter: [Aqua: Effect: Inflicts small [Water] damage to one target. [Dia: Effect: Slightly recover 1 target's health instantly. [Diarama: Effect: Moderately recover 1 target's health instantly. [Mazionga: Effect: Inflicts medium [Electric] damage to multiple targets [Rhetera: Effect: A small control/manipulation over [Earth]'s size and shape. [Nadtera: Effect: An average control/manipulation over [Earth]'s size, shape, and its density. [Konttera: Effect: A greater control/manipulation over [Earth]'s size, shape, density, and aything related to [Earth]. [Bufu: Effect: Inflicts small [Ice] damage to one target and 10% chance of freezing the target after the target receives damage. Freeze disables the target's physical movement for 1 minute. List of Worlds in This Is My Life As The Gamer!'s chapters: Ch.1-2 = Ragna's Original World Ch.3-5 = Bleach World Ch.6-10 = RWBY World Ch.11-15 = One Piece World Ch.16-25 = Highschool DxD Ch.17-35 = Final Fantasy XIII World Ch.36-39 = Akame Ga Kill World Ch.40-48 = RWBY World/Different from Original Ch.49-54 = Naruto World/Not Canon Ch.55 = Sword Art Online World Ch.56 = Fate Stay Night/Not Canon Ch.57-60/First Half = Percy Jackson World Ch.60/Second Half - 64 = One Piece World/Different from Original Ch.65-71/First Half = Highschool DxD/Different from Original Ch.71/Second Half = Previous One Piece World(Ch.60/Second Half - 64) Ch.72-? = Log Horizon This Is My Life As The Gamer!: Character's sheet, skills list, Creation Magic's program set commands up to date. Will update this every new chapter is release. Character list: Character Name: Ragna D. Mercer Alignment: Chaotic Evil Lvl: Max EXP: 100% Profession: The Gamer/Magic Emperor/Blood Immortal Title: [Mystic Eyes of Authorities] - Have a complete set of skill of it's own without leveling it up. Unused Title: [Carrier of the King's will] - You have wielded King Arthur's treasured symbol of authority. Kingly Aura (Medium), Kingly Aura is not in effect without equip the title. [Destroyer] - 200% increase in damage when in battle and war. Have the ability to destroy any being, or items no matter if they're immortal or unbreakable. Title effect will still be in effect even if it not equip. [Husband of Esdese D. Mercer] - Have the ability to teleport to your wife location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [True Red Dragon God Emperor] - Have Great Red inside your soul and have boost in a few ability. The host of the Dragon of Dragons. Apocalypse Dragon Aura (High) Title effect will still be in effect even if it not equip. [Husband of Yang Xiao-Long Mercer] - Have the ability to teleport to your wife location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Husband of Weiss Schnee Mercer] - Have the ability to teleport to your wife location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Mystic Assassin] - Using all kinds of branches of magic, for only assassinations. Nullify sound of magic attack for sneak attacks, increase speed of magic attacks by 50%. Need title to be equipped in order for title effect to active. [Husband of Usubeni D. Mercer] -Have the ability to teleport to your wife location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Husband of Akabeni D. Mercer] - Have the ability to teleport to your wife location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Husband of Claire Farron Mercer] - Have the ability to sense where your wife is, and known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Husband of Neopolitan D. Mercer] - Have the ability to sense where your wife is, and known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Father of Koyuki Partas Mercer] - Have the ability to summon your daughter to your location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Father of Hina Xiao-Long Mercer] - Have the ability to summon your daughter to your location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Father of Mizuki Schnee Mercer] - Have the ability to summon your daughter to your location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Father of Neon Xiao-Long Mercer] - Have the ability to summon your son to your location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Father of Oriana Farron Mercer] - Have the ability to summon your daughter to your location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Father of Rose D. Mercer] - Have the ability to summon your daughter to your location instantly, and have known when they're in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Jinchuriki of Shinju] - You have gained the ability to merge natural energy more easily and no one is able to sense the user in anyway, beside using natural energy. Due to not able to use chakra, instead it boosts user's HP, MP, and Demonic Energy to 80% Title effect will still be in effect even if it not equip. [Jinchuriki of Kaguya Otsutsuki] - You have gained a personal skill of Kaguya Otsutsuki's Kekkei Mora. All rinnesharingan's skills cost will be reduced by 50%. Title effect will still be in effect even if it not equip. Fame: Protogenoi of Chaos - Decrease [Creation Magic] mana cost by 90%, all creation/offspring will have the chance of being blessed, that is unique to only to them. Void related skills, that are already gain and future one are max level. Time and Space related skills, mana cost are reduced to 50%. Gain new function in Gamer's Abilities, you have gained the ability to create your own universe and be known as the Khaos instead of your true name. HP: 566430/566430 Regen: 80% per hour MP: (377088/377088)322088/322088 plus 35000: Golden Rule Body Regen: 80% per minute DE: 10532/10532 Regen: 80% per hour Chi: 550%/550% Regen: 80% per minute STR: (18780)780 plus 11000: Evil God's Soul Mark - plus 7000: Golden Rule Body END: (8325)325 plus 1000: Blood Immortal - plus 7000: Golden Rule Body AGI: (31020)1020 plus 10000: Hiten - plus 1000: Seikuken - plus 11000: Evil God's Soul Mark - plus 7000: Golden Rule Body INT: (1566)1066 plus 500: Magic Emperor WIS: (1641)1141 plus 500: Magic Emperor MAG: (2161)1661 plus 500: Magic Emperor Luck: 100 Point: 0 Money: 5,230,554,552,041 Lvl: Level, a basic measure of experience and estimate of strength. When you get enough EXP you will level up and gain status points. HP: A representation of your life force and health. When HP reaches zero you die. MP: A representation of your magic energy. Used to perform skills. STR: Governs brute force. The higher your strength the higher your physical output will be, be it attacks, movement or defense. END: Governs physical endurance. The greater your endurance the greater your stamina and defense will be. Increases HP capacity. AGI: Governs reflexes, agility, coordination, speed and accuracy. The higher it is, the higher your speed, critical rate, dodge rate and accuracy will be. INT: Governs the ability to process and store information, increases your mana control and efficiency. WIS: Governs sensibility, perceptiveness, willpower and the ability to make information useful. Increases mana regen. MAG: Governs magical energy. Increases mana pool, magic damage and magic defense. LUCK: Luck controls how many events will be in your favor, and governs the quality and frequency of favorable opportunities. Increases drop rates, chance for critical hits and favourability of events. Does not increase naturally unless you experience a streak of good luck. Soul's 6 Main Elements: Chaos, Darkness, Void, Death, Life and Spatial Soul's 6 Second Main Elements: Blade, Lightning, Fire, Earth, Wind and Neutral Current Age: 28 Skills and levels list: up to date [Enlightenment] - Passive/Active - Description: Increase the user's control over their heart and mind to think things through in most circumstances. Allows a peaceful state of mind, that allows the user to gain insights to fared improve the way to use their skills and create new skills. Immune to mental attacks and soul attacks. Passive: 50% on insights: can be used to help create new variants and skills. Active: Perfect control over mind and heart. Cool Down: None 100% on insights just for a few seconds on active. Cool Down: 24 hours [Gamer's Body] - (Darkness/Tremor/Free Modification User) - Passive - Description: Grant's a body that allows for the user to live the real world like a game. Pain from damage does not last after a few seconds. Sleeping restores HP, MP and heals all temporary statues effects. Variants: [Darkness, Tremor/Free Modification User, [Mostly normal body] Darkness: Your body is made of darkness element. You have the ability to control, create and transform into darkness. As well the ability over gravity. The darkness is visually demonstrated by a black smoke-like substance spreading out from the user's body. The Darkness is a void that devours and crushes everything. Due to this, the user can absorb physical matter and attacks of any type by sucking it into the darkness. The user also has the ability to nullify by touching anywhere on the target. To active this ability you need to have a part of anything that made of darkness to have the ability nullify to be active. When a piece of darkness that you create or use as a medium is not touching the target the ability nullify is cancelled. Tremor/Free Modification User: Your body is made into a tremor and a free modification user being. You have the ability to generate massive vibrations, which can travel through virtually any medium, including the ground, the sea floor, or even in the air. Along with the vibrations, you have the ability to create a spherical space territory around yourself only or "room", in which the user has complete control over the placement and orientation of the objects inside. You have the power to manipulate anything within the territory, such as people, bullets, ships, building, and even island if you create a large spherical space territory to cover around the island. Through this ability, you can dismember anything from any distance within the territory. If its use on people, it will cause no harm to them as long territory is still active if not. It would either do 2 things, one is if the person who lost a body part is outside the territory before it disappear, they won't have any problem, but will feel the pain to the part of their body they left behind if anything happen to the part. Since it is still linked to the person, they could be replaced back to the owner at anytime as long as the territory is active for it to happen. The next thing that could happen is that the owner of the body part is killed off, but their body part will still be active. If the user is killed before they could replace back the body part tof the owner, it will not go back to the owner since there is no territory active for it to happen. Mostly normal body: Your body is human base and have the ability to do any games related that require the body to happen in the real world. Yami Yami Fruit Skills List: Black Hole: Create a black hole either in midair to pull everything to it and crush them instantly, or spreads the darkness over a large area and swallows up anything you chooses. When swallowed, the person or object is subjected to a large amount of gravity as they been crushed. Black World: Covers the area surrounding the targets in the darkness, blocking their vision. Gravity Space Prison: Create a dome of any range and able to control the gravity increase and decrease of all directions inside the dome. Inside the dome you can even create your own gravitational pull anytime you want. Darkness Charge: Infuse the power of nullify on to an object. You are able to send it out of the object, or part of your body and fire it out. Shadow Stealth: Nullify the sound of all around your body make along with the ability to blend with the shadow around you as your body becomes the shadow. Assassin Mode: Nullify all your emotion into nothingness at the same time any aura that release any feeling to the area is void until all enemies are dead along with using the mana inside your body and turn them into lightning element to boost your reflex to a high degree as long you stay in this mode. I Shall Devour All Life: One of the hidden yami yami's technique, where it pulls everything around the user, as they absorb directly into the user's soul and strengthen the user's soul and may cause changes to the soul, but the chance are just 1%. When activated, the user's body becomes pitch black flame-like and the those flames-like will absorb even faster when touch and the user would release blood lust subconscious. Darkness Claw: Forming a sharp claw-like almost like a small dagger while releasing a sinister feeling to the area and anything it touch will have 100% cutting as it nullify the defense. Shadow Clone: Almost the same as the Naruto's shadow clone, but doesn't pop in one hit. Instead of just disappearing like the basic clone jutsu. Could be even infused with other elements for different effects. Lightning Release: Shadow Clone: Convert liquid mana into lightning and merge with yami yami during the shadow clone being created. Instead, like the shadow clone when it gets hit and disappear, this one will release an electric current in the area. Gate of Darkness: A mass size of a black magic spell circle appears below everyone with the user in the center, where this skill is based on Gate of Truth from Fullmetal Alchemist. As countless number of small black human hands grab onto the beings on the magic spell circle with the user choose who to take away into the world of darkness, where they will die from the crushing increase gravity and lack of oxygen. Virus Infection: A single drop of black blood mixed with chaos' impurity. Could cause all non-impurity objects and beings to fade away from existent. If the objects or beings is made out of impurity or more than 50%, they will be increase in strength instead of fading away. Nullify Seal: Target: Objects/Beings Time Limit: Depend on user's command: Placing a seal symbol formation on any surface of the objects or beings, which seal away their effects and nullify all their passive skills for the rest of the time depending on the user's command. Void End: Create an invisible dome with the user in the center, and has the power over nullify, where anyone beside the user, who enter the dome will lose their all special abilities including items, as they stay inside the dome. Once they leave the dome, then all abilities return. Increasing the dome size would require mana. Shadow Transportation: Allows the user to traverse great distances through the usage of shadows, but the only limit is that it require a shadow that don't belong to the user very own shadow itself. Vow of Silence: Upon activation would cause the user's weapon or bare hand to glow in black outline. Landing a physical hit either by a medium or bare hand would cause the target's voice to be silenced for the chance of 1 minute at the minimum to 1 hour at the maximum time limit of the effect to last. Darkness Lock: Creating countless illusion chains made of darkness that bind all targets within 20 meters of the user. Once bound, the targets' movement are suppressed under the increased gravity onto their bodies. Increasing the number of illusion chains would require mana. Magia Erebea: Base on the forbidden technique created by Evangeline A.K. McDowell and Negi's 5th "Trump Card", the ultimate "Magia Erebea" technique, which absorbs an enemy's strength to be used for Magia Erebea. So Ragna use the yami yami's devouring ability to take different offensive energies attacks of either the enemy or his own spells into his body, to the point where it fuses with his soul, but will temporarily create a low rank soul element of it own to give Ragna the spell properties, and enhancing his physical and mental abilities for limit of time. Ragna could load up many spells, then activate Magia Erebea, but depending on which loaded spells inside Ragna could lead to a dangerous result. Loading two same spell could boost the Magia Erebea or use one for now and use the other one instantly after the current Magia Erebea's current loaded spell time limit is over. Saving the spells will lead to being drained by the soul elements inside Ragna. There is a forbidden technique of Ragna's Magia Erebea version, where he could load one of the undying soul itself, but will burn the undying soul to the point where Ragna will lose the ability to use the element for a limited of time until the undying soul regenerate back, which give Ragna back his ability to use that element, or Ragna could drain the energy around him to help speed up the recharge the undying soul. Wings of Darkness: Upon activation, a two black feather-like wings made of darkness in crystallized form and is released from both the shoulder area. Giving the user the abilities to fly while at the same time. Lowering the temperature to the point, even forcing the gas form into a liquid/ice form. The user can control the liquid/ice around them within 50 meters radius. Also, during the use of this technique, the user could even freeze the liquid inside the target by creating a black liquid or ice, where the user fire it at the target. Anything touch the wings will have the energy absorb and convert into the user's chosen of energies. Any damage to the Wings of Darkness could regenerate instantly. Black Lightning: Attacking with a lightning, but infused with large amount of darkness. Corrupting the lightning to the point, where the physical damage is highly decreasing to the point, even a mortal could easily survive being hit once, but could easily destroy other's spells. If this Black lightning hit a being, they will be placed by a random curse, that could either decrease their self healing, physical strength, speed, defense and could even temporarily seal away the being's power for a few minutes. Also, if the technique is charged up, then multiple lightning bolts will strike down, and anyone if hit by one of those countless lightning bolts will be cursed by the hidden technique call Slaying Corruption, which is curse that it even affects the soul. The person who is cursed by it cannot use any of their powers or the poison will rebound greatly. The more strength used the harder the rebound will be. Deep Sea: Giving the user the ability to change the shadows around them into black liquid, which is an endless amount of black liquid, as long there is shadow around. Once the shadow gone, the black liquid that still exited will soon disappear without a source to create more black liquid. The user could even change other people's shadow, where they would literally sink down their own shadow as if they going to sink into the deep sea. Also, the user could manipulate the shadow into any form of a water. Ope Ope Fruit Skills List: Room: Create a spherical space around the area, in which you are able to manipulate anything you wants in a variety of ways, but you can't use the fruit power outside the territory. The size of the territory could be of any size as long you have the mana to supply it. Amputate: Cleanly cuts any of your targets without actually harming them. Shambles: Able to switch objects of inside the space created by room. Takt: Able to levitate anything in the created room. Scan: Give out the location of all objects inside the created room. Mes: Strikes the targets in the chest with bare hand, causing their heart to expel out their body and encased in a glass like a cube. Harming the heart could cause the owner of it to be in pain, but if destroy, the owner will die. Counter Shock: Releases a strong electrical surge through in a single or both hands. Radio Knife: An advanced version of Amputate and mix of Counter Shock where is infused with a blade edge weapon. When cutting, it is not harmful to the target. However, it will prevent the target from being able to reattach their own body, and is meant to be counter to any abilities where one can re-assemble themselves for a few minutes. Gamma Knife: Creates a short blade of energy. This energy short blade will destroy victim's internal organs without leaving any external wounds. Assemble: All the things inside "Room" will gather in one spot in the area to reform into a different shape. Assemble: Spear Form: Reshape dust into either a giant spear, or multiple normal size spears in midair. Repair: Everything inside the room will be repaired, but only work after room is activated from the start. Rupture: A palm strike infusion with ope ope fruit and when make contact on target, creating a small room inside the target's body and cause all the organs inside to be forcefully compressed into a small ball. White Heavenly Mirror: Creating a small scalpel with a blue liquid-looking blade. That could literally cut through any defense, but only has short range. The scalpel could even be thrown and depend on the speed, could even make this scalpel become an antitank bullet. The scalpel could be created with or without the need of "Room". There are three magical properties of the White Heavenly Mirror, which after Ragna decided to fuse the actually White Heavenly Mirror item itself into the ope ope fruit. Giving Ragan to ability to summon this White Heavenly Mirror anytime he wants without "Room" and create many of them. Also, only the user could decided who could use the hidden magical properties of the White heavenly Mirror, if not, then those who steal the White Heavenly Mirror won't be able use the hidden magical properties. The first magical properties is Sealing: When the user stabs a target in the "heart", the target gets sealed into the White Heavenly Mirror's mirror-like blade. While the individuals are sealed inside the White Heavenly Mirror, they are unable to communicate with the outside of the blade. When the distance between the White Heavenly Mirror and the owner reaches a certain point, the seal breaks and the people inside the mirror are released. There is no limit of containing beings inside the mirror. The second magical properties is Possession: The person who sealed in the mirror can possess the wielder of the White Heavenly Mirror unless the user allows it. This allows the user to give White Heavenly Mirror to someone else, and let those inside the mirror to possess the current wielder's body for a limit of time. The last magical properties is Exchange: The user requires "being" or "soul" inside the mirror to use this magical property, which allow the user to burn the being or soul's essence itself as of the cost, where the being or soul's essence being burn will have all their knowledge and abilities given to the next being pierced to the heart, where they gain the knowledge and abilities of the former being or soul inside the mirror. Gura Gura Fruit Skills List: Kaishin: Literally cracks the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis, because of its enormous offensive power and great speed. Kabutowari: Focuses the power to a single point to make a concentrated, explosion like attack. Shima Yurashi: The user "grabs" an entire area, by grabbing the air around the user as if it were tangible, and rapidly shifting it. Pierce The Heaven: Infuse the power into Murasame's blade and thrust it at any point to create a high output shock wave in the air as it destroys all targets by causing their bodies burst into blood rain. Destroy The Earth: Infuse the power into the sheath of Murasame's bottom tip to destroy anything it path. Burst Strike: A palm strike infusion with a small gura gura fruit and release the small shockwave right as the palm make contact with the surface area. This cause the molecules to break apart and destroy the target, but leave the surrounding area unharmed. Echo Strike: A fist strike infused with a compressed gura gura fruit and causes an attack to echo between two points continuously based on the amount gura gura fruit power being compressed into a Bounce. Bounces multiply the amount of attacks, echoes multiply the amount of bounces. Bounce Ratio: 1 compress layer for 1 bounce. Echo Ratio: 10000 damages for 1 echo. This only works on physical contact with the user's fist and take at least 10 seconds to create 1 compressed layer for a single bounce. Where the echoes would be released instantly depend on the number of bounces stored before release. Even a hundred of bounce will be released in an instant. A massive shockwave would surge into the target's body while not affecting the outside. Rending Storm: A spearhand thrust infusion with a small gura gura fruit combine with molecular manipulation, causing any target in this technique path would tear apart while leaving a big wound at a molecular level for Rending part, but if switching to Storm, once the spearhand pierced through. This will send in the gura gura fruit to vibrate the whole target's body while manipulation the molecular to speed up, creating a minimum storm from within. Combine to form Rending Storm by using a single finger thrust. Creating a rending force that erupts out to form a violent vortex that could warp and twist everything. This could even drag in close by enemies along. Chaotic Force: The user's whole body infused with gura gura fruit to affect everything around them. Where the user could just crush something from a distance with their hand as if the target is actually in their hand. By just taking a step would shake the whole surrounding area by the vibration being shaken to the point the environment being destroyed or forcefully change. Seismic Step: Creating vibration on the ground will help the user move at a lightning speed towards their target direction. You can use all the variants at the same time or could turn one off at anytime. [Fiction Adaption] - Passive - Description: This ability allows you to adapt functional knowledge and skills to your life and to use them as if they were 'truths'. [Observe] - Active - Lvl.80/100 EXP: 10% - MP cost: 1 Description: A skill to observe objects and beings that allowing the user to quickly gather information. The higher the skill, the greater the data obtained. The greater the amount of knowledge and insight the user has, the more information displayed. [Eye of the Mind] - Passive - Lvl.100/100 - EXP: 100% Description: A heightened capability for observation, refined through experience. Allows for calm analysis in danger. Effects improve as skill level, battle experience, intelligence and wisdom increase. [Structural Grasp] - Active - Lvl.100/100 - EXP: 100% - MP cost: 3 Description: A magecraft that allows the user to analyze the contents, structure and purpose of the item. As the level increase, more information can be gained and at a quicker rate. [Mana Usage] - Passive - Lvl.100/100 - EXP: 100% Description: The ability to freely use mana, control increases with INT and skill level by 10%. Having more mana would make it more difficult to control mana at a lower level. [Reinforcement] - Active - Lvl.100/100 - EXP: 100% - MP cost: 5 Description: A magecraft that allows the strengthening of the composition of the materials that make up an object to its fullest. Bonus to Durability and Power of reinforced object: 210% for an hour Basic Duration of Projection: 240 hours Basic strength of Projection: 1440% [Tracing] - Active - Lvl.100/100 - EXP: 100% - MP cost: 10 Description: Shirou Emiya's self-created magecraft that allows the materialization of an object through the use of seven steps to completely replicate everything from concept of creation to the entirety of its existence. Tracing speed increases with skill level and INT. Duration of Traced object: Varies Strength of tracing object: 200% unless there is a lack of information or materials cannot be recreated Seven Steps: Judging the concept of creation Hypothesizing the basic structure Duplicating the composition material Imitating the skill of its making Sympathizing with the experience of its growth Reproducing the accumulated years Excelling every manufacturing process Variants List: Trace Overlayer: Tracing an effects infuse with a medium instead of materialization of the whole object. Trace Overedge: Makes any traced weapons into longswords that are twice their size and covers the blade from the ridge to the edge with feather- like splinters. (Can only be used on Kanshou and Bakuya.) Trace Persona's Battle Style Fusion: The user would use their own body as the medium to summon a persona's battle instinct, knowledge, skill, and style through the user's body as a vessel for the persona to use, but at the cost of large amount of mana, where it could lead to 10,000MP per minute or even all the user's mana in a single second depend on which persona is being called on. Trace Bullet: Continuous Fire: Tracing multiple blades/Noble Phantasms behind the user in midair based on Gate of Babylon, to fire themselves as projectiles like bullets. [Mana Infusion] - Active - Lvl.100/100 - EXP: 100% Description: Infuses Mana into an object, increasing its power or to store power within it for later use. Current max rate of infusion: 5000 mana per second [ID CREATE] - Active - Lvl.100/100 - EXP: 100% - MP cost: 100 Description: A skill to create an instant dungeon, you can bring other in only if you wish to do so yourself. Current dungeon available: Zombies, Empty, Vampires, ghouls, ghosts, ogres, ninja Time inside ratio: 24 hours inside/ 1 hour outside Empty: Current programs created: 1 Training ground: #2 program: Entry: Open Time limit for entry to, stay open: 10 minutes Exit: Seal Time limit for exit to be sealed: None, unseal on command only Time inside ratio: 24 hours inside/ 1 hour outside Enemy's teleportation: Nullify Enemy's sealing items: Nullify Enemy's mind control items: Nullify Enemy's skill stealer items: Nullify Enemy's recovery items: Nullify Area cut off from the outside world?: Yes Area affect outside world?: No Area repair instant after exit ID?: Yes [ID ESCAPE] - Active - Lvl.100/100 - EXP: 100% - MP cost: 100 Description: A skill to escape an instant dungeon, but when a boss type appear you cannot escape till the boss is destroyed. [Ancient Magic Mastery] - Passive - Lvl.100/100 - EXP: 100% Description: The power to distort reality itself. Ancient Magic is so rare not because it was deemed forbidden, but because of the high risk that comes with using it. Because of this, Ancient Magic Users often fail their powerful spells and kill themselves. Spell Strength Bonus: 10 x level% Spell Control Ability Bonus: 10 x level% Spell Success Cast Rate Bonus: 1 x level% A skill that is unlocked for users that can use the highly dangerous Ancient Magic. It is similar to other magic skills, but has the option to increase the rate of spells succeeding and not blowing up in your face. As the skill increases, the strength of the spell increases and the user's ability to control the spell is also increased. When this skill reaches level 50, it is possible to distort reality using your spells directly. [Ether Mastery] - Passive - Lvl.43/100 - EXP: 87% Description: The ability to convert pure mana into different forms and different types of elements. An advanced form of mana manipulation, where the user could even convert the existing element spell back into pure mana and restore the user's mana. Prevents Mana from leaking from the body: Concealment from Mana detection of any kind Rotates Mana in the Body: Increase Mana Control x level% Conversion Speed: 50% x 20 plus level Force Manipulation Success: 30% x level Absorb Mana: 50% x level per second [Magic Control] - Passive - Lvl.100/100 - EXP: 100% Description: Allows you to manipulate and control magic more easily. It does not affect the speed of the magic, but it'll increase your ability to control it properly. As this skill increase you will be able to control the range and trajectory of your magic more easily. Increase success rate of all spells hitting the target by level% Reduces chance of Spell Failing by level% Another skill that all Magic Classes will get eventually. It allows the character to use and control more complex spells. As this skill increase in levels, the character is able to wield more powerful magics. When this skill reaches the level 50, you are able to freely control magics that you were previously unable to before. [Creation Magic] - Passive - Lvl.100/100 - EXP: 100% Description: The power that rival gods themselves. To create matter requires energy. This comes from any source in exchange to bypass the laws set at the beginning of time. Anything can be created as long as there is enough energy or mana to make it. The strength of the object made and the length at which it lasts will increase with the level. Mana used per square meter: 1000 Items have the half durability of the original when reaching level 50 Items have full durability of the original when reaching level 80 Mana usage reduced in half when reaching max level This skill allows the character to create anything and everything as long as they have enough mana to create it. The created product is inferior to the ones that are made without the skill in terms of damage and durability and have a time limit on its usage. When this skill reaches level 50, the products of the skill will no longer be inferior in quality and the time limit is removed. [Golden Rule Body] - Passive/Active - Description: This skill is mainly to increase the physical body itself into a higher tier body quality, where one's speed, strength, and endurance are increased with no boundaries. An endless training to improve one's body. Refining the whole body to its highest limit, then breaking through the next tier of body's limit and repeat over again. Sending any type of energies to reinforce the body, but at the cost of losing the ability to use the chosen energies until the training session is over. Passive Effect: Remove Physical Fatigue: every 30 seconds Increase STR, AGI, END: 1000 x training session Training Session Count: 7/27 days total Increase Mana Maximum Capacity: 5000 x training session Active Effect: Training Session Time Limit: training session x 1 day Lost of Chosen Energy Being Used [Yin-Yang Chi Cultivation] - Passive/Active - Description: Created by combining both the Bairong Fist: Control and Speed, with Black Heaven and Earth Technique: Increased quality and quantity Chi without losing any control over it in rebound, regeneration of Chi, stamina, and healing wound passively. Along with Hougetsu Jigen-Tou to create the 'ultimate blade' to go through all matters. Be it a barrier or an organic beings, all will be destroyed. Passive Effect: Recover Chi, Stamina, HP: 20% per minute while standing/10% per minute while moving, require 2 seconds to perform recovery Perfect Chi Control Reduce Chi Usage: 20% Active Effect: Increase Chi quality and quantity by 75% with each converted by absorbing force energy among the air into the body Moon Rabbit of Yin Technique: Manipulating the [Yin Energy] surrounding the user, where the user could even use Chi absorb the Yin essence belong to the moon itself to generate [Yin Energy] and recover the user's usage of [Yin Energy]. Yin Essence Conversion: 1% Chi = 2% [Yin Energy] Golden Crow of Yang Technique: Manipulating the [Yang Energy] surrounding the user, where the user could even use Chi to absorb the Yang essence belong to the sun itself to generate [Yang Energy] and recover the user's usage of [Yang Energy]. Yang Essence Conversion: 1% Chi = 2% [Yang Energy] Chi Destruction Strike: Concentrating an incredible amount of Chi into a single point and release on contact. This include the choice of dealing internal or external damage to the target, depending on the user. Chi cost: depend on user Chi Refined Movement: Focused on movements using Chi and increase the control over the movements, along with an increased speed. Chi cost: depend on movement and duration Yin-Yang Chi Formation: Combing Chi, [Yin Energy, and [Yang Energy] together to create a formation with countless different effects the user decides upon creation. Cost: depend on the size and duration of the formation Yin-Yang Origin Threshold: Convert emotions into pure power, creating an intimidating aura, along with some sort of steam or smoke to come out of his or her mouth. Giving the user to able to combine both Chi Destruction Strike and Chi Refined Movement. Along with combining both [Yin Energy] and [Yang Energy]. To break the boundaries between space and time, allowing the user to attack any distance and at any speed. Require: [Yin Energy] and [Yang Energy] at least 100% on standby After Effect: Lost all Chi, [Yin Energy, and [Yang Energy] after deactivation Time Limit: 10 minutes x Chi% Yin-Yang Balance Stance: Controlling the flow of both [Yin Energy] and [Yang Energy] within one body, to strengthen the balance and coordination of a body, which defends against outside's interfere from disturbing one center of energy flow. Cost: 1% Chi, 1% [Yin Energy, 1% [Yang Energy] per minute [Soul Scan] - Active - Lvl.100/100 - EXP: 100% Description: The ability to see the raw essence of all creation. With this skill you will be able to sense the presence of others at will. Range: 3 x level meters Able to sense, uncommon and rare souls in the area Able to sense non-living beings in the area Able to sense soulless beings by focus when reaching max level This skill is a unique one to use since it changes that way you look at things in relation to souls. While this skill is used mainly to scout out enemies, it can also be used to search for things that do not exist in the physical world such as spirits. Lost souls may also come to you for guidance. [Garden of Eden] - Active - Lvl.1/100 - EXP: 0% Description: An AoE skill that allows the user to use any and all spells in this area without restrictions, cool downs or mana cost at all. However, in order to use these skills, you must supply it with mana first for a set period of time. The range of this skill while the mana costs will decrease as this skill level up. Range of skill: 5 x 1 level meters Mana Cost to activate: 5000 Mana Cost to maintain: 5/second [Crystal Palace of Reflection] - Active - Lvl.100/100 - EXP: 100% Description: Creates small mirrors of crystal that is magical charged to move about in space and deflect all attacks that are coming towards the user. With this skill, the small crystal mirrors can only take a certain amount of damage before being destroyed, however you can create several of these plates at once and will continue to be created as this skill is active. Mana will be drained as the mirrors are continued to be created. Mirror Cost: 100 mana each Number of times it can deflect attacks each: 3 A number that can be created at a time: 10 plus 1 x level [Magic King Drive] - Active - Lvl.56/100 - EXP: 0% Activation Phrase: "I to awaken am the Tyrant whom stole the throne of God I devour the wisdom and rip apart the Knowledge I will become the Magic King that rules over all Creation And I will show you true Despair! Magic King Drive!" Description: The act of exposing your basic nature to the extreme in the form of your aura. Doing this will drastically increase your stats and skills to the limit forcefully. However, in exchange the burden on the body is increased several fold and can easily lead to death. As such, it is more important to have a body that can sustain the state for as long as possible, but it still requires some level of magic aptitude. As this skill level up, the bluff on, the user will increase as well. Magic King Drive gives the Following benefits: Spell Damage Increase plus 10 x level% Spell Range Increase plus 10 x level% Able to freely use the Elements at Will (Locked until level 50) Mana Absorption is at maximum (Locked until level 50) Strength Increase plus 10 x level% Agility Increase plus 10 x level% Movement Speed Increase plus 10 x level% Able to Defy several laws of Physics (Locked until level 50) Defense Increase plus 10 x level% Able to use 'Burst Speed' (Locked until 50) Able to use 'Flight' Magic without any cost or restrictions (Locked until 50) Able to use 'Golden Weapon Trio' Freely in this state (Locked until 20) Resistance to Magic, Increase plus 3 x level% (Locked until level 40) All Skills will be increased to the maximum level (Locked until level 70) Time Limit: 2 hours The time limit will increase 1 hour per 10 levels Cool down: 12 hours At level 50 cool down is reduced to 6 hours At max level, there will be no cool down The skill is exclusive the Magic King Class. It is the power to surround yourself in your own aura to the point where your life is at risk of using it. However, this allows you to gain powerful bluffs at once at the expense of literally one's life else extreme damage to one's body in the form of pain. [Poison Purging] - Active - Lvl.100/100 - EXP: 100% Description: Through the use of skillfully manipulating the body, you are able to eject harmful substances from your body. Though a bit unsightly, it is effect, however you are vulnerable in this state. Time to Purge Poison: 5 Minutes – 1 second x level Poison Resistance: 5 plus 1 x level% Reduces time to purge the poison out of the body by 3 minutes once reach level 30 Reduces time to purge the poison out of body to instant once reach level 90 Its main use is to circulate the poison at one point of the body so it can be easily deposited of. However, this circulate can also temporaily increase the lethality of the poison and as a result the increased poison resistance. The speed in which poison is purged from the body is dependent on the skill level. [Recovery Burst] - Active - Lvl.100/100 - EXP: 100% Description: A burst of regeneration energy surging through the body. Most wounds will naturally heal in this state, though it will cause extreme pain to the user. Along with this healing, status debuffs will be removed and mana will regenerate at a high speed. Increase Mana Regeneration by 50 plus 10 x level% Wounds will heal quickly At level 20 Extremely fast At level 50 Instantly The body's naturally healing rate will be increased Skill will activate automatically after lost about 80% HP or MP [Mental Acceleration] - Active - Lvl.100/100 - EXP: 100% Description: Increase the mental speed in which the brain works at. In this state, time will seem to slow down as the body adapts to it as well as processing speed and thinking speed will increase as well. However, in exchange, the mind is heavily restrained in this state resulting in extreme mental exhaustion when used. Some effects include extreme headaches to blacking out. Control over Body and Magic will increase in this state Time will slow down in this state: Level 20: 25% Level 40: 50% Level 60: 75% Max level: Freely increase up to 1%-500% The speed in which the body can move as well as the speed of casting spells will increase Able to manipulate the strength of this skill at max level [Golden Weapon Trio] - Active - Lvl.100/100 - EXP: 100% Description: The three weapons of unknown origins have been used by a great hero in the past. It was forged using part of his soul and as such it can be called into the world through such means at any time and place. The three weapons are a sword, spear and bow. The Golden Sword Torrwch has the power of destroying what cannot be destroyed and is capable to seal and unseal creatures and objects The Spear Torrwr had the power of being nearly unbreakable and can change its shape form the will of the user. The Bow Saethwr has the power of multiplying the projectile fired and also had the power to turn the projectiles fired into homing shots. Mana Cost per Summon: 1000 Number of Weapons able to summon at once: 1 x Level Weapons can still be able to summon even when mana is blocked The skill is exclusive the Magic King Class. The three weapons are bound to the user so even if the weapons are stolen or broken it will disappear and be reforged in the soul of the user until it is re-summoned again. However the skill is unique in the sense that you can summon multiple at once and even the same weapon over and over again. However the cost of summoning the weapons is still very high as they are each powerful in their own rights. When the skill reaches Level 50, the user is able to alter the form of the weapons. [Armor of the Magic King] - Active - Lvl.2/100 - EXP: 0% Description: Said to have existed side by side with the legendary 'God Armor', it carries equal power. However, there hasn't been a person worthy of using its full power since its existence besides one that was sealed forever away. All foes shall be dominated when worn and only the 'God Armor' can counter it. However, since its last use, its power has dropped significantly. The illusion won't affect you when the skill is active Take 25% less damage to all attacks Take 50% less damage to all attacks once skill reach level 50 Take 75% less damage to all attacks once skill reach level 80 Special ability will active after lost about 90% of HP: Live to fatal blow for 1 hour after hour is up skill will cancel out and won't allow to active the skill till cool down for 24 hours is up [Herlad of Oblivion] - Active - Description: Your personal reality marble with the combine effects of Unlimited Blade Work and Aestus Domus Aurea with a extra features. Activation Phrase: "I Am The Vessel Of My Soul Void Is My Domain & Power Is MY Essence I Am The Apocalypse Dragon Who Rule Over The Dream For I Am The Magic King Who Stolen The Throne Of God I Who Holds The Power Of Creation & The End Of All Things For I Am The Slayer Who Stolen The Domain Of God For This Is My Art Herlad of Oblivion!" The mana cost to activate: 10000 Mana Cost to maintain: 500/second Description: Upon active, materialize and project the user's inner world into reality following the World Egg theory. The created inner world is completely cut off from normal reality, projecting their internal landscape and sealing off the regular world. Take the form of an endless void, where in every direction, there is a mix of iridescent colors. All beings that been pull into the user's inner world will follow the rules, that the user have created and never be able to disobey the user's order or rules. [All Fiction] - Active - Lvl.100/100 - EXP: 100% Description: Kumagawa's Minus allows him to deny aspects of reality; to make anything "nothing". Because of this, he can undo anything that has been damaged, and thus he has no qualms about being destructive. However, he has stated that once he removes something with his Minus, he cannot return it as it has become "fiction". His ability can even reverse his own death as well as the death of others. He admits that he doesn't have full control of his power because, unless he's careful, the entire world would become nothing. When HP hit zero [All Fiction] is activated instantaneously to reverse death can only be used 3 per day The skill cannot be controlled till level reaches 50 At max level you can undo any of the effects of the [All Fiction] [Sex Drive] - Active - Lvl.100/100 - EXP: 100% Description: You have the stamina to last through the drive of having a wild sex with a single or more person. Increase stamina for sex 5% per level Increase durability before climax by 10 minutes per level Increase chance of making your mate climax by 1% per level Increase chance of making your mate climax by fingers alone by 2% per 5 levels Increase chance of making your mate climax by kissing alone by 1% per 10 levels At level 20 you have the ability to have a 50% chance to make your mate pregnant with your child At level 25 you have the ability to have 100% chance of your mate to not be pregnant whenever you want even if you fill them up with your semen [Power of The Void Kings] - Passive/Active - Lvl.100/100 - EXP: 100% Description: the ability that stems from the apocalypse virus, which analyzes intron sequences in the human genome and draws out the power hidden within them by converting them into voids. A new space in your inventory have been created to have your voids weapons to be stored in. The voids weapons are unbreakable and can never be stolen, or steal away as it will always reappear back into your inventory to be ready to reuse again at any time. Any being who tries to recreate any of your void weapons. Will be erased from existing instantly right as it appear in any current world your in, or be brought to your current world. As you level up this skill, you will be able to unlock more voids weapon from the past owner who used to own them. At level 50 you are able to bring out other people's void weapon At level 70 you are able to steal the other people void from a far within your sight, and be able to keep the void weapons even if the previous owner die At level 100 you are able to create multiple void weapons, and improve your current void weapons Current list of void weapons that are able to access: [Singer's Sword] - Rank: N/A - Durability: Unbreakable - ATK: 20000 Description: The form is a longsword, while the length is not clear. It can create disks that act as shields, or stepping stones, and can create metallic strips that can be used as projectiles to slice objects. [King's Heart] - Rank: N/A - Durability: Unbreakable - ATK: 0 Description: The form are strings, while it is in the form of strings. It could merging with your body. When merge with your body, it has the ability to combine the void of any of the current unlocked void weapon. Have the ability to utilize the void weapons to their full potential, capable of switching between voids an instant. In strings form you could use outside sources to give a different effect with the strings. The strings are monomolecular wires, that are ultra-sharp, super-thin, and embedded into gloves that could use as primary weapons. They're extremely deadly, can cut through almost anything from an army of high rank supernatural species, steel, to entire buildings, with ease. They can also form a type of mesh-like shield strong enough to deflect bullets. Parasite: Attaches wires onto the targets' spine at the base of the neck and manipulates their movements like marionettes. Compress Form: Creating different form made of compress wires and on the user's command to keep the compress wires in a form or release it, causing all the wires formerly compress to be released at high speed. Slicing through everything in the area. [Blunt Key] - Rank: N/A - Durability: Unbreakable - ATK: 0 Description: The form is a giant high tech camera, that it allows the user to open locked doors and remove blocks passages such as a vault or a heavily reinforced door by making the target in sight disappear into nothing. This void weapons can only be used on objects and not living being, but could be used on hybrid to destroy the objects half while leaving the living half. [Binding Archer] - Rank: N/A - Durability: Unbreakable - ATK: 0 Description: The form is a large bow with a pair of gloves that create arrows made out of crystals. The large bow will fire arrows at high speed, that when hits the intended target, the crystal arrow will burst into a series of metallic stripes that will bind the target. The only way to get out of a bind is when the user command it, or the target have the ability to teleport away, or use an items. Once the target is bind, they will be shocked at high volts till they are unconscious, or you could choose how much volts is used, or just make the metallic stripes to tighten even more to add pressure. [Judgement of Dekrados] - Rank: N/A - Durability: Unbreakable - ATK: 0 Description: The form is a chain scythe, size of an average adult human. The scythe could absorb the mana of the user and then give a powerful destruction and explosive attack on contact. The chain have the ability of suppression and it activated by absorbing the enemy's energy source and the one who got tied by it would be constantly losing their energy source as well as getting cursed with suppression, which lower all their stats. [Judgement of Innocence] - Rank: N/A - Durability: Unbreakable - ATK: Depend on bullet Description: Takes the form of a large caliber autorevolver. Able to fire several bullets in rapid succession, often only take a split-second to empty the rounds. A symbol in the form of a cross can be seen wherever the bullets hit. Bullets of Condemnation: Default bullets, which do not stop until they have hit their target, even if they are embedded in something else along the way. Mana cost: 10 per clip Origin Bullet: Take the effect of "Severing and Binding", upon contact with the target, which can cripple living creatures that are fired upon. There are no wounds or bleeding upon the bullet making contact, but the targeted area or body part appears to be suffering from necrosis. While it seems to have healed properly on the surface, the nerves and capillaries will never regenerate properly and the original function will be forever lost. The "Severing" aspect will cause all energy inside the target to flow chaotically and destroying it in the process. Then the "Binding" aspect, will permanently inoperable the target's energy core, forever sealing away the target's ability. Mana cost: 1000 per bullet infuse Stun Bullet: Inflicts stun effect on target for 1 minute to 1 hour, depending on how much mana is being charged. Mana cost: 100 per clip Mute Bullet: Cause the target to become mute for up to 1 minute to 1 hour, depending on how much mana is being charged. Mana cost: 100 per clip Scorching Bullet: Inflicts burn effect within the target's body for 1 minute. Mana cost: 100 per clip Hailing Bullet: Inflicts freeze effect within the target's body and cause internal bleeding from newly form ice spike with the speed of 1 feet per minute spread. Mana cost: 1000 per bullet infuse Five Senses Bullet: Depend on what the target's like using which of the five senses the most will be disable for a 5 minutes. Mana cost: 1000 per bullet infuse Destruction Magic Bullet: Infuse different destruction magic of Agi, Bufu, Zio, Zan, Hama, Mudo and Megido into bullet form and the higher level with the extra cost of mana. Mana cost: Depend on the element and level of spell Arrow of Original Sin: User's mana gather around Judgement in the forms of a demon-like bow as a cross symbol appears in front of it. Increase the bullet's speed and piercing by how much mana being charged. Mana cost: 1000 per second = 10% speed and piercing [Madness Alchemist] - Passive - Lvl.100/100 - EXP: 100% Description: like alchemist that create potions, but not any normal alchemist would just create stuff with everything they could reach with their hand to create things. The motto of a Madness Alchemist is "If you can touch it without it killing you under 2 seconds, then use it!" There have been many madness alchemists in the past, but because of how dangerous they haven been for their dangerous creation. They have been killing off and all the material on how to become a madness alchemist have been destroyed in their world. The madness alchemist have another reason why they were hunted to extinction as they don't need tools to create things as they would just clap their hand and the material around them would merge, or turn into something else like from Fullmetal Alchemist when they have seen the gate of truth. Anything that won't kill you under 2 seconds could be used as a material to create anything you want: Success in creating something 50% At level 20 your success in creating something will increase to 75% At level 50 your success in creating something will increase to 100% At level 75 you are able to use the very elements as a material to create At max level you are able destroying anything within your sight and exchange them to restore your health and mana [Deathgod Domain] - Active - Lvl.100/100 - EXP: 100% Description: This allows one to release a murderous aura and pressure formed around the user, which can leave those around you unable to display their full strength, but the user can exhibit 120% of their strength. The proportion of weakening the opponent and strengthening oneself will also increase. Passive: Black sakura petals felling around the user during activation, causing those to fell into an illusion of their worst possible death for just a single minute. Mana cost: 1000 per minutes Domination: 120% increase user's STR, and decrease everyone's STR by 20% At level 10 you can release the deathgod domain straight in one direction, after locking on to the target, where the target loses 30% of their strength At level 30 you can lock onto multiple of targets up to 10 at once without affecting around you At level 50 decrease everyone's STR by 50% when deathgod domain is active At level 70 decrease target's STR by 50% when deathgod domain locks onto the target At level 80 decrease multiple targets' STR by 50% when deathgod domain locks onto multiple targets At max level decrease target's STR by 80% when deathgod domain locks onto the target [Plunder] - Active - Description: The ability that allows its user to take over another person for 5 seconds. However, it can also be used to loot abilities from other ability-wielders, which takes someone's ability away from them and use it as their own. When activated, the eye will light up in golden. MP cost: 100 per activate MP cost: 10000 per loot ability Current Powers Looted: Forcefield: User can create, shape and manipulate forcefields, a field of mana, which will not allow anything to pass through the field and reach the other side. MP cost: depend on the shape and size Mystic Eye of Death Perception: Allows the user to "perceive death," the conceptual "Death of an Existence," as visual signals in the form of Lines of Death and Points of Death. Death emerges to the surface of an existence as lines, and cutting along them will result in "Death", regardless of the constitution or properties of the object. The lines of a living organism will keep changing position as long as it is alive. Points of Death are from where all lines seem to flow, resembling blood vessels. Striking the point makes the entity completely cease to function. Tyrant Body Transformation: Converting all elements into the user's whole body to transform it into the Evil God's tyrant body. Creating an Evil God's Soul Mark inside the user's soulscape will increase the user's STR and AGI by 100. The number of Evil God's Soul Mark is limitless, but require more mana to convert elements into soul mark. MP cost: 1000 x soul mark already formed Current Evil God's Soul Mark: 110 Soul Divergence Incantation: Enabled one to cultivate an undying soul. The reincarnation of Heaven and Earth could do nothing to destroy such a soul. Even when one died, in a matter of years, a flesh and blood body would be reborn. This art defied the Heaven itself. One needed to experience death, to have incredible willpower and unusual good fortune, and more importantly, to experience hanging onto life by a thread, a razor's edge between life and death where a single misstep would lead to either truly perishing or failing to cultivate it. This is a lost art that was created during one of Ragna's previous lives and taken to use to create his own undying soul, along with creating more undying soul that's not possible in the first place, but still made it possible. Creating the soul element itself, which will follow the main soul to the next body or life. This allows Ragna to use the undying soul element as a weapon or to heal, but also, to merge new item with those undying soul elements. Require either using a large amount of energy source, the blood of the enemies, repeat of using the trait of the chosen develop undying soul, and experience in a life and death battle. Undying Soul Domain stage require insight instead of previous requirements to further develop the Domain Stage. Soul Divergence Incantation: Status Undying Soul Domain: [Spatial: 9%, [Death: 10%, [Life: 20% Current Undying Soul Stabilization : [Main Soul: 100%, [Chaos: 100%, [Darkness: 100%, [Void: 100% Development Undying Soul: [Blade: 43%, [Lightning: 10%, [Fire: 89%, [Earth: 5%, [Wind: 1%, [Neutral: 94% New Develop Undying Soul: [Water: 10%, [Yin: 50%, [Yang: 50%, [Temporal: 2% Undying Soul of Spatial: 1st Stage - Spatial Lock: Lock the whole Universe in place, with everything in it. Only the user is able to move in the locked Universe, and allow the user to sense everything in the universe, including parallel dimensions. Also, being able to feel themselves being to exist everywhere and nowhere at the same time. Require 100% in Stabilization stage or in Domain stage to activate. Undying Soul of Death: 1st Stage - True Death: Sending any beings to their true death, even their souls are dead. Because of this, they no longer able to reincarnate to their next lives. Even divine beings that survive on belief won't come back, as a new gods or goddesses will replace them. Be it living or not living, all will fade from existence before death. Even the memories about them, will slowly disappear and any knowledge about them would too, disappear in a matter of time. Undying Soul of Life: 1st Stage - Soul Replacement: Forcing other souls out of their current vessels and forcibly change into a new life chosen by the user. Also, the user could even just use their souls as an energy source as well, rather they want to or not. Nine Swords of Dugu: Nine independent sword stances created to overpower all sorts of weapons, including swords, sabers, spears, clubs, whips, projectile, and bare handed attacks, as well as inner energy attacks. The first core element of the swordplay is speed. The swordsman is trained to quickly predict the identify the weaknesses in the martial arts moves executed by an opponent and then attack those weak points. The second core element of the swordplay is its formless nature and adaptability. Ragna was able to regain this swordplay by using Hiten Mitsurugi-ryu as the main core for the first core element of the swordplay. As for the second core element of the swordplay is using Seikuken: CG EMIYA Stance as a formless nature and adaptability. But, Ragna evolves this swordplay by making a third core element. The third core element of the swordplay is multiple usages of energies, Chi, mana, demonic energy, Yin Energy, Yang Energy, and Undying Soul. This allows Ragna to use a mortal swordplay under the heaven, to even strike anything from heaven and hell itself by using multiple different energies in this swordplay to affect the different realms. The most fundamental sword-stances were to chop, pierce, scrape, sweep, break, tap, cleave, support, intercept, twist, lift, draw, and sheath. All simple concepts that gave birth to countless different things and were capable of transforming into infinite powerful sword-arts. Eternal Mangekyo Sharingan: The EMS retains all of the Sharingan's generic abilities of all levels, such as casting an illusion with just a glance and the ability to distinguish energy. This power will increase all the Rinnesharingan's techniques by tenfold while decreasing the cost. As to gaining only the EMS half and leaving out the Rinnegan itself. Giving the Eternal part a different ability itself, as all damage to the [Plunder] will always repair itself, even to point where it the [Plunder] is destroyed. It will only take time for the [Plunder] reform, or take over the new vessel in it place. Temporal Manipulation: Allow the user to speed up time around them or slow it to the point where the time flow would seem to have stopped, but only time is still flowing. The user could even change the flow of time in different areas at the same time, where one side is slow while the other is fast. Also, the user can change the way people perceive time. The range could each up to several thousand of meters in radius. The user could even stop time for a few seconds depending how much the user's energy source remain. MP cost: 1000 per second DE cost: 10 per second Time Stop: 1000 DE/100000 MP per second Samsara Martial Intent: Over 100 Samsaras in a matter of seconds, this is the small amount of what Ragna has been seeing for the pass 3 years in his sleep. Allowing him to experiencing countless Samsaras from his previous life. Giving him even more experience in different things he master during those lives. Once Ragna reaches the right amount, this skill have been unlocked. When Ragna uses this skill on someone. It will forcefully make the person experience over 100 Samsaras and if they can't tell which one is the true version of them. Then their soul will break, making them brain dead. Ragna could even stop this skill to let the target recover. The few weaknesses of this skill, one of them is that it's a single target only and require eye contact, which mean they could be broken from removing eye contact. One of the strong points of this skill. It's allow to give enlightenment to the target if they don't go too far or at sudden attack. MP cost: 1000 per second Molecular Manipulation: A powerful technique, which allows the user to manipulate electricity on various scales, even to the molecular level. The technique can work with all possible ranges. As long as an object is a conductor of electricity, the technique can be passed through it, making indirect attacks possible. One of the technique Ragna gain through looking through his previous lives. There is a mutation to this technique and other previous lives has caused all lightning based to be crimson red and more dangerous than normal lightning. Giving Ragna the ability to destroy anything with just a touch by manipulating the molecular of anything he touches or using a medium as a conductor. Price: Damage left eyesight MP/DE cost for repair: 1000/100 per second Atmokinesis: The ability to manipulate the atmosphere. A user of this ability can change the weather. This ability allows manipulation and creation of natural weather conditions, such as, rain, thunderstorms, snow etc. Price: Damage left eyesight MP/DE cost for repair: 1000/100 per second Aerokinesis: The psychic ability to manipulate, control, or alter air molecules, wind currents, and control air to an extent with the mind. With this ability, the user can manipulate the air around them to change the flow of current and even form gusts of wind. MP/DE cost: 100/10 per second Electrokinesis: The psychic power to manipulate energies, electrical currents, and generate electricity with the mind. User are able to conduct, generate and manipulate a form of energy resulting from the existence of charge particles, such as electrons or protons, which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism. MP/DE cost: 100/10 per second [Hiten Mitsurugi-ryu] - Passive - Lvl.100/100 - EXP: 100% Description: Hiten Mitsurugi-ryū is an ancient kenjutsu style from the Sengoku Jidai, developed to allow a single samurai to defeat numerous foes single-handedly. Practitioners of this style as a combination of superhuman speed and agility (known as Shinsoku, or godspeed), battojutsu, and acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent's movement. Both offensive and defensive maneuvers are executed with minimal movement in order to increase a practitioner's ability to counter-attack and to conserve energy. The style also stresses two-step attacks in order to ensure that the practitioner is never off guard while executing said attacks. Increase AGI by 100 per level Hiken: Tsubame-Gaeshi: It is a technique where three concurrent arching blades close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. This technique actually bending the laws of physics to multiply its existence. It starts with a flash from the world, followed by two absolutely simultaneous, overlapping flashes that disregard the concept of space and time, producing a slash attack that arrives from three different directions by momentarily using the Multidimensional Refraction Phenomenon to transcend speed, dexterity, feints, and many other elements. The first strike comes at the opponent with overwhelming speed, creating a circular arc horizontally to surround them. The slightly slower second vertical strike meant to block off escape from above, and the third vertical strike to keep the opponent from escaping to the side completely overwhelm the opponent. MP/DE/Chi cost: 100/10/10% Nine Lives Blade Works: Using Evil God's Soul Mark at short burst to use this technique to deal a high-speed series of eight strikes. Targeting and slashes the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thighs simultaneously at "godspeed" faster than the speed of sound. Sakamku Ame: The user held their katana in with a single hand with the tip of the blade touching a surface of water the user spins around to the either right or left and swing the blade up to its highest point, the blade will have brought up a wave of water that forms a wall around the user. MP/Chi cost: 100/10% per wave Attacco di Squalo: A shockwave attack which turns a powerful blow into an oscillating wave that stuns the opponent's muscles. A modified version of this technique is using Chi to make the attack's ability to stun even more effective. Chi cost: 1% Ryusosen: A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter. This technique requires the user to be faster than the opponent or else it could easily be countered. Hiten Mugen Zan: The user charge at godspeed while delivering a multitude of sword slashes, so fast the naked eye could not possibly count the number of slashes. This technique requires the user to reach at a high enough speed at the very beginning within a single second before the enemy could stop them. Soryusen: Ikazuchi: A Hiten Mitsurugi-ryu's two-step Battojutsu moves. The first strike is made with the sword still inside the sheath, once it makes contact, the sword is drawn using Battojutsu for a second strike. This technique is designed with the assumption that the first strike will be blocked, which allow the user to use the second strike to bypass the opponent's defense, but could still be blocked/counter if the opponent has another way to stop the second strike. Time Splicer: This technique requires the usage of both Undying Soul of Temporal and Temporal Manipulation, along with instant teleportation technique/spell/skill. Undying Soul of Temporal to lock everything within a selected radius around the user in a time freeze. While Temporal Manipulation gives the user freedom of movement during the time freeze. As for instantly teleportation will help the user to teleport within the time freeze's zone. Giving the user the ability to teleport from enemy to enemy and strike foes multiple times, leaving a ghost-like version of themselves in their wake. Crazy Hours: This technique requires Undying Soul of Temporal and anything as a medium to work. The user throws the chosen medium while infusing Undying Soul of Temporal with the effect of stopping anything that's been hit by the medium and if a being is strong enough, they are just being slow instead of completely stop in place. Yin Sword: This technique requires [Yin Energy] in order to affect the spiritual realm and governs the imagination, but mostly the technique uses the [Yin Energy]'s governs imagination to limits, rejects, and negates any kind of event that has happened to its target. It is a technique that returns the target to its former state no matter what has happened to it. The Yin Sword is based off of various powerful healing techniques that rejects, reverse, and reconstructs phenomena that have occurred. The technique repels damage within a limited area. In other words, the Yin Sword returns an attack to its basic state causing the energy to bleed off back into the atmosphere. Yin Energy cost: 1% per 100 meter [Yin Energy] - Passive/Active - Description: This is based on the spiritual energy, can be used to affect the spiritual realm and governs imagination, can be used to create form out of nothingness. The dark half of the Yin-Yang. The user, who own this skill will be able to absorb the energy around them and convert them into a Yin energy, which could be stored away inside the user's body. Other uses for this energy is that the user can reshape different existing form and change the effects easily. Yin energy current stored: 100% Gas mana: 100000MP = 1% Liquid mana: 10000MP = 1% Solid mana: 1000MP = 1% Passive: Boost all spiritual related skills by 50% per 1% current stored away. Manipulation of the Yin energy around the user. Active: Creating different forms with Yin energy and changing shape. Merge Yin energy with different skill to cause different effects. [Yang Energy] - Passive/Active - Description: This is based on the physical energy, can be used to boost the user's body or help create a physical form of an object. The light half of the Yin-Yang. The user, who own this skill will be able to absorb the energy around them and convert them into a Yang energy, which could be stored away inside the user's body. Other uses for this is the ability to control life itself. Where the user could use Yang energy to increase someone's lifespan a few years, or take it away and be used as fuel to create a low rank Yang elements. Also, with Yang flame created by this skill's Yang energy instead of someone else lifespan could burn away impurity. Yang energy current stored: 100% Gas mana: 100000MP = 1% Liquid mana: 10000MP = 1% Solid mana: 1000MP = 1% Passive: Boost all physical related skills by 50% per 1% current stored away. Active: Creating a form mixed with Yang energy would either increase the target's lifespan or drain it all away to turn into a crimson orb of different Yang elements, where the common is a low rank Yang flame. Merge Yang energy with different skill to cause different effects. Also, using just Yang energy could accelerate the growth of many things. [Sealing Art] - Active - Lvl.100/100 - EXP: 100% - MP cost: 1000 Description: The ability to seal, which could be used to seal object, living being, skill, energy, soul, and even the higher realm beings themselves. The higher the level, the more powerful the seal is and the longer the seal will last. Range: 10 x Level meters Time Limit: 1 day x level At max level the user's seal could last forever if chosen to Sealed Ball: Contain whatever is sealed inside and could be the size of whatever the user wants. Restriction: Creating a seal with a limitation or control of someone or something, or the state of being limited or restricted. [Releasing Art] - Active - Lvl.100/100 - EXP: 100% - MP cost: 1000 Description: The ability to release any type of seal, there is, but require a higher level to release some seal that has been placed by a higher beings. Range: 10 x Level meters At max level the user is able to release multiple things at once Release Command: Placing a release command onto any type of seal and give it the command on what is needed to be done in order to activate the release command. [Divine Refine Art] - Active - Lvl.100/100 - EXP: 100% Description: One of the Evil God's legacy skills, where one could refine object to a further realm with just the user's mana or using an energy source around them to refine the object, being, energy, and even the very soul itself. The limit to refine is limitless, but will cost more per further refine. MP cost: 100 x target's refined already At max level the user could refine multiple things at once [Seikuken] - Passive/Active - Lvl.100/100 - EXP: 100% Description: A combat method that involves controlling the entire radius within one's arm length, creating a spherical shield around oneself. It can be used for offense and defense. Using melee weapons can extend the range to several feet around the user with the additional length of their weapons, allowing the user to defend even at mid-range. The user could even make the reduce the radius as well instead of extending it, allowing the user have more time to counter in reducing the spherical shield around the oneself. If someone how a magic user got this skill, then they are able to use pure mana in the air as their weapon, which can extend the range of their spherical shield. Require the user to be absolutely calm mind in order to active this skill. Passive: Increase AGI by 100 per 10 levels Active: Increase AGI by 20% CG EMIYA Stance A stance which deliberately creates many openings. False openings are created for the sake of parrying or dodging blows to those very openings. The main purpose of stance is to use in combat against opponents stronger than oneself and now, against multiple people at once. Ragna was able to recreated this stance with Seikuken, which he actually replaced Ryusui Seikuken, where he need to read the opponent's flow, then combining the opponent's movements with his own and last, to overpower the opponent by anticipating their moves and use their flow against them before they could even think so fit. Ragna discards that technique and use his still Nasuverse knowledge to infuse Counter Guardian EMIYA's stance into Seikuken. Now, Ragna could reduce the radius of the Seikuken to a thin layer above the skin like Ryusui Seikuken while leaving false openings. [Eighty Gods Vacuum Attack] - Active - MP cost: 1000 per charge Description: The user loads mana, or different elements, into their palm, and then unleashes it as a barrage of countless fists which causes massive shock-waves upon impact, and could lead to different effects from using different elements. [Blood Immortal Legacy] - Passive/Active - Description: Without a face, a single word, the flames of war unify. Sundered clouds, a bloody rain, seas that fill the sky. Capture the gods, advance the troops, fire consumes the towers. Forge all spirits and bloodlines into killing powers. Ragna was able to gain the Blood Immortal Legacy after infusing his own blood with both chaos and newly gained demonic energy, causing his own soul to bring out one of the legacies from one of the many previous life. Passive: Able to create and control blood around the user, along with all water based skill's power increase by 50%, when infuse with blood Active: The user using one of the many legacies techniques of the Blood Immortal created Blood Finger: Using the thumb, to cut one of the fingers, causing blood flowing out, turning it into a Blood Finger. Anything the user press on with their Blood Finger and move from the spot will cause a massive bloody cut to appear. This will cause the target to lose all defense, where the massive bloody cut is, which allow any second hit to break through the target. If the target has a mind of it's own, then as the caster's Blood Finger will cause the target to see an illusion of a bloody world, as the Blood Finger get closer to them. DE cost: 1000 per finger Blood Palm: Slash the fifth finger with one of the other fingers, to active this technique. Five fingers covered in blood, forming the shape of a bloody handprint, which contained the power exceeding the Blood Finger. When Blood Palm appear, filling the sky with a shocking roar. A massive blood-colored palm magically coalesced above the user's hand. With a wave of the user's hand, and the blood-colored hand follow, with the power to destroy anything in it path. DE cost: 5000 per minute Blood Death World: A faceless blood-colored mask formed over the user's face, their outfit becomes blood red, as their hair changed to blood red. A glow of blood surrounding the user and a red throne appears behind the user, when the moment the user sit down onto the throne. The entire world becomes crimson, even from afar away from the user, the anything filled with blood will feel as if all the blood in their bodies wished to burst out. Deadly sundered clouds roiled out in all directions, filling the sky with rumbling sounds. A blood rain fell, and a blood sea formed below. All previous auras will change into the aura of a Blood Immortal. This technique will boost all the user's water based skills by 5 times its power per minute and decrease the cost to zero, as long this technique is activated. DE cost: 10000 per minute Blood Immortal Mode: This technique is similar to [Blood Death World, where a faceless blood-colored mask formed over the user's face, their outfit becomes blood red, as their hair changed to blood red. Along with a glow of blood surrounding the user and all previous auras will change into the aura of a Blood Immortal, but this where the similarities end. Instead of turning the entire world to [Blood Death World, it is just the form of the user changed. A lessen version of [Blood Death World] from an area of effect to user only. DE cost: 1000 per minute Blood Sword: A sword made from the user's blood. This very Blood Sword can cut through space and time. A sword with reality manipulation. DE cost: 10% of total demonic energy Blood Lance: With a single drop of blood, the user could form a lance made of blood and shoots it with high speed towards the enemy. DE cost: 100 per lance and require a single drop of blood Blood Orb: The power to control blood in your surroundings and make it into an orb. When it hit an enemy. It will cause their blood to go wild, which lead to destroying them from the inside. DE cost: 100 per orb and require existing blood nearby that doesn't belong to the user Blood Mist: Allow the user to create a red mist, where anyone that breath in 3 times of this mist. Will cause their blood to try to leave their blood, but stronger enemy could stop this. DE cost: 100 per second [Bounded Field Creation] - Passive - Lvl.76/100 - EXP: 3% Description: A topographic type of magecraft that consists in knitting a network of magical energy and spreading it on base area, such as a piece of land or a building, to create a mystic boundary line that separates the inside from the outside. Once constructed, the established boundary line will delimit the range of the powers of the Bounded Field, but it is possible to increase the mana, or use a different source of power to expand the area of effect and strengthen it by placing a magic symbol in a few places to keep the boundary line activated while the maker is gone. If a third party destroys these magic symbols somehow, then the Bounded Field is destroyed in a matter of minutes from the lack of supply of energy. The maker could place a different magic symbol over the existing barely working magic symbol to repair, or make a copy to be stored away to be reused later. There a few different types of boundary line, where its main use is for killing, trapping, and defensive effects. Killing boundary line is mainly for ambushing by setting up an area for the target to be killed inside the boundary line with many different killing effects. Trapping is mainly for trapping them inside the boundary line, then let different effects inside the boundary line to activate. Defensive boundary line is mainly for all enemies be unable to enter the boundary line, or change to cause illusion as a defense against the outside enemies. Mana used per Bounded Field: 100 Mana being used to power the Bounded Field: 100 per second, or more depending on how many effects being installed Magic Symbol: 5000 per different symbol Able to create an instant portable Bounded Field when reaching level 5 Add up to 5 different effects in one when reaching level 10 Default feature of all newly created Bounded Field cannot be detected by anybody unless the maker allowed it, when reaching level 25 Add up to 20 different effects in one when reaching level 35 Add up to 50 different effects in one when reaching level 50 Able to create a Bounded Field from a distance when reaching level 75 At max level the user can place as many different effects they want and multiple Bounded Field at the same time Alice Wonderland: A training assistant program designed to materialize the user's memories in an alternate dimension within the Bounded Field. This Bounded Field that allows the creation of a dimension where the maker can recreate or manifest places, persons etc from the maker's memories. People within this Bounded Field do not die, as the maker's memory ensures that any wounds they receive within the Bounded Field are restored to the previous state, finally the maker can recreate any opponent they had fought in the past from the memory to fight against them. The downside is that this training cannot increase one's physical abilities and all energies will not increase. As by the same merit that returns their bodies to to the original state. They had upon entering and keeps them from dying. They'll revert to the same default physical state as before. However, everyone within this Bounded Field will neither need to eat nor sleep and can gain experience, thus the program exists more to increase one's ability or allow them to gain control over a power they already had upon entering this Bounded Field. The final demerit is that due to constantly being killed and revived. The person's mind will become increasingly more confused and after a while, they will unable to make sense of whether it is in fact dead or not, the subject's consciousness will shut down and begin to reboot itself. While this presents no fatal risk it will temporarily render the subject unconscious. Avalon: Based on the Noble Phantasm Avalon: The Everdistant Utopia. Creating a Bounded Field with the same effects as the Noble Phantasm. A portable fortress that shuts out all interference. A Bounded Field of a tranquil domain of fairies that keeps out all filth from the outside world, and allows nothing to harm the tranquil person that stands in the land of Avalon. The individual is shielded from all destructive interference in the physical realm, trans lines from parallel worlds, and multidimensional communication as far as the sixth dimension. Also, all those who within Avalon will granted potent healing, allowing for a critical and fatal wound to be rapidly repaired to restore back to health, even large missing portions of the body and destroyed vital organs like the heart can quickly be restored at the critical moment before death. [Power of Concepts] - Active - Lvl.1/100 - EXP: 34% Description: The powers that guide the very laws of the Universe itself. A concept that is tied with the very fabric of Creation, one that affects the material and the immaterial, the mundane and the supernatural, the living and the spiritual, it affect all of the laws of reality itself. This give the user to add a concept to anything as a secondary effect of that concept. Mana cost: 10000 per concept usage x 2 (with another different concept combine) Create a new Concept per level At level 50 the user could place different concepts together, but have 30% chance of failing At max level the user could place different concepts together with 90% chance of success List of current Concepts: Repel: The concept of repulse/drive back/away any object, system, being or idea [Pureblood Heartless Summon] - Active - Lvl.1/100 - MP cost: 1000 Description: The ability to summon only pureblood heartless only. If the user of this skill summons a pureblood heartless, the heartless itself could steal the heart of others and forcefully change those victims into a pureblood heartless as well, giving the user a new variant of heartless. Killing a different heartless that don't belong to the user. Will give the user the ability to summon the different heartless into a pureblood heartless type. Number of Pureblood Heartless could be summoned: 1 x level At level 10 the user could change the basic level Pureblood Heartless into a different type At level 50 the user could change the common level Pureblood Heartless into a different type [Nobodies Summon] - Active - Lvl.1/100 - MP cost: 10000 Description: The ability to summon nobodies. The user could only use this skill to summon lesser Nobodies unless they somehow gain the ability to summon Pureblood Heartless, then the user could use the Pureblood Heartless to take the heart of the victim, where the user could forcefully change the victim's body and soul into a Nobody without a heart. Allows the user to summon special Nobodies. If given time of those Nobodies staying summon will have a chance of forming a new heart of their own as they become more self aware. There is a rare chance of special raise Nobodies that after gain a heart of their own could cause the user lose control over that Nobodies, if the Nobodies has more light or darkness in their heart. Number of lesser Nobodies could be summoned: 1 x level At max level the user has the ability to summon already existing Nobodies from different timeline in the world in-between the Realm of Light and Darkness Skill set of Dreadlord's form: [Avatar of Ciel] - Passive - Description: Lu's bodyguard and butler. As a child, Ciel's parents had been killed by bandits, leaving him to live in the streets. With the will to do anything to survive, this determination allowed Ciel to eventually earn his place as a famous assassin in the criminal underworld. After Lu had escaped from the Demon world by using the rest of her power, Ciel finds an injured girl lying unconscious on the ground. She had lost all of her memories except for her name, Lu. Ciel nurses her back to health and takes care of her, as she reminded him of his past. One night, demon assassins that were looking for Lu attacked. Being no match against the high ranking demons, Ciel is killed protecting Lu. Regaining her memories and noticing his desire to live in his dying breaths, Lu forges a contract with Ciel where he must become her servant. Out of gratitude for saving his life and wanting Lu to be happy, Ciel gladly accepts and revives as a half-demon. He aligns his cause with Lu's and travels with her until her goals are completed. Ciel has lived his life to the fullest and have protected Lu till the end. No one knows if Lu or Ciel is alive or not, but rumor has told, that Ciel was there with Lu when she once again regain her position as a high ranking demon lord and is becoming an Overlord. Increase in AGI and STR 150% Decrease in MP usage by 50% Usually people can only pick only one path of the person's life, but since you're the avatar of the person. Their path is merging together into one for you to use. [Lord of The Underworld] - Passive - Description: As a demon who transcended into the new lord over the underworld as his domain. Giving the one who rule over all terror, soul and corruption to all dimensions of hell themselves. Where one stands as equal to a selected few as Lord over one of the hell dimension with all the creatures. You have been permanently changed into Ciel's Demonio form with the skills of Dreadlord, Royal Guard, and Demonio. Along with the previous already gained Lu skills set. Gain immune to magic damage Lord of The Underworld's skills set: [Creeping Terror] - Passive - Description: Increase the damage when hitting anyway on the body of the enemy. Will apply a 'creeping terror' debuff on enemies. Granting Terror: Apply Creeping Terror with every hit, can stack up to 10 per being, will last for 1 hour Target attack power decreased 5% (x Terror Stacks) Burst of Terror is triggered in 1 minute when Creeping terror start to take effect A burst of Terror's damage increase 80% (x Terror Stacks) [Ruinous Impact] - Active - MP cost: 200 Description: Summon a demonic magic gauntlets. Will stay after the cost been paid and won't disappear unless the person want to. Ignores target's defenses by 40% Gauntlets that is damage or destroy could be re-summon for twice the cost [Apollyon] - Active- Description: Summon a giant demon to fight for you. If enemies nearby are affected by Creeping Terror, it will be absorbed to increase the demon size and damage. Fear Absorption: Absorb all Terror stacks around the area Size increase by 7% and damage by 3% per terror stacks [Terror Chain] - Active- MP cost: 30 per chain Description: Summon chains Decrease target's speed by 40% Chain have homing effects Speed of chain binding target decreases by 0.05% when another chain summons when a current chain in place already Chains limited summon at the same time is 100 or less, can summon more chains after chain bind a target. [Soul Collector] - Active - MP cost: 200 Description: Summon Ciel's weapons a dual gunblades, and throwing knives. Weapons are made of mana and souls, allow to use the soul of the dead from all hell existed from time itself. Bullets are made from mana, 1 bullets set (100 bullets per set) cost 10 MP Gather the soul from hell to rest within the weapons being used every 10 seconds When the soul is used, they will return to hell to rest for 6 hours to be reused Increase weapon damage by 50% per soul Weapons that are damaged or destroy will release the soul, the weapons can re-summon as if it's new by the price of 300 MP Gun mode: Single shot action for high output damage at a single path in wide range. Auto fire is just like a machine gun, but without the recoil and low damage output unless with the right merge of flames. Blade mode: Trigger is pulled the blade is turning into a high frequency blade. [Soul Extortion] - Active - MP cost: 100 Description: Absorb the souls of your target on touch. Send Soul to hell for later used Recover HP by 25% per soul Can summon the soul and put into a objects at the cost of 50 MP [Demonic Breath] - Active - MP cost: 200 Description: Burn target with flames of darkness (dark blue with black outline) that summoned through a gap that connects to the demon realm. Flame size/range increase by 4% and damage 7% for additional 10 MP Leaves trails of hell fire around you after [Demonic Breath] is used to burn enemies 225% for 7 seconds [Death Sentence of Marbas] - Active - MP cost: 500 Description: Summon Ciel's cross-shaped blaster as a sniper that used mana as bullets. 1 MP = 1 bullet. Cross-shaped blaster will have 1000 MP loaded as bullets when summon When bullets is all used up the weapon will disappear Can be re-summon at the cost of 1 soul Cool down: 6 hours [Eschaton] - Active - MP cost: 1000 Description: Open a rift to the underworld and let through a large amount of evil souls under your control. Can use the evil souls to restore ally health back to perfect condition Can use the evil souls to drag target to the underworld Time limit of rift open: 10 minutes and all evil souls return to the underworld Cool down: 6 hours [Fantasy Impromptu] - Active - MP cost: 10000 Description: Summon over 1000s of Ciel's cross-shaped blaster in midair and shoot at target from all angles to the last bullets, the bullets set per blaster is 500 instead of 1000 as normal. The blaster's bullets is loaded of souls instead of mana (1 soul = 5 bullets made of mana) Target can be up to single unit - army unit All blaster will disappear after bullets are used up Cool down: 24 hours [Trigger Soul Surge] - Active - MP cost: 40 Description: Change bullets set into different elements. Default bullet: Mana Bullet Sistema C.A.I: All seven sky flames. Sky flame: Turn anything to stone in it path and have the ability to merge with outside source to add to it damage along with the outside source special effect. Mist flame: Cloak the bullets in illusion to hide it form as it seek its target. Rain flame: Tranquility effect infuses with the bullets. Storm flame: Disintegration effect of breaking through the defense and enhancing the bullet's piercing. Sun flame: Activation effect of enhancing speed, strength and healing, when targeting ally to heal from afar. Lightning flame: Hardening effect, where increase the density of the bullets. Cloud flame: Propagation effect of causing the bullets to grow in size or multiple in number. [Trigger Soul Eruption] - Active - MP cost: 10 Description: Soul impact into bullets to increase speed and damage. Increased speed and damage of bullets by 10% per soul already set inside of weapon [Terror Absorption] - Active - Description: Absorb the terror around you to restore your mana. 1000 MP per terror stacks Cool down: 10 seconds [Aura of Terror] - Passive - Description: Gives Creeping Terror a chance to apply certain feeling to target. Certain feelings that target will gain: Stun, panic, Confusion, fear, and helplessness [Tribute] - Passive - Description: Strengthen yourself when a tribute is made, and regain your posture. Also removes the harmful effects by offering souls. Will active when life is near death Release the souls from weapons to heal damage on the body till out of critical status 1 soul = 50% HP Will restore even lost body parts [Swift Smash] - Active - MP cost: 10 Description: Leave afterimage of yourself to attack. Increased afterimage by using 1 soul that rest inside your weapon [Spectral Spear] - Active - MP cost: 25 Description: Summon a magical spear. The spear will explode on contact after throwing, explosive range is 5 meters The spear will have homing effect [Twilight Judgement] - Passive - Description: Bullets will have homing effect and will follow the target even if it find a different path to reach it target. [Invasion of Demonic Energy] - Active - Description: Overflow of demonic energy throughout the user's body, causing the negative feeling to invade into surrounding enemies' bodies. [Crave of Madness] - Passive/Active - Description: The demonic energy resonates with your body, strengthening your combative tendencies. Passive: Increase physical base attack, defense and speed by 50%. Removing the limit on the resonance with the demonic energy, will cause you to overcome with rage, which increase all physical stats by 50% per minutes, but after losing rage will cause all physical stats to be decreased by 90% for 24 hours. Active: Drive your enemies around you to madness, decreasing INT and WIS by 90%, and increase all physical stats by 75% and if enemies still near you for 2 minutes, then they will go into a frenzy to the point of attacking anything near them, friend or enemy there no different to them and after 10 minutes they will kill themselves. [Punisher] - Active - DE cost: 2 Description: Summon Ciel's sniper rifle, which is made of demonic energy. Default bullet: Demonic Bullet, 1 bullets set (12 bullets per set) cost 3 DE Corruption: Bullet carry parasite suicide bomber, which invade the target's soul and consume their soul, then explode the whole body, which will spread infection to nearby enemy in 4 feet, if none, then the consumed soul will return into user and restore 1 DE per soul. [Rapid Impact] - Active - DE cost: 5 Description: Require Ciel's sniper rifle. Allow the user to fire two bullets at the same time, where one bullet will become a shadow demon that act as a decoy and the second bullet will teleport in front of the target instantly after shadow demon been attacked. [Desperado] - Active - DE cost: 4 Description: Require Ciel's sniper rifle. Load a new bullets set and fire around the enemies or use one of the enemies as the core pillar, where a cage form around the enemies, which trap them inside, causing those inside to be filled with corruption from all hell, decreasing all defense by 40%. Then load a single bullet, where the damage increase by 500% per enemy inside the cage. [Sinister Mind] - Active - DE cost: 1 Description: The user makes physical contact with their fist or leg, and impact a parasite that will glow over time inside the target's body, which allow the user to give a mental command to the parasite to explode the target at anytime and anywhere, or the user allows the parasite to glow inside the target's body for 24 hours, which give the user the ability to extract the parasite the target's body without being in person and impact the new glow parasite into Ciel's sniper rifle. This cause the bullet be buff with increase piercing by 50%. [Transcendence] - Active - Description: Converting all mana to demonic energy, then release the limit of demonic energy output, transforming your body into that of a madness asmodian demon. Giving access to three skills for limit of time. Time limit: 30 minutes Cool down: 24 hours Shadow Fury: Pierce through all enemies' defense and absorbs their mana to restore your own. Shrewd Cutter: Releasing a burst of demonic energy around the user, turning into wind blade, which shredding everything around the user. Silent Rage: Granting the user increase attack damage at the cost of the user's defense. [Garden of Haures] - Active - DE cost: 1000 Description: Summon plants of Haures, which will spread its seeds onto the enemies, causing them to mutate into a corrupted being, which will attack all your enemies. Time limit: 20 minutes, then all plants returns back where it comes from. All mutated corruption being that's been killed will restore your demonic energy by 10% per death, but will die after 20 minutes, which only recover your demonic energy by 5% per mutated corruption being. [Diabolic Disaster] - Active - DE cost: 5000 Description: Compressing large amount of demonic energy, turning into a single compressed ball of demonic energy. Ready to cause a nova explosion at the user's command. [Emotion Convert] - Passive - Description: The user can convert excess emotions into demonic energy, which refill their core. Also, the user could use demonic energy infused with emotion to cause different effects, where anger could lead to the burning effect on target by physical contact or pure emotion aura, which lead burning the area around the user. [Demonic Energy Control] - Passive - Description: Allows you to manipulate and control demonic energy more easily. [Power of Destruction] - Active - Description: Allows the user to convert their demonic energy into explosive attack power to annihilate anything. The more demonic energy being converted, the more higher result will be. The only restriction of this skill is the limit of the user's creativity. Demonic Energy used per square meter: 100 Rinnesharingan jutsu skills list: [Transcription Seal] - Active - MP cost: 10000 Description: This allows the user to seal a selected technique into themselves or another, but if the sealed technique is placed on another. They're required to have the ability to the sealed technique in the first place. After the technique being sealed within the person, the technique will activate on its own when certain requirements, which are predetermined by the user, are met. Depending on which technique is chosen, the cost could be less or higher than the standard cost. Also, the sealed technique could only be used one and would need to reapply again later and the cost to use the technique is null to the sealed person. As the cost has been paid already. [Izanagi] - Active - MP cost: 4000 - Time Limit: 5 minutes - Cool Down: None Description: When activated, the caster removes the boundaries between reality and illusion within their personal space. To a degree this allows the user to control their state of existence, but it is normally active for a only the briefest of moments. The range of Izanagi could be range beyond one's personal reality in their sight range. While the target remains physically real while fighting, this jutsu is capable of turning any occurrence, including injuries and even death inflicted upon them, while the technique is active, into mere "illusions." Whenever the caster, or the target receives a fatal injury, he or she automatically fades away as though they were an illusion all along and then returns back to reality, physically real and unscathed. [Izanami] - Active - MP cost: 4000 - Cool Down: 1 hour Description: The effect will only work with eye contact, or physical contact after the jutsu is activated. When the target is under the effects of the jutsu, the target stands motionless as the loop of events continually replays inside their mind. The target will only able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate. [Sharingan's Genjutsu] - Active - MP cost: 100-5000 depend on which genjutsu is use - Cool Down: None Description: The caster could use any illusion magic by just looking at the target, or area to cast the illusion spell of any kind. The illusion power will increases if the caster increase the mana usage and letting targets looking at the eye. Sharingan's Genjutsu: Five Senses Seal: Seal away the target's five senses for a few minutes. Sharingan's Genjutsu: View of Hundred Deaths: Make the target see their own deaths up to a hundred time in just a single second. Sharingan's Genjutsu: Dream of Dreams: Make the target fall asleep and let them see their idea dreams from deep in their heart. Coercion Sharingan: With a single glance, this technique forces a nightmarish illusion on the victim, overpowering them and bringing them to their knees. Sharingan's Genjutsu: Temple of Nirvana: A powerful illusion that generates a fluttering rain of sleep-inducing, illusory white feathers. Whoever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced person will be able to dispel the illusion before it takes effect. Sharingan's Genjutsu: Sly Mind Affect: This technique allows the user to change the enemies' sense of direction as they see fit. Sharingan's Genjutsu: False Surroundings: An illusion magic that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well with people who are well-versed or otherwise skilled in illusion. Sharingan's Genjutsu: Double False Surrounding: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place. Sharingan's Genjutsu: Hell Viewing: This is an illusion that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This illusion is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Sharingan's Genjutsu: Shackling Stakes: The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. [Amaterasu] - Active - MP cost: 1000 - Cool Down: None Description: This jutsu will produce black flames at the focal point of the user's vision. Once created, it can continue burning for seven days and seven nights. The flames cannot be extinguished with water or any other normal methods; only the user can put the flames out. This jutsu is said to be the fires of hell and to burn as hot as the sun itself, Amaterasu burns basically any material, other flames included, until nothing but ashes remains. Using 50% of the user's mana, they could cast Amaterasu on the sun, causing it to turn black. Soon, a wave of black flames engulfs whatever they shine on. Amaterasu variant list: MP cost: range from 300-5000 depend on the variants use after the Amaterasu is activated Amaterasu Kagutsuchi: This jutsu allows the caster to shape the flames into different forms for both offense and defense. This jutsu will even allow the flames of Amaterasu to fuse with other techniques and won't cause any damage to the caster if it fuse with a melee base technique. Amaterasu Kagutsuchi: Kunai Knives: One of Amaterasu Kagutsuchi's forms. This form is a kunai knives will have the same effect as the Amaterasu's flame, but the creation of the black flame speed is increase and increase speed in widespread, but still have the same speed as they burn away the target. Amaterasu Kagutsuchi: Great Fireball: One of Amaterasu Kagutsuchi's forms. This form is the combined of Amaterasu's flames and a modified Fire Release: Great Fireball. Creating a giant black fireball around the caster, and control them from any range to defend or attack. Amaterasu Kagutsuchi: Great Fire Annihilation: One of Amaterasu Kagutsuchi's forms. This form is the combined of Amaterasu's flames and Fire Release: Great Fire Annihilation, focuses on widespread area attacks. Creating a small black flame inside the caster's mouth, and infuse with liquid mana to speed up Amaterasu's creating and burning speed, then expelled from the mouth and shaped into a massive fireball, which covers a wide range as well. As the black fireball keeps on going straight, for just a few feet away from the caster while still connected to the caster, the fireball increase in wide range. Amaterasu Kagutsuchi: Great Fire Destruction: One of Amaterasu Kagutsuchi's forms. This form is combined of Amaterasu's flames and Fire Release: Great Fire Destruction, focuses on a single spot to focus and maximize its power. Creating a small black flame inside the caster's mouth, and infuse with liquid mana to speed up Amaterasu's creating and burning speed, then expelled from the mouth in a massive stream of intense flames that set a vast area ablaze, engulfing the target in a veritable sea of flames. Amaterasu Kagutsuchi: Hurricane Lance: One of Amaterasu Kagutsuchi's forms. This form is a spinning lance made out of Amaterasu's flames. When this spinning lance is thrown, then once it hit a surface area, the spinning lance will burst into a massive hurricane made of Amaterasu's flames as it burns everything. Amaterasu Kagutsuchi: Heavenly Wrath of the Nine Suns: One of Amaterasu Kagutsuch's forms. The form with nine black flames ring appear around the caster's body, then they would float in the sky and grew larger and larger until it become 500 meters. Becoming nine black suns in the sky. The caster could use one black sun at the time or send multiple or change their form with just a thought, but this cost a large amount of mana. Amaterasu Kagutsuchi: Great Flame Flower: One of Amaterasu Kagutsuchi's forms. This form is the combined of Amaterasu's flames and Fire Release: Great Flame Flower, for AoE attacks. Creating a small black flame inside the caster's mouth, and infuse with liquid mana to convert the small black flame to turn into multiple small fireballs, then the caster spit out all the small multiple black fireballs at the target. In a few seconds, the small black fireballs will start to absorb the mana around the air to increase the size and speed, which then rain down on the targeting, causing severe, widespread damage around the field. Amaterasu Kagutsuchi: Hien: The caster creates a sword of black flames and swings it, unleashing a wave of controlled flames towards the target. Could be used as a sword to fight and cause anything its touch to burn. Amaterasu Kagutsuchi: Yamaarashi: The caster focuses the flames of Amaterasu at their target, shaping them into several spikes, piercing through the target and at the same time causing the black flames to burn the target from within. Amaterasu Kagutsuchi: Honoikazuchi: The caster surrounds themselves with Amaterasu, shaping them into spikes, impaling anyone in their immediate vicinity. Amaterasu Kagutsuchi: Karyu Endan: One of Amaterasu Kagutsuchi's forms. This form is combined of Amaterasu's flames and Fire Release: Karyu Endan. Manipulated into a genuine-looking dragon. Since the art of having the flames obey the caster's will. Amaterasu Blade: Infuse the flames of Amaterasu to Murasame's blade. As the blade burst into black flames as anything, it cut will burn into nothingness without leaving any ashes behind at all. Increase the burn speed by merging the Murasame's poison with the speed of the poison. Mugetsu: Can only be used when Amaterasu Blade is first activated. As its release the flames from the Murasame's blade and fire out the flames in a black straight line as it burns everything in it's path. To reuse this jutsu, the caster needs to recast Amaterasu Blade every time after Mugetsu is cast. [Raijin] - Active - MP cost: 1000 - Cool Down: None Description: This jutsu will produce countless number of white lightning at the focal point of the user's vision. Once created, it can continue striking the targeting area for seven days and seven nights. The lightning cannot be stopped by any other normal methods; only the user can stop the lightning from continuing to strike. This jutsu is said to be the lightning of heaven and to shock and destroy the target area without stopping for a single second, Raijin will destroy basically any material, other lightning included, until nothing but ashes remains. Raijin variant list: MP cost: range from 300-50000 depend on the variants use after the Raijin is activated Holy Smite: Gathering Divine Energy towards the sky above the user, creating a storm cloud. Giving the user the ability to command the storm cloud to strike down their enemy with a lightning bolt. Using the mana around the user to change the lightning from a lightning area attack or making the lightning strike more dense to increase the attack. [Kamui] - Active - MP cost: 200 per created, 3MP per second to keep Kamui activated - Cool Down: None Description: This jutsu form a spiraling void centered in the caster's sight of the area when activated. When the jutsu is activated, it will draw the targets inwards and distorts their from until they are transported to another place of the area. The caster could even cast Kamui to rip a part of the target's body instead of just taking in the target whole body, or items. The caster could create multiple of Kamui around the caster's area, or at the location where the caster has been before. Once multiple of Kamui been created, the caster could jump into one of the Kamui to teleport to the other side of a different Kamui, or could send out an attacks to create multiple copies of the attacks and send them to targets. When using Kamui to teleport, anything the user is touching will be warped along with them, and their energy becomes untraceable. The use of Kamui could also make the user intangible for as long as Kamui is being used. This jutsu is connected to the user's inventory. With ten times the amount of mana at the cost, which allow the user to use Kamui to synchronize with another space-time technique. Kamui variant list: MP cost: range from 200-5000 depend on the variants use after the Kamui is activated Kamui Shuriken: Creating several large projectiles shaped like Obito Uchiha's Mangekyo Sharingan, which imbues with Kamui. The shurikens are then launched rapidly spinning towards the intended target before cutting and instantly warping them into Kamui's Dimension on contact. One-Eyed God Style: Juu-Kamui Judgement Cut: Using Kamui as a medium and with Judgement Cut being using in multiple directions at the same time with Kamui affecting it to be at the chosen area. (Naruto rasenshuriken, but within mid air in 10 different spot around the chosen area in rasengan form first without taking the appearance of a giant fuma shuriken, but still give off a loud screech like noise during its forming as well then expand. Instead of the color blue it is green mixed with black. [Susanoo] - Active - MP cost: 2000, 300MP per minutes to keep Susanoo activated - Cool Down: None Description: When activated, Susanoo forms around the caster and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its caster and them to it. Susanoo does not regenerate and it can only be repaired either by advancing it to the next developmental stage or by dispersing it and then forming it anew. The caster can still active their other skills inside the Susanoo and will pass through it without complications. Others can be brought within Susanoo with the user's permission, or the caster activated Susanoo around others. The caster could choose to leave Susanoo's protective envelope. The caster can increase the size of Susanoo by increasing the mana output. Susanoo's Stages list: The caster could even stop the stages from going to the next one at any time (Will be based on Madara's Susanoo.) Basic Form: The caster only manifest aspects of Susanoo's skeletal structure, such as a ribcage for basic defense, or an arm for interacting with the surroundings. Humanoid Form: The next stage of the skeleton is the upper half of Susanoo is materialized and the legs will forms after the upper half is formed. The caster could choose to form the legs, or not. After either the full skeleton, or just the upper half of Susanoo is made, musculature and, later, skin forms until finally a complete humanoid is shaped. Armored Form: Armor form around the humanoid for further protection, causing it to resemble a yamabushi. Complete Body Form: In this stage, Susanoo gains a tengu-like nose, wings for flight, and is clad with robes and ornate armor. The caster could active some of their skills through Susanoo at this stage. Susanoo variant list: MP cost: range from 3000-50000 depend on the variants use after the Susanoo is activated Majestic Attire: Susanoo: The user shapes their Susanoo into an armor covering the chosen target to enhance its defense and preventing the target's energy from being suppressed. [Shinra Tensei] - Active - MP cost: Depend on how much force - Cool Down: 5 seconds Description: Ability to manipulative repulsive force at the user's will to push matter or techniques away. Depending on the amount of mana the user puts into this technique, its strength and area of effect can be greatly increased. All attacks directed at the user can be deflected, spiritual or physical, no matter the size, nature, power or mass, it can easily shatter wood, bones, metal, or lava. This technique can be used on a larger scale for massive destruction. A massive amount of repulsive force is placed above the target, crushing everything beneath in an enormous explosion. [Bansho Ten'in] - Active - MP cost: Depend on how much force - Cool Down: 5 seconds Description: Ability to manipulative attractive force to pull matter towards the user at will. It is possible to attract multiple targets at once, causing them to collide with each other. [Chibaku Tensei] - Active - MP cost: Depend on how much force - Cool Down: 2 hours Description: The caster's clapping their hands together, either they create their own black sphere, as one or multiple, that acts as a center of gravity, drawing in everything in its surrounding to create an enormous satellite, or the caster could use a target as a replacement of the black sphere, causing them to float up to the sky and the caster still have control over it. [Tengai Shinsei] - Active - MP cost: 2000 per meteor, 1000MP-5000MP depend on the size - Cool Down: 1 hours Description: The caster draw massive meteorites from the upper atmosphere down towards a specific location on the ground. The caster could draw more meteorites down, but could only draw more meteorites before the first one land to the ground, or else the caster need to wait for the cool down. [Tsukuyomi] - Active - MP cost: 1000 per target, 500MP per second to keep Tsukuyomi activated - Cool Down: None Description: Requires eye contact to be performed, trapping the target within an illusion completely under the caster's control. Inside the illusion world 24 hours/ 1 seconds outside the illusory world. The Tsukuyomi could be activated by casting it on the moon to use the moonlight to affect living beings, that's been touched by the moonlight and trap in the illusory world. This would cost the caster 10,000MP when the jutsu is using the moon as an increase range. [Kuroi Jushinki] - Active - MP cost: 200 per black receivers - Cool Down: None Description: The caster can produce black receivers in various shapes and sizes to fit the situation. These black receivers can be employed offensively, wielded from the hands similar to swords. By stabbing a target with these receivers the user can transmit their mana into them, or even a selected emotion and boost the feeling of the emotion by 50% depend on how much mana is used, hindering their movements if pierced with only one receiver, and completely paralyzing them if pierced with multiple. [Kotoamatsukami] - Active - MP cost: 1000 per target - Cool Down: 1 minute Description:A powerful yet subtle mind-controlling illusion on the target. This allows the caster to enter the mind of any individual within their field of view, and manipulate them by giving them false experiences, making it seem as if they were doing things of their own free will. This jutsu doesn't require eye contact, making it difficult if not impossible to know if the jutsu is being used on a victim unless a third party is present and have to ability to see the mana use to active this jutsu. [Rinbo: Hengoku] - Active - MP cost: 1000 per shadow clone - Time Limit: 1 hour - Cool Down: None Description: The caster is able to project a shadow of themselves into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target, or defending the original body from harm. The caster is also capable of switching places with his shadows at any time. White to the naked eye, it appeared to be the act of an invisible force. Even when detected, the shadows are immune to most forms attacks apart from attacks, that could use soul attack where it could destroy the shadows. [Truth Seeking Ball] - Active - MP cost: 1000 per 9 TSB set - Cool Down: None Description: When activated, 9 orbs that float in a circular formation behind the caster's back to be on standby. The orbs can be shaped into a variety of forms, such as forming shields, launching as high-speed projectiles, and rapidly expanding to produce massive explosion. The truth seeking balls is capable of using attacks that instantly turn their target to dust by being touched by one of the orbs. The orbs are utilizing Yin-Yang elements to nullify any attacks they come in contact with. The orbs can also quickly heal the caster, or others through contact after the caster will the orbs into healing element. The truth seeking balls also has the ability to absorb other source to make into a copy of different attacks without a need for the require to use those attacks as the truth seeking ball will act of the requirement in order to use the attacks. [Tenpenchii] - Active - Cost: 1 TSB - Cool Down: 24 hours Description: By using one of the truth seeking ball and making it absorb one of the elements to create a variety of natural disasters that devastate the surrounding area. The phenomena involved in this jutsu include: earthquakes, floods, thunderstorms, tornado, and could be others kind when mix with the elements. These concurrent events result in a blast akin to a nuclear explosion. [Six Paths Senjutsu] - Active - Description: A heightened form of senjutsu. The user's physical strength, speed, stamina, reflexes, perception, durability and regeneration are exponentially increased. The user gains the ability to fly, utilize senjutsu, and multiple Truth-Seeking Balls. The user also gains complete control of all basic nature transformations and Yin-Yang Release. A pattern of Rinnegan and nine tomoe appears on the user's back. When activated, the user gain horns on their forehead, and a white kimono over their current outfit. Requirement: 100% Yin energy and 100% Yang energy, then absorb natural energy around the user to active Six Path Senjutsu Time Limit: 1% - 1 minute Active: Give temporary use in Yin-Yang Release during in Six Paths Senjutsu Six Paths Chibaku Tensei: This technique can only be activated when Six Paths Senjutsu is activated beforehand, with the amount of both Yin and Yang energy to power it. This technique is activated when the user places both of their palms upon the target's body. The target is then made into a center of gravity, causing the surrounding earth to be forcefully pulled onto their body and formed into a sealing stone far larger than what is created by the standard Chibaku Tensei. The technique can also seal away the target's rinnesharingan, as images of Six Paths Yin and Yang seals appear within their eyes and overlap, as well as forcibly extract their energy from their body. The only known method of breaking this seal is for a wielder of the rinnegan to summon the core out of the resulting satellite. [Amenotejikara] - Active - MP cost: 1000 or more, depending on the distance and objects and beings - Cool Down: 1 minute Description: A space-time ninjutsu, where the user can instantly shift the location of themselves, others, and objects, within a certain range, unless the user increase the mana input. The range of this technique can be increased if they swap with an object instead of using mana alone. This space-time ninjutsu not only switches the position, but the momentum and direction of the switched targets as well. Mana base jutsu skills list created from Creation Magic: [Chidori] - Active - MP cost: 100 - Time Limit: After lightning charge is used up - Cool Down: None Description: This jutsu channel a large amount of lightning elements from either the mana around the caster, or the mana inside the caster, to the user's hand, such that it becomes visible. The high concentration of electricity produces a sound of a thousand birds chirping. The jutsu could only be used in blank range thrusts into the target, producing heavy amounts of damage that is usually fatal unless the caster decrease the lightning charge. Chidori variant list: MP cost: range from 300-5000 depend on the variants use after the Chidori is activated Chidori Nagashi: Releasing the Chidori in every direction, an electrical discharge flow from the caster's entire body, allowing him or her to affect multiple enemies which could cause the enemies' bodies goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. The caster could slam their fist to the ground to increase the range of the jutsu, or could be infused into the caster weapons of choice to increase it pierce and sharpness. This could be countered by another lightning base attack, but have to match the electrical current, or overpower it to be counted. Chidori Senbon: This uses the Chidori shape transformation, it further specializes in speed, by being transformed into countless sharp senbon, which all aimed and fired at the enemy. By increasing the amount of mana used, the number of the senbon also increases proportionally. The damage of this jutsu would increase with the increase mana, or could decrease the mana usage enough to just paralysis the targets. Chidori Eiso: This use the Chidori shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks and could increase the range with the increase of mana usage of this jutsu. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades, increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries. Chidori Raimei: Increasing the mana output to a high level, causing the Chidori to become a lightning storm Chidori that devastates the area around the user. Kirin: The caster draws the mana around them and turn them into natural lightning to send them up in the air to form a thunder cloud to be set up for the attack. The speed of the attack is 1/1000th of a second to reach its targets depend on the range. Once the thunder clouds have enough lightning source have been stored, it will shape into a lightning dragon head with snake body as it strikes the target, or area of the caster chosen, as it disperses the thunder cloud as the sky cleared up the clouds after used. This can only be use after enough natural lightning have been stored into a thunder clouds and could be reused after reforming the thunder clouds, but will take twice as long for the next charge. [Raikiri] - Active - MP cost: 1000 - Time Limit: After lightning charge is used up - Cool Down: None Description: This jutsu is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Raikiri variant list: MP cost: range from 3000-50000 depend on the variants use after the Raikiri is activated Raikiri Senbon: Compressing all the lightning charges into a single physical shape senbon, where a few lightning coiled around the senbon and not even a tiny bit of energy being leaked out. The caster could control this single senbon, where they could change the trajectory of the path of the senbon in midair easily. Increasing the piercing and speed to a whole new league. [Kamui Raikiri] - Active - MP cost: 2000 - Time Limit: After lightning charge is used up - Cool Down: None Description: A combine jutsu with Raikiri and Kamui, together with the phasing effect, a godspeed thrust is executed, warping the pierced part of the enemy into Kamui's dimension instantly. [Lightning Water Dragon Bullet] - Active - MP cost: 4000 per dragon Description: The caster shape the water into a dragon with the lightning infuse with the water dragon. This jutsu is able to numb the target to dull their movements. [Water Weapons] - Active - MP cost: 500 per minute Description: The caster cupping their hands, the caster can gather up water and shape it into various weapons. These weapons can be used both in short or long range combat. [Water Prison] - Active - MP cost: 500 per water sphere Description: A jutsu which is used to trap a victim inside a virtually inescapable sphere of water. This jutsu been modified and no longer have any drawback, with a long range cast to trap the victim at a long distance between the caster and target. The caster has the ability to will to increase the water density and add multiple layers of spheres of water over the already created water prison. The caster even have the option to caster multiple water prison at once. Also, has the ability to change the jutsu form itself to decrease the mana cost of other water spell or jutsu by 50% depend on the water spell and jutsu. [Water Formation Wall] - Active - MP cost: 1000 per minute Description: A defensive jutsu creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water created around the user, and is raised from below with tremendous might. The water is formed of a circle around the user, and it makes for defense without openings. It is also possible for the caster to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of mana poured down into the water. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. [Waterfall Basin] - Active - MP cost: 10000 per waterfall Description: The caster creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient jutsu as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expanded as long as the caster continues to send mana in. [Lotus Light Rupture] - Active - MP cost: 8000 per lotus Description: The caster creates drops of water from an outside source, which are then shaped into razor-sharp lotus petals. As the petals expand in size and spin around, emitting explosive energy in every direction. They are launched at the opponent. [Hidden Mist] - Active - MP cost: 500 per minute Description: The caster causes a mist to spring forth by either lifting up water from a pre-existing source, or using extra mana to create the water. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of mana kneaded into it, with an extra cost of mana to increase the thickness, which even could fool against mystic eyes user from seeing through the mist. [Illusionary Mist] - Active - MP cost: 5000 per minute Description: The caster creates a mist by pure mana to put intruders under an illusion. The illusion torments the target with events from their past. The illusion will vanish if the victim can break the illusion, either by themselves or with the assistance of another. [Grudge Rain] - Active - MP cost: 1000 per minute Description: The caster creates a large storm cloud to produce rain. The large amount of rain can turn into a large wave of water and sweeps the enemy off their feet. As long as the targets are trapped by the water, their energy will be continuously drained. [Mist Rain] - Active - MP cost: 5000 per minute Description: The caster makes rain that absorbs any energy that it comes in contact with, as long as it's not of the same signature as the original user. The effect of this jutsu is powerful enough to absorb up to rank-A spell. [Black Rain] - Active - MP cost: 1000 per cloud Description: The jutsu create a flammable oil mist that forms a small cloud. The caster can then move the cloud above their target and disperse it, covering the target in flammable oil. With a spark of fire will cause a explosion. [Mysterious Storm] - Active - DE and MP cost: 1000/1000 per minute Description: Could only be used with an influence of demonic energy and mana together to create a thunderstorm that could disperse bolts of lightning in order to demolish areas. [Water Clone] - Active - MP cost: 400 per clone Description: This jutsu is similar to the Shadow Clone except it creates clones that are made out of water. Also, unlike shadow clones, water clones hold only one-tenth of the original person's power. Like other solid clone jutsu or spell, the clones can be used to perform tasks the caster is unable or unwilling to do for themselves. The range of the clone has been modified to be able to travel very far from the original body without losing control. If the water clones are injured enough they will revert to normal water. [Water Bullet] - Active - MP cost: 100 per bullet Description: A modified jutsu, where the caster shoots a large quantity of water in the form of a powerful torrent towards their intended target from their open palm. [Water Dragon Bullet] - Active - MP cost: 1000 per dragon Description: The caster shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. [Water Dragon Whip] - Active - MP cost: 1000 per orb Description: The jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whip can also change direction in mid-trajectory, bending to seek out the targets. [Mouth of The Serpent] - Active - MP cost: 1000 per serpent Description: The caster generates a spinning column of water, which takes the form of a serpent with a gaping jaw. This serpent can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the targets away. [Water Fang Bullet] - Active - MP cost: 200 per fang Description: A jutsu that deals physical damage to the enemy with a liquid mass brought form from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degree radius, in conjunction with other spell for distraction, confusion and so forth, this jutsu has an extensive array of applications. [Water Beast] - Active - MP cost: 700 per minute Description: The caster manipulates water and transform it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. [Giant Vortex] - Active - MP cost: Depend on the volume of water being created Description: The jutsu extends water over a large scale, surges and rises up to several dozens of meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. [Exploding Water Shock Wave] - Active - MP cost: Depend on the volume of water being created Description: This jutsu was modified, so the caster will not spit out a great volume of water from their mouth, but instead create from the air around them instead. Swallowing up and crushing the enemy with the advancing surge. The caster can ride the wave, allowing them to move at high speed, and attack the enemy, without the fear of counterattacks. The amount of water created is proportional to the amount the caster's mana being used. Even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for an additional water spell. [Water Shark Bullet] - Active - MP cost: 100 per shark Description: The caster shapes the water into the form of a large shark and thrusting their hand forward, sends it hurling towards the opponent at high speeds, resulting in a powerful impact. The caster can also ride inside the water shark to dramatically increase their swimming speed. [Great Shark Bullet] - Active - MP cost: 1000 per shark Description: The caster creates a gigantic shark out of water and sends it to attack the opponent. This jutsu differs from the original, since this is jutsu can absorb the energy from an opponent's technique and in turn, use that energy to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this jutsu will get. [Rain Water Shark Wave] - Active - MP cost: 1000 Description: The caster slams their palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them. [Five Feeding Sharks] - Active - MP cost: 500 per hand Description: The caster put their hand on the surface of a body of water and from the tips of five fingers, mana is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tears into the enemy with each consecutive attack. These sharks can regenerate from surrounding water, making them difficult to destroy. [Thousand Feeding Sharks] - Active - MP cost: 5000 per set Description: A much more powerful version of the Five Feeding Sharks, the caster creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent. [Infinite Sharks] - Active - MP cost: 10000 per orb Description: The caster creates an orb of water that releases countless water sharks that rapidly assault the opponent. If the orb is released underwater, the strength of the sharks is greatly enhanced and all of them colliding with the target will result in an enormous implosion. [Air Bullet] - Active - MP cost: 1000 per bullet Description: A modified jutsu, where the caster can shoot multiple bullets of compressed air at the victim with intense speed and great power around the caster, when hits the target, expands in an explosion strong enough to leave a crater in the ground. [Drilling Air Bullet] - Active - MP cost: 5000 per orb Description. A modified jutsu, where the caster creates an external pressure, wind orb around the caster, the power of which it uses to shoot a highly compressed air ball from the orb. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. Because of the large quantity of mana kneaded into it. It explodes the moment it reaches its target, dealing an enormous amount of damage, as well as leveling anything in its path. [Wind Cutter] - Active - MP cost: 500 per blade Description: The caster using their mana to create an external source of wind, the caster can create a single, or several blades of wind, which are capable of slicing through their target with ease. [Blade of Wind] - Active - MP cost: 500 per blade, 100 per minute Description: This jutsu is a pinpoint slashing strike, where the caster emits mana from their fingertips and materializes it into a near invisible weapon that assaults the enemy in a gust of wind. This jutsu is akin to an unavoidable longsword, which can leave the target's body mutilated. Just being in close proximity to the jutsu can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession. [Vacuum Wave] - Active - MP cost: 500 per minute Description: A modified jutsu, where the caster creates a compressed air around them into solitary blade of wind that covers a substantial area around the caster. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit. [Vacuum Sword] - Active - MP cost: 300 per arc Description: The caster infuse their sword with Wind mana, then swing their sword and a gust of wind is released in the arc that it was swung in. The jutsu is strong enough to stop projectiles that are thrown at the caster. [Vacuum Blade] - Active - MP cost: 100 per minute Description: A modified jutsu, where the caster infuses their weapon with Wind mana in order to increase its sharpness and range. Infusing shuriken will increase the range and cutting power while close range weapon will have a distinctive light green color outline around it, as it increase the cutting power. [Burst Compressed Air] - Active - MP cost: Depend on the size of the weapon Description: A modified jutsu, where the caster compresses air inside their target's weapon, which will self destruct, where the target's weapons fragments to burst apart and cause injury to the target. [Wind Slash] - Active - MP cost: 1000 per hand Description: The caster waves their hand and creates multiple blades of wind, which combine to form a single, large blade of air that can be thrown at the opponent. [Whirlwind Fist] - Active - MP cost: 500 per minute Description: The caster delivers a punch that releases a giant, adaptable whirlwind. [Gale Palm] - Active - MP cost: 3500 per minute Description: A modified jutsu, the caster's hands infuse with Wind mana, then clapped together, wind is compressed and transformed into a powerful gale. This jutsu, when used as an isolated attack has the power to easily blow dozen people away from the caster. Increasing the mana output, the caster could generate small wind blades to cause multiple wounds, or even kill the dozen people around the caster. [Air Current Wild Dance] - Active - MP cost: 700 per minute Description: The caster creates and controls, air currents from the palm of their hand. The jutsu is able to easily whip up loose dust in the area. It is also performed to create a controllable dust storm. [Wind Net] - Active - MP cost: 5000 per minute Description: A modified jutsu, where the caster creates multiple narrow currents of wind that form a large net of sorts. The winds generated from this jutsu are extremely sharp and powerful enough to inflict shallow wounds onto the target's whole body and multiple target as well, if the caster increase the mana output. Increase the range and cutting power. [Multi-Layered Gale] - Active - MP cost: 1000 per minute Description: The caster creates a wall of multiple layers of vacuum that are stacked on top of each other like a mille-feuille. This jutsu can be used to provide additional support to other defensive skills. [Atsugai] - Active - MP cost: Depend on how much wind being compress Description: A modified jutsu, where the caster compressed an orb until it has a very high density and is then released from different location within the caster's sight, causing blast like a tornado that sweeps everyone off their feet and inflicting massive damage on both the target and their close surroundings. Earth Spirit User's skills list created from Creation Magic: [Earth Spear] - Active - MP cost: 100-10000 depend on how many spike and the size - Cool Down: None Description: Spikes of earth spring up from the ground. The number of these spikes are endless depend on how much mana is put into it. This skill can deliver objects by storing it in a hollow tip and opening the tip like a flower when the object is collected. [Earth Shield] - Active - MP cost: 100-10000 depending on how many slabs are created and the size and the density of the slab - Cool Down: None Description: A series of stone slabs are created in front of the protective target. Its formation resembles an array of bars, sealing themselves into a triangle shape, once the sealing is complete. [Earth Scan] - Active - MP cost: 100-10000 depending on the range of the scan - Cool Down: None Description: A ability to allow the user to scan the area for a person, or item. This ability only picks up everything, that are touching the ground. [Earth Cannon] - Active - MP cost: 2000-30000 depending on the size and the speed to launch it - Cool Down: None Description: A chuck of land is disconnected from the rest of the ground depend on where you are and float above the user, then blasts it to the target. [Earth Swamp] - Active - MP cost: 400-40000 depending on how deep and wide - Cool Down: None Description: A target area of earth turns into quicksand-like mud, drawing the objects resting on it down into the ground as a potential trap. It is capable of burying people or objects into the earth. [Earth Flower] - Active - MP cost: 10000-80000 depending on the number and size - Cool Down: 1 hour Description: Creates a massive assortment of stone spikes explode from the ground in order to smash and penetrate the enemies in the area and resembles a flower in its shape. [Dancing Earth] - Active - MP cost: 80000 - Time Limit: 5 minutes up - Cool Down: 24 hours Description: This creates an earthquakes are the chosen area and could move the land itself, which could leave a hole in the ground. Creation Magic's Command list: Standard List Command: form, factor, multicast, target, non-target Fire Formation: ball form - fire in straight line = Fireball Fire Formation: ball form - expand factor = Great Fireball Fire Formation: ball form - enlarge factor - explode factor = Great Exploding Fireball Fire Formation: ball form - multicast (20) - homing shot = Fireball Barrage Fire Formation: ball form - bullet form - pierce factor = Fire Bullet Fire Formation: ball form - spin factor - spear form - pierce factor = Fire Spear Fire Formation: ball form - strike factor - impact factor = Fire Strike Fire Formation: wave form - expand form = Fire Wave Fire Formation: armor form = Fire Skin Fire Formation: ball form - spin factor - compress factor - arrow form = Drill Flame Arrow Fire Formation: body form - dragon strength factor - fire resistance factor = Strength of The Fire Dragon Fire Formation: ball form - multcast (1000) - enlarge factor - explode factor = Great Exploding Fireball Barrage Fire Formation: wall form - enhance factor = Enhanced Fire Wall Fire Formation: orb form - release small pulse wave of heat factor - stay in one place factor = Heater Ice Formation: flower form - hardening factor - consume factor = Lotus Ice Flower Devour Ice Formation: spike form - expand factor - consume factor = Ice Glacier Ice Formation: wave form - spread factor = Ice Wave Ice Formation: bolt form - fire in straight line = Ice Bolt Ice Formation: wave form - consume factor = Ice Prison Ice Formation: spear Form = Ice Spear Ice Formation: wave factor - spread on impact - stop spread at 3 feet wide - burst upon 3 minutes = ice mine Lightning Formation: bolt form = Lightning Bolt Lightning Formation: bolt form - air-strike factor = Thunder Bolt Lightning Formation: bolt form - air-strike factor - expand factor = Great Thunder Bolt Lightning Formation: bolt form - air-strike factor - amplify factor = Destructive Thunder Bolt Lightning Formation: bolt form - air-strike factor - expand factor - amplify factor - multicast (50) = Lightning Shower Lightning Formation: bolt form - wave form - chain factor - multistrike factor = Chain Lightning Lightning Formation: ball factor - amplifier factor - around left hand - kept in place bolt factor - cancel tunnel vision - lightning resistance = Chidori Lightning Formation: armor form - amplify factor = Lightning Skin Lightning Formation: arrow form - amplifier factor - shoot straight line - homing shot at 5 feet from target = Lightning Strike Lightning Formation: ground form - chain form - amplifier factor - multicast (100) = Storm Bringer Lightning Formation: ball form - bolt form - wave form - expand factor - amplify factor - compression factor - multicast (50) = Thunder Bomb Lightning Formation: bolt form - air-strike factor - expand factor - amplify factor - multicast (1000) = Thousand Thunderbolts Earth Formation: ground form - rumble factor = Earthquake Earth Formation: pillar form = Earth Pillar Earth Formation: wall form = Earth Wall Earth Formation: wall form - enhance factor = Enhanced Earth Wall Earth Formation: body form - perfect balance center on contact to ground factor - merge with earth's nature energy - increase earth magic control to perfect factor - restore mana from earth's nature energy factor = Gaia's Blessing Wood Formation: building form - user's imagination factor - user's memories factor = Four Pillar House Wind Formation: circular form - area of effect factor - expand factor - soundless factor = Sound Barrier Wind Formation: ball factor - arrow form - multicast(20) - build into one - homing shot split upon hit - homing shot = Burst Aero Arrow Wind Formation: bubble form - supply oxygen - air resistance - speed factor - cancel tunnel vision = Wind Step Wind Formation: bubble form - supply oxygen - wind resistance cancel = Wind Barrier Wind Formation: wave form - area of effect factor - expand factor = Gale Force Wind Formation: pillar form - spinning factor - amplify factor - storm factor = Hurricane Water Formation: ball form - auto target factor - trap victim inside virtually inescapable sphere of water factor - long distance factor - trapped victim is unable to move from water pressure factor - increase water density factor - caster's command to increase water density or decrease factor - option to multicast multiple layers of sphere of water factor - caster's command to change water spell forms = Water Prison Water Formation: armor form = Water Skin Light Formation: ball form - multicast (5) - follow user = Light Bulbs Neutral Formation: ball form - spirit damage factor - homing shot = Spirit Ball Neutral Formation: item creation factor - chicken form - rubber factor = Rubber Chicken Neutral Formation: Persona series magic set factor - ball form - single target factor - burst recovery factor - recover lost blood factor - durability 1 minute = Dia Neutral Formation: Naruto series memories set chidori variants set factor - infuse memories to user - recreate effect - improve factor - drawback delete - merge with experience factor = Chidori Variants Knowledge Transfer Neutral Formation: Time and Space spell set factor - trace mana used for location - allow group travel - summon to location - protection dome over group onto transport to location = Magic Transportation Neutral Formation: Persona series magic set factor - ball form - area target factor - burst recovery factor - recover lost blood factor - durability 1 minute = Media Neutral Formation: Persona series magic set factor - full recovery factor - burst speed recovery - restore body parts factor - durability of spell 10 seconds factor - single target factor - homing effect = Diarahan Neutral Formation: Witch Hunter Tania Doberg's memories set earth spirit user's skill set factor - infuse memories to user - recreate effect - improve factor - merge with experience factor = Tanina Doberg's Earth Magic Knowledge Transfer Neutral Formation: soul magic set factor - cost: soul from Murasame's hell realm - sphere form - follow target factor - increase defensive by 20% per soul factor - add extra layer per soul factor - increase size by 20% per soul factor - instant cast factor - block physical attacks factor - block spiritual attacks factor - block soul attacks factor - turn block factor into nullify after using 100 souls - area target factor - durability 20 minutes - souls been used return into Murasame's hell real = Soul Art: Absolute Boundary Neutral Formation: item creation factor - pill form - illusion breaker factor - single use upon consuming factor = Illusion Release Pill Neutral Formation: soul magic set factor - cost: soul from Murasame's hell realm - self use form - restore 100% HP factor = Soul Art: Rebirth Neutral Formation: soul magic set factor - cost: soul from Murasame's hell realm - area of effect factor - center user factor - pulse wave form - expand factor - target function factor - follow target factor - increase soul attack by 20% per soul factor - overpower soul attacks factor - bypass all defensive factor - unaffected on user factor - unaffected on choosing target factor = Soul Art: Soulshaker Neutral Formation: Persona series magic set factor - full recovery factor - burst speed recovery - restore body parts factor - negate all ailments - durability of spell 5 seconds factor - multicast (depend on user) - multiple targets factor - homing effect = Oratorio Neutral Formation: Persona series magic set factor - psychological factor - rage factor - ignores command factor - continue to attack factor - reduce defense factor - multiple target factor - durability 5 minutes = War Declaration Neutral Formation: Persona series magic set factor - physiological factor - dizzy factor - reduce attack accuracy - amplify factor - multiple target factor = Nullity Guidance Neutral Formation: wall form - enhance factor - compress factor - expand factor = Reinforced Mana Wall Neutral Formation: formless - target system factor - remove equipment = Disarm Time Formation: area of effect factor - stop effect factor - center user factor - pulse dome form - pause all technique till spell over factor - durability 1 second unless increase mana input factor = Absolute Delay Darkness Formation: body form - wave form - area of effect factor - expand factor - target function factor = Demonic Lotus Steps Fusion System: lightning skin - wind barrier = Burst Mode Fusion System: lightning strike - ice mine = Ice Shock Wave Fusion System: strength of the fire dragon - burst mode = Blaze Dragon Mode Fusion System: burst mode - wind step - chidori nagashi = Shunko Fusion System: earth scan - Gaia's blessing = Earth's Fusion Mode Fusion System: great exploding fireball barrage - fire wave = Grand Fire Explosion Pillars Fusion System: hidden mist - illusionary mist - corruption factor = Nurgle Fusion System: burst mode - wind step - absolute delay - sound barrier - swift smash - air trick = Ghost Drive MultiCast System: Earth Swamp - Earth Shield - Earth Spear Permanent Fusion System: [Elemental Mastery] - [Mana Devour] - [Negate Mana] - [Mana Channeling] = [Ether Mastery] Permanent Fusion System: [Ryuha Koei Sogetus] - [Incarnate Illusion Training] - [Battle Aura] - [Aura Channeling] = [Golden Rule Body] Permanent Fusion System: [Bairong Fist] - [Black Heaven and Earth Technique] - [Hougetsu Jigen-Tou] = [Yin-Yang Chi Cultivation] Ragna's Main Weapon: [Soul Destroyer: Murasame] - Rank: N/A - Durability: Unbreakable - ATK: 10000 (the damage will increase or decrease depending on what outside source are infuse with it.) Description: One-Cut Killer: Murasame used to be a Teigu, but became a soul weapon in the form of a long katana name as Soul Destroyer: Murasame. The Murasame is a poisonous blade that can kill a person with only one cut. Once the sword pierces skin, it injects a lethal poison into the victim, killing them within seconds. However, this ability only works on living organic beings that have a heart, rendering it ineffective against Armor and Biological-type as well as machines, but now that it became a soul weapon. It can destroy any soul with just a cut and can pierce through any defensive and reach the being very soul. Murasame formerly took the form of a red long katana, but changes to a larger size than a normal chokuto and changes the sheath into a black sheath and matching hilt, without the guard part anymore and into a straight blade, with the blade color change to blood red. The reason for the change was not to confuse this Murasame with its counterpart from parallel worlds. Each and everything Teigu have its own trump card, the trump card of this Teigu is speed and strength enhancer; by cutting oneself with the sword and resisting the poison, therefore accepting responsibility for all the lives taken with the weapon. Now that it is a soul weapon, you are able to use the trump card freely without cutting oneself and just by releasing pure killer intent and infuse to the blade at the same time. The user's eyes will have black markings appear around their pupils. Red markings also appear along the user's body as it moves around to release more bloodlust and killer intent. This will increase your speed, defensive, strength, and reflex by 200% for a time limit of 3 hours. Then the trump card will deactived with a cool down of 1 hour. If the user deactivate the trump card before the time limit is off, then the cool down will decrease depending on how much time limit is left. Lord of Terror's Might: When Murasame trump card is activated, it will gather soul from hell realm inside the blade to boost its effect by 50% per soul. It will only gather soul every 1 minute. The effect will diminish and the red marking will disappear after the Murasame is back inside it sheath. The spirit of Yamato: The original Yamato that was the owner of the Sparda's clan have been destroy and its spirit lost for unknown time, but a Lord of Terror curse has bought forth the spirit to rest inside the very blade of the cursed Teigu to balance the curse with it bless. While wielding this Teigu you will gain the ability to cut through space as well use the Dark Slayer Style that once been used by Vergil Sparda himself. Now it became a soul weapon, you are immune to time attack and the spirit of Yamato have fullest merge with the soul weapon Murasame. Increasing the sheath and blade defends to high level. Soul Weapon: Now this weapon have merged with the user's soul. It already has increased its sharpness and durability along with ability to repair itself instantly by using the victim's soul that been slain by these very blade as a power source to repair itself, if it's been destroyed by a being, or object that could destroy the Unbreakable. You will be able to summon the weapon instantly without any cost and resummon it back to your hands, or send it back to your soulscape if the weapon is out of your sight, it will automatically send back inside your soulscape. You still able to use almost all the skills of this weapon when it inside your soulscape. Some skills that when is activated would call out loud, would only be heard by the user only. Apocalypse Dragon's Powers: Have gained the power of Great Red the Apocalypse Dragon and gave out other ability. Two Heavenly Dragons's Might: Able to use both heavenly dragons' power and their balance breaker along with their Juggernaut mode powers are merge into the Apocalypse Balance Breaker. Freely able to use both heavenly dragons' power at the same time without switching. Reality Illusion: The ability to turn the illusion into reality and able to defy the many of the multiverse's laws. Along with being immune to illusion of all kinds and the user will be known who the caster, or what the object's location that are casting their illusion. Apocalypse Balance Breaker: The user's body burst into black flame as the Welsh dragon balance breaker scale mail is the main look in pitch black with jewels in the armor as blood red while having the Vanishing Dragon wing. Along with the ability to use all their balance breaker moves. Welsh Dragon's Power: The power of Ddraig that Great Red has made a perfect copy and merge it with this weapon. Boost: Double the user's power. This call is announced every 10 seconds until the user reaches his/her physical limit. In balance breaker mode, this call is announced repeatedly without the 10 seconds limit till the user reaches their limit. You able to control how much boost you want even if the 10 seconds pass, but you can't boost between 10 seconds, it has to be over 10 seconds or when it reaches 10 seconds unless you're in the balance breaker mode. Explosion: Releases the stored boosts power for a short period of time. Reset: This is called out when the stored boosts power is drained and have to wait for a minute to use boost again. Burst: This will call out to warn that you have reached your limit of boosting and have a minute before you lose all your stored boost unless you use all stored boosts power quickly before the minute is up. Transfer: This is called out when you transfer the stored boosts power to a single person, object, or multiple by dividing the stored boosts power equal to the targets for transferring the stored boosts. Longinus Smasher: You will summon a single orb with all your stored boosts and punch it as it fire a powerful shot. This can only be used in the balance breaker mode. Penetrate: Allow you to bypass any defensive abilities. Red Wyvern Fairy: Create a single or multiple orb that changing into a small dragon made of flame that match to it name, and are created from around the user's area. These small dragons are able to use all the Welsh Dragon's Power and have the ability to change into White Wyvern Fairy instantly. They will disappear by being destroyed or dismiss by the one who created them. Vanishing Dragon's Power: The power of Albion that Great Red have made a prefect copy and merge it with this weapon. Divide: Halves the opponent's power and add it to the user. This call is announced every 10 seconds until the user reaches his/her physical limit. In balance breaker mode, this call is announced repeatedly without the 10 seconds limit till the user reaches their limit. You able to control how many time you divide you want even if the 10 seconds pass, but you can't divide between 10 seconds, it has to be over 10 seconds or when it reaches 10 seconds unless you're in the balance breaker mode. Half Dimension: Halves the size of objects and living being around the user of their choosing. This can only be used in the balance breaker mode. Compression Divider: A more powerful version of Half Dimension. It halves a single target continuously until it vanish from existence. This can only be used in the balance breaker mode. Reflect: Create an air space field around the user's area and reflect any incoming attack back where it came from. White Wyvern Fairy: Create a single or multiple orb that changing into a small dragon made of flame that match to it name, and are created from around the user's area. These small dragons are able to use all the Vanishing Dragon's Power and have the ability to change into Red Wyvern Fairy instantly. They will disappear by being destroyed or dismiss by the one who created them. Dark Slayer Style: Vergin Sparda's personal style with using the power of Yamato. Air Trick: Instantaneously teleport to a spot directly near anywhere the enemy, or targets. Judgement Cut: Unsheathe your sword with blinding speed to cut through far away enemies. Showdown: Unleashes Yamato with omnipotent barrage of slashes. Judgement Showdown: Combine of Judgement Cut to cut from a far in blinding speed and showdown of unleashes omnipotent barrage of slashes. Slash Dimension: With a swift motion of the blade, slash at a blinding speed while pillars of light will come out and break, damaging anything caught within the radius. Helm Breaker: A devastating overhead strike that slams an enemy into the ground. Flare: A spiraling attack that strikes all enemies surrounding the user. [Death Queen] - Rank: A - Durability: 15000/15000 - ATK: 10000 (the damage will increase or decrease depending on what outside source are infuse with it.) Description: It has an ornately etched base, and appears to be modeled after the German Great Knife, but its most unique feature is that it has been specially customized with a motorcycle-like gear shift which, when pulled, the sword mode will change to scythe mode. Pushing the gear shift to the side will cause the scythe mode to go back to sword mode. The blade itself is a High Frequency Blade. The oscillation weakened the molecular bonds of anything it cuts, thereby increasing its cutting ability. The wielder could channel their mana through the weapon to change the blade to different elements thank to multiple gemstone been merged together with this weapon. There is a special magic symbol on the blade, where the wielder could even release any kind of aura and soul elements through the magic symbol to cause different effects, which allows Death Queen to gain new skills of her own. Death Queen's main core is merged with Shambhala, allowing the wielder to summon Death Queen back to them instantly and allow the wielder to a create marker by using Death Queen as the medium, and the durability will be dropped instead of using Shambhala own core energy. When durability is drop to 0, using 80% of Shambhala's core energy to be reform Death Queen with 100 durability. Shambhala's marker: 1% CE = 10 Death Queen's Durability Durability repair: 100MP per 1 durability Current number of time of refined: 15 (Each refined will increase durability max by 1000) Summoned Sword mode: Take the form of the previous generation, the Red Queen of Nero. In the default form of Death Queen in Sword Mode, the wielder could generate a phantom mana resembling the Force Edge in midair around them and will them as they wishes. This mode was blessed by Yamato Spirit. Temporal Scythe mode: Take the form of the previous generation, the Reaper Scythe of Qrow. The time scythe allows the wielder to cut time itself, and could rip the lifespan of the victim and restore Death Queen's durability by 10 durability per 1 year of the victim's life span and this mode won't cause physical or mental wound, but the lifespan itself. Death Queen's Skills List: [Deathgod: Grief] - Anyone been cut by this skill will cause them to lose the will to fight, as an illusion of seeing their greatest fear. [Water Blade] - Changing Death Queen's blade into the water itself, but keep the original shape and could be hard enough to be able block or temporary soft to pass through solid path, then quickly change to high pressure water to blast the enemy away. [Water Spear] - With a swing of Death Queen, releasing some water from the blade and change the shape into a high pressure spear, that could pierce through even metal itself. [Explosion] - Creates small explosions on contact rather than cutting. [Runesave] - Can seal magic, but cannot cut physical objects. It just becomes intangible when slicing into physical objects. [Glaive's Mask] - Rank: A - Durability: 5000/5000 - ATK: 0 Description: Created by a Magic King to change their appearance to Glaive from Elsword. From outfit to hair style and color, even the voice would change to Glaive. Anti-unit(self) increase defense from physical base attack by 50%. Lose 1 durability per day being in worn Must be worn in order to active it ability Restore durability: 1 MP per 1 durability [Hei's Mask] - Rank: A - Durability: 5000/5000 - ATK: 0 Description: This mask used to be the shinigami mask of the Uzumaki clan, but was taken from the highest rank shinigami and gave it to a Magic Emperor, who use the core of the mask and change into a different physical form and the Magic Emperor chosen to change it into Hei's Black Reaper mask from Darker Than Black. Taking away the ability to control the shinigami and exchange it to a different features. When the user wear this mask, their outfit to hair style and color, even the voice would change to Hei. Anti-unti(self) increase lightning base attack by 50%. Eagle Vision: Allow the user to be able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicated allies, white indicates sources of information or hiding spots and gold indicates targets or objects of interest. Able to detect the heartbeat of a target in the area, or even foresee a target's path. Lose 1 durability per use, eagle vision stay active for 5 minutes Eagle Sense: A more heightened form of Eagle Vision, it allowed one to focus on a target and sense approximately where they had gone, or inversely, where they would go. Able to pick up cold trails, or locate disguised enemies. Lose 5 durability per use, eagle sense stay active for 5 minutes Must be worn in order to active it ability Restore durability: 1 MP per 1 durability [Gravity Blade] - Rank: A plus - Durability: Unbreakable - ATK: 5000 (the damage change depends on the weight setting.) Description: A pure black katana, created by an evil wizard. This sword is a blade with the ability to increase its "gravity", or more accurately, weight. Sadly, the Gravity Blade is no longer able to talk to its wielder telepathically and give combat advise, for unknown reasons. A Magic King got a hold of this Gravity Blade and add in a High Frequency Blade by channeling mana through the Gravity Blade. This gives the Gravity an increase cutting ability, along with its weight change, making this Gravity Blade to easily cut things with an extra weight in case something is able to block the High Frequency Blade. Weight Change: Allows the wielder to change the weight of the blade. Doing this increases the relative power of the blade's physical strikes on an opponent. Located on the hilt of the blade, under the guard, is a dial which has a "heavy" and "light" setting, flipping the dial in either direction allows the wielder to alter the blade's weight, heavier for increased power, lighter for ease of use. High Frequency Blade Mode: Allows the wielder to change the blade into a High Frequency Blade by channeling mana or different energy. Increasing the input would increase the frequencies, but in this mode will keep on draining the wielder's energy while activating the High Frequency Blade Mode. Cutting off the energy flowing through the Gravity Blade will deactivate the High Frequency Blade Mode. The wielder could also use the Gravity Blade to absorb electrical energy from cuts, allowing the Gravity Blade to become a High Frequency Blade for a brief moment as the absorbed electrical energy being used up. [Darkness Spear Lvl: 1] - Rank: A plus - Durability: N/A - ATK: N/A Description: The Darkness Spear is an imitation of the soul weapons. It materializes from the air like a soul weapon does, but unlike a soul weapon, the aura it gives off is extremely darkness and overwhelmingly malicious. A Darkness Weapon that is extremely unstable and too powerful to be controlled in the hands of many people, hence the unnatural darkness aura it gives off and its craving for blood and souls. Although tremendously powerful, this weapon has one major flaw; it tries to devour its own master. It starts with their arms and then covers their whole body. The reason for this is because the souls within the weapon would cause it to burn with hatred for its master. The Darkness Spear is also able to absorb an opponent into itself, dissolving their body in energy and consuming the soul. This makes the Darkness Spear much more powerful. This ability is automatically triggered upon the impalement of an enemy. It attacks the mind and body of anyone and everyone it comes in close contact with, even its user in order to consume more souls. While this certainly poses a great risk to its wielder, it is also its greatest forte: Soul Weapons' potentials and the souls inside Darkness Spear would be sacrifice when they are divided to forge secondary Soul Weapons. It continues to get stronger so long as it has victims to feed on. Additionally, because Darkness Spear has no conception of perfection/imperfection, one can take pieces of Darkness Spear and forge something else with those pieces without weakening the weapon, as Soul Weapons do. Only when the current owner is truly killed and their soul are absorbed into the Darkness Spear, it is considered complete for the next owner. To summon this weapon, the wielder chants out these words, "Answer my call, Darkness Spear." This causes the sky to rumble and black lightning flashes around the wielder. Then, a black vortex swirl around them and Darkness Spear materializes in their hands. Level: 1 Souls Require For Next Level: 100 Current Souls: 54 Darkness Manipulation Increase: souls x 1% Attack: souls x 5 Darkness Spear Projection: souls x 6 - These spear can be as large as a skyscraper, striking with deadly accuracy, power, and speed. Projection Speed: soul x 0.5% Absorb Speed: souls x 0.5% Soul Weapon Forge: 50% total souls per new Darkness item Blood Drain: regenerate wielder's HP 1% per minute Ragna's other weapons and stuff: [Secretcalibur: Sword of Unsigned Victory] - Rank: N/A - Durability: 1000/1000 - ATK: 22000 (increase damage with increase energy input) Description: A pair of two different Excalibur. On the right hand is the Excalibur already infused with Holy energy, making it look like a golden energy sword while on the left is the Excalibur Morgan infused with Corrupted Energy, making it glow with red outline over the black blade. The wielder could utilize both Excalibur as a rocket boost that will blast the wielder towards their opponent. Both Excaliburs is a "sword that amplifies", converting its wielder's energy into offensive power and releasing it. It is a weapon of directive energy that converts the energy of the wielder into light by accelerating it with their inner core. It is an "ultimate killing technique" that belong to the Excaliburs, that releases light holding energy equal to the wielder's total amount of energy from the tip of the blade once the swords is swung. While the result is what looks like a large beam of light, only the tip of the attack, which is a wave of light can mow through the surface of the Earth, is capable of doing damage, as the beam is the result of the "dislocation" of everything the attack destroys in its path. Even if it is dodged, those in close proximity can be temporarily distracted by its intensity. The speed required for activation is less than a second, but requires a sufficient amount of distance between the wielder and their enemy, and the farther the distance of the opponent will increase its effectiveness. Ascension: Both Excaliburs take on a new glowing, futuristic look. Increase their power by tenfold, or even stronger once infused with more energy from the wielder. Once Ascension is activated, both Excaliburs will continue draining the wielder's energy. [Gae Bolg] - Rank: B - Durability: 500/500 ATK: 600 The lance curses the target upon striking them, delivering wounds that cannot be healed while Gae Bolg still exists in the world. As the "lance of cause and effect", it curse them, leaving them unable to change their fate without great luck. Those who are cursed will bear the wound until they die unless the spear is destroyed. It is unique in that it functions in two different ways, each different enough to have them be treated as separate Noble Phantasms. Sashi Ugatsu Shitoge no Yari: Type: Anti-Unit - Rank: B - Range: 2-4 - Maximum number of targets: 1 - MP cost: 50 Gae Bolg moving at impossible angles in order to reach its target. Tsuki Ugatsu Shishou no Yari: Type: Anti-Army - Rank: B - Range: 5-40 - Maximum number of targets: 50 - MP cost 150 It does not carry the property or concept of "always pierces the opponent's heart", but both the power and the area of effect are increased. Rather than dispatching a single foe with absolute accuracy, its focus as a technique is to attack the enemies together with the surrounding area in a carpet bombing fashion to cause massive destruction. Due to being hurled with all of his energy, it cannot be dodged or blocked under normal circumstances. [Gae Bolg 2] - Rank: A-( when turn into a Broken Phantasm) - Durability: 10/10 - ATK: 7000 Gae Bolg II: The small throwing spear curse is a modified version of the original Gae Bolg using Reinforcement. Being used as a project to be used as an arrow rather than a spear, with the improvements aimed to make use of it as an A-rank Broken Phantasm. This modified Gae Bolg II, even has all the noble phantasms. The bloodlust of Gae Bolg II, increase even more as its physical form been compressed. [Kanshou and Bakuya] - Rank: C- - Durability: 200/200 - ATK: 250 The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. This works well with projection, allowing an already projected sword to identify a new projection as its partner sword. When both are wielded, magic resistance and physical resistance improves, and their rank as both weapons and Noble Phantasms increases. The original versions of the swords that reached the realm of the Gods due to human sacrifice, rather than the imperfect projected versions, also have a strong affinity against monsters, allowing them to easily cut down creatures like the Gorgon form of Medusa in a single strike. [CG Emiya's Bow] - Rank: C - Durability: 300/300 - ATK: depend on the arrow Description: a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire Noble Phantasms. Often uses regular arrows for quick and accurate attacks that cost less magical energy than Noble Phantasms. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession. Releasing over a dozen arrows at once, they accurately fire at the opponent, whether as a sneak attack or support for another. Capable of performing Broken Phantasm shots from various distances, from hundreds of meters away up to four kilometers away from the target. [Hrunting] - Rank: B(when turn into a Broken Phantasm - Durability: 500/500 - ATK: 1000 (increase damage with increase energy input) Description: A modified version of the original Hrunting using Reinforcement. Mostly used as a projectile Broken Phantasm than a sword. It is a pitch-black weapon, with a few small edges coiling around the thin core, spiraling around it and somewhat curving outward. Once fired, it turns into a magical bullet enveloped in a red light that reaches the speeds of Mach 10 on the most direct path to its target, and it will continue to pursue the target, even if parried, repulsed, or avoided, as long as the shooter keeps aiming at the target. It is possible to shoot Hrunting over five times in a row, and adds more energy to charge the shot each time. The second shot has a charging interval of 20 seconds, and the time increases after the next shot. 5 seconds increase between each shot. [Caladbolg 2] - Rank: A-(when turn into a Broken Phantasm) - Durability: 10/10 - ATK: 7000 Caladbolg II: The Fake Spiral Sword is a modified version of the original Caladbolg using Reinforcement. Being used as a project to be used as an arrow rather than a sword, with the improvements aimed to make use of it as an A-rank Broken Phantasm. Chants "Caladbolg" to activate it. When utilized as a close-combat weapon, as a thrusts to pierce the opponent. [Organization XIII's Black Coat] - Rank: B - Durability: 700/700 - Def:450 Description: is a magical form of clothing that allows the person that wears it to safely pass through the Corridors of Darkness. It is most noticeable as the uniform for Organization XIII, but it is first used by Master Xehanort in Kingdom Hearts Birth by Sleep as an alternative to the Keyblade wielders' traditional armor. The Black Coat's main purpose is to resist the corruption inflicted upon one's heart when they pass through a Corridor of Darkness. It also seems to be able to change shape to fit its wearer. Special Effect: When wore people can't see your face unless your hood is pulled down When infusion with mana, durability and form will be restored till max even if they're only 95% destroy [Rule Breaker] - Rank: C - Durability:250/250 - ATK: 0 Description: is a weapon that materializes the divinity of the witch of betrayal. It is an iridescent and jagged dagger that is thin, brittle, and blunt. Its effectively nonexistent capacity as a weapon is that of a regular dagger at most, and it would not be suitable for even killing a single person. Its unique ability is that it is the ultimate anti-magic Noble Phantasm capable of dispelling and destroying any kind of thaumaturgy. Once it comes into contact with the ensorcelled item or person, enchantments, connections bounded through contracts, and creatures created and maintained by magical energy will all be returned to their original components, in a state "before they were made." Contracts will be wiped clean and those with life will immediately cease to exist. C4 Shuriken: Shuriken with the ability of a C4 from Deidara. It's the same one in Naruto that cause the victims' bodies to disintegrate at the cellular level. Instead of a giant clone that would blow up in the cloud. It will continue to blow up on contact till there nothing left and it destroys everything not just organic. Black Key: Take the form of long and slender rapier-like swords with blades measuring over one meter and extremely short hilts, looking more likely to be used to thrust than slash at the opponent. Have multiple spells infuse with them. By thinking, or call out their name to active their spell's effect. Cremation Rite causes the target to burst into flames upon being pierced, the Internment Rite causes petrification upon the target being pierced, the Mummification Rite desiccates the target upon being pierced, and the Excarnation Rite causes countless crows to descend upon the target. Have the passive ability that immobilizes the target upon the blade piercing their shadow. [Blood Pill] - Rank: A - Durability: N/A - ATK: 0 Description: Restore loss of blood and seal up the tissue caused by cut, blow, or other impact, typically one which the skin is cut or broken while the pill is creating new blood cells in the consumer's body. Effects: Recreate new blood and steal up skin is cut or broken, so the new recreated blood won't pour out. The effect of this pill will active once consumer swallow the pill. [Food Pill] - Rank: C - Durability: N/A - ATK: 0 Description: Give the nutrients to the consumer's body and allow one to continue to fight for 3 days without the need of food and water. Effects: Allow the consumer to keep moving for 3 days without food and water once the pill is taken. [Antidote Pill] - Rank: A - Durability: N/A - ATK: 0 Description: This pill allow one to be cure of all their disease and poison in their body at the same time. They would be immune to disease and poison from affecting the consumer for up to 5 hours. Effects: Immune to all disease and poison for 5 hours after taken the pill. [Lower Tier HP Pill] - Rank: D - Durability: N/A - ATK: 0 Description: Restore the consumer of their wounds just barely enough to get them stay alive while waiting for other to treat their wounds. Effects: 100HP instantly and 50HP for a single minute after taken the pill. [Middle Tier HP Pill] - Rank: C - Durability: N/A - ATK: 0 Description: Restore the consumer of their wounds with minimum effects of repair broken skins and bruises. Effects: 300HP instantly and 100HP for a single minute after taken the pill. [Upper Tier HP Pill] - Rank: B - Durability: N/A - ATK: 0 Description: Restore the consumer of their wounds with medium effects of repair broken skins, bruises, and restore blood loss. Effects: 5000HP instantly and 2000HP for a single minute after taken the pill. [Supreme Tier HP Pill] - Rank: A - Durability: N/A - ATK: 0 Description: Restore the consumer of their wounds with maximum effects of repair broken skins, bruises, restore blood loss and regrow new body parts. Effects: 10000HP instantly and 5000HP for a single minute after taken the pill. [Lower Tier MP Pill] - Rank: D - Durability: N/A - ATK: 0 Description: Restore a consumer's of their mana just barely enough to cast a single low rank spell. This pill will only work with beings who have mana in their body. Effects: 100MP instantly and 50MP for a single minute after taken the pill. Middle Tier MP Pill] - Rank: C - Durability: N/A - ATK: 0 Description: Restore a consumer's of their mana just minimum amount enough to cast a few low rank spell. This pill will only work with beings who have mana in their body. Effects: 300MP instantly and 100MP for a single minute after taken the pill. [Upper Tier MP Pill] - Rank: B - Durability: N/A - ATK: 0 Description: Restore a consumer's of their mana just enough to cast a dozen of low rank spell, or a single medium rank spell. This pill will only work with beings who have mana in their body. Effects: 5000MP instantly and 2000MP for a single minute after taken the pill. [Supreme Tier MP Pill] - Rank: A - Durability: N/A - ATK: 0 Description: Restore a consumer's mana by a high amount of mana to cast a dozen of medium rank spell, or a single high rank spell. This pill will only work with beings who have mana in their body. Effects: 10000MP instantly and 5000MP for a single minute after taken the pill. [Lower Tier Energy Pill] - Rank: D - Durability: N/A - ATK: 0 Description: This pill will restore any kind of energy known to the origin as it restore just barely enough. This pill work with any energy source: Mana, Chakra, Qi, and so on Effects: 10%EP instantly and 5 for a single minute after taken the pill. [Middle Tier Energy Pill] - Rank: C - Durability: N/A - ATK: 0 Description: This pill will restore any kind of energy known to the origin as it restore just half amount of the consumer's energy in their body. This pill work with any energy source: Mana, Chakra, Qi, and so on. Effects: 50%EP instantly and 10 for a single minute after taken the pill. [Upper Tier Energy Pill] - Rank: B - Durability: N/A - ATK: 0 Description: This pill will restore any kind of energy known to the origin as it restore just more than half amount of the consumer's energy in their body. This pill work with any energy source: Mana, Chakra, Qi, and so on. Effects: 75%EP instantly and 25 for a single minute after taken the pill. [Supreme Tier Energy Pill] - Rank: A - Durability: N/A - ATK: 0 Description: This pill will restore any kind of energy known to the origin as it restore to full amount of the consumer's energy in their body. This pill work with any energy source: Mana, Chakra, Qi, and so on. Effects: 100%EP instantly and 50 for a single minute after taken the pill. [Hell Drug Pill #16: No Sleep Time!] - Rank: B - Durability: N/A - ATK: 0 Description: This drug has been created by a Mad Alchemist who wanted more time to stay awake to have more time to work on their project. Effects: Force the person who consume a single pill to be awake, for up to 20 hours and need to wait a week before taking another pill without any drawback, but if consume a second pill before a week is over. The consumer will be forced to stay awake by 10 hours, but increase 75% to feel in pain. Consuming a third will cause 40 hours to stay awake, but will lose 10 hours of their life span. Forth pills will cause loss of control in some body parts. Fifth pills cause the consumer to not feel any hunger and this effect last an hour, but after an hour the consumer will need to eat, or else they will go into a berserk like state. Any more pill being consumed after the fifth is not recommended and will lead to one death. [Hell Drug Pill #13: Berserker's Rage] - Rank: C - Durability: N/A - ATK: 0 Description: This drug has been created by a Mad Alchemist who wanted more strength. Effects: When someone consumes a single pill, will increase the consumer's strength by 800% for 5 minutes. After the time is up, the consumer's strength is set to 1% of their total strength for 5 days. Taking another pill before 5 days are up, will cause the consumer to lose their will for 24 hours and increase strength by 400% for a single minute, but after the minute is up, the consumer will be in a coma for a month. All defense related skills will be deactivated while in a coma. [Hell Drug Pill #3: No death Time!] - Rank: A - Durability: N/A - ATK: 0 Description: This drug has been created by a Mad Alchemist who wanted more time to make sure their project stays alive, no matter if they lose all their limbs or blood loss. Effects: When someone consumes a single pill, will make sure they stay alive, no matter how much their life are in danger as long they have their heart and brain intact. They will still have the ability to stay alive for an hour until someone saves the consumer. After the hour is up, the consumer will die. Take a second pill before the hour is up will shorten the time by half instead of increasing the hour and will decrease the time in half each time another pill is taken. [Hell Drug Pill #1: Encourage] - Rank: A - Durability: N/A - ATK: 0 Description: This drug has been created by a Mad Alchemist who wanted more encouragement. Effects: When someone consumes a single pill, will stimulate the whole body and increase its performance to its limit for 1 hour, and need to wait for 24 hours before taking another. Taking another pill before the 24 hours are up, will cause the consumer to become a time bomb, and will explode in 2 hours, which give enough time to save them, but taking another pill again will not only shorten the time before explosion to 3 minutes. It will cause the consumer to become insane and try to take everyone nearby with them to their death. [Geminus Anguium: Ouroboros] - Rank: N/A - Durability: Unbreakable - ATK: 1000 (increase the damage by 10% per soul inside its hell realm.) Description: This is a Nox Nyctores in a shape of a black snake head attached to a dark green never-ending chain. This Nox Nyctores can directly attack the mind and psyche of the victim by amplifying a victim's emotional vulnerability. This Nox Nyctores could also seal away a memory of the target, or restore them of their memory. It also could drain the target's life force and add to the owner of this Nox Nyctores along with the target's soul. The Ouroboros will allow the user to reel the target closer to the user, or reel the user to the target in the speed of light, or just to grab a hold of the target. This Nox Nyctores will be stored in the user's soulscape and will release its energy into a physical form when in use. This Nox Nyctores can also fuse its power with other skills. Gleaming Fang: An aura of a gigantic snake will follow behind the user when the user charge through. As the gigantic snake will absorb the soul of anything that it touches and send them into its own Ouroboros' hell realm. Venomous Bite: The user will have Ouroboros chains in their hands and will send it at the target where the Ouroboros will wrap around the target with its chains, then bite the target as it injects a poison, which cause the target to lose control on some of their limbs. Wind Serpent's Fang: When the user strikes with their leg. A darkness serpent-like energy will trail next to the user's leg as it attacks the target's mind along with a physical attack from the user's leg and if the target is killed by either the mind, or physical attack, then their soul will be sent directly into Ouroboros' hell realm. Eternal Coils of the Dragon Serpents: Summon multiple portal around the user as a giant darkness serpent come out of the portal as they follow the will of the user. Serpent's Cursed Sting: Warp two snakes made of energy around the user's arms and when the snakes bite a target. It will drain the target life force and increase the user's life force. Hungry Darkness of 1000 Souls: A large amount of Ouroboros chains rises from the ground around the user in a cage formation. Where the user could choose the large amount of Ouroboros stay in multiple snakes' form to tear the target apart, or coalescing into a giant snake, that will devour the chosen target area as it leaves nothing behind as it disappears. Unholy Wrath of the Basilisk: The user has two Ouroboros in both hands as the user sends both Ouroboros to the target area to create a red portal on the ground below the target area. Everything standing, or above the red portal will be stuck in place without escape where the Ouroboros chains will wrap around everything inside the red portal area in place. As multiple green portals appear around the red portal, that will shoot out dozens of green energy blasts shape of a snake strike everything inside the red portal area. New Abilities From Being Devoured: Shijian The Goddess of Time: Given [Ouroboros] the power over to time freeze on contact. [Grimoire of Knowledge] - Rank: N/A - Durability: Unbreakable - ATK: 0 Description: A textbook of magic, where an endless pages of different techniques inside this Grimoire and can absorb knowledge from a different source, then add it into a new created page of the new gained knowledge. Current List of Knowledge Set: (All items inside the Grimoire will use the storage mana inside the Grimoire, and will need to be recharge again when empty, to create the item in the Grimoire instead of given the directions to create them with materials. All items could be upgraded and merge with other items. All items created from the Grimoire will disappear on the owner's command. No items or skills could block the Grimoire's effects to create items.) Mana Storage: 100,000/100,000 Assassin Order: The Assassin Order, or other few names they have gained over the years, one of them is Tangmen Sect and other have been called Ninja. They have existed for unknown of time and was rumored to be the founded even before the Partas clan came to be. Sadly, during the era of the assassin, for some reason they have disappeared, then over times. The assassin has returned and became part of the Partas clan, for they no longer have any other reason to stay as assassin as they have complete their lifetime work. Now they have merged with the Partas, but a few assassins had put down all their techniques down in a single book and made sure, that in case the assassin are needed in the future. The Partas' chief shall raise the new assassin, sadly there were any members could become an assassin, for unknown reason and only a special case of people could, but end up being killed before they could be trained in the way of the assassin. Hidden Weapons List: Hidden Blade: The signature weapon used by the members of the Assassin Order, used for both stealth assassinations and open melee combat. It consists of a blade which can be discreetly extended or retracted from a mechanism worn on the user's wrist, sometimes utilized in conjunction with a protective bracer. There are several upgrades and variants of the hidden blade. MP cost: 100 per hidden blade Hidden Gun: One of the variant of the hidden blade consisted of a small firearm with a very short barrel. It is used in assassination from afar, but it will give away the user immediately after firing, due to its loud discharge. MP cost: 150 per hidden gun (100 per bullet and reload) Hidden Bolt: The silent alternative of the hidden gun, which fired small crossbow bolt projectiles size, but will lack the power of the hidden gun. MP cost: 150 per hidden bolt (100 per bolt and reload) Poison Blade: One of the upgrade of the hidden blade where it could be used to inject the target with poison of the user chosen poison. MP cost: 50 per poison of different effects (Need hidden blade in order to use this) Poison Dart: Are one of the assassins, silent long-range weapons to poison and kill their target. A merge of hidden gun and poison blade, where it takes away both weakness of hidden gun loud noise into silent and poison blade short-range into long-range. MP cost: 300 per dart (Need hidden gun in order to use this) Sleep Dart: Is one of the non-lethal type and silent long-range, that the assassins would use to capture their target alive. This sleep dart will cause the target to fall unconscious instantly when hit. MP cost: 50 per dart (Need hidden gun in order to use this) Paralyzing Dart: Is one of the non-lethal type, that assassins used, silent long-range weapons to stop the target's movement instantly once it pierces the target's skin. MP cost: 50 per dart (Need hidden gun in order to use this) Pivot Blade: One of the upgrade of the hidden blade, which allowed its user to rotate the blade 90 degrees and wield it like a dagger. MP cost: 400 per pivot blade Phantom Blade: One of the upgrade of the hidden blade where it added a projectile mechanism to the hidden blade, making it both fast and deadly at long-range. The phantom blade could be loaded with different kind of projectiles. MP cost: 200 per phantom blade (100 per blade and reload) Smoke Bombs: Bombs released a think, grayish smoke screen for a brief time when thrown. They are used more for distraction, rather than offensive purposes. They could be thrown from a distance or dropped on the spot. These smoke bombs are able to halt any enemy or target, allowing for an easy assassination or escape. MP cost: 20 per bomb Caltrop Bombs: Caltrop bombs impeded enemy movement by dispersing small, pointed metal spikes across the ground, rendering its victims vulnerable during combat. They could also be used for halting or slowing enemies during a chase. MP cost: 40 per bomb Datura Bombs: A lethal explosive designed to slowly poison anyone who breathed in its fumes, Datura Bombs instilled a sense of delirium in its victims, due to the use of the petals from the dature plant. MP cost: 40 per bomb Splinter Bombs: Used to kill or injure targets upon impact, the Splinter bomb could dispense with groups of enemies caught in its deadly radius with shrapnel. MP cost: 50 per bomb Flash Bombs: Used for diversions, creating a blinding light when they detonate. MP cost: 20 per bomb Ice Bombs: Used for halting or slowing enemies during a chase, when detonated, will release a torrent of ice spikes. MP cost: 100 per bomb Aconite: Is a substance that can be medicinal in small doses for heart trouble, but can be used to kill in high quantities as an extremely effective poison. MP cost: 200 per pill Dragon Beard Needle: These are small hair-like needles which can penetrate deep into the body lodge inside and curl on itself causing deadly damage to the body over time. It cannot be removed by normal methods and has to removed specifically to avoid post injuries. MP cost: 100 per needle Yama's Invitation: Is an extremely poisonous hidden weapon which is a pitch black needle about 4 inches long. The Yama's Invitation has a two tier effect, also known as 'one invitation kills twice'. It contains undissolvable poison. Even if one cut off the limb the instant the poison entered the body, they would still be unable to prevent the poison's instantaneous spreading. If penetrated by the Yama's Invitation, it would mean certain death as it contains no antidote. MP cost: 500 per needle Bone Piercing Needle: This is a kind of needle with very light weight, but with powerful penetration and able to reach great distances as it could pierce through steel itself. MP cost: 100 per needle Scarlet Flying Knife Set: A set of three knives, each of the knives have a complicated enchanting inscription patterns carved on them. Only people who could imprint their soul onto these scarlet flying knives could wield them at fullest as they could just give mental command to the knives to move on it on. The type of these three knives are scarlet flame, scarlet chill and scarlet void. Scarlet Flame: Burn the area it cut. Scarlet Chill: Turn the cut frozen. Scarlet Void: All damage will be absorbed on contact, then explode in 10 seconds after all damage on contact is finish absorb. MP cost: 1000 per knife set (600 per knives' effects activate) Nightmare of Demons: A poison in a form of 1-inch cube, where one could set them somewhere, and give a mental command to make it release it poison gas. Those who breath in the gas of the cube release, they will fell a sleep and have nightmare of their personal demon coming after them. In their sleep, if they get hurt, or even die in their dreamscape, then in the real world, all their injury will appear on their body and die. The powder gas is colorless and odorless one of the many assassins hidden weapons. MP cost: 5000 per 1-inch cube Silent Tracking Arrow: A special arrow, where it will track the target in silent and will keep on following the target in silent until it hit the target's body or been knock out of the air by something. MP cost: 1000 per arrow (Need bow of any kind to use) BIMs Series: The BIMs are usually made from a dark, unknown variant of dark, with a futuristic design. Of course each BIM type has its own unique design. The BIM can only be activated by the original user. The bombs only need a fingerprint of the user, where other users can use these BIM as well, so long as they are activated by the original user's fingerprint and are then deactivated by that other user. This series was recreated by Yang after learning about them, then write a detailed book on them with their design and the materials after a long years of research. Now, add into the Grimoire. Cracker BIM: The Cracker BIM is the most common type of BIM. A simple bomb that will explode on impact, but has low explosive power. MP cost: 50 per BIM Timer BIM: The Timer BIM that counts down from 10 seconds until it detonates. One can also adjust the BIM's timer to any second upon deactivation. With this BIM, timing is important in tactical usage. Has moderate explosive power MP cost: 50 per BIM Implosion BIM: The Implosion BIM is unique bomb that sucks in its surroundings and then implodes. It is mostly used for destroying large, thick objects, since the implosion ignores most physical resistance. MP cost: 50 per BIM Blazing Gas BIM: The Blazing Gas BIM that spouts blazing gas when it explodes. The gas that can burn everything it touches has a large area of effect when thrown up high or when used with wind direction. Great at exposing hidden enemies. MP cost: 50 per BIM Homing BIM: The Homing BIM that can lock-on and follow its target via a small propeller, exploding within the range of the target. It has very low explosive power, but its lock-on function can be used to identify hidden target. MP cost: 50 per BIM Remote Control BIM: The Remote Control BIM can be detonated from a distance using the add on switch and pressing a numbered button for the bomb. Made with booby traps in mind and has high explosive power. MP cost: 50 per BIM 1300C Flammable Oil Splashing Flame BIM: 1300C Flammable Oil Splashing Flame BIM that splits fire into four directions to corner an opponent. MP cost: 50 per BIM Barrier BIM: The Barrier BIM is another unique bomb that instead of creating an explosion, summons a triangle shape barrier around the holder that can protect them from harm. Will protect the holder from most physical attacks, but only for a single minute. MP cost: 50 per BIM Contract Series: A series of countless different ways to form the concept of contract between different parties. Absolute Agreement: The user can create this contract in different forms, even if it just a spoken contract, that in the contract that the other side attempt to go against anything in the contract, they would die immediately or force under the penalty if there are one beside death . As there are no second chances. The terms are subjective to the contract's creator point of view. Another function to this contract is that it would let the creator know right away if the other side die. Either the other side broke the creator's contract laws or they died in a different way. Letting the creator know the contract that was imposed on the other side had expired. MP cost: 5000 per contract/10000 per none physical existing contract in other words, a spoken contract Unconditional Treaty: Allow the creator of the contract to telepathically linked to their existing contracts and edit the conditions as they liked. Also, give the creator the ability to see and control what the subject under the contract do. MP cost: 500 per edit/10 per second to see subject x 5 per subject [Dimensional Formation: Shambhala Battle Mode] - Rank: N/A - Durability: Unbreakable - ATK: 0 - Core Energy: 100% - Recharge Time: 10% per hour Description: Dimensional Formation: Shambhala used to be a Support-type Teigu, but an unknown Madness Alchemist their hand on this Teigu and change it very core into a powerful attack-type Teigu takes the form of a pair of half finger gloves. This Teigu is capable of spatial manipulation, but after being remade by an unknown Madness Alchemist who somehow infuse the soul element of spatial to increase the Teigu spatial manipulation in more. This Teigu before being remade, the user is granted the ability to teleport people and objects over large distances, using markers placed at the target of the teleportation, and the users could still use markers, but instead of a physical surface area. They could even place a marker onto the very elements itself. This Teigu will lose durability point with each use, but could be restore by using a powerful energy to power it back up is what would of been before this Teigu was remade. Now, it unbreakable, but in exchange of this. There is a cool down to recharge it core energy source to be able to use it power again. True Spatial Manipulation: This power allows the user to bend the space itself with their will. CE cost: 1% per minute (when not using any of the other techniques already install into this Teigu.) Teleport: When activated, it create an array, and anything standing over it would be teleported. Need a marker place first before activate. The users could repeat this skill without a cost, but could only teleport within 50 meters of the placed marker beforehand. CE cost: 1% per marker (marker could be place on any surface area even the pure elements itself.) Compress Marker: This allows the user to create a small marker, where it could be place on a surface area, then when deploy the small marker will increase in size to the normal size of basic marker. CE cost: 2% per marker Blink: Allows the user to instantaneously teleport within a 3 meter diameter without a marker, but only in the user's line of sight. Spatial Rend: When activated, the users would sweep their hand forward and a loud, ear-piercing tearing sound out as a long black scar appear in the air before the user, following the users' hand's movement, warping the atmosphere around the area in a several yard radius with a strong suction force would be released by the black tear in the air. CE cost: 1% per tear, lasting for only a second (increase second per tear) Spatial Slash: A swift motion of the finger that cuts through dimensional barriers and unleashes a vortex of destruction. CE cost: 10% per slash Battle Field: This is the trump card of Shambhala, when the user calls out, "Shambhala, Battle Mode Form!" This will cause the Yin-Yang symbol on both hands to spin for a second, then release a pulse, where the pulse create a tower of sliver energy rings, and using a bit of the core energy to connects them together in rows. They spread out a black energy shielding the rest of the area from view. Snow falls inside this battle field, and those who it falls on have their energy drained by it. CE cost: 10% per minutes [Gaia's Paperwork] - Rank: N/A - Durability: Unbreakable - ATK: 1 Description: The never ending terror call! Paperwork! You're doom to the life of a boring job of doing paperwork. Effect: Multiply paper by 10x per second during nonfree time. [Segno] - Rank: A - Durability: 1000/1000 - ATK: 0 Description: This is one of the super-rare, Mist-attribute, cursed Hell Rings. The six kinds of Hell Rings were created bearing different "curses." All Hell Rings possess an ability called "War Potential Doubling," which increases the user's fighting strength many times in exchange for their soul. This Hell Ring is capable of temporarily taking away and erasing the "presence" and "killing intent" of an individual, and even drifting a "presence" into a space where there is nothing. This Hell Ring was born from the sentiments of a woman who did not accept the death of her loved one. Lose 1 durability per use Flame Radar: Gives the user the ability to see through invisible attacks by thinly spreading the user's Flame over a wide area and using the vibrations to detect whatever enters the area. Durability used per square meter: 10, and 1 per minute activating Must be worn in order to active it ability Restore durability: 1 MP per 1 durability [Soul's Restore] - Rank: A - Durability: Unbreakable - ATK: 0 Description: A modify coffin of what it used to be. Now, it will protect the user, who is resting inside and repair anything that is damaged. Increases regeneration of everything and improve the core by 50% per cycle Release an unbreakable barrier around it and could survive any environment Cycle: 1 whole night if the user is damaged to 0%-39%, 2 whole days if the user is damaged to 40%-60%, 1 whole week if the user is damaged to 61%-99% Frozen Time: The user inside the coffin will be frozen until fully heal [Summon Bullet: Will O'Wisp] - Rank: D plus Description: A bullet contain with a Will O'Wisp, the restless soul of a human being who wanders the earth instead of passing to the realm of the dead. Once this bullet is fired, the Will O'Wisp is release in 5 seconds and have a homing effect. Self-Explosion: Turns the Will O'Wisp into a suicide bomber, blowing up a small area once it makes contact. Flame Eater: A demon that feeds on fire, as it grows. Increasing Self-Explosion by 1% for every minute a fire-based attacks or surrounding area being absorbed. [Soul of Ddraig] - Rank: N/A - Durability: Unbreakable - Description: This is the soul of Ddraig. One of the Two Heavenly Dragons and the arch-rival of Albion. He is the Red Dragon is known as the Welsh Dragon, Dragon Goch and Red Dragon Emperor, who formerly resides within the Longinus: Boosted Gear, wielded by Issei Hyoudou, but now just a soul. He is feared among the Angels, Fallen Angels, devils and the various other factions in the world for his destructive powers, which are said to be able to kill both Gods and Satans. [The Essence of Shijian, The Goddess of Time] - Rank: N/A Description: A sealed essence belong to the Goddess of Time, known as Shijian. This essence has the ability to switch state of few beings and objects to different flow of time into a new path. Where one could become a high tech machine or one of the living species belong to the top of the food chain. Usage Limit: 3 [Limiter Avatar - Form: Ring] - Rank: A - Durability: 1000/1000 - ATK: 0 Description: The wearer of this ring would limit their body to the limitation of the world they live in. Limiting their physical body and seal away number of skills to restrict their powers from throwing the world out of balance. Lose 2 durability per day Adaption to Wearer's Finger Size Restore durability: 1 MP per 1 durability [Fake Identity - Form: Ring] - Rank: A - Durability: 1000/1000 - ATK: 0 Description: The wearer of this ring would change their name, classes and the name of their species. Lose 2 durability per day Adaption to Wearer's Finger Size Restore durability: 1 MP per 1 durability Character Name: Yang Xiao-Long Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Huntress/Martial Artist/Lord of Ancient Dragon Title: [The Dragon of Destruction] - Have the strength of a true dragon while in rage increase endure, strength, agility at 400% until battle end. During Rage, decrease wisdom by 20%. Dragon Aura (High) Unused Title: [Wife of Ragna D. Mercer] - Access to Ragna D. Mercer's inventory and money. Decrease 50% usage of stamina for battle. Won't die from old aging and could change age looking. Title effect will still be in effect even if it not equip. [Semblance user] - Have their own personal passive skill. Draws Strength from Hits: Increase 25% strength per hit on contact. Lose increase strength when user is unconscious or out of battle for 30 minutes. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: 211927/211927 Regen: 5000 per hour Aura: 100%/100% Regen: 25% per hour STR: 1103 END: 1538 AGI: 667 INT: 500 WIS: 400 MAG: 0 Luck: 50 Point: 0 Money: Merge with Ragna D. Mercer Current Age: 26 Yang's Skill and Main weapon List: Master Fist Mastery: Master of fist related skill. Aura Mastery: With the ability of increase defense, that when being damaged. The aura will take the damage instead of HP. This skill auto have a healing effect where it heal minor wounds, but a the cost of one aura. Aura Channeling: The ability to regulate and manipulate the Aura in your body with fine detail. Using this skill, the aura in the body will become more efficient in enhancing the body in both speed and strength. There are some properties that can be unlocked via special means. Bomb Master: Be able to create any size and any shape into a bomb. Dragonic Ember Celica: A pair of golden gloves with her emblem on the back of her gloves in red, that could burst into ghost like version of her original version without the need to reload her ammo and could become a high degree golden flames claws of a dragon. Pyrokinesis: The psychic ability to manipulate and speed up the atomic state to the point of combustion. The user have absolute control over heat, fire, and lava. Depending on which source it come from. Technokinesis: The ability to either manipulate machines by physically animating them or controlling them like puppets or communicate with machines, technology, lamps, vacuums, or any other machine. Thanks to the light cubes and soul bonds, Yang could use electrokinesis to help her with machines run on electricity. Observation Haki: Is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. This Haki allow the user to predict an opponent's move shortly before they make them, thereby making the attack much easier to evade with enough skill. This prediction appears to the user as an image or brief 'Premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This type of Haki can also allow the user to sense and empathize with the emotions and nature of others. Armament Haki: This Haki allows the user to use their spirit life force to create an essence of an invisible armor around themselves. Naturally, this "invisible armor" can also be used as a weapon to strike others with. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, or imbued into weapons to increase their effectiveness. A heavy concentration (or coating) of this Haki can be used to harden parts of one's body, turning the area black, thus making the user denser and more formidable, and giving their attacks greater power. Conqueror's Haki: Is a rare form of Haki that cannot be attained through training. Only one in several million people have this ability. This type of Haki allows the user to exert their willpower over others. It is said that whoever possesses this type of Haki has the qualities of a king. This type of Haki grants the user the ability to dominate the wills of others. Using it to exert the user's willpower onto those weak wills and rendering them unconscious. However, those with stronger wills can resist or even ignore the effects of Conqueror's Haki. The ability to knock someone out depends on the difference in strength between the person using the Haki and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out. One can also use Conqueror's Haki to destroy things. There two ways in which this Haki could be used. The fire and most common way is in a quick burst that will knock out those with weaker wills relative easily. The second method is to release it continuously, which will not only knock out those of weak wills around the user, but also put pressure on the surroundings, actually affecting other physical objects besides living beings. Mera Mera Fruit Skills List: Kagero: Shoots a stream of fire from the palm. Hiken: Turn one fist into flames and launches it as a column of fire at target. Higan: Pointing the index and middle fingers at an opponent like gun, as the fingertips turn into flames and shoots bullets made of fire. Shinka: Shiranui: Hurls a long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them. Dai Enkai: Entei: After creating great spiraling flames centered on the users location before amassing it at a focused point, then turns it into a gigantic fireball resembling the sun and hurls it at the chosen area. Burst Bullet: Creates multiple fireballs around Yang, then make all of them merge together in a single point and then compress it into the size of a golf ball as the main core turn bright red while around is dark red with random lightning current going around. Afterward, Yang punch it and send it right at the chosen area as when made contact, the surface area and behind it turn into ashes. Fire Body: Turn the user into fire and reform even with just a spark of fire or in gas form. Heat Explosion: A close combat move where a single touch from the attack instantly puts the foe on terrifying heat burn. Dragonic Release: Yang's release a golden flames that take on a phantom like form around her in the form of a dragon and increase her strength, agility, movement speed and defense. Dragonic Overlord: Yang's take on the humanoid golden dragon of her balance breaker. Soul Devouring Flames: Yang's release a dark blue flames, where these flames could burn away even the victim's soul. Combustion Effects: Yang can increase the kinetic of atoms and molecules causing her target to burst into flames and explode. Lava Field: Yang release her flames below to cause the ground below her to turn into lava and expand as she command. Incineration: Yang utilize high temperatures to incinerate almost anything, reducing it to ashes and if she increase the heat even more, not even ashes will be left behind. Mutenkendoky-Style Karate Skills List: Maeba no Kamae: A traditional Karate technique, it is an iron defense that concentrates in the user's hands to cross guard the opponents attacks. It is a defensive stance of absolute defense. Tenchi Jouge: Also called the stance of Overpowering Annihilation, it is a highly offensive stance. One arm raises while the other is lower. Kuuchuu Sankaku Tobi: The user leaps in the air and appears to change the direction of their jump three times, similar in principle to a double jump. Fudou Sajinbaku: A powerful spinning punch upwards that destroys its target. Doumawashi Juuji Geri: The user turns in a cartwheel-like motion and kicks downward. Right after this downward kick is completed, the user turns vertically and executes a horizontal kick. Jinsou Jion Reppa: A move that strikes the opponent in the front and in the back in rapid motions. Shinchi Sekantsuki: The user performs a powerful downward punch that can pierce through anything in its way. Morote Seiken Hasami Geri: A double striking move that involves using both fists clashing with each other and kicking upward to leave the opponent vulnerable. Morote Enpi Tobi Hizageri: A very powerful knee kick to the chest and using their elbow to strike the opponent's face at the same time. Moursaouken-Zuki: A powerful Karate move that uses the fists and strikes the enemies with a rapid and powerful strike all around. Tetsuki Hyakudan: The user sends a powerful front strikes from all over in a straight and upward and downward manner to the enemies in front of them. Heian Hyakudan: The user goes behind the opponent to attack them with a powerful bandhanded strike, then a kick from behind, then continues with a series of powerful strikes, resulting in everyone within the range of this attack to be hit. Enhanced Forging: The stolen ability of Hephaestus and experience to build any kind of machine out of any kind of material, as well as animate it and make it do things to suit Yang needs. This allows Yang to use Trap Creation and incapacitate, which give Yang skills in creating virtually inescapable and undetectable traps, and only Yang herself could disable her newly acquire complex traps knowledge. Also, Yang gain the ability of Machine Sensitivity, giving Yang the instinct to sense faults in metal ore. Character Name: Weiss Schnee Mercer Alignment: Law Neutral Lvl: ? EXP: ? Profession: Huntress/Element Swordsmanship/Archangel of Holy and Light/Masochist Title: [Heiress of The Schnee Dust Company] - The heiress of a family. Increase discount on sales by 50% in all worlds. Noble Aura (High) Unused Title: [Wife of Ragna D. Mercer] - Access to Ragna D. Mercer's inventory and money. Decrease 50% usage of stamina for battle. Won't die from old aging and could change age looking. Title effect still be in effect even if it not equip. [Semblance user] - Have their own personal passive skill. Glyphs: Have it own skills set. Title effect will still be in effect even if it not equip. [Hidden Yandere] - You are 100% in love with the person you choose. Increase madness by 300% from not being able to reach your loved one. Will have a time limit before Yandere take effect. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: 13041/13041 Regen: 420 per hour Aura: 100%/100% Regen: 40% per hour STR: 576 END: 543 AGI: 1997 INT: 706 WIS: 867 MAG: 0 Luck: 40 Point: 0 Money: Merge with Ragna D. Mercer Current Age: 26 Weiss' Skill List: Knife Mastery: Have the knowledge to knife related skill. Swordsmanship: Have already master the basic form of swordsmanship and entering the next level of Swordsmanship. Aura Mastery: With the ability of increase defense, that when being damaged. The aura will take the damage instead of HP. This skill auto have a healing effect where it heal minor wounds, but a the cost of one aura. Aura Channeling: The ability to regulate and manipulate the Aura in your body with fine detail. Using this skill, the aura in the body will become more efficient in enhancing the body in both speed and strength. There are some properties that can be unlocked via special means. Master Chef: Master the art of cooking. Masochist: Only to those she love, but when it come from her enemies. Weiss will unleash her hidden sadist. Word Magic: Allows Weiss to draw words with her fingers and bring forth the power of the words meaning. She could write the words into the air as well and could place on any surface to be ready to active on her command. Some words that don't mix would fail on her. Rune Magic: Weiss write a word of ancient language onto a surface area for a specific effects, but won't active even when finish written down. Need power source to active it. Script Magic: Weiss write down onto a paper for a specific effects and could be use for later. The paper or anything that hold the word fill with mana could stay inside the paper forever until it active. All Weiss created with script magic is a one time use effect and the materials that been use as a medium will be destroy. Paradiso: Weiss' personal reality marble, where she create a world of her image of angels. When active, there will be a huge gathering dark clouds at first, then after a few seconds. A few light appear and summons all the angel from the heaven in bayonetta. Enhancement System: Weiss have create a system to enhance anything she want to improve them even more, but depending on what the being enchanted could end up being destroy from being overload. Sistema C.A.I.: Weiss' version base on hitman reborn, where the sky flames merge with her new improve Myrtenaster. Archery: The stolen ability and experience of Artemis, giving Weiss the experience to use archery for support and defense, firing either precision shots, aiming at a specific target, or as a volley, where the archers would aim upwards and fire in a large mass, used to hit a large number of enemies without aiming for anyone in particular. Mystic Myrtenaster: Multi-Action elements gemstones, that replace dust. Allows her to attack in high speed to which almost match the speed of teleporting instantly to her target then back to her original spot. Where she could either burn her target instantly, or make their body blow up like a balloon with water element, then burst into a bloody mist when she pierce her target again. True Longinus: The True Longinus is a bladed spear that is capable of killing Gods and Buddhas. It can also be used to kill Satans and Devils due to its abilities as a Holy Spear. It can create an energy blade that is made up of powerful Holy energy that can vaporize an Ultimate-Class Devil with ease. It can also extend and retract according to the wielder's will. It has shown to be capable of shielding the wielder against fatal attacks, and split powerful energy blasts with a single slash. It can also release enormous torrents of pure light that are capable of easily vaporizing devils and other beings of darkness and cause massive explosions. As a High-tier Longinus, it has the potential to destroy the world. Observation Haki: Is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. This Haki allow the user to predict an opponent's move shortly before they make them, thereby making the attack much easier to evade with enough skill. This prediction appears to the user as an image or brief 'Premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This type of Haki can also allow the user to sense and empathize with the emotions and nature of others. Armament Haki: This Haki allows the user to use their spirit life force to create an essence of an invisible armor around themselves. Naturally, this "invisible armor" can also be used as a weapon to strike others with. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, or imbued into weapons to increase their effectiveness. A heavy concentration (or coating) of this Haki can be used to harden parts of one's body, turning the area black, thus making the user denser and more formidable, and giving their attacks greater power. Conqueror's Haki: Is a rare form of Haki that cannot be attained through training. Only one in several million people have this ability. This type of Haki allows the user to exert their willpower over others. It is said that whoever possesses this type of Haki has the qualities of a king. This type of Haki grants the user the ability to dominate the wills of others. Using it to exert the user's willpower onto those weak wills and rendering them unconscious. However, those with stronger wills can resist or even ignore the effects of Conqueror's Haki. The ability to knock someone out depends on the difference in strength between the person using the Haki and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out. One can also use Conqueror's Haki to destroy things. There two ways in which this Haki could be used. The fire and most common way is in a quick burst that will knock out those with weaker wills relative easily. The second method is to release it continuously, which will not only knock out those of weak wills around the user, but also put pressure on the surroundings, actually affecting other physical objects besides living beings. Holy Bow: A upgrade version of CG Emiya's Bow and using the gemstones on her rings as the power source to create elements arrows. Hiraishin no Jutsu: Weiss took around a whole year to recreate her own hiraishin formula mark by studying both Tobirama and Minato's mark. Another whole year to improve the jutsu, now her formula mark could even be use on the elements itself, which mean she could just place the formula mark in midair and any enemy run through will have the formula stick on them. Then another year to finish her research on how to use the elements to form her formula mark without even having to make contact with her own bare hand or use a medium with already formula mark placed. Anything Weiss lay her eyes on will have her formula mark place and she even made sure her formula mark invisible, so no one could study her formula mark beside a selected few of her family members, who has the requirement to recreate their own. Even sensor of any types can't even detect Weiss' formula mark, even Ragna her husband can't see the formula mark with his rinnesharingan, because Weiss' formula mark has the ability to change its size. She could just make the formula mark be tiny as small dot to the size of a mountain to allow large group teleportation. Rasengan: Weiss found the note, or more like just a plain piece of paper sealed inside one of the Uzumaki scrolls that Ragna and Esdese taken away from the Namikaze/Uzumaki family. Only took her a single day to create a stable rasengan, then 3 days to create the rasengan 1 second with perfect rotation, power and containment. But, instead of just outright, creating the rasengan instantly. Weiss creates a small, contained sphere and slowly add both rotation and power steps together. As she study the right amount of energy she need to supply the jutsu. A whole 3 weeks, Weiss was able to create the rasengan instantly in both hands. Able to add her own elements to the rasengan with the help of her gemstone rings. Rasenringu: After remember about the different version of the rasengan in a different parallel world of the canon. She recreates the rasenringu, a dark purple rasengan-like orb of energy surround by a series of white rings of energy that orbit the main sphere. These rings, then align into one disc-like shape around the orb, causing the rings to resemble planetary rings. It matches Naruto's Sage Mode Wind Release: Resenshuriken in power alone. Weiss took 2 whole years to recreate the rasenringu and another whole year to master to the point of creating one instantly. Pika Pika Fruit Skills List: Light Body: Turn the user into light and reform even with just a single line of sunlight. Holy Infuse: Infusing the pika pika to most of Weiss' elements arrow to increase it speed and piercing. Holy Mirror: Weiss create a giant light mirror in front of her and all attacks will be reflect back to the directions it came from. Kushinada Style Skills List: Kushinada Style: This style was made to use no strength but 100% skill. Kyuu Geki Issatsu: Use 10 different combo attacks. The key to this move is such that the nine strikes can vary in order while the last move is always the fatal strike. Kushinada-Style Underground Throw: The user skillfully circles around the opponent to get behind them, and then proceeds to place a hand on them in order to launch them directly into the ground with full force. Character Name: Esdese D. Mercer Alignment: Chaotic Evil Lvl: ? EXP: ? Profession: Demonic Ice Creation/Sadist/Swordsmanship/Military Strategist/Archdemon of Abyss Title: [General] - The highest rank in the military in your world. Increase strategy success at 50% during battle or war time. Tyrant Aura (High) Unused Title: [Head Wife of Ragna D. Mercer] - Access to Ragna D. Mercer's inventory and money. Decrease 250% usage of stamina for battle. Increase five sense by 20% during none battle. Won't die from old aging and could change age looking. Title effect will still be in effect even if it not equip. [Yandere] - You are 100% in love with the person you choose. Able to locate the one you love anywhere. Increase madness by 300% from being betray by the one you love, or anything, or anyone that try to cause harm to your loved one. You will never betray the person you're in love with, unless s/he don't you back. Title effect will still be in effect even if it not equip. [Master of The Sadist Life] - Increase damage cause of pain to enemy by 50%, decrease damage to life threaten by 300%. Able to control the pain level input to torture to victim. Title effect will still be in effect even if it not equip. [Ice Queen] - Master the Law of Ice element. Able to create anything related to ice, even able to freeze time and space. Increase ice creation success by 300% and control by 300%. Title effect will still be in effect even if it not equip. [Teigu user] - Have it own passive skill. Demon's Extract: Ability to create and manipulate ice of all kind. Title effect will still be in effect even if it not equip. [Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: 413443/413443 Regen: 4500 per hour TP: 100%/100% Regen: 30% per minute DE: 7443/7443 Regen: 80% per hour STR: 5008 END: 2996 AGI: 2209 INT: 937 WIS: 1334 MAG: 0 Luck: 70 Point: 0 Money: Merge with Ragna D. Mercer Current Age: 30 Esdese's Skill List: Swordsmanship: Master of swordsmanship and entering the grandmaster level. Master Torture: The knowledge of everything that related to torture. Superstrength: Have an extreme physical strength. Ice/Water Manipulation: The ability to control the ice/water around you. Ice/Water Creation: The ability to create ice/water from nothing and create anything related to ice/water. Observation Haki: Is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. This Haki allow the user to predict an opponent's move shortly before they make them, thereby making the attack much easier to evade with enough skill. This prediction appears to the user as an image or brief 'Premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This type of Haki can also allow the user to sense and empathize with the emotions and nature of others. Armament Haki: This Haki allows the user to use their spirit life force to create an essence of an invisible armor around themselves. Naturally, this "invisible armor" can also be used as a weapon to strike others with. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, or imbued into weapons to increase their effectiveness. A heavy concentration (or coating) of this Haki can be used to harden parts of one's body, turning the area black, thus making the user denser and more formidable, and giving their attacks greater power. Conqueror's Haki: Is a rare form of Haki that cannot be attained through training. Only one in several million people have this ability. This type of Haki allows the user to exert their willpower over others. It is said that whoever possesses this type of Haki has the qualities of a king. This type of Haki grants the user the ability to dominate the wills of others. Using it to exert the user's willpower onto those weak wills and rendering them unconscious. However, those with stronger wills can resist or even ignore the effects of Conqueror's Haki. The ability to knock someone out depends on the difference in strength between the person using the Haki and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out. One can also use Conqueror's Haki to destroy things. There two ways in which this Haki could be used. The fire and most common way is in a quick burst that will knock out those with weaker wills relative easily. The second method is to release it continuously, which will not only knock out those of weak wills around the user, but also put pressure on the surroundings, actually affecting other physical objects besides living beings. Vitakinesis: A stolen ability of Apollo, giving Esdese the ability to manipulate and modify a person's anatomy, as well as restore the injured to near-instantaneous health. With this ability stolen from Apollo, Esdese even have Enhanced Healing, letting her instantly heal almost any wounds at a quicker rate. To the opposite of this, Esdese also gain Apollo's Disease Manipulation, giving Esdese the ability to cause several diseases, mainly plague. Hydrokinesis: A stolen ability of Poseidon. The ability to manipulate, control and create water. Since this formerly belong to Poseidon, this gives Esdese the abilities to enhance a few abilities when in water and live in water like breathing above water. Enhanced Hunting: A Stolen ability and experience of Artemis. Making Esdese a master of hunting and tracking. Hunting Precision, which Esdese could enhance the speed, aim, and precision of her long range technique. Camouflage, giving Esdese the ability to hide herself within the surrounding area. Animal Replenishing, letting Esdese replenish the animals she has killed up to now. After gaining this ability, and Hunting Transfiguration, which lets Esdese transform ordinary things into things associated with hunting. Hie Hie Fruit Skills List: Ice Age: Place one hand on any surface, then in an instant freezes it along with anything in it and on it completely solid. The actual extent of the ice can stretch for miles and last for over a week. Ice Time: Touches any surface of the opponent's body, then freezes them into a ice statue. They can remain alive in a form of suspended animation for some time in their icy prison, but any decent hit will shatter them to pieces. If the ice is melted quickly and carefully the victim can return to normal without any last repercussions. Avalanche: Freezes water moisture from above into a giant block of ice, and then drops it down onto the chosen area. Ice Body: Turn the user into ice and reform even with just a drop of water or ice dust or in gas form. Ice Palm Strike: The palm will be infuse with hie hie fruit power and when contact is made, the target's area would freeze and send them flying with the extra physical force. Ice Death: Infuse hie hie with Esdese's rapier and anything it pierce will freeze from within. Odette: Generate flames of such low temperature they freeze instead of burn. Much faster than freezing with ice, as flames spreads faster and are potentially absolute zero. Flames are immune to water due to special proprieties. Ice Absorption: Esdese would stuck up all the ice around her to regain her strength, but can't be her own ice. Heat Absorption: Esdese draining the heat from an object or attack, causing it to freeze and at the same time regain her strength, but only half effective as Ice Absorption. Innate Time Control: Esdese power over ice, where she could even freeze time and change the flow of time. Time Alter: A chant to active innate time control, followed by the next chant for adjust speed. Release Alter: To deactive innate time control at any point. Time Alter: Double Accel: Allow one to move fast than the human eye can see. As Esdese freeze time to slow down while her body is untouch by time. This double her current speed. Time Alter: Triple Accel: An advance version of double accel, where it's triple the speed. Time Alter: Square Aceel: An advance version of double accel, where it's quadruple the speed. Icy Hell of Cocytus: Esdese's personal reality marble, where she create a world where everything she kill will be trap inside the world forever in despair and pain. The passive ability of Esdese's reality marble will use the souls inside her world to replace her death every time she is killed. When active, there will be a giant gate appear and when open. The people she killed, since her whole life shall be release from her reality marble and be control by her will. Ice Dust Transportation: Creating ice dust to support Esdese own weight and float in midair and to use as a method of transportation. By increasing the size of the platform Esdese can transport others along with her or even grant someone else of their own platform of ice dust to fly on. The speed of this technique could cover great distances in mere minutes. Overlord Lu's Skills List: Land Crasher: Strike the ground with a fist infuse with demonic energy, causing the gap on the ground to erupt with demonic energy that shallow the enemies. Battle Bloodlust: Unleash large amount of demonic energy. Strengthening your body, becoming engulfed with destructive intent, causing all enemies to be frozen in place of fear. Nightmare: When Esdese infuse her weapon with demonic energy will cause all hit on target to be covered in demonic energy. Making the enemy's resistance reduced and they take continuous damage while their vision is seal away until the demonic energy is used up. Spears of Evil: Generate 3 soul spears out of pure demonic energy that home in on nearby enemies and explode. Charging up more than 3 souls spears will deal more damage and have piercing effect. Death Grip: Clutch the nearest enemy with hands made of demonic energy. The grabbed enemy takes continuous damage while draining their energy to recover your own. Mortal Fear: Esdese release her control over the demonic energy to cause an explosion of her chosen target. Abyss Strike: Strike enemies in front with a force wrapped in demonic energy to cause more damage, could be used with a weapon or bare hand. Phantom Rush: Summon a spiritual body of demonic energy to fight along. Character Name: Usubeni D. Mercer Alignment: Chaotic Evil Lvl: ? EXP: ? Profession: Sadist/Swordsmanship/Berserker/Assassin Title: [Fallen Goddess] - A former goddess who have the power over song, but lost from a unknown reason. Even though she lost her song. She still have mana inside body and magic over blood. Divine Aura (High) Unused Title: [Wife of Ragna D. Mercer] - Access to Ragna D. Mercer's inventory and money. Decrease 250% usage of stamina for battle. Increase five sense by 20% during none battle. Won't die from old aging and could change age looking. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: 25543/25543 Regen: 1300 per hour SP: 100%/100% Regen: 30% per minute STR: 1511 END: 533 AGI: 1988 INT: 399 WIS: 498 MAG: 240 Luck: 30 Point: 0 Money: Merge with Ragna D. Mercer Current Age: 22 Usubeni's Skill List: Blood Magic: Usubeni have the power to control the victim's blood and drain them into her weapon to increase it power along with increase her body strength. She could create more spell related to blood. Swordsmanship: Have already master the expect form of swordsmanship and entering the next level of Swordsmanship. Imperial Privilege: Allows Usubeni to learn impossible skills to possess and can be obtained for a short period of time. Black Ring: Give Usubeni the ability to cast magic spells of elements and create one. White Ring: Give Usubeni the ability to cast holy art and enhancement along with the ability to create new spells. Mana Shield: To create a shell to protect the user from all harm big and small also. They are fragile and yet durable at the same time. This shield could withstand more damage then its 'Health' before breaking. Shadow Stealth: Nullify the sound of all around your body make along with the ability to blend with the shadow around you as your body becomes the shadow. Hidden Blade: Used for both stealth assassinations and open melee combat. It consists of a blade which can be discreetly extended or retracted from a mechanism worn on the user's wrist, sometimes utilized in conjunction with a protective bracer. There are several upgrades and variants of the hidden blade. Phantom Blade: One of the upgrade of the hidden blade where it added a projectile mechanism to the hidden blade, making it both fast and deadly at long-range. The phantom blade could be loaded with different kind of projectiles. Smoke Bombs: Bombs released a think, grayish smoke screen for a brief time when thrown. They are used more for distraction, rather than offensive purposes. They could be thrown from a distance or dropped on the spot. These smoke bombs are able to halt any enemy or target, allowing for an easy assassination or escape. Datura Bombs: A lethal explosive designed to slowly poison anyone who breathed in its fumes, Datura Bombs instilled a sense of delirium in its victims, due to the use of the petals from the dature plant. Splinter Bombs: Used to kill or injure targets upon impact, the Splinter bomb could dispense with groups of enemies caught in its deadly radius with shrapnel. Flash Bombs: Used for diversions, creating a blinding light when they detonate. Dragon Beard Needle: These are small hair-like needles which can penetrate deep into the body lodge inside and curl on itself causing deadly damage to the body over time. It cannot be removed by normal methods and has to removed specifically to avoid post injuries. Scarlet Flying Knife Set: A set of three knives, each of the knives have a complicated enchanting inscription patterns carved on them. Only people who could imprint their soul onto these scarlet flying knives could wield them at fullest as they could just give mental command to the knives to move on it on. The type of these three knives are scarlet flame, scarlet chill and scarlet void. Scarlet Flame: Burn the area it cut. Scarlet Chill: Turn the cut frozen. Scarlet Void: All damage will be absorbed on contact, then explode in 10 seconds after all damage on contact is finish absorb. Golden Fleece: Fused with Usubeni's light cube, giving her all the Golden Fleece's abilities. It can cure any living thing. Makes the grass, flowers, and all the plants healthier. It can cause the plant life in an area to grow faster than normal, and bear more produce. If a corpse still intact with all body parts and organs, then the Golden Fleece has the power to bring the person back from the dead, if everything is there. Character Name: Akabeni D. Mercer Alignment: Law Neutral Lvl: ? EXP: ? Profession: Researcher/BattleMage/Cleric/Summoner/Enhancer Title: [Fallen Goddess] - A former goddess who have the power over song, but lost from a unknown reason. Even though she lost her song. She still have mana inside body and magic over blood. Divine Aura (High) Unused Title: [Wife of Ragna D. Mercer] - Access to Ragna D. Mercer's inventory and money. Decrease 250% usage of stamina for battle. Increase five sense by 20% during none battle. Won't die from old aging and could change age looking. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: 19878/19878 Regen: 1500 per hour SP: 100%/100% Regen: 50% per minute STR: 1219 END: 430 AGI: 1156 INT: 706 WIS: 825 MAG: 240 Luck: 30 Point: 0 Money: Merge with Ragna D. Mercer Current Age: 21 Akabeni's Skill List: Blood Magic: Akabeni have the power to control the victim's blood and drain them into her weapon to increase it power along with increase her body strength. She could create more spell related to blood. Chakram Mastery: Have already master the expect form of using a chakram and entering the next level of Swordsmanship. Intoner Summon: Akabeni have research a way to gain some support for a group fight and was able to summon her former dead sister two, three, four and five, but sadly, they are mindless without a will like the original. Black Ring: Give Akabeni the ability to cast magic spells of elements and create one. White Ring: Give Akabeni the ability to cast holy art and enhancement along with the ability to create new spells. Mana Shield: To create a shell to protect the user from all harm big and small also. They are fragile and yet durable at the same time. This shield could withstand more damage then its 'Health' before breaking. Divine Grace: Through the use of the White Ring, all allies in the area are healed by 80% of their health, and have all of their status ailments cured. Divine Shield: All allies in the area will gain a protection shield that repel physical attacks up to twice. Shield lasts for 5 minutes. Divine Barrier: All allies in the area will gain a protection shield that repel spiritual attacks up to twice. Shield lasts for 5 minutes. Ring of Darkness: Formerly the Helm of Darkness of the Olympians Gods, Hades' symbol of power, but was stolen and was turned into a ring that still contain the powers of the Helm of Darkness and allows any wielder to use the power of darkness without a cost, but at the side effect, which require the ring to have a cool down function of 1-24 hours depend on how much is uses. Upon activation Akabeni cannot be touched, seen, or heard, and melt into shadows and pass through walls. Character Name: Claire Farron Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Marksmanship/Swordsmanship/L'Cie Title: [Fallen Savior] - Was chosen to be the Savior of the world, but decide a different path and still hold the power of an L'Cie without any side effects. Title effect will still be in effect even if it not equip. Unused Title: [Older Sister of Serah Farron] - Ability to detect the location of where your sister is. [Wife of Ragna D. Mercer]- Decrease 250% usage of stamina for battle. Increase five sense by 10% during none battle. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 24 Claire's Skill List: Swordsmanship: Have already master the expert form of swordsmanship and entering the next level of Swordsmanship. Marksmanship: Have already master the short-mid range fire and movements. Entering the next level of Marksmanship. Gunblade Mastery: Have combine the forms of Swordsmanship and Marksmanship and master both forms. Require both Swordsmanship and Marksmanship to the next level to increase Gunblade Mastery. Reinforcement: A magecraft that allows the strengthening. of the composition of the materials that make up an object to its fullest. Grav-Con Unit Manadrive Device: Generates a modified gravity field that allows whoever the field surrounds to perform feats of near-superhuman agility and survive jumps from immense heights. Ring of Lightning: Formerly the Master Bolt of the King of the Olympians Gods, Zeus' symbol of power, but was stolen and was turned into a ring that still contain the powers of the Master Bolt and allows any wielder to use the power of lightning without a cost, but at the side effect, which require the ring to have a cool down function of 1-24 hours depend on how much is uses. Character Name: Serah Farron Alignment: Law Neutral Lvl: ? EXP: ? Profession: Archer/L'Cie Title: [Fallen Savior] - Was chosen to be the Savior of the world, but decide a different path and still hold the power of an L'Cie without any side effects. Title effect will still be in effect even if it not equip. Unused Title: [Little Sister of Claire Farron] - Ability to detect the location of where your sister is. HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 21 Serah's Skill List: Enchantment Gloves: A pair of enchanted gloves, that allow Serah to summon a unbreakable bow, with the ability to change it form and shape as she wishes, and have unlimited arrows, where she could change the elements of the arrow to any elements she wishes. Along with an enchanted knives for close range, that could summon multiple knives and change it elements for different effects. Bow Mastery: Have the knowledge to use bow related skill, already enter master level Archery: The stolen ability and experience of Apollo, giving Serah the experience to use archery for support and defense, firing either precision shots, aiming at a specific target, or as a volley, where the archers would aim upwards and fire in a large mass, used to hit a large number of enemies without aiming for anyone in particular. Combat Knife Mastery: Have the knowledge to combat knife related skill, already enter expert level Reinforcement: A magecraft that allows the strengthening. of the composition of the materials that make up an object to its fullest. [Instantaneous Armament Change Nasod Dynamo: System I.A.N.D] - Rank: N/A - Durability: Unbreakable - ATK: N/A (change damage with different modes.) Description: Dynamos are not only able to deal physical damage to targets, but are also able to deal long-range damage. These Dynamos could absorb outside source to create different effects. This used to belong to Ragna D. Mercer, but was given to Serah Farron. Passive skills: Dynamo Upgrade: Allows for improvement of Dynamo through knowledge of using and adapting through user's battles. Resonance: Allows to multiply the energy depend on how much Dynamo there is to support the core by 5x. Space Rift: Allow Space and Time control through Core Dynamo. Current Modes List: Default Mode: Contain all modes in a single small cube, that's been infuse with space and time to have the ability to change the mode instantly and release the extra Dynamo inside the single small cube. The single cube is merged with Serah's Enhancement Gloves, giving Serah to summon the extra Dynamo at the snap of her fingers. Combat Mode: Release 4 Core Dynamo and 16 Dynamo ready to change into different modes. Core Dynamo: Are the power generator with abilities of all functions and always stay around the user. Have its own mana core and regeneration. Also the user could infuse their own mana to recharge the mana core faster. Could create another normal Dynamo at a cost of mana. Mana Core: 10000 Regen: 1000 per hour MP cost: 100 per new normal Dynamo Normal Dynamo: Transform into different modes with limit ability of the mode they're in. Need to be infused with the Core Dynamo's mana first before any skills could be active. The normal Dynamo just needs to be a few meters close to one of the core type. Melee Dynamo: Dynamo becomes harden and transform into Nasod Armor (force field). Quicksilver Accel: Rush forward while dragging enemies along. MP cost: 50 per second in use Dooms Day: Collect plasma to the highest energy peak level and set it off for a massive explosion. Cost: 1 Normal Dynamo Statis Field: Generate an electric aura in high speed, then explode around the user. Within 15 seconds you can choose either to detonate the aura or let it disappear. If the aura is not detonated, the MP will be reabsorb. MP cost: 300 or more EMP Shock: Ignite an electromagnetic pulse. Decrease 20% in speed to all beings hit by the electromagnetic pulse. Instantly cancel skills of those being hit by the electromagnetic pulse. MP cost: 200 per pulse Range Dynamo: Transform into different range forms to adapt the battle field. Quake Buster: Fires a large blast downwards from above the user while rushing forward. MP cost: 150 per blast Conqueror: Release 12 homing missiles from each Dynamo. MP cost: 230 per set Phantom Seeker: Send out 2 Range Dynamo, that follow your target and release a discharge around them. MP cost: 300 per discharge Psionic Generator: Range Dynamo charges through the chosen area while releasing electrical current, when hit on contact, then explode. MP cost: 230 per Dynamo Install Starfall: Range Dynamo installs into the ground and fire laser grenades to the sky, where it rains down on enemies around the Dynamo being installed, then after mana used up, the Dynamo uninstall itself. MP cost: 200 per Dynamo Install Pulse Gatling: Ragne Dynamo release a pulse gatling, that fires off continual shots, that use the mana as bullets. MP cost: 100 per 50 bullets set Specialize Dynamo: Support type Dynamo, which calculate the flow of the user's energy and data storage. Void Impact: A single Specialize Dynamo charge towards an area and generate a subspace that tears through. MP cost: 1000 per Dynamo Maximum Strike: Stir Space and Time by vibrating atoms in the air to create 6 spatiotemportal bodies around the Dynamo and firing them at the selected target. MP cost: 3000 per Dynamo Void Field: Calculate spatial coordinates to restrain targets in the rising developed space while damaging them from the center, where the Specialize Dynamo is. MP cost: 1500 per Dynamo Moonlight Rhapsody: Release high dense energy to destroy the target's mind. MP cost: 200 per target Melee Mode: 10 Melee Dynamo and 6 Range Dynamo Range Mode: 14 Range Dynamo and 2 Specialize Dynamo Special Mode: 2 Specialize Dynamo, 7 Melee Dynamo, 7 Range Dynamo Support Mode: 8 Specialize Dynamo, 4 Melee Dynamo, 4 Range Dynamo Character Name: Neopolitan D. Mercer Alignment: Chaotic Evil Lvl: ? EXP: ? Profession: Swordsmanship/Martial Artist Title: [Former Criminal] - Used to be a criminal, but chosen to retire and chose a different path. Title effect will still be in effect even if it not equip. Unused Title: [Semblance user] - Have their own personal passive skill. Illusions: Creating illusions, which could be perfect moving replicas of whatever Neo wishes to project, and are physical enough to be shattered on impact. Title effect will still be in effect even if it not equip. [Wife of Ragna D. Mercer]- Decrease 250% usage of stamina for battle. Increase five sense by 10% during none battle. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour Aura: 100%/100% Regen: 40% per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 21 Neopolitan's Skill List: Swordsmanship: Have already master the expert form of swordsmanship and entering the next level of Swordsmanship. Aura Mastery: With the ability of increase defense, that when being damaged. The aura will take the damage instead of HP. This skill auto have a healing effect where it heal minor wounds, but a the cost of one aura. Aura Channeling: The ability to regulate and manipulate the Aura in your body with fine detail. Using this skill, the aura in the body will become more efficient in enhancing the body in both speed and strength. There are some properties that can be unlocked via special means. Flash: Have the ability to teleport away in a white flash Neo's Umbrella: An umbrella containing a sword, a long, thin blade hidden within the length of the umbrella's tube, which can also project the blade from the top end of it, with the crook handle serving as the hilt. The umbrella also possesses high defensive properties. Kick Mastery: Have the knowledge to kick related skill. Sound Trance: After regaining back her voice, Neo is able to control the people of their subconscious by either with her voice or using music. Even if the victims knew from the beginning before Neo play one of her music. The victims still can't control themselves and have to watch themselves being forced against their will. Sound Illusion: Creating an illusion with the help of gemstone to cause her voice to affect Neo's victims, placing them under an illusion with just her voice. Character Name: Kaguya Otusutsuki Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Martial Artist/Chakra User Title: [Progenitor of Chakra] - The first wielder of Chakra on Earth. Increase chakra regeneration to a highest level and cause the Chakra to be dense and powerful. Unused Title: [Wife of Ragna D. Mercer]- Decrease 250% usage of stamina for battle. Increase five sense by 10% during none battle. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour Chakra: 100%/100% Regen: 90% per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: N/A Kaguya's Skill List: Five Nature User: Able to use Fire, Wind, Lightning, Earth and Water Releases jutsu. Yin Release: Able to use the spiritual energy and mix with the other five nature releases. Yang Release: Able to use the physical energy and mix with the other five nature releases. Yin-Yang Release: Able to use both Yin and Yang together in perfect balance to create life itself. Absorb Chakra: The ability to absorb chakra itself, even drain the chakra from others. All-Killing Ash Bones: A certain-kill technique, the Kaguya hardens her own bones and protrudes them out of the skin, and then fires these weaponised structures from her back or from her palms at the intended target. When these bones hit a living organism, the bone and target starts to deteriorate at a molecular level, rotting the victims and reducing their bodies to nothing more than a pile of ash. Amenominaka: By using her third eye, Kaguya is able to teleport anyone within a certain range, and herself, to one of her dimensions. Once sent to another dimension, the presence of their chakra is completely erased in the normal world and it cannot be sensed through traditional means. Byakugan: The Byakugan gives the user a near 360 degree field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. The range of this vision varies between users and in fact can be improved with training. Its vision can penetrate through most solid objects and obstructions, through certain barriers may distort the Byakugan's perception somewhat. The Byakugan is also be able to more effectively follow high-speed movements to better react to them. The greatest ability is to see chakra to a greater degree than the sharingan. Can also be used to extend the range and potency of genjutsu. Eighty Gods Vacuum Attack: By her mastery of chakra, Kaguya loads chakra into her palm, and then unleashes it as a barrage of countless fists which causes massive shock-waves upon impact, when coupled with her Byakugan, it has the potential to become the strongest offensive ability. Rabbit Hair Needle: Kaguya hardens her legthened hair to launch many needles with enough ferocity to pierce even the Uchiha's MS Susanoo. By using her Byakugan, she can target the vital points of her enemy. Rinnesharingan: A dojutsu kekkei mora and the predecessor to the Rinnegan and Sharingan. It is characterized by red sclerae and irides, with a ripple pattern spreading over the eyeball and nine tomoe. It has all the power of the Rinnegan and all the level of sharingan jutsu. Yomotsu Hirasaka: Kaguya is able to open rifts within the fabric of space which allows her to instantaneously transport herself anywhere between her six dimensions. The openings can be used to connect two different spatial locations within the same dimension, or create a pathway that links two dimensions together. Character Name: Yoruichi Shihoin Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Martial Artist/Assassin/Spirit Caster Title: [Former Goddess of Death] - The previous goddess of death of the highest order of the parallel worlds of her universe, which created a few bridge to different dimensions. Unused Title: [Wife of Ragna D. Mercer]- Decrease 250% usage of stamina for battle. Increase five sense by 10% during none battle. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour Reiryoku: ? Regen: 90% per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: N/A Yoruichi's Skill List: Feline Transformation: Yoruichi possesses the unique ability to shape-shift into a black cat at will. She has no set time limit on the transformation. Yoruichi can still channel her spiritual energy and move at incredible speeds, though she is physically limited. Her transformation grants her a complete disguise, as her voice in this form is deep enough to lead most to assume she is a male. Shunpo Master: Yoruichi is highly skilled in the use of Shunpo to the point where she can appear to be in several places at once and wipe out an entire squadron of enemies in seconds. She can easily close tremendous gaps of distance in the blink of an eye while remaining undetected. She has even created a few variations of Shunpo of her own. One is Utsusemi, which allows for movement at great speed, leaving at least a tangible afterimage behind. Hakuda Master: Yoruichi mastery of hand-to-hand combatants is at the perfect level from the experience she gains over the years of becoming the Goddess of Death of the highest order. She could even use Raioken, which involving a series of ultra-high-speed punches delivered using both arms and thanks to having perfect control over her spiritual energy. Each punch or kick could destroy mountain easily from infusing her body with pure spiritual energy to increase her physical body strength. Master Swordsman: While preferring to fight her opponents barehanded most of the time. Yoruichi took it on herself to train her swordsmanship to the highest level, she could get to the point with a single strike of her sword could take down her target in a single second. Kido Master: Though Yoruichi commonly employs Shunpo and hand-to-hand fighting techniques, she master all the Kido spells to honor her fallen allies and family. She has master to the point with just saying the name of the Kido spell to cast and the power of the spell won't decrease at all from all the training she does over the time she spend as the Goddess of Death. She didn't bother to create new Kido spells, but instead creates different combo uses of different Kido spells at once. Shunko: An advanced technique which combines Hakuda with Kido. This technique surrounds her back and arms with pressurized Kido based on the element of her choice. Apart from enhancing her arms and legs for combat, the technique allows her to instantly neutralize an opponent's movement. The Kido itself can be controlled and fired at opponents from her body, which creates massive explosions. Shunko: Raijin Senkei: Using lightning based Kido and the lightning emitted from Yoruichi's back creates a circle of electrical energy in the shape of Raijin's drums behind her as Yoruichi unleashes a giant column of concentrated electrical energy to engulf her opponent. Shunko: Raiju Senkei: Shunryu Kokubyo Senkei: Upon release a huge column of electrical energy is released. When the energy disappears Yoruichi taken on the form of a hybrid of Shunko and her feline form. Her feet become clawed cat paws, this form clads her arms and legs in electricity covering her forearms past the elbow and her legs up to her thighs, each ending with claws made of electrical energy. The energy forms her hair into the form of cat ears and she grows a tail. This form used to give her the mentality of a cat and allows the cat nature of "fickleness" to manifest in her Reiatsu, but over the years she overcomes this drawback and is able to keep her mind in place. Master Assassin: Yoruichi is one of the foremost masters of the art of assassination. She has an impressive skill in staying hidden and unseen, unless the target has some special technique to discover her. When necessary, she can effectively exploit having an advantage against an opponent or hiding her presence. Master Strategist: Yoruichi is a capable leader. She is to be insightful and crafty, capable of quickly understanding any situation that presents itself and adjusting to it effectively. Immense Spiritual Power: This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees. Enhanced Strength: Yoruichi could easily use Shunpo while carrying another person around to outrun a fellow Shunpo Master. A concentrated blow from Yoruichi can destroy an entire mountain easily from over the years of perfect control over her spiritual energy, to focuses her spiritual energy into her hands and feet using precise control and releases it with pinpoint timing. Enhanced Endurance: Yoruichi could take on army of enemies alone and won't show no signs of weakening, if she take on an army thousand of time none stop easily with just pure physical based alone. She is even able to survive exposure to lethal doses of poison easily and use her own spiritual energy to push out the poison out of her body in just a few seconds. Zanpakuto: Her Zanpakuto hasn't been used in almost all her fights from not being useless, but it was rather too dangerous and powerful that all her fight would be over instantly once her Shikai is used and her Bankai could lead the destruction of her world. Yoruichi has long mastered her Zanpakuto power to the point she fuse her Zanpakuto Shikai and Bankai together, where it stays in the form of a kodachi with all her Shikai and Bankai abilities. The Shikai allows her to be able to cut through any defense easily. Another one is where she could even cut her opponent from afar in the space between her and the target like target is just standing next to Yoruichi. Allow her to cut any target from any range of distance, but require to be in the same dimension and know the current location of the target or in the area. The Bankai, which allow her to the dimension itself and could destroy anything she desires. She could even cut time itself to either shorten the flow of time to increase the time speed, or temporarily slow the flow of time to the point that it's frozen in time. Now, her Shikai and Bankai abilities fused together into her sealed Zanpakuto without the need to call out the names to activate them. Prayer Beads Set Necklace: The same effect as Segno, but only work on Yoruichi herself. Also, a limiter on her strength to give her a challenge. The limiter has no limit and could even make her weak as a newborn child. Character Name: Medusa D. Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Martial Artist/Assassin/Rider Title: [The Former Earth Goddess] - Due to her status as a former earth goddess, she has a strong connection to the earth, sensitive enough to its state to be able to sense disturbances the area leyline. Unused Title: [Wife of Ragna D. Mercer]- Decrease 250% usage of stamina for battle. Increase five sense by 10% during none battle. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour MP: ? Regen: 50% per minute STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: N/A Medusa's Skill List: Chain Dagger: Use in close combat that is more likely to be called a "nail" rather than a "dagger". It is attached to a long chain that can restrain and immobilize targets that she pierces. It is not suited to short-range battles, instead, best utilized as a thrown weapon from a distance. Enhanced Senses: Increase hearing, touch, smell, and magic-detection to haven an even more precise outlook than with sight only when Medusa changes her glasses back to a blindfolded. Reinforcement: A magecraft that allows the strengthening. of the composition of the materials that make up an object to its fullest. Bloodsucker: Gaining more energy through drinking blood. Bellerophon: A Noble Phantasm, where a shining golden bridle and whip paired as a set that is capable of fully controlling a Divine Beast. Summoning a Pegasus to use an extremely powerful charge that resembles an arrow of light. Blood Fort Andromeda: A Bounded Field designed to collect life energy from whoever is inside. Once it is set and activated, it can instantly liquefy any normal humans inside and convert them into energy. Breaker Gorgon: A Bounded Field that seals the target inside the user's mind. Medusa mainly uses it on herself in the form of a glasses or visor to seal her Mystic Eyes. Cybele: The Mystic Eyes of Petrification, are Medusa's Mystic Eyes, said to be a "curse of the gods sealed by the powers of shrines." The eyes, almost too abnormal to be called eyeballs, are gray with an appearance similar to crystals. The corneas do not take in light, and the pupils see the world through a square. The irises are solidified, not allowing the eyes to close, and the millions of cells that make up the retinas are composed of the Sixth Imaginary Element. It affects all targets within Medusa's field of vision, regardless of whether said targets are looking at the Eyes physically, or if they have their eyes closed, but continue to view her with their mind's eye, as it is a curse to look upon her in any way. Riding: Medusa can ride on any animals and vehicles, allowing her to mount creatures on the level of a Phantasmal Beasts and Divine Beasts. Mana Burst: Increase in performance caused by infusing one's weapons and body with mana and instantly expelling it. Simple put, recreating the effect of a jet burst by expending large amounts of mana. Character Name: Medea D. Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Magus Title: [Magus from the Age of the Gods] - A magus from the Age of Gods that far surpasses modern magi. Unused Title: [Wife of Ragna D. Mercer]- Decrease 250% usage of stamina for battle. Increase five sense by 10% during none battle. Title effect will still be in effect even if it not equip. [Step-Mother of Koyuki Partas Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Hina Xiao-Long Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Mizuki Schnee Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Neon Xiao-Long Mercer] - Have the ability to teleport to your son location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Oriana Farron Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. [Step-Mother of Rose D. Mercer] - Have the ability to teleport to your daughter location instantly, and have know when their in danger, or something harmful is targeting them. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour MP: ? Regen: 80% per minute STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: N/A Medea's Skill List: Mana Control: Allows access and control of mana that is in the air for magic spells, and can be used to increase stats temporarily. Mana Affinity: Increases degree of control over all types of magic. Additional allows for the possibility of fusing three or more types of elements to create a new one. Multi Casting: Allows Medea the ability to cast three or more spells at the same time with ease. Mana Regeneration: An active and passive ability to recover mana more quickly. Meditating speeds up the mana recovery process. Magic Endurance: Reduces the burden on the body and mind when using mana. Also, increase resistance to magic attacks, both physical and mental. Mana Shield: Raises a defensive barrier formed by mana. Witch Genetic Mutation: Medea is able to store a source of mana inside her body and within an object with no limit. Also, have the ability to turn an inanimate object or a living being into a familiar called a Supporter. Divine Words: Which are Thaumaturgical Theory and language from the Age of Gods that modern humans can no longer pronounce. Medea is advanced enough that spells are activated with a single action, allowing for high thaumaturgy in an instant. High-Speed Divine Words: Allows Medea for the activation of magecraft without connecting to Magic Circuits or using normal incantations for the spells. Rain of Light: Medea's main offensive spell, which is a volley of rapids fired beams of light each with a Rank A power of attack. Each beam is a deadly spell on the level of High Thaumaturgy. Capable of destroying the body of a Servant with a direct hit. Just the use of one single beam would normally require a magic circle, ten count aria, and one minute of casting for a normal magus, and still thirty seconds with a High-Speed Aria. Medea's Divine Words allow her to shoot them in rapid succession without any preparation after simply targeting the enemy with her hands. She can fire them without pause when she has a supply of stored mana, and the result is something that resembles a bombing raid that leaves the ground scorching red. Aero: Is a plague wind spell that easily minces part of the target as if it were sent through an enormous fan. Medea also makes use of an electrical attack and Celaeno. Atlas: A support spell, which freezes the target in place by altering the pressure of the atmosphere to anchor a region of space. Everything in the surrounding is frozen, and it is potent enough to hold even Servants in place. Medea is able to easily cast it even while using Rain of Light, allowing her to freeze the target before destroying them. Argos: A protective spell that borrows the concept of the Argos. It is a glass-like barrier that has the same toughness as a Berserker's skin. Trofa: A spatial transportation spell that is an imitation of the True Magic governing teleportation much like the teleporatation granted by Command Spells. Medea can use it while in her created territory, but she also displays the ability to teleport to a whole town as she wishes. Medea is able to transport other by encircling them with her robe. She can also transport other people to her from far away. Item Construction: Allowing Medea to manufacture a variety of magical items. She can make Mystic Codes for combat, but take time to make. Territory Creation: Is the skill to build a special terrain that is advantageous to oneself as a magus. Anti-Sorcery Bounded Field: To greatly diminish the effects of outside magecraft. The effects of the Bounded Field only affect those that directly crosses the boundary line, and it has no affect on those directly inside the Bounded Field itself. Once inside the Bounded Field, it acts as a suitable place to sustain spiritual entities. The only weakness is to enter the front entrance and the path leading inside, but Medea could place multiple traps, or make the entrance a hidden path. Rule Breaker: is a weapon that materializes the divinity of the witch of betrayal. It is an iridescent and jagged dagger that is thin, brittle, and blunt. Its effectively nonexistent capacity as a weapon is that of a regular dagger at most, and it would not be suitable for even killing a single person. Its unique ability is that it is the ultimate anti-magic Noble Phantasm capable of dispelling and destroying any kind of thaumaturgy. Once it comes into contact with the ensorcelled item or person, enchantments, connections bounded through contracts, and creatures created and maintained by magical energy will all be returned to their original components, in a state "before they were made." Contracts will be wiped clean and those with life will immediately cease to exist. Character Name: Koyuki Partas Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Demonic Ice Creation/Darkness Creation/Swordsmanship Title: [Daughter of Ragna D. Mercer] - Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) Unused Title: [Daughter of Esdese D. Mercer] - Increase battle related skill training 50%, decrease stamina usage 25%, increase ice related skill training 50%. Tyrant Aura (High) [Step-Daughter of Yang Xiao-Long Mercer] - Increase fist related skill training 25%, increase physical endurance 25%. Dragon Aura (Low) [Step-Daughter of Weiss Schnee Mercer] - Increase movement related skill training 25%, increase manipulation elements skill training 25%. Noble Aura (Low) [Step-Daughter of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Daughter of Akabeni D. Mercer] - Increase knowledge gain 25%. [Step-Daughter of Claire Farron Mercer] - Increase battle related skill training 25% [Step-Daughter of Neopolitan D. Mercer] - Increase agility training by 25% [Half-Sister of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Neon Xiao-Long Mercer] - Ability to detect the location of where your brother is. [Half-Sister of Oriana Farron Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Rose D. Mercer] - Ability to detect the location of where your sister is. HP: ? Regen: ? per hour MP: ? Regen: ? per hour TP: 100% Regen: 5% per minute STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 10 Koyuki's Skill List: Ice Manipulation: The ability to control the ice around you. Ice Creation: The ability to create ice from nothing and create anything related to ice. Ice Body: Turn the user into ice and reform even with just a drop of water or ice dust or in gas form. Darkness Manipulation: The ability to control the darkness around you. Darkness Creation: The ability to create darkness from nothing and create anything related to darkness. Darkness Chain: Creating different sizes of chain made of darkness with the ability to consume the target's energy and apply a large amount of pressure to suppress their movement. Deck of Cards: A deck of cards made of metal, where each cards has different seal engraved into for different effects or a few is the same, but different power and speed. Infinite Uses: Cross Tail: A Teigu used to be owned by Lubbock, but was stolen and now belong to Koyuki. Only started in basic use of the Teigu and being trained under her father, Ragna D. Mercer. Takes the form of gloves and metallic fingertips with wire threads running through them, and it can be used in various ways to attack, defend against, or immobilize opponents. The majority of the wire is held in a larger than normal spool at the back of the waist. Swordsmanship: Have already master the basic form of swordsmanship and entering the next level of Swordsmanship. Moon Light Sword Style: This sword style emphasizing the uses of skills and techniques according to the situation, using brute force when it is available or flexibility when called for. [Moon Light Sword Style: List of current [Dance] and techniques Falling Leaves: This is a technique that delivers a rapid strike to the opponent's head, abdomen and back of their knee. Full Moon Rampage: This is a technique where the user rapid strikes at the opponent at high speed and inflicting heavy damage at different angles. [Swordless Style: [1st Dance: Faucet: The user grab the head of the opponent and twists it, causing severe injury. The user usually uses this technique when is enraged and unarmed. [Mucro Algesco: Yukianesa] - Rank: N/A - Durability: Unbreakable - ATK: 10000 Description: This is a Nox Nyctores in a shape of a Japanese sword. In contrast with a real Japanese sword, Yukianesa does not actually have a blade. Its sheathed form is hinted to only have the hilt tightly locked with screw locks on the sides of the hilt. When it is drawn, the Nox Nyctores absorbs from either the user's energy, the world energy, or the souls inside Yukianesa and convert into water particles to both unseal the lock and generate a blade of permafrost that freezes everything it touches at frightening speed depending on the quality of energy being used. The ice that Yukianesa creates is powerful that it erodes all life, but would require high quality of energy for that to happen. Frost Bite: Freezes everything it touches. Ice Fang: The user slashes out a giant ice wave at high speed along the ground. Moonsong: The sheath will act like a bow while the user forms an arrow of ice, with the cost of the user's energy. Arctic Dungeon: Utilizing the power of Yukianesa's power over ice, where the user pours all their energy into the sword and stabs it into the ground, causing a cage of ice to entrap multiple targets around the user. Once the user sheathes the sword. This will cause the ice cage to shatter, killing the beings who trapped inside the ice cage. Thanks to a Magic Emperor, they get rid of Yukianesa's alters the mental state of its owner. While giving another ability to it. Soul Eater: Absorb the soul of the enemy once slain, storing their soul within Yukianesa. Necromancy: Using the soul within Yukianesa to resurrect them as an undead to fight for the user's battle. Curse: Anyone that hold Yukianesa without the user's permission will have their life force suck into Yukianesa and with enough time, to even absorb their soul. [Powdered Dust: Ice: Belong to the native world of RWBY. [Crystalline Dust: Gravity: Belong to the native world of RWBY. Character Name: Hina Xiao-Long Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Martial Artist/Mystic Fighter Title: [Daughter of Ragna D. Mercer] - Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) Unused Title: [Daughter of Yang Xiao-Long Mercer] - Increase fist related skill training 50%, increase physical endurance 50%. Dragon Aura (High) [Step-Daughter of Esdese D. Mercer] - Increase battle related skill training 25%, decrease stamina usage 25%, increase ice related skill training 25%. Tyrant Aura (Low) [Step-Daughter of Weiss Schnee Mercer] - Increase movement related skill training 25%, increase manipulation elements skill training 25%. Noble Aura (Low) [Step-Daughter of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Daughter of Akabeni D. Mercer] - Increase knowledge gain 25%. [Step-Daughter of Claire Farron Mercer] - Increase battle related skill training 25% [Step-Daughter of Neopolitan D. Mercer] - Increase agility training by 25% [Half-Sister of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Older Sister of Neon Xiao-Long Mercer] - Ability to detect the location of where your brother is. [Half-Sister of Oriana Farron Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Rose D. Mercer] - Ability to detect the location of where your sister is. [Semblance user] - Have their own personal passive skill. Draws Strength from Hits: Increase 25% strength per hit on contact. Lose increase strength when user is unconscious or out of battle for 30 minutes. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour MP: ? Regen: ? per hour Aura: 100% Regen: 10% per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 16 Hina's Skill List: Fist Mastery: Have the knowledge to fist related skill. Aura Mastery: With the ability of increase defense, that when being damaged. The aura will take the damage instead of HP. This skill auto have a healing effect where it heal minor wounds, but a the cost of one aura. Aura Channeling: The ability to regulate and manipulate the Aura in your body with fine detail. Using this skill, the aura in the body will become more efficient in enhancing the body in both speed and strength. There are some properties that can be unlocked via special means. Recovery Burst: A burst of regeneration energy surging through the body. Most wounds will naturally heal in this state though it will cause extreme pain to the user. Along with this healing, status debuffs will be removed and mana will regeneration at a high speed. Mystic Fighter Mastery: Using all kind of branches of magic with melee attacks to bring out new effects. Character Name: Mizuki Schnee Mercer Alignment: Law Neutral Lvl: ? EXP: ? Profession: Element Swordsmanship Title: [Daughter of Ragna D. Mercer] - Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) Unused Title: [Daughter of Weiss Schnee Mercer] - Increase movement related skill training 50%, increase manipulation elements skill training 50%. Noble Aura (High) [Step-Daughter of Esdese D. Mercer] - Increase battle related skill training 25%, decrease stamina usage 25%, increase ice related skill training 25%. Tyrant Aura (Low) [Step-Daughter of Yang Xiao-Long Mercer] - Increase fist related skill training 25%, increase physical endurance 25%. Dragon Aura (Low) [Step-Daughter of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Daughter of Akabeni D. Mercer] - Increase knowledge gain 25%. [Step-Daughter of Claire Farron Mercer] - Increase battle related skill training 25% [Step-Daughter of Neopolitan D. Mercer] - Increase agility training by 25% [Half-Sister of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Neon Xiao-Long Mercer] - Ability to detect the location of where your brother is. [Half-Sister of Oriana Farron Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Rose D. Mercer] - Ability to detect the location of where your sister is. HP: ? Regen: ? per hour MP: ? Regen: ? per hour Aura: 100% Regen: 10% per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 10 Mizuki's Skill List: Tracing: Shirou Emiya's self-created magecraft that allows the materialization of an object through the use of seven steps to completely replicate everything from concept of creation to the entirety of its existence. Tracing speed increases with skill level and INT. Structural Grasp: A magecraft that allows the user to analyse the contents, structure and purpose of the item. As the level increase, more information can be gain and at a quicker rate. Reinforcement: A magecraft that allows the strengthening. of the composition of the materials that make up an object to its fullest. Alteration: A magecraft that allows to alter the qualities and shape of the object. Permanent alteration changes the physical structure and temporary alterations adds a quality to the object. Magic Creation: The ability to create any elements spell, but require more mana unless you keep recreating the spell for less cost or it would cost even more. Magic Control: The ability to control your spell to almost perfect. Darkness Ravage: Combine with a few selected skills. Using [Tracing] as a medium to hold the darkness. [Reinforcement] to make sure the darkness doesn't consume the medium for a limited time. Then, use [Magic Creation] to create the spell, with [Alteration] to alter the raw form of darkness and not but least. [Magic Control] to keep the alter form stabilize. As this spell is almost the same as [Darkness Charge, but change the nullify part to consume. Sadly, this spell can't channel through the user's body and mostly used against enemies instead. Darkness Swift: Two different effects applied in two different ways. Placed against one body, would give them the temporarily ability for transportation through existing shadows around the user. While applying it on none living medium, this medium would be able to erase the resistance or defense of the target, depending on the target's body and defense are. Knife Mastery: Have the knowledge to knife related skill. Swordsmanship: Have already master the basic form of swordsmanship and entering the next level of Swordsmanship. Aura Mastery: With the ability of increase defense, that when being damaged. The aura will take the damage instead of HP. This skill auto have a healing effect where it heal minor wounds, but a the cost of one aura. Aura Channeling: The ability to regulate and manipulate the Aura in your body with fine detail. Using this skill, the aura in the body will become more efficient in enhancing the body in both speed and strength. There are some properties that can be unlocked via special means. Manbarondenna: A suitcase, possesses 5 functions. 1st function: Toughness, which can resist large amounts of blows from a small knife to an armor piercing bullet, even energy base attacks as well. 2nd function: Pocket dimension, where you could hold large amounts of objects inside it easily and even suck up your enemies to trap them without any ability to escape. Unless they could cut the dimension itself to escape or teleport, then the enemies would be trapped. So living and nonliving things could be stored inside the suitcase and only take a single second to freeze everything inside. So time doesn't affect things inside the suitcase. 3rd function: Cloning, you could literally clone the stuff inside the suitcase unlimited time, but only with non-alive object. 4th function: Elasticity, where the handle can stretch huge lengths and the ability to shrink down and store a number of objects. 5th function: Regeneration. As long the infuse any part of the suitcase with your energy, it will repair itself and just regrow the last part. [Mizuki's Witch Hat] - Rank: N/A - Durability: 100/100 - ATK: 0 Description: The hat is where the Mana Source is located and can store an endless amount of mana. Giving the Mizuki a passive skill called [Quicker Recovery]. Also, allowing the wielder to have the chance to create a contract with another being to make the being into a [Supporter]. Quicker Recovery: Mana allows the wielder's wounds to heal at a more rapid rate. Current Contracted Supporter: Abyss - Mizuki's supporter is the Abyss, which allows her to control even the smallest of shadows. Since Shadow of the Abyss isn't seen at all, it might be a Spiritual Supporter. Abyss' Skill Set: Shadow Free-Forming: Mizuki can use virtually any shadow within an area and use them/it as solid objects. Mizuki is able to make offensive weapons, like swords and spear-like shadows, and is able to bind opponents with shadows as well. The shadows are extremely durable, even if formed from small shaded areas, capable of stopping point-blank mana bullets. Mizuki is also able to move the shadows with incredible speed. Black Hole: Mizuki can wrap the Shadow around an individual. The energy released within this grip will be absorbed by the Abyss. Shadow Transportation: Mizuki can traverse great distances through the usage of shadows. Durability Regenerate: 1MP per 10 durability Character Name: Neon Xiao-Long Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Martial Artist/Mystic Fighter Title: [Son of Ragna D. Mercer] - Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) Unused Title: [Son of Yang Xiao-Long Mercer] - Increase fist related skill training 50%, increase physical endurance 50%. Dragon Aura (High) [Step-Son of Esdese D. Mercer] - Increase battle related skill training 25%, decrease stamina usage 25%, increase ice related skill training 25%. Tyrant Aura (Low) [Step-Son of Weiss Schnee Mercer] - Increase movement related skill training 25%, increase manipulation elements skill training 25%. Noble Aura (Low) [Step-Son of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Son of Akabeni D. Mercer] - Increase knowledge gain 25%. [Step-Son of Claire Farron Mercer] - Increase battle related skill training 25% [Step-Son of Neopolitan D. Mercer] - Increase agility training by 25% [Half-Brother of Koyuki Partas Mercer] - Ability to detect the location of where your sister is. [Little Brother of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Half-Brother of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Half-Brother of Oriana Farron Mercer] - Ability to detect the location of where your sister is. [Half-Brother of Rose D. Mercer] - Ability to detect the location of where your sister is. [Semblance user] - Have their own personal passive skill. Draws Strength from Hits: Increase 25% strength per hit on contact. Lose increase strength when user is unconscious or out of battle for 30 minutes. Title effect will still be in effect even if it not equip. HP: ? Regen: ? per hour Aura: 100% Regen: 10% per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 13 Neon's Skill List: Fist Mastery: Have the knowledge to fist related skill. Aura Mastery: With the ability of increase defense, that when being damaged. The aura will take the damage instead of HP. This skill auto have a healing effect where it heal minor wounds, but a the cost of one aura. Aura Channeling: The ability to regulate and manipulate the Aura in your body with fine detail. Using this skill, the aura in the body will become more efficient in enhancing the body in both speed and strength. There are some properties that can be unlocked via special means. Character Name: Oriana Farron Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Marksmanship/Swordsmanship/L'Cie Title: [Daughter of Ragna D. Mercer] - Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) Unused Title: [Daughter of Claire Farron Mercer] - Increase battle related skill training 50% [Step-Daughter of Yang Xiao-Long Mercer] - Increase fist related skill training 25%, increase physical endurance 25%. Dragon Aura (Low) [Step-Daughter of Esdese D. Mercer] - Increase battle related skill training 25%, decrease stamina usage 25%, increase ice related skill training 25%. Tyrant Aura (Low) [Step-Daughter of Weiss Schnee Mercer] - Increase movement related skill training 25%, increase manipulation elements skill training 25%. Noble Aura (Low) [Step-Daughter of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Daughter of Akabeni D. Mercer] - Increase knowledge gain 25%. [Step-Daughter of Neopolitan D. Mercer] - Increase agility training by 25% [Half-Sister of Koyuki Partas Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Neon Xiao-Long Mercer] - Ability to detect the location of where your brother is. [Half-Sister of Rose D. Mercer] - Ability to detect the location of where your sister is. HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 14 Oriana's Skill List: Swordsmanship: Have already master the basic form of swordsmanship and entering the next level of Swordsmanship. Marksmanship: Have already master the short-range fire and movements. Entering the next level of Marksmanship. Gunblade Mastery: Have combine the forms of Swordsmanship and Marksmanship and master both forms. Require both Swordsmanship and Marksmanship to the next level to increase Gunblade Mastery. Character Name: Rose D. Mercer Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: N/A Title: [Daughter of Ragna D. Mercer] - Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) Unused Title: [Daughter of Neopolitan D. Mercer] - Increase agility training by 50% [Step-Daughter of Claire Farron Mercer] - Increase battle related skill training 25% [Step-Daughter of Yang Xiao-Long Mercer] - Increase fist related skill training 25%, increase physical endurance 25%. Dragon Aura (Low) [Step-Daughter of Esdese D. Mercer] - Increase battle related skill training 25%, decrease stamina usage 25%, increase ice related skill training 25%. Tyrant Aura (Low) [Step-Daughter of Weiss Schnee Mercer] - Increase movement related skill training 25%, increase manipulation elements skill training 25%. Noble Aura (Low) [Step-Daughter of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Daughter of Akabeni D. Mercer] - Increase knowledge gain 25%. [Half-Sister of Koyuki Partas Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Half-Sister of Neon Xiao-Long Mercer] - Ability to detect the location of where your brother is. [Half-Sister of Rose D. Mercer] - Ability to detect the location of where your sister is. HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 9 Rose's Skill List: Basic Sword Mastery: Master the basic of using the sword, but not enough experience to enter the next level. Basic Hand to Hand Combat: Master the basic of using bare hand combat, but not enough experience to enter the next level. Character Name: Hancock D. Mercer (Adopted) Alignment: Chaotic Neutral Lvl: ? EXP: ? Profession: Marksmanship/Swordsmanship/Umbra Witch Title: [Adopted Daughter of Ragna D. Mercer] - Increase knowledge gain 25%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 75%. Terror Aura (High) Unused Title: [Step-Daughter of Claire Farron Mercer] - Increase battle related skill training 50% [Step-Daughter of Yang Xiao-Long Mercer] - Increase fist related skill training 25%, increase physical endurance 25%. Dragon Aura (Low) [Step-Daughter of Esdese D. Mercer] - Increase battle related skill training 25%, decrease stamina usage 25%, increase ice related skill training 25%. Tyrant Aura (Low) [Step-Daughter of Weiss Schnee Mercer] - Increase movement related skill training 25%, increase manipulation elements skill training 25%. Noble Aura (Low) [Step-Daughter of Usubeni D. Mercer] - Increase sword related skill training 25%. [Step-Daughter of Akabeni D. Mercer] - Increase knowledge gain 25%. [Step-Daughter of Neopolitan D. Mercer] - Increase agility training by 25% [Step-Sister of Koyuki Partas Mercer] - Ability to detect the location of where your sister is. [Step-Sister of Hina Xiao-Long Mercer] - Ability to detect the location of where your sister is. [Step-Sister of Mizuki Schnee Mercer] - Ability to detect the location of where your sister is. [Step-Sister of Neon Xiao-Long Mercer] - Ability to detect the location of where your brother is. [Step-Sister of Rose D. Mercer] - Ability to detect the location of where your sister is. HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 16 Hancock's Skill List: [Hiten Mitsurugi-ryu: Have already master the basic form in battojutsu, along with superhuman speed and agility. Observation Haki: Is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. This Haki allow the user to predict an opponent's move shortly before they make them, thereby making the attack much easier to evade with enough skill. This prediction appears to the user as an image or brief 'Premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This type of Haki can also allow the user to sense and empathize with the emotions and nature of others. Armament Haki: This Haki allows the user to use their spirit life force to create an essence of an invisible armor around themselves. Naturally, this "invisible armor" can also be used as a weapon to strike others with. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, or imbued into weapons to increase their effectiveness. A heavy concentration (or coating) of this Haki can be used to harden parts of one's body, turning the area black, thus making the user denser and more formidable, and giving their attacks greater power. Conqueror's Haki: Is a rare form of Haki that cannot be attained through training. Only one in several million people have this ability. This type of Haki allows the user to exert their willpower over others. It is said that whoever possesses this type of Haki has the qualities of a king. This type of Haki grants the user the ability to dominate the wills of others. Using it to exert the user's willpower onto those weak wills and rendering them unconscious. However, those with stronger wills can resist or even ignore the effects of Conqueror's Haki. The ability to knock someone out depends on the difference in strength between the person using the Haki and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out. One can also use Conqueror's Haki to destroy things. There two ways in which this Haki could be used. The fire and most common way is in a quick burst that will knock out those with weaker wills relative easily. The second method is to release it continuously, which will not only knock out those of weak wills around the user, but also put pressure on the surroundings, actually affecting other physical objects besides living beings. Divine Lightning and Demonic Burst: They are a fusion between a red-colored traditional Japanese chokuto, and a rifle. Demonic Burst serves as a sheath for Divine Lightning, and Divine Lightning itself can be shot hilt-first out of the barrel. When Divine Lightning is unsheathed, Demonic Burst's stock becomes more angular and shorter while the barrel extends, holding greater resemblance to an actual rifle. Divine Lightning's blade is black and is larger than average in length. After the first year, Hancock decided to take Adam's weapons from RWBY, along with a few upgrades. Wilt been upgrade to a high frequency blade been renamed as Divine Lightning while Blush no longer needs to be loaded with ammo and install with multipurpose gemstone to either absorb energy to be converted into ammo, or stored away in a different part of the gemstone to be used for later, and rename as Demonic Burst. Ragna even install a different gemstone to convert the energy around her and convert them into demonic bullet, which could easily pierce through many things. Another feature is Divine Lightning has a trigger on the hilt, and when still in the sheath. Hancock can choose which stored energy inside the gemstone to infuse with Divine Lightning's blade, to be either an element blade or fire a crescent made of different element for wide range attack. Charge Bullet: As the name implies, Hancock will charge up Demonic Rifle with the stored energy and release either a single shot filled with all the charged up energy, or fires less shots, but larger bullets than normal size. Contracted Demon: Hancock found a book on becoming a Umbra Witch, but instead of making a pact with a powerful demon Inferno. Hancock decided to make a pact with Esdese, who already an archdemon at that. This allow Hancock to summon fists or heels made of ice belong to Esdese's powers. Also grant Hancock incredible strength and power, with Esdese an archdemon already, Hancock's physical body strength been increased even more and tune to the ice element. Ice Manipulation: The ability to control the ice around you. Ice Creation: The ability to create ice from nothing and create anything related to ice. Stiletto: A technique used for simultaneously closing distance between Hancock and her target whilst also attacking them. It is an offensive way to dart around the battlefield between enemies, and greatly helps to ensure enemies are always within her weapon's reach. Torture Attacks: Torture enemies by summoning various devices from the underworld, which were once used to hunt the witches. These devices are infested with curses of slain witches that will magnify the power to terminate Hancock's enemies. The devices are, Iron Maiden, Guillotine, Pulley & Chain, Tombstone, Wooden Horse, Vise, Wheel of Torture and a Chainsaw. Hancock can summon more than one devices, but will drain her energy. Umbran Climax: A technique allows every attack performed to be powered up and strengthened for a short duration. The ability is activated with just a thought from Hancock and the time limit is 5 minutes with a 500% boost. Umbran Portal Burst: A technique that summons a portal under Hancock. After the portal is summoned, Hancock will dive into it, shortly appearing in the air and then crashing back to the ground while she either slice all nearby enemies in high speed or fires with her rifle during her fall. Beast Within: Allows Hancock to transform into an animal of what she delivers the finishing kill from the past of animal she killed already. Witch Time: The name of an ancient art used by powerful Umbra Witches to slow down time to a fraction of its normal pace. This allows Hancock to move faster than her opponent's speed and her long range attack's speed will be affected and will move at a slow pace, but Hancock can set up multiple bullets in all angle thanks to this, which after the Witch Time is over. All the bullets in midair will hurl directly at the opponent in all angles at the same time. With Hancock's blade, she could cause countless wounds on her opponent's during Witch Time and after the technique is over. All the wounds on the opponent's body will be open all at once. Iaido: A concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. Marksmanship: Have already master the short-range fire and movements. Entering the next level of Marksmanship., Demon Strikes: A forbidden martial arts, where there are no particular techniques unlike other martial arts. As all moves are constantly changing when the strike unfolded, and don't have any specific moves to fight, but instead, will be created that is needed in battle. As [Demon Strikes]'s attacks are ferocious, like waves of raging demons. A crazy and ruthless fighting style, that don't bother to defend at all and only an endless attack until the user die or the enemy dies. Mero Mero/Goro Goro Fruit Skills List: Mero Mero Mellow: Hancock forms a heart shape with her hands and launches a beam of the shape. Anyone with "impure thoughts" (lust) hit by this beam will be turned into a stone statue. Any affected persons' body can be destroyed, due to the fact that it is stone. Mezameyo: Hancock blows a kiss at a person or people previously turned to stone, which causes small hearts that wash over them and restore them to their normal state. Pistol Kiss: Hancock is able to use a projectile-like move by blowing a kiss, creating a heart-shaped bullet to fire at her victim by aiming it with her index finger, which she uses together with her Armament Haki to hurt the foe. Slave Arrow: Hancock breathes in deeply and kisses out a heart, similar to her Pistol Kiss, but much bigger. She then pulls the heart back with a hand, and with a pop like that of a bubble, hundreds of arrows, all of them tipped and fletched with a stylized heart design, are fired and barrage her target before petrifying them. The sheer number of arrows unleashed, makes this move, particularly difficult to evade. This technique not only petrifies anyone and anything that it hits, but freeze them in place, regardless of whether or not they were in motion or not, to the extent that she could stop non-living objects in their tracks. Perfume Femur: Hancock does a handstand and spins around in order to deliver a series of kicks. Anything she strikes, whether animate or inanimate, instantly turns into stone, and in turn, breaks from the sheer force of her kicks. Unlike her other Mero Mero's skills, only the immediate area around the point of contact turns to stone, not the entire object. Lightning Body: Turn the user into lightning and reform even with just a small spark of electricity. Burst Mode: Hancock learned this from her adopted father, and channeling her nervous system with her Goro Goro fruit. Allowing Hancock with an increase speed, reflex and strength from channeling electrical energy into her muscles, which lends to an absurd strength. Also, in this mode, she could absorb all lightning based attacks. [Powdered Dust: Lightning: Belong to the native world of RWBY. [Crystalline Dust: Lightning: Belong to the native world of RWBY. Character Name: Medaka D. Mercer Alignment: Law Neutral Lvl: ? EXP: ? Profession: Proof Of One's Worth/The End Title: [So Smart She Crossed Back Into Stupid!] Unused Title: [Daughter of Ragna D. Mercer]- Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) [Daughter of Usubeni D. Mercer] - Increase sword related skill training by 50% [Older Twin of Koko D. Mercer] - Gain twin telepathy HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 0 Mental Age: ? Medaka's Skill List: Advance Growth Rate: Medaka is incredibly gifted. By the time she is six months old, she would mature much more, progressing through infancy at an accelerated rate. She could perfectly; learn, memorize, recall, understand, master, and utilize anything and any skill by experiencing or observing it once, within seconds. She has a limitless capacity for learning and growth. Superhuman Physiology: Medaka naturally posses superhuman: adaptability, agility, analysis, awareness, attractiveness, balance, calculation, charisma, cognition, comabt, competence, coordination, deduction, dexterity, durability, eloquence, endurance, flexibility, instinct, intelligence, intuition, invincibility, leadership, memory, meta-luck, mimicry, perception, persuasion, reasoning, reflexes, regeneration, senses, speed, strength, tactics, vitality, and willpower. Body Supremacy: Medaka is capable of near complete, precise control of the movements and functions of all her muscles, bones, flesh, blood, organs, nerves, hair, and veins, and she can control them with both conscious and/or subconscious command. This makes her immune to forced motor control by others and allows her to adjust or improve body functions. The End: Medaka is capable of learning Abnormalities and completely mastering them, to the extent that she can use them to 120% of their capability, becoming more skilled with them than even their original owners. This ability allows her to learn any skill quickly, but The End does have its limits; Medaka cannot learn skills that exceed her physical limits, and she is unable to stop herself from learning an Abnormality when she experiences it. She is also unable to learn styles. Character Name: Medaka D. Mercer Alignment: Law Neutral Lvl: ? EXP: ? Profession: Merchant/Summoner/Enchanter/Strategist Title: [Jormungand] Unused Title: [Daughter of Ragna D. Mercer]- Increase knowledge gain 50%, increase training speed 25%, decrease stamina usage 25%, decrease mana usage 25%, increase darkness related skill training 50%. Terror Aura (High) [Daughter of Usubeni D. Mercer] - Increase sword related skill training by 50% [Younger Twin of Medaka D. Mercer] - Gain twin telepathy HP: ? Regen: ? per hour MP: ? Regen: ? per hour STR: ? END: ? AGI: ? INT: ? WIS: ? MAG: ? Luck: ? Point: 0 Money: ? Current Age: 0 Mental Age: ? Koko's Skill List: Merchant: Koko's business sense and negotiating is very high. Advance Instinct: Koko has excellent instincts and has come to rely on them to see her and her party through difficult situations. The Little Sister As The Gamer!: Character's sheet, skills list, Denial of Nothingness' created up to date. Will update this every new chapter is release. Character Name: Setsuna Mercer Alignment: Chaotic Evil Lvl: 29 EXP: 1% Profession: The Gamer/Cultivator/Assassin Title: [Natural Killer] - Someone who born to be a master killer. Fame: [Silent Queen] - Known by most people, that you are silent and never bother to talk to people and is cold to another, but they still respect and love you anyway. HP: 31000/31000 Regen: 50% per minute, depend on the wound Qi: 100% Regen: 10% per minute STR: 145 plus 300: Demonic Transformation - plus 400: Death God Taijutsu Stance END: 10 plus 300: Demonic Transformation AGI: 269 plus 300: Demonic Transformation - plus 400: Death God Taijutsu Stance INT: 30 WIS: 42 MAG: 10 Luck: 10 Point: 40 Money: 16,758 Current Age: 16 Skills and levels list: up to date [Gamer's Mind] - Passive - Description: Allows the user to calmly and logically think things through in most circumstances. Allows a peaceful state of mind. Immunity to psychological and mental status effect. Sub-variant: Hypercognition [Hypercognition] - Active - Qi cost: 1% per minute Description: Allows the user to enter a state of accelerated perception, able to perform mental operations at an accelerated rate. [Gamer's Body] - (Flame Warrior) - Passive - Description: Grant's a body that allows for the user to live the real world like a game. Pain from damage does not last after a few seconds. Sleeping restores HP, MP and heals all temporary statues effects. Variants: [Flame Warrior, [Mostly normal body] Flame Warrior: Your body is the upgrade versions of blood warriors, who have the ability to use the same sacred fire as members of the Royal Family. While blood warriors needs their masters' blood regularly to stay alive, flame warriors cannot "expire" and are truly immortal. You have the ability to use sacred fire of the phoenix. Flame Warrior Skills List: Sacred Fire Creation: The ability to create any fire based skills, that infuse with the sacred fire of the phoenix. Sacred Fire Manipulation: The ability to control any time of fire, but the fire belong to one of the fire Gods. [Fiction Adaption] - Passive - Description: This ability allows you to adapt functional knowledge and skills to your life and to use them as if they were 'truths'. [Observe] - Active - Lvl.1/100 - EXP: 0% - Qi cost: 0.1% Description: A skill to observe objects and beings that allowing the user to quickly gather information. The higher the skill, the greater the data obtained. The greater the amount of knowledge and insight the user has, the more information displayed. [Eye of the Mind] - Passive - Lvl.100/100 - EXP: 100% Description: A heightened capability for observation, refined through experience. Allows for calm analysis in danger. Effects improve as skill level, battle experience, intelligence and wisdom increase. [Denial of Nothingness] - Active - Description: The user is allowed to create matter out of nothing, then exist permanently from that point on. [Meditation of The Void] - Active - Description: Allows the user to rest without sleeping to recover physically and mentally. Entering a void in the mind to hone your skill, but some aren't able to train in the void of mind. Give the user more time to train in the void while wasting less time outside. Depending how much energy is being used to power this skill. [Qi Manipulation] - Passive - Description: Manipulation the life energy known as Qi. [Demonic Transformation] - Passive/Active - Current realm: Common Demon Description: A cultivation method that allows the user to enter the path of the demon, and unlock new features. Cultivation level: Middle Passive: Increase STR, END, AGI by 100 per realm unlock Active: Entering the Demon realm, where the user gains all the previous realm's effect in the next realm First realm: Evil Soul - Increase attacks 50% Second realm: Lesser Demon - Increase speed and defense 50% Third realm: Common Demon - Decrease Qi usage 50% Fourth realm: Greater Demon - Increase Qi regeneration 50%, decrease HP regeneration 50% Fifth realm: Royal Demon - Restore HP and Qi to 50% per kill Sixth realm: Demon King - Demon sealing ability Seventh realm: Demon Emperor - Demon Qi armor ability Eighth realm: Archdemon - Demon Qi infusion ability Ninth realm: Demon God - Summon familiar [Tracking] - Active - Lvl.76/100 - EXP: 21% Description: Tracking is a feature that allows the user to track down beings registered as an ally or enemy. When activated, a glowing footprint appears in the user's vision, showing which way the target went. As the level of the skill increases, the user will be able to see older footprints. At the lowest level, the user may only see footprints that were made up to around a minute before the use of the skill. At level 10 increases the range to 50 meters At level 20 allows the detection of enemy and ally in hiding At level 45 gives the user's night vision in dark areas At level 55 the user user is able to detect the number of being beyond any obstacle At level 70 the user is able to track down footprints around 300 years old At max level the user is able to see footprint on any surface area, even the elements [Iaido] - Passive - Lvl.100/100 - EXP: 100% Description: A concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. Drawing Speed: 50% x level Cutting Powering: 50% x level Increase drawing speed by 50% per replacing the sword in the scabbard, then redrawing the sword from its scabbard Increase cutting power by 50% per replacing the sword in the scabbard, then redrawing the sword from its scabbard [Battojutsu] - Passive - Lvl.100/100 - EXP: 100% Description: Deals specifically with the rapid drawing and sheathing of a sword. It is the predecessor of the art of Iaido, where Battojutsu is the sword drawing and hand eye coordination regarding live action factors of timing, distance, and targeting to strike readily. Drawing Speed: 50% x level Cutting Powering: 50% x level Hand Eye Coordination: 50% x level Instant Kill on Fatal Spots Strike: 5% x level Increase drawing speed by 50% per replacing the sword in the scabbard, then redrawing the sword from its scabbard Increase cutting power by 50% per replacing the sword in the scabbard, then redrawing the sword from its scabbard Increasing hand eye coordination of timing, distance, and targeting by 50% per replacing the sword in the scabbard, then redrawing the sword from its scabbard [Hollow Mask] - Active - Lvl.1/100 - EXP: 0% Description: The Hollow Mask which covers the head. The mask is undamaged, but if destroy the skill is deactivated. Though the user could use Qi to repair the damage. When the Hollow Mask is worn, granting the user massive increases in speed, stamina, and strength along with Hollow's power. Every time the mask is used, the user's voice echoes as a consequence of both the user's normal voice and their inner Hollow's voice speaking simultaneously. Time Limit: 1 minute x level Cool down: 5 minutes Enhanced speed: Increase AGI 75% Enhanced strength: Increase STR 75% Cero: Fires a powerful blast of concentrated Qi at the target, increase power, force, speed, blast area x level Hierro: Outer skin with Qi hardness that serves as an armor High-speed regeneration: Increase HP and Qi regeneration 5% x level [Chen's Legacy] - Passive/Active Description: Chen Stormstout, one of the independent Brewmaster of Pandaria, who left his hidden empire to journey the lands, searching for exotic ingredients for his ever-evolving concoctions. After reaching near his last breath, Chen wrote down all his knowledge into one book to pass down his legacy on his ever-evolving concoctions and martial arts. Sadly, as time passes, some of the knowledge inside the book has been lost from lack of maintaining it. Leaving behind a few knowledge of Chen. Passive: You will never have a hangover and be able to think through when drunk. You will lose all brew effects after not drinking for 30 minutes. Brew Making: The brew you make will have buffs you can add depends on the material you brew the wine with. Also, could add in debuffs to trick your enemy to drink your wine. Each different brew has different effects. Brews list: Elusive Brew: Increase your chance of dodging melee and ranged attacks by 45% per drink. Purifying Brew: Instantly purifies all your debuffs of all kinds per drink. Energizing Brew: Instantly recover 25% Qi, or any other source of power, per drink. Tigereye Brew: Increase damage by 10% per drink and recover 10% HP per drink. Fortifying Brew: Increase your defense by 20% per drink. Drunken Fist: Will only active by keeping on drinking brew, increasing the passive buff. Drinking any type of brew will increase the drunken fist's style. Being unpredictable and high reflect. Drunken Fist's skills list: Jab: Strike at any angle with each drink, increase speed and power by 5%. Tiger Palm: Attack with the palm of your hand, and ignore 30% of defense. Spear Hand Strike: Jab the target in the throat, chance of killing the target 5%. Disable: Reduces the target's movement speed by 50% for 15 seconds, and increase duration of another 10 seconds per jab success hit. Fist of Fury: Pummel all targets in front of you, stunning them with high speed attacks, that leave afterimages. Hurricane Strike: Unleash a rapid series of kicks towards random enemies within 12 yards. Leg Sweep: Knocks down all enemies within 5 yards, stunning them for 5 seconds. Momentum: Increase movement speed by 25% per drink for 1 minute. Bottle Smash: Throw or outright hit them with your bottle of brew, which will stun them for 20 seconds. [Ji Realm Spiritual Force: Ji Yun Yi] - Active - Description: A divine consciousness belongs to the first generation of the ancient demon. The laws of the heaven would fight against those with this skill, but those who has this skill could fight against the heaven itself on equal foot, but only if the person who own this skill, who level are equal or higher than their enemies. All those who are equal or lower than you in pure power would be easily be killed by pure killer intent. The Ji realm completely disregards any beings above the user's level by 50 and could cause pressure enough to stop them in their place and with enough killer intent being target onto the enemy would destroy the enemy's soul. [Shadow Step] - Passive - Description: Allow the user to walk and run without making a sound. [Rhythm Echo] - Active - Description: Require the user to use the skill Shadow Step first in order to use this assassination art. The Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement, and multiple phantoms appear. [Enchant Stealth] - Passive/Active - Qi cost: 0.5% per minute Description: The user is able to hide in plain side by just stepping any part that is shadow, or the user could use pure Qi to create their own shadow to hide in plain sight. [Assassin] - Passive - Lvl.1/100 - EXP: 0% Description: Assassin are professional killer that are specialize in quick, deadly kills that let them them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away. Critical hit rate increase when attacking from stealth: 10% x level Critical hit damage when attacking from stealth: 50% x level [Shadowless Flight] - Active - Qi cost: 1% per 100 meters Description: This skill allows the user to move at instantaneous speeds, rapidly striking their opponents at various angles while avoiding any opposition, regardless of the opponent's speed or strength and could be use instantly. [Amenotejikara] - Active - Qi cost: 10% or more, depending on the distance and objects and beings - Cool Down: 1 minute Description: A space-time ninjutsu, where the user can instantly shift the location of themselves, others, and objects, within a certain range, unless the user increase the Qi input. The range of this technique can be increased if they swap with an object instead of using Qi alone. [Qi Pulse Sensor] - Active - Qi cost: 1% per pulse, increase range by extra cost of Qi Description: The user lets out a pulse wave of Qi over all directions and be able to sense all objects and beings around the user. [Death God Taijutsu Stance] - Passive/Active - Lvl.20/100 - EXP: 73% Description: This martial art seems to focus on utilizing different stances, augmenting the user's offense or defense depending on the stance. It also utilizes a great amount of speed, agility and flexibility, which the user uses speed and tremendous strength to trounce their opponents. Passive: Increase STR and AGI by 20 x level Active: Summon the Demon Twin Guns, take the form of a silver-themed Beretta M9 Pistol. The handle-grip is colored black and has a small Death mask on it. On the slide assembly are three darker silver triangles next to each other. This pair of guns could also be used like a tonfas. Qi cost: 1% per 15 bullets in both guns At level 10 the cost for bullet for the Demon Twin Guns is 0% At level 20 the user could create their own personal Stances At level 50 the user could merge different Stances into one At max level the user is able to evolve the current Stances List of Stances: Guilty Stance: The Stance focuses on landing strong blows and kicks. In this Stance, the user's body is turned to the side. The right arm is pointed up towards the sky while the other arm is pointed to the ground. The user moves at a faster pace, this Stance is mainly towards in a more close range way, resulting in more damage with the user's weapons and physical attacks. This Stance requires the Demon Twin Guns in order to use the Guilty Stance. Increase STR 30% and AGI 40% Crime Stance: The Stance is like Guilty Stance, but without the Demon Twin Guns, and therefore focuses on chops, kicks, and hammer blows. Increase STR 40% and AGI 30% Mad Crime Stance: This Stance is a further and destructive variation of Crime Stance. In this Stance, the user's body straighten up with both arms spread apart and pointing both right and left. This Stance itself is a brutal efficiency, when delivering vicious blows of various natures directly to the adversary's body, regardless of what type of defense they may have. This Stance uses both hands and feet, in order to fluidly launch a decisive counter-attack if any strike is blocked, while retaining the ability to fully exploit any openings that such a feat may expose. This Stance does not require the Demon Twin Guns in order to use it. Qi cost: 1% per minutes, with an increase of STR 50% and AGI 50% Punishment Stance: This Stance is more defensive than the other Stances. In this Stance, the user raises both their arms up in the air, irregularly crossing them as the left feet go right behind the right leg. One arm is looking straight upwards while the other is bent towards the opponent. The Stance allows the user to anticipate and interpret their opponent's next move. This Stance requires the Demon Twin Guns in order to use it. Increase STR 25% and AGI 45% Berserker Stance: The Stance focuses on pure power and speed. In this Stance, the user's body is in the position of ready to run. The user's speed and strength increase by 50% per kill and could be used with Demon Twin Guns or without them. But, if there no kills after 2 minutes, the user lose the boost of this Stance and will lose 90% stamina and will be paralyze for 5 minutes. Increase STR and AGI by 50% per kill [Temporal Fist] - Active - Lvl.25/100 - EXP: 9% - Qi cost: 1% per second Description: The user can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the master of the user. Infusing time Qi into the user's body to be able to cause different effects. Accelerate: Speed up time, where one could cause the area or the target's age to speed up the age, but the user Time Speed: 25% faster x level, able to control the speed Slow: Slow down time, where one could cause the target or area to slow down, but the user's time speed is normal Time Speed: -25% slower x level, able to control the speed Stop: Freezing time while the user is able to move freely within a space, where the flow of time is being stop Time Limit: 10 seconds x level, able to cancel at any moment Loop: Allows the user to be able do multiple things at the same time Multitask: 2 different movements overlapping, where the user could strike in a different angle at the same time, increase extra movement per 10 level Setsuna's Main Weapons: [Shinso] - Rank: N/A - Durability: Unbreakable - ATK: 1000 (increase the damage by adding energy source into it.) Description: A zanpakuto, which was previous own by Gin Ichimaru before his death. Now, own by the adopted little sister of the Magic King. Shikai: Trigger phrase "Shoot to Kill" to active it Shikai, could even be active in thought Shinso special ability: Shinso's blade glows white and extends at high speed to impale the wielder's opponents from a distance. The blade also carries tremendous force when extending. In addition, the wielder can maintain the extension and swing the activated Shinso in wide arcs, attacking multiple targets quickly and simultaneously. Shinso's maximum length is equivalent to one hundred times its original length. Bankai: Trigger phrase "Bankai" to active it bankai, could even be active in thought Kamishini no Yari special ability: Bankai's abilities are essentially the same as the shikai's, but its force, cutting power, length and speed is vastly amplified to the power where the wielder is capable of swiftly cutting an entire town in half with a single slash while standing a great distance away. The sword can extend itself up to 13 km at 500 times the speed of sound. Only take under 0.08 seconds to reach its full length. Kamishini no Yari's true ability, as well as its deadliest aspect, is not based on its length or speed, but rather its ability to turn into dust for a just a second when it expands and contracts. There is a deadly poison inside the blade that dissolves and breaks down cells. The wielder can leave a sliver of the zanpakuto in an opponent when they retract Kamishini no Yari, allowing the wielder to kill an opponent at any time they choose to. By using the trigger "Korose" while placing their hand up to the target, which causes the target to completely break down and dissolve at the cellular level from the inside out. [Mucro Somnio: Musashi] - Rank: N/A - Durability: Unbreakable - ATK: N/A (anything could be cut.) Description: A Nox Nyctores that used to be the shape of a pair of kodachis, one stored in each end of the sheath. But, Gaia, who got her hand on it, change its physical shape into a black katana. Musashi's power is to cut "what cannot normally be cut", the wielder could choose anything to cut, be it time or space. [Hell Ring Type 0 (Spirit: Kyoka Suigetsu)] - Rank: N/A - Durability: 1000/1000 (core: Unbreakable) - ATK: 0 Description: A new type of Hell Ring, merge with two different Hell Rings together to form a new one with a evolve system build in as a function. Making this Hell Ring keep on evolving with no limit. Now, there is a spirit living inside of this Hell Ring and possess large amount of power. Lose 1 durability per use Must be worn in order to active it ability Restore durability: 1% Qi per 100 durability Evolve System: Allow the user to to burn a sample with Qi flame to gain a basic power of the sample. Each use of the power will increase it's power. Current Power: Segno: Capable of temporarily taking away and erasing the "presence" and "killing intent" of an individual, and even drifting a "presence" into a space where there is nothing. Malocchio: All those who glance at the Qi flame made from this Hell Ring will have their body paralyzed and lose the ability to think. Blood Reign: Able to create blood and manipulates them. Contain the spiritual energy inside the new created blood, allowing one to attack spiritual beings. Kyoka Suigetsu: Using Qi flame as the medium, making anyone who sees these Qi flames. Will have all their five senses be controlled by the user and the spirit inside the Hell Ring. Trigger phrase to active and deactivate this ability is "Shatter". Snapping your finger will turn illusion around you, into reality as they weren't illusion in the first place. [Ryujin Jakka] - Rank: N/A - Durability: Unbreakable - ATK: 10000 (increase the damage by adding energy source into it.) Description: A zanpakuto, which was previous own by Genryusai Shigekuni Yamamoto before his death. Now, own by the adopted little sister of the Magic King. Instead of being sealed away and decided to choose a new master. Shikai: Trigger phrase "Reduce All Creation to Ash" to active it Shikai, could even be active in thought Ryujin Jakka special ability: When released, the blade of Ryujin Jakka is engulfed in fire. The aura of this weapon disintegrates everything and anything with just a waves towards the target, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky. Unlike other known zanpakuto, resealing Ryujin Jakka does not deactivate any ability already used against an opponent. Shikai Techniques: Jokaku Enjo: This technique creates an immense wall of flame, which surrounds the target and forms a huge contained sphere of flame in which to imprison enemies. Taimatsu: This technique allows the wielder to create a great inferno with a simple wave of Ryujin Jakka. The fire generated by the attack completely consumes whatever is caught within it, until nothing remains, but ashes. The flames created by Ryujin Jakka can be controlled, with great precision to attack only the targets the wielder chooses, and has the power over the intensity of the flames. Ennetsu Jigoku: Creates seven or more immense pillars of flame which surround an area. The intent of this technique is to trap the opponent in the caged inferno and destroy them. The power of this technique can destroy everyone caught in its vicinity, including the wielder themselves. Bankai: Trigger phrase "Bankai" to active it bankai, could even be active in thought, the blade takes the form of an ancient and worn katana, severely scorched by fire Zanka no Tachi special ability: Upon activation, any flames previously produced by Ryujin Jakka are absorbed into the blade. Zanka no Tachi incorporates the full power of the wielder's flames into the blade, the flames within the blade burn anything it cuts out of existence. Zanka no Tachi has the side-effect of depleting the moisture in an entire area, causing the air and the water to dry up. No flames are visible as it cuts. Zanka no Tachi Passive Techniques: Higashi: Kyokujitsujin: This ability concentrates the intense flames of the sword along the edge of the blade. It neither burns nor erupts, but anything it touches is eradicated to nothingness. Nishi: Zanjitsu Gokui: This ability is unseen by the eyes of anyone else unless the wielder wills it to be seen. It engulfs the wielder's body in heat which reaches a temperature upwards of 15,000,000 degrees. Therefore, it becomes impossible to even touch the wielder while using Bankai. The level of heat produced by this technique is so high, it would not actually appear in the form of flames. Minami: kaka Jumanokushi Daisojin: Impaling the tip of the sword into the ground, the wielder calls upon the corpses and ashes of the dead who were killed by this zanpakuto's flame to come forth and fight on their behalf. They emerge from a rupture in the ground, which comes with enough force to decimate all around the wielder. Using the heat of the sword on their ashes, the wielder can rouse all the people they have killed, allowing the corpses to become the wielder's limbs and attack whomever they deem as their enemy until they become dust. The wielder can bring forth any specific corpse which they wish, allowing them to inflict psychological damage upon those with connections to those they has slain. Kita: Tenchi Kaijin: A slash of concentrated fire and heat, which incinerates whatever it touches out of existence. Denial of Nothingness' Been Created List: Sweet Apple: A bit larger than the average size of an apple and more sweeter. Low-grade Spirit Stone: A small clear blue stone of the size of fist, which have Qi inside, where one could absorb the Qi to restore or increase the person's Qi to breakthrough the next realm. Middle-grade Spirit Stone: A small clear blue stone of the size of fist, which have Qi inside, where one could absorb the Qi to restore or increase the person's Qi to breakthrough the next realm. Upper-grade Spirit Stone: A small clear blue stone of the size of fist, which have Qi inside, where one could absorb the Qi to restore or increase the person's Qi to breakthrough the next realm. Hell Ring Type 0: Original Vongola Ring Form(Take the form of the Vongola original ring.) - Guardians Type Form(The Original Vongola Ring is the Guardian one instead of the Sky ring.) - White Jewel Form(The jewel or gem, on the Guardian's ring is pure white) - Segno of the Hell Ring all Effects Factor(Have all Segno's effects, one of the Hell Ring.) - Malocchio of the Hell Ring all effects Factor(Have all Malcchio's effects, one of the Hell Ring.) - Delete all Side Effects(Delete all old and new gained power inside the ring of their side effect.) - Qi Version Factor(Use Qi as the replacement of the cost in order to use the power.) - Evolve System(Gain new power by taking the sample of the power and gain the basic version. Need to keep on using them while training it to increase it power.) Bloodstone of Noblesse's Blood Reign: Contain the power of the true Noblesse's power over blood. Giant Plate: A plate made out of metal and six times the average size. Giant Cheese Burger: A hamburger topped with cheese. Six times the average size. Interspatial Storage Ring: A ring that has a pocket dimension inside, where the user could store away all objects inside the ring, and all the stuff will be frozen in time until user take out the object. List of quotes or speeches from all different videos games/manga/books/anime/novels/etc...I like: LOVELESS ( POEM ) Loveless - Prologue When the war of the beasts brings about the world's end The goddess descends from the sky Wings of light and dark spread afar She guides us to bliss, her gift everlasting Loveless - Act I Infinite in mystery is the gift of the goddess We seek it thus, and take it to the sky Ripples form on the water's surface The wandering soul knows no rest Loveless - Act II There is no hate, only joy For you are beloved by the goddess Hero of the dawn, Healer of worlds Dreams of the morrow hath the shattered soul Pride is lost Wings stripped away, the end is nigh Loveless - Act III My friend, do you fly away now? To a world that abhors you and I? All that awaits you is a somber morrow No matter where the winds may blow My friend, your desire Is the bringer of life, the gift of the goddess Even if the morrow is barren of promises Nothing shall forestall my return Loveless - Act IV My friend, the fates are cruel There are no dreams, no honor remains The arrow has left the bow of the goddess My soul, corrupted by vengeance Hath endured torment, to find the end of the journey In my own salvation And your eternal slumber Legend shall speak Of sacrifice at world's end The wind sails over the water's surface Quietly, but surely Loveless - Act V -Made by Genesis- Even if the morrow is barren of promises Nothing shall forestall my return To become the dew that quenches the land To spare the sands, the seas, the skies I offer thee this silent sacrifice Illusions or real illusions Within the illusions hide the real illusions From the real Illusions, the Illusions are created Within the truth, hides the lie Within the lie, hides the truth This is the mist Creating something from nothing, and nothing from something. Thus, bewildering the enemy. Rendering the families true form intangible with the visions of deceit. That is the role of the guardian of the mist. Peace is a lie, there is only passion. Peace is never forever Wars will last forever When there light, there always darkness There will always need of balance Life is never fair The cycle of hate can never end The sin of mankind will never cease to exist Within the sin shall there be hope Everything have a flaw Nothing is flawless Humankind cannot gain anything without first giving something in return To obtain, something of equal value must be lost That is Alchemy's First Law of Equivalent Exchange Pain is your friend, pain is your ally Pain tells you when you have been seriously wounded And you know what the best thing about pain? It tells you you're dead yet! If you can't see what's important Then it's because you're too ashamed to open your eyes What is an assassin? As the name suggests, an assassin is one who assassinates! We are the hands of darkness! Always remember this word, ‘darkness’! An assassin is always an illusionary existence, entering like the wind and disappearing into nothingness! What constitutes a successful assassin? If nobody knows that he is an assassin with blood soaked hands until the day he dies, then he is a successful assassin! In that case, what are the qualifications of a super assassin? This so-called qualifications of an assassin, is the ability to insert himself into any atmosphere and situation! When placed within scholars, he will transform into a poet; within painters, he will transform into an artist; within rogues, he will transform into a villain; within socialites, he will transform into a nobleman, a gentleman; within sexual offenders, he will transform into a sexual predator; within heroes, he will transform into an exemplary champion!! In the desert, he is the lizard; the prairie, he is the wolf king! In the mountains, he is the king of beasts, the tiger! When floating above the seas, he is the tide bringer, the Dragon!!! That is a qualities of a successful assassin! One, who only knows how to kill, is at best, a butcher! Only one who has a clear goal in mind when assassinating, in addition to being successful each time, can be regarded as a good assassin! Assasination! It is an art in itself! As an assassin, one must never, ever profane the elegance of this art! Throwing daggers — you knew not whence they came from nor when they would be employed. A dagger in hand would have unerring accuracy. They were like an immortal from the heavens — you knew not whence they came from and where they would go. The advantages of a throwing dagger lay in nimble manipulation – in concealed attacks snuffing out breath with one cold blooded stroke! When vision had been trained to an extreme, a pair of eyes could be used to observe all the planes beneath the heavens. One throwing dagger could cause the enemy to have no avenue for escape whether in the heavens or underground! When hearing had been trained to an extreme, the ears could discern direction from the wind. Even if you attacked from all directions, all would be beheaded wherever the throwing daggers landed! When mental ability had been trained to an extreme, the heart would be as firm as a rock. Even if there were a thousand, or tens of thousands of illusions, one would not be entranced by them. One flying dagger would point straight towards the actual body and behead the enemy! And when the perception of the seven apertures of the human head were trained to an extreme, the seven apertures would be opened and the entire world would be in your perception. There would be no secrets, no door to heaven, nor crack to the underground, that an enemy could take refuge in! The sword, was reputed to be the first among the myriad of weapons, emitting an intent of benevolence, suffused with a heroic aura! It could also be considered as the God of weapons and also possessed an air of elegance. So what makes up a sword? A sword comprises of the following: Sword Body, Sword Tip, Sword Sharpness, Sword Core, Sword Spine, Sword Edge, Sword Frame, Sword Hilt and Sword Sheath. The main methods of attacking positions consist of: Hooking, Hanging, Pointing, Carrying, Piercing, Slicing, Hacking! The way of Sword emphasizes on "Speed, Accuracy, Decisiveness" Using these three words as the mantra to complement each of the basic sword attacking positions when practiced to the pinnacle, could kill with 1 hit, destroying your enemies with only a single strike! Know thy self know thy enemy a thousand war a thousand victory! The object of war is not to die for your country but to make the other bastard die for his. Abandon your fear. Look forward. Move forward and never stop. You'll age if you pull back. You'll die if you hesitate. Three Alls Policy: Kill all, take all, destroy all. Politics is a dirty thing. No doubt, they must be cunning and constantly fighting to be the next emperor or empress. They might look beautiful, but have a nasty personality. She could be fat, but be the nicest person in the world. Humans have many...layers and can't be judged without an ample amount of time personally analyzing them. Remember one thing: the only person you can truly trust with any matter in the world is yourself. You should only ally with the powerful and tolerate them. The weak? Unless they are of use, or potential use, don't bother with them. They will hold you back. Humans are wrong. Some are but a means to an end. That is their destiny and the destiny of the weak. You want to avoid this? Become powerful. Become strong. Do not trample over others. That is cowardice. Face them head on and destroy them utterly. Defeat only means future battles. Destruction is the end. In the end, destruction is the way to enter the Heavens. Cast aside mortal affairs. Destroy your enemies that seek to block your path. Follow in the ways of the world and learn its laws. That is true cultivation. That is what it means to be a practitioner. Remember it. We are not like them, content with the Mortal Realm. Whether I am Darkness or Light doesn't matter. I'm both righteous and sinful; Noble goals cannot always be reached with noble actions. Through Light, the Darkness is seen, and through Darkness, the Light is realized- that is balance. |