![]() Author has written 23 stories for Danny Phantom, Yu-Gi-Oh, Kid vs Kat, Spectacular Spider-Man, Battle Spirits, American Dragon: Jake Long, Yu-Gi-Oh GX, Yu-Gi-Oh! Arc-V, and Naruto. Elemental Dragon Hero Terradrake Atk: 2000 Def: 1700 lv 4 EARTH 1 If this card doesn’t battle during the battle phase then deal 300 points of damage for every Elemental Dragon Hero on the field. Once per turn you can choose one type (Spell, trap, monster) and add a random card of that type from your grave to your hand, however if the card is a spell or trap it can’t be activated until the player’s next main phase, and if it’s a monster it can’t be summoned until the next main phase. Elemental Dragon Hero Archangel Level 4 Atk: 1000 Def: 2000 LIGHT 1 2 Elemental Dragon Hero Oblivion Level 4 Atk: 2000 Def: 1000 DARK 1 2 Reinforcement Dragon Atk: 500 Def: 2000. Level 4 DARK Ability Can send this card from the field to the graveyard during players turn, draw five cards from the deck, OR if this card is discarded from the hand, draw three cards. Defender Dragon Atk: 2000 Def: 1500, Level 4, Attribute: Light. Ability Whenever the opponent activates a card effect, the player can decrease this card's Atk by 200, negate the effect and if it’s a spell/trap, destroy the card, also the opponent can’t activate anymore card effects that turn. Avenge Warrior Atk: 2000 Def: 1600 Level 6. Attibute: FIRE Ability: If a monster you control is destroyed during either players battle phase, you can special summon this card from your hand, also until the end phase of your next turn, this card’s Atk increases with half of the amount of your destroyed monster’s original Atk. Cyber Angel Yume Atk: 800 Def: 800. Attribute: Light. Level 3. Special ability 1: Once per turn, during either player's turn, you can discard this card to the graveyard to negate the ongoing attack and then the battle phase is ended. Special ability 2: Once per turn, during your standby phase, if you have a Cyber Angel on your side of the field while this card is in your graveyard, you can add it to your hand, or if you have no monsters on your field during your opponent's battle phase, you can special summon it in defense mode. Fafnir the Dragon of Light Atk: 3300 Def: 3000. Level 10. Attribute: Light. Can only be summoned by removing two level or higher monsters on your side of the field from the game Special ability 1: This card can't be destroyed by the effects of spells, traps or monster effects, it also can't be removed from the game (while it's on the field) Special ability 2: Whenever the opponent summons a monster, the summoned monster's atk is reduced to 0 until the opponent's next standby phase. Supreme Tyranno Atk: 3500 Def: 3300. Level 10. Attribute: Earth Can't be normal summoned, can only be special summoned from the hand by removing a level 7 or higher dinosaur monster with 'Tyranno' in its name on your side of the field from the game. Special ability: This card can't be destroyed or removed from the game by the effects of spells or traps, however if it's destroyed in battle, it's removed from the game instead of going to the graveyard. This card can attack all monsters on the opponent's field, even the ones special summoned during the battle phase, and if this card attacks a monster in defense mode, then subtract half of the destroyed monster's defense points from the opponent's life points. Dark Drakeroid Level 4, attribute: Dark, Atk: 500 Def: 500 Special Abilities, 1, Once per turn, you can target one dragon or machine type monster on the field and this card gains Atk equal to that monster's Atk until the end of the opponent's next turn, however you can't activate this effect during your next turn, also this card can't attack or change battle position. 2 All battle damage dealt to you through battles with this card is cut in half, also once per turn, this card can't be destroyed by battle. Dark Dragon Dragun the Dragon Knight Level 4, attribute: Dark Atk: 1600 Def: 800. Dragon/Effect Special abilities 1 When this card is successfully normal summoned the opponent loses 400 life points. 2 when this monster destroys a monster in battle, inflict 200 points of damage times the destroyed monster's level. Dark Dragon Asura the Slayer Dragon Level 6, Attribute: Dark, Atk: 2300 Def: 1200. Dragon/Effect Special abilities, 1 If the opponent controls a monster and you don't, you can special summon this card from your hand. 2 Remove one Dark Dragon from your graveyard and increase this card's attack points with the amount of its current defense points. 3 When this card's attack points is decreased, decrease the attack points of the opponent's strongest monster by the same amount. Dark Dragon Gaia the Earth Dragon. Level 5, Attribute: Dark, Atk: 2100, Def: 1500. Dragon/Effect 1 If you have no monster on your field however have two or more cards in your grave with Dark Dragon in its name, you can remove one of them in order to normal summon this card. When this card is destroyed and sent to the graveyard, destroy one opposing monster and deal damage to the opponent equal to half the amount of its attack. Dark Dragon Hades the Reaper Dragon. Level 4, Attribute: Dark, Atk: 1800, Def: 1000. Dragon/Effect Special abilities, 1 Once per turn, you can send a random monster from your deck to your graveyard in order to increase this card's atk by half the amount of the discarded monster atk or def, whichever is higher. 2 When this card would be destroyed and sent to the graveyard, remove one card with Dark Dragon in its name in the graveyard from the game in order to negate its destruction. Dark Dragon Hydra the Serpent Dragon Level 8, Attribute: Dark, Atk: 2800, Def: 1500 Dragon/Effect Special abilities: 1, If there is three or more Dark Dragons in your graveyard, this card can be summoned with one sacrifice. 2, When this card is destroyed by battle and sent to the Graveyard, you can send 1 card from your hand to the Graveyard to Special Summon this card and then it gains 400 ATK. SPELL/TRAP: Revenge of the Dark Dragons Trap (counter) Effect: When a Dark Dragon on the field is destroyed, destroy one opposing monster and then after that, summon the Dark Dragon with the highest level in your hand. Dark Draw Trap Effect: This card can only be activated during the player's standby phase, draw one card for every Dark Dragon in the graveyard. Burst Reflector Trap Effect: When Burstwing is on the field and a monster on your field on the field would be destroyed in battle, negate its destruction and if you would take battle damage, the opponent takes the damage instead. Fusion Ally trap Effect Can only be activated when you have two fusion monsters on the field and the difference between their original Atk is less than 500, send one of them to the graveyard, add the original Atk and special abilities of that fusion monster to the other one until the end of the turn, if the monster sent to the graveyard has an ability that activates when it's sent to the graveyard, it's not activated. Elemental Dragon Fusion 1 Send fusion materials for an Elemental Dragon Hero fusion monster from the hand and field to the grave to summon it. 2 If any of the materials are in the graveyard, pay 500 life points, send the remaining materials there to summon the fusion moster. The summoned Fusion monster can't be destroyed in battle or by card effects during the turn it was summoned. Dark Dragon Reinforcement Quick play spell Effect: This card special summon two Dark Dragon Reinforcement tokens (Atk: 600 Def: 600) These tokens can count as two tributes when you tribute summon. Dragon Caller spell Effect The player can normal summon a dragon type monster from his/her hand regardless of the level. Elemental Force Equip spell 1 Discard one Elemental Dragon Hero from the hand to the grave, one random monster is selected from the opponent’s deck, the Elemental Dragon Hero this is equipped to gains 100 Atk points for every level that monster has, all the monsters on the opponent’s side when this effect is activated loses 100 Atk points for every level it has as long as they are on the field, returned the selected monster to the deck and shuffle it. 2 When the monster equipped with this would be destroyed in battle, send this card to the graveyard to negate it’s destruction and cut the battle damage in half. Final Elemental Fusion spell Effect Pay half of your life points, then send materials from the hand, deck and field to the graveyard that is the materials for an Elemental Dragon Hero fusion monster and summon it, any materials already in the graveyard is also included (If all the materials is already in the graveyard, just summon the fusion monster). E - Dragon Village (field spell) Effects: 1, All Elemental Dragon Heroes on the field gain 400 Atk. 2, Once per turn during either player's turn, by removing one Elemental Dragon Hero in the graveyard from the game, for this turn all battle damage involving a Elemental Dragon Hero is cut in half, also all Elemental Dragon Heroes are unaffected by card effects, also any effects currently effecting them are negated. Ojama Alliance Trap Effect: When at least of your Ojama monsters are destroyed, you can pay half of your life points in order to special summon Ojama Yellow, Ojama Black and Ojama Green from your deck and graveyard. Ojama Delta Force Trap Effect: During this turn, all Ojama monsters on your side of the field gains 1000 attack points for every Ojama monster on your side of the field, however, at the end phase of the turn, all Ojama monsters on your field will be destroyed. FUSION MONSTERS: Elemental Dragon Hero Vortex Fang (Lightningstorm Quickclaw) Atk: 2600 Def: 2600 lv 7 WIND 1 When this card is fusion summoned, it returns all opposing monsters to the opponent’s hand, then draw 1 card for each monster, if any monster was special summoned they return to the field at the end of the turn, any special conditions ignored. 2 Once per turn, by discarding one card target one monster and subtract half the amount of its def from its atk. Elemental Dragon Hero Ultimatum (Burstwing Terradrake Aqua Blast Quickclaw Lightningstorm, can only be summoned with Final Elemental Fusion) Atk: 3500 Def: 3000 level 10 LIGHT This card’s three abilities can only be used by removing a certain amount of its fusion materials. 1, the first ability is active, 3, the first and second ability is active, 5, all three of the abilities is active. 1 Deal piercing damage 2 Attack twice per battle phase 3 If either player activate an effect that would make one or more Elemental Dragon Heroes leave the field, no matter if it’s returning them to the hand or the deck, send them to the graveyard or remove them from play, this card negates the effect and destroys the card, also this card gains 300 points every time a card is negated and destroyed through this ability. Elemental Dragon Hero Terrastorm Drake (Terradrake Quickclaw) Atk: 2600 Def: 2500 Lv 7 EARTH 1 discard any number of cards from the hand, force that amount of opposing monsters to defense monsters, this card can attack all the monsters whose position were switch with this effect, cannot attack any other monsters when this effect is used, also It can’t attack directly the turn this ability was used even if the target(s) leave the field. 2 When this card destroys an opposing monster in battle, it inflicts 300 points of damage for every Elemental Dragon Hero in the graveyard. Elemental Dragon Hero Wildfire (Burstwing Quickclaw fusion) 1 2 Elemental Dragon Hero Yin-Yang (can only be summoned with Elemental Dragon Fusion) (Archangel Oblivion) Level 8 Atk: 1000 Def: 2000 DARK, Level 8. 1 2 Elemental Dragon Hero Yubel - The Guardian (any Elemental Dragon Hero any of Yubel's forms Atk: 2300 Def: 2000. Attribute DARK Level 7. Ability 1, can't be destroyed in battle while Yubel is in attack mode also once per turn during both the players battle phase, Yubel can force the strongest monster on the opponent's side on the field to attack Yubel the Guardian, and if the monster has higher attack points then neither monster is destroyed and the players take no battle damage. However the opponent takes half of the two battling monsters combined attack points, once this effect is used, any battle damage dealt in a battle with Yubel the Guardian is cut in half and the control of Yubel the Guardian can't be changed. Ability 2, this ability activates after the opponent takes damage from the first ability and it changes based on which form of Yubel was used in the fusion: Yubel: the player's life points increases by half the amount of what the opponent lost because of Yubel the Guardian's first ability. Yubel - Terror Incarnate: For every monster the player have that have a lower attack points than the damage the opponent took because of the first ability, destroy one monster for the opponent. Yubel - The Ultimate Nightmare: Destroy all the opponents monsters and then gain 200 life points for every one of them. Ability 3, When Yubel the Guardian is destroyed and sent to the graveyard, the player can bring back one of its fusion materials by removing the other material from the game. Elemental Hero Burst Neos (Elemental Hero Neos Neo Spacian Burst Scarab) Atk: 2800 Def: 2500. Attribute: Fire, Level 8 This card gets 500 Atk and Def for every spell and trap card on the field. This card won't leave the field once the turn is over. Elemental Hero Gaia Neos (Elemental Hero Neos Neo Spacian Gaia Mole) Atk: 2800 Def: 2500. Attribute: Earth, Level: 8 When this card is summoned, target up to two monsters on the opponent's field, return those monsters as well as the opponent's entire hand to the opponent's deck which is then shuffled. This card won't leave the field once the turn is over. Elemental Hero Darkness Neos (Elemental Hero Neos Neo Spacian Darkness Panther) Atk: 2800 Def: 2500. Attribute: Dark, Level 8. When this card is successfully summoned, all the effects of all face up cards the opponent currently controls are negated and will remained negated for as long as this card remains on the field. This card won't leave the field once the turn is over. Cyber Angel Skate Master (A Cyber Angel Cyber Blader) Atk: 3000 Def: 2800. Attribute: Light. Level 10. Special ability 1: Once per turn, you can negate all of the special abilities of one of your opponent's monsters, it then also loses half of its attack points and Skate Master then gains the same amount, these changes lasts until the end phase of the turn. Special ability 2: once per turn, Skate Master can negate the activation of both one spell card and one trap card and then destroy them. NEO SPACIANS: Neo Spacian Burst Scarab (Can only be summoned by using NEX) Atk: 800 Def: 600. Atribute: Fire, Level 4. Ability: This card gains 500 Atk and Def for every spell and trap card on the player's side of the field. Neo Spacian Gaia Mole (Can only be summoned by using NEX) Atk: 1100 Def: 700. Attribute: Earth, Level 4. Ability: When this card battles against a monster, neither player takes any damage and then the opposing monster is returned to the deck which is then shuffled. Neo Spacian Darkness Panther (Can only be summoned by using NEX) Atk: 1500 Def: 1000. Attribute: Dark, Level 4. Ability: Once per turn, until the end phase of the turn, this card can be treated as another monster and copy that monster's special abilities, this card also gains half of targeted monster's Atk. |