Poll: The path in which Raphael will walk on Terros, and what will happen with his actions affecting the very future of the world, what do YOU think will happen and how it happens? Vote Now!
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Author has written 4 stories for X-overs, RWBY, Anime X-overs, and Akame ga Kiru/アカメが斬る. Story Progress is below, it's pretty much self-explanatory if you look at it. The Traversing Gamer (Chapter 26): 0% Complete. [Won't be updated, temporary hiatus.] The Lawful Gamer (Chapter 11): 33% Complete [Now being worked on, expect significant progress] The Deceiving Gamer (Prologue): Drafting Lawful Gamer Stats Name: Raphael D'Angelo Level: 39 (EXP: 57,350/78,000) Title: Gun Nut - Due to your almost extreme addiction to firearms, many of your friends and comrades have given you the nickname of 'Gun Nut' because of your almost-unhealthy obsession with them! 5 Levels to Firearms Mastery Title: Gamer - You're one of Gaia's Chosen, one of her Gamers brought from the original Earth to serve her! (Gamer's Mind), (Gamer's Body), (Observation) Title: Champion of Seraphine - This title is a representation of your service to the goddess Seraphine! Becoming the champion of a divine being brings many benefits, Seraphine in particular brings the benefits of abilities that assists others! (Telepathy w/ Seraphine), (MAX REP to Seraphine Worshipers), (Minor Powers of Seraphine) HP (Health Points): 9,900/9,900 (2,300 HP regeneration per minute) STR (Strength): 24 (24 - 10 = 37) Currency: $376,550 Description: Raphael D'Angelo was the son to two loving parents, being the eldest among his siblings but the most detached as he served in the United States military before becoming a member of the Special Weapons and Tactics (SWAT) in Los Angeles, where his parents died when he was at the age of twenty-two. Back on Earth, he had no girlfriend or wife to speak of, and was the only single among the three D'Angelo siblings. His cause of death was bullet to the head where he and his fellow SWAT team members fell one by one to gunmen in a supposed 'robbery'. Now, he's a Gamer, one of Gaia's Chosen, capable of traveling the multiverse as ageless beings! (Gamer's Mind) (Passive) (Level: MAX) Description: Gamer's Mind allows for a peaceful state of mind, allowing the user to remain calm in the face of scenes that would make the most hardened of warriors flinch and shy away at. This skill will make you resistant to all forms of mental attacks and effects, telepathy, mind control, concussions, hangovers, you name it and Gamer's Mind is resistant to it. However, beings such as Gaia can override such a skill as it was originally her creation, so be wary of certain deities that control universes. Effects: (Gamer's Body) (Passive) (Level: MAX) Description: Gamer's Body allows for your physical form to live the life of an RPG character along with its added benefits of being one. For example, sleeping in a bed will dispel all negative status effects, such as losing arm that will regrow upon resting, severe poisoning can be solved just as easily with a nap. Pain on the other hand, is something you will still feel, even if its slightly suppressed by Gamer's Mind. Effects: (Observe) (Active/Passive) (Level: MAX) Description: Observe allows for you to see the statistics for another person, object, or anything really when active. However, only name, level, and titles are seen when the ability is in passive mode. Beings a hundred levels higher than yourself will appear as a (?) for their level, beings five hundred levels than yourself will be marked as (?-?) and beings a thousand levels higher than you will be placed at (?-?-?), any higher than that and they'll be marked as (X) for you will die should you fight them. Effects: (Firearms Mastery) (Passive) (Level: 34/50) Description: Firearms Mastery represents your skills over guns of any type, be they ballistic, laser, plasma, or other. The higher level Firearms Mastery is the more accurate you will become when firing guns, should be noted that other forms of projectile weapon DO NOT count. Effects: (Blunt Weapons Mastery) (Passive) (Level: 33/50) Description: Blunt Weapons Mastery represents your skill over weapons that require close quarters engagements, such weapons would be clubs, batons, and various other weapons meant to inflict blunt trauma damage upon the target. Leveling up this skill would increase it attack speed along with reaction speed when wielding a blunt weapon, bladed weapons and other types of weapons not of this one DO NOT count. Effects: (Krav Maga) (Active/Passive) (Level: 44/50) Description: Krav Maga is one of the many fighting styles in the world of Earth, one that hasn't been forgotten just yet, and this one originates from Israel's military self-defense system. Krav Maga is a combination of various fighting techniques such as Boxing, Wrestling, Jujitsu, Aikido, Judo, along with realistic fight training. Krav Maga is meant for quick-counterattacks and brutal offensive techniques recommended to both military and police forces. Effects: (Fireball) (Active) (Level: 1/25) (MP Cost: 500 Per Cast) Description: Fireball is the most basic and cheapest among the elemental fire skills, but can eventually become one of the most powerful once one would level it up and goes through the evolutions of this spell. The user of this spell would channel this skill into either of said user's hands and use it to summon a ball of fire hovering a few inches above their palm, this skill, while cheap, is deadly to unarmored individuals. Effects: (Mana Shield) (Active/Passive) (Level: MAX) (MP Cost: 1 MP x Mana Shield Durability) Description: Mana Shield is a magic-user's best friend against physical and magical damage, the Mana Shield directly taking all the damage one would normally take from a blow to their HP. Of course, the Mana Shield uses the user's own MP to create said shield, one point of mana would equal one point of durability for the shield itself, it lasts indefinitely unless it's broken or harmed in anyway to lower the durability of the shield, be it from physical or magical attacks from outlying sources. Effects: (Sword Mastery) (Passive) (Level: 1/100) Description: This skill represents your current mastery over swords, while this skill does not show a specific stance or technique relating to the type of sword you are wielding, it will refer to the standard movements and attacks required for your current blade in hand. As this skill levels up, the more comfortable you will become with swords, as well as improvement in accuracy and attack speed. Effects: (Danger Sense) (Passive) (Level: 1/20) Description: Danger Sense is the ability to sense incoming blows one to two seconds before it connects or enemy contact near you, essentially being the sixth sense, however, as the skill begins it has a small percentage to sense incoming danger. As this skill levels up, the percentage to sense incoming danger increases, at full mastery you will be able to fully dodge or block incoming blows or prepare for incoming enemies. Effects: (Ecological Empathy) (Active) (Level: 1/50) Description: Ecological Empathy is the ability to be in synchronization with one's surrounding environment through mental, emotional, and/or physical capabilities. This ability allows one to understand nature, not only that but to see if it is in harmony with the natural order of all things in all biomes such as a forest, desert, or a tundra. Every fall of a leaf, every blade of grass, and the hunting of prey from a predator would be felt which would leave the user calm and/or relieved. Unnaturally however, they would feel sickened as well as nauseous yet with Gamer's Mind this negative effect does not take place. Effects: (Intimidation) (Active/Passive) (Level: 24/100) Description: Intimidation is an ability that has the capability of cowing any being into submission before you, utilizing it to extract information or to merely prevent persons from fighting against you or your allies. From forcing one person up to hundreds of people to be intimidated depending on appearance and the level of the skill, Intimidation can be fused with certain skill to amplify its effects, but it should be noted that it cannot affect those who're of higher level than the user nor can it fully affect other Gamers due to Gamer's Mind being the main factor. Effects: (Lesser Divine Healing) (Active) (Level: 1/25) Description: The lowest form of a healing spell in the divine world on Terros, Lesser Divine Healing is capable of healing only the most minor of wounds and injuries done physically to the body, while it can also remove minor negative effects done to the mind there is a chance that it will fail and the backlash from it will result in the user receiving the target's same pain temporarily. At the lowest levels, an incantation is required to activate this spell, (Cura, Corporis, Animi) to be exact. Effects: (Blessed Spears of the Saint) (Active) (Level: 1/10) Description: A spell created specifically for combating the unholy entities that plague Terros' lands, Blessed Spears of the Saint summons forth several spears reminiscent of the very same Saint who created this spell centuries ago on Terros. Known for his prodigious skill with the spear, the Saint vanquished countless daemons, and with his death he left behind this very spell for Daemon Hunters to learn, to continue exterminating the evil that roams the land and seas. Effects: [Crowd Control] [Effects: [Caerulus Mors] Effects: [Light of the North] Effects: [Grudge (Omega)] Effects: [Summon Card: Greater Elemental] Effects: Name: Hal Greene Level: 20 (EXP: 2,250/40,000) HP (Health Points): 8,100/8,100 (2,700 HP regeneration per minute) STR (Strength): 25 (24 - 10 = 34) Description: Hal Greene is an 'Elite Ranger' meant for the tracking and hunting of targets, be they animals, humans, or otherwise. Coming from a modern-day age he's clad in a woodland camouflaged cloak with matching trousers and a shirt - it usually having its sleeves rolled up to show off the scars on his arms - and a compound bow with thirty arrows in a quiver slung over his shoulder. He also has a huntsman knife in his possession sheathed on his left shoulder should he ever wish to engage in combat. Hal Greene is a man of much experience due to his age, but all this is a merely scripted background by his creators. Upcoming Stories or Ideas': The Deceiving Gamer Gabriel had died doing what he did best, being a jokester even held under gunpoint didn't stop his antics. However, when a chance to continue his antics appears in the form of a text-box saying "YOU DIED" in bold letters appears, he soon finds himself as a gamer traveling through the multiverse gathering weapons in the form of parlor tricks to spread fun and joy to the people. Takes place at the same time The Traversing Gamer does. The Cruel Gamer Lucifer, or 'Lucy' for short, died via execution for his crimes. Being responsible for what was basically genocide is what gave him his sentence in the first place, and many have chalked it up to mental instability but the crime was far too great and death by electric chair was a deadlocked sentence. He receives a second chance at life in the form of bold letters saying "YOU DIED", now he's a gamer and causes mayhem and destruction across the multiverse with his newly-gained prowess. Takes place after The Traversing Gamer, The Deceiving Gamer, and The Lawful Gamer. Fleet of the Gamers You've read of the Gamers, powerful beings under the command of Gaia, yet what about the entity that they are forced to fight on a daily-basis, something that cannot be killed regardless of how many nukes it eats. This entity has absorbed so many Gamers, Universes, and divine beings that it overwhelmed the individual Gamers, until they had banded together and formed a fleet of non-Gamer personnel to assist in combatting the entity. These are the stories of various persons under the command of different Gamers, merely a handful in comparison to the tens of millions of ships and billions of crewmen and soldiers. |
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