Author has written 3 stories for Pokémon. This guide is a very, VERY useful thing. If you're writing a fic, you should read this. It can help you make your average story, into an AWESOME ONE!! (It uses Pokemon as a basis, but apply/remove when applicable) Written by Matkin22, make sure you take a look. STORYLINE The best way to write is to come up with a part of the plot. Everybody comes up with a different section, and its normal for people to come up with a plot point at either the beginning, the middle, or the end. In my case, I usually think of the ending first. It's a critical thing to come up with; you should always have an ending before starting the story. That way, you know what you're working towards. Once you have an ending, look for the beginning of the story. Ask yourself, "What is the character doing? What needs to happen for them to start the story? Who is with them?" Once you have the beginning and the end planned out, you can start on the tricky part; the main plot. The plot is one of the most difficult parts of writing. You should have it all planned out before you even start the actual writing. You need to think, "What happens to the character to get the action rolling? Why are they doing what they are doing? What happens to guide them to the story's end?". It's so important to get everything down pat mentally before picking up that pen (or keyboard). Iron out all of the little details so that the reader doesn't get confused. One of my favourite techniques to use (and one of the simplest and most effective ones) is to use foreshadowing. Add in little clues about the plot along the way (make them subtle); that way, an event that happens later in the story doesn't seem to happen spontaneously. You're not telling the reader explicitly what will happen by foreshadowing. You're adding in a tiny bit more detail that the reader will probably not think too much about, or miss entirely when they read it the first time. But then, that little hidden clue leads into a huge plot point, and the reader realizes that it was in the story all along. It's a magical feeling to be reading a story and that happens; you just suddenly think "Oh yeah, I remember that!". A couple of well-placed foreshadows can really save a story later on, although they're never as effective the second or third time through. Establish what the setting(s) is/are. The setting isn't just the place, it's also the time. Keep it realistic, and flowing from one spot to another (see Pace and Word Choice below). Always have every detail of the plot set in stone before you write. You can improvise as you go along, of course. Switching some parts around, replacing a part, or adding in a brand new idea is always good; it keeps the story fresh. But don't add in too many seperate plots; it makes the story confusing, and the reader will enjoy it less. If you have lots of great ideas, don't worry. Figure out what is most important to your story, and make it the main plotline. Take two or three more ideas and make them into subplots that keep the reader interested as the story progresses. Always make sure to wrap up the subplots before the main plot though. It's easy to get lost in ideas, and hard to work each one out. If you still have lots of ideas left over at the end, don't worry. They can go into a sequel, or a whole new story. PACE Pacing is tricky. You have to go quickly enough that the reader doesn't lose interest, but slowly enough that you don't accidentally leave out any of the plot. The best thing to do, in my experience, is to just write at your own pace. You shouldn't usually start a story by going straight into the action, though this really depends on the way you're introducing it (is it the aftermath of a war? Did a Pokemon battle just finish?). The first two or three chapters should introduce the character(s) to the reader, and slowly begin the plot. Put in little plot details in those first few chapters before saying what the challenge is. Once the plot has been fully introduced it's easy enough for the characters to follow it, but difficult to decide what pace they should go at. It may be hard to do, but never be afraid to have two or three chapters in a row that seems to be mainly filler, but still have some semblance of a plot. These "filler" chapters (for lack of a better word) are where foreshadowing comes in. Remember that no detail in a story should be put in just for the sake of it. Every detail should contribute to the plot in some way, and every detail should be wrapped up at the end of the story, even if you're planning to write a sequel. Always remember; there is never a wasted moment in any story, and every action serves some purpose in the end. It may be difficult to write, but all it does is add to your story by taking your time. And if just one reader complains about the pacing, don't worry. You're making the story flow at that pace for a reason, and they will see it at the end. Never take someone's advice to speed up, because you just shut out parts of your own plot. Going at any pace other than your own can only hurt you. The biggest problem I have with most fanfics that I read is that they rush through the story; they need to slow down. If you're worried that the plot goes too slowly, the option of a cliffhanger is a really good choice to make. Add in a sudden plot twist and then end the chapter. If it's done well, it keeps the readers really interested in what could happen and they'll check back more often to see the update because they're being driven mad by frustration about what could happen. It's very important not to overuse them, though. You want to keep the reader interested, not piss them off. WORD CHOICE Readers don't like it when characters talk in a fancy way, or use the same words that are used to describe the scenary/setting. A story should seem realistic, and that includes the characters. The problem is that people talk completely differently from what you would use for scenary. The trick is to integrate the two different levels of word usage in chapters. In speech, don't always use "he said" or "she said". That's not to say that you can't use "said", just don't use it all the time. Switching things up keeps it interesting, and there are a variety of other appropriate words you can use depending on the scenario: moaned, growled, gritted, exclaimed, questioned, queried, shouted, shrieked, whispered, mumbled, panted, drooled, groaned, complained, muttered, the list goes on and on! So as you write, think about what words you're using. Do they describe the setting? Are they too fancy? Too simple? It's a tricky part of the writing process, but it can be a very fun one. DETAIL In a longer story, it's much harder. The characters are more likely to interact with their environment than in a short story, and the environment is more likely to play a role in the story. It's therefore vitally important for the setting to be as padded as possible to make it as realistic as possible. You want the reader to be able to see exactly what is going on. It's all part of putting the reader into the story. Even though it's so important, detail is the easiest part of the writing process. Consider the following sentences: 1) Marc, Nigel, and Erica walked on the path, heading towards the town. Which of those two sentences is more interesting to read? Adding detail makes the setting more realistic, is interesting for the reader, and adds length to the chapters. It doesn't take much longer to write, and it can be used in conversation too: 1) "It's just frustrating," Nigel said. Adding in that little extra detail in the second example really helps the reader feel the character's emotions. Always consider a character's perspective of the situation when you write their dialogue. ORIGINALITY It's said that there is no such thing as an original story anymore, and that every work is inevitably based on another. This may or may not be true, but keeping a story as fresh and original as possible is absolutely vital for success. I'm not talking about plagiarism; I'm talking about seemingly inconsequential similarities between stories. If you take a look at Advanceshipping stories, for example; it's seemingly inevitable that by the end of the story, Ash and May will be a couple with either Drew or Misty ending up humiliated and loveless. You read that in one story, and think "cool". Then you go onto another story and it's the same. And again. And again. And again. And again... The plot of each story could be completely different. But despite that, almost every story that you read will end with the same results. It's just boring. And if you're writing dozens and dozens of these, all of them ending in a similar way... All that you're doing is hurting yourself, and your readers, by rehashing the same storylines. Okay, so maybe Advanceshipping stories is a bad example, since that's just one ship. But if you read an Advanceshipping fic, and follow it up with a Pokeshipping fic and a Contestshipping fic, you'll notice that the same things seem to happen, just with different characters. Seems like they all have to end like that, right? Wrong! It's simple to write an story that ends differently than above. I'll let you be imaginative and figure out how, but I've seen many fics that follow atypical plots. This, of course, applies to any story that you might write. Be as original as you possibly can. You'll only help yourself by going in directions that others are not. WRITE AHEAD That's not to say that you have to write ahead, but you should at the very least know where your plot is going so that you don't meander all over the place. Writing ahead just helps you to keep focus on what is happening. PROOFREADING Speech: When a different character starts talking, always put it on a different line Spelling Sentence structure: Is it too long? Too short? A sentence fragment? Read, re-read, and read your work again. Every time you go over it you're bound to see something you didn't notice before. It may be boring, but it helps. Or, get a friend to look over it. Getting someone who doesn't know how the plot will end to read the story is invaluable! Every published author does this. And let's face it, somebody is far more likely to read a story with correct spelling and grammar than somthing littered with mistakes. OTHER TECHNIQUES Rhetorical Question Simile/Metaphor Allegory Alliteration Personification Anticlimax Hyperbole Onomatopoeia Parallelism CHARACTERIZATION I cannot emphasize this more. Characterization may be the single most important part of a story. You can have the greatest story idea ever, but if the characters are bland and boring, nobody will read it. Because if the characters are boring, the story is boring. So what can you do to improve your characters? It's surprisingly simple. Give them interesting personality quirks. Perhaps May has a new travelling companion who absolutely hates ramen. That sets up an interesting (and unique) conflict between the characters. Or maybe Brock gets hit in the head and develops a love for all things spicy. Is Dawn afraid of shadows? Original characters can be the hardest to write. When writing a fanfiction, you usually know the characters really well from watching the anime. Depending on how much they've been developed, they can be among either the easier or the harder to properly write and characterize. For a realistic original character you need to develop both their personality and a plausible backstory. This can be done in any order. If you develop the personality first, think about how what has happened in the character's past that made them this way. If you work on the backstory first, think about how this will influence their personality. It's a neverending cycle. Growth is vital. The purpose of any story is to see how a character grows and matures, and unfortunately not very many people understand that. When developing an anime character for a fanfiction, it's usually easy to do. You can see how much a character has grown throughout the series, and you can continue to follow this path. Again, with an OC it's harder but not overly so. I won't tell you how to make a character grow - it's for you alone to decide - but it is incredibly important. CHARACTERIZING CANON CHARACTERS That's not to say you can't develop them like you do your Original Characters; every character should grow to a degree, and your story should reflect their changing personality. But you really shouldn't introduce Professor Oak as an axe-murderer, for example. It probably seems like a lot of hard work to get everything included, doesn't it? Well, it is, but never get discouraged. Writing is fun, and it takes time to get everything right. If you need to, write a couple of drafts before starting the good version. It's just a part of proofreading, right? You should never put up a chapter if you aren't happy with it. Don't worry if it takes time; you should always see lots of room for improvement in your work. Feedback is important, since it shows you where you are in your writing, and how you can improve. And never forget the difference between "its", "it's" and "its'"! Saw this on another profile, Oh so bored... Name: Age: Star sign: Gender: Weight: Spiritual status Location: Appearance: Favorite sport: Favorite video game: Favorite Pokemon: Favorite video game characters: Favorite SSB character: Favorite TV show: Favorite book: Favorite Manga book: Class: Birthday: Some personal advice: Questions people have asked me, and my answers What words do you live by? Do you believe in magic? How many books have you read? How many friends of the opposite gender do you have? Do you have much creativity? How many video games have you played? People who are cool. Wingman11, I miss you man. What happened, we were gonna be something. Alex J Rook, fun guy. I haven't got a message to get to you... Srgeman. This guy is a lifesaver. A while back, I was bouncing through depression. Maybe I was being an attention seeker, he helped me feel better. I owe him. |