scififan599
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Poll: Who is your favorite original character from season 1 of Hidden Memories? Vote Now!
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Joined 12-22-12, id: 4431442, Profile Updated: 07-21-20
Author has written 5 stories for Yu-Gi-Oh! Arc-V, and Yu-Gi-Oh! VRAINS.

Hello everyone! I have written three fanfictions. Sadly, I have discontinued the first, but I fully intend to finish the other two.

The first is Yu-Gi-Oh! VRAINS: Hidden Memories, which follows the story of Yasutake Narahiko, who was involved in the Lost Incident alongside Yusaku Fujiki and now works as a cyber bounty hunter called Morningstar. I have also written a Profiles fanfic for Hidden Memories as supplementary material.

The second story is Yu-Gi-Oh! ARC-V: The Fifth Circuit, which introduces the Link Dimension to the ARC-V canon. The story follows Yuya's and Yuzu's Link counterparts, Yuji and Hanako, along with Go Onizuka and Ryoken Kogami as legacy characters. It's nearing the end of the first arc now, so I hope you enjoy it.


Yu-Gi-Oh! VRAINS Hidden Memories Original Characters

Yasutake Narahiko/Morningstar
Gender: Male
Birthday: August 13th
Age: 16
Eye/Hair Color: Hazel eyes, Black hair with red bangs
Residence: Café Junpei, Den City
Occupation: Part-time bakery worker, cyber bounty hunter (former)
Voice Actor: Noriaka Sugiyama
Deck: Cyspirit, Mekk-Knight (decoy)
Ace Monster: Cyspirit Rapid Revolutionary, Cyspirit Datastorm Dragon

Cameron "Cam" Junpei
Gender: Male
Birthday: January 20th
Age: 24
Eye/Hair Color: Blue eyes, Dark green hair with light green bangs
Residence: Café Junpei, Den City
Occupation: Bakery owner, hacker
Voice Actor: Tomokazu Sugita
Deck: None

Sachi Junpei/Cassiel
Gender: Female
Birthday: March 8th
Age: 16
Eye/Hair Color: Blue eyes, long dark green hair with short light green bangs
Residence: Café Junpei, Den City
Occupation: None
Voice Actor: Tomatsu Haruka
Deck: Cyangel
Ace Monster: Cyseraph Blazing Uriel

Cypher
Gender: Male Ignis
Birthday: September 24th
Age: 10
Eye/Hair Color: Orange eyes, black skin with silver lines
Residence: Morningstar's Duel Disk
Occupation: None
Voice Actor: Kouki Uchiyama
Deck: None

Masako Himura/Lilith
Gender: Female
Birthday: December 16th
Age: 16
Eye/Hair Color: Violet eyes, short black hair with purple highlights
Residence: Den City
Occupation: Cyber bounty hunter
Voice Actor: Yuka Saitou
Deck: Magical Musket
Ace Monster: Magical Musket Mastermind Zakiel

Takashi Akino/Galahad
Gender: Male
Birthday: July 23rd
Age: 18
Eye/Hair Color: Blue eyes, light blonde hair
Residence: Den City
Occupation: Charisma Duelist
Voice Actor: Takuya Eguchi
Deck: Gaia the Fierce Knight/Black Luster Soldier
Ace Monster: Sky Galloping Gaia the Dragon Champion

Kenshin Hirai/Terminus
Gender: Male
Birthday: September 30th
Age: 33
Eye/Hair Color: Brown eyes, long black hair tied in a ponytail with silver highlights
Residence: Den City
Occupation: Bookstore owner, Knight of Hanoi
Voice Actor: Junichi Suwabe
Deck: Subterror
Ace Monster: Subterror Behemoth Fiendess

Katsumi Kurosaki/Persephone
Gender: Female
Birthday: May 1st
Age: 17
Eye/Hair Color: Amethyst eyes, long silver hair tied in a ponytail
Residence: Den City
Occupation: Charisma Duelist
Voice Actor: Saori Hayami
Deck: Burning Abyss
Ace Monster: Malacoda, Netherlord of the Burning Abyss

Ibuki Ichiyanagi/Fatumare
Gender: Male
Birthday: October 22nd
Age: 20
Eye/Hair Color: Ice blue eyes, dark blue spiky hair
Residence: Den City
Occupation: Charisma Duelist
Voice Actor: Tomoaki Maeno
Deck: Mermail
Ace Monster: Mermail Abyssalacia

Hana Adachi/Nebula
Gender: Female
Birthday: June 11th
Age: 16
Eye/Hair Color: Light brown eyes,dark brown hair
Residence: Den City
Occupation: Aspiring Charisma Duelist/student
Voice Actor: Nao Touyama
Deck: Galaxy/Photon
Ace Monster: Galaxy-Eyes Photon Dragon

Yukaro Saiba/Techbane
Gender: Male
Birthday: November 12th
Age: 19
Eye/Hair Color: Blue eyes, slicked-back brown hair
Residence: Tokyo
Occupation: Bounty Hunter
Voice Actor: Takuya Sato
Deck: Cyber Dragon
Ace Monster: Cyber Dragon Sieger

Shizuka Midori/Sylphid
Gender: Female
Birthday: February 23rd
Age: 16
Eye/Hair Color: Green eyes, black hair that covers right eye
Residence: Unknown
Occupation: Bounty Hunter
Voice Actor: Miyuki Sawashiro
Deck: Dragunity
Ace Monster: Dragunity Knight - Gae Bulg

Jester
Gender: Male
Birthday: Unknown
Age: Unknown/30s
Eye/Hair Color: Sapphire blue eyes, blonde hair
Residence: Unknown
Occupation: Enforcer
Voice Actor: Tomokazu Seki
Deck: Life
Ace Monster: Life Force Dragon

Zahhak
Gender: Male
Birthday: Unknown
Age: Unknown
Eye/Hair Color: Unknown
Residence: Unknown
Occupation: Enforcer
Voice Actor: Joji Nakata
Deck: Cydemon
Ace Monster: Cydevil Covetous Leviathan

Diana
Gender: Female
Birthday: Unknown
Age: Unknown/20s
Eye/Hair Color: Unknown, black hair
Residence: Unknown
Occupation: Unknown
Voice Actor: Rie Tanaka
Deck: VirtuaBeast
Ace Monster: VirtuaBeast Cryptograph Chimera

Goldie
Gender: Female Ignis
Birthday: September 24th
Age: 10
Eye/Hair Color: Green, black body with golden lines
Residence: Unknown
Occupation: Unknown
Voice Actor: Megumi Han
Deck: None

Jormungand
Gender: Male Ignis
Birthday: Unknown
Age: Unknown
Eye/Hair Color: Red, swept-back blue hair/ Red, white body with purple lines
Residence: The network
Occupation: Anguis
Voice Actor: Shinichiro Miki
Deck: None

Issei Kamakura/Thaumiel
Gender: Male
Birthday: Unknown
Age: 18
Eye/Hair Color: Brown, black hair
Residence: None
Occupation: Terrorist
Voice Actor: Makoto Furukawa
Deck: Qliphort

Benjamin Wilson/Merlin
Gender: Male
Birthday: Unknown
Age: 56
Eye/Hair Color: Blue, silver hair
Residence: None
Occupation: Enforcer
Voice Actor: Taiten Kusunoki
Deck: Witchcrafter


Yu-Gi-Oh! VRAINS: Hidden Memories Decks - Season One

Morningstar's Deck
Main Deck Monster Cards
Normal Monster Cards
Cyspirit Miner 1700/100 Level: 4
Cyspirit Nova 1500/1000 Level: 3
Effect Monster Cards
Cyspirit Armorer 1200/2000 Level: 6
Cyspirit Battler 1500/700 Level: 4
Cyspirit Changer 200/100 Level: 1
Cyspirit Coder 0/0 Level: 1
Cyspirit Dancer 1000/200 Level: 2
Cyspirit Engineer 1600/400 Level: 3
Cyspirit Firefighter 2000/700 Level: 5
Cyspirit Gardna 1000/2000 Level: 4
Cyspirit Illusionist 2400/1000 Level: 6
Cyspirit Kid 300/200 Level: 1
Cyspirit Lancer 1800/0 Level: 4
Cyspirit Linker 1700/800 Level: 4
Cyspirit Navigator 1300/1100 Level: 3
Cyspirit Ninja 2200/600 Level: 6
Cyspirit Nurse 1000/500 Level: 3
Cyspirit Pilot 1100/300 Level: 3
Cyspirit Prisoner 1600/2100 Level: 5
Cyspirit Saver 0/1300 Level: 2
Cyspirit Serpent 400/0 Level: 1
Cyspirit Shieldmaiden 1800/2000 Level: 7
Cyspirit Sorceress 1400/400 Level: 4
Cyspirit Spearman 1900/100 Level: 4
Cyspirit Strategist 1600/100 Level: 4
Cyspirit Swordsman 1200/900 Level: 3
Cyspirit Teleporter 500/1500 Level: 3
Cyspirit Tunnel Tyke 200/500 Level: 2
Cyspirit Wanderer 1900/200 Level: 5
Ritual Monster Cards
Cyspirit Digital Dragoon 2500/2000 Level: 8
Extra Deck Monster Cards
Link Monster Cards
Cyspirit Angelic Avenger 2700/ LINK-3
Cyspirit Bombastic Bombardier 2600/ LINK-3
Cyspirit Cacophonic Caller 500/ LINK-1
Cyspirit Datastorm Dragon 2800/ LINK-4
Cyspirit Egregious Electrician 600/ LINK-1
Cyspirit Hallowed Healer 1000/ LINK-1
Cyspirit Idealistic Idol 1500/ LINK-2
Cyspirit Jubilant Jester 1800/ LINK-2
Cyspirit Kooky Kommandant 1000/ LINK-1
Cyspirit Legendary Legionnaire 1700/ LINK-2
Cyspirit Mad Mongrel 2000/ LINK-2
Cyspirit Neo Nova 2500/ LINK-4
Cyspirit Odd Outlaw 500/ LINK-1
Cyspirit Pied Pikeman 2400/ LINK-3
Cyspirit Quixotic Queen 2300/ LINK-3
Cyspirit Rapid Revolutionary 2200/ LINK-3
Cyspirit Superior Seraphim 3300/ LINK-5
Cyspirit Thrilled Tunneler 1600/ LINK-2
Cyspirit Vivacious Vixen 1200/ LINK-1
Cyspirit Winning Wrestler 2500/ LINK-3
Cyspirit Zany Zealot 1300/ LINK-2
Trap Cards
Cyberse Beacon - Normal Trap
Cyspirit Backup - Normal Trap
Cyspirit Barricade - Counter Trap
Cyspirit Battle Barrier - Normal Trap
Cyspirit Bombardment - Normal Trap
Cyspirit Break - Counter Trap
Cyspirit Creation Link - Normal Trap
Cyspirit Damage Break - Normal Trap
Cyspirit Defense - Counter Trap
Cyspirit Half-Guard - Normal Trap
Cyspirit Illusion - Normal Trap
Cyspirit License - Normal Trap
Cyspirit Lineage - Continuous Trap
Cyspirit Necrocoding - Normal Trap
Cyspirit Overdrive - Normal Trap
Cyspirit Power Surge - Normal Trap
Cyspirit Restoration - Normal Trap
Cyspirit Route - Normal Trap
Cyspirit Shift - Normal Trap
Cyspirit Shutdown - Counter Trap
Cyspirit Trapdoor - Normal Trap
Cyspirit Zone - Continuous Trap
Spell Cards
Cyberse Call - Normal Spell
Cyberse Infinite Coding - Continuous Spell
Cyspirit Blast - Normal Spell
Cyspirit Bypass - Normal Spell
Cyspirit Chain - Equip Spell
Cyspirit Deletion - Normal Spell
Cyspirit Emblem - Normal Spell
Cyspirit Equivalency - Normal Spell
Cyspirit Forced Call - Quick-Play Spell
Cyspirit Formation - Continuous Spell
Cyspirit Gathering - Normal Spell
Cyspirit Gift - Normal Spell Card
Cyspirit Identity Crisis - Quick-Play Spell
Cyspirit Infinity Link - Normal Spell
Cyspirit Link-Up - Continuous Spell
Cyspirit Link Wall - Continuous Spell
Cyspirit Lockdown Link - Continuous Spell
Cyspirit Monastery - Field Spell
Cyspirit Multiplier - Equip Spell
Cyspirit Opening - Quick-Play Spell
Cyspirit Power - Quick-Play Spell
Cyspirit Reinforcements - Normal Spell
Cyspirit Relocation - Normal Spell
Cyspirit Replay - Normal Spell
Cyspirit Ritual - Ritual Spell
Cyspirit Sacrifice - Quick-Play Spell
Cyspirit Sanctuary - Field Spell
Cyspirit Storm - Normal Spell
Cyspirit Strike - Quick-Play Spell
Cyspirit Supremacy Link - Continuous Spell
Cyspirit Twin Shield - Equip Spell
Gift of the Martyr - Normal Spell
Link Treasure - Normal Spell
Linkage Release - Normal Spell
Mystical Space Typhoon - Quick-Play Spell

Yasutake Narahiko's/Hunter's Deck
Main Deck Monsters
Normal Monster Cards
Mekk-Knight Avram 2000/0 Level: 4
Effect Monster Cards
Mekk-Knight Blue Sky 2000/2500 Level: 5
Mekk-Knight Green Horizon 2100/1600 Level: 6
Mekk-Knight Indigo Eclipse 2400/2400 Level: 8
Mekk-Knight Orange Sunset 800/3000 Level: 6
Mekk-Knight Orange Sunset 800/3000 Level: 6
Mekk-Knight Purple Nightfall 2500/2000 Level: 8
Mekk-Knight Red Moon 2300/2600 Level: 7
Mekk-Knight Yellow Star 2200/2800 Level: 7
Extra Deck Monster Cards
Link Monster Cards
Mekk-Knight of the Morning Star 2000/ LINK-2
Mekk-Knight Spectrum Supreme 3000/ LINK-3
Trap Cards
World Legacy Challenge - Normal Trap
World Legacy's Secret - Continuous Trap
Spell Cards
Abyssal Designator - Normal Spell
Gift of the Martyr - Normal Spell
Infected Mail - Continuous Spell
Megamorph - Equip Spell
Senet Switch - Continuous Spell
Trade-In - Normal Spell
World Legacy Clash - Quick-Play Spell
World Legacy Key - Continuous Spell
World Legacy Scars - Field Spell
World Legacy's Memory - Quick-Play Spell
World Legacy's Memory - Quick-Play Spell

Lilith's Deck
Main Deck Monsters
Effect Monster Cards
Magical Musket Mastermind Zakiel 2500/2500 Level: 8
Magical Musket Mastermind Zakiel 2500/2500 Level: 8
Magical Musket Minion Kilian 1000/200 Level: 2
Magical Musketeer Calamity 1500/1300 Level: 4
Magical Musketeer Caspar 1200/2000 Level: 3
Magical Musketeer Caspar 1200/2000 Level: 3
Magical Musketeer Doc 1400/1200 Level: 3
Magical Musketeer Kidbrave 1600/200 Level: 3
Magical Musketeer Starfire 1300/1700 Level: 4
Magical Musketeer Wild 1700/900 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Magical Musket Sovereign Ottokar 3000/ LINK-3
Trap Cards

Magical Musket - Dancing Needle - Normal Trap
Magical Musket - Desperado - Normal Trap
Magical Musket - Fiendish Deal - Continuous Trap
Magical Musket - Last Stand - Counter Trap
Magical Musket - Shifting Aim - Normal Trap
Spell Cards
Double Summon - Normal Spell
Double Summon - Normal Spell
Magical Musket - About Face - Normal Spell
Magical Musket - Armed Rebellion - Normal Spell
Magical Musket - Criminal Bounty - Normal Spell
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Fiendish Barricade - Continuous Spell
Magical Musket - Power Shot - Quick-Play Spell
Magical Musket - Steady Hands - Quick-Play Spell
Magical Musket - Steady Hands - Quick-Play Spell
Magical Musket - Timed Reload - Quick-Play Spell
Magical Musket - Urgent Battle - Normal Spell
Monster Reborn - Normal Spell

Galahad's Deck
Main Deck Monsters
Effect Monster Cards
A/D Changer 100/100 Level: 1
Arisen Gaia the Fierce Knight 2300/2100 Level: 7
Beginning Knight 500/2000 Level: 4
Black Luster Soldier - Envoy of the Beginning 3000/2500 Level: 8
Charging Gaia the Fierce Knight 2300/2100 Level: 7
Curse of Dragonfire 2000/1500 Level: 5
Evening Twilight Knight 500/2000 Level: 4
Fierce Knight's Soul 0/0 Level: 1
Gaia, the Mid-Knight Sun 1600/1200 Level: 4
Kuriboh 300/200 Level: 1
Lord Gaia the Fierce Knight 2300/2100 Level: 7
Overlay Booster 2000/0 Level: 4
Sophia, Goddess of Rebirth 3600/3400 Level: 11
Spell Strider 1800/600 Level: 4
Sphere Kuriboh 300/200 Level: 1
Swift Gaia the Fierce Knight 2300/2100 Level: 7
Ritual Monster Cards
Black Luster Soldier - Super Soldier 3000/2500 Level: 8
Tuner Monster Cards
Squire of Gaia 800/1200 Level: 2
Torapart 600/600 Level: 2
Extra Deck Monster Cards
Fusion Monster Cards
Sky Galloping Gaia the Dragon Champion 2600/2100 Level: 7
Link Monster Cards
Curse Gaia, the Underworld Knight 2000/ LINK-2
Gaia Saber, the Lightning Shadow 2600/ LINK-3
Gaia Saber, the Storm Paladin 3200/ LINK-4
Synchro Monster Cards
Gaia Knight, the Force of Earth 2600/800 Level: 6
Gaia Knight, the Vanguard of Earth 3200/1800 Level: 8
Xyz Monster Cards
Gaia Dragon, the Thunder Charger 2600/2100 Rank: 7
Trap Cards
Beginning of Heaven and Earth - Normal Trap
Draining Shield - Normal Trap
Extra Switch - Normal Trap
Light of Intervention - Continuous Trap
Link Tribute - Normal Trap
Mirror Force - Normal Trap
Shield of the Fierce Knight - Normal Trap
Super Soldier Rebirth - Normal Trap
Spell Cards
Block Attack - Normal Spell
Charge of the Fierce Knight - Continuous Spell
Gaia's Will - Normal Spell
Gateway to Chaos - Field Spell
Lance of the Fierce Knight - Equip Spell
Link Treasure - Normal Spell
Link Unit - Equip Spell
Monster Reborn - Normal Spell
Overdone Burial - Equip Spell
Parallel Knight Fusion - Normal Spell
Pursuit of the Fiend - Quick-Play Spell
Return Link - Normal Spell
Spell Rewind - Normal Spell
Spellbound Blessing - Normal Spell
Spiral Spear Strike - Continuous Spell
Strike of the Fierce Knight - Normal Spell
Super Soldier Synthesis - Ritual Spell
Xyz Energy - Spell Card

Terminus's Deck
Main Deck Monster Cards
Effect Monster Cards
Subterror Behemoth Dragossuary 2400/1600 Level: 6
Subterror Behemoth Gravigorgon 3200/1000 Level: 12
Subterror Behemoth Phospheroglacier 2600/2500 Level: 8
Subterror Behemoth Speleogeist 3000/1400 Level: 11
Subterror Behemoth Stalagmo 2800/2100 Level: 10
Subterror Behemoth Stalaktide 1900/2700 Level: 10
Subterror Behemoth Stygokraken 1400/2600 Level: 5
Subterror Behemoth Ultramafus 3000/1800 Level: 12
Subterror Behemoth Umastryx 2000/2700 Level: 7
Subterror Behemoth Voltelluric 1900/3000 Level: 9
Subterror Fiendess 800/500 Level: 1
Subterror Guru 1600/1800 Level: 4
Subterror Herald 1500/1700 Level: 3
Subterror Nemesis Archer 1600/1400 Level: 3
Subterror Nemesis Defender 100/2000 Level: 2
Subterror Nemesis Warrior 1800/1200 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Subterror Behemoth Fiendess 2000/ LINK-2
Subterror Behemoth Fiendess 2000/ LINK-2
Subterror Behemoth Guru 2500/ LINK-3
Subterror Behemoth Infinimafus 3000/ LINK-4
Subterror Behemoth Speleowraith 2600/ LINK-3
Subterror Behemoth Stalagmatrix 2700/ LINK-3
Subterror Nemesis Champion 2500/ LINK-3
Trap Cards
Corruption Link - Normal Trap
Discord Link - Normal Trap
Dummy Marker - Normal Trap
Lockdown Draw - Continuous Trap
Necro Link - Normal Trap
Subterror Barrier - Normal Trap
Subterror Behemoth Burrowing - Normal Trap
Subterror Final Battle - Normal Trap
Subterror Subletting - Continuous Trap
Subterror Wall Climbing - Normal Trap
Spell Cards
Book of Taiyou - Normal Spell
Cave of Absolute Darkness - Continuous Spell
Foolish Burial - Normal Spell
Link Bounty - Normal Spell
Monster Reborn - Normal Spell
Mystik Wok - Quick-Play Spell
Subterror Cave Clash - Continuous Spell
Subterror Cave Drawings - Normal Spell
Terraforming - Normal Spell
The Hidden City - Field Spell
The Hidden Colony - Field Spell
The Hidden Metropolis - Field Spell
The Shallow Grave - Normal Spell


Yu-Gi-Oh! VRAINS: Hidden Memories Decks - Season Two

Morningstar's Deck
Main Deck Monster Cards
Normal Monster Cards
Cyspirit Miner 1700/100 Level: 4
Cyspirit Nova 1500/1000 Level: 3
Effect Monster Cards
Cyspirit Alchemist 1000/1000 Level: 3
Cyspirit Archer 1500/0 Level: 4
Cyspirit Armorer 1200/2000 Level: 6
Cyspirit Battler 1500/700 Level: 4
Cyspirit Changer 200/100 Level: 1
Cyspirit Coder 0/0 Level: 1
Cyspirit Dancer 1000/200 Level: 2
Cyspirit Engineer 1600/400 Level: 3
Cyspirit Firefighter 2000/700 Level: 5
Cyspirit Illusionist 2400/1000 Level: 6
Cyspirit Kid 300/200 Level: 1
Cyspirit Lancer 1800/0 Level: 4
Cyspirit Linker 1700/800 Level: 4
Cyspirit Mongrel 1000/1000 Level: 3
Cyspirit Navigator 1300/1100 Level: 3
Cyspirit Pilot 1100/300 Level: 3
Cyspirit Praetor 2600/1500 Level: 8
Cyspirit Prisoner 1600/2100 Level: 5
Cyspirit Samurai 1800/1000 Level: 4
Cyspirit Saver 0/1300 Level: 2
Cyspirit Sorceress 1400/400 Level: 4
Cyspirit Swordsman 1200/900 Level: 3
Cyspirit Teleporter 500/1500 Level: 3
Cyspirit Valkyrie 2100/400 Level: 5
Cyspirit Wanderer 1900/200 Level: 5
Tuner Monster Cards
Cyspirit Resonator 1000/1000 Level: 2
Ritual Monster Cards
Cyspirit Digital Dragoon 2500/2000 Level: 8
Extra Deck Monster Cards
Fusion Monster Cards
Cyspirit Savage Shogun 2800/2300 Level: 8
Cyspirit Wandering Wolf 1800/900 Level: 5
Link Monster Cards
Cyspirit Cacophonic Caller 500/ LINK-1
Cyspirit Datastorm Dragon 2800/ LINK-4
Cyspirit Egregious Electrician 600/ LINK-1
Cyspirit Gallant Gunwoman 1900/ LINK-2
Cyspirit Hallowed Healer 1000/ LINK-1
Cyspirit Idealistic Idol 1500/ LINK-2
Cyspirit Jubilant Jester 1800/ LINK-2
Cyspirit Kooky Kommandant 1000/ LINK-1
Cyspirit Mad Mongrel 2000/ LINK-2
Cyspirit Nebulous Nova 2500/ LINK-4
Cyspirit Neo Nova 2500/ LINK-4
Cyspirit Odd Outlaw 500/ LINK-1
Cyspirit Pied Pikeman 2400/ LINK-3
Cyspirit Quixotic Queen 2300/ LINK-3
Cyspirit Rapid Revolutionary 2200/ LINK-3
Cyspirit Superior Seraphim 3300/ LINK-5
Cyspirit Thrilled Tunneler 1600/ LINK-2
Cyspirit Underrated Umpire 1200/ LINK-2
Cyspirit Winning Wrestler 2500/ LINK-3
Cyspirit Xenodochial Xiuhcoatl 2800/ LINK-4
Cyspirit Zany Zealot 1300/ LINK-2
Synchro Monster Cards
Cyspirit Cosmic Crusader 2800/2300 Level: 8
Cyspirit Elegant Eagle 1800/900 Level: 4
Xyz Monster Cards
Cyspirit Martial Mameluke 2800/2300 Rank: 4
Trap Cards
Assemble Link - Normal Trap
Cyspirit Backup - Normal Trap
Cyspirit Battle Barrier - Normal Trap
Cyspirit Code Jaming - Normal Trap
Cyspirit Emergence - Normal Trap
Cyspirit Force - Normal Trap
Cyspirit Guard Block - Normal Trap
Cyspirit Half-Guard - Normal Trap
Cyspirit License - Normal Trap
Cyspirit Offering - Normal Trap
Cyspirit Revolution - Normal Trap
Cyspirit Suppression - Normal Trap
Link Restart - Counter Trap
Royal Surrender - Counter Trap
Spell Cards
Burial from a Different Dimension - Quick-Play Spell
Cyberse Call - Normal Spell
Cyspirit Blast - Normal Spell
Cyspirit Bypass - Normal Spell
Cyspirit Chain - Equip Spell
Cyspirit Emblem - Normal Spell
Cyspirit Full Link - Continuous Spell
Cyspirit Fusion - Normal Spell
Cyspirit Gift - Normal Spell
Cyspirit Monastery - Field Spell
Cyspirit Operation - Quick-Play Spell
Cyspirit Ritual - Ritual Spell
Cyspirit Soulsword - Equip Spell
Cyspirit Twin Shield - Equip Spell
Link Treasure - Normal Spell

Cassiel's Deck
Main Deck Monster Cards
Effect Monster Cards
Cyangel Abbot 2400/700 Level: 7
Cyangel Cherub 1800/700 Level: 4
Cyangel Cherub 1800/700 Level: 4
Cyangel Choir 600/700 Level: 1
Cyangel Cupbearer 1400/700 Level: 3
Cyangel Disciple 1000/700 Level: 3
Cyangel Priest 1600/700 Level: 4
Cyangel Prophet 2200/700 Level: 6
Cyangel Sister 1200/700 Level: 3
Cyangel Trumpeter 1300/700 Level: 3
Extra Deck Monster Cards
Link Monster Cards
Cyseraph Blazing Uriel 2500/ LINK-3
Cyseraph Guardian Michael 3000/ LINK-4
Cyseraph Melodic Sandalphon 2300/ LINK-3
Cyseraph Ophanim 2000/ LINK-2
Cyseraph Righteous Raguel 2400/ LINK-3
Trap Cards
Cyangel Caritas - Normal Trap
Cyangel Industria - Continuous Trap
Cyangel Shield - Normal Trap
Cyangel Temperantia - Normal Trap
Spell Cards
Bound Link - Normal Spell
Cyangel Covenant - Continuous Spell
Cyangel Elixir - Quick-Play Spell
Cyangel Litany - Normal Spell
Cyangel Prayer - Normal Spell
Cyangel Sanctum - Field Spell
Spear of Glory - Inaerion - Equip Spell

Lilith's Deck
Main Deck Monster Cards
Effect Monster Cards
Magical Musket Mastermind Zakiel 2500/2500 Level: 8
Magical Musketeer Calamity 1500/1300 Level: 4
Magical Musketeer Caspar 1200/2000 Level: 3
Magical Musketeer Starfire 1300/1700 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Magical Musket Sovereign Ottokar 3000/ LINK-3
Magical Musketeer Max 1000/ LINK-1
Trap Cards
Magical Musket - Crooked Crown - Continuous Trap
Magical Musket - Desperado - Normal Trap
Magical Musket - Fiendish Deal - Continuous Trap
Negate Attack - Counter Trap
Spell Cards
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Steady Hands - Quick-Play Spell
Magical Musket Showdown - Field Spell

Persephone's Deck
Main Deck Monster Cards
Effect Monster Cards
Calcab, Malebranche of the Burning Abyss 1400/0 Level: 3
Cir, Malebranche of the Burning Abyss 1600/1200 Level: 3
Djinn Releaser of Rituals 1200/2000 Level: 3
Farfa, Malebranche of the Burning Abyss 1000/1900 Level: 3
Graff, Malebranche of the Burning Abyss 1000/1500 Level: 3
Tour Guide From the Underworld 1000/600 Level: 3
Tuner Monster Cards
Rubic, Malebranche of the Burning Abyss 100/2100 Level: 3
Ritual Monster Cards
Malacoda, Netherlord of the Burning Abyss 2700/2200 Level: 6
Extra Deck Monster Cards
Fusion Monster Cards
Dante, Pilgrim of the Burning Abyss 2800/2500 Level: 9
Link Monster Cards
Cherubini, Ebon Angel of the Burning Abyss 500/ LINK-2
Synchro Monster Cards
Virgil,Rock Star of the Burning Abyss 2500/1000 Level: 6
Trap Cards

Spell Cards
Good & Evil in the Burning Abyss - Ritual Spell
Pre-Preparation of Rites - Normal Spell

Galahad's Deck
Main Deck Monster Cards
Effect Monster Cards
Arisen Gaia the Fierce Knight 2300/2100 Level: 7
Charging Gaia the Fierce Knight 2300/2100 Level: 7
Fierce Knight's Soul 0/0 Level: 1
Extra Deck Monster Cards
Xyz Monster Cards
Gaia Dragon, the Hurricane Bringer 3200/2600 Rank: 8
Gaia Dragon, the Thunder Charger 2600/2100 Rank: 7
Trap Cards
Call of the Haunted - Continuous Trap
Spell Cards
Double Summon - Normal Spell
Rank-Up-Magic Elemental Force - Normal Spell

Tagoma's Deck
Main Deck Monster Cards
Effect Monster Cards
Beat, Bladesman Fur Hire 1200/500 Level: 3
Donpa, Marksman Fur Hire 500/1000 Level: 2
Donpa, Marksman Fur Hire 500/1000 Level: 2
Dyna, Hero Fur Hire 2500/1400 Level: 6
Filo, Messenger Fur Hire 0/0 Level: 1
Helmer, Helmsman Fur Hire 0/2000 Level: 3
Sagitta, Maverick Fur Hire 1200/2400 Level: 5
Seal, Strategist Fur Hire 1600/1000 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Folgo, Justice Fur Hire 2400/ LINK-3
Folgo, Justice Fur Hire 2400/ LINK-3
Reprodocus 800/ LINK-2
Saryuja Skull Dread 2800/ LINK-4
Trap Cards
Training Fur Hire, Fur All Your Training Needs - Continuous Trap
Spell Cards
Ayers Rock Sunrise - Normal Spell
Mayhem Fur Hire - Quick-Play Spell
Monster Reborn - Normal Spell
Pinpoint Landing - Continuous Spell

Terminus's Deck
Main Deck Monster Cards
Effect Monster Cards
Subterror Behemoth Dragossuary 2400/1600 Level: 6
Subterror Behemoth Gravigorgon 3200/1000 Level: 12
Subterror Behemoth Phospheroglacier 2600/2500 Level: 8
Subterror Behemoth Stalagmo 2800/2100 Level: 10
Subterror Behemoth Stalaktide 1900/2700 Level: 10
Subterror Behemoth Stygokraken 1400/2600 Level: 5
Subterror Behemoth Umastryx 2000/2700 Level: 7
Subterror Fiendess 800/500 Level: 1
Subterror Guru 1600/1800 Level: 4
Subterror Nemesis Archer 1600/1400 Level: 3
Subterror Nemesis Warrior 1800/1200 Level: 4
Extra Deck Monster Cards
Fusion Monster Cards
Subterror Behemoth Hydrossuary 3000/2200 Level: 8
Link Monster Cards

Subterror Behemoth Fiendess 2000/ LINK-2
Subterror Behemoth Stalagmatrix 2700/ LINK-3
Trap Cards
Subterror Binding - Normal Trap
Subterror Final Battle - Normal Trap
Subterror Masonry - Continuous Trap
Subterror Succession - Normal Trap
Spell Cards
Book of Taiyou - Normal Spell
Subterror Fusion - Normal Spell
The Hidden City - Field Spell
The Hidden Colony - Field Spell
Vanished Remains - Normal Spell

Techbane's Deck
Main Deck Monster Cards
Effect Monster Cards
Cyber Dragon 2100/1600 Level: 5
Cyber Dragon 2100/1600 Level: 5
Cyber Dragon 2100/1600 Level: 5
Cyber Dragon Core 400/1500 Level: 2
Cyber Dragon Drei 1800/800 Level: 4
Cyber Dragon Herz 100/100 Level: 1
Cyber Dragon Nachster 200/200 Level: 1
Cyber Dragon Nachster 200/200 Level: 1
Cyber Dragon Vier 1100/1600 Level: 4
Cyber Dragon Zwei 1500/1000 Level: 4
Cyber Valley 0/0 Level: 1
Cyber Valley 0/0 Level: 1
Extra Deck Monster Cards
Fusion Monster Cards
Chimeratech Megafleet Dragon 0/0 Level: 10
Cyber End Dragon 4000/2800 Level: 10
Cyber Eternity Dragon 2800/4000 Level: 10
Cyber Twin Dragon 2800/2100 Level: 8
Link Monster Cards
Cyber Dragon Sieger 2100/ LINK-2
Xyz Monster Cards
Cyber Dragon Nova 2100/1600 Rank: 5
Trap Cards
Cyber Guard - Counter Trap
Cyber Reincarnation - Normal Trap
Cybernetic Overflow - Normal Trap
Fiendish Chain - Continuous Trap
Fusion Guard - Counter Trap
Impenetrable Attack - Normal Trap
Puzzle Reborn - Normal Trap
Wolf in Sheep's Clothing - Normal Trap
Spell Cards
Cyber Repair Plant - Normal Spell
Cyber Repulsion - Normal Spell
Cyber Revsystem - Normal Spell
Cyberload Fusion - Quick-Play Spell
Cybernetic Fusion Support - Quick-Play Spell
Double Cyclone - Quick-Play Spell
Fairy Meteor Crush - Equip Spell
Machine Duplication - Normal Spell
Polymerization - Normal Spell
Power Bond - Normal Spell

Sylphid's Deck
Main Deck Monster Cards
Effect Monster Cards
Dragunity Dux 1500/1000 Level: 4
Dragunity Legionnaire 1200/800 Level: 3
Dragunity Militum 1700/1200 Level: 4
Dragunity Senatus 1800/1600 Level: 4
Tuner Monster Cards
Dragunity Aklys 1000/800 Level: 2
Dragunity Brandistock 600/400 Level: 1
Dragunity Couse 1000/200 Level: 2
Dragunity Darksword 800/400 Level: 2
Dragunity Partisan 1200/800 Level: 2
Dragunity Phalanx 500/1100 Level: 2
Dragunity Voulge 900/700 Level: 3
Extra Deck Monster Cards
Link Monster Cards
Dragunity Knight - Romulus 1200/ LINK-2
Synchro Monster Cards
Dragunity Knight - Ascalon 3300/3200 Level: 10
Dragunity Knight - Barcha 2000/1200 Level: 8
Dragunity Knight - Gae Bulg 2000/1100 Level: 6
Dragunity Knight - Gae Dearg 2400/800 Level: 6
Dragunity Knight - Luin 1200/1900 Level: 6
Dragunity Knight - Vajrayana 1900/1200 Level: 6
Trap Cards
Dominance Link - Continuous Trap
Dragunity Legion - Continuous Trap
Dragunity Rising - Normal Trap
Protection Wings - Normal Trap
Sakuretsu Armor - Normal Trap
Spell Cards
Cards of Consonance - Normal Spell
Dragon Ravine - Field Spell
Dragunity Divine Lance - Equip Spell
Dragunity Strike - Quick-Play Spell
Foolish Burial - Normal Spell
Link Treasure Ticket - Normal Spell
Mystical Space Typhoon - Quick-Play Spell
Sealed Potential - Normal Spell

Nebula's Deck
Main Deck Monster Cards
Effect Monster Cards
Galaxy-Eyes Photon Dragon 3000/2500 Level: 8
Photon Advancer 1000/1000 Level: 4
Photon Caesar 2000/2800 Level: 8
Photon Caesar 2000/2800 Level: 8
Photon Crusher 2000/0 Level: 4
Photon Orbital 500/2000 Level: 4
Photon Slasher 2100/1000 Level: 5
Photon Thrasher 2100/0 Level: 4
Photon Vanisher 2000/0 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Galaxy-Eyes Solflare Dragon 2000 LINK-2
Xyz Monster Cards

Neo Galaxy-Eyes Photon Dragon 4500/3000 Rank: 8
Starliege Photon Blast Dragon 1800/2500 Rank: 4
Starliege Photon Blast Dragon 1800/2500 Rank: 4
Trap Cards
Eternal Galaxy - Normal Trap
Magic Cylinder - Normal Trap
Photon Current - Normal Trap
Spell Cards
Mausoleum of the Emperor - Field Spell
Photon Lead - Quick-Play Spell

Jester's Deck
Main Deck Monster Cards
Effect Monster Cards
Life Drago 600/2000 Level: 3
Life Drake 1800/800 Level: 4
Life Hydra 2400/1200 Level: 7
Life Wyvern 2000/600 Level: 6
Tuner Monster Cards
Life Ryu 900/200 Level: 2
Life Wurm 100/100 Level: 1
Extra Deck Monster Cards
Link Monster Cards
Life Force Amphitere 1000/ LINK-2
Life Force Bahamut 2000/ LINK-3
Synchro Monster Cards
Life Steam Dragon 2900/2400 Level: 8
Power Tool Dragon 2300/2500 Level: 7
Xyz Monster Cards
Life Force Dragon 3400/2900 Rank: 9
Life Force Trihexa 4000/3000 Rank: 10
Trap Cards
Destruction Impulse - Normal Trap
Life Protection - Continuous Trap
Life Resurgence - Normal Trap
Spell Cards
Life Reincarnation - Equip Spell
Life Reincarnation - Equip Spell
Life Reincarnation - Equip Spell
Rank-Up-Magic Life Force - Normal Spell
Rank-Up-Magic Quick Synchro - Quick-Play Spell
Rank-Up-Magic Synchro Force - Normal Spell
Wings of Life - Equip Spell

HK-70's Deck
Main Deck Monster Cards
Effect Monster Cards
Mechassassin 5C-UT 1200/0 Level: 3
Mechassassin 5N-PR 2000/0 Level: 5
Mechassassin DR-N3 800/0 Level: 2
Mechassassin DR-N3 800/0 Level: 2
Mechassassin HNT-3R 1600/0 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Mechassassin 5P0-T3R 800/ LINK-1
Mechassassin 5P0-T3R 800/ LINK-1
Mechassassin C0M-D3R 2400/ LINK-3
Mechassassin M3C-N1C 1600/ LINK-2
Mechassassin M4S-T3R 4SS-S1N 2800/ LINK-4
Trap Cards
Mechassassin's Array - Continuous Trap
Mechassassin's Bounty - Normal Trap
Mechassassin's Sharp Shot - Counter Trap
Mechassassin's Shielding - Normal Trap
Spell Cards
Mechassassin's Factory - Continuous Spell
Mechassassin's Guild - Field Spell
Mechassassin's Repair Shop - Normal Spell
Mechassassin's Shooting Gallery - Normal Spell
Mechassassin's Termination - Normal Spell

Zahhak's Deck
Main Deck Monster Cards
Effect Monster Cards
Cydemon Bishop 1600/600 Level: 3
Cydemon Duke 2600/600 Level: 7
Cydemon Knight 2200/600 Level: 6
Cydemon Marquis 2400/600 Level: 6
Cydemon Pawn 600/600 Level: 1
Cydemon Rook 1800/600 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Cydevil Covetous Leviathan 2500/ LINK-3
Cydevil Prideful Helel 3000/ LINK-4
Trap Cards
Cydemon Acedia - Normal Trap
Cydemon Avaritia - Continuous Trap
Spell Cards
Cydemon Sacrifice - Normal Spell
Cydemon Shrine - Continuous Spell
Cydemon Unity - Quick-Play Spell

Diana's Deck
Main Deck Monster Cards
Effect Monster Cards
VirtuaBeast Code Crocodile 1200/600 Level: 3
VirtuaBeast Hacked Hawk 1600/200 Level: 4
VirtuaBeast Vaccine Vulture 1400/800 Level: 3
Extra Deck Monster Cards
Link Monster Cards
VirtuaBeast Chrome Centaur 2200/ LINK-3
VirtuaBeast Cryptograph Chimera 3300/ LINK-6
VirtuaBeast Malware Manticore 2300/ LINK-3
Trap Cards
VirtuaBeast Entrapment - Counter Trap
Spell Cards
Salvation Arrows - Link Spell
VirtuaBeast Claws - Equip Spell

Thaumiel's Deck
Main Deck Monster Cards
Effect Monster Cards
Apoqliphort Towers 3000/2600 Level: 10
Frontline Observer 1000/1500 Level: 4
Swift Scarecrow 0/0 Level: 1
Tierra, Source of Destruction 3400/3600 Level: 11
Pendulum Monster Cards
Qliphort Carrier 2400/1000 Level: 6 Scale: 1
Qliphort Carrier 2400/1000 Level: 6 Scale: 1
Qliphort Cephalopod 2800/1000 Level: 7 Scale: 9
Qliphort Disk 2800/1000 Level: 7 Scale: 1
Qliphort Disk 2800/1000 Level: 7 Scale: 1
Qliphort Helix 2400/1000 Level: 6 Scale: 9
Qliphort Helix 2400/1000 Level: 6 Scale: 9
Qliphort Helix 2400/1000 Level: 6 Scale: 9
Qliphort Monolith 2400/1000 Level: 5 Scale: 1
Qliphort Scout 1000/2800 Level: 5 Scale: 9
Qliphort Shell 2800/1000 Level: 8 Scale: 9
Extra Deck Monster Cards
Link Monster Cards
Qliphort Genius 1800/ LINK-2
Trap Cards
Eqlipse Bringer - Normal Trap
Impenetrable Attack - Normal Trap
Mechanist's Defense - Normal Trap
Overwhelm - Counter Trap
Qlife's End - Normal Trap
Qlimate Change - Normal Trap
Re-qliate - Continuous Trap
Soul Transition - Normal Trap
Spell Cards
Double Summon - Normal Spell
Enemy Controller - Quick-Play Spell
Laser Qlip - Field Spell
Qlimax Draw - Normal Spell
Qlipped Wings - Continuous Spell
Saqlifice - Equip Spell
Trap for Trap - Normal Spell
Summoner's Art - Normal Spell

Merlin's Deck
Main Deck Monster Cards
Effect Monster Cards
Witchcrafter Haine 2400/1000 Level: 7
Witchcrafter Madame Verre 1000/2800 Level: 8
Witchcrafter Pittore 1000/1500 Level: 3
Witchcrafter Schmietta 1800/600 Level: 4
Trap Cards
Back to the Front - Normal Trap
Witchcrafter Masterpiece - Normal Trap
Witchcrafter Patronus - Continuous Trap
Spell Cards
Painful Choice - Normal Spell
Witchcrafter Bystreet - Continuous Spell
Witchcrafter Collaboration - Normal Spell
Witchcrafter Draping - Quick-Play Spell
Witchcrafter Holiday - Normal Spell
Witchcrafter Unveiling - Quick-Play Spell


Hidden Memories Created Cards

Note: Plus signs do not appear on this page for some reason, so all monsters that require 2 plus or 3 plus monsters to summon instead say "2 or more" or "3 or more".

Cyspirit Cards & Morningstar's Cards

Cyspirit Miner
Attribute: LIGHT Type: [Cyberse/Normal] ATK 1700 DEF 100 Level: 4
This hard-working prospector works out his daily grind under the watchful eye of Thrilled Tunneler.

Cyspirit Nova
Attribute: LIGHT Type: [Cyberse/Normal] ATK 1500 DEF 1000 Level: 3
This dragon has a lot of growing up to do. And when it does…

Cyspirit Alchemist
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 3
You can Fusion Summon 1 "Cyspirit" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. You can banish this card from your GY; add "Cyspirit Fusion" from your Deck or GY to your hand. You can only activate 1 effect of "Cyspirit Alchemist" per turn, and only once per turn.

Cyspirit Archer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1500 DEF 0 Level: 4
Once per turn: You can target 1 "Cyspirit" monster you control; change that monster's Level to between 1 and 6 until the end of the turn. You can banish this card from your GY and target 1 "Cyspirit" monster you control (Quick Effect); it can make a second attack during each Battle Phase this turn. You can only activate this effect of "Cyspirit Archer" once per turn.

Cyspirit Armorer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 2000 Level: 6
If your opponent controls a Link Monster and you do not, you can Special Summon this card (from your hand). Once per turn: You can target 1 Link Monster on the field and send this card to the GY; Special Summon a number of "Cyspirit Armor Tokens" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0) equal to the targeted Link Monster's Link Rating. You cannot Special Summon other monsters the turn you activate this effect, except for "Cyspirit" monsters. You can only control 1 "Cyspirit Armorer".

Cyspirit Battler
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1500 DEF 700 Level: 4
When an opponent's monster declares a direct attack: You can Special Summon this card in Attack Position (from your hand). If this card is destroyed by battle: You can target 1 "Cyspirit" monster in your GY, except "Cyspirit Battler"; add it to your hand. You can only activate each effect of "Cyspirit Battler" once per turn.

Cyspirit Changer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 200 DEF 100 Level: 1
During your Main Phase, if you control a “Cyspirit” monster: You can banish this card from your GY; change the battle position of all face-up non-"Cyspirit" monsters on the field to Defense Position. You can only activate this effect of “Cyspirit Changer” once per turn.

Cyspirit Coder
Attribute: LIGHT Type: [Cyberse/Effect] ATK 0 DEF 0 Level: 1
If this card is Normal or Special Summoned: You can add 1 "Cyspirit" card from your Deck to your hand, then send 1 card from your hand, field or Deck to the GY. If your opponent activates a card effect that targets a "Cyspirit" monster you control: You can send this card from your hand or field to the GY; negate that card's effect and destroy it. You can banish this card from your GY and target 1 "Cyspirit" Link Monster you control; treat it as pointing to a number of monsters equal to its Link Rating until the end of this turn. You can only activate 1 effect of "Cyspirit" Coder per turn, and only once per turn.

Cyspirit Dancer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 200 Level: 2
When this card is Normal Summoned while you control a “Cyspirit” monster: You can Special Summon 1 Level 2 or lower “Cyspirit” monster from your hand or Deck in Attack Position with its effects negated. If this card is used as material for the Link Summon of a “Cyspirit” Link Monster: the Summoned gains 600 ATK.

Cyspirit Engineer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 400 level: 3
If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: You can target 1 Set card in your opponent's Spell & Trap Zone; destroy it. You can banish this card from your GY and target 1 "Cyspirit" monster in your GY; Special Summon it to your field in Defense Position with its effects negated.

Cyspirit Firefighter
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2000 DEF 700 Level: 5
If your opponent activates a card effect that would inflict damage to a player(s): You can send this card from your hand to the GY, and if you do, reduce that damage by 800, also, after that, you can send every card in your hand to the GY, and if you do, reduce that damage by 800 again for each card sent to the GY. When an opponent's monster declares a direct attack: You can banish this card (from your GY) and halve your LP; negate the attack. You can only activate 1 effect of "Cyspirit Firefighter" per turn, and only once per turn.

Cyspirit Gardna
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 2000 Level: 4
When an opponent’s monster declares an attack against a “Cyspirit” monster: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. The turn you activate this effect, all battle damage you take is halved. You can only activate this effect of “Cyspirit Gardna” once per turn.

Cyspirit Illusionist
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2400 DEF 1000 Level: 6
If there are no monsters on the field, you can Special Summon this card (from your hand), but its ATK becomes 1800. If this monster is Special Summoned by its own effect: You can add 1 "Cyspirit" card from your Deck to your hand. This card cannot declare an attack the turn you activate this effect. You can only Special Summon "Cyspirit Illusionist" once per turn this way.

Cyspirit Kid
Attribute: LIGHT Type: [Cyberse/Effect] ATK 300 DEF 200 Level: 1
If this card is used as material for the Link Summon of a “Cyspirit” Link Monster: Target 1 face-up card on your opponent’s field; destroy that card. You can only activate this effect of “Cyspirit Kid” once per turn.

Cyspirit Lancer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 0 Level: 4
So long as this card is in Attack Position: All “Cyspirit” monsters gain 300 ATK. Once per turn: You can discard 1 “Cyspirit” monster; during this turn’s Battle Phase, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Cyspirit Linker
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1700 DEF 800 Level: 4
If you control a “Cyspirit” monster, you can Special Summon this card (from your hand). You can only Special Summon “Cyspirit Linker” once per turn this way. Link Monsters linked to this card cannot be destroyed by card effects.

Cyspirit Mongrel
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 3
You can target 1 monster your opponent controls; negate that monster's effects until the End Phase (even if this card leaves the field). If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: You can target that Link Monster; that monster can make two attacks against your opponent's monsters during the Battle Phase. You can only activate each effect of "Cyspirit Mongrel" once per turn.

Cyspirit Navigator
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1300 DEF 1100 Level: 3
If you control a “Cyspirit” monster, you can Special Summon this card (from your hand). You can only Special Summon “Cyspirit Navigator” once per turn this way.

Cyspirit Ninja
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2200 DEF 600 Level: 6
This card can attack your opponent directly, but all battle damage your opponent takes this turn is halved. You can send this card from your hand to the GY and target 1 Link-3 or lower "Cyspirit" Link Monster you control (Quick Effect); this turn, that monster can attack your opponent directly, but battle damage is halved. If the targeted monster inflicts battle damage to your opponent: Send 1 monster your opponent controls to the GY, then Special Summon 1 monster with a lower Level than the sent monster from your opponent's GY to their field in Defense Position. You cannot target a Link or Xyz Monster with this effect.

Cyspirit Nurse
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 500 Level: 3
You can Tribute this card and 1 Link Monster you control, then target 1 "Cyspirit" monster you control; gain LP equal to the Tributed Link Monster's Link Rating x 500, then increase that "Cyspirit" monster's ATK by the same amount until the end of the turn. Your opponent takes no battle damage the turn you activate this effect. You can only activate this effect of "Cyspirit Nurse" once per turn.

Cyspirit Pilot
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1100 DEF 300 Level: 3
If a “Cyspirit” Link Monster you control attacked an opponent’s monster and failed to destroy it by battle: you can discard this card and target that monster; it can declare a 2nd attack against the opponent’s monster.

Cyspirit Praetor
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2600 DEF 1500 Level: 8
When your "Cyspirit" monster battles: You can send this card from your hand or field to the GY; the ATK of all "Cyspirit" monsters you control becomes equal to double their original ATK until the end of the turn. The turn you activate this effect, your opponent takes no battle damage.

Cyspirit Prisoner
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 2100 Level: 5
If there is a Cyberse Link Monster on the field; you can Special Summon this card (from your hand). If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: You can add 1 "Cyspirit" card from your Deck to your hand. You can only use this effect of "Cyspirit Prisoner" once per turn.

Cyspirit Resonator
Attribute: LIGHT Type: [Cyberse/Tuner/Effect] ATK 1000 DEF 1000 Level: 2
When this card is Normal Summoned: You can Special Summon 1 "Cyspirit" monster from your GY in Defense Position with its effects negated, then declare a Level from 1 to 4; that monster becomes that Level until the end of the turn. You can only activate this effect of "Cyspirit Resonator" once per turn.

Cyspirit Samurai
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 1000 Level: 4
Your opponent cannot target "Cyspirit" monsters for attacks, except this one. The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If you control a "Cyspirit" Link Monster, you can Special Summon this card (from your GY) to your zone that monster points to. This monster cannot attack the turn it is Special Summoned by its own effect. You can only activate this effect of "Cyspirit Samurai" once per Duel.

Cyspirit Saver
Attribute: LIGHT Type: [Cyberse/Effect] ATK 0 DEF 1300 Level: 2
If you take effect damage; you can Special Summon this card from your hand in Defense Position. If Summoned this way: You take no effect damage this turn. You can only activate this effect of “Cyspirit Saver” once per Duel.

Cyspirit Serpent
Attribute: LIGHT Type: [Cyberse/Effect] ATK 400 DEF 0 Level: 1
If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. If you control a "Cyspirit" monster, you can banish this card from your GY and target 1 Link-2 or lower Link Monster your opponent controls; negate that monster's effects until the End Phase, then take control of that monster. You can only activate 1 effect of "Cyspirit Serpent" per turn, and only once per turn.

Cyspirit Shieldmaiden
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 2000 Level: 7
When an opponent's monster declares a direct attack: You can banish this card (from your GY); lower the ATK of all monsters your opponent controls by this card's ATK until the End Phase. You can only activate this effect of "Cyspirit Shieldmaiden" once per turn.

Cyspirit Sorceress
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1400 DEF 400 Level: 4
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY in Attack Position. Once per turn: You can declare a Level from 1 to 6; this card becomes that Level until the End Phase. You can only control 1 "Cyspirit Sorceress".

Cyspirit Spearman
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1900 DEF 100 Level: 4
This card cannot declare an attack if you control a "Cyspirit" monster besides "Cyspirit Spearman". If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: Destroy all Set monsters on the field. You can only activate this effect of "Cyspirit Spearman" once per turn.

Cyspirit Strategist
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 100 Level: 4
If you control a "Cyspirit" monster, you can Special Summon this card (from your hand). You can only Special Summon "Cyspirit Strategist" once per turn this way. Once per turn: You can target 1 "Cyspirit" Normal Monster you control; until the end of this turn, that monster is treated as an Effect Monster. If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: That Link Summoned monster's effects are negated until the End Phase.

Cyspirit Swordsman
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 900 Level: 3
If you control no monsters and your opponent does, you can Special Summon this card (from your hand). If this monster is Special Summoned by its own effect: you can add 1 “Cyspirit” monster from your Deck to your hand. You can only activate this effect of “Cyspirit Swordsman” once per turn.

Cyspirit Teleporter
Attribute: LIGHT Type: [Cyberse/Effect] ATK 500 DEF 1500 level: 3
If you control a “Cyspirit” monster, you can Special Summon this card (from your GY) in Attack Position by discarding 1 card. You cannot Normal Summon the turn you activate this effect. You can banish this card from your GY; Special Summon 1 Level 3 or lower “Cyspirit” monster from your GY. You can only activate each effect of “Cyspirit Teleporter” once per turn.

Cyspirit Tunnel Tyke
Attribute: LIGHT Type: [Cyberse/Effect] ATK 200 DEF 500 Level: 2
If your opponent controls a Link Monster and you do not, you can Special Summon this card (from your hand). You can send this face-up card on your field to your GY: Special Summon 1 Link-2 or lower "Cyspirit" Link Monster from your GY. You can only activate each effect of "Cyspirit Tunnel Tyke" once per turn.

Cyspirit Valkyrie
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2100 DEF 400 Level: 5
If you control a "Cyspirit" monster: You can Special Summon this card (from your hand). A "Cyspirit" monster that was Link Summoned using this card as material cannot be destroyed by your opponent's card effects.

Cyspirit Wanderer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1900 DEF 200 LVL: 5
If this card is Special Summoned by the effect of a “Cyspirit” card: lower the ATK of 1 of your opponent’s monsters by 800. You can shuffle this card in your GY back into your Deck: Special Summon 1 “Cyspirit” Link Monster from your GY, but it cannot declare an attack this turn. You can only activate each effect of “Cyspirit Wanderer” once per turn, and only 1 effect per turn.

Cyspirit Digital Dragoon
Attribute: LIGHT Type: [Cyberse/Ritual/Effect] ATK 2500 DEF 2000 Level: 8
You can Ritual Summon this card with "Cyspirit Ritual". Once per turn, if this card battles an opponent's Link Monster: You can reduce that monster's ATK to 0 until the end of the turn. If this card battles a monster in the Extra Monster Zone: You can negate that monster's effects until the End Phase. At the beginning of your Battle Phase, if this card is linked to a "Cyspirit" Link Monster, you can activate this effect (Quick Effect): This card can make a number of attacks against your opponent's monsters, up to the Link Rating of the linked "Cyspirit" Link Monster. The turn this effect is activated, other monsters you control cannot declare an attack, and all battle damage your opponent takes is halved.

Cyspirit Angelic Avenger
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2700 LINK-3 Link Markers: Left, Top, Right
2 or more "Cyspirit" Link Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: You can target 1 "Cyspirit" Spell/Trap Card in your GY; add it to your hand.
-2 or more: If a "Cyspirit" card is destroyed, either by battle or card effect: Inflict 500 damage to your opponent.
-3: Once per turn: You can return all monsters this card points to to the owner's hand(s); Negate the effects of all face-up Link Monsters on the field, except this card, and make their ATK equal to their original ATK. The turn you activate this effect, only this card can declare an attack.

Cyspirit Bombastic Bombardier
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2600 LINK-3 Link Markers: Top-Left, Top-Right, Right
2 or more "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Inflict 300 damage to your opponent for each monster this card points to.
-2 or more: Inflict 400 damage to your opponent for each "Cyspirit" Link Monster you control.
-3: Inflict 500 damage to your opponent for each "Cyspirit" Link Monster in your GY.
You can only activate 1 effect of "Cyspirit Bombastic Bombardier" per turn, and only once per turn. This card cannot declare an attack the turn you activate its effects.

Cyspirit Cacophonic Caller
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 500 LINK-1 Link Marker: Bottom
1 “Cyspirit” monster
Once per turn: You can Special Summon 1 Level 4 or lower “Cyspirit” monster from your Deck to the zone this card points to. The Summoned monster cannot declare an attack and is destroyed during the End Phase.

Cyspirit Datastorm Dragon
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2800 LINK-4 Link Markers: Bottom-Left, Top, Bottom, Bottom-Right
2 or more “Cyspirit” Effect Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Only Link Monsters can declare an attack.
-2 or more: At the end of the Battle Phase: you can inflict 500 damage to your opponent for each monster this card destroyed, either by battle or its own effect. All battle damage this card inflicts is halved.
-3 or more: If this card attacks a monster, and that monster is not destroyed by battle: you can destroy that monster.
-4: You can Tribute 1 monster this card points to: shuffle 1 card on the field back into the owner’s Deck.

Cyspirit Egregious Electrician
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 600 LINK-1 Link Marker: Bottom-Left
1 Level 2 or lower “Cyspirit” monster
Once per turn: You can target 1 “Cyspirit” monster this card points to; move that monster you control to another of your Main Monster Zones and Special Summon 1 “Cyspirit” monster from your hand to the zone this card points to.

Cyspirit Gallant Gunwoman
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1900 LINK-2 Link Markers: Top, Right
2 Level 4 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, during either player's turn (Quick Effect): You can activate 1 "Cyspirit" Spell/Trap Card from your hand.
-2: If this card destroys an opponent's monster by battle; you can gain LP equal to that monster's original ATK.

Cyspirit Hallowed Healer
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1000 LINK-1 Link Marker: Top
1 Level 4 "Cyspirit" monster
Once per turn, if this card is co-linked with a "Cyspirit" Link Monster: You can gain LP equal to half the original ATK of the monster co-linked with this card. The turn you activate this effect, your opponent takes no effect damage. This card cannot declare an attack the turn you activate this effect. If a "Cyspirit" monster you control declares an attack, you can banish this card from your GY; the attacking "Cyspirit" monster gains 1000 ATK until the End Phase.

Cyspirit Idealistic Idol
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1500 LINK-2 Link Markers: Left, Top
2 Level 4 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Each time a monster is Link Summoned, inflict 200 damage to your opponent. Monsters this card points to cannot be used to Link Summon.
-2: Once per turn: You can target 1 "Cyspirit" Link Monster you control, except this card; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also your other monsters cannot attack (even if this monster leaves the field). If the targeted monster destroys an opponent's monster by battle, inflict 300 damage to your opponent.

Cyspirit Jubilant Jester
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1800 LINK-2 Link Markers: Bottom-Left, Bottom-Right
2 "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: All "Cyspirit" monsters you control gain 400 ATK/DEF.
-2: When a "Cyspirit" Link Monster you control inflicts battle damage to your opponent, except this card: You can gain LP equal to half the damage. Halve all effect damage you take.

Cyspirit Kooky Kommandant
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1000 LINK-1 Link Marker: Bottom-Right
1 "Cyspirit" Link Monster
If this card is linked with a Cyberse Link Monster, you can Tribute this card; Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY in Attack Position with its effects negated, then add 1 Level 8 or lower "Cyspirit" monster and 1 "Cyspirit" Spell Card from your Deck to your hand. You cannot Special Summon during the turn you activate this effect, except "Cyspirit" monsters. You can only activate this effect of "Cyspirit Kooky Kommandant" once per turn.

Cyspirit Legendary Legionnaire
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1700 LINK-2 Link Markers: Top-Left, Left
2 Level 3 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, if this card points to a "Cyspirit" Link Monster: You can treat that monster as being co-linked with this card until the end of the turn.
-2: Once per turn (Quick Effect): You can target 1 "Cyspirit" Link Monster you control, except this card; that monster gains 1000 ATK. The turn you activate this effect: Your opponent takes no battle damage from battles involving this card. During the End Phase: Destroy that monster, and if you do, apply one of the following effects, depending on the destroyed monster's Link Rating:
-1 or 2: Draw 1 card.
-3 or 4: Special Summon 1 "Cyspirit" monster from your GY with its effects negated.
-5: Destroy all cards on your opponent's field.

Cyspirit Mad Mongrel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2000 LINK-2 Link Markers: Top, Bottom
2 “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, when an effect that targets this card activates; you can send 1 “Cyspirit” monster this card points at to the GY; negate the activation of that effect.
-2: If this card points to at least 1 “Cyspirit” monster: you can target 1 monster on your opponent’s field this card points to and 1 “Cyspirit” Cyberse monster in your GY; treat the 1st monster as having the same name and Type as the 2nd monster and, immediately after this effect resolves, Link Summon 1 “Cyspirit” Link Monster, using the 1st monster and this card only.

Cyspirit Nebulous Nova
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-4 Link Markers: Top-Left, Left, Top-Right, Right
2 or more "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: You can roll a six-sided die, and until the end of the turn, this monster is treated as pointing to a number of monsters equal to the result. If the result is 5 or 6, roll again.
-2 or more: Target 1 "Cyspirit" Link Monster in your GY; banish it, and if you do, this card gains ATK equal to that monster's Link Rating x 1000 until your next Standby Phase, also other monsters you control cannot attack.
-3 or more: During either player's turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish it.
-4: You can target 1 "Cyspirit" monster in your GY; Special Summon it to your zone this card points to, but destroy it during the End Phase.
You can only activate each effect of "Cyspirit Nebulous Nova" once per turn.

Cyspirit Neo Nova
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-4 Link Markers: Top-Left, Left, Top-Right, Right
3 or more “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: You can draw 1 card for every monster this card points to. During the End Phase, send an equal number of cards from the top of your Deck to the GY.
-2 or more: You can increase the ATK of 1 monster this card points to by 1200. This card cannot declare an attack the turn this effect is activated.
-3 or more: This card gains 800 ATK for every monster this card points to until the End Phase. This card is the only monster that can declare an attack this Battle Phase.
-4: If you have less cards in your hand than your opponent; you can destroy as many cards in your opponent’s Spell/Trap Zone equal to the difference. Your opponent takes no battle damage the turn you activate this effect.
You can only activate each effect of “Cyspirit Neo Nova” once per turn.

Cyspirit Odd Outlaw
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 500 LINK-1 Link Marker: Left
1 "Cyspirit" Normal Monster
Once per turn, if this card points to a Link Monster: you can target cards in your opponent's hand equal to that monster's Link Rating; shuffle the targeted cards back into the owner's Deck(s), and for every 2 cards shuffled by this effect, your opponent draws 1 card. If the Link Monster this card points to is a "Cyspirit" Link Monster: draw 1 card for every 2 cards shuffled by this card's effect.

Cyspirit Pied Pikeman
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2400 LINK-3 Link Markers: Bottom-Left, Top, Right
2 or more “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: you can change the battle position of a monster this card points to and target 1 Spell/Trap Card on the field; destroy that card.
-2 or more: If this card destroys a monster in battle; you gain LP equal to half the destroyed monster’s ATK.
-3: You can Tribute 1 monster this card points to: increase this card’s ATK by the Tributed monster’s ATK.

Cyspirit Quixotic Queen
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2300 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
2 or more "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: If this card attacks a Defense Position monster, at the start of the Damage Step: You can destroy that monster.
-2 or more: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
-3: Once per turn, at the end of the Damage Step, if this card destroyed an opponent's monster by battle: You can target 1 card your opponent controls; destroy that card.

Cyspirit Rapid Revolutionary
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2200 LINK-3 Link Markers: Bottom-Left, Top, Bottom
2 or more “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: This card gains 500 ATK during the Damage Step when battling a non-Link Monster.
-2 or more: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
-3: The first time monsters you control that are linked to this card would be destroyed by battle, they are not destroyed, and any battle damage you take from battles involving those monsters is also inflicted to your opponent.

Cyspirit Superior Seraphim
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 3300 LINK-5 Link Markers: Top-Left, Bottom-Left, Bottom, Top-Right, Bottom-Right
3 or more "Cyspirit" Link Monsters
This card can only be Special Summoned by Link Summon, and only to the Extra Monster Zone. This card gains 500 ATK for each monster it points to. This card's number of attacks each turn is equal to the number of monsters it points to at the start of the Battle Phase. Your opponent cannot activate cards or effects in response to the activation of this card's effects.
This Link Summoned card gains these effects depending on the number of monsters used to Link Summon it.
-3 or more: If this card declares an attack while it points to a "Cyspirit" Link Monster: Your opponent's cards and effects cannot be activated until the end of the Damage Step. This card cannot be destroyed or removed from the field by your opponent's card effects.
-4 or more: When this card is Link Summoned: Negate the effects of all face-up cards on the field, except this card, and change the ATK of all face-up monsters, except this card, to their original ATK.
5: When this card is Link Summoned: Target up to 3 "Cyspirit" Link Monsters in your GY; Special Summon them to zones this card points to with their effects negated. Monsters this card points to cannot declare an attack.

Cyspirit Thrilled Tunneler
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1600 LINK-2 Link Markers: Left, Right
2 “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
1 or more: This monster can attack your opponent directly, but if you do, halve this card's ATK until the End Phase.
2: Once per turn: you can Tribute 1 monster this card points to and target 2 Spell/Trap Cards on the field; place those cards on the bottom of the owner’s Deck.

Cyspirit Underrated Umpire
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1200 LINK-2 Link Markers: Bottom-Left, Bottom
2 Level 5 or higher "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: The first time this card or monsters linked to this card would be destroyed by battle each turn, they are not destroyed and you take no battle damage.
-2: Once per turn (Quick Effect): You can Tribute 1 monster you control and target 1 monster that battled this turn; that monster gains ATK equal to its original ATK and can attack again in a row. This card cannot declare an attack the turn you activate this effect.

Cyspirit Vivacious Vixen
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1200 LINK-1 Link Marker: Right
1 "Cyspirit" monster
If this card is Link Summoned using 1 Level 5 or higher "Cyspirit" monster: You can destroy 1 Spell/Trap Card on the field. Once while face-up on the field: You can choose unused Main Monster Zones, equal to the Link Rating of a "Cyspirit" Link Monster co-linked to this card, and target 1 "Cyspirit" Link Monster you control; while the targeted card is face-up on the field, those zone(s) cannot be used.

Cyspirit Winning Wrestler
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
3 Level 5 or higher "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: “Cyspirit” monsters you control cannot be destroyed by your opponent’s card effects.
-2 or more: If this card attacks an opponent’s Special Summoned monster, target 1 “Cyspirit” monster this card points to; lower the ATK of the attacked monster by half of the targeted monster’s ATK. The turn you activate this effect: Your opponent takes no battle damage, except from battles involving this card.
-3: Once per turn: You can Tribute 1 monster this card points to; inflict damage to your opponent equal to the Tributed monster’s ATK. You cannot conduct your Battle Phase the turn you activate this effect.

Cyspirit Xenodochial Xiuhcoatl
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2800 LINK-4 Link Markers: Top-Left, Bottom-Left, Top-Right, Bottom-Right
3 or more "Cyspirit" Effect Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: If your opponent would activate a card or effect from the GY (Quick Effect); you can negate the activation of that card or effect, and if you do, your opponent cannot activate a card or effect with the same original name as that card until the end of the turn.
-2 or more: If this card battles a monster in the Extra Monster Zone (Quick Effect): You can halve that monster's ATK until the end of the Damage Step.
-3 or more: After damage calculation, if this card attacked an opponent's monster Special Summoned from the Extra Deck: Inflict damage to your opponent equal to that monster's original ATK.
-4: During the Main Phase: You can destroy every monster in the Main Monster Zones. The turn you activate this effect, only this card can declare an attack.
You can only activate each effect of "Cyspirit Xenodochial Xiuhcoatl" once per turn.

Cyspirit Zany Zealot
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1300 LINK-2 Link Markers: Top-Right, Right
2 "Cyspirit" Normal Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, if this card is co-linked with a "Cyspirit" Link Monster: You can target 1 "Cyspirit" monster in your GY; Special Summon it to your field in Attack Position with its effects negated.
-2: Once per turn: You can activate this effect (Quick Effect); This card can make two attacks during each Battle Phase this turn, but monsters your opponent controls cannot be destroyed by battle this turn.

Cyspirit Savage Shogun
Attribute: LIGHT Type: [Cyberse/Fusion/Effect] ATK 2800 DEF 2300 Level: 8
"Cyspirit Samurai" plus 1 or more Link Monsters
During the Battle Phase, this Fusion Summoned card can attack a number of times equal to the number of Link Monsters used as its Fusion Material. This card can only attack directly once per turn. If this card battles a monster Special Summoned from the Extra Deck, it gains 1000 ATK during damage calculation only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. The turn this card is Special Summoned, no other monsters can declare an attack.

Cyspirit Wandering Wolf
Attribute: LIGHT Type: [Cyberse/Fusion/Effect] ATK 1800 DEF 900 Level: 5
2 "Cyspirit" monsters
When this card is Fusion Summoned: You can add 1 "Cyspirit" monster from your Deck to your hand. You can only activate this effect of "Cyspirit Wandering Wolf" once per turn. When your "Cyspirit" monster battles, you can banish this card from your GY (Quick Effect); "Cyspirit" monsters you control cannot be destroyed by battle until the end of the turn, and all battle damage you take this turn is halved.

Cyspirit Cosmic Crusader
Attribute: LIGHT Type: [Cyberse/Synchro/Effect] ATK 2800 DEF 2300 Level: 8
1 "Cyspirit" Tuner monster plus 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Cyspirit" Link Monster in your GY; banish it, then increase this card's ATK by half the banished monster's ATK. The first attack this monster makes the turn it is Synchro Summoned must be on the monster your opponent controls with the highest ATK (either, if tied). When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can banish 1 "Cyspirit" Link Monster from your GY; negate the activation, also, this card can make a second attack during each of your Battle Phases this turn. You can only activate this effect of "Cyspirit Cosmic Crusader" once per turn.

Cyspirit Elegant Eagle
Attribute: LIGHT Type: [Cyberse/Synchro/Effect] ATK 1800 DEF 900 Level: 4
1 Tuner plus 1 or more non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 "Cyspirit" monster from your GY in Defense Position, then declare a Level between 1 and 4; that monster becomes that Level until the end of the turn. The turn you activate this effect, you cannot Special Summon monsters, except "Cyspirit" monsters. When your "Cyspirit" monster battles, you can banish this card from your GY (Quick Effect); all battle damage your opponent takes from battles involving "Cyspirit" monsters you control is doubled until the end of the turn. You can only activate each effect of "Cyspirit Elegant Eagle" once per turn.

Cyspirit Martial Mameluke
Attribute: LIGHT Type: [Cyberse/Xyz/Effect] ATK 2800 DEF 2300 Rank: 4
2 Level 4 Cyberse monsters
If this card is Xyz Summoned using only "Cyspirit" monsters as material: You can return all cards in your opponent's Spell & Trap Zone to their owners' Decks. You can only activate this effect of "Cyspirit Martial Mameluke" once per turn. When this card attacks an opponent's Special Summoned monster: You can detach 1 Xyz Material from this card; this card gains ATK equal to the current ATK of the opponent's monster it is battling during damage calculation only. During the Battle Phase, your opponent cannot target monsters on the field with card effects.

Assemble Link Normal Trap Card
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. if the monster Link Summoned by this card's effect is sent to the GY: You can target 1 Cyberse monster in your Deck; Special Summon that monster, but it cannot attack or change its battle position. You can only activate 1 "Assemble Link" per turn.

Cyspirit Backup Normal Trap Card
Target 1 "Cyspirit" Link Monster in your GY: return that monster to the Extra Deck, then Special Summon 1 "Cyspirit" Link Monster from your Extra Deck whose Link Rating is lower than the returned monster. (This Special Summon is treated as a Link Summon.) If the returned monster is Link-3 or higher, draw 2 cards.

Cyspirit Barricade Counter Trap Card
When your opponent's monster attacks you directly, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, Special Summon 1 "Cyspirit" Link Monster (from your GY) whose ATK is less than or equal to the damage you would have taken. Immediately after this effect resolves, inflict damage to your opponent equal to the difference between the ATK of the monster Special Summoned by this card's effect and your current LP. You can banish this card from your GY (Quick Effect): Target 1 "Cyspirit" monster you control; it gains 1000 ATK until the end of the turn.

Cyspirit Battle Barrier Normal Trap Card
If your opponent’s monster declares an attack while you have a “Cyspirit” monster on your field or in your GY: you take no damage from that battle, then end the Battle Phase. If this card is in your GY when an opponent’s monster declares an attack while you have a “Cyspirit” monster on your field or in your GY: you can banish this card; you take no damage from that battle, then end the Battle Phase, and if you control no monsters, draw cards equal to the number of monsters your opponent controls. You can only activate 1 effect of “Cyspirit Battle Barrier” per turn.

Cyspirit Bombardment Normal Trap Card
Send 1 "Cyspirit" Link Monster you control to the GY; inflict damage to your opponent equal to half that monster's ATK. You can banish this card and 1 "Cyspirit" Link Monster from your GY; inflict damage to your opponent equal to that monster's Link Rating x 400. Your opponent cannot take effect damage the turn you activate either effect, except from the effect of "Cyspirit Bombardment".

Cyspirit Break Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you while you control a "Cyspirit" Link Monster: Negate the activation. You can banish this card from your GY, then target 1 "Cyspirit" Link Monster in your GY; Special Summon it. You cannot activate this effect the turn this card is sent to the GY.

Cyspirit Code Jamming Normal Trap Card
If you control a "Cyspirit" Link Monster: Target 1 face-up Spell/Trap Card your opponent controls; negate that card's effects until the end of the turn. During your Main Phase: You can banish 1 "Cyspirit" monster from your GY; Set this card from your GY, but banish it when it leaves the field. You cannot activate the above effect the turn this card is sent from the field to the GY.

Cyspirit Creation Link Normal Trap Card
If your opponent's monster declares an attack while you have no cards in your hand and control no monsters: Negate the attack, then Special Summon as many "Cyspirit" Link Monsters from your GY as possible with their effects negated. Immediately after this effect resolves, Link Summon 1 "Cyspirit" Link Monster from your Extra Deck, using all monsters Special Summoned by this card's effect. Your opponent's attacking monster must then attack again in a row, on the monster Link Summoned by this effect. During the End Phase of the turn you activate this card: Take 4000 damage.

Cyspirit Damage Break Normal Trap Card
If an opponent's monster declares an attack against a "Cyspirit" Link Monster you control while you control 2 or more "Cyspirit" Link Monsters: Reduce the battle damage of that battle to 0. If an opponent's monster declares an attack against a "Cyspirit" Link Monster you control that points to no monsters, you can banish this card from the GY and halve your LP; reduce the battle damage of that battle to 0, then end the Battle Phase. You can only activate 1 effect of "Cyspirit Damage Break" per turn, and only once per turn.

Cyspirit Defense Counter Trap Card
If you would take damage from a card effect while you control a "Cyspirit" monster or have at least 1 "Cyspirit" monster in your GY: Halve that damage, then you can return 1 banished card to its controller's GY.

Cyspirit Emergence Normal Trap Card
Target 1 "Cyspirit" monster you control and 1 monster in your opponent's GY; banish the second target and increase the first target's ATK by that monster's Level x 200 until the end of the turn. You can only activate "Cyspirit Emergence" once per turn.

Cyspirit Force Normal Trap Card
Target 1 "Cyspirit" monster you control and banish 1 "Cyspirit" Link Monster from your field or GY; the targeted monster gains ATK equal to the banished monster's Link Rating x 1000 until the end of the turn. Your opponent takes no battle damage this turn, except from battles involving the targeted monster. You can only activate "Cyspirit Force" once per turn.

Cyspirit Guard Block Normal Trap Card
When an opponent's monster declares an attack: You can Tribute 1 "Cyspirit" monster you control; negate that attack, then end the Battle Phase. You can banish this card from your GY and target 1 Link-3 or lower "Cyspirit" Link Monster in your GY; Special Summon it, but until the end of this turn it cannot declare an attack or be used as Link Material. You can only activate 1 effect of "Cyspirit Guard Block" per turn, and only once per turn.

Cyspirit Half-Guard Normal Trap Card
If an opponent's monster declares an attack: Discard 1 "Cyspirit" monster; all battle damage you take for the rest of the turn is halved. At the end of the Battle Phase of the turn you activate this effect: draw 1 card for each monster your opponent controls that battled this turn. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.

Cyspirit Illusion Normal Trap Card
If your opponent attacks a "Cyspirit" monster: excavate the top card of your Deck; if the card is a "Cyspirit" monster: Send it to the GY, and "Cyspirit" monsters you control cannot be destroyed in battle this turn. If not, place it on the bottom of your Deck.

Cyspirit License Normal Trap Card
If you control a face-up "Cyspirit" monster: you take no effect damage for the rest of the turn. If this card is in your GY during the End Phase and you control a face-up "Cyspirit" monster: you can shuffle 1 "Cyspirit" monster in your GY back into your Deck; Set this card on your field. You can only activate this effect up to three times per Duel.

Cyspirit Lineage Continuous Trap Card
Activate this card by targeting 1 “Cyspirit” monster in your GY; Special Summon that target in Attack Position. You cannot target a Link Monster with this effect. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card, then add 1 “Cyspirit” monster from your Deck to your hand.

Cyspirit Necrocoding Normal Trap Card
During your Main Phase 1: Target 1 "Cyspirit" monster in your GY; Special Summon it and equip this card to that target. You cannot target a Link-3 or higher "Cyspirit" Link Monster with this effect. If this card leaves the field, destroy the equipped monster. If the equipped monster is used for the Link Summon of a Cyberse Link Monster: this card can be treated as a "Cyspirit" Effect Monster and used as Material for the Link Summon, but the Summoned monster cannot declare an attack the turn it is Link Summoned. If you control no monsters in the Extra Monster Zone: You can banish this card and 2 "Cyspirit" Link Monsters from your GY; Special Summon 1 Link-3 or below "Cyspirit" Link Monster from your Extra Deck (This Special Summon is treated as a Link Summon) and treat it as pointing to a number of monsters equal to its Link Rating. During the End Phase of the turn you activated this effect, shuffle the monster Special Summoned by this effect back into your Extra Deck.

Cyspirit Offering Normal Trap Card
Tribute 1 Level 8 or lower monster you control and target 1 "Cyspirit" monster you control; the targeted monster gains ATK equal to the Tributed monster's ATK until the end of the turn. The turn you activate this effect, all battle damage is reduced by 200 x the Tributed monster's Level. You can only activate "Cyspirit Offering" once per turn.

Cyspirit Overdrive Normal Trap Card
If your "Cyspirit" monster destroys an opponent's monster by battle and your opponent only controls 1 monster: Your "Cyspirit" monster can attack once again in a row. The turn this card is activated, if your "Cyspirit" monster destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate "Cyspirit Overdrive" once per turn.

Cyspirit Power Surge Normal Trap Card
When your "Cyspirit" Link Monster that points to no monsters battles an opponent's Link Monster with a higher Link Rating, during damage calculation: Banish 1 "Cyspirit" monster from your GY; your monster gains ATK equal to the banished monster's ATK, during damage calculation only. You cannot banish a "Cyspirit" Link Monster with this effect. If a "Cyspirit" Link Monster you control that points to no monsters declares an attack, you can banish this card and 1 "Cyspirit" Link Monster from your GY; the attacking "Cyspirit" monster gains ATK equal to the banished monster's ATK until the End Phase.

Cyspirit Restoration Normal Trap Card
Tribute 1 "Cyspirit" Link Monster on your side of the field; gain LP equal to its Link Rating x 800. The turn you activate this effect, your opponent takes no effect damage. You can only activate "Cyspirit Restoration" once per turn.

Cyspirit Revolution Normal Trap Card
If your opponent's monster declares an attack against your "Cyspirit" Link Monster: That monster cannot be destroyed by battle this turn, and if that monster is Link-3, then you can target 1 Level 4 or higher "Cyspirit" monster in your GY; Special Summon it to your zone a "Cyspirit" Link Monster points to, and if you do, its Level is reduced by 1. If this card is in your GY, you can activate the above effect by banishing this card from the GY. You can only activate 1 effect of "Cyspirit Revolution" per turn, and only once per turn.

Cyspirit Route Normal Trap Card
If a Link Monster is Special Summoned to your opponent's field (except from the Extra Deck): Target 1 Link Monster on your opponent's field and 1 "Cyspirit" Link Monster on your field. The targeted monster your opponent controls can only attack the targeted monster you control, and no other monsters your opponent controls can declare an attack. During the End Phase, if one of the targeted monsters did not battle this turn: inflict damage to your opponent equal to their combined ATK.

Cyspirit Shift Normal Trap Card
When your opponent targets a "Cyspirit" monster you control (and no other cards) with a Spell, Trap, or Effect Monster's effect: Target another card you control that would be an appropriate target; that effect/Spell/Trap now targets the new target. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.

Cyspirit Shutdown Counter Trap Card
When your opponent activates a Trap Card while you control a "Cyspirit" monster: Negate that activation, and if you do, banish it, and if you do that, while that card is banished, your opponent cannot activate a card or effect with the same original name as the card banished by this effect. You can only activate 1 "Cyspirit Shutdown" per Duel.

Cyspirit Suppression Normal Trap Card
When your opponent's monster declares an attack: Banish 1 "Cyspirit" monster from your GY; reduce the battle damage you would take by the banished monster's ATK, then choose 1 "Cyspirit" monster from your Deck with less ATK than the damage taken and place it on top of your Deck.

Cyspirit Trapdoor Normal Trap Card
If your opponent's monster declares an attack while you have no cards in your hand and control a "Cyspirit" Link Monster in the Extra Monster Zone: send both monsters in the Extra Monster Zone to the GY and switch all monsters in the Main Monster Zones to Defense Position. You can banish this card from your GY; target and destroy 1 Spell/Trap Card your opponent controls.

Cyspirit Zone Continuous Trap Card
If you control a "Cyspirit" Link Monster: "Cyspirit" monsters you control cannot be destroyed by card effects. If a "Cyspirit" Link Monster leaves your field: destroy this card.

World Legacy Challenge Normal Trap Card
If a "Mekk-Knight" monster you control is targeted for an attack: You can make that attack a direct attack. The turn you activate this effect, all battle damage you take is halved. No other monsters your opponent controls can attack the turn this effect is activated. If your "Mekk-Knight" monster destroys an opponent's monster by battle, you can banish this card from your GY; that monster can attack again in a row.

Cyberse Call Normal Spell Card
Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Cyberse monster from your GY.

Cyberse Infinite Coding Continuous Spell Card
Each time a Cyberse Link Monster is Link Summoned: place 1 Cyberse Counter on this card (max. 5). Once per turn: you can remove 2 Cyberse Counters from this card; draw 1 card. If this card leaves the field while it has 2 or more Cyberse Counters on it; You can Special Summon 1 Cyberse Link Monster from your Extra Deck (this Special Summon is treated as a Link Summon) whose Link Rating is equal to or less than the number of Cyberse Counters on this card when it was removed from the field.

Cyspirit Blast Normal Spell Card
During your Main Phase 1: Target 1 “Cyspirit” monster you control; negate the targeted monster’s effects until the End Phase and inflict damage to your opponent equal to half the targeted monster’s original ATK. You cannot conduct your Battle Phase the turn you activate this card.

Cyspirit Bypass Normal Spell Card
If you control 2 or more “Cyspirit” Link Monsters: Special Summon 1 “Cyspirit” monster from your Deck. You can banish this card from your GY: Special Summon 1 “Cyspirit” Link Monster from your GY with its effects negated. Monsters Summoned by this card’s effects are destroyed during the End Phase.

Cyspirit Chain Equip Spell Card
When this card is activated, send 1 "Cyspirit" monster from your Deck to your GY; the equipped monster is treated as having the same name as the sent monster. Once per Duel, if this card is in your GY, you can activate the above effect by shuffling 1 banished "Cyspirit" monster back into your Deck.

Cyspirit Deletion Normal Spell Card
Target 1 face-up Cyberse monster you control and 1 face-up monster your opponent controls; send both cards to the GY. If 1 of the sent cards was a "Cyspirit" monster; draw 1 card. You can banish this card from your GY: Target 1 "Cyspirit" Link Monster on your field; this turn, all battle damage that monster inflicts is doubled.

Cyspirit Emblem Normal Spell Card
Send 1 "Cyspirit" monster from your Deck to the GY; Special Summon 1 "Cyspirit" monster with the same Level as the sent monster from your Deck in Attack Position. You can banish this card and 1 "Cyspirit" monster from your GY; Special Summon 1 "Cyspirit" monster from your GY whose Level is equal to, or 1 higher or 1 lower than, the banished monster's You can only activate 1 effect of "Cyspirit Emblem" per turn, and only once per turn.

Cyspirit Equivalency Normal Spell Card
If yo control 2 or more "Cyspirit" monsters: Increase the Levels of all "Cyspirit" monsters you control by the total number of "Cyspirit" monsters you control. You cannot activate this card if you control a "Cyspirit" Link Monster. You can only activate "Cyspirit Equivalency" once per turn.

Cyspirit Forced Call Quick-Play Spell Card
During your Main Phase: If you control a “Cyspirit” Link Monster: Target 1 monster in your opponent’s GY; Special Summon that monster to their field in face-up Defense Position with its effects negated. The Summoned monster is destroyed during the End Phase. If your opponent activates a Spell/Trap effect that targets 1 “Cyspirit” monster, you can banish this card from your GY: negate the activation of that effect and shuffle it back into the owner’s Deck.

Cyspirit Formation Continuous Spell Card
If at least 1 Link-3 or higher "Cyspirit" Link Monster(s) you control points to at least 1 monster: your opponent cannot target them with card effects and they cannot be destroyed by card effects. During your End Phase, if you control a Link-4 or higher "Cyspirit" Link Monster and your opponent took no battle damage this turn: halve your opponent's LP. Destroy this card if you control no "Cyspirit" monsters.

Cyspirit Full Link Continuous Spell Card
During your Main Phase: You can target 1 "Cyspirit" Link Monster you control; treat it as pointing to a number of monsters equal to its Link Rating until your next Standby Phase, also it can make up to two attacks during each Battle Phase this turn. You can only activate this effect of "Cyspirit Full Link" once per turn. The turn you activate this effect, monsters you control, except the targeted monster, cannot declare an attack. During your Standby Phase, if you do not control a "Cyspirit" Link Monster: Destroy this card.

Cyspirit Fusion Normal Spell Card
Fusion Summon 1 "Cyspirit" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a "Cyspirit" Fusion Monster on your side of the field is destroyed by battle or card effect and sent to the GY, you can banish this card from your GY; shuffle the destroyed monster back into your Extra Deck, then Special Summon 1 Link-3 or lower "Cyspirit" Link Monster from your Extra Deck (This Special Summon is treated as a Link Summon).

Cyspirit Gathering Normal Spell Card
During this turn, if a “Cyspirit” monster you control attacks an opponent’s monster whose ATK is greater than your attacking monster, you take no battle damage, and the attacking monster is not destroyed. After damage calculation: reduce the ATK of the attacked monster by the ATK of the attacking monster. “Cyspirit” monsters must attack your opponent’s monster with the highest ATK. Destroy all “Cyspirit” monsters you control that battled this turn during the End Phase.

Cyspirit Gift Normal Spell Card
Send 1 "Cyspirit" card from your hand to the GY; draw 2 cards. Once per Duel, you can banish this card from your GY and target 1 "Cyspirit" monster you control; change that monster's Level to between 1 and 8 until the End Phase. You can only activate 1 effect of "Cyspirit Gift" per turn, and only once per turn.

Cyspirit Identity Crisis Quick-Play Spell Card
If a "Cyspirit" monster you control is sent to the GY by a card effect, you can activate this card; All Link Monsters on the field are treated as "Cyspirit" monsters until the end of the turn. You can only activate "Cyspirit Identity Crisis" once per turn.

Cyspirit Infinity Link Normal Spell Card
If you control no cards and have less than 1000 LP: Special Summon as many "Cyspirit" Link Monsters from your GY as possible with their effects negated. Your opponent cannot activate cards or effects in response to this card's activation. The monsters Special Summoned by this effect cannot be destroyed by card effects and cannot declare an attack. During the End Phase: Destroy every monster Special Summoned by this effect and take 1000 damage for each monster destroyed by this effect.

Cyspirit Link-Up Continuous Spell Card
All “Cyspirit” Link Monsters you control can declare two attacks per Battle Phase. All damage your opponent takes is halved. You can banish this card in your GY and target 1 “Cyspirit” Link Monster you control: that monster can attack every monster your opponent controls, once each, but if that monster attacks a non-Link Monster, your opponent takes no battle damage from that battle. You cannot attack your opponent directly this turn.

Cyspirit Link Wall Continuous Spell Card
Destroy this card if you do not control a "Cyspirit" Link Monster. Monsters you control cannot be removed from the field by your opponent's card effects. Once per turn, if a Link Monster would be destroyed by battle, it is not destroyed. All battle damage you take from battles involving "Cyspirit" Link Monsters is halved. The turn this card is destroyed and sent to the GY: Only Link Monsters can declare an attack for the rest of this turn.

Cyspirit Lockdown Link Continuous Spell Card
Destroy this card during your 2nd Standby Phase after activation. Activate this card by shuffling 1 "Cyspirit" Link Monster in your GY back into your Extra Deck and targeting 1 "Cyspirit" Link Monster you control; while this card is face-up on the field, Link Monsters with a Link Rating lower than or equal to that target's cannot attack. When that monster leaves the field, destroy this card.

Cyspirit Monastery Field Spell Card
All "Cyspirit" Link Monsters you control gain 500 ATK. If you control no monsters: You can Special Summon 1 "Cyspirit" Link Monster from your GY with its effects negated. If you control a "Cyspirit" Link Monster: You can Special Summon 1 "Cyspirit" monster from your hand to a zone that Link Monster points to. You can only activate 1 effect of "Cyspirit" Monastery" per turn, and only once per turn.

Cyspirit Multiplier Equip Spell Card
Equip only to a "Cyspirit" monster. That monster can make two attacks against your opponent's monsters during the Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing 1 "Cyspirit" monster in your GY.

Cyspirit Opening Quick-Play Spell Card
If your opponent takes battle damage from the direct attack of a "Cyspirit" monster: you can target 1 other monster you control; Tribute that monster, and the first monster can attack again.

Cyspirit Operation Quick-Play Spell Card
During your Main Phase: Add 1 Level 4 or lower "Cyspirit" monster from your Deck to your hand. If you would take damage from an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 effect of "Cyspirit Operation" per turn, and only once per turn.

Cyspirit Power Quick-Play Spell Card
Target 1 Link-3 or higher "Cyspirit" Link Monster you control in the Extra Monster Zone: Send every face-up "Cyspirit" monster you control, except the targeted monster, to the GY; the targeted monster gains ATK equal to the combined ATK of the sent monsters until the End Phase. Also, until the End Phase, each time it destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Cyspirit Power" per turn. During the End Phase of the turn activated this card: Destroy every monster you control.

Cyspirit Reinforcements Normal Spell Card
If you control 2 or more face-up "Cyspirit" monsters: Target 1 Level 6 or lower "Cyspirit" monster in your GY; Special Summon that monster in Attack Position. If your opponent targets a non-Link "Cyspirit" monster for an attack while you control a "Cyspirit" Link Monster, you can banish this card from your GY; change the attack target to a face-up "Cyspirit" Link Monster you control.

Cyspirit Relocation Normal Spell Card
If you control no monsters in the Extra Monster Zone: Target 1 "Cyspirit" Link Monster you control; move it to an unoccupied Extra Monster Zone. The turn you activate this effect, you cannot draw cards from your Deck outside of your Draw Phase. You can only activate "Cyspirit Relocation" once per turn.

Cyspirit Replay Normal Spell Card
If you control a "Cyspirit" Link Monster: target 1 banished "Cyspirit" Spell/Trap Card, and shuffle that card back into your Deck; activate that card's effect as this card's.

Cyspirit Ritual Ritual Spell Card
This card can be used to Ritual Summon any "Cyspirit" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster. If a "Cyspirit" Ritual Monster you control is destroyed by battle and sent to the GY, you can banish this card and that monster from your GY; Special Summon 1 Link-3 or lower "Cyspirit" Link Monster from your Extra Deck (This Special Summon is treated as a Link Summon).

Cyspirit Sacrifice Quick-Play Spell Card
Tribute 1 or more “Cyspirit” monster(s) you control. Draw 1 card for each Tributed monster.

Cyspirit Sanctuary Field Spell Card
All "Cyspirit" monsters you control gain 300 ATK/DEF. If you control no monsters: You can Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY. You cannot Special Summon monsters, except "Cyspirit" monsters, the turn you activate this effect. If you control a "Cyspirit" Link Monster: You can target 1 face-up monster on the field; move it to a Main Monster Zone on its controller's field. You can only activate each effect of "Cyspirit Sanctuary" once per turn.

Cyspirit Soulsword Equip Spell Card
Equip only to a "Cyspirit" monster. The equipped monster cannot be destroyed by battle or card effects. If the equipped monster is targeted by an opponent's card effect: You can send this card to the GY (Quick Effect); negate the activation of that effect, and if you do, your opponent cannot target your "Cyspirit" monsters with their card effects until the end of the turn. If the equipped monster attacks an opponent's Special Summoned monster, it gains ATK equal to its Level/Rank/Link Rating x 200 until the end of the Damage Step.

Cyspirit Storm Normal Spell Card
If you control a "Cyspirit" Link Monster that points to at least 2 monsters: Destroy 1 Spell/Trap Card on the field. When a card or effect is activated that would change the ATK of exactly 1 "Cyspirit" monster on your field, while this card is in the GY: You can banish this card from your GY; negate the activation of that card or effect.

Cyspirit Strike Quick-Play Spell Card
If a "Cyspirit" Link Monster you control is destroyed by your opponent's card effect: Special Summon 1 "Cyspirit" Link Monster from your Extra Deck (this Special Summon is treated as a Link Summon) whose Link Rating is equal to the destroyed monster's Link Rating. If the monster Special Summoned by this card's effect attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only activate "Cyspirit Strike" once per turn.

Cyspirit Supremacy Link Continuous Spell Card
No monsters can declare attacks, except Link Monsters. If a co-linked "Cyspirit" Link Monster you control declares an attack: Place 1 Link Counter on this card. If a co-linked "Cyspirit" Link Monster you control declares an attack: You can send this card to the GY; that monster gains 800 ATK for each Link Counter this card had on it when it was removed from the field until the end of the turn. During the End Phase of the turn you activated this card: Destroy this card.

Cyspirit Twin Shield Equip Spell Card
Destroy this card unless you control a "Cyspirit" monster. The equipped monster cannot be destroyed by battle or card effects twice per turn. If this card leaves the field, destroy the equipped monster.

Linkage Release Normal Spell Card
Target 1 of your banished Link Monsters; shuffle the targeted monster back into your Extra Deck and draw cards equal to that monster's Link Rating. During the End Phase, take damage equal to the targeted monster's ATK.

Cyangel & Cyseraph Cards

Cyangel Abbot
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2400 DEF 700 Level: 7
If you have no "Cyangel" monsters in your GY: Your linked monsters cannot be destroyed by your opponent's card effects. If this card is sent to the GY: Shuffle this card into your Deck, and if you do, you can target 1 monster your opponent controls; negate that monster's effects. You can only activate this effect of "Cyangel Abbot" once per turn.

Cyangel Cherub
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 700 Level: 4
If you have no "Cyangel" monsters in your GY and this card is linked to your LIGHT Cyberse Link Monster: If that monster declares an attack on your opponent's monster, your opponent cannot activate any cards or effects until the end of the Damage Step. If this card is sent to the GY: You can shuffle this card into your Deck, then Special Summon 1 "Cyangel" monster from your Deck in Defense Position, except this card. The monster Special Summoned by this effect cannot be used as Link Material the turn it is Summoned. You an only activate this effect of "Cyangel Cherub" once per turn.

Cyangel Choir
Attribute: LIGHT Type: [Cyberse/Effect] ATK 600 DEF 700 Level: 1
When you have no "Cyangel" monsters in your GY and you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. The turn you activate this effect: You take no effect damage for the rest of the turn. If this card is sent to the GY: You can shuffle this card into your Deck, then you can target 1 card in your GY; if that card is a Spell/Trap Card, add it to your hand and gain 1000 LP, and if it is a Monster Card, Special Summon it to your field in Defense Position and gain LP equal to its ATK. You can only activate each effect of "Cyangel Choir" once per turn.

Cyangel Cupbearer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1400 DEF 700 Level: 3
If you have no "Cyangel" monsters in your GY: You can Special Summon this card (from your hand). If this card is sent to the GY: You can shuffle this card into your Deck, then you can add 1 "Cyangel" monster from your Deck to your hand, except "Cyangel Cupbearer". You can only activate each effect of "Cyangel Cupbearer" once per turn.

Cyangel Disciple
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 700 Level: 2
If you have no "Cyangel" monsters in your GY: You can target up to 3 cards in the GY; shuffle them into the owners' Deck(s). For each card targeted by this effect, you gain 300 LP. If this card is sent to the GY: You can shuffle this card into your Deck; then you can target 1 Link Monster you control; if that monster destroys your opponent's monster by battle, you can inflict 1000 damage to either player. You can only activate each effect of "Cyangel Disciple" once per turn.

Cyangel Priest
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 700 Level: 4
If you have no "Cyangel" monsters in your GY: This card cannot be destroyed by battle once per turn, and all battle damage you take involving this card is halved. If this card is sent to the GY: You can shuffle this card into your Deck, then you can target 1 monster your opponent controls; decrease that monster's ATK by 800 until the end of the turn. You can only activate this effect of "Cyangel Priest" once per turn.

Cyangel Prophet
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2200 DEF 700 Level: 6
If you have no "Cyangel" monsters in your GY: You can target 1 face-up monster your opponent controls; until the end of this turn, halve that monster's ATK. If this card is sent to the GY: You can shuffle this card into your Deck, then you can target 1 monster you control; increase that monster's ATK by 1000 until the end of the turn. You can only activate each effect of "Cyangel Prophet" once per turn.

Cyangel Sister
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 700 Level: 3
If you have no "Cyangel" monsters in your GY and your LIGHT Cyberse monster would be destroyed by battle while this card is in your hand: You can target that monster; that monster cannot be destroyed by battle this turn, and all battle damage you take this turn is halved, then Special Summon this card. If this card is sent to the GY: You can shuffle this card into your Deck, then add 1 "Cyangel" Spell/Trap Card from your Deck or GY to your hand. You can only activate each effect of "Cyangel Sister" once per turn.

Cyangel Trumpeter
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1300 DEF 700 Level: 3
When this card is Normal Summoned: You can add 1 "Cyangel Sanctum" from your Deck to your hand. You must have no "Cyanngel" monsters in your GY to activate and resolve this effect. If this card is sent to the GY: Shuffle this card into your Deck, and if you do, you can Special Summon 1 "Cyangel" monster from your hand. You can only activate each effect of "Cyangel Trumpeter" once per turn.

Cyseraph Blazing Uriel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
2 or more LIGHT Cyberse monsters
Once per turn, if this card destroys an opponent's monster by battle and you have no "Cyangel" monsters in your GY: You can inflict damage to your opponent, equal to the destroyed monster's Level/Rank/Link Rating x 200. If this card points to a "Cyangel" monster, all damage this card inflicts to your opponent with this effect is doubled. If this card is sent from the field to the GY by your opponent's card: You can shuffle this card into your Extra Deck, then target up to 2 "Cyangel" monsters in your Deck; Special Summon them in Defense Position. Monsters Special Summoned by this effect cannot activate their effects the turn they are Special Summoned. You can only activate this effect of "Cyseraph Blazing Uriel" once per turn.

Cyseraph Guardian Michael
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 3000 LINK-4 Link Markers: Left, Top, Bottom, Right
2 or more LIGHT Cyberse monsters
While you have no "Cyangel" monsters in your GY, this card and your monsters this card points to are unaffected by your opponent's cards and effects. When this card declares an attack on an opponent's monster: Until the end of the turn, that monster's effects are negated, and it is unaffected by the effects of your opponent's cards. You must have no "Cyangel" monsters in your GY to activate and resolve this effect. Once per turn, when your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. If this card is sent from the field to the GY by an opponent's card: You can shuffle this card into your Extra Deck, then Special Summon up to 2 "Cyangel" monsters from your Deck in Defense Position. You can only activate this effect of "Cyseraph Guardian Michael" once per turn.

Cyseraph Melodic Sandalphon
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2300 LINK-3 Link Markers: Left, Bottom, Right
2 or more LIGHT Cyberse monsters
Once per turn, if there are no "Cyangel" monsters in your GY: You can target 1 Spell/Trap Card your opponent controls; negate that card's effects until the end of the turn. If this card points to a "Cyangel" monster, you can activate the above effect as a Quick Effect. If this card is sent from the field to the GY by an opponent's card: You can shuffle this card into your Extra Deck, then target up to 2 "Cyangel" monsters in your Deck; Special Summon them in Defense Position. Monsters Special Summoned by this effect cannot activate their effects the turn they are Special Summoned. You can only activate this effect of "Cyseraph Melodic Sandalphon" once per turn.

Cyseraph Ophanim
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2000 LINK-2 Link Markers: Top, Bottom
2 LIGHT Cyberse monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 "Cyangel" Spell/Trap Card from your Deck to your hand. You must have no "Cyangel" monsters in your GY to activate and resolve this effect. If this card is sent from the field to the GY: You can shuffle this card into your Extra Deck, and if you do, gain 1000 LP. You can only activate each effect of "Cyseraph Ophanim" once per turn.

Cyseraph Righteous Raguel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2400 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more LIGHT Cyberse monsters
If you have no "Cyangel" monsters in your GY: This card can declare 3 attacks during each Battle Phase. This card can only attack directly once per turn. If this card points to a "Cyangel" monster, this card cannot be destroyed by battle. If this card is sent from the field to your GY by an opponent's card: You can shuffle this card into your Extra Deck, then target up to 2 "Cyangel" monsters in your Deck; Special Summon them in Defense Position. Monsters Special Summoned by this effect cannot activate their effects the turn they are Special Summoned. You can only activate this effect of "Cyseraph Righteous Raguel" once per turn.

Cyangel Caritas Normal Trap Card
Tribute 1 "Cyangel" monster you control; add 1 "Cyangel" monster with a different name from your Deck to your hand. The turn you activate this effect: Your Spell/Trap Cards cannot be destroyed by your opponent's card effects. If your LIGHT Cyberse monster is destroyed by battle, you can banish this card from your GY; both players gain LP equal to the destroyed monster's original ATK. You cannot activate this effect of "Cyangel Caritas" the turn this card is sent to the GY.

Cyangel Industria Continuous Trap Card
You can add 1 "Cyangel" Spell/Trap Card in your GY to your hand. You can only activate this effect of "Cyangel Industria" once per turn. During your Standby Phase, if this card is in your GY because it was sent there by an opponent's card: You can activate this effect; Set this card, and then activate it. You can only activate this effect of "Cyangel Industria" once per Duel. If activated this way, replace this card's effects with the following effects:
-The first time each turn your "Cyangel" Spell/Trap Card(s) would be destroyed by your opponent's card effect, it is not destroyed. If your LIGHT Cyberse monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.

Cyangel Shield Normal Trap Card
If your opponent's monster attacks a LIGHT Cyberse monster: that monster cannot be destroyed by battle this turn, and at the end of the Battle Phase, draw 1 card. You can only activate 1 "Cyangel Shield" per turn.

Cyangel Temperantia Normal Trap Card
Return 1 "Cyangel" monster you control to your hand; until your next Standby Phase, your LIGHT Cyberse monsters cannot be destroyed by card effects. You can banish this card from your GY and target 1 card you control; you can activate its "once per turn" effect once again this turn. You can only activate 1 effect of "Cyangel Temperantia" per turn, and only once per turn.

Cyangel Covenant Continuous Spell Card
When your LIGHT Cyberse monster battles an opponent's monster and you have no "Cyangel" monsters in your GY (Quick Effect): You can activate this effect; your monster gains ATK equal to the original ATK of the monster it is battling until the end of the Damage Step. You can only activate this effect of "Cyangel Covenant" once per turn.

Cyangel Elixir Quick-Play Spell Card
Target 1 LIGHT Cyberse monster you control; you gain LP equal to its current ATK. The turn you activate this card, your opponent takes no battle damage. You can only activate "Cyangel Elixir" once per turn.

Cyangel Litany Normal Spell Card
If you have no "Cyangel" monsters in your GY: You can target 1 Spell/Trap Card in your GY; this card's effect becomes that Spell/Trap Card's activated effect. Until your next Standby Phase after you activate this card, LIGHT Cyberse monsters you control cannot be targeted or destroyed by your opponent's card effects. You can only activate "Cyangel Litany" once per turn.

Cyangel Prayer Normal Spell Card
If you control a LIGHT Cyberse Link Monster: You can add 1 "Cyangel" monster from your Deck to your hand. If your LIGHT Cyberse monsters would be destroyed: You can banish this card from your GY instead. You can only activate each effect of "Cyangel Prayer" once per turn.

Cyangel Sanctum Field Spell Card
All LIGHT Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can shuffle 1 card in your hand back into your Deck; add 1 Cyberse monster from your Deck to your hand. If a Cyberse monster in your GY is shuffled back into your Deck: You can target 1 Cyberse Link Monster on your field (Quick Effect); your opponent cannot target that monster with card effects until the end of the turn, and it cannot be destroyed by card effects until the end of the turn. You can only activate this effect of "Cyangel Sanctum" once per turn.

Spear of Glory - Inaerion Equip Spell Card
(This card is always treated as a "Cyangel" card.)
Equip only to a LIGHT Cyberse Link Monster you control. If the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If the equipped monster would be destroyed, you can send this card to the GY instead.

Cydemon & Cydevil Cards

Cydemon Bishop
Attribute: DARK Type: [Cyberse/Effect] ATK 1600 DEF 600 Level: 3
Once, while this card is in your GY (Quick Effect): You can target 1 DARK Cyberse monster you control; that monster cannot be destroyed by battle or card effects until the End Phase. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-You can target 1 "Cydemon" monster in your GY; Special Summon it in Defense Position. You can only activate this effect of "Cydemon Bishop" once per turn.

Cydemon Duke
Attribute: DARK Type: [Cyberse/Effect] ATK 2600 DEF 600 Level: 7
Once, while this card is in your GY: You can target 1 "Cydemon" monster in your GY; add that target to your hand. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-After damage calculation, if this card attacked an opponent's monster: You can inflict damage to your opponent equal to the ATK of the monster on their field with the highest ATK.

Cydemon Knight
Attribute: DARK Type: [Cyberse/Effect] ATK 2200 DEF 600 Level: 6
Once, while this card is in your GY (Quick Effect): You can target 1 DARK Cyberse monster you control; until the end of the turn, any damage lower than or equal to that monster's original ATK becomes 0. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-At the start of the Damage Step, if this card attacks an opponent's monster that was Special Summoned from the Extra Deck: Banish that monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.

Cydemon Marquis
Attribute: DARK Type: [Cyberse/Effect] ATK 2400 DEF 600 Level: 6
Once, while this card is in your GY: You can target 1 Spell/Trap Card in your GY; add it to your hand. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
You can target 1 face-up monster your opponent controls; take control of that target until the end of the turn, and if you do, treat that monster as a DARK Cyberse monster until the End Phase. The targeted monster cannot declare an attack this turn. You can only activate this effect of "Cydemon Marquis" once per turn.

Cydemon Pawn
Attribute: DARK Type: [Cyberse/Effect] ATK 600 DEF 600 Level: 1
Once, while this card is in your GY: You can target 1 DARK Cyberse Link Monster in your GY; Special Summon it with its effects negated. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-Once while this Normal Summoned card is face-up on the field: You can draw cards equal to the number of DARK Cyberse monsters in your Main Monster Zone. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.

Cydemon Rook
Attribute: DARK Type: [Cyberse/Effect] ATK 1800 DEF 600 Level: 4
Once, while this card is in your GY: You can reduce 1 instance of battle damage to 0, and if you do, Special Summon this card to your field at the end of the Battle Phase, but banish it when it leaves the field. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-If your monster, except "Cydemon Rook", would be destroyed by battle, you can destroy this card instead. You can only activate this effect of "Cydemon Rook" once per turn.

Cydevil Covetous Leviathan
Attribute: DARK Type: [Cyberse/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more DARK Cyberse monsters
Linked monsters cannot declare an attack. Once, while this card is in your GY: You can target up to 2 "Cydemon" monsters in your GY; Special Summon them in Defense Position. If you have 3 or more "Cydemon" monsters in your GY, this card gains the following effects:
Once per turn, if this card points to no monsters: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card by this effect.) If this card would be destroyed, destroy that equipped monster instead. Your opponent cannot activate cards or effects in response to this effect's activation.

Cydevil Prideful Helel
Attribute: DARK Type: [Cyberse/Link/Effect] ATK 3000 LINK-4 Link Markers: Left, Bottom-Left, Right, Bottom-Right
2 or more DARK Cyberse monsters
The effects of all linked monsters your opponent controls are negated. Once, while this card is in your GY: You can target up to 2 "Cydemon" monsters in your GY; Special Summon them in Defense Position. If you have 4 or more DARK Cyberse monsters in your GY and this card points to no monsters, this card gains the following effects:
-During the Battle Phase, this card's ATK becomes double its original ATK. Once per turn: You can target 1 monster your opponent controls; banish all cards your opponent controls, except the targeted monster, also other monsters you control cannot attack. Your opponent cannot activate cards or effects in response to this effect's activation. During your opponent's next Standby Phase, place any card(s) banished by this card's effect in the same Zone it was in when it was banished.

Cydemon Acedia Normal Trap Card
If your opponent's monster declares an attack while you control no monsters: Discard 1 DARK Cyberse monster; negate the attack. If you discard a "Cydemon" monster with this effect: End the Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.

Cydemon Avaritia Continuous Trap Card
Your opponent cannot target DARK Cyberse monsters you control with card effects. If there is a monster in the Extra Monster Zone: "Cydemon" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. If there are no "Cydemon" monsters in your GY, destroy this card.

Cydemon Sacrifice Normal Spell Card
Tribute 1 "Cydemon" monster you control; add 1 "Cydemon" monster with a different Level from your Deck to your hand. You can only activate "Cydemon Sacrifice" once per turn.

Cydemon Shrine Continuous Spell Card
Activate this card by sending 1 "Cydemon" monster from your hand to the GY. If there are no "Cydemon" monsters in your GY, destroy this card. If a DARK Cyberse monster you control attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If you control no monsters: You can Special Summon 1 "Cydemon" monster from your hand or GY in Attack Position. You can only activate this effect of "Cydemon Shrine" once per turn.

Cydemon Unity Quick-Play Spell Card
Immediately after this effect resolves, Link Summon 1 DARK Cyberse Link Monster using "Cydemon" monster(s) you control as material, and if you do, you can target 1 card your opponent controls; negate that card's effects until the end of the turn. You can only activate "Cydemon Unity" once per turn.

Life Cards & Jester's Cards

Life Drago
Attribute: EARTH Type: [Dragon/Effect] ATK 600 DEF 2000 Level: 3
If you control a "Life" monster, except "Life Drago", you can Special Summon this card (from your hand). If you gain LP by the effect of a "Life" monster, except "Life Drago": You can gain 800 LP. You can only activate each effect of "Life Drago" once per turn.

Life Drake
Attribute: EARTH Type: [Dragon/Effect] ATK 1800 DEF 800 Level: 4
You can Special Summon this card (from your hand or GY) to your zone a "Life" Link Monster points to. You can only activate this effect of "Life Drake" once per turn. Once per turn: You can activate this effect; gain 800 LP, also this card cannot declare an attack this turn.

Life Hydra
Attribute: EARTH Type: [Dragon/Effect] ATK 2400 DEF 1200 Level: 7
When an opponent's monster declares an attack, if you control exactly 1 "Life" monster: You can send this card from your hand to the GY; negate that attack, then gain 800 LP. You can banish this card from your GY and target 1 "Life" monster you control; it can make up to 3 attacks during each Battle Phase this turn, but it can only attack directly once per turn. You can only activate 1 effect of "Life Hydra" per turn, and only once per turn.

Life Ryu
Attribute: EARTH Type: [Dragon/Tuner/Effect] ATK 900 DEF 200 Level: 2
You can send this card and 1 "Life" non-Tuner monster from your field to your GY; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Levels of the sent cards. (This Special Summon is treated as a Synchro Summon). You can only activate this effect of "Life Ryu" once per turn.

Life Wurm
Attribute: EARTH Type: [Dragon/Tuner/Effect] ATK 100 DEF 100 Level: 1
If this card is used as Synchro Material for the Synchro Summon of a Level 7 or higher Synchro Monster: You can gain 800 LP. You can only activate this effect of "Life Wurm" once per turn.

Life Wyvern
Attribute: EARTH Type: [Dragon/Effect] ATK 2000 DEF 600 Level: 6
If you control no monsters, or all monsters you control are "Life" monsters, you can Normal Summon this card without Tributing. If a "Life" monster is Normal or Special Summoned to your field, except "Life Wyvern": You can gain 800 LP. You can only use this effect of "Life Wyvern" once per turn.

Life Force Amphitere
Attribute: EARTH Type: [Dragon/Link/Effect] ATK 1000 LINK-2 Link Markers: Bottom, Bottom-Right
2 "Life" monsters
While your LP are higher than your opponent's, this card gains ATK equal to the difference. Once per turn, if your LP are higher than your opponent's: You can inflict damage to your opponent equal to half the difference. During the End Phase of the turn this card was sent from your field to the GY by your opponent's card: You can Special Summon 1 "Life" monster from your GY with its effects negated, except "Life Force Amphitere".

Life Force Bahamut
Attribute: EARTH Type: [Dragon/Link/Effect[ ATK 2000 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more "Life" monsters
This Link Summoned card and "Life" monsters linked to this card are unaffected by your opponent's monster effects. While your LP are higher than your opponent's, your opponent's Link Monsters lose ATK equal to the difference. Once per turn: You can target 1 "Life" monster in your GY with a Level; Special Summon it to your zone this card points to with its effects negated, and if you do, gain LP equal to half of its ATK.

Life Force Dragon
Attribute: EARTH Type: [Dragon/Xyz/Effect] ATK 3400 DEF 2900 Rank: 9
2 Level 9 Dragon monsters
Once per turn, if this card has no Xyz Materials attached: You can target 1 Synchro Monster in your GY; attach it to this card as Xyz Material. While this card has Xyz Material, any effect that would inflict damage to you makes you gain that much LP, instead. If this card has "Life Stream Dragon" as an Xyz Material, it gains this effect.
-If your opponent activates a card effect that targets one of your cards, you can detach 1 Xyz Material from this card (Quick Effect); negate the activation of that card, destroy it, and if you do, inflict 1000 damage to your opponent. You can only activate this effect of "Life Force Dragon" once per turn.

Life Force Trihexa
Attribute: EARTH Type: [Dragon/Xyz/Effect] ATK 4000 DEF 3000 Rank: 10
3 Level 10 EARTH monsters
Effects unknown

Destruction Impulse Normal Trap Card
When an opponent's monster on the field activates its effect: The activated effect becomes "Target 1 monster your opponent controls; destroy it". If your opponent's monster declares an attack, you can banish this card from your GY; your opponent takes all battle damage you would take from that battle.

Life Protection Continuous Trap Card
"Life" monsters you control cannot be destroyed by your opponent's card effects. Once per turn: This card cannot be destroyed by your opponent's card effect. If an opponent's monster declares an attack while you control a "Life" monster: You can send this card to the GY; halve the battle damage you take from this battle. During the End Phase of the turn this card was sent to the GY by its effect: You can target 1 monster your opponent controls; send it to the GY. You can only control 1 "Life Protection" at a time.

Life Resurgence Normal Trap Card
When an opponent's monster declares an attack against your "Life" monster: Negate that attack and Special Summon 1 "Life" monster from your GY with its effects negated, and if you do, immediately after this effect resolves, Link Summon 1 "Life" Link Monster using monster(s) you control as material.

Life Reincarnation Equip Spell Card
Activate this card by targeting 1 "Life" monster in your GY; Special Summon it with its effects negated, and if you do, equip this card to it. When this card leaves the field, destroy that monster. You cannot target a "Life" Link Monster for this card's effect. If the monster equipped with this card is used as Synchro Material for the Synchro Summon of a Dragon monster: That monster can make two attacks against your opponent's monsters this turn.

Rank-Up-Magic Life Force Normal Spell Card
Target 1 "Life" Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster that is the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Remaining effects unknown

Rank-Up-Magic Quick Synchro Quick-Play Spell Card
When your Synchro Monster is selected as an attack target: Target that monster; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control whose Rank equals the targeted monster's Level plus 1, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) Then, end the Battle Phase.

Rank-Up-Magic Synchro Force Normal Spell Card
Target 1 Synchro Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control whose Rank equals the targeted monster's Level plus 1, by using it as the Xyz Material, and if you do, attach this card to the Summoned monster as additional Xyz Material. (This Special Summon is treated as an Xyz Summon.) Then, lower the ATK of all monsters on the field, except the monster Summoned by this card's effect, by 1000. The monster Special Summoned by this effect cannot be destroyed or removed from the field by your opponent's card effects.

Wings of Life Equip Spell Card
Equip only to a "Life" monster you control. When the equipped monster declares an attack: Negate the effects of all face-up cards on the field, except this card's and the equipped monster's, during damage calculation. Once per turn, if the equipped monster destroys your opponent's monster by battle: Inflict damage to your opponent equal to that monster's original ATK. During your Main Phase, you can send this equipped card from your field to the GY; gain LP equal to the equipped monster's original ATK.

Mechassassin Cards

Mechassassin 5C-UT
Attribute: DARK Type: [Machine/Effect] ATK 1200 DEF 0 Level: 3
If you control no monsters: You can Special Summon this card (from your hand). Once per turn: You can target 1 face-up Spell/Trap Card your opponent controls and pay 500 LP; destroy that card, then you can add 1 "Mechassassin" Spell/Trap Card from your Deck to your hand. That card cannot be activated or Set the turn you activated this effect. The turn you activate this effect, you cannot conduct your Battle Phase.

Mechassassin 5N-PR
Attribute: DARK Type: [Machine/Effect] ATK 2000 DEF 0 Level: 5
If you control a Level 4 or lower "Mechassassin" monster: You can Special Summon this card (from your hand). You can only activate this effect of "Mechassassin 5N-PR" once per turn. Once per turn: You can target 1 Set card your opponent controls and pay 500 LP; destroy that card, then you can Set 1 "Mechassassin" card from your Deck. The card Set by this effect cannot be activated the turn it is Set. The turn you activate this effect, you cannot conduct your Battle Phase.

Mechassassin DR-N3
Attribute: DARK Type: [Machine/Effect] ATK 800 DEF 0 Level: 2
If your opponent controls a face-up monster: You can Special Summon this card and 1 "Mechassassin" monster, except "Mechassassin DR-N3" (from your hand) with its effects negated. You can only activate this effect of "Mechassassin DR-N3" once per turn. Once per turn: You can pay 500 LP; add 1 "Mechassassin" card from your Deck to your hand. The turn you activate this effect, you cannot conduct your Battle Phase.

Mechassassin HNT-3R
Attribute: DARK Type: [Machine/Effect] ATK 1600 DEF 0 Level: 4
Once per turn: You can target 1 face-up monster your opponent controls and pay 500 LP; destroy that monster. The turn you activate this effect, you cannot conduct your Battle Phase.

Mechassassin 5P0-T3R
Attribute: DARK Type: [Machine/Link/Effect] ATK 800 LINK-1 Link Marker: Bottom
1 "Mechassassin" monster
Once per turn: You can target 1 "Mechassassin" monster this card points to; inflict damage to your opponent equal to half that monster's original ATK, and if you do, you can destroy 1 Spell/Trap Card your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect. You can only Special Summon "Mechassassin 5P0-T3R" once per turn.

Mechassassin C0M-D3R
Attribute: DARK Type: [Machine/Link/Effect] ATK 2400 LINK-3 Link Markers: Left, Top, Right
2 or more "Mechassassin" monsters
If your opponent takes effect damage from the effect of a "Mechassassin" monster this card points to: You can gain LP equal to that damage. If your opponent's card is destroyed by the effect of a "Mechassassin" monster this card points to: You can target 1 Level 4 or lower "Mechassassin" monster in your GY; Special Summon it to your zone this card points to, then inflict 800 damage to your opponent. You can only activate this effect of "Mechassassin C0M-D3R" once per turn. You cannot conduct your Battle Phase if this card is in your Main Monster Zone.

Mechassassin M3C-N1C
Attribute: DARK Type: [Machine/Link/Effect] ATK 1600 LINK-2 Link Markers: Left, Right
2 "Mechassassin" monsters
You can target 1 "Mechassassin" Link Monster in your GY; Special Summon it to your zone this card points to, then gain LP equal to its Link Rating x 600. You cannot conduct your Battle Phase the turn you activate this effect. If your opponent takes damage by the effect of your "Mechassassin" monster, except "Mechassassin M3C-N1C", inflict 600 damage to your opponent. You can only activate each effect of "Mechassassin M3C-N1C" once per turn.

Mechassassin M4S-T3R 4SS-S1N
Attribute: DARK Type: [Machine/Link/Effect] ATK 2800 LINK-4 Link Markers: Left, Top, Bottom, Right
2 or more "Mechassassin" monsters
When this card is Link Summoned: You can target 1 card your opponent controls; negate its effects, and if you do, destroy it. This linked card is unaffected by your opponent's card effects. Once per turn, if you pay LP to activate the effect of a "Mechassassin" card: You can gain LP equal to the amount paid. You cannot conduct your Battle Phase the turn you activate this effect. During each End Phase: Inflict damage to your opponent equal to the total Link Rating of all "Mechassassin" Link Monsters you control x 200, and if you do, gain LP equal to the same amount.

Mechassassin's Array Continuous Trap Card
During your opponent's Battle Phase: If your "Mechassassin" monster battles, you can pay 500 LP; you take no damage from that battle. If you control a Link-3 or higher "Mechassassin" monster, your opponent cannot activate cards or effects in response to this effect's activation.

Mechassassin's Bounty Normal Trap Card
When your "Mechassassin" monster is destroyed by battle: Gain LP equal to the destroyed monster's original ATK. The turn you activate this card, you take no battle damage from direct attacks. You can banish this card from your GY and target 1 "Mechassassin" monster you control; its ATK becomes double its original ATK until the end of the turn. You cannot activate this effect the turn this card is sent to the GY.

Mechassassin's Sharp Shot Counter Trap Card
When your opponent activates a card effect while you control a "Mechassassin" monster: Negate the activation, and if you do, shuffle that card into your opponent's Deck. If you control a Link-3 or higher "Mechassassin" Link Monster, you can activate this card the turn it was Set.

Mechassassin's Shielding Normal Trap Card
When your "Mechassassin" monster battles: Your monster cannot be destroyed by that battle, then end the Battle Phase. You can banish this card from your GY and target 1 "Mechassassin" monster you control; gain LP equal to half its ATK. You cannot activate this effect the turn this card is sent to the GY.

Mechassassin's Factory Continuous Spell Card
Once per turn, during your Main Phase: You can target 1 Link Monster on the field and pay 1000 LP; Special Summon "Mechassassin Token" (Machine/DARK/Level 1/ATK 0/DEF 0) up to that monster's Link Rating. Your opponent cannot activate cards or effects in response to this effect's activation. You cannot Special Summon other monsters the turn you activate this effect, except for "Mechassassin" monsters.

Mechassassin's Guild Field Spell Card
"Mechassassin" monsters you control gain 600 ATK. Once per turn, if you pay LP to activate the effect of a "Mechassassin" card: You can inflict damage to your opponent equal to the amount of paid LP. If you control a "Mechassassin" Link Monster: Effects that require paying LP cannot be negated by your opponent's card effects.

Mechassassin's Repair Shop Normal Spell Card
Target 1 Level 4 or lower "Mechassassin" monster in your GY; Special Summon it in Defense Position with its effects negated. The turn this card is activated, your opponent cannot activate cards or effects in response to the activation of the effects of your "Mechassassin" monsters. You can only activate "Mechassassin's Repair Shop" once per turn.

Mechassassin's Shooting Gallery Normal Spell Card
Tribute 1 "Mechassassin" monster you control; inflict damage to your opponent equal to the number of monsters they control x 500. You can banish this card from your GY and target 1 "Mechassassin" monster in your GY; Special Summon it with its effects negated. You can only activate 1 effect of "Mechassassin's Shooting Gallery" per turn, and only once per turn.

Mechassassin's Termination Normal Spell Card
Pay 1000 LP, then activate one of the following effects, depending on the number of "Mechassassin" mosters you control.
-1: Target 1 face-up monster your opponent controls; negate that monster's effects and destroy it.
-2: Target 1 face-up Spell/Trap Card your opponent controls; negate that card's effects and destroy it.
-3: Target up to 2 monsters your opponent controls; negate their effects and banish them.
-4: Target up to 2 Spell/Trap Cards your opponent controls; negate their effects and banish them.
-5: Negate the effects of all monsters in your opponent's Main Monster Zones, then destroy them.
-6: Negate the effects of all cards your opponent controls, then destroy them. The turn you activate this effect, only "Mechassassin" Link Monsters can declare an attack.
You can only activate "Mechassassin's Termination" once per turn.

VirtuaBeast Cards & Diana's Cards

VirtuaBeast Code Crocodile
Attribute: WATER Type: [Cyberse/Effect] ATK 1200 DEF 600 Level: 3
If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "VirtuaBeast Code Crocodile" once per turn this way. If this card is used for the Link Summon of a "VirtuaBeast" Link Monster: You can treat this card as 2 Link Materials.

VirtuaBeast Hacked Hawk
Attribute: WIND Type: [Cyberse/Effect] ATK 1600 DEF 200 Level: 4
If you control a "VirtuaBeast" monster: You can Special Summon this card (from your hand). If this card is used as material for the Link Summon of a "VirtuaBeast" Link Monster, you can Special Summon 1 "VirtuaBeast Token" (Cyberse/WIND/Level 1/ATK 0 DEF 0). You can only activate each effect of "VirtuaBeast Hacked Hawk" once per turn.

VirtuaBeast Malware Manticore
Attribute: EARTH Type: [Cyberse/Link/Effect] ATK 2300 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
Two or more "VirtuaBeast" monsters
If a monster is Special Summoned to your zone this card points to: You can target 1 Level 4 or lower "VirtuaBeast" monster in your GY; Special Summon it in Attack Position with its effects negated. If this card points to a "VirtuaBeast" monster, you can target 1 monster your opponent controls; until the end of the turn, its ATK is halved and its effects are negated. You can only activate each effect of "VirtuaBeast Malware Manticore" once per turn.

VirtuaBeast Vaccine Vulture
Attribute: WIND Type: [Cyberse/Effect] ATK 1400 DEF 800 Level: 3
If this card is used as material for the Link Summon of a "VirtuaBeast" Link Monster: You can draw 1 card. If your "VirtuaBeast" monster would be destroyed by your opponent's card: You can banish this card from your GY instead. You can only activate each effect of "VirtuaBeast Vaccine Vulture" once per turn.

VirtuaBeast Chrome Centaur
Attribute: EARTH Type: [Cyberse/Link/Effect] ATK 2200 LINK-3 Link Markers: Left, Bottom, Right
Two or more "VirtuaBeast" monsters
"VirtuaBeast" monsters linked to this card cannot be destroyed by battle. If a "VirtuaBeast" monster is Special Summoned to this card's Link Marker: You can target that monster; your opponent takes damage equal to that monster's original ATK. This card cannot attack the turn you activate this effect. You can only activate this effect of "VirtuaBeast Chrome Centaur" once per turn.

VirtuaBeast Cryptograph Chimera
Attribute: EARTH Type: [Cyberse/Link/Effect] ATK 3300 LINK-6 Link Markers: Left, Bottom-Left, Top, Bottom, Bottom-Right, Right
Two or more "VirtuaBeast" Link Monsters
When this card is Link Summoned: Target 1 card in your Spell & Trap Zone; while this card is face-up on the field, your opponent cannot target that card with card effects, and it cannot be destroyed by card effects. The first time this card would be removed from the field by a card effect each turn, it is not removed. If this linked card battles an opponent's Special Summoned monster, during damage calculation: This card gains ATK equal to its original ATK during that damage calculation only.

VirtuaBeast Entrapment Counter Trap Card
When your opponent activates a monster effect while you control a "VirtuaBeast" Link Monster: Negate the activation of that effect, and if you do, that monster's effects are negated and neither player can Link Summon Link-4 or higher Link Monsters until your opponent's next Standby Phase. If you control a Link-3 or higher "VirtuaBeast" Link Monster, you can activate the above effect by banishing this card from your GY. You can only activate "VirtuaBeast Entrapment" once per turn.

VirtuaBeast Claws Equip Spell Card
Equip only to a "VirtuaBeast" monster you control. The equipped monster can make a second attack during each Battle Phase this turn. If the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Salvation Arrows Link Spell Card
Link Markers: Top-Left, Top, Top-Right
Link Monsters this card points to are unaffected by your opponent's card effects. When this card leaves the field while it points to a monster(s), return those monsters to their owner's hand(s). You can only control 1 "Salvation Arrows", and only in your Spell & Trap Zone a Link Monster points to.

Other OC cards, listed by owner

Knights of Hanoi

Hack Dog
Attribute: DARK Type: [Machine/Effect] ATK 1600 DEF 400 Level: 4
If your opponent controls no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a Machine monster.

Neo Cracking Dragon
Attribute: DARK Type: [Machine/Link/Effect] ATK 3000 LINK-4 Link Markers: Bottom-Left, Top, Bottom, Bottom-Right
3 or more Machine monsters
If "Cracking Dragon" is in your GY and you control no monsters in this card's Linked Zones; this card gains 1500 ATK. Cannot be destroyed by battle or card effects. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks an opponent's Defense Position monster, inflict piercing battle damage to your opponent. Your opponent's monsters can only select this card as an attack target. Once per turn: You can lower the ATK of all Link Monsters your opponent controls equal to their Link Ratings x 300 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect. The turn you activate this effect, only this card can declare an attack.

Cracking Barrier Normal Trap Card
If your opponent attacks a Machine monster: reduce the battle damage from that battle to 0. After damage calculation: you can Special Summon 1 Machine monster from your GY whose DEF is equal to or less than the damage you would have taken. The Summoned monster cannot declare an attack or change its battle position.

Dark World Market Normal Spell Card
Draw 1 card and reveal it. If the card is a "Dark World" monster: draw 2 additional cards, discard 1 card, and treat it as having been discarded by an opponent's card effect. If the card is not a "Dark World" monster: discard your entire hand.

Fire Cracking Storm Equip Spell Card
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; inflict damage to your opponent equal to that destroyed monster's original ATK. During your End Phase, destroy this card.

Hack Movement Normal Spell Card
Reduce the ATK of 1 face-up Machine monster you control to 0; add 1 Level 8 or lower Machine monster from your Deck to your hand. You can banish this card and 1 Level 4 or lower Machine monster from your GY; draw 2 cards.

Go Onizuka

Gouki Near-Fall Normal Trap Card
Target 1 face-up "Gouki" monster you control; equip this card to that target. The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. The ATK of "Gouki" monsters you control cannot be changed by card effects.

Gouki Point Guard Continuous Trap Card
Target 1 "Gouki" monster you control; while this card is face-up on the field, your opponent can only select the targeted monster as an attack target. If the targeted monster leaves the field, destroy this card.

Dino Reserve Normal Spell Card
Target 1 "Dinowrestler" Link Monster you control in the Extra Monster Zone; move it to your Main Monster Zone it points to, and if you do, draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. If your "Dinowrestler" Link Monster destroys an opponent's monster by battle, you can banish this card from your GY and target that monster; that monster can make a second attack during each Battle Phase this turn.

Dino Fossilization Normal Spell Card
Pay 1000 LP, and if you do, target 1 Level 8 or lower "Dinowrestler" monster you control; Tribute that monster, then Special Summon 1 "Dinowrestler" Link Monster from your GY, and if you do, increase that monster's ATK by the Tributed monster's original ATK until the end of the turn. The Special Summoned monster cannot attack your opponent directly. You can only activate "Dino Fossilization" once per Duel.

Spectre

Final Crack Fall Normal Trap Card
If you have "Cracking Dragon" on your field or in your GY: When your opponent Link Summons a Cyberse Link Monster; inflict damage to your opponent equal to that monster's ATK. You can banish this card from your GY; all battle damage you take this turn is halved.

Download Cure Quick-Play Spell Card
If your opponent takes battles damage from an attack involving a Machine monster: increase your LP by the same amount and Set 1 card from your Deck in your Spell/Trap Zone.

Sunvine Blossom Normal Spell Card
Tribute 1 "Sunvine" Link Monster you control; Draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. You can banish this card from your GY and target 1 "Sunvine" Link Monster you control that destroyed an opponent's monster by battle this turn; that monster can make a second attack. This effect cannot be activated the turn this card is sent to the GY.

Sunvine Power Equip Spell Card
Equip only to a "Sunvine" Link Monster. When the equipped monster attacks a Link Monster: Increase the equipped monster's ATK by 800 until the end of the Damage Step. You can only activate this effect of "Sunvine Power" once per turn.

Sunvine Protection Continuous Spell Card
Your opponent cannot target "Sunavalon" Spell/Trap Cards you control with card effects. During the End Phase of your turn, if you control a Link-4 "Sunavalon" Link Monster: You can halve your opponent's LP. You can only activate this effect once while this card is face-up on the field. If there are no "Sunavalon" monsters on the field, destroy this card.

Superior Dragonoid Generator Continuous Spell Card
Activate this card by sending 1 face-up "Dragonoid Generator" on your field to the GY. During your Main Phase: You can Special Summon 1 Dragonoid Token (Machine/EARTH/Level 1/ATK 300/ DEF 300) in Attack Position, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack position (even if this card leaves the field). You can use this effect of "Superior Dragonoid Generator" up to twice per turn. If you Link Summon a Machine Link Monster: draw 1 card.

Aoi Zaizen/Blue Angel/Blue Girl/Blue Maiden

Trickstar Lavender Widow
Attribute: LIGHT Type: [Fairy/Link/Effect] ATK 2400 LINK-3 Link Markers: Bottom-Left, Top, Right
3 "Trickstar" monsters
If you control no other cards when this card is Link Summoned: inflict damage to your opponent equal to the number of "Trickstar" monsters in your GY x 300. The turn this effect is activated: your opponent takes no effect damage except from this card's effect. Once per Duel, if this card does not point to a monster: You can banish up to 3 "Trickstar" monsters from your GY; destroy monsters on the field equal to the number of cards banished by this effect. Once per turn, if you would take effect damage: You can banish 1 "Trickstar" card in your GY; make that effect damage to you 0.

Trickstar Hydrangea Heart
Attribute: WATER Type: [Fairy/Link/Effect] ATK 2500 LINK-3 Link Markers: Left, Bottom, Right
2 or more Fairy monsters
If this card is Link Summoned using only WATER monsters: This monster gains ATK equal to the number of "Trickstar" monsters in your GY x 400 until your next Standby Phase. When this card attacks your opponent's monster: Until the end of the turn, that monster loses ATK equal to the number of "Trickstar" monsters in your GY x 400. Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) your "Trickstar" Link Monster points to, inflict 200 damage to your opponent.

Trickstar Barrier Normal Trap Card
If an opponent's monster declares an attack: Halve all battle damage you take during this Battle Phase. At the end of the Battle Phase, Tribute 1 "Trickstar" monster you control. During your Main Phase: If you control no monsters, you can banish this card from your GY and target 1 "Trickstar" monster in your GY; Special Summon that monster in Defense Position. You cannot activate this effect the turn "Trickstar Barrier" is sent to the GY.

Trickstar Biennial Normal Trap Card
The turn you activate this card, you take no battle damage from attacks involving "Trickstar" monsters you control. At the end of the Battle Phase, draw 1 card. If your opponent activates a Trap Card while you control a face-up "Trickstar" monster, you can banish this card from your GY; negate the activation of that card and destroy it. You can only use 1 "Trickstar Biennial" effect per turn, and only once that turn.

Trickstar Expulsion Normal Spell Card
If you control a "Trickstar" monster: Target 1 card in your opponent's Spell & Trap Zone; shuffle it into the owner's Deck. During the End Phase: You can add 1 "Trickstar" card from your GY to your hand. You can only activate "Trickstar Expulsion" once per turn.

Trickstar Refuge Quick-Play Spell Card
If your opponent takes battle damage by a "Trickstar" monster's attack: target 1 face-up monster your opponent controls; that monster loses ATK equal to the battle damage your opponent took. You can banish this card from your GY and target 1 "Trickstar" monster you control that already attacked this turn: that monster can declare a second attack. You cannot activate this effect the turn this card is sent to the GY.

Trickstar Shuffle Quick-Play Spell Card
During your Main Phase: Target 2 "Trickstar" monsters in your GY; Shuffle them into your Deck and draw 2 cards. If 1 of the targeted monsters is a Link Monster, draw an extra card. If your opponent activates a card effect from the GY: You can banish this card in your GY; negate the activation of that effect and banish it, inflict 500 damage to your opponent, then both players draw 1 card.

Trickstar Switch Normal Spell Card
Declare 1 Attribute; all face-up "Trickstar" monsters you control become that Attribute until the end of the turn. If your "Trickstar" monster would be destroyed, you can banish this card from your GY instead. You can only activate 1 "Trickstar Switch" effect per turn, and only once per turn.

Yusaku Fujiki/Playmaker

Unique System Buster
Attribute: DARK Type: [Cyberse/Effect] ATK 1900 DEF 1100 Level: 6
You can Tribute this Special Summoned card you control (Quick Effect); Special Summon 1 "Code Talker" monster from your GY with its effects negated, and if you do, all face-up monsters on the field become Cyberse monsters until the End Phase. If your opponent's monster declares a direct attack, you can banish this card from your GY; Negate the attack and end the Battle Phase. You can only activate each effect of "Unique System Buster" once per turn.

Spiritcode Talker
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2300 LINK-3 Link Markers: Bottom-Left, Top, Bottom
2 or more Cyberse monsters
Your monsters this card points to cannot be destroyed by battle or card effects. Once per turn, during damage calculation, if this card battles an opponent's Link Monster (Quick Effect): You can return 1 monster in your zone this card points to to the owner's hand; this card gains ATK equal to that opponent's monster's ATK during that damage calculation only.

Cyberse Impact Normal Trap Card
When your opponent's monster attacks a Cyberse monster: Reduce the damage from that battle to 0, and if you do, your opponent's monster can attack again in a row. At the end of the Battle Phase: You can add 1 Cyberse monster from your GY to your hand.

Highspeed Data Recovery Normal Trap Card
If your Cyberse Link Monster is destroyed by battle and sent to the GY: Set 1 Quick-Play Spell Card from your Deck to your field. The card Set by this effect can be activated during the turn it is Set. If the card Set by this effect is activated during the Battle Phase: End the Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.

Intercept Link Normal Trap Card
When your opponent's monster declares a direct attack while your LP are less than your opponent's: Negate that attack, and if you do, Special Summon 1 Link Monster from your Extra Deck whose ATK is less than your LP. If you have no cards in your Spell & Trap Zone: You can banish this card from your GY and target 1 Link Monster you control; gain LP equal to that monster's original ATK. You cannot activate this effect the turn this card is sent to the GY.

Parallel Port Break Normal Trap Card
If a Cyberse monster you control battles an opponent's monster with higher ATK: reduce the battle damage you would take to 0. You can activate this effect from your hand during your opponent's turn by paying half your LP. If you control a Cyberse Link Monster in your Extra Monster Zone: You can banish this card from your GY, then target 1 Cyberse Link Monster in your GY; Special Summon it with its effects negated. You can only activate each effect of "Parallel Port Break" once per turn.

Cyberse Advantage Equip Spell Card
Equip only to a Link-3 or higher Cyberse Link Monster. When this card is activated: Send 1 Cyberse monster in your hand to the GY; the equipped monster gains ATK equal to the sent monster's ATK. If the equipped monster attacks an opponent's monster with higher ATK: You can Tribute 1 Cyberse Link Monster you control except the equipped monster; the equipped monster gains ATK equal to the Tributed monster's ATK until the end of the Damage Step. During your End Phase, destroy this card. You can only control 1 "Cyberse Advantage".

Cyberse Boost Quick-Play Spell Card
During damage calculation, if your Cyberse monster battles an opponent's monster: Send 1 Link Monster from your Extra Deck to the GY; your monster gains ATK equal to that monster's Link Rating x 1000, during that damage calculation only, also your opponent's monster cannot be destroyed by that battle, and your opponent takes no battle damage from that battle. You can only activate "Cyberse Boost" once per turn.

Cyberse Dimension Continuous Spell Card
Select 1 Cyberse monster you control; banish it. You can send this face-up card to the GY; return the selected monster to the field, and if it was a Link Monster, draw 1 card.

Cynet Pressure Normal Spell Card
If you control a "Code Talker" monster: Send 1 Cyberse monster from your Deck to the GY and draw 1 card. If you control a "Code Talker" monster, you can banish this card from your GY; Special Summon 1 Cyberse monster from your GY to that monster's Link Marker in Defense Position with its effects negated. You can only activate 1 effect of "Cynet Pressure" per turn, and only once per turn.

Cynet Repeated Process Continuous Spell Card
Once per turn, if you control no monsters: You can excavate the top card of your Deck; If the excavated card is a Cyberse monster, you can Special Summon it to your field in Attack Position. If not, place it on the bottom of your Deck. You cannot Normal Summon the turn you activate this effect. Up to twice per turn, if your opponent's monster attacks a Special Summoned Cyberse monster: You can negate that attack. During your Standby Phase, if you control a monster: Destroy this card.

Security Port Quick-Play Spell Card
If you would take effect damage while you control a face-up Cyberse monster: Reduce the damage to 0 and draw 1 card.

Prototype (H)AI Duelists

Tentacluster Explostinger
Attribute: DARK Type: [Machine/Effect] ATK 0 DEF 0 Level: 2
If you would take damage from an opponent's card effect, you can discard this card; reduce the damage to 0. During the End Phase of the turn you activated this effect: inflict damage to your opponent equal to the damage you would have taken. You can only use this effect of "Tentacluster Explostinger" once per turn.

Archfiend's Barrier Normal Trap Card
Reduce all battle damage from battles involving "Archfiend" monsters you control to 0 until the end of the turn. The turn you activate this effect, "Archfiend" monsters you control cannot be destroyed by battle or card effects. If you take effect damage the turn you activate this effect: You can Set 1 Trap Card from your Deck in your Spell & Trap Zone.

Tentacluster Ink Coating Normal Trap Card
You take no battle damage from attacks involving "Tentacluster" monsters you control until the end of this turn. You can banish this card from your GY; activate the above effect. You can only activate each effect of "Tentacluster Ink Coating" once per turn, and only one effect per turn.

Balancing Act Normal Spell Card
Activate this card if you control more cards than your opponent. Destroy cards you control until you control the same number of cards as your opponent, then draw 1 card for every card destroyed by this effect. During the End Phase: Send the top card of your Deck to the GY. You can only activate "Balancing Act" once per turn.

Garden's Gift Normal Spell Card
If you have 2 or more "Aroma" monsters in your GY and control no monsters: draw 1 card; if the card is an "Aroma" monster, you can Special Summon it in Attack Position. If not, send it to the GY.

Ritualistic Gift Normal Spell Card
If you control a Level 6 or higher Ritual Monster: Draw 3 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. During the End Phase of the turn you activate this card: Banish your entire hand.

Vendread Relocation Normal Spell Card
If you control 2 Level 4 or lower "Vendread" monsters: Add 1 "Revendread" Ritual Spell Card from your Deck to your hand, and add 1 "Vendread" Ritual Monster from your Deck or GY to your hand, except "Revendread Slayer". You can banish this card from your GY; add 1 "Revendread" Ritual Spell Card from your GY to your hand. You can only activate 1 "Vendread Relocation" per turn.

Vendread Union Continuous Spell Card
"Vendread" monsters you control cannot be destroyed by your opponent's card effects, and their battle positions cannot be changed by card effects. During your Standby Phase, you can banish 1 "Vendread" Ritual Monster from your GY; Inflict damage to your opponent equal to that monster's ATK.

Masako Himura/Lilith

Magical Musket Minion Kilian
Attribute: LIGHT Type: [Fiend/Effect] ATK 1000 DEF 200 Level: 2
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a "Magical Musket" monster you control is battling, you can banish this card (from your GY); all battle damage you take this turn is halved. You can only activate this effect of "Magical Musket Minion Kilian" once per turn.

Magical Musket Sovereign Ottokar
Attribute: LIGHT Type: [Fiend/Link/Effect] ATK 3000 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
3 "Magical Musket" monsters
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Up to thrice per turn, if a Spell/Trap Card is activated in the same column as a zone this card points to: You can target 1 Level 4 or lower "Magical Musket" monster in your GY; Banish that monster and activate its effect as this card's effect. You cannot activate this effect if your LP are 1000 or higher. If this card points to no monsters, it cannot be destroyed by battle.

Magical Musket - Shifting Aim Normal Trap Card
Activate only when exactly 1 "Magical Musket" monster you control is targeted by a Spell, Trap, or Effect Monster's effect. Target another monster you control that would be an appropriate target; that effect/Spell/Trap now targets the new target. At the end of the Battle Phase: You can banish this card from your GY; Special Summon 1 "Magical Musket" monster from your Deck and return 1 Spell/Trap Card on your field to your hand. You can only activate each effect of "Magical Musket - Shifting Aim" once per turn.

Magical Musket - About Face Normal Spell Card
Target up to 2 "Magical Musket" monsters you control; Tribute them, then Special Summon an equal number of Level 4 or lower "Magical Musket" monsters from your Deck to your field in Attack Position. During the End Phase, destroy all Spell/Trap Cards you control. You can only activate 1 "Magical Musket - About Face" per turn.

Magical Musket - Armed Rebellion Normal Spell Card
If you control a "Magical Musket" monster: Target 2 Level 4 or lower "Magical Musket" monsters in your GY; Special Summon them to your field in Attack Position with their effects negated. Monsters Special Summoned by this effect cannot attack and are banished when they leave the field. If you control a "Magical Musket" monster: You can banish this card from your GY and target 1 Spell/Trap Card on your opponent's field; destroy it. You can only activate each effect of "Magical Musket - Armed Rebellion" once per turn.

Magical Musket - Criminal Bounty Normal Spell Card
If you control a "Magical Musket" monster: Discard 2 cards, then draw 3 cards. You can only activate 1 "Magical Musket - Criminal Bounty" per turn.

Magical Musket - Fiendish Barricade Continuous Spell Card
"Magical Musket" monsters you control cannot be removed from the field by an opponent's card effect. Once per turn: If an opponent's monster declares an attack while you control a "Magical Musket" monster; you can make the battle damage from this battle 0. The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. When an opponent's monster declares a direct can send this card you control to the GY and pay half your LP; make the battle damage you take from this attack 0. You can only control 1 "Magical Musket - Fiendish Barricade".

Magical Musket - Power Shot Quick-Play Spell Card
Target 1 "Magical Musket" monster you control; until the end of the turn, it gains 800 ATK and cannot be destroyed by battle. You can only activate 1 "Magical Musket - Power Shot" per turn.

Magical Musket Showdown Field Spell Card
When this card is activated: You can add 1 "Magical Musket" card from your Deck to your hand. During your Main Phase, you can Normal Summon 1 "Magical Musket" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Magical Musket - Timed Reload Quick-Play Spell Card
If you control a "Magical Musket" monster: Target 1 face-up "Magical Musket" monster on the field; until the end of this turn, it cannot be destroyed by battle and all battle damage you take is halved. You can only activate 1 "Magical Musket - Timed Reload" per turn.

Magical Musket - Urgent Battle Normal Spell Card
Target 1 "Magical Musket" monster you control; this turn, it can make up to three attacks on monsters during the Battle Phase, also your other monsters cannot attack. The ATK/DEF of monsters on the field cannot be changed by card effects the turn you activate this effect. You can only activate 1 "Magical Musket - Urgent Battle" per turn.

Takeshi Akino/Galahad

Fierce Knight's Soul
Attribute: EARTH Type: [Warrior/Effect] ATK 0 DEF 0 Level: 1
During your opponent's turn, at damage calculation: You can discard this card (Quick Effect); you take no battle damage from that battle and end the Battle Phase.

Squire of Gaia
Attribute: EARTH Type: [Warrior/Tuner] ATK 800 DEF 1200 Level: 2
If this card is used as Synchro Material for the Synchro Summon of a Warrior Synchro Monster, that monster gains 600 ATK until your next Standby Phase. The turn this card is used to Synchro Summoned, you cannot Special Summon monsters from the Extra Deck, except Warrior monsters.

Curse Gaia, the Underworld Knight
Attribute: DARK Type: [Warrior/Link/Effect] ATK 2000 LINK-2 Link Markers: Bottom-Left, Bottom
2 Warrior monsters
This card gains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster you control that this card points to; Special Summon 1 "Gaia the Fierce Knight" monster or "Black Luster Soldier" monster that is the same Level or 1 higher than the destroyed monster from your hand or GY, ignoring its summoning conditions, to the same zone. This card cannot declare an attack the turn you activate this effect.

Gaia Saber, the Storm Paladin
Attribute: EARTH Type: [Warrior/Link/Effect] ATK 3200 LINK-4 Link Markers: Top-Left, Bottom-Left, Top-Right, Bottom-Right
2 or more monsters
Once per turn (Quick Effect): You can target 2 face-up monsters this card points to; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. This card cannot be destroyed by card effects.

Gaia Knight, the Vanguard of Earth
Attribute: EARTH Type: [Warrior/Synchro/Effect] ATK 3200 DEF 1800 Level: 8
1 Warrior Tuner plus 1 or more Warrior non-Tuner monsters
If this card is Synchro Summoned using "Gaia Knight, the Force of Earth" as Synchro Material, it cannot be targeted by, and is unaffected by, your opponent's card effects until your next Standby Phase. At the start of your Battle Phase, you can discard 1 card from your hand to activate one of the following effects:
-If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
-If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
-If this card destroys a monster by battle: gain LP equal to either the ATK or DEF (whichever is lower) of the destroyed monster.

Gaia Dragon, the Hurricane Bringer
Attribute: WIND Type: [Dragon/Xyz/Effect] ATK 3200 DEF 2600 Rank: 8
3 Level 8 monsters
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card has "Gaia Dragon, the Thunder Charger" as an Xyz Material, it gains this effect.
-Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; switch that monster's ATK and DEF until the end of the turn. If you target a Link Monster with this effect, make that monster's ATK 0.

Beginning of Heaven and Earth Normal Trap Card
Reveal 3 monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia the Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster of "Gaia the Fierce Knight" monster, add it to your hand and send the rest to the GY. Otherwise, send them all to the GY. You can only activate 1 "Beginning of Heaven and Earth" per turn.

Extra Switch Normal Trap Card
If a monster in the Extra Monster Zone you control is destroyed and sent to the GY: Special Summon 1 monster with ATK equal to the destroyed monster from the Extra Deck in Attack Position. The monster Special Summoned by this effect cannot be destroyed by battle this turn. During the End Phase, take 800 damage. If a monster in the Extra Monster Zone you control is destroyed and sent to the GY, you can banish this card from your GY; Special Summon 1 monster with ATK equal to the destroyed monster from the Extra Deck in Attack Position. The monster Special Summoned by this effect cannot be destroyed by battle this turn. You can only activate 1 effect of "Extra Switch" per turn, and only once per turn.

Link Tribute Normal Trap Card
Tribute 1 Link Monster you control; Special Summon 1 Fusion, Synchro, or Xyz Monster from your Extra Deck whose original ATK is less than or equal to the ATK of the Tributed monster. If the Tributed monster is Link-3 or higher, you can also Special Summon 1 Fusion, Synchro, or Xyz Monster from your GY whose original ATK is less than or equal to the ATK of the Tributed monster. Monster(s) Special Summoned by this card's effect have their effect(s) negated. The turn you activate this effect, you cannot Normal Summon/Set.

Shield of the Fierce Knight Normal Trap Card
Halve all battle damage from battles involving Warrior monsters you control until the end of the turn. The turn you activate this effect, Warrior monsters cannot be destroyed by battle. At the end of the Battle Phase: Send the top card of your Deck to the GY. You can banish this card from your GY and target 1 Warrior monster on your field: Declare a Level between 1 and 8; the targeted monster's Level becomes the declared Level until the end of the turn.

Charge of the Fierce Knight Continuous Spell Card
The first time you Special Summon a Fusion, Link, Synchro, or Xyz Monster from the Extra Deck using at least 1 "Gaia the Fierce Knight" monster as Material: draw 2 cards. During your Battle Phase, you can target 1 monster your opponent controls: Send this card to the GY; change that monster's battle position. You can only control 1 "Charge of the Fierce Knight" at a time.

Gaia's Will Normal Spell Card
If you control a face-up "Gaia the Fierce Knight" monster: Excavate the top card of your Deck; if the excavated card is a Level 3 or lower monster, Special Summon it and draw cards equal to its Level. If not, place it on the bottom of your Deck. You can only activate "Gaia's Will" once per turn.

Lance of the Fierce Knight Equip Spell Card
Equip only to a monster with 2300 ATK or 2600 ATK. If the equipped monster attacks, your opponent cannot activate Spell/Trap Cards or their effects until the end of the Damage Step. You can only control 1 "Lance of the Fierce Knight" at a time.

Parallel Knight Fusion Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. If one of the listed Fusion Materials is 1 "Gaia the Fierce Knight" monster: You can destroy 1 Spell/Trap Card on the field. You cannot Special Summon monsters during the turn you activate this card, except from the Extra Deck.

Rank-Up-Magic Elemental Force Normal Spell Card
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster that is the same Attribute as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, negate the effects of all monsters on the field until the end of the turn, except the effects of monsters with the same Attribute as the Summoned monster.

Return Link Normal Spell Card
If you Link Summoned a Link Monster using only Warrior monster(s) as the Link Material this turn: Target the Link Material(s) in your GY; Special Summon it to your field in Attack Position with its effects negated. The monster(s) Special Summoned by this effect cannot declare an attack and is destroyed during your End Phase. You can only activate "Return Link" once per turn.

Spell Rewind Normal Spell Card
Banish 1 Normal Spell Card from your GY; add 1 Normal Spell Card from your GY to your hand. You can only activate "Spell Rewind" once per turn.

Spellbound Blessing Normal Spell Card
Target 1 card on your side of the field with Spell Counters on it; Remove all Spell Counters from it, then for every 3 Spell Counters removed by this effect, gain 500 LP and draw 1 card. You can only activate "Spellbound Blessing" once per turn.

Strike of the Fierce Knight Normal Spell Card
(This card's name is always treated as "Spiral Spear Strike".)
Target 1 monster you control with 2300 ATK or 2600 ATK; during the Battle Phase, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the targeted monster inflicts battle damage: Draw 2 cards, then discard 1. If this card is in your GY, you can banish 1 monster in your GY; add this card to your hand. You can only activate this effect "Strike of the Fierce Knight" once per turn.

Kenshin Hirai/Terminus

Subterror Behemoth Gravigorgon
Attribute: EARTH Type: [Psychic/Effect] ATK 3200 DEF 1000 Level: 12
FLIP: You can target 1 "Subterror" monster in your GY; Special Summon it to your field in face-up Defense Position. The monster Special Summoned by this effect cannot change its battle position the turn it is Special Summoned. You can only use this effect of "Subterror Behemoth Gravigorgon" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Behemoth Stalaktide
Attribute: EARTH Type: [Beast/Effect] ATK 1900 DEF 2700 Level: 10
FLIP: You can target 1 Spell/Trap Card on your opponent's field; Destroy it. You can only use this effect of "Subterror Behemoth Stalaktide" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Herald
Attribute: EARTH Type: [Spellcaster/Effect] ATK 1500 DEF 1700 Level: 3
If your opponent's monster declares an attack while you control at least 1 Set monster: You can send this card to the GY; change 1 Set monster you control to face-up Defense Position and destroy the attacking monster. You can banish this card from your GY and target 1 Set monster you control; change it to face-up Defense Position. You can only activate this effect of "Subterror Herald" once per turn.

Subterror Behemoth Guru
Attribute: EARTH Type: [Dragon/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more "Subterror" monsters
If this card is Link Summoned using exactly 1 "Subterror Behemoth" monster: This card gains ATK equal to that monster's original ATK. This Link Summoned card cannot attack your opponent directly. If this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Flip monster from your Deck to the GY, and if you do, inflict damage to your opponent equal to that monster's ATK. You can only activate this effect of "Subterror Behemoth Guru" once per turn. Once per turn, if a monster this card points to is flipped face-up: You can Special Summon 1 Flip monster from your GY to your field in face-down Defense Position.

Subterror Behemoth Infinimafus
Attribute: EARTH Type: [Pyro/Link/Effect] ATK 3000 LINK-4 Link Markers: Top-Left, Bottom-Left, Top-Right, Bottom-Right
2 or more "Subterror Behemoth" monsters
If this card is Link Summoned using "Subterror Behemoth Ultramafus" as Link Material: You can target 1 "Subterror" Link Monster in your GY; Special Summon it to a zone this card points to with its effects negated. The monster Special Summoned by this effect cannot attack this turn and is destroyed during the End Phase. Once per turn, if a monster(s) is Normal or Special Summoned to a zone this card points to: You can destroy 1 card on the field. "Subterror" monsters and Set monsters this card points to cannot be destroyed by card effects. Once per turn, if a "Subterror" monster(s) this card points to is flipped face-up: Halve your opponent's LP.

Subterror Behemoth Speleowraith
Attribute: EARTH Type: [Rock/Link/Effect] ATK 2600 LINK-3 Link Markers: Top-Left, Bottom, Top-Right
2 or more EARTH monsters
If this card is Link Summoned using "Subterror Behemoth Speleogeist" as Link Material: It can make up to 2 attacks on monsters during the Battle Phase. If this card points to a "Subterror" monster and declares an attack: Your opponent cannot activate the effects of Spell/Trap Cards until the end of the Damage Step. Once per turn: If this card destroys an opponent's monster by battle, you can target 1 "Subterror Behemoth" monster in your GY; Special Summon it to a zone your "Subterror" Link Monster points to in face-up Defense Position.

Subterror Behemoth Stalagmatrix
Attribute: EARTH Type: [Fiend/Link/Effect] ATK 2700 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
2 or more "Subterror" monsters
If this card is Link Summoned using "Subterror Behemoth Stalagmo" as Link Material: Neither player can Special Summon monsters from the Deck or GY until your next Standby Phase after this card's Link Summon. Once while face-up on the field, if this card is Extra Linked: You can inflict 1000 damage to your opponent for each "Subterror" Link Monster you control. This effect cannot be negated. If this card points to a "Subterror" monster: "Subterror" monsters you control cannot be destroyed by card effects.

Subterror Nemesis Champion
Attribute: EARTH Type: [Warrior/Link/Effect] ATK 2500 LINK-3 Link Markers: Left, Top, Right
2 or more "Subterror" monsters
If this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-down Defense Position. This Link Summoned card gains these effects, depending on the monsters used to Link Summon it.
-"Subterror Nemesis Archer": At the start of the Damage Step, if this card points to a Set monster and it attacks an opponent's monster: You can shuffle that opponent's monster into the Deck.
-"Subterror Nemesis Defender": Set monsters this card points to cannot be targeted by, or destroyed by your opponent's card effects.
-"Subterror Nemesis Warrior": Once per turn: You can send 1 "Subterror" monster from your Deck to the GY; Special Summon 1 "Subterror" monster with a different Level than the sent monster from your GY to a zone this card points to.

Subterror Behemoth Hydrossuary
Attribute: EARTH Type: [Zombie/Fusion/Flip/Effect] ATK 3000 DEF 2200 Level: 8
2 "Subterror" monsters
FLIP: This card's ATK becomes equal to double this card's original ATK until your next Standby Phase.
If this card is Fusion Summoned using "Subterror Behemoth Dragossuary" as Fusion Material: You can activate this effect; until the end of the turn, "Subterror" cards you control cannot be targeted or destroyed by your opponent's card effects. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your GY in face-up Defense Position. Once per turn: You can change this card to face-down Defense Position.

Corruption Link Normal Trap Card
If your opponent's monster declares an attack, you can activate this card, then banish it and 1 Link Monster in your GY; reduce the battle damage by the banished Link Monster's ATK plus its Link Rating x 100. If your opponent's monster declares a direct attack, you can shuffle this banished card back into your Deck and target 1 of your banished Link Monsters; reduce the battle damage by the targeted monster's ATK plus its Link Rating x 100, then Special Summon that Link Monster to your field with its effects negated. You can only activate 1 effect of "Corruption Link" per turn, and only once per turn.

Discord Link Normal Trap Card
Neither player can Link Summon until the 2nd Standby Phase after this card's activation. While this card is in your GY, "Discord Link" cannot be activated.

Lockdown Draw Continuous Trap Card
If your opponent adds cards to their hand outside of their Draw Phase: Shuffle those cards back into their Deck. Neither player can add cards to their hand outside of their Draw Phase. During your Standby Phase: You can destroy this card.

Necro Link Normal Trap Card
If a Link Monster leaves your field: Target that Link Monster in your GY; Special Summon it to an unoccupied Extra Monster Zone and increase its ATK by 1500. The Special Summoned monster canot be targeted or destroyed by your opponent's card effects the turn it is Summoned. If the Special Summoned monster leaves the field, both players take damage equal to its original ATK. If the Special Summoned monster is targeted for an attack: You can banish this card from your GY; any battle damage inflicted to you by this battle is also inflicted to your opponent. You can only activate each effect of "Necro Link" once per turn.

Subterror Barrier Normal Trap Card
If you would take battle damage from a battle involving a "Subterror" monster: Reduce the battle damage to 0, then end the Battle Phase. If you would take damage from a card effect, you can banish this card from your GY; negate its activation and effect, and if a "Subterror" monster you controlled was destroyed by battle this turn, draw 1 card. If this effect is activated during the Battle Phase: End the Battle Phase.

Subterror Binding Normal Trap Card
When this card is activated: Banish it and target 1 "Subterror" Link Monster you control; return that monster to your Extra Deck, and until the end of the turn, monsters your opponent controls with ATK equal to or less than that monster's original ATK cannot declare an attack or activate their effects. You can shuffle this banished card back into your Deck; Special Summon 1 Link-3 or lower "Subterror" Link Monster from your Extra Deck with its effects negated. You can only activate 1 effect of "Subterror Binding" per turn, and only once per turn.

Subterror Masonry Continuous Trap Card
Your opponent cannot target "Subterror" monsters you control with card effects. You can activate each of the following effects of "Subterror Masonry" once per turn:
-You can target 1 face-down "Subterror" monster you control; change it to face-up Attack or Defense Position.
-You can target 1 face-up "Subterror" monster you control; change it to face-down Defense Position.

Subterror Subletting Continuous Trap Card
If your opponent Link Summons a Link Monster while you control a "Subterror" Link Monster: Target that monster and negate its effects. If that monster leaves the field, send this card to the GY and inflict 1000 damage to your opponent. Once per turn: If a "Subterror" Link Monster you control is targeted for an attack: You can Special Summon 1 "Subterror" monster from your GY in Attack Position to a zone that monster points to, then make that card the attack target.

Subterror Wall Climbing Normal Trap Card
If a "Subterror" Link Monster you control is targeted for an attack: That monster cannot be destroyed by that battle and the battle damage you take from that battle is halved. At the end of the Damage Step, you can Special Summon 1 "Subterror" monster from your hand with its effects negated, and if you do, immediately after this effect resolves, Link Summon 1 "Subterror" Link Monster, then end the Battle Phase. If a "Subterror" Link MOnster you control is destroyed by battle, you can banish this card from your GY; end the Battle Phase.

Cave of Absolute Darkness Continuous Spell Card
Destroy this card if a monster is Special Summoned to your field. While this card is face-up on the field, Special Summoned monsters cannot attack or change their battle positions. While this card is on your field or in your GY, "Cave of Absolute Darkness" cannot be activated.

The Hidden Colony Field Spell Card
When this card is activated: You can add 1 "Subterror" monster from your Deck or GY to your hand. Once per turn, when an opponent's monster declares an attack: You can change 1 face-up "Subterror" monster you control to face-down Defense Position, then you can negate the attack. You can activate 1 of the following effects once per turn:
-Special Summon 1 "Subterror" monster from your hand or GY in face-up Defense Position with its effects negated.
-Change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position.
You can only activate 1 "The Hidden Colony" per turn.

The Hidden Metropolis Field Spell Card
Activate only by sending 1 face-up "The Hidden City" on your side of the field to the GY. When this card is activated: You can shuffle 1 "Subterror" monster in your hand back into your Deck then draw 2 cards. "Subterror Behemoth" monsters you control gain 500 ATK/DEF. Up to twice per turn: You can change 1 face-down "Subterror" monster you control to face-up Attack or Defense Position. All battle damage you take from battles involving "Subterror Behemoth" monsters is halved. You can only activate 1 "The Hidden Metropolis" per turn.

Link Bounty Normal Spell Card
Target 1 Link Monster you control; negate its effects and lower its ATK by 1000 until the end of the turn, then Special Summon monster(s) from the GY, up to the targeted monster's Link Rating. The turn you activate this card, only Link Monsters can declare an attack. During the End Phase, if you control monster(s) with the same name(s) as the monster(s) Special Summoned by this card's effect, take 1000 damage for each card. You can only activate "Link Bounty" once per turn.

Subterror Cave Drawings Normal Spell Card
Send 1 "Subterror" monster from your hand to the GY, then apply 1 of the following effects depending on the Level of the sent monster:
-1-4: Draw 1 card.
-5-8: Draw 2 cards.
-9-12: Draw 3 cards.
You can banish this card from your GY and target 1 "Subterror" monster in your GY; Special Summon it to your field in face-down Defense Position. The monster Special Summoned by this effect cannot be flipped face-up the turn it is Special Summoned. You can only activate 1 effect of "Subterror Cave Drawings" per turn, and only once per turn.

Subterror Fusion Normal Spell Card
Fusion Summon 1 "Subterror" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If there are no monsters in the Extra Monster Zone, you can also banish up to 1 "Subterror" monster from your GY as Fusion Material. You can banish this card from your GY; activate 1 of the following effects.
-Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
-Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
You cannot activate this effect of "Subterror Fusion" the turn this card is sent to the GY.

Vanished Remains Normal Spell Card
Banish 1 card from your GY; during your next Standby Phase, add 1 Spell/Trap Card from your Deck to your hand. You can only activate 1 "Vanished Remains" per turn.

Ibuki Ichiyanagi/Fatumare

Abyss-supremacy Normal Trap Card
Target 1 "Mermail" monster you control; increase its ATK by 1000 until your opponent's next End Phase. If you control a "Mermail" monster, you can activate this card the turn it was Set. When an opponent's monster attacks a "Mermail" monster while you control two or more monsters, you can banish this card from your GY; change the attack target to an appropriate "Mermail" monster you control. You can only activate 1 effect of "Aybss-supremacy" per turn, and only once per turn.

Cards of the Abyss Normal Spell Card
Target up to 3 Water monsters in your GY; shuffle them into your Deck, then draw cards equal to the total number of shuffled Water monsters. You can only activate "Cards of the Abyss" once per turn.

Mermail Gift Normal Spell Card
Activate only if you control 2 or more "Mermail" monsters. You can conduct 2 Normal Summons/Sets this turn. If you Normal Summon a "Mermail" monster with this effect: draw 1 card. You can only activate "Mermail Gift" once per turn.

Issei Kamakura/Thaumiel

Eqlipse Bringer Normal Trap Card
Banish any number of face-up "Qli" Pendulum Monsters from your Extra Deck; banish cards from your opponent's Spell & Trap Zone equal to the number of banished monsters. If you control an "Apoqliphort" monster, you can activate this card from your hand.

Mechanist's Defense Normal Trap Card
If an opponent's monster declares a direct attack: Negate that attack and end the Battle Phase, then Special Summon 1 EARTH Machine Link Monster from your Extra Deck, and treat it as having been Link Summoned. The monster Special Summoned by this effect cannot be targeted by your opponent's card effects. If your EARTH Machine Link Monster is attacked by your opponent's monster: You can banish this card from your GY; reduce the battle damage you take from this battle to 0. You cannot activate this effect the turn this card is sent from your field to the GY.

Apoqlipse of Destruction Continuous Spell Card
All Special Summoned monsters lose 500 ATK/DEF. If an "Apoqliphort" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If there is no "Apoqliphort" monster on the field, send this card to the GY.

Qlimax Draw Normal Spell Card
If you control a Tribute Summoned "Qli" monster: Draw 2 cards, also for the rest of the turn, you cannot Special Summon, except by Pendulum Summon. You can only activate "Qlimax Draw" once per turn.

Qlipped Wings Continuous Spell Card
Your opponent cannot activate cards or effects in response to the activation of the effects of your "Qli" monsters, also your opponent cannot target "Qli" monsters you control with card effects. If you do not control at least 1 "Qli" card in your Pendulum Zone: Destroy this card. You can only control 1 "Qlipped Wings".

Trap for Trap Normal Spell Card
Banish 1 Trap Card from your GY; This turn, you can activate 1 Normal Trap Card from your hand. You can only activate 1 "Trap for Trap" per turn.

Hellsworn

Darklord Apocalypse Normal Trap Card
If a "Darklord" monster you control is targeted for an attack: That monster you control cannot be destroyed by that battle, then end the Battle Phase, also if that monster is Level 8 or higher, add 1 "Darklord" monster from your Deck to your hand. Once per Duel, you can activate the above effect by banishing this card from your GY.

Vahngo

The Weather Painter Ice
Attribute: WATER Type: [Fairy/Effect] ATK 1600 DEF 800 Level: 3
If you would take effect damage,you can send this card from your hand to the GY; halve all effect damage you take in this chain. You can banish this card from your GY; Special Summon 1 Level 3 "The Weather" monster from your Deck in Defense Position. Monsters Special Summoned by this effect cannot be banished the turn they are Summoned. You can only use 1 effect of "The Weather Painter Ice" per turn, and only once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Techbane

Cyber Guard Counter Trap Card
When your opponent activates the effect of a Trap Card while you control a "Cyber Dragon" monster: Negate the activation of that effect, and if you do, shuffle that card back into the owner's Deck. The turn you activate this effect, your opponent cannot target your LIGHT Machine monsters with their card effects.

Cyber Reincarnation Normal Trap Card
If exactly 1 Machine Fusion Monster is sent to your GY by an opponent's card: Special Summon 1 Machine Fusion Monster from your Extra Deck in Defense Position, so long as its Level is equal to the sent monster's (This Special Summon is treated as a Fusion Summon).

Cyber Repulsion Normal Spell Card
Until the end of the turn, your opponent cannot target your LIGHT Machine monsters with monster effects, and if your LIGHT Machine Fusion Monster destroys an opponent's monster: Inflict damage to your opponent equal to half of that monster's original ATK.

Sylphid

Dragunity Darksword
Attribute: WIND Type: [Dragon/Tuner/Effect] ATK 800 DEF 400 Level: 2
If your opponent's monster declares an attack against your "Dragunity" monster: You can send this card from your hand to the GY; change the attack target to a different monster you control. At the end of the Damage Step, end the Battle Phase. While this card is equipped to a monster, that monster cannot be destroyed by card effects.

Dragunity Voulge
Attribute: WIND Type: [Dragon/Tuner/Effect] ATK 900 DEF 700 Level: 3
When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster cannot be targeted by your opponent's card effects.

Dominance Link Continuous Trap Card
If you do not control a monster in the Extra Monster Zone: Activate this card by targeting 1 Link Monster your opponent controls; it cannot be used as Link Material, also it cannot attack, and its effect(s) are negated. Once, while face-up on the field: You can Special Summon 1 Link Monster with a lower Link Rating than the targeted monster's Link Rating from your Extra Deck to the Extra Monster Zone (This Special Summon is treated as a Link Summon). When the monster targeted by this card's effect leaves the field, destroy this card.

Dragunity Rising Normal Trap Card
When you take battle damage: You can Special Summon 1 "Dragunity" Synchro Monster from your Extra Deck with ATK less than or equal to the damage taken, and if you do, gain LP equal to that monster's original ATK. The monster Special Summoned by this effect cannot be destroyed by battle or card effects until the end of the turn.

Protection Wings Normal Trap Card
When your opponent's monster declares a direct attack: Banish 1 Dragon monster from your GY; reduce the battle damage you would take by that monster's ATK, and if you do, draw 2 cards. If this card is in your GY, you can activate the above effect by banishing this card from the GY. You can only activate "Protection Wings" once per turn.

Dragunity Strike Quick-Play Spell Card
Target 1 "Dragunity" monster you control; for the rest of this turn, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the targeted monster inflicts 2000 or more battle damage to your opponent via this effect: You can target up to 2 face-up Spell/Trap Cards your opponent controls; destroy them.

Sealed Potential Normal Spell Card
Target 1 Monster Cards in your Spell & Trap Zone; Special Summon it in Attack Position. You can banish this card from your GY; target 1 monster you control, then equip 1 monster from your GY to that target. You can only activate each effect of "Sealed Potential" once per turn.

Bohman & Haru

Assault Hydradrive
Attribute: EARTH Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 3
During damage calculation, when your "Hydradrive" Link Monster battles an opponent's monster, you can send this card from your hand to the GY (Quick Effect): that monster gains 1000 ATK until the end of the Damage Step.

Hydradrive Incarnation
Attribute: EARTH Type: [Cyberse/Effect] ATK 1600 DEF 1500 Level: 4
You can Tribute this card and target 1 "Hydradrive" monster in your GY; Special Summon that monster with its effects negated. You can only activate this effect of "Hydradrive Incarnation" once per turn.

Hydradrive Animation Normal Trap Card
Target 1 "Hydradrive" Link Monster in your GY; banish "Hydradrive" Link Monsters whose combined Link Rating equal the targeted monster's Link Rating from your GY, then Special Summon it. The monster Special Summoned by this effect is unaffected by the effects of your opponent's Link Monsters.

Hydradrive Burst Normal Trap Card
Target 1 "Hydradrive" Link Monster you control and 1 Link Monster your opponent controls; destroy them, and if you have less than 1000 LP, you gain LP equal to the destroyed monsters' combined Link Ratings x 600. You can only activate "Hydradrive Burst" once per turn.

Hydradrive Continuation Normal Spell Card
Target 1 "Hydradrive" Link Monster you control; Special Summon 1 "Hydradrive" Link Monster from your GY with the same Attribute(s) as the targeted monster. During the End Phase, destroy that monster. You can only activate 1 "Hydradrive Continuation" per turn.

Hydradrive Remix Quick-Play Spell Card
When your opponent Special Summons a Cyberse monster: Tribute 1 "Hydradrive" monster you control; Special Summon 1 "Hydradrive" Link Monster with a different name but the same Attribute as the Tributed monster from your GY with its effects negated, and if you do, gain LP equal to that monster's original ATK. If the Special Summoned monster is sent to the GY by an opponent's card, you can banish this card from your GY; gain LP equal to that monster's ATK. You can only activate each effect of "Hydradrive Remix" once per turn.

Property Changer Equip Spell Card
Declare 1 Attribute; change the equipped monster's Attribute to the declared Attribute. If you control a "Hydradrive" Link Monster with the same Attribute as the equipped monster, your opponent cannot target your Spell/Trap Cards with their card effects. If the equipped monster is destroyed by a card effect, you can banish this card from your GY; draw 1 card and inflict 1000 damage to your opponent.

Property Equivalency Normal Spell Card
If you control a "Hydradrive" Link Monster: Target 2 monsters in your opponent's GY with the same ATK and Attribute; Special Summon them to your opponent's field in Attack Position with their effects negated. The turn you activate this card, your opponent takes no effect damage.

Takeru Homura/Soulburner

Salamangreat Friction Continuous Trap Card
Once per turn, if you would take effect damage: You can banish 1 "Salamangreat" monster from your GY; negate that effect damage. If an opponent's monster declares a direct attack: You can send this card on your field to the GY and banish 1 "Salamangreat" monster from your GY; you take no damage from that battle, then draw 2 cards.

Salamangreat Resuscitation Normal Trap Card
When your "Salamangreat" Link Monster is destroyed by battle and sent to the GY: Special Summon that monster to your field with its effects negated, then gain LP equal to half that monster's ATK. You can only activate "Salamangreat Resuscitation" once per turn.

Salamangreat Prominence Equip Spell Card
Equip only to a "Salamangreat" monster. It cannot be targeted by your opponent's card effects, also your opponent cannot select monsters you control as attack targets, except the equipped monster. If the equipped monster is a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material, it gains this effect:
-If the equipped monster destroys your opponent's monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Kengo Dojun/Blood Shepherd

Drone Controller Normal Trap Card
Target 1 "Drone" monster you control; equip it with this card. If the equipped monster would battle your opponent's non-Link Monster with higher ATK than it, it isn't destroyed by that battle and you take no battle damage from that battle. If the equipped monster would battle your opponent's Link Monster with higher ATK than it, its ATK becomes double its current ATK during damage calculation only. At the start of your Standby Phase: Destroy this card.

Drone Production Line Continuous Trap Card
If your Level 4 or lower "Drone" monster is sent to the GY: You can add 1 "Drone" monster with a different name from your Deck to your hand. If your "Drone" Link Monster is sent to the GY by your opponent's card: You can Set 1 "Drone" Spell/Trap Card directly from your Deck. That card cannot be activated the turn it is Set. You can only activate each effect of "Drone Production Line" once per turn.

Drone Rewind Counter Trap Card
When your opponent activates a Spell/Trap Card: Negate the activation, and if you do, banish that card, and if you do that, you can target 1 "Drone" monster in your GY; Special Summon it. If your opponent targets your "Drone" Spell/Trap Card with their effect: You can banish this card from your GY; negate the activation of that effect, also for the rest of the turn, your opponent cannot target that card with their card effects.

Drone Ascension Quick-Play Spell Card
Tribute 1 "Drone" monster you control and target 1 Link-2 or higher "Drone" monster you control with a different name; increase the targeted monster's ATK by the Tributed monster's ATK until the end of the turn. If the targeted monster destroys an opponent's monster in the Extra Monster Zone by battle: You can add 1 "Drone" card from your Deck to your hand. You cannot activate this card if "Drone Ascension" is in your GY.

Adramelech

Void Fusion Normal Spell Card
Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control a Level 8 or higher "Infernoid" monster, you can also banish up to 3 monsters from your Deck as Fusion Materials. You cannot Normal Summon/Set the turn you activate this card.

Bit & Boot

D-Scale Plated Albacore
Attribute: WATER Type: [Cyberse/Effect] ATK 1600 DEF 1300 Level: 5
When your opponent takes effect damage (Quick Effect): You can Special Summon this card (from your hand) in Attack Position. You can only activate this effect of "D-Scale Plated Albacore" once per turn. A "D-Scale" Link Monster that was Summoned using this card as material gains the following effect.
-This monster cannot be destroyed by battle.

D-Scale Razor Remora
Attribute: WATER Type: [Cyberse/Effect] ATK 1100 DEF 800 Level: 4
When you take damage (Quick Effect): You can Special Summon this card (from your hand) in Defense Position. You can only activate this effect of "D-Scale Razor Remora" once per turn.

D-Scale Fullarmor Megalodon
Attribute: WATER Type: [Cyberse/Link/Effect] ATK 3000 LINK-4 Link Markers: Left, Top, Bottom, Right
2 or more "D-Scale" monsters
This card cannot be destroyed by card effects. This co-linked card can attack all monsters your opponent controls, once each. You can only activate each of the following effects of "D-Scale Fullarmor Megalodon" once per turn.
-When this card is Link Summoned: You can look at your opponent's hand; send 1 card in your opponent's hand to the GY, and if that card is a Monster Card, inflict damage to your opponent equal to that monster's Level x 200.
-At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can target cards your opponent controls, up to the number of attacks this card made during the Battle Phase; destroy them and inflict 500 damage to your opponent for each destroyed card.

D-Scale Platemail Nacanthus
Attribute: WATER Type: [Cyberse/Link/Effect] ATK 2600 LINK-3 Link Markers: Left, Bottom, Right
2 or more "D-Scale" monsters
This card cannot be destroyed by card effects. Once per turn: You can target 1 "D-Scale" Link Monster you control; move it to a Main Monster Zone it points to. This card can make a second attack during each Battle Phase.

D-Scale Mail Normal Trap Card
Target 1 "D-Scale" monster you control; until the end of the turn, it cannot be destroyed by battle, and all battle damage you take from battles involving it is halved.

D-Scale Net Normal Trap Card
Declare 1 Attribute; until your opponent's next Standby Phase, they cannot use monsters of the declared Attribute as material for the Link Summoning of a Link Monster. If you control a "D-Scale" Link Monster, your opponent cannot activate cards or effects in response to the activation of this card.

D-Scale Reef Continuous Trap Card
The first time each turn you would take damage each turn, gain LP equal to the damage you would have taken instead. If you control no "D-Scale" monsters, destroy this card.

D-Scale Submergence Normal Trap Card
Target 1 "D-Scale" Link Monster you control; gain LP equal to its Link Rating x 600. Your opponent takes no damage the turn you activate this effect. You can only activate "D-Scale Submergence" once per turn.

D-Scale Charge Equip Spell Card
Equip only to a "D-Scale" monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can send 1 card in your hand to the GY, then target 1 Spell/Trap Card your opponent controls; destroy it. The turn you activate this effect: Only the equipped monster can declare an attack.

D-Scale Swarm Normal Spell Card
If you control a "D-Scale" monster. Draw 2 cards. If you control a "D-Scale" Link Monster: You can banish this card from your GY and target 1 card in your opponent's hand (Quick Effect); send the targeted card to the GY. If you control a Link-3 or higher "D-Scale" monster, you can target up to 2 cards in your opponent's hand instead. You can only activate 1 "D-Scale Swarm" effect per turn, and only once per turn.

Various users

Link Treasure Normal Spell Card
Draw 1 card for each face-up Link Monster on the field. You can only activate "Link Treasure" once per turn.

Link Treasure Ticket Normal Spell Card
Target 1 Link Monster you control; draw cards equal to its Link Rating, then send an equal number of cards from the top of your Deck to the GY. You can only activate "Link Treasure Ticket" once per turn.

Link Unit Normal Spell Card
Cannot be equipped to a Link Monster. If the equipped monster is used as Material for a Link Summon: it counts as 2 Link Materials.


Yu-Gi-Oh! ARC-V: The Fifth Circuit Main Characters

Yuji Kogami/Kingmaker
Gender: Male
Age: 14
Eye/Hair color: Green/Indigo with cyan bangs
Residence: Den City, Link Dimension
Occupation: SOL Technologies Security Teams
Deck: Cyberse Beatdown
Ace Monster(s): Decode Talker, Viral Dawn Link Dragon
Skill: King's Selection

Hanako Zaizen
Gender: Female
Age: 14
Eye/Hair color: Crimson/Crimson
Residence: Den City, Link Dimension
Occupation: SOL Technologies Security Teams
Deck: Trickstar Burn
Ace Monster(s): Trickstar Holly Angel
Skill: Trickstar Fraud

Go Onizuka
Gender: Male
Age: 19
Eye/Hair color: Blue/Brown, blonde
Residence: Den City, Link Dimension
Occupation: Charisma Duelist (former), SOL Technologies Security Teams
Deck: Gouki Beatdown
Ace Monster(s): Gouki the Great Ogre
Skill: Fighting Spirit

Ryoken Kogami/Revolver
Gender: Male
Age: 18
Eye/Hair color: Light-blue/White and purple
Residence: Den City, Link Dimension
Occupation: SOL Technologies Security Teams
Deck: Dark Dragon Power
Ace Monster(s): Topologic Bomber Dragon, Borreload Dragon
Skill: Unknown


Yu-Gi-Oh! ARC-V: The Fifth Circuit Main Character Decks

Yuji Kogami's/Kingmaker's Cyberse Deck
Main Deck Monster Cards
Normal Monster Cards
Bitron 200/2000 Level: 2
Digitron 1500/0 Level: 2
Leotron 2000/0 Level: 4
Protron 100/100 Level: 1
Effect Monster Cards
Backlinker 1600/0 Level: 3
Backup Operator 1200/800 Level: 3
Backup Secretary 1200/800 Level: 3
Balancer Lord 1700/1200 Level: 4
Bitrooper 1500/2000 Level: 4
Boot Staggered 2300/500 Level: 5
Catche Eve L2 800/600 Level: 2
Cliant 1500/1500 Level: 3
Clock Wyvern 1800/1000 Level: 4
Code Exporter 500/2300 Level: 5
Code Generator 1300/500 Level: 3
Cyberse Gadget 1400/300 Level: 4
Cyberse Gardna 1000/1000 Level: 4
Cyberse White Hat 1800/2400 Level: 6
Cyberse Wizard 1800/800 Level: 4
Defcon Bird 100/1700 Level: 3
Defect Compiler 1000/1000 Level: 3
Degrade Buster 2500/2500 Level: 7
Dotscaper 0/2100 Level: 1
Draconnet 1400/1200 Level: 3
Dual Assembwurm 2800/1000 Level: 8
Flame Bufferlo 1400/200 Level: 3
Lady Debug 1700/1400 Level: 4
Latency 0/0 Level: 1
Link Infra-Flier 0/1800 Level: 2
Link Streamer 1600/1800 Level: 4
Linkslayer 2000/600 Level: 5
Micro Coder 300/0 Level: 1
Lockout Gardna 1000/1000 Level: 3
Profibit Snake 500/1000 Level: 2
Rescue Interlacer 1000/1200 Level: 3
ROM Cloudia 1800/0 Level: 4
Sea Archiver 300/2100 Level: 3
Stack Reviver 100/600 Level: 2
Storm Cipher 2400/0 Level: 4
Widget Kid 1500/900 Level: 3
Pendulum Monster Cards
Viral Drago 2000/1000 Level: 6 Scale: 3
Viral Drake 2500/2000 Level: 7 Scale: 1
Viral Wurm 500/0 Level: 2 Scale: 8
Viral Wyvern 1500/1000 Level: 3 Scale: 5
Ritual Monster Cards
Cyberse Sorcerer 2500/2000 Level: 7
Extra Deck Monster Cards
Fusion Monster Cards
Cyberse Clock Dragon 2500/2000 Level: 7
Link Monster Cards

Backup Supervisor 1200/ LINK-2 B, R
Binary Blader 1800/ LINK-2 L, R
Binary Sorceress 1600/ LINK-2 L, R
Clock Spartoi 800/ LINK-2 B, BR
Code Talker 1300/ LINK-2 T, B
Cyberse Witch 800/ LINK-2 BL, B
Decode Talker 2300/ LINK-3 BL, T, BR
Elphase 2000/ LINK-2 T, R
Encode Talker 2300/ LINK-3 T, B, BR
Excode Talker 2300/ LINK-3 L, T, R
Flame Administrator 1200/ LINK-2 L, BR
Link Devotee 500/ LINK-1 T
Link Disciple 500/ LINK-1 B
Link Spider 1000/ LINK-1 B
Linkuriboh 300/ LINK-1 B
Multi Sledgehammer 1000/ LINK-2 B, R
Pentestag 1600/ LINK-2 T, B
Powercode Talker 2300/ LINK-3 L, BL, R
Restoration Point Guard 1000/ LINK-2 L, BL
Shootingcode Talker 2300/ LINK-3 L, T, B
Talkback Lancer 1200/ LINK-1 B
Transcode Talker 2300/ LINK-3 T, B, L
Tri-Gate Wizard 2200/ LINK-3 L, T, R
Underclock Taker 1000/ LINK-2 L, B
Viral Dawn Link Dragon 2500/ LINK-4 L, BL, R, BR
Trap Cards
Cyberse Beacon - Normal Trap
Cyberse Shatter - Normal Trap
Cynet Conflict - Counter Trap
Cynet Regression - Normal Trap
Limit Code - Continuous Trap
Link Booster - Normal Trap
Link Ration - Normal Trap
Link Release - Normal Trap
Link Restart - Counter Trap
Overload Anchor - Continuous Trap
Parallel Port Armor - Normal Trap
Recoded Alive - Normal Trap
Viral Shield - Continuous Trap
Spell Cards
Alert Lancer - Normal Spell
Battle Buffer - Continuous Spell
Code Accelerator - Equip Spell
Cyberse Annihilation - Equip Spell
Cyberse Cache - Normal Spell
Cyberse Soul - Normal Spell
Cynet Backdoor - Quick-Play Spell
Cynet Codec - Continuous Spell
Cynet Defrag - Equip Spell
Cynet Fusion - Normal Spell
Cynet Mining - Normal Spell
Cynet Optimize - Continuous Spell
Cynet Ritual - Ritual Spell
Cynet Storm - Field Spell
Cynet Universe - Field Spell
Link Hole - Normal Spell
Link Spring - Normal Spell
Monster Reborn - Normal Spell
Mystical Space Typhoon - Quick-Play Spell
One-Time Passcode - Normal Spell
Security Block - Quick-Play Spell
Spool Code - Quick-Play Spell
Stop Defense - Normal Spell

Hanako Zaizen's/Nature Queen's Trickstar Deck
Main Deck Monster Cards
Effect Monster Cards
Trickstar Birdhelm 0/1800 Level: 5
Trickstar Candina 1800/400 Level: 4
Trickstar Corobane 2000/1000 Level: 5
Trickstar Dhatura 1500/800 Level: 3
Trickstar Lilybell 800/2000 Level: 2
Trickstar Lycoris 1600/1200 Level: 3
Trickstar Nightshade 100/0 Level: 1
Ritual Monster Cards
Trickstar Band Indigo Keys 2400/1800 Level: 7
Extra Deck Monster Cards
Link Monster Cards
Trickstar Bella Madonna 2800/ LINK-4 BL, T, B, R
Trickstar Delfiendium 2200/ LINK-3 BL, T, BR
Trickstar Divaridis 1800/ LINK-2 BL, B
Trickstar Foxywitch 2200/ LINK-3 L, T, R
Trickstar Gloriosa Angel 2700/ LINK-4 L, BL, R, BR
Trickstar Holly Angel 2000/ LINK-2 BL, BR
Xyz Monster Cards
Trickstar Band Lavender Drums 2400/1200 Rank: 4
Trap Cards
Trickstar Banishment - Normal Trap
Trickstar Cascade - Normal Trap
Trickstar Heartbeat - Normal Trap
Trickstar Refinement - Counter Trap
Trickstar Reincarnation - Normal Trap
Trickstar Solanum Sting - Normal Trap
Trickstar Spotlight - Normal Trap
Spell Cards
Burial from a Different Dimension - Quick-Play Spell
Link Treasure - Normal Spell
Soul Release - Normal Spell
Trickstar Fes - Normal Spell
Trickstar Garden - Continuous Spell
Trickstar Light Arena - Field Spell
Trickstar Light Stage - Field Spell
Trickstar Magicorolla - Equip Spell
Trickstar Ritual - Ritual Spell
Trickstar Temptation - Quick-Play Spell
Trickstar Vision - Normal Spell

Go Onizuka's Gouki Deck
Main Deck Monster Cards
Effect Monster Cards
Gouki Bearhug 2400/0 Level: 6
Gouki Headbatt 800/0 Level: 2
Gouki Headbatt 800/0 Level: 2
Gouki Moonsault 1900/0 Level: 6
Gouki Octostretch 0/0 Level: 1
Gouki Octostretch 0/0 Level: 1
Gouki Ringtrainer 0/0 Level: 1
Gouki Riscorpio 2300/0 Level: 5
Gouki Riscorpio 2300/0 Level: 5
Gouki Suprex 1800/0 Level: 4
Gouki Suprex 1800/0 Level: 4
Gouki Suprex 1800/0 Level: 4
Gouki Twistcobra 1600/0 Level: 3
Gouki Twistcobra 1600/0 Level: 3
Ritual Monster Cards
Gouki The Ascended Ogre 2800/0 Level: 8
Extra Deck Monster Cards
Link Monster Cards
Gouki Destroy Ogre 2800/ LINK-4 L, BL, R, BR
Gouki Jet Ogre 2000/ LINK-2 L, B
Gouki The Great Ogre 2600/ LINK-3 BL, B, BR
Gouki The Master Ogre 2800/ LINK-4 BL, T, B, BR
Gouki Thunder Ogre 2200/ LINK-3 BL, T, BR
Trap Cards
Gouki Alliance - Normal Trap
Spell Cards
Arrivalrivals - Quick-Play Spell
Double Summon - Normal Spell
Gouki Ascension - Ritual Spell
Gouki Face Turn - Normal Spell
Gouki Face Turn - Normal Spell
Gouki Finishing Hold - Normal Spell
Gouki Grit - Equip Spell
Gouki Kick-Out - Equip Spell
Gouki Re-Match - Normal Spell
Gouki Re-Match - Normal Spell
Gouki Re-Match - Normal Spell
Gouki Relay Tag - Continuous Spell
Gouki Shout - Continuous Spell
Reinforcement of the Army - Normal Spell
The Warrior Returning Alive - Normal Spell

Ryoken Kogami's/Revolver's Dark Dragon Deck
Main Deck Monster Cards
Effect Monster Cards
Anesthrokket Dragon 0/2200 Level: 1
Anesthrokket Dragon 0/2200 Level: 1
Autorokket Dragon 1600/1000 Level: 3
Autorokket Dragon 1600/1000 Level: 3
Background Dragon 1600/1800 Level: 5
Chobham Armor Dragon 0/0 Level: 1
Darkstorm Dragon 2700/2500 Level: 8
Defrag Dragon 1000/600 Level: 3
Gateway Dragon 1600/1400 Level: 4
Linkbelt Wall Dragon 0/2100 Level: 6
Magnarokket Dragon 1800/1200 Level: 4
Magnarokket Dragon 1800/1200 Level: 4
Metalrokket Dragon 1700/1400 Level: 4
Noctovision Dragon 0/2800 Level: 7
Shelrokket Dragon 1100/2000 Level: 2
Shelrokket Dragon 1100/2000 Level: 2
Sniffer Dragon 800/400 Level: 2
Sniffer Dragon 800/400 Level: 2
Sniffer Dragon 800/400 Level: 2
Triggering Wurm 600/600 Level: 2
Ritual Monster Cards
Borreload Ravenous Dragon 3000/2500 Level: 8
Extra Deck Monster Cards
Link Monster Cards
Booster Dragon 1900/ LINK-2 BL, BR
Borreload Dragon 3000/ LINK-4 L, BL, R, BR
Cartridge Dragon 1200/ LINK-2 BL, B
Topologic Bomber Dragon 3000/ LINK-4 BL, T, B, BR
Topologic Trisbaena 2500/ LINK-3 BL, T, BR
Twin Triangle Dragon 1200/ LINK-2 B, R
Trap Cards
Mirror Force - Normal Trap
Tactical Exchanger - Normal Trap
Spell Cards
A Feather of the Phoenix - Normal Spell
Boot Sector Launch - Field Spell
Borrel Regenerator - Equip Spell
Explosive Trigger - Ritual Spell
Quick Launch - Quick-Play Spell
Spell Protection - Continuous Spell
Squib Draw - Quick-Play Spell
Trade-In - Normal Spell


Yu-Gi-Oh! ARC-V: The Fifth Circuit Secondary/Tertiary Character Decks

Fusion Dimension Characters

Abelard's Invoked Deck
Main Deck Monster Cards
Effect Monster Cards
Aleister the Invoker 1000/1800 Level: 4
Extra Deck Monster Cards
Fusion Monster Cards
Invoked Cocytus 1800/2900 Level: 6
Invoked Elysium 3200/4000 Level: 10
Invoked Mechaba 2500/2100 Level: 9
Invoked Purgatrio 2300/2000 Level: 7
Invoked Raidjin 2200/2400 Level: 5
Trap Cards

Spell Cards
Fairy Meteor Crush - Equip Spell
Invocation - Normal Spell
Magical Meltdown - Field Spell
Monster Reborn - Normal Spell
Mystik Wok - Quick-Play Spell
Polymerization - Normal Spell
The Book of the Law - Quick-Play Spell
The Book of the Law - Quick-Play Spell

Joseph's Ritual Beast Deck
Main Deck Monster Cards
Effect Monster Cards
Ritual Beast Tamer Elder 200/1000 Level: 2
Ritual Beast Tamer Lara 100/2000 Level: 1
Ritual Beast Tamer Wen 1500/1000 Level: 3
Spiritual Beast Apelio 1800/200 Level: 4
Spiritual Beast Pettlephin 0/2000 Level: 4
Spiritual Beast Tamer Winda 1600/1800 Level: 4
Extra Deck Monster Cards
Fusion Monster Cards
Ritual Beast Ulti-Apelio 2600/400 Level: 6
Ritual Beast Ulti-Cannahawk 1400/1600 Level: 6
Ritual Beast Ulti-Gaiapelio 3200/2100 Level: 10
Trap Cards
Draining Shield - Normal Trap
Fusion Trench - Continuous Trap
Ritual Beast Ambush - Normal Trap
Ritual Beast Steeds - Normal Trap
Spell Cards
Cup of Ace - Normal Spell
Fusion Annihilation - Equip Spell

Sho Marufuji's Vehicroid Deck
Main Deck Monster Cards
Effect Monster Cards
Drillroid 1600/1600 Level: 4
Expressroid 400/1600 Level: 4
Jetroid 1200/1800 Level: 4
Steamroid 1800/1800 Level: 4
Submarineroid 800/1800 Level: 4
Extra Deck Monster Cards
Fusion Monster Cards
Super Vehicroid Jumbo Drill 3000/2000 Level: 8
Trap Cards
Roid Force - Normal Trap
Supercharge - Normal Trap
Wonder Garage - Normal Trap
Spell Cards
Block Attack - Normal Spell
Fusion Shuffle - Normal Spell
Megaroid City - Field Spell
Railroid Battery - Normal Spell
Vehicroid Connection Zone - Normal Spell

Jun Manjome's Armed Dragon/Ojama/VtoZ Deck
Main Deck Monster Cards
Normal Monster Cards
Ojama Black 0/1000 Level: 2
Ojama Green 0/1000 Level: 2
Ojama Yellow 0/1000 Level: 2
X-Head Cannon 1800/1500 Level: 4
Effect Monster Cards
Armed Dragon LV10 3000/2000 Level: 10
Armed Dragon LV3 1200/900 Level: 3
Armed Dragon LV5 2400/1700 Level: 5
Armed Dragon LV7 2800/1000 Level: 7
Ojama Blue 0/1000 Level: 2
Ojama Red 0/1000 Level: 2
Trap Cards
Level Rebirth - Normal Trap
Spell Cards
Level Up! - Normal Spell
Ojama Delta Hurricane!! - Normal Spell
Ojamagic - Normal Spell Card
Ojamatch - Quick-Play Spell

David Rabb's Honor Student Deck
Main Deck Monster Cards
Effect Monster Cards
Ancient Gear Box 500/2000 Level: 4
Ancient Gear Gadget 500/2000 Level: 4
Ancient Gear Reactor Dragon 3000/3000 Level: 9
Ancient Gear Wyvern 1700/1200 Level: 4
Trap Cards
Dimensional Prison - Normal Trap Card
Ultimate Offering - Continuous Trap
Spell Cards
Ancient Gear Fortress - Continuous Spell
Trap Booster - Quick-Play Spell

Synchro Dimension Characters

Divine's Psychic Deck
Main Deck Monster Cards
Effect Monster Cards
Hushed Psychic Cleric 0/2100 Level: 3
Master Gig 2600/1400 Level: 8
Mind Protector 0/2200 Level: 3
Psychic Tracker 1600/600 Level: 3
Tuner Monster Cards
Krebons 1200/400 Level: 2
Mind Master 100/200 Level: 1
Psychic Commander 1400/800 Level: 3
Psychic Wheeleder 600/0 Level: 3
Extra Deck Monster Cards
Fusion Monster Cards
Ultimate Axon Kicker 2900/1700 Level: 10
Synchro Monster Cards
Hyper Psychic Blaster 3000/2500 Level: 9
Hyper Psychic Riser 2000/600 Level: 6
Magical Android 2400/1700 Level: 5
Psychic Nightmare 2400/1800 Level: 6
Thought Ruler Archfiend 2700/2300 Level: 8
Trap Cards
Psychic Trigger - Normal Trap
Psychic Tuning - Continuous Trap
Supernatural Regeneration - Normal Trap
Telepathic Power - Normal Trap
Spell Cards
Emergency Teleport - Quick-Play Spell
Miracle Synchro Fusion - Normal Spell
Solidarity - Continuous Spell

DC-667's Goyo Deck
Main Deck Monster Cards
Effect Monster Cards
Jutte Lord 1600/1200 Level: 4
Marauding Captain 1200/400 Level: 3
Tuner Monster Cards
Jutte Fighter 700/900 Level: 2
Torapart 600/600 Level: 2
Extra Deck Monster Cards
Synchro Monster Cards
Goyo Chaser 1900/1000 Level: 5
Goyo King 2800/2000 Level: 8
Goyo Predator 2400/1200 Level: 6
Goyo Samurai 2500/2000 Level: 7
Trap Cards
Call of the Haunted - Continuous Trap
Descending Lost Star - Normal Trap
Spirit Force - Normal Trap
Spell Cards
Goyo Arrow - Equip Spell
Goyo Enforcement - Quick-Play Spell
Goyo Halberd - Quick-Play Spell
Monster Reborn - Normal Spell

Kyosuke Kiryu's Infernity Deck
Main Deck Monster Cards
Effect Monster Cards
Infernity Archer 2000/1000 Level: 6
Infernity Archfiend 1800/1200 Level: 4
Infernity Destroyer 2300/1000 Level: 6
Infernity Dwarf 800/500 Level: 2
Infernity Mirage 0/0 Level: 1
Infernity Necromancer 0/2000 Level: 3
Infernity Patriarch 1000/2000 Level: 4
Tuner Monster Cards
Infernity Avenger 0/0 Level: 1
Infernity Beetle 1200/0 Level: 2
Infernity Phantom 0/0 Level: 2
Extra Deck Monster Cards
Synchro Monster Cards
Infernity Doom Dragon 3000/2400 Level: 8
Trap Cards
Battle Break - Normal Trap
Depth Amulet - Continuous Trap
Dodge Roll - Normal Trap
Infernity Force - Normal Trap
Infernity Inferno - Normal Trap
Phantom Hand - Continuous Trap
Spell Cards
Infernity Destructor - Normal Spell
Infernity Launcher - Continuous Spell
Wave-Motion Inferno - Continuous Spell

Katsumi Ishikawa's Yang Zing Deck
Main Deck Monster Cards
Effect Monster Cards
Bi'an, Earth of the Yang Zing 1600/0 Level: 3
Bi'an, Earth of the Yang Zing 1600/0 Level: 3
Bixi, Water of the Yang Zing 0/2000 Level: 2
Bixi, Water of the Yang Zing 0/2000 Level: 2
Bixi, Water of the Yang Zing 0/2000 Level: 2
Giant Pairfish 2000/1200 Level: 6
Pulao, Wind of the Yang Zing 0/1800 Level: 1
Pulao, Wind of the Yang Zing 0/1800 Level: 1
Suanni, Fire of the Yang Zing 1900/0 Level: 4
Taotie, Shadow of the Yang Zing 2200/0 Level: 5
Taotie, Shadow of the Yang Zing 2200/0 Level: 5
Taotie, Shadow of the Yang Zing 2200/0 Level: 5
Tuner Monster Cards
Chiwen, Light of the Yang Zing 0/0 Level: 1
Jiaotu, Darkness of the Yang Zing 0/2000 Level: 2
Jiaotu, Darkness of the Yang Zing 0/2000 Level: 2
Extra Deck Monster Cards
Synchro Monster Cards
Baxia, Brightness of the Yang Zing 2300/2600 Level: 8
Chaofeng, Phantom of the Yang Zing 2800/2200 Level: 9
Denglong, First of the Yang Zing 0/2800 Level: 5
Yazi, Evil of the Yang Zing 2600/2100 Level: 7
Trap Cards
Nine Pillars of Yang Zing - Counter Trap
Triggered Summon - Normal Trap
Yang Zing Brutality - Normal Trap
Yang Zing Creation - Continuous Trap
Yang Zing Unleashed - Continuous Trap
Spell Cards
Double Summon - Normal Spell
Supply Squad - Continuous Spell
Yang Zing Path - Normal Spell
Yang Zing Prana - Continuous Spell

Lua's Morphtronic Deck
Main Deck Monster Cards
Effect Monster Cards
Morphtronic Celfon 100/100 Level: 1
Morphtronic Celfon 100/100 Level: 1
Morphtronic Celfon 100/100 Level: 1
Morphtronic Magnen 800/800 Level: 3
Morphtronic Magnen 800/800 Level: 3
Morphtronic Slingen 1200/800 Level: 4
Tuner Monster Cards
Morphtronic Remoten 300/1200 Level: 3
Morphtronic Smartfon 100/100 Level: 1
Extra Deck Monster Cards
Synchro Monster Cards
Power Tool Dragon 2300/2500 Level: 7
Power Tool Mecha Dragon 2300/2500 Level: 7
Trap Cards
Morphtronic Bind - Continuous Trap
Morphtronic Revenge - Normal Trap
Triggered Summon - Normal Trap
Spell Cards
Break! Draw! - Equip Spell
Double Tool C&D - Equip Spell
Level Mirroring - Normal Spell
Machine Duplication - Normal Spell
Power Pickaxe - Equip Spell
Rocket Pilder - Equip Spell

Lotten's Ogre Deck
Main Deck Monster Cards
Effect Monster Cards
Gatling Ogre 800/800 Level: 3
Trap Cards

Spell Cards

Bommer's Reactor Deck
Main Deck Monster Cards
Effect Monster Cards
Flying Fortress SKY FIRE 3000/2500 Level: 8
Spell Reactor-RE 1200/900 Level: 3
Summon Reactor-SK 2000/1400 Level: 5
Trap Reactor-Y FI 800/1800 Level: 4
Tuner Monster Cards
Black Salvo 100/1100 Level: 3
Extra Deck Monster Cards
Synchro Monster Cards
Dark Strike Fighter 2600/1800 Level: 7
Trap Cards
Basara - Continuous Trap
Chariot Pile - Continuous Trap
Damage Summon - Normal Trap
Fake Explosion - Normal Trap
Hidden Soldiers - Normal Trap
Spell Cards
Card of Adversity - Normal Spell
Monster Reborn - Normal Spell
Reactor Surge - Normal Spell

Aki Izayoi's Rose Deck
Main Deck Monster Cards
Effect Monster Cards
Dark Verger 0/1000 Level: 2
Evil Thorn 100/300 Level: 1
Evil Thorn 100/300 Level: 1
Rose Princess 1200/800 Level: 3
Wall of Ivy 300/1200 Level: 2
Tuner Monster Cards
Witch of the Black Rose 1700/1200 Level: 4
Extra Deck Monster Cards
Synchro Monster Cards
Black Rose Twilight Dragon 2400/1800 Level: 7
Queen of Thorns 2200/1800 Level: 6
Splendid Rose 2200/2000 Level: 6
Trap Cards
Nature's Reflection - Normal Trap
Rose Blizzard - Normal Trap
Synchro Spirits - Normal Trap
Spell Cards
Fragrance Storm - Normal Spell
Seed of Deception - Normal Spell

Andre's Beast Deck
Main Deck Monster Cards
Effect Monster Cards
Behemoth the King of All Animals 2700/1500 Level: 7
Mine Mole 1000/1200 Level: 3
Nimble Momonga 1000/100 Level: 2
Nimble Momonga 1000/100 Level: 2
Nimble Momonga 1000/100 Level: 2
Rescue Cat 300/100 Level: 4
Unicorn Knight 1800/900 LEvel: 4
Yellow Baboon, Archer of the Forest 2600/1800 Level: 7
Tuner Monster Cards
Uni-Horned Familiar 0/1000 Level: 2
Extra Deck Monster Cards
Synchro Monster Cards
Thunder Unicorn 2200/1800 Level: 5
Trap Cards
Battle Instinct - Normal Trap
Howl of the Wild - Normal Trap
Mirror Force - Normal Trap

Uryu's Jurrac Deck
Main Deck Monster Cards
Effect Monster Cards
Flame Ruler 1500/1600 Level: 4
Jurrac Guaiba 1700/400 Level: 4
Jurrac Protops 1700/1200 Level: 4
Jurrac Titano 3000/2800 Level: 9
Jurrac Tyrannus 2500/1400 Level: 7
Jurrac Velo 1700/1000 Level: 4
Tuner Monster Cards
Jurrac Brachis 1000/1000 Level: 3
Extra Deck Monster Cards
Synchro Monster Cards
Jurrac Giganoto 2100/1800 Level: 7
Trap Cards
Jurrac Impact - Normal Trap
Urgent Tuning - Normal Trap
Spell Cards
Burden of the Mighty - Normal Spell
Double Evolution Pill - Normal Spell
Double Summon - Normal Spell
Fossil Removal - Normal Spell
Riryoku - Normal Spell

Toru's Scrap Deck
Main Deck Monster Cards
Effect Monster Cards
Scrap Breaker 2100/700 Level: 6
Scrap Chimera 1700/500 Level: 4
Scrap Shark 2100/0 Level: 4
Tuner Monster Cards
Scrap Beast 1600/1300 Level: 4
Scrap Orthros 1700/1100 Level: 4
Scrap Worm 500/100 Level: 2
Extra Deck Monster Cards
Synchro Monster Cards
Scrap Dragon 2800/2000 Level: 8
Scrap Twin Dragon 3000/2200 Level: 9
Trap Cards
Back to the Front - Normal Trap
Counter Gate - Normal Trap
Spell Cards
Double Spell - Normal Spell
Scrap Factory - Field Spell
Scrapyard - Normal Spell
Star Changer - Quick-Play Spell

Saiga's Machina Deck
Main Deck Monster Cards
Effect Monster Cards
Machina Air Raider 1500/2600 Level: 8
Machina Citadel 3000/2500 Level: 10
Machina Fortress 2500/1600 Level: 7
Machina Irradiator 1700/2400 Level: 8
Machina Megaform 2600/1500 Level: 8
Machina Metalcruncher 2800/0 Level: 9
Machina Possesstorage 1600/1500 Level: 4
Machina Reserbreak 1200/1800 Level: 4
Machina Reserbreak 1200/1800 Level: 4
Machina Reserbreak 1200/1800 Level: 4
Machina Sniper 1800/800 Level: 4
Machina Soldier 1600/1500 Level: 4
Union Monster Cards
Machina Gearframe 1800/0 Level: 4
Trap Cards
Dark Factory of More Production - Continuous Trap
Defnese Draw - Normal Trap
Machina Overdrive - Normal Trap
Sakuretsu Armor - Normal Trap
Spell Cards
Iron Draw - Normal Spell
Machina Armored Unit - Continuous Spell
Machina Redeployment - Normal Spell

Sherry LeBlanc's Fleur Deck
Main Deck Monster Cards
Normal Monster Cards
Noble Knight Artorigus 1800/1800 Level: 4
Effect Monster Cards
Sacred Knight Joan 1900/1300 Level: 4
Tuner Monster Cards
Fleur Synchron 400/200 Level: 2
Extra Deck Monster Cards
Synchro Monster Cards
Chatelain de Fleur 2300/1500 Level: 6
Chevalier de Fleur 2700/2300 Level: 8
Trap Cards
Fleur Guard - Normal Trap
Spell Cards
Double Summon - Normal Spell
Floral Draw - Normal Spell
Knight's Banner - Equip Spell
Megamorph - Equip Spell
Saint's Revival - Normal Spell
The Warrior Returning Alive - Normal Spell

Xyz Dimension Characters

Leila Thompson's Prophecy Deck
Main Deck Monster Cards
Effect Monster Cards
Amores of Prophecy 600/2000 Level: 3
Charioteer of Prophecy 1800/1300 Level: 4
Emperor of Prophecy 2300/2000 Level: 5
Hermit of Prophecy 1200/700 Level: 3
Temperance of Prophecy 1000/1000 Level: 3
Extra Deck Monster Cards
Xyz Monster Cards
Empress of Prophecy 2000/1700 Rank: 5
Trap Cards
Wall of Fate - Continuous Trap
Spell Cards
Spellbook of Aeon - Quick-Play Spell
Spellbook of Eternity - Normal Spell
Spellbook of Knowledge - Normal Spell
Spellbook of Life - Equip Spell
Spellbook of Power - Normal Spell
Spellbook of Secrets - Normal Spell
Spellbook of the Master - Normal Spell
Spellbook of Wisdom - Quick-Play Spell
Spellbook Star Hall - Continuous Spell
The Grand Spellbook Tower - Field Spell

Anna Kozuki's Railway Deck
Main Deck Monster Cards
Effect Monster Cards
Construction Train Signal Red 1000/1300 Level: 3
Heavy Freight Train Derricrane 2800/2000 Level: 10
Lionhearted Locomotive 2400/2100 Level: 4
Night Express Knight 3000/3000 Level: 10
Extra Deck Monster Cards
Xyz Monster Cards
Superdreadnought Rail Cannon Gustav Max 3000/3000 Rank: 10
Superdreadnought Rail Cannon Juggernaut Liebe 4000/4000 Rank: 11
Trap Cards
Forced Connection - Continuous Trap
Spell Cards
Revolving Switchyard - Field Spell
Train Connection - Equip Spell


The Fifth Circuit Created Cards, listed by owners

Yuji Kogami/Kingmaker

Cyberse Gardna
Attribute: EARTH Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 4
When you would take battle damage from a direct attack: You can discard this card; reduce that battle damage to 0. When an effect activates that would inflict effect damage: You can discard this card; reduce that damage to 0. You can only activate 1 effect of "Cyberse Gardna" per turn, and only once per turn.

Viral Drago
Attribute: DARK Type: [Dragon/Pendulum] ATK 2000 DEF 1000 Level: 6 Scale: 3
Pendulum effect: Once per turn: You can target 1 Dragon Link Monster you control; during each Battle Phase this turn, that monster's first attack must be on the monster your opponent controls with the highest ATK (either, if tied), but it can attack all your opponent's monsters, once each. Your opponent cannot activate cards or effects in response to this effect's activation. If your Dragon Link Monster attacks while your opponent controls more monsters than you, they cannot activate cards or effects until the end of the Damage Step.
Monster text: As light and darkness battle it out, this young drake stands in watch over its domain, its role as a guardian its only concern.

Viral Drake
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 2500 DEF 2000 Level: 7 Scale: 1
Pendulum effect: Once per turn, if your Link Monster battles (Quick Effect): You can target that monster and banish 1 Link Monster from your GY; that monster cannot be destroyed by that battle and reduce the battle damage by the banished monster's ATK plus its Link Rating x 300. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Dragon Link Monster you control; that monster can make 2 attacks during each Battle Phase this turn. You can only activate this effect of "Viral Drake" once per turn.
Monster effect: If this card you control would be used as Link Material for a Dragon Link Monster, this monster can be treated as 2 Link Materials. You can only Link Summon using "Viral Drake" once per turn.

Viral Wurm
Attribute: DARK Type: [Dragon/Pendulum] ATK 500 DEF 0 Level: 2 Scale: 8
Pendulum effect: Once per turn: You can target 1 Dragon Link Monster you control; that monster gains 1000 ATK and cannot be destroyed by your opponent's card effects until the end of the turn. Your opponent cannot activate cards or effects in response to this effect's activation.
Monster text: One day, this dragon will become the shield of the network. Until then, it eagerly waits to join the battle between good and evil.

Viral Wyvern
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 1500 DEF 1000 Level: 3 Scale: 5
Pendulum effect: You can target 1 Dragon Pendulum Monster face-up in your Extra Deck (Quick Effect); destroy this card, then place that monster in your Pendulum Zone. Your opponent cannot activate cards or effects in response to this effect's activation. When a Dragon Link Monster is Link Summoned to your field: You can add 1 Dragon Pendulum Monster from your Deck to your hand. You can only activate 1 effect of "Viral Wyvern" per turn, and only once per turn.
Monster effect: You can target 1 Link Monster you control; gain LP equal to its ATK. For the rest of the turn, your opponent takes no battle damage from battles involving that monster. You can only activate this effect of "Viral Wyvern" once per turn.

Cyberse Sorcerer
Attribute: DARK Type: [Cyberse/Ritual/Effect] ATK 2500 DEF 2000 Level: 7
You can Ritual Summon this card with "Cynet Ritual". Once, while this linked card is face-up on the field: You can target 1 Link Monster linked to this card; negate the effects of face-up Spell/Trap Card(s) your opponent controls equal to that monster's Link Rating. While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this linked card battles your opponent's monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 "Cynet" Spell/Trap Card from your Deck to your hand.

Viral Dawn Link Dragon
Attribute: DARK Type: [Dragon/Link/Effect] ATK 2500 LINK-4 Link Markers: L, BL, R, BR
2 or more monsters
If this card is Link Summoned using at least one Link-3 monster(s): Negate the effects of all face-up Level 5 or higher monsters your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn: You can Tribute 1 monster this card points to, then target 1 Level 5 or higher monster your opponent controls; lower its ATK by the Tributed monster's ATK until the end of the turn.

Link Booster Normal Trap Card
Target 1 monster you control and 1 Link Monster in your GY; banish the second target and increase the ATK of the first target by the second target's Link Rating x 500 until the end of the turn.

Link Release Normal Trap Card
Tribute 1 Link-2 or lower Link Monster you control; gain LP equal to that monster's original ATK. If you control a Link Monster: You can banish this card and 1 Link Monster from your GY, then target 1 face-up monster your opponent controls; that monster loses ATK equal to the banished monster's ATK until the end of the turn. You can only activate 1 effect of "Link Release" per turn, and only once per turn.

Viral Shield Continuous Trap Card
Activate this card by targeting 1 Dragon monster you control. If the targeted monster would be destroyed by your opponent's card effect, you can lower that monster's ATK by 400 instead. If the targeted monster battles your opponent's monster you can lower its ATK by 400; the targeted monster cannot be destroyed by that battle and you take no battle damage. You can banish this card and 2 cards in your Pendulum Zones, then target 1 Dragon monster you control; make its ATK equal to its original ATK, and if you do, it can make a second attack during each Battle Phase this turn.

Code Accelerator Equip Spell Card
Equip only to a Cyberse monster. Once per turn: You can banish 1 Link Monster from your GY; the equipped monster can make attacks on your opponent's monsters up to the banished monster's Link Rating during each Battle Phase this turn. The equipped monster cannot attack your opponent directly. You can only control 1 "Code Accelerator".

Cyberse Soul Normal Spell Card
Target 1 Cyberse monster in your GY and 1 monster in your opponent's GY with the same Level/Link Rating as your monster; banish them, then add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate "Cyberse Soul" once per turn.

Link Spring Normal Spell Card
Gain 400 LP for each Link Monster on the field. If you gain 2000 or more LP with this effect: Your opponent gains 1000 LP. You can only activate "Link Spring" once per turn.

Hanako Zaizen/Nature Queen

Trickstar Dhatura
Attribute: LIGHT Type: [Fairy/Effect] ATK 1500 DEF 800 Level: 3
If this card is used as Link Material for the Link Summon of a "Trickstar" monster: You can add 1 "Trickstar" Ritual Monster and/or 1 "Trickstar Ritual" from your Deck to your hand. You can only activate this effect of "Trickstar Dhatura" once per turn. If your opponent Special Summons a monster(s) from the Extra Deck: Inflict 200 damage to your opponent for each monster.

Trickstar Band Indigo Keys
Attribute: LIGHT Type: [Fairy/Ritual/Effect] ATK 2400 DEF 1800 Level: 7
You can Ritual Summon this card with "Trickstar Ritual". When this card is Ritual Summoned: You can inflict 200 damage to your opponent for each banished "Trickstar" card. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. During the Damage Step, when this card battles an opponent's monster (Quick Effect): You can target 1 banished "Trickstar" monster; return that card to the owner's Deck, then increase this card's ATK by the targeted monster's ATK until the end of this turn. You can only use this effect of "Trickstar Band Indigo Keys" once per turn.

Trickstar Gloriosa Angel
Attribute: LIGHT Type: [Fairy/Link/Effect] ATK 2700 LINK-4 Link Markers: L, BL, R, BR
Three or more "Trickstar" monsters
This card cannot be targeted by your opponent's card effects. If this card is Link Summoned using "Trickstar Holly Angel": You can destroy all cards in your opponent's Spell & Trap Zone, and if you do, inflict 200 damage to your opponent for each of their cards destroyed by this effect. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of the turn.

Trickstar Band Lavender Drums
Attribute: LIGHT Type: [Fairy/Xyz/Effect] ATK 2400 DEF 1200 Rank: 4
2 Level 4 Fairy monsters
When this card is Xyz Summoned: You can inflict 200 damage to your opponent for each "Trickstar" monster you control. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. If your opponent activates a card effect that would destroy a "Trickstar" monster(s) you control: You can detach 1 Xyz Material from this card; negate the activation of that effect. You can only activate this effect of "Trickstar Band Lavender Drums" once per turn.

Trickstar Banishment Normal Trap Card
When an opponent's monster declares an attack: You can banish this card and any number of "Trickstar" Spell/Trap Cards in your GY; reduce the battle damage by 800 for each banished by this effect.

Trickstar Heartbeat Normal Trap Card
When your "Trickstar" monster is destroyed and sent to the GY: Draw 1 card, then gain LP equal to that destroyed monster's original ATK. You can banish this card from your GY; Special Summon up to 2 "Trickstar" monsters from your GY in Defense Position with their effects negated, then declare a Level between 1 and 8; the Special Summoned monsters become the declared Level. You can only activate 1 effect of "Trickstar Heartbeat" per turn, and only once per turn.

Trickstar Refinement Counter Trap Card
When your "Trickstar" monster is targeted by your opponent's card effect: Negate the activation, also for the rest of the turn, your "Trickstar" monsters are unaffected by your opponent's card effects.

Trickstar Solanum Sting Normal Trap Card
When a card or effect is activated that would change the ATK of exactly 1 monster on the field, while you control a "Trickstar" monster: Negate the activation, and if you do, increase the ATK of 1 "Trickstar" monster by 1000 until the end of the turn. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand or Special Summon it.

Trickstar Spotlight Normal Trap Card
"Trickstar" monsters you control gain 1000 ATK until your next End Phase. The turn this effect is activated, if your "Trickstar" monster is targeted by your opponent's monster effect: You can send 1 "Trickstar" card from your field to your GY; negate the activation of that effect and destroy that card. You can only activate each effect of "Trickstar Spotlight" once per turn.

Trickstar Garden Continuous Spell Card
The first time each "Trickstar" monster you control would be destroyed by battle each turn, it is not destroyed, and battle damage is halved. During your Main Phase, you can: Immediately, after this effect resolves, Normal Summon 1 "Trickstar" monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Trickstar" monsters (even if this card leaves the field). You can only use this effect of "Trickstar Garden" once per turn.

Trickstar Ritual Ritual Spell Card
This card can be used to Ritual Summon any "Trickstar" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If there is a "Trickstar" Field Spell in your Field Zone, you can also use "Trickstar" monster(s) in your GY, by banishing them. You can banish this card and 1 "Trickstar" Ritual monster from your GY, then target up to 2 "Trickstar" monsters in your GY; Special Summon those monsters with their effects negated. You cannot activate this effect the turn this card is sent to the GY.

Go Onizuka

Gouki The Ascended Ogre
Attribute: EARTH Type: [Warrior/Ritual/Effect] ATK 2800 DEF 0 Level: 8
You can Ritual Summon this card with "Gouki Ascension". If your "Gouki" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. You take no damage for the rest of the turn after this card was Ritual Summoned. If this monster battles your opponent's monster but neither monster is destroyed by that battle: You can target 1 "Gouki" monster you control, except "Gouki The Ascended Ogre"; that monster gains ATK equal to the ATK or DEF of that battled opponent's monster, whichever is higher (your choice, if tied), until the end of the turn.

Gouki Alliance Normal Trap Card
Target 1 "Gouki" Link Monster you control; until the end of the turn, it gains ATK equal to the total number of "Gouki" cards in your GY x 200. If the targeted monster is sent to the GY by an opponent's card the turn you activate this effect, you can Special Summon 1 "Gouki" Link Monster with a lower Link Rating from your GY with its effects negated.

Gouki Ascension Ritual Spell Card
This card can be used to Ritual Summon any "Gouki" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. When a "Gouki" Ritual Monster is Ritual Summoned by this card's effect: You can target that monster; until the end of the turn, it gains ATK equal to the total number of "Gouki" monsters in your GY x 200.

Gouki Kick-Out Equip Spell Card
Equip only to a "Gouki" monster. The equipped monster gains 500 ATK. If this card is sent to the GY because the equipped monster was used as Link Material: You can target 1 Spell/Trap Card on the field; destroy it. If your "Gouki" monster would be destroyed by battle or card effect: You can banish this card from your GY instead. You can only activate one effect of "Gouki Kick-Out" per turn, and only once per turn.

Gouki Relay Tag Continuous Spell Card
Once per turn: You can target 1 "Gouki" Link Monster you control; only that monster can declare an attack this turn, and if it inflicts battle damage to your opponent this turn, inflict 1000 damage to your opponent. If the targeted monster destroys an opponent's monster by battle: You can Tribute 2 other "Gouki" monsters you control; the targeted monster can make a second attack against your opponent's monsters during each Battle Phase this turn. You can only activate this effect of "Gouki Relay Tag" once per turn.

Ryoken Kogami/Revolver

Borreload Ravenous Dragon
Attribute: DARK Type: [Dragon/Ritual/Effect] ATK 3000 DEF 2500 Level: 8
You can Ritual Summon this card with "Explosive Trigger". This Ritual Summoned card cannot be destroyed by card effects. Once per turn: You can target 1 DARK Link Monster you control or in your GY; this card gains ATK equal to that monster's Link Rating x 1000 until your next Standby Phase, also your other monsters cannot attack.

Cartridge Dragon
Attribute: DARK Type: [Dragon/Link/Effect] ATK 1200 LINK-2 Link Markers: BL, B
2 DARK Dragon monsters
Once per turn (Quick Effect): You can target 1 other face-up monster on the field; it loses 500 ATK/DEF. When your "Rokket" monster this card points to is destroyed by a card effect: You can banish 1 card from your GY; add 1 Dragon Ritual Monster and/or 1 "Explosive Trigger" from your Deck to your hand. You can only use this effect of "Cartridge Dragon" once per turn.

Explosive Trigger Ritual Spell Card
This card can be used to Ritual Summon any "Borrel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a DARK Dragon Link Monster, you can also use Dragon monster(s) in your GY, by shuffling them into the Deck.

Spell Protection Continuous Spell Card
When this card is activated: send up to 4 cards from the top of your Deck to the GY; place Spell Counters on this card equal to the number of cards sent to the GY by this effect (max. 4). During your Standby Phase: Remove 1 Spell Counter from this card. Destroy this card if it has no Spell Counters on it. While this card is face-up on the field, neither player can conduct their Battle Phase if they have fewer cards in the Spell & Trap Zones than this card has Spell Counters.

Shingo Sawatari

Abyss Recovery Normal Trap Card
If you control no monsters: Target 1 "Abyss Actor" Pendulum Monster face-up in your Extra Deck; add it to your hand, and if you do, gain LP equal to its Level x 200. You can only activate "Abyss Recovery" once per turn.

Abyss Costume - Hacker's Suit Equip Spell Card
Equip only to an "Abyss Actor" monster. If the equipped monster battles an opponent's monster, the equipped monster's ATK becomes equal to the ATK of the monster it is battling during damage calculation only. If the equipped monster destroys a monster by battle: Inflict damage to the controller equal to the original ATK of the destroyed monster.

Abyss Costume - Ranger's Blaster Equip Spell Card
Equip only to an "Abyss Actor" monster. Once per turn: You can Tribute 1 "Abyss Actor" Pendulum Monster you control; until the end of the turn, the equipped monster gains ATK equal to the Tributed monster's original ATK. If this card is sent from the field to the GY, you can draw 1 card.

Abyss Script - Action Climax Quick-Play Spell Card
Target 1 "Abyss Actor" monster you control; until the end of the turn, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" Pendulum Monsters from face-up in your Extra Deck to your hand.

Abyss Script - Blackout Performance Normal Spell Card
If you control no monsters: Shuffle any number of "Abyss Actor" Pendulum Monsters" face -up in your Extra Deck into your Deck, and if you do, draw cards equal to the number of shuffled cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw 2 cards.

Abyss Script - Trapeze Performance Normal Spell Card
If you control a face-up "Abyss Actor" monster: Return 1 card in your Pendulum Zones to the owner's hand. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" Monster Cards or "Abyss Script" Spell Cards with different names from your GY to your hand.

Yaiba Todo

Warrior's Gift Normal Spell Card
If you control a Level 7 or higher "X-Saber" monster: Draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand.

Security Officers

Goyo Samurai
Attribute: EARTH Type: [Warrior/Synchro/Effect] ATK 2500 DEF 2000 Level: 7
1 Tuner plus 1 or more non-Tuner "Goyo" monsters
When this card is Synchro Summoned: You can target 1 "Goyo" monster in your GY; until the end of the turn, this card gains ATK equal to half of that monster's ATK. If this card destroys an opponent's monster by battle: You can Special Summon that monster to your field, also this card can attack twice in a row. You can only activate this effect of "Goyo Samurai" once per turn.

Goyo Armor Normal Trap Card
Tribute 1 monster you control; until the end of this turn, "Goyo" monsters cannot be destroyed by battle or card effects and battle damage from battles involving "Goyo" monsters is halved. You can only activate "Goyo Armor" once per turn.

Goyo Corridor Normal Trap Card
Activate only at the end of the Battle Phase. Special Summon all "Goyo" monsters that were destroyed by battle this turn in Defense Position. Monsters Special Summoned by this effect cannot change their battle positions.

Vigilante Crime Normal Trap Card
Shuffle 1 "Vigilante" monster in your GY back into your Deck, then target 1 Synchro Monster you control; increase that monster's ATK by the ATK of the shuffled monster. You can only activate "Vigilante Crime" once per turn.

Vigilante Punishment Normal Trap Card
When your opponent's monster declares an attack: Negate that attack, then add 1 "Vigilante" monster from your Deck to your hand. If you control no monsters, you can activate this card from your hand.

Goyo Enforcement Quick-Play Spell Card
When a monster is Special Summoned to your field by the effect of a "Goyo" monster: Target that monster; until the end of the turn, that monster gains 700 ATK. You can only activate "Goyo Enforcement" once per turn.

Goyo Halberd Equip Spell Card
Equip only to a "Goyo" monster. If the equipped monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If the equipped monster destroys your opponent's monster by battle: Inflict damage to your opponent equal to that monster's Level x 200. You can only activate this effect of "Goyo Halberd" once per turn.

Goyo Recall Normal Spell Card
If you control 2 or more "Goyo" monsters: Target 2 "Goyo" monsters in your GY; Special Summon them in Attack Position, but they cannot attack and their effects are negated until the end of the turn. You can only activate "Goyo Recall" once per turn.

Synchro Shoot Normal Spell Card
If you control a Synchro Monster: Target 1 monster your opponent controls; inflict damage to that monster's controller equal to half that monster's original ATK. The turn you activate this card, your opponent takes no effect damage for the rest of the turn.

Vigilante Justice Normal Spell Card
Send 1 "Vigilante" monster from your hand to your GY; inflict damage to your opponent equal to that monster's original ATK. You can only activate "Vigilante Justice" once per turn.

Serena

Lunalight Counterattack Normal Trap Card
When you take 2000 or more damage from a battle involving your "Lunalight" monster: Target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to its controller equal to half that monster's original ATK.

Lunalight Force Normal Trap Card
When your opponent's monster attacks your "Lunalight" monster: That monster cannot be destroyed by battle, and halve all battle damage you take this turn.

Lunalight Resurrection Dance Normal Trap Card
Target 1 "Lunalight" Fusion Monster in your GY; Special Summon it to your field in Attack Position with its effects negated, and if you do, equip this card to it. The equipped monster cannot be destroyed by battle.

Lunalight Waltz Normal Trap Card
Send any number of cards from your hand to the GY and target 1 Level 8 or higher "Lunalight" Fusion Monster you control; that monster gains 1000 ATK for each card sent to the GY by this effect. During the End Phase: Destroy that monster.

Full Moon Guidance Quick-Play Spell Card
Target 1 "Lunalight" monster you control; until the end of the turn, that monster cannot be destroyed by battle, and your opponent's monsters cannot attack "Lunalight" monsters you control for the rest of this turn, except that monster. If you control a Level 8 or higher "Lunalight" Fusion Monster: You can target 1 monster your opponent controls and banish this card from your GY; until the end of the turn, negate that monster's effects, and if you do, the effects of monsters with the same original name as that monster cannot be activated.

Obelisk Force/Academia Duelists

Ancient Gear Pup
Attribute: EARTH Type: [Machine/Effect] ATK 0 DEF 0 Level: 1
During damage calculation, you can send this card from your hand to the GY to prevent an "Ancient Gear" monster you control from being destroyed by this battle.

Ancient Gear Blast Continuous Trap Card
You can only activate this card when a player takes effect damage. Once per turn, if the turn player controls at least 1 "Ancient Gear" monster: They can inflict 1000 damage to the opponent.

Ancient Gear Trench Continuous Trap Card
During your opponent's Battle Phase: You can negate a number of attacks, up to the number of "Ancient Gear" monsters on the field. Destroy this card if you do not control an "Ancient Gear" monster.

Ancient Counter Gear Continuous Spell Card
Destroy this card if you control no "Ancient Gear" monsters. Once per turn: You can target 1 monster your opponent controls; place 1 Gear Counter on that monster (max. 1). You can only control 1 "Ancient Counter Gear" at a time.

Ancient Gear Blaster Equip Spell Card
Equip only to an "Ancient Gear" monster. Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 100.

Yugo

Speed Remix Normal Spell Card
Banish 1 "Speedroid" monster from your GY, and if you do, target 1 face-up monster you control and 1 face-up monster your opponent controls; switch the ATK of those targets until the end of this turn. You can only activate "Speed Remix" once per turn.

Speed Trade Normal Spell Card
Tribute 1 "Speedroid" monster you control; Special Summon 1 "Speedroid" monster with a different Level from your GY. That monster cannot declare an attack and is destroyed during the End Phase. You can only activate "Speed Trade" once per turn.

Joseph

Fusion Annihilation Equip Spell Card
Equip only to a Fusion Monster. Increase the equipped monster's ATK/DEF by 500. If the equipped monster destroys a monster by battle: Inflict 1000 damage to that monster's controller. You can send this card from the field to the GY; add 1 "Fusion" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Fusion Annihilation" once per turn.

Dennis Mackfield

Performage Lion Tamer
Attribute: FIRE Type: [Spellcaster/Pendulum/Effect] ATK 1700 DEF 400 Level: 4 Scale: 6
Pendulum effect: Once per turn: You can banish 1 "Performage" monster from your GY or that is face-up in your Extra Deck and target 1 "Performage" monster you control; until your next Standby Phase, that monster gains ATK equal to the banished monster's ATK and monsters Special Summoned from the Extra Deck that your opponent controls lose ATK equal to the same amount.
Monster effect: If this card is destroyed by battle: You can add 1 "Performage" monster from your Deck to your hand.

Performage Life Normal Trap Card
When your "Performage" monster is destroyed by battle: Gain LP equal to the destroyed monster's original ATK, and if you do, draw 1 card.

Performage Recasting Normal Spell Card
Target up to 2 "Performage" monsters in your GY; return them to your Deck, and if you do, add an equal number of "Performage" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Performage Recasting" per turn.

Performer's Necro Staff Equip Spell Card
Equip only to a Spellcaster monster. The equipped monster gains 1000 ATK. If this card is sent to the GY because the equipped monster was destroyed; You can Special Summon that monster from your GY with its effects negated. If your Spellcaster monster would be destroyed, you can banish this card from your GY instead.

Reiji Akaba

D/D/D Artillery King Bonaparte
Atribute: DARK Type: [Fiend/Synchro/Effect] ATK 2900 DEF 2400 Level: 8
1 "D/D" Tuner plus 1 or more non-Tuner "D/D" monsters
If this card is Synchro Summoned, or a monster is Special Summoned to your opponent's field from the Extra Deck (Quick Effect): You can target 1 monster on the field; destroy that monster. You can only activate this effect of "D/D/D Artillery King Bonaparte" once per turn. If this card battles a Special Summoned monster: Negate that monster's effects until the end of the Damage Step.

D/D/D Life Insurance Normal Trap Card
If you control no monsters: Discard 1 card, and if you do, target 1 "D/D/D" monster in your GY or face-up in your Extra Deck that was destroyed and sent there this turn; gain LP equal to half that monster's ATK, then draw 1 card for each 1000 ATK that monster has. The turn you activate this card, neither player takes battle damage for the rest of the turn.

D/D Zone Normal Trap Card
If you control 2 "D/D" monsters in your Pendulum Zones: Only 1 monster can attack during each Battle Phase this turn. The turn you activate this effect: The first time you take battle damage from a battle involving a "D/D/D" monster, you take no damage. You can banish this card and 2 "D/D/D" monsters from your GY, then target 1 "D/D/D" monster you control; until the end of the turn, that monster's ATK becomes double its original ATK and all battle damage your opponent takes is halved. You can only activate 1 effect of "D/D Zone" per turn, and only once per turn.

Dark Contract with the Tactician Continuous Trap Card
Once per turn, during your Standby Phase: Take 1000 damage. When your "D/D/D" monster is selected as an attack target: You can target the attacking monster; that monster's ATK becomes equal to its original ATK until the end of the Damage Step. You can only activate this effect of "Dark Contract with the Tactician" once per turn.

D/D Eviction Notice Normal Spell Card
Target up to 6 "D/D" Pendulum Monsters face-up in your Extra Deck; shuffle those cards into your Deck, then draw 1 card for every 2 shuffled monsters. You can only activate "D/D Eviction Notice" once per turn.

Crow Hogan

Synchro Treasure Normal Spell Card
Draw 1 card for each face-up Synchro Monster on the field. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.

Kyosuke Kiryu

Infernity Phantom
Attribute: DARK Type: [Fiend/Tuner] ATK 0 DEF 0 Level: 2
When this card is Normal Summoned while you have no cards in your hand and control no other monsters: You can target 1 "Infernity" monster in your GY; Special Summon it with its effects negated. If this card is used as a Synchro Material, the Summoned Synchro Monster can be in the GY. Cannot be used as a Synchro Material, except for the Synchro Summon of a Synchro Monster in your GY. If a Synchro Monster that used this card as a Synchro Material would leave the field, return it to the Extra Deck instead.

Infernity Destructor Normal Spell Card
When you have no other cards in your hand: Target 1 "Infernity" monster you control; Tribute it, then destroy every Synchro Monster on the field with ATK less than or equal to the Tributed monster's original ATK, and if you do, inflict 1000 damage to their controller(s) for each of their destroyed monsters. You cannot conduct your Battle Phase the turn you activate this card.

Noboru Gongenzaka

Superheavy Samurai Guardian
Attribute: EARTH Type: [Machine/Effect] ATK 900 DEF 1700 Level: 3
When your "Superheavy Samurai" monster battles while you have no Spell/Trap Cards in your GY and this card is in your hand: You can send this card from your hand to the GY; the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. During your Standby Phase, if you control no monsters and this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

Superheavy Samurai Keeper
Attribute: EARTH Type: [Machine/Effect] ATK 800 DEF 1400 Level: 2
If you have no Spell/Trap Cards in your GY: You can Tribute this card; draw cards equal to the number of monsters your opponent controls, also for the rest of the turn after this card resolves, you cannot add cards from your Deck to your hand.

Superheavy Samurai Soulforce Sword
Attribute: EARTH Type: [Machine/Effect] ATK 0 DEF 1900 Level: 3
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Once per turn: If the equipped monster battles an opponent's monster with ATK greater than its DEF while you have no Spell/Trap Cards in your GY, you can Tribute 1 "Superheavy Samurai" monster you control (Quick Effect); until the end of the turn, the equipped monster gains DEF equal to the Tributed monster's original DEF. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only usse this effect of "Superheavy Samurai Soulforce Sword" once per turn.

Lua

Morphtronic Revenge Normal Trap Card
When your "Morphtronic" monster is destroyed by battle: Target 1 monster your opponent controls; destroy it

Bommer

Reactor Surge Normal Spell Card
If you control "Summon Reactor-SK", "Trap Reactor-Y FI", and "Spell Reactor-RE": You can draw 2 cards. You can only activate "Reactor Surge" once per turn.

Aki Izayoi

Black Rose Twilight Dragon
Attribute: DARK Type: [Dragon/Synchro/Effect] ATK 2400 DEF 1800 Level: 7
1 Tuner plus 1 or more non-Tuner monsters
This card's names becomes "Black Rose Dragon" while it is on the field or in the GY. When this card is Synchro Summoned: You can target cards on the field, up to the number of monsters used as Synchro Material; destroy them. Once per turn: You can banish 1 Plant monster from your GY and target 1 monster your opponent controls; change that monster's ATK to 0 until the end of the turn.

Uryu

Fossil Removal Normal Spell Card
Banish up to 3 Dinosaur monsters from your GY; draw an equal number of cards, also for the rest of turn, you cannot add cards from your Deck to your hand.

Sherry LeBlanc

Chatelain de Fleur
Attribute: LIGHT Type: [Warrior/Synchro/Effect] ATK 2300 DEF 1500 Level: 6
"Fleur Synchron" plus 1 or more non-Tuner monsters
Once per turn (Quick Effect): When your opponent activates a Trap Card; you can negate the activation and return it to the owner's hand. If this card destroys an opponent's monster by battle: You can add 1 "Fleur Synchron" from your GY to your hand. You can only activate this effect of "Chatelain de Fleur" once per turn.

Knight's Banner Equip Spell Card
Equip only to a Warrior monster you control. The equipped monster can make up to 2 attacks during each Battle Phase. Once per turn, during the Battle Phase (Quick Effect): When your opponent activates a monster effect; you can negate the activation of that effect.

Floral Draw Normal Spell Card
Banish 1 "Fleur Synchron" from your GY; draw 2 cards, also for the rest of the turn, you cannot add cards from your Deck to your hand.

Saint's Revival Normal Spell Card
Target 1 Warrior Synchro Monster in your GY; Special Summon it in Attack Position with its effects negated. The monster Special Summoned by this effect cannot be destroyed by card effects. You can only activate "Saint's Revival" once per turn.

Saiga

Machina Megaform
Attribute: EARTH Type: [Machine/Effect] ATK 2600 DEF 1500 Level: 8
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY: You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once per turn.

Leila Thompson

Wall of Fate Continuous Trap Card
Spellcaster monsters you control cannot be targeted or destroyed by your opponent's card effects. During your Standby Phase: Remove 1 Spell Counter from your side of the field. If you cannot, then destroy this card.

Spellbook of Aeon Quick-Play Spell Card
Activate when a monster(s) your opponent controls is destroyed by a card effect. Target 1 Spellcaster monster you control; that monster can make attacks up to the number of monsters destroyed by that card effect plus 1 during each Battle Phase this turn, also other monsters you control cannot attack.

Anna Kozuki

Forced Connection Continuous Trap Card
Activate this card by targeting 1 EARTH Machine monster you control and banishing 1 EARTH Machine monster from your GY; your opponent's monsters cannot declare an attack, except to attack the targeted monster. If the targeted monster leaves the field, destroy this card.

Grace & Gloria Tyler

Amazoness Priestess
Attribute: EARTH Type: [Warrior/Effect] ATK 1500 DEF 800 Level: 4
When your "Amazoness" monster is targeted for an attack (Quick Effect): You can send this card from your hand or field to the GY; your monster gains ATK equal to the number of "Amazoness" cards in your GY x 200 until the end of the Damage Step. You can only activate this effect of "Amazoness Priestess" once per turn.

Amazoness Palisade Normal Spell Card
If you control an "Amazoness" monster: Draw 1 card and target 1 Set card in your opponent's Spell & Trap Zone; that Set card cannot be activated until the end of the turn. You can only activate "Amazoness Palisade" once per turn.

Kaito Tenjo

Cipher Controller
Attribute: LIGHT Type: [Warrior/Effect] ATK 1000 DEF 1500 Level: 4
During the Damage Step, when your "Cipher" monster is attacked (Quick Effect): You can send this card from your hand to the GY; until the end of the turn, battle damage you take from battles involving "Cipher" monsters you control becomes 0. You can banish this card from your GY and target 1 "Cipher" monster you control; it gains 1000 ATK until the end of the turn. You can only activate each effect of "Cipher Controller" once per turn.

Cipher Block Counter Trap Card
When your opponent activates a monster effect: Negate the activation of that effect, then if you control 2 or more "Cipher" monsters with the same name, draw 2 cards. You can banish this card from your GY and target 1 "Cipher" monster in your GY; add that card to your hand.

Yuri

Fusion Potion Normal Trap Card
If you control no monsters: Target 1 Fusion Monster in your GY; gain LP equal to that monster's original ATK. You can only activate "Fusion Potion" once per turn.

Predapesticide Continuous Trap Card
If your opponent's monster declares an attack: You can banish 1 "Predaplant" monster from your GY; negate the attack, then inflict 500 damage to your opponent. Destroy this card if you have no "Predaplant" monsters in your GY. If your opponent's monster declares a direct attack: You can banish this card from your GY; negate the attack.

Predapeel Equip Spell Card
Equip only to a "Predaplant" monster you control. If the equipped monster attacked your opponent's monster, after damage calculation (Quick Effect): You can reduce that monster's ATK by 1000 until the end of the turn; that monster can attack your opponent's monster again in a row. If the equipped monster destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only activate each effect of "Predapeel" once per turn.

Predapluck Normal Spell Card
Tribute 1 "Predaplant" monster you control and target 1 DARK monster in your GY; Special Summon the targeted monster to your field with its effects negated. You can banish this card and 1 "Predaplant" monster from your GY and target 1 monster you control that was Special Summoned from the GY; that monster gains ATK equal to the banished monster's ATK until the end of the turn. You can only activate each effect of "Predapluck" once per turn.

Sho Marufuji

Roid Force Normal Trap Card
When an opponent's monster declares an attack: You can banish that attacking monster, and if you do, Special Summon 1 Machine "roid" monster from your GY in Defense Position. If the Special Summoned monster leaves the field, it is banished. If you control no monsters, you can activate this card from your hand.

Railroid Battery Normal Spell Card
Target 1 Machine "roid" monster you control; your other monsters cannot attack, and the targeted monster's ATK becomes double its original ATK until the end of the turn.

Asuka Tenjoin

Reincarnated Machine Angels Normal Trap Card
Target 1 "Cyber Angel" monster in your GY; Special Summon it in Defense Position with its effects negated. The monster Special Summoned by this effect cannot be destroyed by battle until the end of the turn. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from your GY.

Rising Machine Angels Normal Spell Card
Target 1 "Cyber Angel" Ritual Monster in your GY: banish Fairy and/or Warrior monsters from your Deck whose combined Levels exactly equal that of the targeted monster; Special Summon that monster. The Special Summoned monster cannot attack directly and is unaffected by your opponent's Spell/Trap effects until the end of the turn. You cannot Normal Summon/Set the turn you activate this card.

Jun Manjome

Level Rebirth Normal Trap Card
Special Summon 1 "LV" monster from your GY, ignoring its summoning conditions. You can banish this card from your GY; Special Summon 1 "LV" monster from your GY, ignoring its summoning conditions. You can only activate 1 effect of "Level Rebirth" per turn, and only once per turn.

Action Cards

Illusion Force Action Spell Card
Target 1 face-up monster on the field; that target gains 600 ATK until the end of the Battle Phase.

Sacred Gem Action Spell Card
You gain 600 Life Points.

Sacrificial Gift Action Spell Card
Tribute 2 monsters you control; draw 2 cards.

Various users

Fusion Shuffle Normal Spell Card
Target 1 Fusion Monster that is banished or in the GY: return it to the owner's Extra Deck, and if you do, apply 1 of the following effects depending on that monster's Level;
-1-4: Draw 1 card.
-5-8: Draw 2 cards.
-9-12: Draw 3 cards.
You can only activate "Fusion Shuffle" once per turn.

Link Treasure Normal Spell Card
Draw 1 card for each Link Monster on the field. You can only activate "Link Treasure" once per turn.

Real life cards with changed effects

Darklord Desire
Attribute: DARK Type: [Fairy/Effect] ATK 3000 DEF 2800 Level: 10
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy monster. Once per turn: You can target 1 monster your opponent controls and lower this card's ATK by exactly 1000; send that target to the GY.

Psychic Tuning Continuous Trap Card
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

Sort: Category . Published . Updated . Title . Words . Chapters . Reviews . Status .

Yu-Gi-Oh! Arc-V: The Fifth Factor by dvdryms reviews
A young duelist with a troubled past arrives at Maiami city in order to participate in the Maiami Championship, but soon finds himself embroiled in incidents exceeding his wildest imaginations. With the prospect of an all-out war between dimensions, will he prove himself to be a dependable ally in the coming conflict...or a harbinger of disaster? (Cover art by JaneValentine007)
Yu-Gi-Oh! Arc-V - Rated: T - English - Adventure/Friendship - Chapters: 77 - Words: 1,448,753 - Reviews: 1464 - Favs: 598 - Follows: 546 - Updated: 18h - Published: 1/12/2017 - [OC, Selena/Serena] Lancers Selection
An Awakening in Cold Steel by YuShaJi reviews
Morgan starts her new life as a student at Thors Military Academy. Naturally, she finds herself in the middle of a growing crisis. (Based around the perspective of Morgan from Fire Emblem Awakening with possible rotating perspectives and changes in the narrative, but no other Fire Emblem characters are present for now. Cover photo is drawn by Ramyeon Doodles.)
Crossover - Fire Emblem & Legend of Heroes - Rated: T - English - Chapters: 34 - Words: 228,927 - Reviews: 92 - Favs: 141 - Follows: 152 - Updated: 7/19 - Published: 8/5/2018 - Morgan
Yu-Gi-Oh VRAINS Overdrive! by SakushiRyu reviews
(S3) Ketsueki Kioku is the seventh victim of the Lost Incident. Lightning and Bohman were defeated, life finally seemed to be going well for our heroes, but new enemies continue to appear! Follow our heroes' journey in defeating evil while they decipher the unknown past. (Some OOCness in Season 1, sorry) (Cover Art made by me)
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure/Fantasy - Chapters: 68 - Words: 795,032 - Reviews: 638 - Favs: 129 - Follows: 105 - Updated: 6/17 - Published: 8/27/2017 - Aoi Z./Blue Angel, Ignis, Ryoken K./Revolver, OC
Yu-Gi-Oh! Arc V: Pendulum's Fifth Swing by Starlight's Poet reviews
One day, Yuya and Yuzu discover a boy, unconscious in the park. Strangely, the boy has the same face as Yuya. When he awakens, he reveals he remembers nothing. Only his name: "Zarc."
Yu-Gi-Oh! Arc-V - Rated: T - English - Chapters: 13 - Words: 165,693 - Reviews: 277 - Favs: 376 - Follows: 398 - Updated: 5/22 - Published: 9/21/2017 - Yuya S., Yuzu H., Ray A., Zarc
Yu-Gi-Oh! ARC-V: The Last Supreme King Dragon by Frost190 reviews
Sequel to Bonds of Pendulum and Presage of Malevolence. Yuya and his friends discover a clue of a certain existence that they realize necessary for their final battle against Dragon of Calamity. Thus, they begin their search and determine to find it before tragedy strike one of their own.
Yu-Gi-Oh! Arc-V - Rated: K+ - English - Friendship/Adventure - Chapters: 20 - Words: 126,606 - Reviews: 160 - Favs: 61 - Follows: 47 - Updated: 4/13 - Published: 6/15/2019
Yu-Gi-Oh Cross-VRAINS by OPFan37 reviews
Sholt Giro is a shy rich kid who's an up-and-coming Charisma Duelist. Fullcross is a VRAINS avatar who violently injures people in his own sense of justice to purge VRAINS. Both of them are making their own way in the virtual online world filled with killers, fakers and a lot of people after them. Where will their paths take them? And when will they cross? Into the VRAINS!
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure/Friendship - Chapters: 35 - Words: 239,385 - Reviews: 453 - Favs: 99 - Follows: 95 - Updated: 9/9/2019 - Published: 10/13/2017 - Yusaku F./Playmaker, Aoi Z./Blue Angel, Ignis, OC
Yugioh GX: Beyond the Academy by cypher32 reviews
It's been 2 and a half years since Jaden and his pals graduated from Duel Academy. Over that time span, Jaden has been using his powers for the good of mankind, with the help of Jesse and Axel, as part of a 3-man cell. Tired of the constant fighting, Jaden only wants to see his friends again. After his employer makes a shocking announcement, will he get that chance? Or maybe ...
Yu-Gi-Oh GX - Rated: T - English - Adventure/Romance - Chapters: 16 - Words: 135,062 - Reviews: 67 - Favs: 85 - Follows: 94 - Updated: 8/17/2019 - Published: 4/11/2015
Yu-Gi-Oh! ARC-V: Presage of Malevolence by Frost190 reviews
Sequel to Yu-Gi-Oh! ARC-V: Bonds of Pendulum. A year has passed, Leo Corporation excavates a lost civilization that opens the path for new enemies from different dimension to attack. Yuya and his friends go to the new dimension, and plunge themselves into a new war against a far darker and sinister force that are connected to them and the four dragons more than they expected.
Yu-Gi-Oh! Arc-V - Rated: T - English - Adventure/Romance - Chapters: 93 - Words: 761,190 - Reviews: 1493 - Favs: 193 - Follows: 140 - Updated: 4/1/2019 - Published: 11/24/2017 - Yuto, Yuya S., Yugo, Yuri - Complete
Beyond the Pendulum by bladeWriter3 reviews
Two years have passed since the Dimensional War, and an era of peace now reigns across the universe. But nothing lasts forever, and a new threat, from a new dimension hidden from the rest, threatens to upset the order of the worlds. Against new foes and in new Dimensions, Yuya, Yuzu and their friends must fight once again to protect the balance of the multiverse...
Yu-Gi-Oh! Arc-V - Rated: T - English - Adventure - Chapters: 11 - Words: 181,333 - Reviews: 76 - Favs: 54 - Follows: 56 - Updated: 1/24/2019 - Published: 7/16/2017
Yugioh Arc V: A New War by HunterHQ reviews
Peace reigns supreme throughout the 4 dimensions as calm is restored, the war ended and the worlds united thanks to the efforts of the lancers. However this was not to last. A new evil existing since the time of the original dimension is beginning to awaken. In this new war who will win and who will survive? (Takes place between previous 2 stories)
Yu-Gi-Oh! Arc-V - Rated: K+ - English - Adventure/Friendship - Chapters: 44 - Words: 630,770 - Reviews: 62 - Favs: 52 - Follows: 39 - Updated: 11/30/2018 - Published: 9/26/2017 - OC, Yuya S., Lancers Selection, Zarc - Complete
YuGiOh Neo: Grand Tournament by TrashDwellingTroll reviews
Sequel to my story, YuGiOh Neo. Yuga begins his junior year of Union Duel School, wishing for a normal year unlike his freshman year. However, with the announcement for a city wide tournament between all of Fortune City's dueling schools, things begin taking the strange route again, especially when the new mayor begins acting strange. NOTE: ON HIATUS UNTIL FARTHER NOTICE
Yu-Gi-Oh! Arc-V - Rated: T - English - Adventure/Romance - Chapters: 10 - Words: 42,779 - Reviews: 61 - Favs: 26 - Follows: 26 - Updated: 11/24/2018 - Published: 5/27/2017
Taking Flight by Gundoru reviews
Yuya and company are getting a new friend! Takumi is a free-spirited boy out to find out what he's capable of, and what his future holds. Join them as they face challenges that span entire dimensions. For the true measure of a person can only be seen from how they react to hardship.
Yu-Gi-Oh! Arc-V - Rated: K+ - English - Adventure - Chapters: 24 - Words: 198,259 - Reviews: 82 - Favs: 96 - Follows: 87 - Updated: 8/19/2018 - Published: 12/30/2016 - OC, Yuya S.
Yu-Gi-Oh! Arc-V: The Past and The Future by EZ2412 reviews
In the alternate universe of Yu-Gi-Oh! Arc-V, what if there are more than four dimensions? The Ritual Dimension and the mysterious Link Dimension as well. Two new characters in the story, Yuda and Yung , will change the direction of the timeline of Yu-Gi-Oh! Arc-V. Please Review.
Yu-Gi-Oh! Arc-V - Rated: T - English - Adventure/Friendship - Chapters: 18 - Words: 165,511 - Reviews: 79 - Favs: 76 - Follows: 62 - Updated: 6/4/2018 - Published: 8/2/2017 - OC, Yuya S., Yuzu H.
Code Geass: Colorless Memories Redux by NSBleach00 reviews
Rai, a boy who has no memories of himself gets found by Milly Ashford. From there, she and her friends try to help him while at the same time Rai gets caught up in a major uprising occuring in Area 11 and he must...Wait, hasn't this story been done before? Yes, that's right everyone, while the original was deleted before I am bringing Colorless Memories back on the net once again.
Code Geass - Rated: T - English - Adventure/Fantasy - Chapters: 22 - Words: 116,162 - Reviews: 160 - Favs: 143 - Follows: 137 - Updated: 11/11/2016 - Published: 5/11/2015 - Rai
Sort: Category . Published . Updated . Title . Words . Chapters . Reviews . Status .

Yu-Gi-Oh! ARC-V: The Fifth Circuit reviews
To Yuji, Den City is his home. Fighting to protect it as Kingmaker, he ends up pulled into a war between dimensions alongside the Lancers. Follow alongside him and his comrades Hanako Zaizen and Go Onizuka as they navigate the dimensions and do their best to restore peace to their world and others. AU of ARC-V with the addition of the Link Dimension. Second Arc: Synchro Arc
Yu-Gi-Oh! Arc-V - Rated: T - English - Adventure/Friendship - Chapters: 23 - Words: 402,374 - Reviews: 1005 - Favs: 266 - Follows: 243 - Updated: 7/21 - Published: 11/7/2018 - OC, Yuya S., Lancers Selection
Yu-Gi-Oh! VRAINS: Hidden Memories Profiles reviews
Here at SOL Technologies, we have compiled profiles of persons of interest to the company and our interests. These profiles contain both personal and dueling information. Access to these profiles are restricted to those with high-level security clearance. (ERROR: Hacking detected. Multiple profiles have been stolen by an unknown perpetrator. Perpetrator suspected to be an Ignis.)
Yu-Gi-Oh! VRAINS - Rated: T - English - Humor/Sci-Fi - Chapters: 32 - Words: 17,063 - Reviews: 171 - Favs: 27 - Follows: 26 - Updated: 6/14 - Published: 10/15/2018
Yu-Gi-Oh! VRAINS: Hidden Memories reviews
10 years ago, 8 children were kidnapped. One of them was Yasutake Narahiko, who today works as Morningstar, a bounty hunter in LINK VRAINS hunting criminals and hackers for companies like SOL Technologies. One day, he fights the Knights of Hanoi and encounters Playmaker, who was involved in the same incident. Follow him as he must decide whether to be Playmaker's ally, or his enemy
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure/Sci-Fi - Chapters: 52 - Words: 803,051 - Reviews: 1055 - Favs: 200 - Follows: 175 - Updated: 6/14 - Published: 9/27/2017 - Yusaku F./Playmaker, Aoi Z./Blue Angel, Go Onizuka, OC
Yu-Gi-Oh! VRAINS: Cross Memories reviews
Surprise! This is a non-canon one-shot crossover between my story, Hidden Memories, and OPFan37's story Cross-VRAINS. One year before the start of VRAINS, Morningstar and Fullcross have an encounter and team up to defeat their enemies. I hope you enjoy the story OPFAN37 and I came up with! WARNING: Spoilers for Cross-VRAINS Chapters 28-29. Read at your own risk.
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure/Sci-Fi - Chapters: 1 - Words: 19,952 - Reviews: 5 - Favs: 10 - Follows: 5 - Published: 11/30/2019 - Complete
Yu-Gi-Oh! ARC-V Academy of Chaos reviews
In Tokyo, the International Duel Academy, run by the Akaba Corporation, teaches students from all over the world how to become pro duelists. Fujita Yuzuki and Sakaki Yuya both enter the Academy, hoping to follow in their fathers' footsteps. But as the year goes on, events conspire to bring them to the center of a massive conspiracy involving ancient powers and lookalikes.
Yu-Gi-Oh! Arc-V - Rated: T - English - Fantasy/Adventure - Chapters: 27 - Words: 285,422 - Reviews: 76 - Favs: 42 - Follows: 40 - Updated: 12/12/2017 - Published: 7/15/2017 - [Yuya S., OC] Reiji A., Shingo S.