Poll: Alright, we're getting further into Reverse of Arcadia, and closer to the Dark Signer Arc. So, which OC would you prefer to be a Dark Signer in this story? Vote Now!
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Author has written 17 stories for Naruto, Yu-Gi-Oh! 5D's, Soul Eater, Kamen Rider, My Little Pony, Yu-Gi-Oh GX, Dangan Ronpa Kibou no Gakuen to Zetsubou no Koukousei, and Super Sentai. Hello, this is Demetrius Walker, but on fanfiction.net, formerly known as the WHITE HOUKOU RANGER, I am now Colossal Fighter GX birth: 1/7/92 race: african american hair: black eyes: black hobbies: drawing tv manga anime favorite mythical beasts: houkou griffin wyvern sphinx chimera favorite anime: naruto yugioh GX nerima daikon brothers saiyuki (reload and gunlock) yugioh 5ds gurren lagann favorite manga: naruto one piece kodomo no jikan rotte no omocha dominanodo magetsukan kitan my balls favorite japanese shows tomica hero rescue force tomica hero rescue fire kamen rider w kamen rider ooo YU-GI-OH 5D's: Stardust Accelerator OC Characters- Name: Jason I.(Isaac) Hutchins Age: 18 Appearance: Short black hair, giant bang with a grey highlight in the middle, running from his forhead to the right side of his head. White t-shirt over a blue jean jacket. Dark-Blue baggy jeans fastened by a brown linked leather belt. Black Converse with red lining and soles. Carries a dog tag under his shirt which has his name. The meaning of the other descriptions are yet to be known. Description: The story's main protagonist. Woken up at the end of an alleyway, he was found by a boy named Rally. With no memory of his past, Rally figures he would help in a duel. After winning with his Genex monsters, he recently discovers that he has a dog-tag on him, which is how he discovered his name. Monsters: Omni Genex Stats: [Machine/Effect] LV5 ATK/1000 DEF/ 1000 Attribute: LIGHT Effect: When you control a face-up "Genex" monster on the field, you can special-summon this card. This monster is also treated as FIRE, WATER, WIND, and EARTH. When this card is in the graveyard, you can remove it activate one of the following effect: Select 4 monsters with a different attribute, besides LIGHT and DARK, from your graveyard and add them to your deck. Then draw 2 cards. Draw 4 cards instead if you had no cards in your hand when you activate this card's effect. Genex Dragon Stats: [Machine/Synchro/Effect] LV8 ATK/2800 DEF/ 2400 Attribute: LIGHT Effect: 1 "Genex" Tuner 1 or more non-Tuner monsters This card is also Dragon-Type. This card is also treated as FIRE, WATER, WIND, and EARTH. This card gains 200 ATK for each "Genex" monster in your graveyard. "When this card is destroyed by battle or a card effect, you can special-summon a "Genex" monster from your graveyard. This card gains an effect according to the attribute of all the non-tuner monsters used to synchro-summon it; their effects are optional: FIRE: When this card destroys a monster in battle, inflict damage to your opponent equal to the level of the destroyed monster x300. WATER: Select a card-type (Monster. Spell, or Trap). As long as this card is face-up on the field, all cards of that type that your opponent controls are negated. WIND: By sending cards from your hand to the graveyard, you can send Spell and Trap cards your opponent controls to the owner's hand equal to the number of cards discarded. EARTH: Once per turn, halve the ATK and DEF of 1 monster your opponent controls. Drive Genex Stats: [Warrior/Synchro/Effect] LV5 ATK/ 2300 DEF/ 1000 Type: Dark Synchro Requirements: "Genex Controller" 1 or more non-tuner monsters Effect: This card gains ATK equal to the total ATK of face-up Level 3 or lower Genex monsters you control. Halo Gardna Stats: [Fairy/Effect] LV3 ATK/700 DEF/ 1200 Attribute: LIGHT Effect: When a card effect your opponent controls that would inflict damage to your life points activates, you can remove from play this card from your Graveyard to reduce the damage to 0. Royal Arms Squire Stats: [Warrior/Union] LV3 ATK/ 700 DEF/300 Attribute: EARTH Effect: Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster destroys a monster your opponent controls in battle, you can draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Spells: Pot of Fortification Stat: Normal Spell Effect: Select 5 Warrior-Type monsters in your Graveyard. Return those cards to the Deck, then draw 3 cards. Colossus Comet Stat: Normal Spell Effect: Activate only when you control Colossal Fighter and select that monster. Pay a multiple of 500 life-points (max: 4). The selected monster gains an additional attack for each 500 points you paid for this effect. At the end of the Battle-Phase, you take damage equal to the amount of life-points you paid for this card's effect. Traps: Genex D-Shield Stat: Normal Trap Effect: Activate only when an opponent's monster declares an attack against a face-up "Genex" monster. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. Genex Mirror Shield Stat: Normal Trap Effect: Activate only when an opponent's monster declares an attack against a face-up "Genex" monster. Negate the attack and destroy all opponent's monsters in Attack Position. Geothermal Rampart Stat: Normal Trap Effect: Activate only during your opponent's battle phase by selecting 1 EARTH "Genex" monster you control. Double the original DEF of the selected monster. Genex Bulward Stat: Normal Trap Effect: Activate only during only during damage calculation during your opponent's turn by removing from play 1 level 3 or lower "Genex" monster in your graveyard. The Battle Damage you would receive becomes 0. After that, draw the same number of cards equal to the level of the removed monster. Genex Soul Stat: Normal Trap Effect: Axctivate only when you synchro-summon a "Genex" synchro monster. That monster gains ATK equal to the total ATK of all the non-tuner monsters used to synchro-summon that synchro monster. Bonds Stat: Normal Trap Effect: This can be activated during your turn or opponents turn. Select 1 monster on your side of the field. That monster gains attack points equal to the attack points of all monsters sent to the graveyard whether destroyed on the field or discarded from your hand or deck. This card cannot be negated by Monster effects, Spells, or Traps and it will negate all Monster Effects, Spells, and Traps when the selected monster attacks. Windmill Cyclone Stat: Normal Trap Effect: Tribute 1 WIND "Genex" monster you control; then return up to 2 cards in your opponent's Spell and Trap card zone to the owner's hand. Attribute Synchron Stat: Continuous Trap Effect: When you synchro-summon a synchro monster, activate the following effects due to the attributes od the non-tuner monsters used: LIGHT: Gain life points equal to the level of the synchro monster x300. DARK: Special-Summon a monster from your graveyard with a level equal to half of the synchro monster's level (round down if the synchro monster's level is even). FIRE: Inflict 400 points of damage to your opponent equal to the level of the synchro monster. WATER: Discard from your opponent's hand up to a number for every 2 levels that synchro monster has. EARTH: Destroy monsters opponent controls up to a number for every 3 levels that synchro monster has. WIND: Destroy spell/trap cards your opponent controls card up to a number for every 3 levels that sunchro monster has. Name: Justine "Justice" Altman Age: 19 Appearance: Nice feminine figure, long blonde hair that reaches to her back, ocean-blue eyes and rosy lips. She usually talks with a southern accent. On duty, she wears either a standard security uniform, or a night-black one. She wears a bright yellow scarf tucked around her neck while wearing either suit. While off duty, she would wear a yellow long sheeve shirt with a small white vest. Tight buttonfly jeans and bright yellow and white sneakers. Description: Self-centered and agressive, Justine Altman hates satelites with a passion. After she catches Jason while he was testing his duel runner on the old highway, Justine pursuits him and made him a proposition: turbo duel against her and agree to be apprehended when he looses. Although she was expecting to brisk him frocefully, knowing that the rules state that satelites can't play duel monsters, she holds her end of the deal when Jason shows her his Speed World spell. After a simple tussle against her Allies of Justice, he defeated her and got away. With her duel runner tempararily shut down, she vows to turn him in the next time they meet. Name: Gabriella "Gabriel" Cheshire Age: 18 Appearance: Dark-green hair that stops half-way down her back; topaz eyes. Yellow t-shirt under a black vest; tight black jeans. Her right arm is covered by bandages; she doesn't tell anyone why she has them there. Description: Kind and passionate, Gabriella enjoys helping others. She just moved into an appartment at the New Domino TOPS building, along with her sister, Katherine. She is called "Gabe" by her sister, and/or "Gabriel" by her friends. Her main deck consists of Fiend Roar Deity cards. Her favorite card is the Fiend Roar Deity Grimlo. Name: Katherine "Neko" Cheshire Age: 10 Appearance: Short black hair; bright green eyes. Wears a bright yellow sundress with a white skirt. Description: Carefree as a happy-go-lucky, it doesn't take long for Katherine to make friends, especially with strangers. She also Letting her curiosity lead her astray, it sometimes get her into trouble, and sometimes in more ways than one. She's very confident when she duels, and doesn't mind losing as long as she does her best, especially against an opponent with good sport. She's very supportive (and very defensive) of her friends. She's also great at sewing, and makes many particular clothes for the fun of it. By her older sister, she is called either "Kat", "Kitty", or "Kitten"(Katherine's favorite being "Neko", due to the cards she uses). Katherine uses a series of cat-based female monsters known as the "Neko" archetype (hence her nicknames), which allows her to remove cards from her deck for unbelievable combos. Her favorite card are the Neko-Girl and Chibi Neko-Maid Monsters: Neko-Girl LIGHT / Fairy / Level 3 ATK 1000 / DEF 1500 Effect: This card is also Earth-Attribute and Beast-Warrior-Type. Angel’s Kitty Neko-Kid Neko-Cleric LIGHT / Fairy / Level 2 ATK 0 / DEF 2000 Effect: This card is also Spellcaster-Type. When you activate a Spell/Trap card, gain 300 LP. You can Sp. Summon this card from your hand if you control a “Neko” monster except “Neko-Cleric”, but it can’t be Tributed and is removed from play when it leaves the field. Neko-Maid LIGHT / Fairy / Level 4 / Tuner ATK 1400 / DEF 1000 Effect: You can Sp. Summon this card from your hand when you have at least 5 Spell/Trap cards in your Graveyard. When a Spell/Trap card(s) is sent to your Graveyard in any way other than activation, draw 1 card. Chibi Neko-Maid LIGHT / Fairy / Level 1 / Tuner ATK 400 / DEF 500 Effect: If sent/discarded from your Deck to your Graveyard, Sp. Summon this card. This card can attack directly. If this card attacks, switch it to Defense mode. Neko-Warrior LIGHT / Fairy / Level 4 ATK 1400 / DEF 800 Effect: This card is also Warrior-Type. When Summoned, you can remove from play up to 3 Spell/Trap cards in your Graveyard. When this card attacks, it gains 100 ATK for each Spell/Trap card you have removed from play. Neko-Polefighter LIGHT / Fairy / Level 5 / Synchro ATK 2200 / DEF 1800 Synchro Requirements: 1 Tuner 1 or more non-Tuner ‘Neko’ monsters Effect: This card is also Earth-Attribute and Warrior-Type. This card cannot be destroyed by battle if equipped with an Equip Cards. Neko-Magician Stats: [Fairy/Synchro/Effect] Level 6 ATK/2500 DEF/2100 Attribute: LIGHT Synchro Requirements: 1 Tuner 1 or more non-Tuner 'Neko' monsters Description: This monster is also Spellcaster-Type. Each time you activate a spell card, add 1 Spell Counter to this card (max: 5). By removing 5 counters from this card, you can execute one of the following effects; this card cannot attack if you activate these effects: Destroy all monsters your opponent controls. Destroy all spell and trap cards your opponent controls. Special-Summon 1 monster from your graveyard. Draw 3 cards. (This card is inspired by a one Mewstar0013, who I can tell is a huge fan of Tokyo MewMew, though I can't say the same for myself.) Spells: Neko-Gift Stat: Normal Spell Effect:Draw 1 card for every ‘Neko’ monster you control. Feline Ferocity Stat: Normal Spell Effect: All ‘Neko’ monsters you control gain 300 Attack until your End Phase. Cat-Scratch Fever Stat: Normal Spell Effect: All ‘Neko’ Monsters can attack directly. If any monsters affected by this card’s effect are level 4 or higher, halve those monsters ATK until the end phase. Neko-Polestaff Stat: Equip Spell Effect: Equip only to a Level 4 of higher Warrior-Type ‘Neko’ monster. The equipped monster gains 800 ATK and DEF. If the equipped monster would be destroyed by a card effect, you can send this card to the Graveyard instead. If this card was discarded to the graveyard directly from your deck, you can add it to your hand. Neko-Magic Staff Stat: Equip Spell Effect: Equip only to a Level 4 of higher Spellcaster-Type ‘Neko’ monster. The equipped monster gains 800 ATK and DEF. By discarding 1 card from your hand, place a Spell Counter on a card that can contain Spell Counters. Enchanted Bell Collar Stat: Equip Spell Effect: Equip only to a Level 3 or lower ‘Neko’ monster. The equipped monster cannot be destroyed by battle. If this card was discarded to the graveyard directly from your deck, you can add it to your hand. Neko-Steel Claws Stat: Equip Spell Effect: Equip only to a Level 4 or higher ‘Neko’ monster. When the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card was discarded to the graveyard directly from your deck, you can add it to your hand. Playmate Stat: Continuous Spell Effect: Once per turn, If a Level 3 or lower ‘Neko’ monster was sent from you deck to the graveyard, you can special summon that monster. Neko Penalty Stat: Continuous Spell Effect: When a "Neko" monster you control is destroyed in battle during your opponent's turn, send 3 card from the top of your deck to the graveyard. Your opponent then cannot conduct their battle-phase on their next turn. Neko-Triangle Force Stat: Normal Spell Effect: You can only activate this card when you control 3 Level 3 or lower ‘Neko’ monsters with the same name. This card stays on the field and its effect remains active until your 3rd End Phase, or when any of the 3 Level 3 or lower ‘Neko’ monsters with the same name. You can activate one of the following effects: 1: As long as you control 3 Level 3 or lower ‘Neko’ monsters with the same name, those monsters gain 2000 ATK or DEF. 2: As long as you control 3 Level 3 or lower ‘Neko’ monsters with the same name, your opponent cannot attack any monsters you control. Neko-Paradise Stat: Field Spell Effect: As long as this card is face-up on the field, no other Field Spells can be played. When this card is destroyed by an opponent’s card effect, you can return all other cards in your graveyard and that are removed from play, and shuffle the deck. Then, gain 300 life points for every card returned by this effect. Once per turn, you can send 1card from your deck to the grave yard to activate one of the following effects: Monster: Either increase or decrease the level of a ‘Neko’ monster you control by 1. Spell: Draw 1 card from your deck. Trap: Reduce any battle damage you take to 0. Traps: Quick Reflexes Stat: Normal Trap Effect: This card can be activated fro m the graveyard only is it was sent there from your deck. After this card’s activation at that time, remove it from play. You can activate one of the following effects: 1: Negate the attack of a monster your opponent controls that battle a face-up ‘Neko’ monster you control. 2: Negate the effect of a Spell, Trap, or Effect Monster’s Effect that targets 1 face-up ‘Neko’ monster you control. An Angel Gets Its Wings Stat: Normal Trap Effect: This card can be activated fro m the graveyard only is it was sent there from your deck. During either player's Damage Step, when a face-up ‘Neko’ monster you control battles, you can have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. After this card’s activation at that time, remove it from play. Cat Cylinder Stat: Normal Trap Effect: This card can be activated fro m the graveyard only is it was sent there from your deck. Negate the attack of 1 monster your opponent controls that battles a face-up ‘Neko’ monster and inflict damage to your opponent equal to its ATK. After this card’s activation at that time, remove it from play. Name: Sonya Harpe Age: 16 Appearance: Long crimson hair that reaches just below her thighs, tied back into a pair of ponytails. Wears a hot-pink short-sleeved blouse with tight aqua-blue jeans. Description: Sonya is the most popular singing teen sensation in New Domino City. She is kind and sweet, and always enjoys singing for her audience. Unknown to everyone except her mother, she has the uncanny ability to see duel monster spirits, and she has Harpie Lady(No.1) as her spirit mascot. Sonya herself doesn't have much experience with dueling as with singing. So whenever she duels, the Harpie Lady posesses her, changing from a bright and cheerful celebrity, to a ruthless and hard-hitting foe, as related to the Harpie Lady cards she uses. Her favorite is the Harpie Lady herself, which she especially enjoys using with the spell card: Harpie Lady Pheonix Formation. Monsters: Harpie Cockatrice Stats: [Winged-Beast/Effect] Level 3 ATK/800 DEF/800 Attribute: WIND Description: During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect. When this card inflicts battle-damage while this effect is active switch it to DEF position after damage-caculation. Harpie Tengu Stats: [WInged-Beast/Effect] Level 3 ATK/900 DEF/1100 Attribute: WIND Description: When you control another 'Harpie' monster except 'Harpie Tengu' or 'Harpie's Brother', you can special-summon this card from your hand. When this card is summoned, gain 500 life-points for every 'Harpie' monster you control, except this card. Harpie Zhen Dragon Stats: [Winged-Beast/Effect] LV7 ATK/2000 DEF/2500 Attribute: WIND Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field if they control 2 or more WIND monsters. This card gains 300 ATK for each WIND monster on the field. Once per turn during the controller's standby-phase, all other monsters they controls lose ATK for each WIND monster on the field x100. When a monster's ATK is reduced to 0 due to this effect, destroy that monster and inflict damage to that monster's controller equal to half its original ATK. Spells: Roosting Melody Stat: Normal Spell Description: You can only activate this card when the only monster you control is a face-up "Harpie Lady". Yuo can special-summon 2 "Harpie Ladies" from your hand or deck. "Harpie Lady" cannot declare an attack this turn. Avian Scramble Stat: Continuous Spell Description: Once per turn, when only your opponent controls monsters, you can special-summon 1 level-4 or lower winged-beast-type monster from your hand. Traps: Serenade of the Harpies Stat: Normal Trap Description: You can only activate this card when you control at least 2 face-up 'Harpie' monsters except 'Harpie's Brother'. Negate the attack of an opponent's monster and destroy it. Sisterhood Stat: Continuous Trap Descriotion: Select 1 "Harpie Lady" you control. As long as you control the selected monster, your opponent cannot select monsters with the same name as the selected monster as an attack target. Name: Divine Age: 18 Appearance: Short lime-green hair that stops just below his back, with a giant bang that covers at least his right eye. Wears a purple stuffed collar uniform(sometimes he alternates the color between purple, green, and white uniforms). Description: Divine is the top-ranked duelist in the Arcadia Movement, which is why he is positioned by Sayer to be his protege, or rather, his right-hand man. his control over his psychic powers is so precised that he is even able to fuse with his monsters. Divine believes psychics to be the superior beings on earth, which is why he looks down on regular people. He's a man who enjoy's learning people's flaws and using them against them, especially in a duel. He dislikes idealistic things (like unity, friendship and kindness) and people who he deems representable to them. He uses his psychic dueling powers without mercy, whether it be on a man, woman, or child. His favorite monster and headliner is Hyper Psychic Blaster, in which he fuses with during a duel. Spells: Decentralization Prism Stat: Normal Spell Effect: Activate this card when you control only 1 monster on your side of the field. Select 1 monster you control. Special Summon as many Prism Tokens to your side of the field as there are monsters your opponent controls -1. Each of these tokens has the same Level, Type, Attribute, ATK and DEF as the monster you selected. When the selected monster is removed from the field, destroy the tokens. Phoenix Force Stat: Normal Spell Effect: Select 1 level-7 or higher Psychic-Type monster you control. Pay all but 100 of your life points. The selected monster gains ATK equal to the amount of life points paid with this card's effect. During the end of your Battle Phase, destroy the selected monster and you take damage equal to that monster's ATK. Dark Phoenix Force Stat: Normal Spell Effect: Select 1 level-8 or higher Psychic-Type monster you control. Destroy all other monsters you control. The selected monster gains ATK equal total ATK of the monsters destroyed by this effect. During the end of your Battle Phase, destroy the selected monster and you take damage equal to that monster's ATK. Psychic Invigoration Stat: Continuous Spell Effect: If you haven't attacked this turn, you gain like points for the combined level of Psychic-Type monsters you control x200. Reverse of Arcadia Stat: Field Spell Effect: As long as this card is face-up on the field, no other Field Spell can be activated' You do not have to pay life points to activate the effects of Psychic-Type monsters you control. During the End Phase, you gain life points equal to the total amount of you would have paid for their effects that during that turn. When this face-up card is destroyed by a card effect, destroy all monsters you control, then take damage equal to their combined levels x400. Name: Nathan Turner Age: 18 Appearance: Spiky black hair Black T-Shirt with a Flaming on the front Dark Blue Jeans with a chain hanging out the left pocket Black Sneakers Description: Despite seeming like a bad guy you don't want to be around, he's a nice person past that. His favorite card is the Jinzo-Lord. Name: Isis Kaiba Appearance: Metallic-silver duster, over a set of black leather clothes: a tight shirt that fits just above her stomach, a pair of fingerless gloves, a short skirt stopping at mid-thigh, and a pair of knee-high boots. Description: Current president of Kaiba Corp in the Japan wing. She has her grandfather's exact personality. Despite being a corporate head, she's very handy when it comes to duel runners. So whenever she's not at work (which is rarely possible), she would spend her spare time modifying her duel runner, searching and sometimes finding new ways to make her runner faster and more power ful. She uses a modified version of her grandfather's deck. Her key-card is the Blue-Eyes Divine Dragon. Monsters: Divine White Paladin Stats: [Warrior/Tuner] LV4 ATK/1900 DEF/1200 Attribute: Light Effect: This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Light-Attribute Synchro Monster. If this card is sent to the Graveyard for the Synchro Summon of “Blue-Eyes Divine Dragon”, that monster gains the following effect: Once per turn, when this monster attacks a monster your opponent controls, destroy it without applying damage calculation. Blue Eyes Divine Dragon Stat: [Dragon/Synchro/Effect] LV8 ATK/3000 DEF/2500 Attribute: Light Synchro Requirements: 1 Tuner 1 or more non-Tuner monsters. Effect: This card's name is treated as "Blue-Eyes White Dragon" while face-up on the field and in your graveyard. Divine White Spirit Stat: [Fairy/Effect] LV1 ATK/600 DEF/500 Attribute: Light Effect: By discarding this card from your hand, you can make the battle damage you take this turn 0. You can activate this effect during your of your opponent's turn. Trap: Nova Big-Bang Stat: Normal Trap Effect: You can only activate this card when a “Blue-Eyes Shining Dragon” you control is destroyed and sent to the graveyard. Destroy all cards on the field and inflict damage to your opponent for each monster destroyed x300. Then Special Summon 3 “Blue-Eyes White Dragons” from your graveyard. “Blue-Eyes White Dragon” cannot attack during the turn it is Special Summoned. Name: Kenichi (Ken) Matsuda Appearance: Fire red hair with yellow bangs. Blood red jacket with black leather paddings on the shoulders and elbows with a black t-shirt underneath. Standard jeans with knee pads and dark grey boots. Personality: A real go-getter, you can always find him where the action is at, complementing his 'firey' personality. He prefers to do things on his own not because he dislikes company but prevent anyone from getting involved if there is danger involved. His favorite card is Horus the Black Flame Dragon Lv8. Monsters: Wildfire Dragon [Dragon/Synchro/Effect] Level 8/ATK: 2900/DEF: 2400 Attribute: FIRE Synchro Requirements: one tuner one or more non-tuner monsters Effect: This card is unaffected by your opponent's spell cards. Once per turn, during your main phase you can remove one fire type monster in your graveyard from play to deal 1000 points of damage or remove 2 fire monsters to deal 1500 points of damage. If you do this, this monster cannot attack this turn. Ultimate Bane: Type A [Fairy/Synchro/Effect] Level 2/ATK: 1800/DEF: 2100 Attribute: LIGHT Synchro-Requirements: one 'bane' tuner one 'bane' non-tuner Description: When this monster is synchro summoned, destroy it along with up to 2 spell card(s) or trap card(s) on the field. If you opponent activates a spell card, trap card, or monster effect while this card is in your graveyard, you may remove this card from play to negate and destroy it. During your draw phase you may skip it in order to send this removed from play monster to your graveyard. Spell Bane [Fairy/Tuner/Effect] Level 2/ATK: 100/DEF: 1500 Attribute: LIGHT Description: You can discard this card from your hand to special summon one "Trap Bane" from your deck. If your opponent activates a spell card while this card is in your graveyard, you may remove it from play to negate and destroy it. Attack Bane [Fairy/Effect] Level 2/ATK: 1600/DEF: 500 Attribute: FIRE Description: You can discard this card from your hand to special summon one "Defense Bane" from your deck. If your opponent declares an attack while this card is in the graveyard, you may remove it from play to negate the attack and have the attacking monster attack another one of your opponent's monsters. If your opponent does not have any other monsters on the field the controlled monster can attack directly. Defense Bane [Fairy/Tuner/Effect] Level 2/ATK: 500/DEF: 1800 Attribute: EARTH Description: You can discard this card from your hand to special summon one "Attack Bane" from your deck. If your opponent summons or switches a monster into defense mode while this card is in your graveyard, you may remove it from play to destroy the defense position monster. Trap Bane [Fairy/Effect] Level 2/ATK: 1500/DEF: 100 Attribute: DARK Description: You can discard this card from your hand to special summon one "Spell Bane" from your deck. If your opponent activates a trap card while this card is in your graveyard, you may remove it from play to negate and destroy it. Damage Bane [Fairy/Tuner/Effect] Level 3/ATK: 1300/DEF: 1300 Attribute: WATER Description: If you control no Spell or Trap cards, you may discard this card from your hand and draw one card. If your opponent activates an effect that inflicts damage to your life points (except battle damage) while this card is in your graveyard, you may remove it from play to switch the damage you would have received to your opponent's life points. Spells: Discard Discharge Stat: Continuous Spell Effect: Once per turn, you can discard one card from your hand to have your opponent discard one card from their hand. The following effect(s) occur depending on the type of card your opponent discarded: Monster: Your opponent takes damage to their life points equal to half the monster's original attack points. Spell: You may select and destroy one card on the field. Trap: Your opponent cannot activate any spells cards, traps cards, or monster effects until the end of their next turn. Traps: Burst of the Phoenix Stat: Normal Trap Effect: This card can only be activated during your opponent's Battle Phase. Tribute 2 FIRE monsters you control and special-summon 1 "Sacred Phoenix of Nephthys" from you hand or graveyard, then destroy 1 spell or trap card your opponent controls. Name: Xiki (pronounced She-Key an alternate spelling is Shiki) Nomura Age: 17 Appearance: Xiki has short black hair, and extremely light blue eyes. light enough to appear transparent at times. She has pale skin and stands at about 5"3'. Her normal outfit consists of black cargo pants, a light blue tank top, a black slightly flared jacket, and combat boots. As for her D-wheel suit, it's basically Aki's without as much cleavage and in blue and black, not red and black. Personality: Xiki has an extremely tough exterior, always acting like she wasn't afraid of anything, always treating most people as if they were under her. She was the girl that parents didn't want. But, her true self is a little girl who's afraid of the world, and who hates the truth and just wants to be held by someone who cares. At times she has emotional overloads due to her nature to push most emotion back. When this happens she breaks down, normally in tears. Her key-cards are the Dark End Dragon, Light End Dragon and her favorite, the Light and Darkness Dragon. Monster: Twilight Gardna Stats: [Warrior / Effect] LV4 ATK/400 DEF/2000 Twilight Pixie Stats: [Fairy / Tuner] LV3 ATK/700 DEF/1300 • Light: Increase this monster's level by 1. Twilight Archfiend Twilight Golem Stat: [Rock / Effect] LV6 ATK/1000 DEF/2600 Twilight Dragon Pikeru's Familiar Stats: [Fairy/Effect] Level 1 ATK/0 DEF/0 Attribute: LIGHT Description: When this card is destroyed in battle and sent to the graveyard, you can special-summon any number of 'Pikeru's Familiar' from your deck in face-up attack position. Curran's Familiar Stats: [Fiend/Effect] Level 1 ATK/0 DEF/0 Attribute: DARK Description: When this card is destroyed in battle and sent to the graveyard, you can special-summon any number of 'Curran's Familiar' from your deck in face-up attack position. Twilight Arbiter Anastasia Stats: [Spellcaster/Effect] Level 6 ATK/1000 DEF/1000 Attribute: DARK Description: You can special-summon this card from your hand when you control each a face-up 'White Magician Pikeru' and 'Ebon Magician Curran'. When this card is special summoned that way, and you have no cards in your hand, you can draw 2 cards. Once per turn, during your standby-phase, you can activate one of the following effects; you cannot activate the same effect in a row during you next turn: Inflict 200 points of damege to your opponent for every monster on the field. Gain 200 life-points for every monster on the field. Spell: Twilight Zone Trap: Twilight Shield • Light: you gain life points equal to the ATK of the attacking monster. David (Dave) "Magician" Carten Spell: Magician's Charity Stat: Normal Spell Effect: Activate only when you control a face-up spellcaster-type monster with 'magician' in its name. Draw cards equal to the number of spellcaster-type monsters you control. You cannot conduct your battle-phase this turn. Arcanus, the Magical Academy Stat: Field Spell Effect: Once per turn, when you activate a normal-spell card, you can select 1 spellcaster-type monster your you control. Then apply one of the effects equal to its level: 4 or lower: Draw 1 card. 5 or 6: Destroy 1 spell or trap card your opponent controls. 7 or higher: Select 1 spell card from your graveyard and add it to your hand. Trap: Magician's Force Stat: Normal Trap Effect: You can only activate this card when you have 2 or more monsters, including a monster with 'Magician' in its name, that you control inflict damage to your opponents for the total level of monsters you control x100. If this card is involved in a chain after a card your opponent controls whose effect inflicts damage to your life points, then the damage from this card's effect is doubled instead. Arcana Blast Stat: Continuous Trap Effect: Each time you activate a normal-spell card, inflict 400 points of damage to your opponent. Arcana Barrier Stat: Continuous Trap Effect: Activate only when you control a face-up spellcaster-type monster with 'magician' in its name. Monsters your opponent controls cannot attack if their ATK is equal to or lower than the total level of spellcaster-type monsters you control x200. Name: Margaret "Magic" Spires Appearance: Amber eyes; Long curly violet hair, decorated with a pair of sparkling ribbons. Description: Originally born in Satellite, she was part of a team of liberators along with Kalin, Yusei, Jack and Crow. Sometimes after they separated, she was abducted by Sayer and taken to the Arcadia Movement and brainwashed her. Ever since, she would know nothing of the world except Duel Monsters, and she never left the building. It wasn't until soon after the Fortune Cup that Magic recieved her first field mission, and when her memories started to recover. More memories came back when she returned to the Satellite to find the place she lost, until she was snatched back to the Arcadia by Divine. After she was left unconscious, her mind was soon transported into the Spirit World, where she was told by Ancient Fairy Dragon that she must find the power of the Arcanite, which she must use to defeat whoever threatened their world. Monsters: Yuuki, The Ice Maiden Stats: [Aqua/Effect] Level 3 ATK/800 DEF/1200 Attribute: WATER Description: When you control a face-up WATER or Spellcaster-Type monster on the field, you can specia-summon this card from your hand. When this card is used for a synchro-summon of a synchro-monster, activate one or both of the following effects: When used to synchro-summon a WATER monster, you can add 1 Level 5 or higher WATER monster from your deck to your hand. When used to synchro-summon a spellcaster-type monster, you can add 1 spell card from you deck or graveyard to your hand. Frost Dragoon Stats: [Sea-Serpent/Effect] Level 4 ATK/1900 DEF/1200 Attribute: WATER Description: Once per turn, you can select 1 monster your opponent controls. Its effect is negated, and it cannot change its battle position or declare an attack until the end of your opponent's next turn. White Glacier Dragon Stats: [Dragon/Effect] Level 7 ATK/2750 DEF/2000 Attribute: WATER Description: 1 Tuner 1 or more non-Tuner monsters. Your opponent cannot activate spell or trap cards during the battle phase. When this monster attacks or is attacked, you may remove from play one water monster in your graveyard, this card gains attack points equal to that card's level x 100 until the end of the turn. Spells: Gift of the Yuki-Onna Stats: Normal Spell Description: Discard 1 Level 7 or higher monster to draw 2 cards. Traps: Ice Wall Stats: Normal Trap Description: By discarding one card, your opponent skips his battle phase for this turn. If "White Glacier Dragon" is on the field, your opponent discards two cards instead. Rebound Glacier Stats: Normal Trap Description: Select one level-7-or-higher WATER monster you control. This card becomes an equip-card and equipped to that monster. The equipped monster cannot be destroyed in battle. When you take battle-damage from a monster your opponent controls that battles the equipped monster, your opponent receives the same amount of battle-damage as well. You can only use this effect once per duel. White Ice Fortress Stats: Continuous Trap Description: As long as this card remains face-up on the field, monsters your opponent controls cannot attack of their ATK is less than or equal to the combined levels of all WATER monster in your graveyard x100. During the End Phase, remove the WATER monster with the highest level and pay life-points equal to that monster's level x100, or destroy this card. Name: Rico Burst Age: 11 Appearance: Short brown hair with a bang covering his right eye. Wears bronze jogging hoodie and shorts styled with a golden line on the sides. Description: Rico's mother was killed when he was six years old, forcing him to fend for himself out on the streets, and had done so for the past year. He got a criminal mark on his right eye when trying to make a dine-and-dash one day and was taken in by the Arcadia Movement after the fact. Regardless of Sayer being his guardian, Rico could not help but not like him. He had always been subject to strange tests when Rico was suspected of being a missing link to the Duel Monsters Spirit World. He seemed to have a special bond with Akiza Izinski and would likely be close by her side, even when she does not want him to. Rico really likes sweets and would usually be seen with a lollipop in his mouth. He also carries along a stuffed two-tailed blue fox which he holds his personal dueling decks, including a monster card which is his mother's namesake. The cards Rico use is tribute to its creator Gammatron, who is very popular with many crossover fics, especially Sonic the Hedgehog, Mega Man and Kamen Rider. Monsters: Cosmic Hero Shooting Starr Cosmic Hero Harpe Cosmic Hero Copycat Cosmic Hero Megas Cosmic Hero Gyra WaveWizard War-Rock WaveWizard Lyra WaveWizard Copy Masked Hero Platinum Bullet Masked Hero Full Steam Mystic Time Genie-Red Oni Mystic Time Genie-Blue Turtle Mystic Time Genie-Golden Bear Mystic Time Genie-Violet Dragon Masked Hero Platinum Bullet-Climax Express Stats: [Warrior/Fusion/Effect] LV9 ATK/3500 DEF/2900 Masked Hero Platinum Bullet-Volt Express Stats: [Warrior/Fusion/Effect] LV7 ATK/2500 DEF/2000 Increase the ATK of this monster by 1000. Select 1 monster your opponent controls. That monster loses 1000 ATK. When this monster attacks a monster your opponent controls with an ATK that is higher than the ATK of this monster, this card you control is not destroyed by battle, and the monster it battles with is destroyed at the end of the damage-step. The battle-position of this card is switched at the end of the damage-step. The position of this card cannot be changed until the second main-phase of your next turn. Inflict 1000 points of damage to your opponent; this card cannot attack on the turn you activate this effect. Spells: Climax Fusion Stats: Normal Spell Description: You can only activate this card when you control a face-up "Masked Hero" monster. Choose a "Masked Hero" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are face-up on your side of the field and/or are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card. Cosmic Calling Stats: Continuous Spell Description: When you normal-summon a "Cosmic Hero" monster, you can add 1 "WaveWizard" monster from your deck to your hand. Sands of Time Stats: Continuous Spell Description: Once per turn, when you control a level-4-or-lower "Hero" monster, you can special-summon 1 "Mystic Time Genie" monster from your hand; if that monster is special-summoned by this card's effect, it cannot attack. Traps: Climax Impasse Stats: Continuous Trap Description: You can only activate this card's effect when you control a face-up level-4-or-higher "Hero" monster: once per turn during your opponent's battle-phase, when a monster your opponent controls battles a face-up "Hero" monster in ATK position, that monster you control cannot be destroyed in battle. Over the Nexus OC Form: Note: "I may plan to use XYZ monsters in this story, only no themes exclusive to the zexal cartoon..." Team Name: (1) Name: Age: Appearance: Personality: History(Optional): Deck: (2) Name: Age: Appearance: Personality: History(Optional): Deck: (3) Name: Age: Appearance: Personality: History(Optional): Deck: |