Poll: Which one of these fanfics idea that I should write first after Yu-Gi-Oh! Arc-V: The Last Supreme King Dragon ends? Vote Now!
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Author has written 11 stories for Katekyo Hitman Reborn!, and Yu-Gi-Oh! Arc-V. Hi! I am Frost190 I am a big fan of Katekyo Hitman Reborn! and Yu-Gi-Oh! ARC-V! I really want to create my own story, which is why I joined here. My Top 5 Favourite KHR characters: 1. Mukuro Rokudo : I like everything about him! XD 2. Chrome Dokuro : She is cute, sweet, and kinda reminded me of my old self. 3. Hibari Kyoya : Cold, prideful, and blood lust yet reliable and trustworthy at the same time! 4. Demon Spade/Daemon Spade : I quite dislike him after what he had done to Chrome. But I still like him similar I like Mukuro, he's just too cool to be hated, especially after knowing his past! 5. Giotto : He is calm, collected, cool, and cares for his family. My Top 5 Favourite YGO Arc-V characters: 1. Zarc, Yuya, Yuto, Yugo, Yuri: It's really hard to choose between the five of them! Each of them has his own good points and that's why I love them equally! Plus, in the end the five of them are originally the same person anyway. 2. Serena: She's a type of heroine that I love. Too bad she didn't make much appearance in the anime. 3. Shun Kurosaki: He is so cool! I admit that at first he was quite annoying with all his suspicious-of-everyone-personality, but in the end he is a nice person. 4. Tyler Sisters: These two sisters are type of antagonist that I love! But too bad they only appeared in a few episodes and then were cast aside. 5. Reiji Akaba: A cool and smart rival character that I quite like. If only he interacted more with Yuya like a rival should be, he would've placed higher in my ranking. My current ongoing story is: 1. Katekyo Hitman REBORN! XI Generation, Tsuna suddenly disappear and only left two letters. With Vongola in time of crisis, it is time to choose the next successor who will earn the title of Vongola Unidecimo. (HIATUS) P.S: Since Giotto's Japanese name and his descendants are named after Tokugawa Shoguns, I decided to also named Tsuna's son after the second Tokugawa Shogun, Hidetada Tokugawa 2. KHR! XI: Another Record, Prequel of Katekyo Hitman REBORN! XI Generation. This is the tale of three young men and their Family with deep bonds that even surpass friendship to that of fraternity. Nextgen Fanfic. (HIATUS) P.S: (I personally love to write Mitsusada, Fuuhaku, and Nichrome and I think some of my readers would like to know more about them so I want write story especially about them and their Family). 3. The Sky of Mankind, AU. In the year 2007, Earth suffers from sudden invasion by alien forces named Millefiore. Fourteen years with chaos rulling the globe, the only way to rescue the world from complete destruction is by awakening the Earth's ultimate weapons and the last hope of mankind, Vongola. (HIATUS) 4. Yu-Gi-Oh! ARC-V: Presage of Malevolence: Sequel to Yu-Gi-Oh! ARC-V: Bonds of Pendulum. My Completed Stories: 1. Arrivederci: Primo's time Plus, The fateful meeting between Mukuro's previous life, the Vongola first-generation Mist guardian, Daemon Spade and Chrome's previous life. Genre: Romance, Tragedy. Pairing: DaemonxOC P.S: (This is actually my first fanfiction but I've rewritten it to make it better). 2. Arrivederci: Decimo's time, Sequel of Arrivederci: Primo's Time. Vongola once again, battling a new treath and they need more power with the help of the first-generation Vongola family. 400 hundred years had passed, once again, Daemon finally fullfilled his promise and meet her reincarnation, Chrome Dokuro and himself that now live as Mukuro Rokudo. However, what happen if her past-self start to "appear" again along with those memories? Genre: Romance, Suspense. Pairing: 6996, some 1896, Gelaro96, Dae96 and DaeOC. 3. Yu-Gi-Oh! Arc-V: Bonds of the Pendulum, An alternate retelling of the anime with many significant changes starting from episode 86. Arrivederci: Primo's time レイシー [Reishi]/Lacey - Female main character in Arrivederci: Primo's time. In that story, she's Chrome's incarnation and Giotto's adoptive sister. She's sweet, polite, and kind-hearted young woman. She has long purple hair and round violet eyes like Chrome/Nagi did and always wear white gown or white dress. エクレア [Ekurea]/E'clair - The First Generation Snow Guardian, the younger sister of Bertesco Primo, which make also make her a candidate for Bertesco next heir and Gelaro's ancestor. She's charismatic, kind-hearted, polite, and strict young woman and the only female Guardian of Primo. She has white long hair, blue eyes, and always wearing white dress wherever she goes, including in battle with scarf as her weapon. She's known as Snow Goddess for her figure, beauty, and intelligence. テオ [Teo]/Theo - Antagonist in Arrivederci: Primo's time. He was spying on Vongola mansion and the responsible for the large-scale attack on the HQ by giving false information to Vongola Family. He killed Lacey in attempt to assasinate Giotto and later killed by Daemon. Arrivederci: Decimo's time しおん [Shion]/ Shion - The Snow Arcobaleno with light turqoise hair and light purple yukata and like Reborn and the others for exception of Aria, she also turned into baby due to Arcobaleno curse. Calm and cool Arcobaleno, she never let her emotion shown and quite strict in her training. She became Gelaro's tutor during his training in Vongola Mansion in Italy. ネロ [Nero]/Nero - Main antagonist in Arrivederci: Decimo's time and Theo's reincarnation. He has same Six Paths of Reincarnations ability like Mukuro does and plans to take revenge on Vongola who had killed him in his previous life as Theo and kidnapped Chrome in the process for his further plan. He was killed by Mukuro and Daemon. Katekyo Hitman REBORN! XI Generation Name: 沢田 "ヒデ" 秀忠 [Sawada Hidetada]/Hidetada "Hide" Sawada Age: 14 Weapon: Bracers Status: Alive Info: Main character in KHR: XI Generation. He's Tsuna and Kyoko's son and the third Vongola 11th Candidate. He's very smart, on the top grade in his class, athletic, and intelligent, the very opposite of his father when he was teenager. However, Hide, despite his calm nature, is pron to having fits and can be dense and hysterical, particularly when confused or Reborn start to scheming something behind him to be involved with the mafia business in general. He's considered as a martial arts expert, gaining 3rd dan black belt in Karate and Aikido and also 1st class of Russian Fistfighting, which he learn since he was younger under his father's wish so he could protect himself in case he was targeted. He has orange-brown hair like Kyoko but spiky like his father and orange eyes like his siblings that inherited from their ancestor, Vongola Primo, Giotto. He was named after Hidetada Tokugawa, the second Tokugawa shogun. He initially refused of an idea to be the next Vongola Boss, but after knowing Mitsusada's death and the responsibility that must be carried by Vongola Boss, Hide decided to continue the position to honor his brother's will and to prevent his sister to carry her burden alone. Name: 沢田 "サキ" 若紫 [Sawada Wakamurasaki]/Wakamurasaki "Saki" Sawada Age: 13 Weapon: Crossbow Box Weapon: Sky Horse (Scuderia) Status: Alive Info: Female main character in KHR: XI Generation. She's Tsuna and Kyoko's daughter, Hide and Mitsusada's younger sister and the second 11th Vongola Candidate. She joined Vongola ever since she was six year old after witnessing Mitsusada's death in front of her eyes, leaving her to be quite protective of her only brother, Hide and rejected the idea of him becoming the next Boss. Though, she later finally accepted it. She's soft spoken, optimistic, and kind but shown to exhibits a great deal of maturity for her age, always seeing the good sides and great aspects of the people even though their bad sides overwhelms it. Despite her petite and cute figure, she's strong and expert in weaponary, such as Kyudo, gun, sword, and especially crossbow, her main weapon that similar with Vongola Ottavo, Daniela. She has loosened blond hair and orange eyes like her siblings that inherited from their ancestor, Giotto. During the battle against Yakumo, her lower body was completely paralyzed, making her unable to walk and since then always sits on wheelchair. Her name means "Lavender" in Japanese. Name: 沢田 "ミツ" 光貞 [Sawada Mitsusada]/Mitsusada "Mitsu" Sawada Age: 12-17 (Tale of Vongola Brothers), 17 (KHR! XI Generation) Weapon: Gauntlet Status: Deceased (KHR! XI Generation), Alive (Tale of Vongola Brothers) Info: Tsuna and Kyoko's eldest son, Hide and Saki's elder brother and the first and strongest Candidate of Vongola Unidecimo. He is also main protagonist of 'Tale of Vongola Brothers.' He was supposed to be the one who succeed Tsuna's position as the next boss. However, he was killed seven years prior the main storyline by someone. He's strictly resembles Tsuna for exception of their eyes, while Tsuna's eyes were brown, Mitsusada's eyes were orange like his siblings that inherited from their ancestor, Giotto. He's best friend with Fuuhaku and Nichrome and they refered to him as "Mitsu". Fuuhaku described him as a person who brought light and hope to all of them that enabled them to overcome any obstacles and accepted anyone regardless of their backgrounds, fulfilling Vongola Sky Boss' duty. His death left a great impact on everyone including Reborn and especially his siblings and his two best friends. Like Tsuna and Hide, he was named after Tokugawa Shogun, Mitsusada Tokugawa. Name: 獄寺 "ハジ" 肇 [Gokudera Hajime]/Hajime "Haji" Gokudera Age: 14 Weapon: Twin Guns Status: Alive Info: Childhood friend of Hide, Kareha, and Saki. He's Gokudera and Leticia's son and Vongola 11th Storm Guardian Candidate. He's smart and excels his school works (except Japanese history that he got the lowest score of all) and also skilled at Piano and has compose many songs along with Kareha. Together with her, he composes new songs every Hide's and Saki's birthdays as present for them. Unlike his father, he's humorous and social, though he could be too serious at times and even violent. He resembles his father but has bangs across his face and his hair is red like Leticia's. He harbors feelings for Kareha, but given up because he knew Kareha's feelings for Hide, and he treasures their friendship. He's known as "Hot head" by Kouhei because of his red hair and his short temper. Name: 日下 枯葉 [Kusaka Kareha]/Kareha Kusaka Age: 14 Weapon: Naginata, Survival Knife Status: Alive Info: Childhood friend of Hide, Haji, Kouhei and Saki. She's a member of allied family of Vongola, Fanthomia Family and Vongola 11th Lightning Guardian Candidate. She's known as Yamato Nadeshiko for her ideal lady-like attitude and her mastery of traditional Japanese culture along with large knowledge of flowers and its language, making her one of school idols in Namimori-Middle along with Saki and Arisa. Aside from her Yamato Nadeshiko attitude, she's also cheery and can be somewhat aggressive. She always wearing Yukata apart from her school uniform regardless of the weather or seasons. She has green pony tailed hair and black round eyes. She harbors feelings for Hide, but was too shy to show it, making her occasionally being teased by the others who knew of this and unaware of Haji's feelings for her. Her name "Kareha", means "Dried Plum" in Japanese. Name: 山本 隆 [Yamamoto Takashi]/Takashi Yamamoto Age: 14 Weapon: Shigure Kintoki Status: Alive Info: Yamamoto's son, heir of Shigure-Soen style of Yamamoto family and Vongola 11th Rain Guardian Candidate. Like his father, he's cheerful, carefree and happy-go-lucky boy. However, despite this, he will almost 180 degree change if there's someone challenging him, and his demeanor turns far too scary. He love baseball and devoted himself into it but also balanced it with his swordmanships training. Though, he later quit baseball and prefer to focus on his sword training to succeed Shigure Soen Style. He's a pitcher in Namimori-Middle Baseball club from class 2-A. He's known as "The Lucky Yamamoto" due to his great tremendous of luck (always won or gain many prizes from festival, games and many other elses). He has black spiky hair like Yamamoto but shorter and his eyes are blue. Name: 笹川 浩平 [Sasagawa Kouhei]/Kouhei Sasagawa Age: 15 Weapon: Brass Knuckle, Boxing Gloves Box Weapon: Sun Gorilla (Kong) Status: Alive Info: Ryohei and Hana's son, Hide and Saki's cousin, Kareha and Haji's childhood friend, captain of Namimori-Middle Boxing Club, and Vongola 11th Sun Guardian Candidate. He's an energetic and compassion young man with very limited memory, constantly forget things within a few minutes and has a bad sense of direction which makes him often get lost easily even with a map to the point he could get lost for days. He has same hairstyle as future Ryohei but black colored like Hana. He often using the word "ultimate" almost in every of his phrase. He's known as "Kou-chan" by Kareha and "Ultimate idiot" or "Marimo head" by Haji (Kouhei's head is shaped like marimo). Despite his trait, he's somewhat superstitious. Kouhei can also be noted to have a sort of fondness for battle, which puts him in contrast with his several other friends despite his dislike of killing. However, this may turn out to be a good thing, as he able to convinces his friends to continue fighting against their enemies, at least until the war is over whenever they shows hesitation. Name: 雲雀 "シノ凌 [Hibari Shinogu]/Shinogu "Shino" Hibari Age: 16 Weapon: Dual Expendable Batons Box Weapon: Cloud Hedgehog (Road) Status: Alive Info: Son of Hibari and Akihisa, leader of Namimori Disciplinary Committee after his father, and Vongola 11th Cloud Guardian Candidate. He resembles his father very much, both look and personality; a violent delinquent who uses his status to harrass other people, a loner, cares little for others, love to fight strong opponent but has soft spot for small animals and under age children. However, he's much more cooler headed and 'tamed' than Hibari as he won't just attack people randomly without clear reason and polite when talking tothose with higher ranks than him, a trait that passed from his mother. He's physically like his father but with blondish tan hair from his mother. In both Namimori and Mafia world, he's known as "The Demon Prince of Discipline." He's not in good terms with his elder brother, Fuuhaku and shown little respect for him to the point where he refers to him by his first name without any honorific and even talk to him in cynical manner. He is refered as "Shino" by his family. Name: 雲雀 浮薄 [Hibari Fuuhaku]/Fuuhaku Hibari Age: 12-17 (Tale of Vongola Brothers), 24 (KHR! XI Generation) Weapon: Dual Blades Box Weapon: Cloud Centipede (Zamza) Status: Alive Info: Eldest Son of Hibari and Akihisa, Shino's elder brother, Fon's apprentice, former Cloud Guardian Candidate and leader of Foundation after his father. Despite having the same appearance as his father and younger brother, Fuuhaku's trait was a complete opposite from them and they were mostly inherited from his master, Fon; peaceful, gentle, polite and wise individual who tends to help and support those in trouble. However, despite these traits, he's a womanizer who unfailingly nice to every girls and women, making him popular and admired by many people. This was one of reasons Shino despises him. He was first introduced as a student-teacher/teacher-trainee in Hide's class. He's also best friends with Mitsusada and Nichrome, reffering them as his "brothers." Name: 六道 "リョウ" 亮治 [Rokudo Ryoji]/Ryoji "Ryou" Rokudo Age: 15 Weapon: Deck of Cards Status: Alive Info: Son of Mukuro and Chrome, Arisa's elder twin brother, Nichrome's younger brother and Vongola 11th Mist Guardian Candidate. He's first introduced as one of transfer students of Hide's school in Kouhei's class and met Hide at Namimori Library when Hide intend to read Doujidai Game novel series, which coincidently same as him who also fan of the novel series. He manipulated Hide's classmate, Sakuraba to test Hide, Saki and other Guardians Candidates. He's depicted as cunning, shrewd, arrogant but yet he also laid-back and fun loving, enjoying to mischievously teasing Hide and the others (especially Hide because he finds his fits humorous). He, along with Arisa, resembles their mother in looks, but he has short hair like his father but without pineapple shape. Because of this, some people sometimes mistaken him as a girl and he usually wear glasses to avoid it. He's known as "Signore di Ipnotismo" (Lord of Hypnotism) in mafia lord for his mastery of six hypnosis techniques. Name: 六道 アリサ [Rokudo Arisa]/Arisa Rokudo Age: 15 Weapon: Spear Status: Alive Info: Daughter of Mukuro and Chrome, Ryou's younger twin sister, Nichrome's younger sister, Vongola 11th Mist Guardian Candidate and Varia Officer Candidate. She's first introduced when Gokudera, Ryohei and Yamamoto visited her in apartment where she rested because of high fever after collapsing. Because of her relation to Mukuro, she and her brothers were persecuted by others, which leaving her a social-trauma. Like her mother, she's soft-spoken, shy, polite and kind young woman, which make her one of school idols along with Saki and Kareha. However, she's much more honest and will stand up for herself if it is necessary. Because of her fragile appearance, many people underestimated her, while in reality she's actually strong-willed and first class figther. Being Ryou's younger twin, her face and figure almost identical as him but her hair is long and loosened and she's a bit shorter and slim than Ryou. Name: ニクロム 髑髏 [Nikuromu Dokuro]/Nichrome Dokuro Age: 13-18 (Tale of Vongola Brothers), 24 (KHR! XI Generation) Weapon: Dual Scythes Status: Alive Info: Son of Mukuro and Chrome, Ryou and Arisa's elder brother, former Mist Guardian Candidate and leader of Nebbia Brigata. He is a close friend of Mitsusada and Fuuhaku, and also Mitsusada's right-handman. He had gone missing since two years prior the main storyline and first shown from the photo that shown by Arisa. After Arisa was kidnapped by one of his subordinates, he appeared in front of Ryou and declared war against the Vongola as he deemed the Vongola becoming weaker and won't approve Hide nor Saki as the next heir to the Vongola. After he was defeated, it was finally revealed that he's desperate to make Vongola stronger out of guilt for unable to protect his friends who have died in the war, especially Mitsusada. After much comfort from Hide and Fuuhaku, he reconciled with his friends. He has almost identical face like Mukuro but his eyes are both red colored and his pineapple hairstyle is purple like Chrome and he has bangs. Ryou said that his personality is that of Mukuro and himself, but strangely, he resents his father for some reason and thus, using his mother's last name. Name: アツゾ 八雲 [Azzo Yakumo]/Azzo Yakumo Age: 16 Weapon: Axe & Shield Status: Alive Info: Lightning Guardian of Disscordo Family. He is tall and slender in stature, with spikey green hair in a unique hairstyle and darkish-green eyes. He first appeared during the fight in Namimori Mountain to tell his fellow Guardian to retreat and later reappeared when he was on a "date" with Saki. He is a quiet person who keeps to himself and appears to be indifferent to everyone around him. He's also too honest, very blunt and straight forward when talking to people no matter who they are, which cause trouble for himself, though he usually nonchalant about it or what people around him think about him. He's not type of person who hold grudge, thinking that revenge or to avenge is the stupidest thing to do. He was illegitimate son from his mother's affair, but despite this, both his mother and her legal husband loved him dearly that Yakumo return the same. After they passed away due to accidental killing by Vongola side during battle, he was taken by his uncle and aunt who treated him like a servant until Abele killed them and recruited him into his Family. However, after his battle against Saki and Hide, he defected to Vongola. Name: アリアナレイ [Ariana Rei]/Rei Ariana Age: Middle 20s Weapon: Scarf/Mantle Status: Alive Info: Mitsusada's Rain Guardian. She is an amnesiac young woman who was found by Mitsusada, Fuuhaku, and Nichrome eleven years prior the main storyline and was soon adopted into Vongola Family by Tsuna. She's a beautiful young woman, a sentiment that shared by many people. She has long silver grayish hair that usually braded, blue eyes, white skin and mostly wearing her white lavender dress. She embodies the oceans she called her home, personifying the deepest, darkest oceans, but also possessing an aura of warmth and caring. She is gentle, friendly, and kind, considered to be the wisest amongst Mitsusada's Guardian and always one of the two who keeps the Family from splitting up or doing battle amongst themselves. YU-GI-OH! ARC-V: PRESAGE OF MALEVOLENCE Yukiya Kanbara (蒲原遊機矢 Kanbara Yukiya) He is a 15 years old Duelist and hacker from Den City of artificial dimension and the reincarnation of Zarc. In LINK VRAINS, he uses his past life name, "Zarc", as his pseudonym. After his friend, Sara, was attacked by one of Apophis' Duelists and went into coma, he set his goal to defeat Apophis and his group and find the way to awaken the comatose Sara. He uses Supreme King Deck and his ace monster is Cyber Cosmos Link Dragon that is the reincarnation of the Supreme King Dragon Zarc. Sara Akie (昭恵沙羅 Akie Sara) She is a 15 years old Duelist from Den City and Yukiya's best friend and also the reincarnation of Ray. In LINK VRAINS, she uses her past life name, "Ray", as her pseudonym. She was brutally attacked by one of Apophis' Duelists and has been in coma since then. However, her consciousness still persisted within the network. Together with Shun and the rest of her comrades, they takes custody of the Four Heavenly Dragons to protect them from falling into Apophis' hand. After she defeated Dante, she returned to her body in the real world. She uses Sephira Deck and her ace monster is Sephira Metatron. Yuno (ユーノ Yuno) He is a Duelist with clairvoyance ability and Zarc, Yuya, Yuto, Yugo, and Yuri's ancestor. He is the leader of The Brotherhood, one of the three biggest strongholds in Cantidel Empire. He was the creator of artificial dimension and the second owner of Supreme King Deck and the first owner of the Four Heavenly Dragons that he passed down to his family 1.500 years before the story. During the battle against Apophis, he got cursed, regressing his body to when he was 15 years old and unable to age. He seeks to end his curse and defeat Apophis for good. He uses Vendead Deck and his ace monster is Mad Abyss Ritual Dragon. Celica Luis (セリカ・ルイス Serika Ruisu) She is the imperial adviser of Cantidel Imperial Family and a close friend of Yuno and Ray, Yuzu, Serena, Ruri, and Rin's ancestor. She was the daughter of a duke close to the Imperial family and was married to the second-born crown prince in an arranged marriage. She aided Yuno in sealing Apophis 1.500 years ago and once the owner of Sephira Deck that has been passed down in the Imperial family. Like Yuno, she was cursed by Apophis, making her appearance that of when she was 15 years old and her body stopped aging. She uses Nekroz Deck and her ace monster is Nekroz of Sophia. MY YU-GI-OH! ARC-V ORIGINAL CARDS (DO NOT USE IT WITHOUT MY PERMISSION!) SCROLL OF ADAPTATION: An original card that I came up. It can change the Level of one Monster to 1, 2, 3, 4, 5, or 6. PAST TUNING: The real card's effect supposed to be If you control "C/C Red Past Eye": Target 1 monster your opponent controls; that target's Level becomes the following Level until the End Phase of this turn. Level 1-4: Level 1. Level 5-6: Level 3. Level 7 or higher: Level 5. Then, treat this card as a monster with the same Type, Attribute, Level, ATK, and DEF as that target, also 1 "C/C Red Past Eye" you control is treated as a Tuner monster, but its effects are negated. Then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using the "C/C Red Past Eye" that was treated as a Tuner monster and this card only, but it is destroyed during the End Phase. PREDATOR POTION: If you controls a Predator Plants Monster, you can activate this card; Gain 600 LP and able to draw two cards. SEED OF STRENGTH: If you activated Predator Potion, you can activate this Magic Card, from your hand. You can increase one Predator Plants Monster's ATK equal to the LP increased by Predator Potion. SYNCHRO DRAIN: Equip this card to a Synchro Monster you control; the equipped Monster will gain 700 ATK, and if the equipped Monster destroys an opponent's Monster, you will gain LP double of the damage taken by your opponent. This effect last until the end of Turn. SYNCHRO SURVIVAL: When you receive a damage that will end your LP, you can send this card to the Graveyard and gain 200 LP after the damage calculation. ANTIQUE GEAR REFLECTION: When your opponent declared an attack, you can Summon 1 Antique Gear Monster with the same name as any Antique Gear Monster present on the Field. MOONLIGHT IGNITION: When an opponent activates a Trap Card during your Turn, you can negate its activation and Special Summon 1 Moonlight Monster from Graveyard. MELODIOUS BARRIER: By paying half of your LP all damage will be reduced to 0 until the end of Turn. BEASTBORG CAGE OF WARRIOR: If your opponent activates a Monster Effect that targets Beastborg Monster you control, negate that effect until the end of Turn. RAID RAPTORS – GLORY HAWK: Once per Turn, by detaching one Overlay Unit you can activate one of these two effects: 1.) You can negate the activation of Magic or Trap Card. 2.) You can increase Glory Hawk's ATK by 500 for each Raid Raptors Monster you control on the Field. EARTHBOUND GLYPH: Send 1 Earthbound card from your hand to the Graveyard, and then your Monster won't be destroyed by battle and the battle damage you take will be halved. After the damage calculation, your opponent cannot attack for the rest of that Turn. SPEEDROID GHOST CALL: You can Special Summon 1 Speedroid Monster from your Graveyard, but its Effect is negated and at the end of that Turn, that Monster will be destroyed. DRAGON SHIELD: If a Dragon-Type Monster you control is targeted by opponent's Monster's Effect, negate that Effect and you gain 200 LP. SPEEDROID 23 SHIP: If this card is placed in the Graveyard after being used as Synchro Material, you can negate an attack directed at a Speedroid Monster. SPEEDROID WINDMILL: If you control a Speedroid Monster on the Field and more than 1 Speedroid Monsters in the Graveyard, activate this card: banish all Speedroid Monsters in your Graveyard and the Speedroid Monster you control can attack opponent directly. ENTERMATE TRUMPETE: When you activate a Trap Card that prevent yourself from taking any damage, you can activate this card from your hand to Special Summon 1 Entermate Monster from your Deck. ENTERMATE MARBLE FAIRY: Pendulum Effect: 1.) Once per Turn, You can decrease the Level of 1 Monster you control from between 1 to 6. 2.) Once per Turn you can Special Summon Pendulum Monster with Scale 7 or lower from Deck, Extra Deck, or Graveyard. Monster Effect: You gain 100 LP each time the Monster you control destroys an opponent's Monster. (ATK: 600 / DEF: 1200 / LV: 4 / PS: 9) MIRACLE DRAW: When you are direct attacked, you can negate the battle damage and then draw 2 cards. MONSTER COUNTER SEAL: During Battle Phase, you can negate an Effect of 1 Monster. SURVIVAL COST: When your Monster is about to be destroyed, pay half of your LP to negate the destruction and then draw 1 card. MIRROR MAGICIAN: Monster Effect: 1.) When this card is Special Summoned, you can copy a Type of 1 Monster in the Graveyard and add it to this card or Level 7 or lower Monster. 2.) When this card is used as a Summoning Material, the Summoned Monster's ATK is increased equal to Mirror Magician's ATK during each Battle Phase. Pendulum Effect: You can change a Level of 1 Level 7 or lower Monster on the Field to between Level 1 – 4. ENTERMATE ROLLING HAMSTER: Monster Effect: 1.) When 1 Monster you controls battles, you can equip this card to that Monster and increased its ATK equal to Rolling Hamster's ATK. Once per Turn, can reduce any damage to 0. 3.) When this card is destroyed by card Effect, you can return 1 Monster in the Pendulum Zone back to your hand and replace it with this card. Pendulum Effect: You can Special Summon a Monster from Extra Deck by Releasing a Monster on the Field that has the same Type as the targeted Monster. Once Special Summoned, that Monster's ATK will increase equal to the Released Monster's ATK until the end of Turn. (ATK: 700 / DEF: 1000 / LV: 6). 2.) PETAL OF DESTRUCTION: You can activate this card by using an Equip-Spell Card that is being activated, when you do, 1 DARK Monster that you controls able to inflict piercing damage. DDD CONTRACT WITH THE DEVIL: When your LP is below 2000, you can activate this card. Targe 2 DDD Monsters in your Graveyard and banish them, then you can Special Summon 1 DDD Monster from your Extra Deck. PREDATOR PLANTS GRANDIFLORA: When your opponent's Monster ATK, you can send this card to the Graveyard and increase 1 Fusion Monster on your Field, it gain ATK equal to this card's ATK. When this card is in the Graveyard, you can banish 1 Monster in the Graveyard that was used as a Fusion Material, add that Monster's ATK to the Fusion Monster you control on the Field. TEMPO SHIFT: When an opponent's Monster attack, you can make that Monster to target a Melodious Monster instead and the targeted Melodious Monster's ATK is increased by 800 until the end of Battle Phase. When this card is in Graveyard, you can banish it and change a Melodious Monster you control into Defense Position, and your opponent Monster can only attack that Melodious Monster. DEATH-TOY CHARADE: When a Death-Toy Monster you control is attacked, you can negate its destruction and inflict damage that you take to both yourself and your enemy. MACHINE ANGEL'S ARROW: You can choose 1 Cyber Angel Monster you control, it can attack one more time and the battle damage it inflicts is doubled. ABYSS SCRIPT – CIRCUS ROLL: During Battle Phase, you can increase an ATK of 1 Abyss Actor Monster that you control equal to the ATK of 1 Abyss Actor Monster in your Graveyard. ENTERMATE WHITE KNIGHT: 1.) When this card is in Graveyard, you can add its ATK to 1 LIGHT Monster you control. 2.) You can make the ATK of 1 LIGHT Monster you control the same as your opponent's Monster during Battle Phase by banishing 1 Monster in the Graveyard with lower Level that this card. 3.) By banishing this card, you can Special Summon 1 LIGHT Monster in the Graveyard to the Field. (ATK: 2000 / DEF: 1000 / LV: 5) CIPHER LIMIT PROJECTION: You can add 1 Overlay Unit to a Cipher Monster you control and then activate that Cipher Monster's Effect during Battle Phase. ENTERMATE HONEY BEAR: Pendulum Effect: You can Special Summon this card by removing the Monster in your other Pendulum Zone. Monster Effect: You can make the Level of 1 Monster you control the same as this Monster. (ATK: 900 / DEF: 1200 / LV: 4 / PS: 1) TRAPEZE ENCORE: You can Special Summon 1 Trapeze Monster from your Graveyard with its Overlay Units intact by banishing 2 Monsters from the Graveyard DEATH-TOY FESTIVAL: When you control exactly 1 Death-Toy Monster and your opponent's Monster attacks, you can negate destruction by Battle and the battle damage you will receive is halved FURNIMAL FULL SUPPORT: By banishing 2 Furnimal Monsters with the same name in your Graveyard, you can make a Monster you control to attack twice. DEATH-TOY AMBUSH: When a Death-Toy Monster that you controls attacking a Monster with higher ATK than itself, it cannot be destroyed and the damage that you will receive instead will be inflicted to your opponent. MIRROR DAMAGE: When more than 1 Trapeze Monster that you control attacks, you can inflict the total ATKs of the Trapeze Monsters that attacking as battle damage to both players. MOONLIGHT FORCE: When a Moonlight Monster you control is targeted by a card Effect, you can negate that Effect until End Phase and Special Summon 1 Moonlight Monster from your Deck. MOONLIGHT LEOPARD: When this card is Special Summoned, your opponent's Monster cannot attack any Moonlight Monster you control except this card. When this card is destroyed by Battle or card Effect, you can activate a Magic or Trap Card from your hand right at that moment. CIPHER CONTINUUM: When a destruction of a Cipher Monster that you control is negated, you can inflict half of its ATK as damage directly to my opponent. CIPHER MIRAGE: Once per Turn, when a Cipher Monster that you control is destroyed, you can negate any Effect damage. GALAXY RINGS: When you control exactly 1 Cipher Monster and it's attacked, you can negate its destruction and halve the battle damage. GALAXY-EYES SPHERE: Banish two Cipher Monsters with same Level from Graveyard to Special Summon 1 Galaxy-Eyes Cipher Dragon from your Graveyard with its Effect negated. PENDULUM COIN SWAP: When your Monster is attacked, you can destroy all Monters in Pendulum Zone and then negated the battle damage. PHANTOM HOLE: 1.) Once per Turn, you can make the Ranks of all of your opponent's Xyz Monsters treated as Level until the End Phase. 2.) When your attack is negated during Battle Phase, you can destroy 1 Magic or Trap Card your opponent controls. FAIRY GLITTER: When you Xyz Summoned a Fairy Xyz Monster, you can increase its ATK by 900 D-WIND BLAST: When you control exactly 1 Destiny HERO Monster, you can negate destruction by Battle and inflict 800 damage to your opponent. D-UNISON: When you have two Destiny HERO Monsters with the same Level on the Field and one of them is battling, you can increase that Monster's ATK equal to the Destiny HERO that is not battling COST OF PENDULUM: Destroy both Monsters in your Pendulum Zones and then Special Summon one Pendulum Monster from your Deck DESTINY REBORN: When you control 2 Destiny HERO Monsters and one them is sent to Graveyard, you can Release the other Monster and Fuse them. D-NEGATION: When a Destiny HERO Monster that you control is being attacked while your LP is below 500, you can negate that attack and destroy the attacking Monster instead. HERO COUNTER: When your opponent Special Summon a Monster through card Effects, Destiny HERO Monster that you control can attack twice and its ATK is increased by 1000. ILLUSION GUARD: During Battle Phase, you can change the target of your opponent's Monster when it battles to other Monster you control and the targeted Monster is changed to Defense Position. STAR OF RESISTANCE: When an opponent's Monster attack, you can send this card to Graveyard and pay half of your LP to reduce that battle damage to 0. HYUGA THE EARTH RISING STAR: When this card is in the Graveyard, you can prevent one Monster's (that you controls) destruction by battle (ATK: 1200 / DEF: 500 / LV: 4) GADGET BOXSET: When you Normal Summon an Antique Gear Monster while your opponent controls a Monster, you can Special Summon 1 Gadget Monster from Deck. ANTIQUE GEAR COG: When you controls a Level 4 or lower Antique Gear Monster, you can Special Summon this card from your hand (ATK: 2200 / DEF: 800 / LV: 5) ANTIQUE GEAR RETALIATION: When an Antique Gear Monster's attack is negated, you can inflict half of the Antique Gear's ATK as damage instead. MELODIOUS DEBUT:When an attack of a Melodious Monster is negated, you can inflict 600 damage to your opponent instead. DIVA'S BATON: Equip this to a Fusion Melodious Monster you control, that Monster cannot be affected by a Special Summoned Monster's Effect. When the Monster equipped with this card is destroyed, you can Special Summon its Fusion Materials but with their ATKs became 0. SINGER'S ANCHOR: When you have 2 Melodious Monsters on your Field, you can draw 2 cards. CONCERTO: Pay half of your LP to Summon back 1 Melodious Fusion Monster from your Graveyard to the Field. If this card is in Graveyard, you can banish this card to add 1 other card in the Graveyard to your hand. FLORAL SERENADE: When a Floral Melodious Monster that you control destroys opponent's Monster, you can inflict the original ATK of the Floral Melodious Monster as damage to your opponent. CYBER ANGEL'S LAST ARROW: When an opponent's Monster inflict damage, send this card from your hand to your Graveyard and then both players will receive 700 damage. AMAZONESS WHIP: During Battle Phase, you can add an ATK of 1 Amazoness Monster on the Field to an Amazoness Monster that's battling THE BEAST'S PERSISTANCE: When a Beast-Type Monster you control battles, it can attack twice. AMAZONESS SACRIFICE: When an Amazoness Monster that you control inflict battle damage in Battle Phase, you can perform Fusion Summon using the Monster attacked by your Amazoness Monster as Fusion Materials. AMAZONESS PENTHESILEA: Fusion Materials: 2 Amazoness Fusion Monsters 1 Special Summoned Monster. When this card is Fusion Summoned, it gained the total ATK of Amazoness Monsters used as Fusion Materials. When this card battles, it can inflict piercing damage. AMAZONESS CROWN: Amazoness Monster that is equipped with this card can attack twice each Turn. DRAGON'S DRAW: When you control 2 or more Dragon-Type Monsters and one of them is attacked, you can negate that attack by Releasing the other dragon and draw 1 card. SOLEMN BALLOON: When an opponent's Monster attack, you can pay 1500 LP to negate that attack and destroy that Monster. (Trap Card) MOONLIGHT UNDEAD: When a Moonlight Fusion that you control is destroyed in Battle, you can Special Summon a Moonlight Fusion Monster in the Graveyard. (Trap Card) PIXIE DUSK: Once per Turn, you can negate the Effect of a card that affect you and your Monsters. (Continuous Magic Card) MOONLIGHT BROWN BEAR: When you get attacked directly, you can Special Summon this card from you hand and its ATK becomes the same as the attacking Monster. Once per Turn, this card can negate the opposing Monster's Effect. (DARK / NORMAL / EFFECT/ BEAST-WARRIOR / ATK: 1900 / DEF: 800 / LV: 4) MOONLIGHT YELLOW DOG: You can send this card to the Graveyard from your hand and Special Summon a Monster that got banished. (LIGHT / NORMAL / EFFECT / BEAST-WARRIOR / ATK: 500 / DEF: 2000 / LV: 3) MOONLIGHT LIGER DANCER: (Fusion Materials: Moonlight Cat Dancer Moonlight Panther Dancer Moonlight Leo Dancer). Can only be Summoned through Contact Fusion and no other method. During Battle Phase, this card's ATK will increase equal to the opponent's LP. Once per Turn, this card can attack twice for each of its Fusion Material banished from the Graveyard. The first attack won't destroy the opposing Monster but the second attack will destroy it. (DARK / FUSION / BEAST-WARRIOR/ ATK: 3700 / DEF: 2900 / LV: 12). ANTIQUE GEAR HOWLING: When an Antique Gear Monster you control is attacked by a Fusion Monster, you can add that Monster's ATK to the Antique Gear Monster until the End Phase. (Trap Card) ANTIQUE GEAR SPIRITUAL FUSION: Send 1 Fusion Card to the Graveyard to choose 1 Antique Gear Fusion Monster in your Extra Deck. And then banish a number of Antique Gear Monsters from your Graveyard equal to its number of Fusion Materials and then Special Summon all of the targeted Monster's Fusion Materials from your Deck, Extra Deck, ignoring its Summoning conditions, but their Effects are negated and their ATKs 0. Then Fusion Summon the chosen Fusion Monster, using the Summoned Monsters as Materials. (Magic Card) TURN REPEAT: Can only be activated during Battle Phase, reduced all Battle Damage to 0 and repeat a player's Turn with the Monsters destroyed in the alst Turn revived with their Effects negated and the other players' Turns are skipped. (Action Card) EMPRESS'S FEAST: A Fusion Amazoness Monster you control gain 1000 ATK until the end of Turn. (Magic Card) HIGH-SPEED RESCUE: When a Speedroid Monster that you control becomes a target of a second attack by your opponent, you can make the attacking Monster's Position becoming Defense Position until the end of Battle Phase and inflict 600 damage to your opponent. (Trap Card) AMAZONESS ARCHER: When your opponent activate a Card Effect that targeting Amazoness Monsters that you controls, you can negate that Effect by sending this card to the Graveyard and pay 500 LP. (EFFECT / DARK / WARRIOR / ATK: 900 / DEF: 1200 / LV: 4) DRAGON'S CALL: When a Dragon-Type Monster is destroyed, you can can Special Summon any Dragon-Type Monster from your Deck ignoring its Summoning Conditions. (Trap Card) D HERO TRIBUNE: This Trap Card can be treated as 3 Destiny HERO tributes. (Trap Card) BUBBLE SHIELD: You negate a Monster's Effect. (Action Card) ENTERMATE STAR SNAIL: (EARTH / ATK: 600 / DEF: 1000 / LV: 3) You can Special Summon a Monster with lower Level than itself from your Deck. Release it and you can destroy any Entermate Monster in your Field to summon another Entermate Monster with equal or lower Level from your Deck SPEEDROID ENGINE SHURIKEN: (LIGHT / TUNER / MACHINE / ATK: 0 / DEF: 100 / LV: 1) When you have no Monster in your Field, you can Special Summon this card from your hand. D-REFLECTION: Copy an Effect of a Spell or Trap Card in your Graveyard. (Trap Card) MOONLIGHT GREEN MANTIS: (DARK / EFFECT / ATK: 1500 / DEF: 1800 / LV: 4). When a Moonlight Monster that you control is targeted by a card Effect, you can Special Summon this card from your hand and directed that Effect towards it instead. PREDATOR FRAGRANCE: When you control a DARK-Type Monster on your Field, you can negate an Effect of a Monster that your opponent controls. When this card is in the Graveyard, you can banish it to negate an activation of a card Effect. MOONLIGHT YELLOW MOLE: (LIGHT / EFFECT / BEAST-WARRIOR/ ATK: 400 / DEF: 900 / LV: 2). When you control no Monster, you can Special Summon this card. You can perform Fusion Summon using this card and a Moonlight Fusion Monster you control as Materials. When Yellow Mole is used as a Fusion Material and that Moonlight Fusion Monster destroyed a Defense Position Monster, you can inflict Yellow Mole's ATK as Battle Damage instead. MOONLIGHT RED DEER: (LIGHT / PENDULUM / EFFECT / BEAST-WARRIOR / ATK: 800 / DEF: 1500 / LV: 3 / PS: 10). Pendulum Effect: Once per Turn you can Special Summon a Moonlight Monster from your Graveyard with its Effect negated. MOONLIGHT MAGENTA LEOPARD: (LIGHT / PENDULUM / BEAST-WARRIOR / ATK: 1200 / DEF: 1400 / LV: 4 / PS: 1). Monster Effect: When you receive more than 500 damage, you can add this card into your Pendulum Zone from your hand. Pendulum Effect: You can Special Summon a Moonlight Fusion Monster in your Graveyard by sending 1 Fusion Card to the Graveyard. MOONLIGHT CYAN HAMSTER: (DARK / EFFECT / BEAST-WARRIOR / ATK: 100 / DEF: 600 / LV: 2). When this card is Special Summoned, it can be switched with a Moonlight Monster in your Graveyard. PREDATOR PLANTS TERAPLANT: (DARK/ PLANT/ ATK: 1400 / DEF: 1200 / LV: 4). When this card is face-up on the Field, it can be treated as an Effect Monster with its Effect is you can Special Summon 1 INSECT-Type Monster or PLANT-Type Monster from your hand or Graveyard. When this card is in the Graveyard, you can decrease the ATK of a Monster your opponent controls equal to the total ATKs of Predator Plants Monsters in your Graveyard. PREDATOR PLANTS HELIAMPHORA MANTIS: (PLANT / DARK / ATK: 1300 / DEF: 1200 / LV: 4). When this card is in the Graveyard, you can banish it to Special Summon a DARK element Monster in your Graveyard. That Monster cannot be destroyed and all battle damage will be halved until the end of Battle Phase. STARLING MAGICIAN: (MAGICIAN / LIGHT / ATK: 2000 / DEF: 1900 / LV: 5 / PS: 1). Pendulum Effect: When you have two or more Pendulum Monsters with the same Element, you can negate destruction. Monster Effect: Once per Turn, you can recover LP equal to the damage you received from Battle. PARASITE CIRCUIT: Parasite Monster on your Field or Monsters equipped with Parasite Fusioner cannot be destroyed by card Effects and its ATK will increase by 100 for each Parasite Fusioner that you control. (Continuous Trap Card) PARASITE BERSERKER: When a Monster equipped with Parasite Fusioner destroyed a Monster, it can attack one more time. If this card is in Graveyard, you can banish it to allow a Monster equipped with Parasite Fusioner attack again. (Quick-Play Spell Card) PREDATOR PILLAR: When a DARK element Monster that you control is targeted for an attack, you can destroy another DARK element Monster that you control and halve the damage you would take. If this card is in Graveyard and a DARK Monster you control is targeted for an attack, banish this card to end the Battle Phase. (Trap Card) PENDULUM MARK: Once per Turn you can make a Monster that you control treated as Pendulum Monster until the end of Turn. (Continuous Trap Card) ANGEL'S BARRIER: When you control a Cyber Angel Monster, you can negate destruction by Battle and the damage that you will receive from that Battle becomes 0. When this card is in Graveyard you can banish it to change the position of a Monster that your opponent controls. (Trap Card) CYBER ANGEL'S RIBBON: Target 1 Cyber Monster you control, increase the ATK of the equipped Monster by 800. (Equip Spell) AMAZONESS CURSE: When an attack of an Amazoness Monster is negated, the opposing players will receive 800 damage instead. (Continuous Trap Card) LANTERN OF FOREST RULER: When you have 2 or more Amazoness Monsters on your Field and you receive damage, you can inflict the same damage to the opposing player. (Continuous Trap Card) LUCE THE MELODIOUS DIVA: (NORMAL / ANGEL / LIGHT / ATK: 1500 / DEF: 2000 / LV: 4) AMAZONESS LYNX: When this card is on the Field or Graveyard it can be treated as Amazoness Pet Tiger. (EFFECT / BEAST / DARK / ATK: 300 / DEF: 1500 / LV: 3) AMAZONESS SERVANT: When you have 2 or more Amazoness Monsters, you can Special Summon this card from your hand. When this card is Special Summoned, you can add 1 Fusion Card from your Deck to your hand. You can banish this card from the Graveyard to inflict damage to your opponent equal to its ATK. (EFFECT / WARRIOR / DARK /ATK: 300 / DEF: 900 / LV: 2) LYRICAL LUSCINIA – EMERALD NUTHATCH: You can increase the Level of a Lyrical Luscinia Monster that you control by the total of Lyrical Luscinia Monsters in your Graveyard. (EFFECT / WINGED-BEAST / WIND / ATK: 100 / DEF: 100 / LV: 1) LYRICAL LUSCINIA – RUBY REED: When you control a Lyrical Luscinia Monster, you can Special Summon this card from your hand. When this card is Special Summoned, you can add 1 Lyrical Luscinia Monster from your Deck. You can release this card and increase the Level of a Monster that you control. (EFFECT/ WINGED-BEAST / DARK / ATK: 100 / DEF: 200 / LV: 1) LYRICAL LUSCINIA – CHOIR NIGHTINGALE: (1 Level 6 Lyrical Luscinia Monster 1 or more Level 6 Angel-Type or Fairy-Type Monster). Monster Effects: 1.) You can destroy all Spell and Trap Cards that your opponent controls. 2.) You can negate the Effect of a Monster your opponent controls. 3.) This card can attack directly for as many times as the Overla Unit it has. (XYZ / WINGED-BEAST / DARK / ATK: 300 / DEF: / RNK: 6) BLOOM FEATHER THE WINGED MELODIOUS SAINT: (1 Melodious Monster 2 Winged-Beast Type Monsters). Monster Effects: It gains 500 ATKs for each of its Fusion Materials. When it battles a Monster with higher Level, the opposing Monster's ATK will become 0 until the damage calculation ends. (FUSION / ANGEL / LIGHT / ATK: 2700 / DEF: 3000 / LV: 7) ENTERMATE CURTAIN SUPPORT: By showing an Entermate Monster that you have in your hand, you can draw 3 cards. When this card is in Graveyard, you can banish it to draw 2 cards. ENTERMATE STAGE CAST: When you control no Monster, you can Special Summon an Entermate Monster from your hand. ENTERMATE BELL HOUND: You can return a Pendulum Monster in your Pendulum Zone to your hand and replace it with a Pendulum Monster from your Deck. When this card leaves the Field, you can Special Summon a Monster that was destroyed. You can banish this card from Graveyard to Special Summon another Monster in your Graveyard and draw 1 card. (BEAST / PENDULUM / ATK: 600 / DEF: 1200 / LV: 4 / PS: 7) ENTERMATE DRAGON TAMER: You can treat it as a Dragon-Type Monster on your it leaves the Field, you can Special Summon a Dragon-Type Monster from your Extra Deck ignoring its Summoning Conditions but its Effect is negated. (MAGICIAN / PENDULUM / ATK: 1200 / DEF: 1400 / LV: 5 / PS: 9) MIRROR SEAL: You can negate a Monster's Effect. (Trap Card) SKY RESISTANCE: When your opponent target Sky Magician for an attack, you can negate destruction and Special Summon a Magician-Type Monster from your Deck. By banishing this card from the Graveyard, you can negate your Magician-Type Monsters' destruction by Battle for the rest of that Turn. (Trap Card) ENTERMATE AIR HOOPERS: When your Monster is about to be destroyed, from your hand, you can Special Summon this card from your hand in Defense Position. When Air Hooper is Special Summoned, your opponent cannot attack your other Monster other than Air Hooper and it cannot be destroyed (FAIRY / EFFECT / ATK: 1500 / DEF: 2000 / LV: 4) DARK BULLET: This card can be activated directly from your hand without setting it when your Monsters cannot inflict battle damage in Battle, I can inflict 100 damage to my opponent instead. At the end of your Turn, you can destroy this card and recover 1000 LP. (Continuous Trap Card) ENTERMATE ROPE WALKER: Once per Turn you can add a Magic Card from your Graveyard to your hand. SCAB GENERATOR: Once per Turn you recover LP equal to the total ATK of Monsters with Scab Counter. (Continuous Trap Card) SCAB MAGNET: When you control a Scab Scarknight Monster on your Field, opponent's Monsters cannot attack other Monster other than this card and once per Turn you can make one of the opponent's Monsters to attack Scab Scarknight. (Continuous Trap Card) DEATH-TOY NET: When a Death-Toy Monster that you control is destroyed, you can reduce Battle Damage to 0 and destroy one Monster that your opponent controls. (Trap Card) RAID RAPTORS REINFORCEMENT: You can Special Summon the Raid Raptors Monsters used as Materials for the Raid Raptors Monster that you control. (Magic Card) ARCTURUS SPHERE: By detaching an Overlay Unit you can activate one of these 2 Effects: 1.) Negate an Effect affecting it until the end of Turn. 2.) Negate a Monster's attack. When this card has no Overlay Unit you can attach two Monsters in your Graveyard to this card as Overlay Units. (XYZ / Machine / LIGHT / ATK: 3000 / DEF: 3000 / RNK: 9 / 2 or more Level 9 Monsters) CIPHER SIGNAL: You can increase the ATK of a Cipher Monster that you control equal to the ATK of a Cipher Monster that you have in your Graveyard until the end of Turn. (Quick-Play Spell) CIPHER DRONE: When your Monster is about to be destroyed, you can Special Summon this card. When this card is on the Field, you can negate destruction of other Cipher Monsters other than this card and all Battle Damage will be halved. (MACHINE / EFFECT / LIGHT / ATK: 500 / DEF: 500 / LV: 3) DARK BIG BANG: You can double the ATK of one Xyz Monster that you control until the end of this Turn. (Quick-Play Spell) SPACE DARK HOLE: You can banish a Spell or Trap Card in your Graveyard; this card's Effect will become the same as the banished card. When you are targeted for direct attack, you can banish this card to decrease the Monster's ATK by 400 for each card you have in your Graveyard. (Magic Card) METEOR BLASTER: Once per Turn, during Battle Phase you can have the equipped Monster gains 400 ATK. During Battle Phase all Effects of the Monsters your opponent controls are negated. (Equip Spell) CANOPUS SPHERE: During Battle Phase you can make all your opponent's Monster's ATK to 0. (FUSION / Machine / DARK / ATK: 4500 / DEF: 3000 / LV: 10 / Arcturus Sphere 2 Machine-Type Monsters) DARK COMET: Target one Monster that you control to grant it a second attack. (Quick-Play Spell) SPACE ECLIPSE: During Battle Phase you can decrease the ATK of your opponent's Monster by the total ATKs of Machine-Type Monsters in your Graveyard and the damage is halved. Also, you can add a Machine-Type Monster from your Deck into your hand. (Trap Card) ASTROLABE SIGN: When a Machine-Type Monster that you control destroyed a Monster in Battle, you can destroy another Monster that your opponent controls. (Trap Card) PRODIGY BEETHOVEN THE MELODIOUS MAESTRA: (RITUAL / ANGEL / LIGHT / ATK: 3000 / DEF: 1500 / LV: 7). Once per Turn you can decrease the ATK of your opponent's Monster by 700 for each Melodious Monster you have in your Graveyard. Once per Turn you can negate destruction by Battle against a Special Summoned Monster. MONSTER NEST: When you control one Level 4 Monster, you can Special Summon a Level 1-3 Monster from your hand in Attack Position. (Magic Card) MELODIOUS MAESTRA RITUAL: You can Special Summon a Melodious Maestra Ritual Monster by Releasing 2 Melodious Monsters on your Field. MIRAGE DANCE: Change the Position of a Monster you controls. (Action Card) CONCERTO: When a Monster is attacked, you can make the attacking Monster to target only Melodious Monster until the End Phase. (Trap Card) DRAGON'S SAVAGENESS: Released all Monsters you have other than Dragon-Type Monster. A Dragon-Type Monster you control gain the total ATKs of the Monsters you Released. That Dragon-Type Monster can attack all your opponent's Monsters. Banish this card to allow a Dragon-Type Monster you control to attack one more time. (Trap Card) FOG OF POWER: Increase the ATK of all Monsters you control by 1000 until the End Phase. (Magic Card) SUPERHEAVY SAMURAI MASAMUNE-D: (EATH / MACHINE / ATK: 100 / DEF: 100 / LV: 1) When this card is on the Field, you can make 1 Monster that you control to be treated as a Superheavy Samurai Monster. DESTINY HERO – INSECTGUY: (DARK / WARRIOR / ATK: 4000 / DEF: 2500 / LV: 10) Once per Turn during your Main Phase you can decrease all ATKs of other Monsters beside itself equal to the half of its ATK. When Insectguy attacks a Defense Position Monster, it can change the targeted Monster into Attack Position. When you are attacked directly, you can inflict half of the damage you received to your opponent NEKROZ JOULE: (WATER / FAIRY / ATK: 0 / DEF: 100 / LV: 1) When Nekroz Joule is Normal or Special Summoned, you can Special Summon 1 card from the Graveyard. NEKROZ OF BIFROST: (WATER / ANGEL / ATK: 2400 / DEF: 2500 / LV: 8) Once per Turn you can attack your opponent directly. At the End Phase you can revive 1 Monster in Graveyard and able to pick which player control that Monster. ANOTHER TRAP: You can activate an Effect of a Trap Card in your Graveyard. (Trap Card) PARASITE ARMED DRAGON: (INSECT / DARK / ATK: 2700 / DEF: 2500 / LV: 7) Once per Turn you can allow a Monster controlled by another player to attack on your Battle Phase. SUPERHEAVY SAMURAI YUKIMURA: (MACHINE / EARTH/ ATK: 500 / DEF: 2000 / LV: 4) When Yukimura is Normal Summoned, you can banish Superheavy Samurai card in your Graveyard to bring back another Superheavy Samurai Monster in Graveyard. MAGICIAN'S TRICK: When you control a Magician-Type Monster, you can negate your opponent's Monster's Effect! (Trap Card) MOONLIGHT FORMATION: You banish all Moonlight Monsters in your Graveyard to negate a Monster's destruction. (Trap Card) MAGICIAN'S BOX: You Special Summon an Xyz Magician-Type Monster from your Graveyard. (Magic Card) WIND WITCH FLOW: Send 2 Wind Witch Monsters in your hand to the Graveyard to Special Summon one Level 4 Wind Witch Monster from your Deck. (Magic Card) WIND WITCH – FLAKE BELL: (SPELLCASTER / WIND / ATK: 500 / DEF: 1000 / LV: 4) When this card is normal or Special Summoned you can inflict damage to your opponent equal to the total ATKs of all Wind Witch Monsters you have in your Graveyard. RED SUPPORT: When you control 2 or more Red Monsters, you can Special Summon 1 Level 4 or lower Red Monsters from your Deck. PARLEY: You can Special Summon Captain Lock from your Graveyard with its ATK and DEF the same as the last time it was destroyed and the Battle Phase is skipped. When this card is in Graveyard, you can banish it; your Monster won't be destroyed by Battle and any Battle Damage is reduced to 0 until End Phase. WIND WITCH - BLIZZARD BELL: (MAGICIAN / WIND / ATK: 2000 / DEF: 900 / LV: 5), (2 Wind Witch Monsters) During Battle Phase this card can decrease the ATK of opponent's Monster equal to the total ATKs of its Fusion Materials. This card can copy the Effect of a Wind Witch Monster in Graveyard. GLADIAL ABSORPTION: When a Gladial Beast Monster that you control is attacked, you can gain LP equal to the damage you would've received. You can banish this card from Graveyard to negate battle damage and recover LP equal to the damage you would have received. BLACK FEATHER COST: When your opponent inflict Effect damage to another player, you can direct that damage to yourself and Special Summon a Black Feather Monster from your Graveyard. SHOOTING STAR: You can Special Summon a Star Monster from your Graveyard. TAMER'S TIMESLOT: You can negate destruction of your Monster and the Battle Damage is halve. TWILIGHT NINJA – FUJIBAYASHI: (WARRIOR / EARTH / ATK: 3500 / DEF: 2000 / LV: 7). At the Turn this card is Special Summoned you can destroy cards your opponent controls equal to the total Ninja Monsters you have in your Graveyard. SAOTOME THE EARTH FALLING STAR: (WARRIOR / EARTH / ATK: 2200 / DEF: 900 / LV: 5 / PS: 2). Pendulum Effect: During your Battle Phase when you control at least 2 Star Monsters you can negate destruction and the damage you receive is halved. YAKUMO THE EARTH WAVE STAR: (WARRIOR / EARTH / ATK: 600 / DEF: 1000 / LV: 3 / PS: 6) PREDATOR FLOWER: You can Special Summon a Predator Plants Monster from your Graveyard. It cannot attack, but can inflict damage equal to that Monster's ATK instead. You can banish this card from Graveyard and battle damage is reduced to 0. (Trap Card) TRAPEZE DUO: You can draw 2 cards and make an Entermage Monster you control to make a second attack. (Quick-Play Spell) PREDATOR DROP: During Battle Phase when your opponent's Monster attacks, Special Summon Predator Plants Monster in your Graveyard with its Effect negated and if the attacking Monster has higher ATK than the Predator Plants Monster, the Battle Damage is halved. (Trap Card) FLOWER OF GREED: You can draw cards equal to the total number of Predator Plants Monsters in your Graveyard. (Magic Card) PARASITE CHANGE: When a Parasite Monster you control is attacked by your opponent's Monster with higher ATK, the attacking Monster loses 300 ATK. When this card is in Graveyard and your Monster is attacked, you can equip a Parasite Fusioner from you Graveyard to that Monster. You can banish this card to attack all of your opponent's Monsters once each. PARASITE NEST: Parasite Monsters cannot be destroyed by Battle and the damage I take will be decreased by 300 for each Parasite Fusioner present on the Field as Monster or Equip Card. Once per Turn, you can Release 2 Parasite Fusioners to reduce Battle Damage to 0. PARASITE LEGION: (FUSION / INSECT / DARK / ATK: 3500 / DEF: 4000). Once per Turn you can add one of its Fusion Materials' ATK to it. When this card is Fusion Summoned, you can attack all your opponent's Monsters simultaneously. SCALE DRAW: Destroy all Monsters in your Pendulum Zone and then draw 2 cards. DRAGON REALM: You can Special Summon up to 2 Dragon-Type Monsters from your Graveyard. (Magic Card) FRUIT MAGICIAN: (WATER / MAGICIAN / EFFECT / PENDULUM / ATK: 1800 /DEF: 2000 / LV: 7 / PS: 6). Monster Effect: 1.) When you controls an Entermate Monster, you can Special Summon this card from your hand and then draw 1 card. Once per Turn when this card is in Graveyard and you're targeted for Direct Attack, you can Special Summon this card in Defense Position. HELL VERSE: When you control a DDD Pendulum Monster, you can change the Scale of a Monster in Pendulum Zone that your opponent controls to the same Scale as the DDD Pendulum Monster. If that DDD Pendulum Monster is destroyed, the damage you take is halved. (Trap Card) SPIRIT OFFERING: When your last Monster just finished its attack, you can banish up to 3 Spirit Monsters in your Graveyard and allow your Monster to attack as many times as the banished Monsters. When this card is in Graveyard, you can banish it and your Monster can attack one more time. (Quick-Play Spell) LEVEL MIRACLE: You can give a Monster you control the same Level as other Monster you control until the end of Turn. (Magic Card) SPIRIT CRYSTAL – ANGEL TOE: (MACHINE / LIGHT / EFFECT / PENDULUM / ATK: 100 / DEF: 0 / LV: 1 / PS: 2). Pendulum Effect: When this card is in Pendulum Zone and there is no Monster in the other Pendulum Zone, you can place a Pendulum Monster from your Extra Deck in the empty Pendulum Zone and add 1 Level 4 or below Monster from your Deck to your hand. Monster Effect: When you're targeted for direct attack, you can Special Summon this card from your hand. At that Turn, this card cannot be destroyed by Battle and the damage is reduced to 0. After the end of Battle Phase, this card will move to Pendulum Zone. CONTRACT OF THE DEMON KING: As long as you control exactly 1 DDD Monster, any Effect damage is negated, in exchange your DDD Monster's ATK will be decreased 200 for each negated Effect damage. Also, that DDD Monster cannot be destroyed by any Effect. (Continuous Trap Card) TWO REALMS: You can add a Magic or Trap card from your Deck to your hand that has the same name as a Magic or Trap card in your Graveyard. (Magic Card) REVIVE FUSION: You can allow your opponent to Special Summon a Fusion Monster from their Graveyard. (Magic Card) SUPREME KING'S BLOOD: You can add the ATK of a Dragon-Type Monster in your Extra Deck to another Dragon-Type Monster you control. When this card is in Graveyard, you can banish a Dragon-Type Monster in your Graveyard and the damage you receive from that battle will be 0. You can banish this card to inflict battle damage to your opponent instead. (Trap Card) CONTRACT WITH THE DAWN: You can choose any Monster on the Field, that Monster's ATK is halved. You can banish this card from the Graveyard and change the direction of a damage to yourself. (Trap Card) DEMONIC REALM: You can Special Summon a DDD Monster form your Graveyard with its Effect negated and that Monster will be destroyed at the end of your Turn. Monster summoned with this card, when destroying a Monster, can inflict 500 damage to the opposing player. (Magic Card) FORTUNE'S AURORA: You can Special Summon 1 Monster from your Graveyard. Monsters Special Summoned by Fortune's Aurora cannot be destroyed and any damage you receive will be negated. When a Monster summoned by Fortune's Aurora attack a Monster without destroying them, that Monster will lose ATK equal to the damage you should have take and add it to your Monster. DRAGON MEADOW: Once per Turn, you can Special Summon a Dragon-Type Monster from your Graveyard. You can send this card to Graveyard to increase the ATK of the Monster Special Summoned by this card equal to half of a Dragon-Type Monster you have in your Graveyard. (Continuous Magic Card) MELODY OF FLOWER: You can add a Predator Plants Monster from your Deck to your hand and then reduce Battle Damage to 0. This card cannot be destroyed by Trap Cards' Effects. Banish this card from Graveyard and reduce any damage to 0. (Trap Card) SPEEDROID HOLE: Special Summon a Speedroid Monster in your Graveyard and that Monster cannot be destroyed by any means until the End Phase. (Trap Card) WIND BARRIER: Halve the Battle Damage you would take. (Action Card) SPEEDROID FIENDROLLING: (ATK: 0 / DEF: 0 / LV: 1) You can target a non-Tuner Monster in your Graveyard and use it with itself to perform Synchro Summon. Synchro Monster summoned using this card will gain 500 ATK. DRAGON ROOTS: By discarding a card from your hand and banish all non Dragon-Type Monsters in your Graveyard, you can activate this card from your hand to summon up to 2 Dragon-Type Monsters in Graveyard. If one of the summoned Dragon-Type Monsters is targeted for an attack, it cannot be destroyed and the damage you'll receive is reduced to 0. (Trap Card) PREDATOR PLANTS ARMOR: Monster equipped with this card is treated as a Predator Plants Monster. (Equip-Spell Card) PREDATOR PLANTS PINGUICULA BEETLE: (PLANT / DARK / EFFECT / ATK: 1600 / DEF: 500 / LV: 4 / PS: 4). Monster Effect: When this card is Special Summoned, you can destroy 2 Magic or Trap cards on your opponent's Field. PREDATOR PLANTS ALDROVANDA CENTIPEDE: (PLANT / DARK / EFFECT / ATK: 1000 / DEF: 200 / LV: 3 / PS: 1). Monster Effect: Once per Turn you can destroy a Magic or Trap Card your opponent Set on the Field. PREDATOR FOG: You can decrease the ATK of your opponent's Monster equal to the ATK of a face-up Predator Plants Pendulum Monster with the highest ATK in your Extra Deck. If this card is in Graveyard and your Monster is being targeted for an attack, you can banish this card and your gain half of the ATK of the attacking Monster. However, in exchange that Monster's Effect is negated. (Trap Card) PHANTOM KNIGHTS UPRISE: When an Xyz Monster you control is destroyed, you can Special Summon an Xyz Monster from Extra Deck that is one Level higher than the destroyed Monster. This card and the targeted Monster will become Overlay Units of the summoned Xyz Monster. (Rank-Up Magic Card) PREDATOR PLANTS ULTRICULARIA LEECH: (PLANT / DARK / EFFECT / ATK: 300 / DEF: 0 / LV: 2). This card can be used as a Fusion Material along with a Monster on your Field to Fusion Summon a Fusion Monster from your Extra Deck. DARK PETAL RAIN: (1)You can revive a DARK-Element Monster from your Graveyard. (2) You can make a Monster your opponent controls to attack a DARK-Element Monster you control. When your opponent declares an attack while this card is in Graveyard, you can banish it to change the target of the attacking Monster to other Monster you control. (Magic Card) PREDATOR STREAM: When you or your Monster is being targeted for an attack while you have two or more DARK-Element Type Monster, your Monster will gain 500 ATK for each DARK-Element Type Monster in your Graveyard until the End Phase. (Trap Card) PREDATOR PLANTS MORANENSIS MOTH: (PLANT / DARK / EFFECT / ATK: 400 / DEF: 1200 / LV: 4). When Moranensis Moth is Special Summoned, you can add a Fusion Magic Card from your Graveyard to your hand. At the End Phase, you can Release this card and increase your LP equal to its DEF. PHANTOM KNIGHTS NIGHT CROIX: (WARRIOR / DARK / EFFECT / PENDULUM / ATK: 1300 / DEF: 500 / LV: 4 / PS: 6). PREDATOR PLANTS DARLINGTONIA BASILISK: (PLANT / DARK / EFFECT / PENDULUM / ATK: 1200 / DEF: 800 / LV: 3 / PS: 2). Pendulum Effect: Once per Turn during Battle Phase, you can special summon 1 Fusion Monster from your Graveyard with its ATK increased by 800 but its Effect negated. KNIGHT'S PROVISION: Send 1 Magic or Trap Card you control to Graveyard; You gain 1000 LP. You can banish this card and increase your LP by 1000 and the damage you take is halved. (Magic Card) ENTERMATE REFLECTION NET: Entermate Monsters you control cannot be destroyed by Effects until the End Phase. (Trap Card) ENTERMATE SAMBA JUGGLER: (MAGICIAN / LIGHT / ATK: 2000 / DEF: 1200 / LV: 6 / PS: 3). Pendulum Effect: Once per Turn, when a Magician-Type Monster you control destroyed a Monster by Battle, you can inflict 800 damage to your opponent. ENTERMATE HIGH STUNT: (MAGICIAN / LIGHT / ATK: 1300 / DEF: 900 / LV: 4 / PS: 9). Pendulum Effect: Once per Turn, you can negate a destruction of a Magician-Type Monster you control. |
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