![]() Author has written 1 story for Yu-Gi-Oh GX. General Info Nickname: Misha Gender: Female Country: United States Birthday: July 25th Horoscope: Leo Element: Fire Birth Stone: Ruby Handedness: Left-handed Personality Type: ISTJ Misc.: Griffindor —Thunderbird — Water Tribe — Shadow Clan Favorite Things Colors: Black, Red, Purple Hobbies: Surfing the Net, Listening to music, Watching Anime, Piano, Sleeping, Video games Food: Pizza, Bread Place: Home Flower: Hydrangeas, Roses, Stargazer Lilies, Morning Glories Time of day: Twilight (dawn & dusk) Anime: Yu-Gi-Oh!/GX/5D's/ZEXAL/ARC-V, Code Geass/R2, Soul Eater, The World God Only Knows, Angel Beats!, Another, Fullmetal Alchemist/Brotherhood, Clannad/After Story, Naruto/Shippuuden, K-ON!!, Digimon (series 1-4) Death Note, Maid Sama!, Card Captor Sakura, Sailor Moon, Rozen Maiden/Träumend, D. Gray Man, Lucky Star, Sunday without God, One Week Friends, Attack on Titan, Black Bullet, Toradora!, Gekkan Shoujo Nozaki-kun (Monthly Girls' Nozaki-kun), Ookami Shoujo to Kuro Ouji (Wolf Girl Black Prince), Love Lab, Cross Ange, Akame ga Kill!, Shokugeki no Soma, Tanaka-kun wa Itsumo Kedaruge (Tanaka-kun is Always Listless), Boku no Hero Academia (My Hero Academia) Cartoons: Avatar: The Last Airbender, The Legend of Korra, Danny Phantom, Teen Titans, Phineas and Ferb, Gravity Falls, Steven Universe TV Shows: Dexter, Once Upon a Time, The Amazing Race, The Big Bang Theory, How I Met Your Mother, Mom, Modern Family, Grimm, Castle, The Goldbergs, How to Get Away With Murder, Jeopardy Movies: Jurassic Park, E.T.: The Extra-terrestrial, Forest Gump, Little Shop of Horrors, Spirited Away, The Neverending Story, Back to the Future, Hairspray (2007) Disney Movies: WALL-E, The Little Mermaid, The Lion King, Aladdin, Tarzan, Lilo and Stitch, The Nightmare Before Christmas, The Pirates of the Caribbean: The Curse of the Black Pearl, Big Hero 6, Inside Out Games: Kingdom Hearts series, Touhou Project series, Yu-Gi-Oh! Tag Force series, Final Fantasy series, Pokemon series, Bejeweled, Tetris, Undertale Music Makers (Singers/Bands/Composers, etc.): FLOW, Within Temptation, Yoko Shimomura, ZUN, Two Steps from Hell, Beethoven, Utada Hikaru, The Beatles, Billy Joel, Three Days Grace, Evanescence, Fall Out Boy, The Killers, Greenday, Linkin Park, Train, FUN, Maroon 5, Paramore, ALI Project, Draw the Emotional, Foreground Eclipse, Demetori, UI-70, TAMUSIC, Buta-Otome, Bruno Mars, John Williams, Hans Zimmer, Mozart, Tchaikovsky, Lady Gaga, SOUND HOLIC, Yuuhei Satellite, Toby Fox Superheroes: Spider-Man, Deadpool, Thor Top 10 Favorite Touhou Themes (PC-98 era) 10. "the Grimoire of Alice" 9. "Romantic Children" 8. "Alice Maestra" 7. "Plastic Mind" 6. "Now, Until the Moment You Die" 5. "Sleeping Terror" 4. "Bad Apple!!" 3. "Vanishing Dream ~ Lost Dream" 2. "Strawberry Crisis!!" 1. "Alice in Wonderland" Current Top 10 Favorite Touhou Themes (Windows era) 10. "Heartfelt Fancy" 9. "Ghostly Band ~ Phantom Ensemble" 8. "Solar Sect of Mystic Wisdom ~ Nuclear Fusion" 7. "Faith is for the Transient People" 6. "The Youkai Mountain ~ Mysterious Mountain" 5. "U.N. Owen was Her?" 4. "Inchlings of the Shining Needle ~ Little Princess" 3. "Emotional Skyscraper ~ Cosmic Mind" 2. "Broken Moon" 1. "Last Remote" Top 10 Favorite Kingdom Hearts Themes 10. "The Other Promise" 9. "L'Impeto Oscuro" 8. "Majestic Wings" 7. "L'Oscurita dell'Ignot" 6. "March Caprice for Piano and Orchestra" 5. "Fantasia Alla Marcia for Piano, Chorus, and Orchestra" 4. "Enter the Void" 3. "Enter the Darkness" 2. "Dearly Beloved" 1. "Dark Impetus" Top 10 Favorite Undertale Themes 10. "Another Medium" 9. "Heartache" 8. "Dummy!" 7. "Spider Dance" 6. "Bergentrückung"/"ASGORE" 5. "Death by Glamour" 4. "Undertale" 3. "Your Best Nightmare"/"Finale" 2. "MEGALOVANIA" 1. "Hopes and Dreams"/"SAVE the World" Fan Archetypes (Misha: Below are a list of fan archetype ideas I have managed to come up with for the Yu-Gi-Oh! trading card game. If you see something you happen to like, you are welcome to use it, as long as you ask for permission first and give the proper credit. Thank you.) Dracosmos "Dracosmos" is a fan archetype comprised of Dragon-Type monsters. Their main play style basically revolve around providing card advantage when they are banished. Naming "Dracosmos" is a portmanteau of the words "Draco" and "cosmos", while "Dracosmic" is is a portmanteau of the words "Draco" and "cosmic". Each "Dracosmos" is named after an astronomical object and most embody a property with some relation to its namesake. Effect Monsters De Mairan, Dracosmos of Obscurity Level 2 DARK Dragon/Effect ATK 1000/DEF 500 Cannot be destroyed by battle while you control another "Dracosmos" monster. If this card battles an opponent's monster, after damage calculation: You can banish that opponent's monster. You must control another "Dracosmos" monster in order to activate and resolve this effect, except "De Mairan, Dracosmos of Obscurity". Image: A black wyvern with purple eyes and dark purple interstellar cloud patterns on its wings and the tip of its tail floating in a nebula Halley, Dracosmos of Transiency Level 2 LIGHT Dragon/Effect ATK 500/DEF 1000 If you control another "Dracosmos" monster, this card can attack your opponent directly. If this card attacks, banish it at the end of the Damage Step, until the beginning of your next turn's Battle Phase. Image: A pale-purple serpentine dragon with gold eyes and a flowing white mane sparking with ice crystals flying alongside a comet Mars, Dracosmos of Conflict Level 4 FIRE Dragon/Effect ATK 1800/DEF 1600 If this card is Normal or Special Summoned: You can target 1 "Dracosmos" monster you control; inflict damage to your opponent equal to that target's Level x 200. If this card is banished: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that target's Level x 200. You can only use 1 "Mars, Dracosmos of Conflict" effect per turn, and only once that turn. Image: A muscular scarlet dragon with golden eyes and horns floating in front of Mars Mercury, Dracosmos of Boundaries Level 4 FIRE Dragon/Effect ATK 1200/DEF 1500 If this card is Normal or Special Summoned: You can target Spell/Trap Cards your opponent controls, up to the number of “Dracosmos” monsters you control; return them to the hand. If this card is banished: You can target 1 Spell/Trap your opponent controls; shuffle it into the Deck. You can only use 1 "Mercury, Dracosmos of Boundaries" effect per turn, and only once that turn. Image: A copper-colored dragon with a tan underbelly and green eyes floating in front of Mercury Nova, Dracosmos of Beginnings Level 4 LIGHT Dragon/Effect ATK 1700/DEF 1400 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Dracosmos" monster from your hand. If this card is banished: You can target 1 of your banished "Dracosmos" monsters, except "Nova, Dracosmos of Beginnings"; add it to the hand. You can only use 1 "Nova, Dracosmos of Beginnings" effect per turn, and only once that turn. Image: A white and gold winged dragon with orange eyes and a blazing nova in the center of its chest floating in space Stella, Dracosmos of Wishes Level 4 DARK Dragon/Effect ATK 1400/1700 When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 6 or lower "Dracosmos" monster from your Deck, but banish it during the End Phase of the next turn. If this card is banished: You can target 1 of your banished Level 4 or lower "Dracosmos" monsters, except "Stella, Dracosmos of Wishes"; Special Summon it. You can only use 1 "Stella, Dracosmos of Wishes" effect per turn, and only once that turn. Image: A black dragon with glowing blue eyes and twinkling stars on its wings and chest floating in space Terra, Dracosmos of Abundance Level 4 EARTH Dragon/Effect ATK 1600/DEF 1800 If this card is Normal or Special Summoned: You can discard 1 "Dracosmos" monster; draw 1 card. If this card is banished: You can draw 1 card. You can only use 1 "Terra, Dracosmos of Abundance" effect per turn, and only once that turn. Image: A large teal-colored dragon with blue eyes and curved brown horns floating in front of Earth Venus, Dracosmos of Prosperity Level 4 WIND Dragon/Effect ATK 1500/DEF 1200 If this card is Normal or Special Summoned: You can banish 3 cards from the top of your Deck, and if you do, this card gains 300 ATK for each "Dracosmos" monster banished by this effect. If this card is banished: You can target 1 of your banished "Dracosmos" monsters, except "Venus, Dracosmos of Prosperity"; shuffle it into the Deck. You can only use 1 "Venus, Dracosmos of Prosperity" effect per turn, and only once that turn. Image: A yellowish-green wyvern with green eyes and lavender horns, wings, and tail floating in front of Venus Arcturus, Dracosmos of Protection Level 5 LIGHT Dragon/Effect ATK 1900/DEF 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand) by banishing 1 “Dracosmos” monster from your Graveyard. Once per turn, when a card or effect is activated that would destroy a “Dracosm” card(s) you control (Quick Effect): You can discard 1 “Dracosm” card from your hand; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and resolve this effect. If this card is banished: You can activate this effect; this turn, “Dracosmos” monsters you control cannot be destroyed by battle. Image: A giant red and orange winged dragon protecting a red giant star Rigel, Dracosmos of Guidance Level 5 DARK Dragon/Effect ATK 2000/DEF 1900 Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand) by banishing 1 “Dracosmos” monster from your Graveyard. Once per turn: You can send 1 “Dracosmos” monster from your hand and 1 “Dracosmos” monster from your Deck to the Graveyard, then target 1 card in either Graveyard; banish it. If this card is banished: You can target 1 “Dracosmos” monster in your Graveyard, except “Rigel, Dracosmos of Guidance”; add it to your hand. You can only use this effect of “Rigel, Dracosmos of Guidance” once per turn. Image: A giant six-winged blue dragon with a blazing blue star in the center of its chest Jupiter, Dracosmos of Power Level 6 EARTH Dragon/Effect ATK 2400/DEF 2000 Once per turn: You can Tribute 1 face-up "Dracosmos" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. Other monsters you control cannot declare an attack the turn you activate this effect. If this card is banished: You can have all face-up "Dracosmos" monsters you currently control gain 300 ATK. You can only use this effect of "Jupiter, Dracosmos of Power" once per turn. Image: A giant brown winged dragon with orange eyes, bronze horns and similarly colored spikes protruding from its back and tail floating in front of Jupiter Neptune, Dracosmos of Life Level 6 WATER Dragon/Effect ATK 2100/DEF 2300 Once per turn, during your Main Phase: You can gain 300 LP for each "Dracosmos" monster you control. If this card is banished: You can target 1 face-up "Dracosmos" monster you control; gain LP equal to half its ATK. You can only use this effect of "Neptune, Dracosmos of Life" once per turn. Image: A blue dragon with silver eyes, clear wings, and webbing atop its head and on its claws and tail floating in front of Neptune Pluto, Dracosmos of Despair Level 6 WATER Dragon/Effect ATK 2000/DEF 2400 Once per turn: You can Tribute 1 face-up "Dracosmos" monster you control to target 1 card on the field; destroy it. If this card is banished: You can target 1 face-up card on the field; banish it. You can only use this effect of "Pluto, Dracosmos of Despair" once per turn. Image: A sickly white, red-eyed dragon covered in frigid icicles on its head and wings floating in front of Pluto Saturn, Dracosmos of Eternity Level 6 WIND Dragon/Effect ATK 2300/DEF 2100 Once per turn, if this card would be destroyed by battle or a card effect, it is not destroyed. If this card is banished: You can target 1 face-up "Dracosmos" monster you control; it cannot be destroyed by battle or card effects, until the end of your next turn. You can only use this effect of "Saturn, Dracosmos of Eternity" once per turn. Image: A silvery white dragon with glittering pupil-less opal-colored eyes floating in front of Saturn Uranus, Dracosmos of Freedom Level 6 WIND Dragon/Effect ATK 2200/DEF 2200 Once per turn: You can target 1 face-up monster your opponent controls; its ATK/DEF become half its current ATK/DEF. If this card is banished: You can target 1 face-up "Dracosmos" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn. You can only use this effect of "Uranus, Dracosmos of Freedom" once per turn. Inanis, Dracosmos of Nihility Level 8 DARK Dragon/Effect ATK 3000/DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from the hand) by banishing 5 "Dracosmos" monsters with different names from your field and/or Graveyard and cannot be Special Summoned by other ways. Once per turn: You can target 1 card on the field; banish it face-up. This card cannot attack the turn this effect is activated. When this card leaves the field: Banish all cards on the field face-up. Image: A massive pitch-black dragon with electric blue eyes and dark purple and blue accents absorbing a beam of light in the darkness of space Ritual Monsters Luna, Dracosmos of Dreams Level 8 DARK Dragon/Ritual/Effect ATK 2500/DEF 2500 You can Ritual Summon this card with "Dracosmic Eclipse". If this card is Ritual Summoned: Your opponent skips their next Draw Phase. When a face-up “Dracosmos” monster(s) you control is targeted by a card effect (Quick Effect): You can banish 1 "Dracosmos" monster from your hand or Graveyard; negate the effect, and if you do, destroy the targeting card. If this card is banished: You can add 1 "Dracosmic" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Luna, Dracosmos of Dreams" once per turn. Image: A beautiful blue-eyed white-feathered dragon with golden horns, claws, and two long tails with the moon at its back Sol, Dracosmos of Hope Level 8 LIGHT Dragon/Ritual/Effect ATK 2500/DEF 2500 You can Ritual Summon this card with "Dracosmic Eclipse". If this card is Ritual Summoned: Your opponent skips their next Battle Phase. When a face-up “Dracosmos" monster you control is targeted for an attack (Quick Effect): You can banish 1 "Dracosmos" monster from your hand or Graveyard; negate the attack. If this card is banished: You can add 1 "Dracosmos" monster from your Deck to your hand. You can only use this effect of "Sol, Dracosmos of Hope" once per turn. Image: A mighty crimson dragon with a white underbelly, yellow eyes, golden horns and spikes, three tails, and blazing wings with the sun at its back Pendulum Monsters Dracosmic Knight Level 3 LIGHT Scale 1 Warrior/Pendulum/Effect ATK 1100/DEF 800 Pendulum Effect: Once per turn, if you have a “Dracosm” card in your other Pendulum Zone: You can reduce the battle damage you take from an attack involving a “Dracosmos” monster you control to 0. Monster Effect: This card is also treated as a “Dracosmos” monster while face-up on the field, banished, or in the Graveyard. During either player’s Damage Step, when a “Dracosmos” monster you control battles (Quick Effect): You can Tribute this card from your hand or field; that monster gains ATK/DEF equal to the ATK of the opponent’s monster it is battling, but banish it at the end of the Battle Phase. If this card is banished: You can place this card in your Pendulum Zone. You can only use each effect of “Dracosmic Knight” once per turn. Image: A young dark-haired man with blue eyes and gold dragon-like wings, tail, and horns outfitted in silver knight’s armor, and wielding a claymore glowing with starlight Dracosmic Magician Level 3 DARK Scale 7 Spellcaster/Pendulum/Effect ATK 800/DEF 1100 Pendulum Effect: If you have a “Dracosm” card in your other Pendulum Zone, your opponent cannot target other “Dracosm” cards you control with card effects. Monster Effect: This card is also treated as a “Dracosmos” monster while face-up on the field, banished, or in the Graveyard. During either player’s turn (Quick Effect): You can Tribute this card from your hand or field; this turn, face-up “Dracosmos” monsters you currently control cannot be targeted by your opponent’s monster effects, and cannot be destroyed by card effects. If this card is banished: You can place this card in your Pendulum Zone. You can only use each effect of “Dracosmic Magician” once per turn. Image: A young silver-haired woman with red eyes and black dragon-like wings, horns, and tail wearing a midnight blue dress gleaming with stars, and holding a staff topped with a glowing star-shaped crystal Fusion Monsters Blazar, the Shining Dracosmos Level 8 LIGHT Dragon/Fusion/Effect ATK 2800/DEF 2600 1 Level 6 or higher "Dracosmos" monster [plus] 1 "Dracosmos" monster Must first be Fusion Summoned. If this card is Special Summoned: You can target any number of "Dracosmos" monsters in your Graveyard; banish them, and if you do, this card gains 100 ATK for each card banished by this effect. If this card leaves the field: You can target 1 of your banished "Dracosmos" monsters, except this card; Special Summon it. You can only used this effect of "Blazar, the Shining Dracosmos" once per turn. Image: A large and sleek glowing silver winged dragon with electric blue accents on its scales and glowing blue eyes with blazars for pupils Quasar, the Ultimate Dracosmos Level 10 LIGHT Dragon/Fusion/Effect ATK 3000/DEF 2800 "Blazar, the Shining Dracosmos" [plus] 2 "Dracosmos" monsters Must first be Fusion Summoned. This card gains 300 ATK for each of your banished "Dracosmos" monsters. This card can make a second attack during each Battle Phase. If this card leaves the field: You can destroy all monsters your opponent controls. You can only use this effect of "Quasar, the Ultimate Dracosmos" once per turn. Image: An upgraded version of "Blazar, the Shining Dracosmos", now with four shimmering wings and a quasar residing in the center of its chest Unus, the First Dracosmos Level 12 DARK Dragon/Fusion/Effect ATK 4000/DEF 3000 1 “Dracosmos” Fusion Monster [plus] 4 “Dracosmos” monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card is Fusion Summoned: You can send 1 “Dracosmos” monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. Other “Dracosmos” monsters you control cannot be destroyed by battle or card effects. If this card leaves the field: Shuffle all banished cards into the Deck(s). Image: A massive black dragon with galactic patterns on its majestic wings and blazing stars on its scales Spell Cards Dracosmic Arrival Continuous Spell Once per turn: You can Special Summon 1 "Dracosmos" monster from your hand. You must control no monsters to activate and to resolve this effect. Image: "Stella, Dracosmos of Wishes" descending from the heavens Dracosmic Convergence Field Spell All "Dracosmos" monsters gain 300 ATK/DEF. If a "Dracosmos" monster would be sent to the Graveyard, banish it instead. During your End Phase, if you did not Normal Summon/Set a monster this turn: You can target 1 of your banished "Dracosmos" monsters; Special Summon it. Image: All the "Dracosmos" monsters flying towards each other in the middle of space Dracosmic Circle Continuous Spell All “Dracosmos” monsters you control gain 200 ATK for each “Dracosmos” monster you control. Image: “Mercury, Dracosmos of Boundaries”, “Venus, Dracosmos of Prosperity”, “Terra, Dracosmos of Abundance”, and “Mars, Dracosmos of Conflict” floating in the middle of a ring of shimmering stars Dracosmic Drain Quick-Play Spell If you control a “Dracosmos” monster: Target 1 face-up monster your opponent controls; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 “Dracosmic Drain” per turn. Image: “Inanis, Dracosmos of Nihility” sucking in the light of a nearby star Dracosmic Eclipse Ritual Spell This card can be used to Ritual Summon any "Dracosmos" Ritual Monster. You must also Tribute monsters from your hand or field, and/or banish “Dracosmos” monsters from your Graveyard whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your Graveyard: You can banish 1 "Dracosmos" monster from your Graveyard; add this card to your hand. Image: "Sol, Dracosmos of Hope" and "Luna, Dracosmos of Dreams" circling around a solar eclipse Dracosmic Energy Equip Spell Equip only to a "Dracosmos" monster. It gains 100 ATK for each of your banished “Dracosmos” monsters. During your Main Phase, if this card is in your Graveyard: You can banish 1 “Dracosmos” monster from your Graveyard; add this card to your hand. You can only use this effect of “Dracosmic Energy” once per turn. Image: “Quasar, the Ultimate Dracosmos" surrounded by blazing starlight Dracosmic Fusion Normal Spell Fusion Summon 1 "Dracosmos" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. If a "Dracosmos" monster(s) you control would be destroyed by battle or card effect, you can banish this card from the Graveyard instead. Image: One blue and one purple astral dragon swirling around a vortex of stars Dracosmic Gift Normal Spell Banish 1 “Dracosmos” monster from your hand; draw 2 cards. You can only activate 1 “Dracosmic Gift” per turn. Image: “Terra, Dracosmos of Abundance” presenting a sphere of light containing two cards Dracosmic Horizon Equip Spell If you do not control another “Dracosmic Horizon” and have 3 or more banished “Dracosmos” monsters: Target 1 of them; Special Summon it and equip it with this card. It gains 500 ATK/DEF. When this card leaves the field, banish the equipped monster. Image: “Blazar, the Shining Dracosmos” gazing upon the event horizon of a supermassive black hole Dracosmic Overdrive Quick-Play Spell Target 1 “Dracosmos” monster you control; its ATK/DEF become double its current ATK/DEF, but banish it during the end of this turn. You can only activate 1 “Dracosmic Overdrive” per turn. Image: “Quasar, the Ultimate Dracosmos" unleashing its full power Dracosmic Shift Normal Spell Target 1 “Dracosmos” monster in your Graveyard; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 “Dracosmic Shift” per turn. Image: Four streaks of light zipping past “Mars, Dracosmos of Conflict” in the middle of space. Dracosmic Soul Normal Spell Banish 1 “Dracosmos” monster from your Graveyard, then target 1 face-up “Dracosmos” monster you control; it gains ATK equal to the ATK of the banished monster, until the end of this turn. Image: “Arcturus, Dracosmos of Protection” empowering “Rigel, Dracosmos of Guidance” with its light Dracosmic Wings Equip Spell Equip only to a "Dracosmos" monster. It gains 800 ATK. Once per turn, that monster cannot be destroyed by battle. When this card leaves the field, banish the equipped monster. Image: "Blazar, the Shining Dracosmos" flying through space, its large wings covered in blazing blue starlight Trap Cards Dracosmic Blast Counter Trap When your opponent activates a card or effect while you control a “Dracosmos” monster: Negate the activation, and if you do, destroy that card. You can only activate 1 “Dracosmic Blast” per turn. Image: “Unus, the First Dracosmos” unleashing a massive cosmic blast Dracosmic Encounter Normal Trap When an opponent’s monster declares a direct attack while you control no monsters: Target 1 face-up monster your opponent controls; Special Summon 1 “Dracosmos” monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster. You can only activate 1 “Dracosmic Encounter” per turn. Image: “Jupiter, Dracosmos of Power” appearing to engage “Alien Overlord” in battle Dracosmic Flare Continuous Trap Each time a "Dracosmos" monster(s) is banished: Inflict 300 damage to your opponent. During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: You can banish this card, and if you do, make that effect damage to you 0. Image: "Nova, Dracosmos of Beginnings" glowing brightly as the star in the center of its chest goes supernova Dracosmic Intervention Continuous Trap “Dracosmic” Spell/Trap Cards you control cannot be destroyed by your opponent’s card effects, except “Dracosmic Intervention”. You can only control 1 “Dracosmic Intervention”. Image: “Arcturus, Dracosmos of Protection” creating a barrier of light Dracosmic Ray Continuous Trap Once per turn, if a "Dracosmos" monster(s) you control is banished while this card is face-up on the field: You can target 1 card your opponent controls; banish it. You can banish this card from your Graveyard, then target up to 3 of your banished “Dracosm” cards, except “Dracosmic Ray”; shuffle them into the Deck. Image: "Blazar, the Shining Dracosmos" shooting off a powerful blast from its jowls Dracosmic Return Normal Trap Target 2 of your banished "Dracosmos" monsters; return both those targets to the Graveyard and draw 1 card. Image: "Mercury, Dracosmos of Boundaries" and "Venus, Dracosmos of Prosperity" flying back to their home planets Dracosmic Salvation Continuous Trap Once per turn: You can activate 1 of these effects. • Banish 1 face-up "Dracosmos" monster you control; you take no damage this turn (even if this card leaves the field). • Target 2 of your banished "Dracosmos" monsters; shuffle them both into the Deck, then draw 1 card. Image: “Neptune, Dracosmos of Life” escaping into a wormhole Dracosmic Winds Continuous Trap Once per turn: You can activate 1 of these effects. • Banish 2 “Dracosmos” monsters from your Graveyard; draw 1 card. • Target 1 of your banished “Dracosmos” monsters; place that target on the top of your Deck. Image: “Uranus, Dracosmos of Freedom” and “Saturn, Dracosmos of Eternity” flying through cosmic winds Some recommended cards Burial from a Different Dimension XXXXXXXXXXXXXXXXXXXXXXXXXX Lunatic The non-Ritual “Lunatic” monsters’ appearances are that of kemonomimi girls based on primarily nocturnal animals. In addition to their primary effects, each also share two similar effects: one which grants “Lunatic” Ritual Monsters that were Ritual Summoned using the non-Ritual monster on the field an additional effect that enables considerable field advantage, while their last effects activate when they are banished. The archetype’s Ritual Monsters all have a rainbow motif in their design, and each of them, with the exception of “Lunatic Dragon”, have an additional effect that activate when they are Tributed or banished for a Ritual Summon. Effect Monsters Lunatic Bat Level 2 DARK Winged Beast/Effect ATK 1000/DEF 800 If you control a “Lunatic” monster, you can Special Summon this card (from your hand). You can only Special Summon “Lunatic Bat” once per turn this way. If this card is Normal Summoned or flipped face-up: You can add 1 “Lunatic” Ritual Spell Card from your Deck to your hand. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. • Once per turn (Quick Effect): You can target 1 Spell/Trap Card your opponent controls; banish it. If this card is banished: You can target 1 of your “Lunatic” Spell/Trap Cards, that is banished or is in your Graveyard; add it to your hand. You can only use each effect of “Lunatic Bat” once per turn. Image: A young girl with long wine red hair, glowing red eyes, and bat-like wings and ears. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with a green sash, as well as black tights and lace-up boots. Lunatic Nightingale Level 2 DARK Winged Beast/Effect ATK 600/DEF 400 If you control a “Lunatic” monster, you can Special Summon this card (from your hand). You can only Special Summon “Lunatic Nightingale” once per turn this way. If this card is Normal Summoned or flipped face-up: You can send 1 “Lunatic” monster from your Deck to the Graveyard; increase this card’s Level by the Level of that monster, until the end of this turn. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. • This card gains ATK equal to its Level x 100. If this card is banished: You can target 1 “Lunatic” monster you control; increase its Level by 2. You can only use each effect of “Lunatic Nightingale” once per turn. Image: A young girl with shoulder length pink hair, glowing red eyes, and light brown feathered wings. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with a yellow sash, as well as black tights and lace-up boots. Lunatic Owl Level 2 DARK Winged Beast/Effect ATK 800/DEF 600 If you control a “Lunatic” monster, you can Special Summon this card (from your hand). You can only Special Summon “Lunatic Owl” once per turn this way. If this card is Normal Summoned or flipped face-up: You can add 1 “Lunatic” Ritual Monster from your Deck to your hand. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. • Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. If this card is banished: You can target 1 of your “Lunatic” monsters, that is banished or is in your Graveyard, except this card; add it to your hand. You can only use each effect of “Lunatic Owl” once per turn. Image: A young girl with short light blonde hair, large glowing red eyes, and owl-like ears and brown and white feathered wings. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with an orange sash, as well as black tights and lace-up boots. Lunatic Cat Level 4 DARK Beast-Warrior/Effect ATK 1400/DEF 1200 Your opponent cannot target “Lunatic” monsters you control with card effects, except this one. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. You can only use this effect of “Lunatic Cat” once per turn. • This card cannot be destroyed by card effects. If this card is banished: You can activate this effect; this turn, “Lunatic” monsters you control cannot be targeted by your opponent’s card effects. Image: A teenage girl with long dark-blue hair and glowing red eyes possessing black cat ears and a tail. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with a blue sash, as well as black tights and lace-up boots. Lunatic Fox Level 4 DARK Beast-Warrior/Effect ATK 1600/DEF 1400 After damage calculation, when a “Lunatic” monster destroys an opponent’s monster by battle: Banish that monster. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. You can only use this effect of “Lunatic Fox” once per turn. • If this card battles an opponent’s monster, after damage calculation: Banish that opponent’s monster. If this card is banished: You can target 1 face-up monster your opponent controls; banish it. You can only use this effect of “Lunatic Fox” once per turn. Image: A teenage girl with medium length orange hair and glowing red eyes possessing fox ears and a tail. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with a violet sash, as well as black tights and lace-up boots. Lunatic Rabbit Level 4 DARK Beast-Warrior/Effect ATK 1200/DEF 1000 You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 “Lunatic” monster from your Deck, except “Lunatic Rabbit”. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. • Once per turn, if this card destroys a monster by battle: You can target 1 of your “Lunatic” monsters, that is banished or is in your Graveyard; add it to your hand. If this card is banished: You can send 1 “Lunatic” monster from your Deck to the Graveyard, except “Lunatic Rabbit”. You can only use each effect of “Lunatic Rabbit” once per turn. Image: A teenage girl with long lavender-colored hair and glowing red eyes possessing white rabbit ears and a cottontail. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with an indigo sash, as well as black tights and lace-up boots. Lunatic Wolf Level 4 DARK Beast-Warrior/Effect ATK 1800/DEF 1600 You can discard 1 card, then target 1 Level 4 or lower “Lunatic” monster in your Graveyard; Special Summon it. A “Lunatic” monster Ritual Summoned using this card on the field gains this effect. • Once per turn, if this card destroys an opponent’s monster by battle: You can Special Summon 1 “Lunatic” monster from your Deck, but destroy it during the End Phase. If this card is banished: You can target 1 of your banished Level 4 or lower “Lunatic” monsters, except this card; Special Summon it. You can only use each effect of “Lunatic Wolf” once per turn. Image: A teenage girl with long dark brown hair and glowing red eyes possessing brown wolf ears and a tail. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with a red sash, as well as black tights and lace-up boots. Ritual Monsters Lunatic Fairy Level 4 DARK Fairy/Ritual/Effect ATK 2000/DEF 1800 You can Ritual Summon this card with any “Lunatic” Ritual Spell Card. If this card is Ritual Summoned: All “Lunatic” monsters you currently control gain 200 ATK/DEF for each monster Tributed for the Ritual Summon. Once per turn, you can inflict damage to your opponent equal to half this card’s ATK. This card cannot attack the same turn you activate this effect. If this card is Tributed, or banished, for a Ritual Summon: You can have all face-up monsters your opponent currently controls lose 500 ATK/DEF. You can only use this effect of “Lunatic Fairy” once per turn. Image: A young woman with long indigo-colored hair and glowing red eyes possessing rainbow-colored butterfly-like wings. Her outfit consists of a short black wa lolita kimono with white crescent moon patterns and tied with a rainbow-colored sash, as well as black tights and lace-up boots. Lunatic Princess Level 6 DARK Fairy/Ritual/Effect ATK 2400/DEF 2000 You can Ritual Summon this card with any “Lunatic” Ritual Spell Card. If this card is Ritual Summoned: You can add 1 “Lunatic” card from your Deck or Graveyard to your hand. During either player’s turn: You can discard 1 “Lunatic” card, then target 1 face-up card on the field; destroy it. If this card is Tributed, or banished, for a Ritual Summon: You can banish 1 “Lunatic” card from your Graveyard, then target 1 monster your opponent controls; take control of that target. You can only use each effect of “Lunatic Princess” once per turn. Image: A beautiful young woman with waist-length black hair cut in a hime style and glowing red eyes. Her outfit consists of an elegant black kimono with rainbow-colored trim and white crescent moon and rainbow-colored flower designs. Lunatic Goddess Level 8 DARK Fairy/Ritual/Effect ATK 2800/DEF 2400 You can Ritual Summon this card with any “Lunatic” Ritual Spell Card. If this card is Ritual Summoned: You can target 1 face-up monster on the field or in either player’s Graveyard; banish it. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can banish 1 “Lunatic” monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: You can target 1 of your “Lunatic” monsters, that is banished or is in your Graveyard, except “Lunatic Goddess”; Special Summon it. You can only use each effect of “Lunatic Goddess” once per turn. Image: A beautiful young woman with knee-length silver-colored hair and glowing red eyes. Her outfit consists of a midnight blue tabard with crescent moon designs with a rainbow-colored sash over a wide-sleeved black dress, as well as a black phoenix crown with a crescent moon insignia in the center. Behind her are seven rainbow-colored flame-like tails. Lunatic Dragon Level 10 DARK Dragon/Ritual/Effect ATK 3200/DEF 2800 You can Ritual Summon this card with any “Lunatic” Ritual Spell Card. If this card is Ritual Summoned: You can banish any number of “Lunatic” cards from your Graveyard, then target the same number of cards your opponent controls; destroy those targets. If you control no other monsters, your opponent cannot activate cards or effects in response to this effect’s activation. When a “Lunatic” monster you control is targeted for an attack by an opponent’s monster: You can discard 1 “Lunatic” card; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker’s ATK. If this card is sent from the field to the Graveyard: You can shuffle all your banished “Lunatic” cards into the Deck. You can only use each effect of “Lunatic Dragon” once per turn. Image: A large and majestic dragon with glowing red eyes and pristine white scales that cast a rainbow-colored glow. Around her neck is a thick black leather collar with a white crescent moon insignia at its center. Fusion Monsters Lunatic Eidolon Level 8 DARK Beast/Fusion/Effect ATK 2600/DEF 2200 1 “Lunatic” Ritual Monster 1 “Lunatic” monster Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use “Polymerization”.) This card gains ATK/DEF equal to the total original Levels of the Fusion Materials used for its Special Summon x 100. Once per turn: You can banish 1 “Lunatic” monster from your hand or Graveyard; inflict damage to your opponent equal to its Level x 200, and if you do, gain the same amount of LP. If this card Special Summoned from the Extra Deck is sent to the Graveyard by an opponent’s card effect while you controlled it: You can Special Summon 1 “Lunatic” Ritual Monster from your hand, Graveyard, or among your banished cards, ignoring its Summoning conditions. You can only use this effect of “Lunatic Eidolon” once per turn. Image: A large, ethereal wolf-like creature with stark-white fur that shines like the moon and glowing red eyes. She is surrounded by a rainbow-colored aura and around her neck is a thick black leather collar with a white crescent moon insignia at its center. Spell Cards Lunatic Dream Ritual Spell This card can be used to Ritual Summon any “Lunatic” Ritual Monster. You must also Tribute monsters from your hand or field, and/or banish “Lunatic” monsters from your Graveyard, then Ritual Summon 1 “Lunatic” Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If a “Lunatic” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. Lunatic Fantasia Ritual Spell This card can be used to Ritual Summon any “Lunatic” Ritual Monster. You must also Tribute monsters from your hand or field, then Ritual Summon 1 “Lunatic” Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If your opponent controls a monster that was Special Summoned from the Extra Deck or Graveyard, you can also send 1 “Lunatic” monster from your Deck to the Graveyard for the Ritual Summon, except a Ritual Monster. You can shuffle this card from the Graveyard into the Deck to target 1 “Lunatic” Ritual Monster in your Graveyard; add it to your hand. Lunatic Fantasy Ritual Spell This card can be used to Ritual Summon any “Lunatic” Ritual Monster. You must also Tribute monsters from your hand or field, then Ritual Summon 1 “Lunatic” Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 “Lunatic” monster from your Graveyard; add 1 “Lunatic” Spell Card from your Deck to your hand. Lunatic Illusion Ritual Spell This card can be used to Ritual Summon any “Lunatic” Ritual Monster. Banish “Lunatic” monsters from your hand or field, then Ritual Summon 1 “Lunatic” Ritual Monster from your Deck whose Level exactly equals the total Levels of those monsters, but return it to the hand during the End Phase. During your Standby Phase, if this card is in your Graveyard: You can banish 1 “Lunatic” monster from your hand or Graveyard; add this card to your hand. You can only use each effect of “Lunatic Illusion” once per turn. Lunatic Kingdom Field Spell All “Lunatic” monsters gain 400 ATK/DEF. Once per turn: You can discard 1 “Lunatic” monster; add 1 “Lunatic” Spell/Trap Card from your Deck to your hand, except “Lunatic Kingdom”. You cannot Normal or Special Summon monsters the turn you activate this effect, except “Lunatic” monsters (even if this card leaves the field). During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your “Lunatic” monsters, that is banished or is in your Graveyard; add it to your hand. You can only use this effect of “Lunatic Kingdom” once per turn. Lunatic Reverie Quick-Play Spell Banish 1 “Lunatic” monster from your hand, then target 1 of your “Lunatic” monsters, that is banished or is in your Graveyard; Special Summon it. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished “Lunatic” monsters; Special Summon it. Lunatic Vagary Quick-Play Spell Take 1 “Lunatic” card from your Deck, except “Lunatic Vagary” and either add it to your hand or send it to the Graveyard. You can banish this card from your Graveyard, then target 3 of your banished “Lunatic” cards, except this card; shuffle them into the Deck, then draw 1 card. You can only activate 1 “Lunatic Vagary” per turn. Raging Lunatic Equip Spell Equip only to a “Lunatic” monster. It gains 800 ATK/DEF. If it battles an opponent’s monster, that monster’s effect is negated during the Battle Phase only. During your Main Phase: You can banish this card from your Graveyard, then target 1 “Lunatic” monster you control; this turn, it can make a second attack during each Battle Phase. You can only use this effect of “Raging Lunatic” once per turn. Raving Lunatic Equip Spell Equip only to a “Lunatic” monster. It gains 400 ATK/DEF. While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card on the field; destroy it. You can only use this effect of “Raving Lunatic” once per turn. Trap Cards Lunatic Apparition Continuous Trap Once per turn, if you control no monsters: You can target 1 “Lunatic” monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 “Lunatic Apparition”. Lunatic Delusion Counter Trap When your opponent activates a card or effect while you control a “Lunatic” monster: Negate the activation, and if you do, destroy it. If you control a “Lunatic” Ritual Monster, you can activate this card from your hand. You can only activate 1 ”Lunatic Delusion” per turn. Lunatic Mirage Normal Trap Special Summon 1 “Lunatic” monster from your hand, but banish it if it leaves the field. You can banish this card from your Graveyard, then target 1 “Lunatic” monster you control; it becomes unaffected by your opponent’s card effects for the rest of this turn. You can only activate 1 “Lunatic Mirage” per turn. Lunatic Nightmare Normal Trap When a “Lunatic” monster you control is destroyed by battle with an opponent’s attacking monster and sent to the Graveyard: Target the opponent’s monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed “Lunatic” monster x 300. Lunatic Phantasm Continuous Trap When an opponent's monster declares a direct attack: End the Battle Phase, then Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Lunatic" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took. Lunatic Phantasmagoria Normal Trap Reveal 1 “Lunatic” Ritual Monster in your hand, Special Summon any number of your banished “Lunatic” monsters with different names, in face-down Defense Position, whose Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and resolve this effect. During your End Phase: You can banish this card from your Graveyard, then target 1 “Lunatic” Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it. You can only activate 1 “Lunatic Phantasmagoria” per turn. Lunatic Rainbow Normal Trap When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, gain 800 LP for each face-up “Lunatic” monster you control. Lunatic Trance Normal Trap Send 1 “Lunatic” monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 “Lunatic Trance” per turn. Lunatic Vision Normal Trap Activate only while you control no other cards. Pay half your LP: Tribute 1 monster your opponent controls, then Ritual Summon 1 “Lunatic” Ritual Monster from your hand or Graveyard whose Level exactly equals the Level of that monster. Its effects are negated, and it is returned to the hand during your opponent's End Phase. You must be able to Ritual Summon to activate and to resolve this effect. Lunatic Visitant Normal Trap Special Summon 1 “Lunatic” monster from your Deck. If this card is in your Graveyard while you control no monsters: You can Special Summon this card as a Normal Monster (Fairy-Type/DARK/Level 4/ATK 1800/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. If you control no cards, you can activate this card from your hand. You can only activate 1 “Lunatic Visitant” per turn. Some recommend cards Allure of Darkness Burial from a Different Dimension D.D.R. - Different Dimension Reincarnation Dark Illusion Djinn Releaser of Rituals Djinn Presider of Rituals Djinn Prognosticator of Rituals Djinn Disserere of Rituals Djinn Demolisher of Rituals Contract with the Abyss Escape from the Dark Dimension Fulfillment of the Contract Magical Contract Door Pot of Acquisitiveness Preparation of Rites Ritual Buster Ritual Cage Ritual Raven Urgent Ritual Art XXXXXXXXXXXXXXXXXXXXXXXXXX Shadoworld Shadoworld is a fan-archetype of DARK monsters. They focus heavily on exploiting Shadow Counters, which facilitate their effects and related support. Effect Monsters Shadoworld Black Cat Level 3 DARK Beast/Effect ATK 1000/DEF 1500 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Shadoworld” monster from your hand or GY, and if you do, you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If this card is sent to the GY: You can target 1 monster with a Shadow Counter; destroy that target. You can only use each effect of “Shadoworld Black Cat” once per turn. Shadoworld Hellhound Level 3 DARK Beast ATK 1400/DEF 1900 You can Special Summon this card (from your hand or GY) by Tributing 1 monster with a Shadow Counter from anywhere on the field, and if you do, you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only Special Summon “Shadoworld Hellhound” once per turn this way. Once per turn (Quick Effect): You can place 1 Shadow Counter on 1 face-up monster on the field. Shadoworld Night Mare Level 3 DARK Beast/Effect ATK 1100/DEF 1700 You can send this card from your hand or field to the GY, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Shadow Counter, once each. You can only use this effect of “Shadoworld Night Mare” once per turn. Negate the activated effects of your opponent's monster that have Shadow Counters. Shadoworld Ominous Raven Level 3 DARK Winged Beast/Effect ATK 800/DEF 1000 During the Battle Phase (Quick Effect): You can discard this card; reduce any battle damage you would take this turn from attacks involving monsters with Shadow Counters to 0. When this card is destroyed by battle or card effect and sent to the GY: Place 1 Shadow Counter on each face-up monster on the field. Grim, Shadoworld Reaper Level 4 DARK Fiend/Effect ATK 1800/DEF 1200 Cannot be Tributed nor be banished. When a “Shadoworld” monster(s) is Summoned: Place 1 Shadow Counter on 1 face-up monster on the field. You can only use each of the following effects of “Grim, Shadoworld Reaper” once per turn. • (Quick Effect): You can remove 2 Shadow Counters from anywhere on the field; destroy 1 card on the field. • If this card is sent to the GY by an opponent’s card (by battle or card effect): You can Special Summon 1 Level 8 “Shadoworld” monster from your hand, Deck, or GY. Isra, Shadoworld Oracle Level 4 DARK Spellcaster/Effect ATK 1500/DEF 800 Cannot be Tributed nor be banished. When a “Shadoworld” monster(s) is Summoned: Place 1 Shadow Counter on 1 face-up monster on the field. You can only use each of the following effects of “Isra, Shadoworld Oracle” once per turn. • When a monster declares an attack: You can remove 2 Shadow Counters from anywhere on the field; negate the attack. • If this card is sent to the GY by an opponent’s card (by battle or card effect): You can Special Summon 1 Level 8 “Shadoworld” monster from your hand, Deck, or GY. Layla, Shadoworld Maiden Level 4 DARK Spellcaster/Effect ATK 1200/DEF 2000 Cannot be Tributed nor be banished. When a “Shadoworld” monster(s) is Summoned: Place 1 Shadow Counter on 1 face-up monster on the field. You can only use each of the following effects of “Layla, Shadoworld Maiden” once per turn. • If this card is Normal or Special Summoned: You can remove 1 Shadow Counter from anywhere on the field; add 1 “Shadoworld” Spell/Trap from your Deck to your hand. • If this card is sent to the GY by an opponent’s card (by battle or card effect): You can Special Summon 1 Level 8 “Shadoworld” monster from your hand, Deck, or GY. Lilith, Shadoworld Sorceress Level 4 DARK Spellcaster/Effect ATK 1600/DEF 1400 Cannot be Tributed nor be banished. When a “Shadoworld” monster(s) is Summoned: Place 1 Shadow Counter on 1 face-up monster on the field. You can only use each of the following effects of “Lilith, Shadoworld Sorceress” once per turn. • If this card is Normal or Special Summoned: You can remove 1 Shadow Counter from anywhere on the field; Special Summon 1 Level 4 or lower “Shadoworld” monster from your Deck. • If this card is sent to the GY by an opponent’s card (by battle or card effect): You can Special Summon 1 Level 8 “Shadoworld” monster from your hand, Deck, or GY. Erebos, Shadoworld King of Darkness Level 8 DARK Fiend/Effect ATK 2800/DEF 2400 Cannot be Normal Summoned. Must first be Special Summoned by a “Shadoworld” card's effect. Cannot be Tributed, also it is unaffected by your opponent’s card effects. Non-DARK monsters with a Shadow Counter lose 500 ATK/DEF and cannot change their battle positions. If this card destroys a monster by battle: You can remove 2 Shadow Counters from anywhere on the field; it can make a second attack in a row. Hypnos, Shadoworld Bringer of Nightmares Level 8 DARK Spellcaster/Effect ATK 2500/DEF 2000 Cannot be Normal Summoned. Must first be Special Summoned by a “Shadoworld” card's effect. Cannot be Tributed, also it is unaffected by your opponent’s card effects. Once per battle, during damage calculation, if this card attacks an opponent's monster with a Shadow Counter (Quick Effect): You can halve the ATK of that opponent's monster, during damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Shadoworld” monster you control. You can only use this effect of “Hypnos, Shadoworld Bringer of Nightmares” once per turn. Nyx, Shadoworld Queen of Night Level 8 DARK Spellcaster/Effect ATK 1500/DEF 3000 Cannot be Normal Summoned. Must first be Special Summoned by a “Shadoworld” card's effect. Cannot be Tributed, also it is unaffected by your opponent’s card effects. Once per turn (Quick Effect): You can remove any number of Shadow Counters from anywhere on the field, then target 1 monster on the field; that target loses 400 ATK for each Shadow Counter removed to activate this effect, then if its ATK has been reduced to 0 as a result, draw 1 card. Thanatos, Shadoworld Lord of Oblivion Level 8 DARK Fiend/Effect ATK 2700/DEF 2200 Cannot be Normal Summoned. Must first be Special Summoned by a “Shadoworld” card's effect. Cannot be Tributed, also it is unaffected by your opponent’s card effects. Gains 200 ATK for each “Shadoworld” monster with a different name in your GY. Once per turn, when a card or effect is activated (Quick Effect): You can remove 2 Shadow Counters from anywhere on the field, then target 1 card on the field; banish it. Fusion Monsters Khaos, Shadoworld Dragon of Anarchy Level 10 DARK Dragon/Fusion/Effect ATK 3300/DEF 2500 2 Level 8 “Shadoworld” monsters Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn, when a Spell/Trap or monster effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, place 1 Shadow Counter on each face-up monster on the field. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. Once per turn, during the Standby Phase, if this card is in your GY: You can remove 8 Shadow Counters from anywhere on the field; Special Summon this card. Spell Cards Against the Shadoworld Normal Spell Send 1 “Shadoworld” monster from your Deck to the GY; place Shadow Counters equal to its Level on face-up monster(s) on the field, distributed as you wish. If a DARK monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead. Enter the Shadoworld Field Spell When this card is activated: You can add 1 “Shadoworld” card from your Deck to your hand, except “Enter the Shadoworld”. “Shadoworld” monsters you control gain 100 ATK/DEF for each Shadow Counter on the field. If a card with a Shadow Counter(s) leaves the field, place its Shadow Counters on this card. If this card would be destroyed, you can remove 1 Shadow Counter from this card instead. You can only activate 1 “Enter the Shadoworld” per turn. Shadoworld Domination Normal Spell You can only activate 1 “Shadoworld Domination” per turn. Remove all Shadow Counters from the field, then apply these effects in sequence, based on the number of Shadow Counters removed. • 3 or more: Draw 2 cards, then discard 1 card. • 6 or more: Shuffle all Spell/Trap Cards your opponent controls into the Deck. • 10 or more: Halve your opponent's LP, then gain LP equal to your opponent's LP. Shadoworld’s End Normal Spell Remove 10 Shadow Counters from anywhere on the field. Destroy all cards your opponent controls. Shadoworld Ordeal Quick-Play Spell If you take damage from a card in your opponent's possession: You can activate the appropriate effect, based on the type of damage: • Battle damage: Special Summon 1 Level 4 or lower “Shadoworld” monster from your Deck. • Effect damage: Send 1 “Shadoworld” monster from your Deck to the GY, and if you do, inflict 1000 damage to your opponent. You can only activate 1 “Shadoworld Ordeal” per turn. Shadoworld Power Equip Spell You can only control 1 “Shadoworld Power”. Equip only to a “Shadoworld” monster. If the equipped monster battles an opponent's monster with a Shadow Counter, it gains ATK equal to half the ATK of that opponent's monster, during damage calculation only. If this face-up card on the field is destroyed and sent to the Graveyard: You can remove 2 Shadow Counters from anywhere on the field; add this card to your hand. You can only use this effect of “Shadoworld Power” once per turn. Shadoworld Revival Continuous Spell Each time a face-up “Shadoworld” monster(s) is destroyed, place 1 Shadow Counter on this card. Once per turn, you can remove 2 Shadow Counters from anywhere on the field to Special Summon 1 “Shadoworld” monster from your GY. Shadoworld Revolution Quick-Play Spell Destroy 1 monster on the field with a Shadow Counter. Then, you can Special Summon 1 Level 4 or lower “Shadoworld” monster from your Deck. Destroy it during the End Phase. Shadoworld Takeover Continuous Spell During each of your Standby Phases, place 1 Shadow Counter 1 face-up monster. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 “Shadoworld” card in your GY, except “Shadoworld Takeover”; add it to your hand. You can only use this effect of “Shadoworld Takeover” once per turn. Shadoworld Tour Continuous Spell Once per turn: You can reveal 3 Level 4 or lower “Shadoworld” monsters from your Deck with different names, your opponent chooses 1 for you to add to your hand, also shuffle the rest back into the Deck. While you control this face-up card, you cannot Special Summon monsters from the Extra Deck, except DARK monsters. If you control a Level 8 or higher “Shadoworld” monster, this effect is also applied to your opponent. Trap Cards Curse of the Shadoworld Normal Trap Remove all Shadow Counters from the field. Inflict 300 damage to your opponent for each Shadow Counter you removed. Shadoworld Calamity Normal Trap When your opponent's monster declares an attack: You can remove 3 Shadow Counters from anywhere on the field; destroy the attacking monster, then you can Special Summon 1 “Shadoworld” monster from your hand or GY. You can only activate 1 “Shadoworld Calamity” per turn. Shadoworld Destruction Normal Trap Activate only when an opponent's monster with a Shadow Counter declares an attack. Destroy all Attack Position monsters your opponent controls. Shadoworld Supremacy Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a Level 8 or higher “Shadoworld” monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to half its original ATK. You can only activate 1 “Shadoworld Supremacy” per turn. XXXXXXXXXXXXXXXXXXXXXXXXXX Phantasy “Phantasy” is a fan-archetype of LIGHT monsters of various Types, namely Beast, Winged Beast, and Dragon. Their main strategy is to revive their fellow members when they are destroyed in order to trigger their effects. Naming “Phantasy” is a corruption of the word “fantasy” as well as a portmanteau of the words “phantom” and “fantasy”. Effect Monsters Phantasy Kitsune Level 3 LIGHT Beast/Effect ATK 1200/DEF 2000 If this card is Special Summoned from the GY: You can inflict 300 damage to your opponent for each card on the field. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, and of you do, inflict 600 damage to your opponent. You can only use each effect of “Phantasy Kitsune” once per turn. Image: A ghostly nine-tailed fox surrounded by a purple aura. It has glowing purple eyes and silver fur with violet accents on each of its tails and paws. Phantasy Unicorn Level 3 LIGHT Beast/Effect ATK 1500/DEF 1800 If this card is Special Summoned from the GY: You can target 1 Spell in either GY; Set it to your field, but banish it when it leaves the field. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, then you can add 1 “Phantasy” card from you Deck to your hand. You can only use each effect of “Phantasy Unicorn” once per turn. Image: An ethereal-looking midnight-blue unicorn surrounded by a silver aura. It possesses a dark blue horn, glowing silver eyes, and a mane and tail made of stardust. Phantasy Griffin Level 4 LIGHT Winged Beast/Effect ATK 1800/DEF 1500 If this card is Special Summoned from the GY: You can target 1 card on the field or in either GY, except “Phantasy Griffin”; return it to the hand. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, and if you do, inflict 400 damage to your opponent for each card in their hand. You can only use each effect of “Phantasy Griffin” once per turn. Image: A ghostly white and silver griffin with glowing green eyes surrounded by an emerald-colored aura. Phantasy Hippogriff Level 4 LIGHT Winged Beast/Effect ATK 1700/DEF 1400 If this card is Special Summoned from the GY: You can draw 1 card. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, then you can make your opponent send 1 card from the top of their Deck to the GY for each face-up “Phantasy” card you currently control. You can only use each effect of “Phantasy Hippogriff” once per turn. Image: A ghostly white and gold hippogriff with glowing amber eyes surrounded by an orange aura. Phantasy Amphiptere Level 5 LIGHT Dragon/Effect ATK 2200/DEF 1700 If this card is Special Summoned from the GY: You can target 1 face-up monster on the field; its ATK/DEF becomes half its current ATK/DEF. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, and if you do, it gains 1000 ATK/DEF until the end of your next turn. You can only use each effect of “Phantasy Amphiptere” once per turn. Image: A ghostly winged serpent covered in silver and red fur and feathers. It has glowing red eyes and is surrounded by a light red aura. Phantasy Pegasus Level 5 LIGHT Winged Beast/Effect ATK 2100/DEF 2400 If this card is Special Summoned from the GY: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, and if you do, it is unaffected by your opponent's card effects until the end of your next turn. You can only use each effect of “Phantasy Pegasus” once per turn. Image: An ethereal-looking silver winged horse with glowing golden eyes surrounded by a golden aura. Phantasy Phoenix Level 6 LIGHT Winged Beast/Effect ATK 2300/DEF 2100 If this card is Special Summoned from the GY: You can Special Summon 1 “Phantasy” monster from your hand or GY, except “Phantasy Phoenix”. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, then you can add 1 “Phantasy” card from your GY to your hand, except “Phantasy Phoenix”. You can only use each effect of “Phantasy Phoenix” once per turn. Image: An ethereal-looking phoenix covered in blue flames. It has glowing light-blue eyes and is surrounded by a bright aura of the same color. Phantasy Wyvern Level 6 LIGHT Dragon/Effect ATK 2400/DEF 1200 If this card is Special Summoned from the GY: You can destroy all cards your opponent controls in this card's column. When exactly 1 “Phantasy” monster you control is destroyed by battle or an opponent's card effect and sent to the GY: You can Tribute this card from your hand or face-up from your field; Special Summon that destroyed monster, then you can destroy 1 face-up card on the field. You can only use each effect of “Phantasy Wyvern” once per turn. Image: A ghostly wyvern with white scales and indigo bat-like wings. It has glowing dark blue eyes and is surrounded by a glowing aura of the same color. Fusion Monsters Phantasy Dragon Level 10 LIGHT Dragon/Fusion/Effect ATK 2500/DEF 2800 2 “Phantasy” monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control that were Special Summoned from the GY (in which case you do not use “Polymerization”). All “Phantasy” monsters you control gain 300 ATK for each “Phantasy” monster you control and in your GY with different names. If another “Phantasy” monster(s) is Normal or Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 “Phantasy” monster in your GY; Special Summon it. You can only use this effect of “Phantasy Dragon” once per turn. You can only control 1 “Phantasy Dragon”. Image: A large and majestic ethereal-looking winged dragon. It has shimmering silver scales, gold horns atop its head, glowing white eyes, and is surrounded by a rainbow-colored aura. Spell Cards Glorious Phantasy Continuous Spell During the turn they were Normal or Special Summoned, your opponent cannot target “Phantasy” monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of “Phantasy” cards and effects. If a “Phantasy” monster is Special Summoned to your field from the GY: You can draw 1 card. You can only use this effect of “Glorious Phantasy” once per turn. Phantasy Land Field Spell When this card is activated: You can take 1 “Phantasy” monster from your Deck and either add to your hand or send it to the GY. During your Main Phase: You can pay 500 LP; Special Summon 1 “Phantasy” monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except “Phantasy” monsters. If this card is destroyed by a card effect: You can add 1 “Phantasy” Spell/Trap from your Deck or GY to your hand, except “Phantasy Land”. You can only use each effect of “Phantasy Land” once per turn. Phantasy Magic Quick-Play Spell Target 1 face-up monster your opponent controls and 1 “Phantasy” monster in your GY; return that monster in the GY to the hand, and if you do, that opponent's monster loses ATK equal to the returned monster's ATK until the end of this turn. You can only activate 1 “Phantasy Magic” per turn. Phantasy Revival Quick-Play Spell Target 1 “Phantasy” monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except LIGHT monsters. You can only activate 1 “Phantasy Revival” per turn. Phantasy Star Equip Spell Equip only to a “Phantasy” monster. It gains 600 ATK/DEF. If the equipped monster is a “Phantasy” monster that was Special Summoned from the GY, when it destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. You can only control 1 “Phantasy Star”. Return of Phantasy Normal Spell Target 2 “Phantasy” monsters with different names in your GY; add them to your hand. If this Set card is destroyed by a card effect and sent to the GY: You can add 1 “Phantasy” Spell/Trap from your Deck to your hand, except “Return of Phantasy”. You can only use each effect of “Return of Phantasy” once per turn. Trap Cards Final Phantasy Counter Trap When your opponent activates a Spell/Trap, while you control a “Phantasy” monster that was Special Summoned from the GY; negate the activation, and if you do, your opponent cannot activate Spells/Traps for the rest of this turn. If you Special Summon a “Phantasy” monster(s) from the GY, while this card is in your GY, except the turn this card was sent to your GY: You can Set this card, but banish it when it leaves the field. You can only use each effect of “Final Phantasy” once per turn. Phantasy Strike Continuous Trap Each time a “Phantasy” monster(s) is Special Summoned from the GY: Inflict 300 damage to your opponent. If this card is destroyed by a card effect: You can destroy monsters on the field up to the number of “Phantasy” monsters you currently control that were Special Summoned from the GY. You can only use this effect of “Phantasy Strike” once per turn. Wild Phantasy Continuous Trap If a “Phantasy” monster(s) is Special Summoned, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of “Wild Phantasy” for the rest of this turn • Add 1 “Phantasy” monster from your Deck or GY to your hand. • Set 1 “Phantasy” Spell/Trap directly from your Deck, except “Wild Phantasy”. • Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). • Inflict 500 damage to your opponent. You can only activate the effect of “Wild Phantasy” once per Chain. XXXXXXXXXXXXXXXXXXXXXXXXXX Shadowveil Dragon “Shadowveil Dragon” is a fan-archetype of DARK Dragon “LV” monsters. Each one has a varying effect that revolves around being unaffected by or negating Traps. Effect Monsters Shadowveil Dragon Level 4 DARK Dragon/Effect ATK 1500/DEF 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Dragon monster, and cannot be Special Summoned by other ways. This card gains 300 ATK for each Set card on the field. Once per turn, during either player's turn, when a Trap is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 Level 8 or lower “Shadowveil Dragon” monster from your hand or Deck, except “Shadowveil Dragon”, ignoring its Summoning conditions. Shadowveil Dragon LV4 Level 4 DARK Dragon/Effect ATK 1500/DEF 1000 Negate your opponent's Trap effects that target this card. During your Standby Phase: You can send this face-up card to the GY; Special Summon 1 “Shadowveil Dragon LV6” from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up. Shadowveil Dragon LV6 Level 6 DARK Dragon/Effect ATK 2500/DEF 1500 Unaffected by your opponent’s Trap effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the GY; Special Summon 1 “Shadowveil Dragon LV8” from your hand or Deck. Shadowveil Dragon LV8 Level 8 DARK Dragon/Effect ATK 3000/DEF 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by “Shadowveil Dragon LV6”, and cannot be Special Summoned by other ways. When a Trap is activated (Quick Effect): You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. Shadowveil Dragon LV10 Level 10 DARK Dragon/Effect ATK 3500/DEF 3000 Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 1 “Shadowveil Dragon LV8”, and cannot be Special Summoned by other ways. DARK monsters you control are unaffected by your opponent's Trap effects. Once per turn, if you have 3 or more Traps in your GY: You can pay half your LP; destroy all other cards on the field, also you cannot Special Summon monsters for the rest of this turn, except DARK Dragon monsters. Trap Cards Shadow Blast Normal Trap If you control a “Shadowveil Dragon” monster, you can activate this card from your hand. Banish 1 card your opponent controls and if the banished card was a Trap, inflict 500 damage to your opponent, then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If a “Shadowveil Dragon” monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of “Shadow Blast” once per turn. Shadow Force Normal Trap Tribute 1 “Shadowveil Dragon” monster you control: Banish all Traps on the field, in your opponent's hand and GY, then inflict 300 damage to your opponent for each Trap banished by this effect. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 “Shadowveil Dragon” monster from your Deck, and if you do, banish 1 Trap from your opponent's Deck. You can only use each effect of “Shadow Force” once per turn. Shadow Storm Normal Trap If you control a “Shadowveil Dragon” monster, you can activate this card from your hand. Inflict 600 damage to your opponent for each DARK monster you control. | |||||||
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