Chapter 1
A new game

I, 10 year old Hyoudou Issei did not know how to respond to the word in front of me in a bright blue box.

You have slept and are fully rested.
You're HP and MP has
been fully restored.

Not believing my eyes I looked to the mirror and then I saw words hovering above my head.

Issei Hyoudou
Lvl.1 'The Gamer'

It was strange seeing this and for a moment I thought I had finally gone crazy. Ever since Iri had left, I had tried to do anything and almost everything to keep myself from been sad. I tried to make new friends but no want wanted to be my friend, I tried to read manga but none caught my interest, then I finally tried all kinds of games.

Many did not catch my interest but the few that did were ones I could truly say I loved them.

Games like Mario, Fire Emblem and Sonic were quite good, with Star Fox and Pokémon been something I really liked. StarCraft, Warcraft, Dawn of War and Warhammer and the Age of Empires series were also quite good even if it hurt my brain trying to play them in their highest difficulty. I won't be the best strategist or tactician but I'm no slouch either. The Final Fantasy games were really great in their own right, not to mention Tactics really exercised my brain. In short thy were such good games and so many more out there like the Legend of Zelda series that I had wished my life was a game. Now, I know why they say 'Careful what you wish for, you might get it all and then some you don't want.'

Now many would really be happy and might just roll with their life changing into a game but it was from the games that I have learnt that all things come at a price even if one must pay for it later.

But for now let's just check what I've got. Trying to bring to see my stats and if my assumption is right I said "status" and a large blue box appeared in front of me.

Name: Issei Hyoudou Age: 10
Level: lv.1 Exp: 0%
Class
: The Gamer Race: Human
HP: 60 Regeneration: 1 HP per 12 min
MP: 10 Regeneration: 1 MP per 11 min
STR: 3
VIT: 2
AGI: 3
INT: 5
WIS: 5
MAG: 1
LUK: 10
POINTS: 5
MONEY: 100 YEN

Not knowing what they really mean, I muttered "help" and the screen changed.

Name: What your name is. Age: What you age is.
Level: What level you are. Exp: how much experience you need till next level.
Class: What class you are. Race: What race you are.

HP: Represents your life force. Once this reach zero you will face certain death.

MP: Represents your magical reserves. Used for casting spells and use abilities and skills.

STR: Governs brute force. The higher your strength the higher your physical output will be, in attacks, movement speed or defence.

VIT: Governs the health and one's life energy and physical endurance. Increase HP Capacity and regeneration, also increases resistance to disease and poisons. Also high vitality is required for advance physical skills.

AGI: Governs reflexes, speed, agility, coordination and accuracy. Increases base critical rate, dodge rate, speed and accuracy.

INT: Governs the ability to store and process information, increases mana control and efficiency, high intelligence reduces mana cost and increases chances of acquiring and creating new and unique skills by a little bit. Also high Intel is required to control and use certain branches skills.

WIS: Governs sensibility, willpower, perceptiveness and the ability to make information useful. Increases mana regeneration, also increases dodge, critical rate and accuracy by a little bit. May also increase rate at which skills develop.

MAG: Governs magical power and mana. Increases mana pool, magical power and magical resistance and comprehension of the supernatural concepts.

LUK: Determines how lucky you are. This stat randomly affects many things for good or the bad. Increases drop rate, chances of critical hit and chance of getting higher grade gears, does not increase naturally unless you experience good luck.

Skills

[Gamer's Mind]- Passive-

Description: Allows the user to calmly and logically think things through in most circumstances. Allows a peaceful state of the mind. Immunity to psychological and metal status effects, prevents possession.

[Gamer's Body]- Passive-

Description: Grant's a body that allows for the user to live the world like a game. Pain form damage does not last more than a few seconds. Sleeping restores HP, MP and heals all temporary status effects.

[Fiction Adaption]- Passive-

Description: This ability allows the user to adapt fictional knowledge and skills to your life and use them as if they were 'truths'.

[Observe]- Active- Level:1/100 EXP: 0% MP cost: 1

Description: A skill to observe, objects, situations and beings that allows the user to quickly gather information. The higher the skill, the greater the data obtained. The higher the level of skill, the grater the data obtained. The greater the amount of knowledge and insight the user has, the more information can be displayed. Also affect by INT and WIS.

Passively increases INT by one per level.

Now that was more helpful than I thought. Hmm, going through my skill list I could say I had pretty good ones, especially [Observe] which will be handy in almost all situations, and it must be the [Gamer's Mind] that is preventing me for freaking out to much, quite the OP skill, that one.

Though what really got my interest was [Fiction Adaption] if it did what the description said to a 'T' then it was probably the most broken skill I have ever heard of, period. It was in the class of reality warping and other Omni-ability type powers.

To test it I took my StarCraft game disk and tried it. As soon as I grabbed the disk the message box appeared.

You have acquired a skill disc.

Would you like to learn about the [Blizzard-verse StarCraft Science]?

Yes/No

Not believing what I was seeing I mentally said yes.

Then like a tidal wave of information I learn almost everything about StarCraft. The storyline a bit disjointed and scattered, but the information about the science behind everything in StarCraft was there in mind in crystal clear clarity.

The knowledge on how to create the massive Battleships of the Terrans to the Creation and trainings of the Dark Templars of the Protoss, even the knowledge on how to create the larvae and other creatures of the Zerg were there in my mind.

It was really terrifying to be honest but I still could not help but be in awe of the marvels they had achieved. Sure I had seen those marvels in the game but knowing what they would really looked like in real life and seeing them behind a computer screen was different. Totally different. Then a message box appeared showing what I had gotten form the disc.

[Blizzard-verse StarCraft Science]- Passive-

Description: Governs ones affinity with the science of StarCraft and all things under it, and updates itself for future add-ons in the StarCraft dominion. May work differently depending on the universe the user is currently at.

Seeing as I was successful in trying out my [Fiction Adaption] skill, I used it again on my Warcraft 3 game disc, my Dawn of War: Warhammer 40K- Dark Crusade game disc, all my Pokémon games and all my Final Fantasy games.

The plethora of info I had gotten from the game were really mind boggling and quite contradicting to the knowledge I had gotten form StarCraft in some aspects and I really did not need to know about the Chaos rituals, thank you [Gamer's Mind] or that knowledge alone would have driven me insane. Not gonna try them ever. Though necromancy form Warcraft has some potential and let's not forget the OP Paladin spell Resurrection or the phoenix down of Final Fantasy.

I was even able to learn how to create Poke balls and also learned how to create a bag with large item capacity without it becoming heavy. Who knew there was science included in making the bags, and the TM's, HM's, potions and herbs, well the knowledge of creating them was all there stuck in my mind. Not that I'm complaining but I could really do away with the massive headache.

While I was busy clutching my head in pain my skills seem to have sorted itself into a new one.

Multiverse's Science and Magic- Passive

Description: Determines the user affinity to use skills from the various universes in the multiverse. Skill may act differently depending on the universe the user is currently at.

Current universes known:

Science:
Blizzard-verse: StarCraft
Warhammer 40K-verse
Final Fantasy-verse
Pokémon-verse

Magic:
Blizzard-verse: Warcraft
Warhammer 40K-verse
Final Fantasy-Verse

Well that was something, though next time I not trying so many games at once. It was also a good thing that the discs did not disappeared or got destroyed in the process or else I would have gotten a massive scolding from mom.

Speaking of mom I better go down and have breakfast before she comes and scold me.

Going down I see mom preparing breakfast, so I took a seat at the dining table. Just to check out my [Observe] skill as I still hadn't tried it out yet I observe some of the things the house. I didn't know whether to be surprised or not on seeing the various things in the house considering my dad.

Cloak of Regilia- Master Class- Unique item
Durability: -/-

Description: An old cloak once belonging to the wizard Regilia, a not so famous alchemist who though had attained great mastery of alchemy, runes, enchanting, transmutation and creation magic remained unknown due to his hermit life style. This cloak has been enchanted by him to offer great defence and offence, while remaining almost weightless and enchanted to never be destroyed. Also passively increases alchemy, enchanting, runes, transmutation and creation magic and their growth rate when worn.

Effects:
+600- Physical Defence
+780- Magical Defence
+200- Physical Attacks
+600- Magical Attacks
[Legacy of Regilia]:+5 levels- Alchemy, Runes, Enchanting, Transmutation and Creation Magic. +300% Growth rate to Alchemy, Runes, Enchanting, Transmutation and Creation Magic.

The black cloak always had a mystical feel to it; ever since I had laid my eyes on it I knew it was special but not this special. After all it just had a simple design and had no distinct markings on it. It just looks like a plain black cloak. The [Legacy of Regilia] was a broken ability too.

Book of Creation- Master Class- Legendary item
Durability: 3243/4000

Description: An ancient tome containing extensive knowledge on Creation magic and its sub-branches that have been lost in history. Enchanted to have infinite pages, it automatically updates itself using subtle magic which scans the local area and records any new information on its chosen topic. Reading it extensively grants the person insight on creation magic.

Another surprise, who knew that the small book had infinite pages or was capable of using magic, I sure didn't.

Statue of Fortuna- Master Class- Legendary item
Durability- 2000/3500

Description: A statue dedicated to the Goddess Fortuna. Blessed by Fortuna herself it brings luck and protection to all near it.

Effects:
[Divine blessing of Fortuna]: +40 LUK and gives protection against the supernatural forces.
Range: 2 KM

Even the statue was something amazing, though honestly it was a great piece of art given by a close acquaintance of my father. I would call a 'friend' but my father and the lady were quite adamant that they were not. For some reason my mom was quite irritated whenever she comes.

But what caught my attention was an old locket that was given to me on my seventh Birthday, by my grandfather. I had even received a quest form it.

Locket of Skills- Divine class- Mythical Item
Durability: -/-

Description: An old locket, whose history is unknown. Passed onto numerous archaeologists who have tried and failed to uncover its history, this locket remains a mystery till tis day.

Effects:
[Jack of all trades]: Removes all restrictions for learning skills.
[Pioneer of Skills]: +200% bonuses to skill growth rate till advance level.
[Item Master]: Removes all restrictions for items, weapons and armour.

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[Soul Bounded]: This item cannot be stolen or lost. Returns to the owner after it's lost or summoned.

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[Note: To unlock other abilities of the Locket please complete the 'The unknown Locket' quest]

You have received a quest.
Title: The unknown Locket
Objective: Discover the history of the locket.
Time Limit: None
Quest Reward: EXP 1,000,000,000, Unlocks the hidden abilities of the locket, ?,
Failure: ?

Accept Quest?
Yes/No

Well, what do you think my answer was? Of course I accepted the quest. Not only would it give me almost a billion exp. But it would unlock more abilities of an already broken item. Seriously, just the [Pioneer of Skill] was overpowered and broken enough but the [Jack of all Trades] and [Item Master] was overkill. Removing all restrictions on items and skills, that's just asking it to be abused.

Since it was Divine class- Mythical item, well that just put it in perspective how good those class of items they were going to be.

There were other items which were quite good in their own right but not to the level of the four but considering their item category, that was just plain unfair.

Now how did my family get all this great, cool stuff? Well my grandfather was an archaeologist and a collector in his youth and had passed on most of his collection to his extended family, even if he still has quite the collection of rare items.

Though my dad was not an archaeologist but a businessman, he inherited grandfather's hobby of collecting rare and unique items and brought them whenever he went on a business trip. Pretty sure he would bring more form his latest trip from Italy.

After breakfast I told my mom I would be out today, mainly to test my abilities and learn some new skills. Still can't believe what mom said.

"Oh, my son is going out to play and hear I was needlessly worrying that my son was becoming a hikimori at such a young age? Now I don't have to worry about saving money in case he started living a NEET lifestyle."

Seriously mom, just because I spent the last 4 months playing computer games, does not mean I would become a NEET.

Now that I'm out, I'm starting to think whether it was a good idea or not. It too damn hot out here and this was just the first week of my summer break.

I still resolved myself to carry on, but where should I practice, can't risk others finding out. Hmm, I may just know the right place.


It was a small hilltop with bit open area and had plenty of room for practice. The trees nearby provided excellent shade, there an old rundown shack that had been overgrown with wild plants and overall it was abandoned for all purpose. It was also quite for form the city but near enough to quickly come and go between here. It was the perfect place to try out my new abilities.

I had found this place with Iri and we had come here a lot of times to play. Let's not get lost in memories shall we, we still have work to do.

Taking out the 'Book of Creation' from my inventory which I had found out about during breakfast, I started reading it. I mainly read it due to me not wanting to use such a valuable book like a normal skill book, in case it go destroyed though I did get that option and if its description was correct it was more valuable existing instead of been destroyed.

I tried to read it but I could not make out the words or language and after an hour of reading I got really bored and put it back in my inventory, though it was not without its reward.

Through reading the 'Book of Creation', you have gained the skill [Creation].
MAG has increased by 4.

[Creation]- Passive/Active Lvl.1/100 MP: 250

Description: Allows the caster to create anything using his magic. The higher the skill level the better the created item.
Passively increases MAG by 3 per level.

That was quite a good skill. But even with the newly increase magic I still did not have the required mana o cast it, even once. Curse you low magic potential.

Anyways seeing as how I would have to wait a little while to increase my Mana poll and MAG stat to use it, I decided to check out my other skills in the meantime.

Looking at my skill list, I focused on the [Multiverse's Science and Magic].

[Multiverse's Science and Magic]- Passive

Description: Determines the user affinity to use skills from the various universes in the multiverse. Skill may act differently depending on the universe the user is currently at.

Current universes known:

Science:
Blizzard-verse: StarCraft
Warhammer 40K-verse
Final Fantasy-verse
Pokémon-verse

Magic:
Blizzard-verse: Warcraft
Warhammer 40K-verse
Final Fantasy-Verse

I decided to create skills based on the knowledge I had gotten from the games. Since I had mana problem I decided to focus mainly on the Magic portion. I knew which skill I had to create first to solve my mana problem as well as how handy it would be in the future.

By making a wise decision for your current problem as well as thinking about your future, your wisdom had increased by 4.

That was surprising, so this means that I could increase my stats without levelling up.

By deducing a point form given information your wisdom has increased by 1 and intelligence had increased by 2.

Now this is just mocking me.

Well taking shelter in the shade of the tree I began to draw upon the memories and knowledge of the Archmage from Warcraft. They were some of the best magic user in the game and even though there were some who were just better than them, they had one skill that I really needed right now.

[Brilliance Aura] that was the skill I needed right now. In the game even at level one it restores 1 MP/per sec, so for me who had an MP regen of 1 MP/11 minutes, it was quite needed.

Drawing upon the memories I learned how the Archmage were able to produce such aura, the intricate details on mana and its fine control and also the addictive properties of the arcane and how to subvert it, though I thanked [Gamer's Mind] again as it would prevent it.

I knew I had succeeded when I heard the familiar ping of the message box. Can't believe that I already familiar with such a thing when I got it just this morning.

You have successful create the skill [Brilliance Aura]
By drawing upon the memories of the Archmages you now have intimate knowledge of mana, gained [Mana Efficiency], [Mana Control], [Mana Potency].
By drawing upon the knowledge of the Archmages your intelligence has increased by 30, magic has increased by 65.

That was a lot of boost to my Intel and magic stats. Not to mention the three extra skills [Mana Efficiency], [Mana Control] and [Mana Potency].

I immediately checked what their descriptions were.

[Brilliance Aura]- Passive/Active Level: 1/100 EXP: 0% MP cost: 0/40
Description: Allows the Archmage to channel an aura of brilliance around them that increases mana regeneration of all nearby allies.
Passively: Increases Mana Regen by 1 per sec.
Actively: Increases Mana Regen by 2.5 per sec.
Range: 10 m (Passive)/25 m (Active).
Passively increases MAG and INT by 2 per level.

[Mana Efficiency]- Passive Level: 1/100 EXP: 0%
Description: This skill determines how efficient you are with mana. Passively reduces skill cost by 10%.
Passively increases MAG and INT by 2 per level.

[Mana Control]- Passive Level: 1/100 EXP: 0%
Description: This skill allows you to freely control you mana and construct items made of pure mana.
Passively increases MAG and INT by 1 per level.

[Mana Potency]- Passive/Active Level: 1/100 EXP: 0% MP cost: 0/0
Description: This skill allows you to determine potent your mana is, at higher level reduces mana cost of all spells.
Current conversion: 1 MP = 1 MP.
Passively increases MAG by 1 per level.

That is really something and I began to wonder how many more skills I would get form others, this really had me felling really giddy inside.

I can't help but think of all the possibilities, skill like Divine Shield, Inferno, Death and decay, Mass teleportation or Star fall, I could learn them all, not to mention if I could learn some Pokémon moves like Earthquake, Hyper Beam or Draco Meteor. Though unlikely whether I could learn them but may be the Zerg could learn them.

Hah, now that's a funny and scary picture of Zerglings using Flamethrowers or Thunderbolts, Ultralisks using Earthquakes and Hyper Beams, Mutalisks using Brave Bird or Air Cutter, Hyralisks using Venom Bombs or toxic and the Zerg Queens using Psychic and Shadow Balls. That's really a scary thought, not gonna go there. Can't deny that I want to see it though.

It seems like I got a new quest while I was musing.

You have received new quest.
Title: Rise of the Zerg
Objective: Find a way to create a Zerg hatchery.
Time limit: 6 Months.
Reward: Gain control of the Zerg, Gain title 'Overmind of the Zerg', 1,000,000 EXP, 1.000,000,000 YEN.
Failure: Fail to become the Overmind. 5000 EXP.
Cannot Decline Quest.

You know even if there was an option to decline this quest I might not have declined it at all, seeing the quest reward and such. The fact that I would be able to control real life Zergs did play a part as I even though mostly played as the Protoss, did play the Zerg as my second race and naturally the Terrans as the third, since there were just three races.

Though there the fact that there was a time limit did put some pressure on me, because I don't know whether 6 Months would be enough to complete this quest, the fact that may have to do some other quests that may have time limits in between may cause it to fail.

Well I would tackle it a bit later, for now let's start grinding.


After getting the 'Rise of the Zerg' quest I grinded a few of my skills and even delved into the memories and knowledge from the games and got some new skills. With the 'Locket of Skills' that I had and its [Pioneer of Skills] effect, I had seriously been able to grind a lot of my skills to quite a high level.

The new skills that I got included [Devotion Aura], [Death and Decay], [Necromancy], [Master of the Dead], [Divine Shield], [Holy Light], [Summon Elemental], [Tranquillity], [Frost Armour], [Raise Dead], [Cripple],[Sword Mastery],[Shield Mastery], [Dual Wielding] [Staff Mastery], [Hammer Mastery] and [Dispel].

I know those are only skills from Warcraft but I did not delve into others as I really got a massive headache from them so I decided to just grind what I got, now I'm just going to go home and take a well-deserved rest. Hmm, I didn't check my stats nor had I checked the level of my skills after getting them. I had just read the description and the effects and started grinding them.

I had gotten some 25 in STR, 34 in AGI, 36 in VIT, a whopping 149 in INT and 230 in MAG mainly due to the memories of the mages and necromancers and a full 293 in WIS again mainly due to the memories. So curious of my days work I brought up the status screen with a mental command.

Name: Issei Hyoudou Age: 10
Level: lv.1 Exp: 0%
Class
: The Gamer Race: Human
HP: 1,510 Regeneration: 440.92 HP per min
MP: 7,850 Regeneration: 619.13 (485.13+134) MP per min
STR: 121 (28+93)
VIT: 292 (38+254)
AGI: 150 (37+113)
INT: 478! (186+292)
WIS: 618! (303+315)
MAG: 785! (296+489)
LUK: 10
POINTS: 5
MONEY: 100 YEN

Skills:

[Gamer's Mind]- Passive-

Description: Allows the user to calmly and logically think things through in most circumstances. Allows a peaceful state of the mind. Immunity to psychological and metal status effects prevents possession.

[Gamer's Body]- Passive-

Description: Grant's a body that allows for the user to live the world like a game. Pain form damage does not last more than a few seconds. Sleeping restores HP, MP and heals all temporary status effects.

[Fiction Adaption]- Passive-

Description: This ability allows the user to adapt fictional knowledge and skills to your life and use them as if they were 'truths'.

[Observe]- Active- Level: 55/100 EXP: 9.0% MP cost: 1

Description: A skill to observe, objects, situations and beings that allows the user to quickly gather information. The higher the skill, the greater the data obtained. The higher the level of skill, the grater the data obtained. The greater the amount of knowledge and insight the user has, the more information can be displayed. Also affect by INT and WIS.

Passively increases INT and WIS by one per level.

[Multiverse's Science and Magic]- Passive

Description: Determines the user affinity to use skills from the various universes in the multiverse. Skill may act differently depending on the universe the user is currently at.

Current universes known:

Science:
Blizzard-verse: StarCraft
Warhammer 40K-verse
Final Fantasy-verse
Pokémon-verse

Magic:
Blizzard-verse: Warcraft
Warhammer 40K-verse
Final Fantasy-Verse

[Creation]- Passive/Active Lvl.37/100 MP: 9000

Description: Allows the caster to create anything using his magic. The higher the skill level the better the created item.
Passively increases MAG by 3 per level.

[Brilliance Aura]- Passive/Active Level: 66/100 EXP: 0% MP cost: 0/400- 0 to sustain
Description: Allows the Archmage to channel an aura of brilliance around them that increases mana regeneration of all nearby allies.
Passively: Increases Mana Regen by 134 per sec.
Actively: Increases Mana Regen by 330 per sec.
Range: 2.5 km (Passive)/4 km (Active).
Passively increases MAG and INT by 2 per level.

[Mana Efficiency]- Passive Level: 30/100 EXP: 0%
Description: This skill determines how efficient you are with mana. Passively reduces skill cost by 25%.
Passively increases MAG and INT by 2 per level.

[Mana Control]- Passive Level: 45/100 EXP: 0%
Description: This skill allows you to freely control you mana and construct items made of pure mana.
Passively increases MAG and INT by 1 per level.

[Mana Potency]- Passive/Active Level: 5/100 EXP: 0% MP cost: 0/0
Description: This skill allows you to determine potent your mana is, at higher level reduces mana cost of all spells.
Current conversion: 10 MP = 1 MP.
Passively increases MAG by 1 per level.

[Devotion Aura]- Passive/Active Level: 28/100 EXP: 0% MP cost: 0/200- 20 per min sustained.
Description: The user channels his devotion and will around him which grants protection to all nearby allies granting them increased defence.
Passively: Increases defence by 56.
Actively: Increases defence 84.
Range: 1.3 Km (Passive)/2.4 (Active).
Passively increases VIT and WIS by 1 per level.

[Death and Decay] - Active Level: 7/100 EXP: 0% MP cost: 3000- 800 per min sustained.
Description: One of the most advance death magic and necromancy, it saps all life around an area and decays them at an incredible rate.
Does 6.1% of the targets total HP in a radius of 300 meters, additional 400 MP costs to cast and 30 MP to sustain per 10 m radius

[Necromancy] – Passive/Active Level: 43/100 EXP: 12.66%. MP cost: 0/800
Description: Determines one affinity with the necromantic arts. The higher the level the more powerful undead one can create and summon more of them at once, also reduce the cost of all necromantic spells.
Passively: Reduce cost of all necromantic spells by 21.5%.
Actively: Summon undead of level 86 of the lesser category with maximum limit of 12 or summon an undead of the normal variety of level 43 with a limit 6 max or summon undead of the greater category of level 21 of 1 max.
Passively increases WIS and MAG by 2

[Master of the Dead] - Passive/Active Level: 34/100 EXP: 0% MP cost: 0/400- 50 per min sustained.
Description: You know the dead and the dead knows you. You have been accepted as their master and now serve you as your servants and thus you reward them justly. You can now summon more powerful undead and more of them at once and bear no burden to sustain them. You mere presence weakens your enemies and increases your undead servant's powers.
Passive: Increases the level of the summoned undead by 34 and max summon limit by 8.
Active: Reduces all stats of enemy units by 17% and increases all stats of undead servants by 204%
Range: 1.3 Km (Active)
Passively increases WIS and VIT by 4.

[Divine Shield] - Active Level: 54/100 EXP: 0% MP cost: 2100- 110 per min sustained.
Description: Creates a shield of holy light that protects makes the user invulnerable to all damage and reduces damage from divine attacks. Can also be cast on others or expanded to create a dome.
Active: Last for 840 min or 14 hrs. Can be cancelled, additional 200 MP per 5 m radius and 40 MP per to sustain, reduces Divine type damage by 54%.
Passively increases VIT by 1 per level.

[Holy Light] - Active Level: 10/100 EXP: 88.0% MP cost: 150.
Description: Uses the Holy light to restore and heal wounds or damage demons, devils or the undead for half the amount restored.
Active: Heals for 1000 HP or does 500 HP damage to demons, devils or undead, ignores magical resistance and defence.
Passively increases VIT and WIS by 1

[Summon Elemental] - Passive/Active Level: 12/100 EXP: 12.0% MP cost: 300.
Description: Summons different kinds of elementals to aid you in your battle. At this level you can summon a max of 3 types of elemental, can currently summon water elemental, fire elemental and earth elemental.
Active: Summons level 44 elemental.

[Tranquillity] - Active Level: 34/100 EXP: 20.0% MP cost: 6000- 400 per min sustained.
Description: Summon healing rain which heals nearby allies and restores the land.
Active: Passively heals nearby allies of 540 HP per sec in a radius of 300 m, additional 1000 MP per 100 m and 50 MP per min sustained.

[Frost Armour] - Active Level: 45/100 EXP: 1.20% MP cost: 300.
Description: Shrouds the target with the essence of frost which protects the target and grants additional armour. Slow down an enemy who hits a protected target.
Active: Grants additional 94 armour, slow down enemies by 40%

[Raise Dead] - Active Level: 24/100 EXP: 78.29% MP cost: 300 using corpse – 900 creating them.
Description: Raise two powerful undead from corpses or create them, one a warrior and the other mage of level 72 of Greater variety.

[Cripple] - Active Level: 12/100 EXP: 12.3% MP cost: 400
Description: Slows down a target and lowers magical defence.
Active: Slows the target by 200% and lowers magical resistance by 24%.

[Sword Mastery] - Passive Level: 34/100 EXP: 12.32%
Description: A skill that allows you to freely use swords. This skill increases by the continuous use of swords.
Improve damage cause by swords by 140%.
Passively increases AGI and STR by 1

[Shield Mastery] - Passive Level: 17/100 EXP: 21.20%
Description: A skill that allows you to freely use a shield to defend yourself and if you are skilled enough use it to attack. This skill increases through the continuous use of shields.
Improves defence granted by shield by 72%, damage caused by shields by 8.5%.
Passively increases VIT and STR by 1 per level.

[Sword and Shield Mastery]- Passive Level-9/100 EXP 77.9%
Description: A skill that allows you to freely use a sword and shield combo to attack and defend yourself. This skill increases through the continuous use of a sword and shield combo.
Additional 9% damage to swords when used with a shield and additional 9% defence to shield when used with a sword.
Passively increases VIT, STR and AGI by 1 per level.

[Dual Wielding Mastery] - Passive Level: 12/100 EXP: 65.43%
Description: A skill that allows you to freely dual wields any type of weapon as long as you are able to use them one-handed. This skill increases through the continuous use of using two weapons in each hand.
Increases damage when dual wielding by 52%.
Passively increases AGI and STR by 2 per level.

[Staff Mastery] - Passive Level: 23/100 EXP: 23.40%
Description: A skill that allows you to freely use a staff to attack or defend. This skill increases thorough the continuous use staff mundane or magical.
Increases physical damage and magical damage dealt by staffs by 96%.
Passively increases AGI and MAG by 2.

[Hammer Mastery] - Passive Level: 3/100 EXP: 0%
Description: A skill that allows you to freely use a hammer. This skill increases with the continuous use of a hammer.
Increases damage dealt by hammers by 16%.
Passively increases STR by 3

[Dispel] - Active Level: 19/100 EXP: 0% MP cost: 150
Description: A spell that dispels all magic in an area, removes buffs, destroys barriers and wards and deals damage to summoned units and pure magical entities.
Active: Dispels all magical effects in an area of 500 m radius and destroys all magical barriers and wards of up to level 29 also deals 5000 damage to summoned units, familiars and pure magical entities.'

Unreal, it was totally unreal. I knew that my skills would increase at a tremendous rate but to increase this much in just one day. 200% my foot, it more like 2000%, that's what's it's more like, and the bonus that the skills granted to my stats, that just totally unreal.

I call hax, hax I tell you, hax. No one should have such stats at level one, no one. I knew I had a big advantage with the 'Locket of Skills' now I know how much of an advantage I really had. It was too much, a bit too much, no more than too much.

Stats that were all above hundred and some going past the 500 hundred mark, it would have been all right if I was somewhere around level 80-90, but come on, I wasn't even level 2 for God's sake.

It was all because I had the damn 'Locket of Skills', a Divine Class- Mythical item, which had most of its abilities locked away. I dare not think what the locket was capable of at full capacity in conjuncture with my 'Gamer' ability.

The only thing I can think of is scary, it was scary and terrifying, plain and simple and I was still slated to complete the 'Rise of the Zerg' quest.

This was far too much to right now I'll deal with it tomorrow.


AN:- So that was this first chapter of my first try at a gamer-esque fic.

Now many would say Issei is Over Powered again like in my other fics but this time the blame lays with the 'Locket of Skill' it's a Divine Class- Mythical item. Wanna known which item counts as Divine class Thor's Hammer Mjolnir, that's divine class, and an example of a legendary class item, one rank lower than Mythical Class, the Longinus, that's Divine Class- Legendary item. So, yeah the 'Locket of Skills' is ranked higher than a spear that was used to kill Jesus Christ. Though Mjolnir also shares the same rank as the Locket of Skills, which is Divine Class- Mythical item.

That's the point of the whole 'Divine Class- Mythical' Rank. Items that belong to this rank are so damn rare that even for the Divine Beings they are myths themselves. So that is also one of the reason why the Quest 'The Unknown Locket' has a billion EXP reward and other Hidden rewards cause that one is not going to end any time soon.

In the meantime, let loose the swarm of war. See ya, later.