Author has written 5 stories for Sonic the Hedgehog, Five Nights at Freddy´s, and RWBY.
LINKS
ARIFURETA WEB NOVEL AND 1ST 2 MANGA VOLUMES IN TERRIBLE TRANSLATION
!!!WARNING!!! NOT FOR MEANT FOR CHILDREN UNDER 13!!! THOUGH IT SHOULD BE FOR READERS 15 OR 17 AND UP
https:///open?id=0BwyfwHg9dH7MMXpDWlU3VmFjb1U
Advice: buy the light novel, it's easier to understand and read than this crappy excuse for a translation from Japanese to English.
UPDATES:
Tails of Dimensions 1: RWBY volume 1
Chapter 4 uploaded.
Tails of Dimensions 1: RWBY Volume 3 - Vytal Festival Tournament Slots
Info: I will be allowing people to submit VALID oc's that follow the terms and conditions of making a RWBY oc.
ALSO! YOU MUST READ THE FOLLOWING RULES BELOW!
Character and Profile Creation Rules
MANDATORY:
1. Characters must demonstrate limits in all abilities.
2. Characters that are intending to be Beacon Academy students or students of a similar institution MUST be 17 years of age or older.The lowest accepted age is 16, and only so long as they turn 17 not long after entry.
3. One is allowed to make characters that are Signal students, or equivalent, younger than 16 years of age to a reasonable degree.
~ i.e. newborns or toddlers cannot be students of combat schools.
4. It is not mandatory for OCs to have attended a Huntsmen academy like Beacon to qualify as a Huntsman. They may be self-taught or trained by outside sources, as long as they do eventually take the Huntsman licensing exams.
5. However, the amount of training and skills they have must be similar in level to proper Huntsmen, in order to justifiably pass the exams. It will be up to the Reviewer's discretion whether or not an OC is reasonably trained in his background, and if his abilities are strong enough to be on par with regular Huntsmen.
6. A character's profile requires an exact age up until they are at least 40 years of age, past which age bears little impact upon the grading, although a range (e.g., 'fifties, early seventies, etc) would still be required.
7. A basic description of the character's looks; including hair/eye color and body type is required along with a basic description of their outfit regardless of art.
Character Naming
MANDATORY:
MONTY'S COLOUR NAMING RULE
- Characters in RWBY must be:
- A color
- Something that sounds like a color
- Something that means a color
- Something that makes you think of a color
- If that character is on a team, then the first character of their name* must fit in a 4 letter acronym that spells a team name that must also be:
- A color
- Something that sounds like a color
- Something that means a color
- Something that makes you think of a color
- If the character is the leader of the team, they must be the first letter of the team acronym[source]
- Colour reference must be included in a Trivia section
- The character's FIRST name MUST be something color related.
- Circumventing the rule by using nicknames or middle names is not allowed. eg. Bob Green, or Greg "Red" Steve names/variations.
- Names that are colourless either like "Clear" or "Glass" or "Opaque" are unacceptable
RECOMMENDED:
The Color Naming Rules do state that more than the name, but the character themselves should be a color, or take after one. As such, their physical and mental characteristics are designed to reflect appropriately.
That being said, it is not mandatory to have the colored name be included in the physical appearance of the character.
TIPS:
Names are creative and unique, break the mould! Use other languages, find something that fits, then spin it a few times to make it your own! Look at the Canon for examples, some of the canon characters names come from obscure origins.
SIDE-NOTE:
Characters which fall under the Grandfather Clause are exempt from this. Characters created before January 15th, 2014 are considered under Grandfather Clause.
As of update 6 on 7/16/2019, the grandfather clause has been repealed, meaning all characters under it must now have a valid color relation as per the Color Naming Rule. This will be made effective on a case by case basis whenever any of the OCs in question may be put back in the pending category or otherwise be noticed by a reviewer. In case the OC already is CNR compliant and has the information included in the Trivia section the grandfather clause category will simply be removed from it by any reviewer that may come across the character’s page.
Weapons MANDATORY:
Each OC has 4 “weapon points”, and having the following features or abilities in their arsenal requires points be deducted.
This is only an upper limit, you are free to use less than 4 points.
Additional gear not covered in this section is allowed but must be kept within reason and falls entirely within reviewer discretion.
Flight, regardless of how it is achieved.
Be it via weapon, semblance, Dust casting, utility device etc. (-1 point) Dust casting.
Any Dust techniques or manipulation done without using a weapon or special tool counts as Dust casting, this includes using Dust directly from any kind of container or dispenser mechanism (ie vials, crystals, woven in cloth, etc...) and also any form of bodily Dust infusion.
Generally speaking, simple things done using weapons are not counted, however complex techniques may be counted as casting.
Whether or not an OC’s Dust usage warrants a point deduction is up to Reviewer discretion, but combat Dust use done without a weapon always counts.
Rule of thumb is that if it’s the weapon/tool doing it it doesn’t count, otherwise it does. (-1 point) Transforming weapons.
Weapons require one point per form (1 point = single form weapon), However, storage or non-combat forms do not count towards this.
Points may be freely used in up to 2 weapons.
OCs may have one weapon with 4 forms, one weapon with 3 forms and another with 1 form, two weapons with 2 forms, etc.
(-1 point per form) Dual and paired weapons, including cases where they combine or separate when transforming, count as a single weapon with or without multiple forms.
Examples of this in canon would be Blake's Gambol Shroud, Yang's Ember Celica, Adam's Wilt & Blush and Emerald's gun-sickles Stackable weapon sets (ie cards, set of throwing knives, drones etc) take up one weapon point.
The number of weapons in each set and the number of sets that can be allowed vary depending on the complexity and power of the weapon.
For example, simple or weak weapons like cards and knives can be carried in larger amounts, while sophisticated weapons like combat drones and bombs must be fewer in number.
How many weapons is a reasonable number is up to Reviewer discretion.
This includes weapons that have a set of multiples as one or more of their transformations (ie a collection of swords that turn into blasters).
Exceptions to the 4 point limit may be allowed under Reviewer discretion. So long as the extra features do not drastically affect the OCs overall abilities, and/or their overall abilities are still fairly balanced.
Combat companions such as pets and robots are considered extras and thus entirely under reviewer discretion. An OC may be rejected if they are considered overpowered as a result of having them. In this case in particular an OC may be balanced by using less points or otherwise reducing their own combat capabilities while keeping the companion
Note on chemical weapons:
Lethal gas weapons and those that deal severe long term damage and health conditions such as permanent organ damage and permanent breathing difficulties are not allowed, as they are capable of bypassing aura and dealing damage when inhaled or ingested.
Only gases with non-lethal effects (sleeping gas, hallucinogens, stuff that makes you temporarily sick etc), and those which are curable or only inflicts temporary damage are allowed.
Lethal or long term damage gases and fluids may be allowed under Reviewer’s discretion if they can be reasonably avoided and/or countered by OCs, but are still heavily discouraged. Aura will protect against contact damage from such substances.
This does drain aura gradually as long as a person remains in contact with the gas or fluid.
Once their aura breaks, they will suffer the damage normally caused by it.
DISCRETION: Weapons cannot copy a Canonical Characters weapon too closely, this is left at the Reviewers discretion on what they deem as too close.
A Faunus' natural weapons (e.g. claws, stingers, etc) do not count towards the weapon limit.
While all Dust is finite and should be treated as such (see below in the Dust section), including how many bullets a gun holds or how long a weapon (or equipment) powered by Dust can be used for, while VERY much encouraged, is not required, as it will likely not be a key factor in RP unless the plot demands it.
This excludes weapons that are multiples of a single thing (Grenades, Knives, etc) or if the ammo is large and very powerful (missiles, grenades, high power laser charges) and would be OP without the set limit.
Dust
CANONICAL INFORMATION:
This is a list of canon Dust types one can work with, though please take it with a grain of salt. Dust in clothing and Dust Infusion count towards the above detailed weapon limits MANDATORY:
- Infusing Dust into your character is acceptable
- Dust Infusion includes:
- Dust Tattoos
- Dust Injections
- Anything in which Dust is, under one's skin, as part of the body, or ingestion
- Dust Infusions/Injections/Ingestion have a detrimental effect on the body; a known effect is pain
- Usage of Dust Infusions/Injections on any Original Character must include some kind of detrimental consequence in its description
- e.g. Hazel's efficient use of Dust Injection is only possible because of his Semblance, which ignores pain
- Long term, chronic conditions, that arise from regular use of Dust Infusions, are known to occur and should be included as a prominent character trait
- Any fan-made Dust elements must be explained by what primary types it is made from
- Any fan-made Dust elements caused by a mix of types is subject to be grounds for Rejection if the Reviewer determines they are too powerful or outlandish.
- Dust is finite and will be consumed as it is used. Please take this into consideration.
- Due to its particular nature Hardlight Dust is subject to rules specific to it:
Hardlight dust performs slightly worse that regular physical weapons and armor, in terms of being able to cut and damage targets, as well as blocking attacks. This is due to lack of effective mass and being frailer than their material equivalents. They also exert purely physical force, and do not burn, electrify or affect objects they come in contact with in any other way.
Using Hardlight Dust projected melee weapons is allowed, but each type of weapon projected will count as one transformation form in the weapon transformation limits rule, meaning OCs may only have a maximum of 4 types of hardlight melee weapons. Casting spells or projectiles using Hardlight Dust is not subject to this limit, but may still be limited under reviewer discretion.
The strength of barriers/shields and versatility of things made with Hardlight Dust goes like this:
Heavy machinery man portable devices casting (through woven Dust, crystals and vials in tools or weapons and such. No hardlight bodily infusion)
For balance reasons, some Hardlight constructs can only be done with specialized devices, such as shield generators. These are marked below with *.
What Hardlight Dust can create:
Various melee weapons Tools with no moving parts or simple moving parts (ie scissors)
Temporary parts for machines and buildings (ie, spare tires for a car, pillars to hold up a collapsing house)
Ammunition and projectiles, including bullets, shurikens, darts etc (do note any ammo fired will be less effective than material projectiles due to lack of effective mass)
Temporary energy shields and barriers (Directional only, more of a single plate instead of a force field type, though the “plate” may be slightly curved, lasts only for a couple seconds and large enough to protect one person’s body, may be larger if it uses a physical object as scaffolding)
Energy blades (Similar to aura blades, can be launched as a projectile and slice targets)
Energy beams (purely kinetic, they push and crush stuff, if the beam is narrow and/or forceful enough it may cut things)
Energy balls (Act like a flashbang grenade. Hits a target like a solid ball, then explodes into light. has weak concussive blast wave)
*Ropes or string (Not indestructible, should be possible to snap or cut like regular rope. Also includes strings for weapons that require them like bows and whips)
*Firearms and machines with complex mechanisms or intricately detailed structures (still limited, you can make a gun, but you can’t make a car)
*Persistent shields and barriers (Can last for long periods, and cover a larger area as long as fed by a constant Dust supply, may curve more but is still limited to 180 degrees maximum. Still not as effective as material shields and barriers)
*Dust combos. (Adding the effects of other kinds of Dust to things made with Hardlight Dust and vice-versa)
What Hardlight Dust cannot create:
Gas or liquid based items or substances Overly complex machines or tools Vehicles Clothes and armour (as in, made of hardlight) Explosions and explosive substances Human body parts or seal wounds Sentient beings Remote controlled replicas of moving beings (ie creating robot or animal minions)
Notes:
Objects created using Hardlight Dust can imitate the shape of an item, but cannot replicate its physical properties, such as elasticity, hardness, weight, heat and electrical conductivity, and are always lighter and frailer than the material equivalent.
They also cannot imitate the color or appearance of objects perfectly, appearing as simple, solid colored, translucent holograms instead of perfect replicas.
Items not listed above may be attempted and submitted for review.
Reviewers will consider whether or not the items created are plausible uses of Hardlight Dust before delivering an Accepted or Rejected verdict for the OC.
It must be taken into account that, as per official information shown in the show and Amity Arena, Hardlight Dust is the rarest type of Dust and Atlas seems to hold most if not all reserves of it. This means any OC using it must justifiably have the means to acquire it, be that through money, contacts or otherwise.
Semblances
Semblances are NOT Mandatory. If you do not wish to have a Semblance or cannot think of one for now, you may skip this category. However, when your character does inherit one, he or she must be subjected to pending and be re-accepted before being able to participate in RP once again.
MANDATORY:
Semblances may not be too similar to those of canonical characters, though if it's similar but used differently enough, it may pass. This is left up to reviewer discretion. Semblances must have some sort of limiter such as but not limited to: Time constraint Energy constraint Fatigue Passive Semblances must be proportionally subtle
AUTOMATIC REJECTION SEMBLANCES:
- Selective Semblances:
- Semblances that utilize area of effect mechanics that are selective in nature.
- Sound waves don't choose who they affect, light beams affect everyone, AoE semblances affect everyone within the range, people cannot pick and choose what to and what not to affect.
- Incorporeal substances becoming corporeal and vice-versa
- Shadows, sound, gravity, etc. cannot become solid, conversely, one cannot make their body incorporeal
Ruby's Semblance is not evidence of this - Transformation semblances
- Turning your body into an animal, or breaking down your body into other substances like air.
Qrow and Raven Branwen is not a credible argument as it is Magic, not a Semblance - Auto-Hit/Auto-Dodge
Automatic dodging or an attack or Automatic/Guaranteed strike on an opponent. - Time Manipulation
The ability to turn back or forward time, or do anything time based
Does not include time perception (Time Perception of oneself is acceptable) - Semblance Mimicry
- Copying someone’s Semblance
- Aura "Something"
- Enhancement
- Will be considered for "Awaiting Canon Information" category instead of rejection as the additional effects of enhancing Aura, other than enhanced Aura protection and Aura healing, is unclear (As is described in RWBY Rewind #13 & #14)
- Regeneration
- Manipulation
- Bypassing
- Adam Taurus is not a credible argument
- Reality warping
- Directly altering reality itself is instantly tractable.
- Force Weakness
- Identifying weaknesses of a person that aren't physical and may not be obvious, e.g. someone who's touchy about their past, or produces some ambiguous but absolute win condition
- Semblances pertaining to Grimm, whether it be transforming, communication, etc.
DISCOURAGED - UP TO HEAVY REVIEWER DISCRETION:
- Chain semblances
- Semblances which create chains of multiple kinds are up to reviewer discretion.
- Due to the connotations of what these can do, it is recommended you be extremely specific as to the properties and limits of these tethers
- Mind Trick/Distortion/Fucking/Breaking etc.
- With Emerald in mind, these Semblances will be under heavy reviewer discretion when being reviewed
- The workings of such a Semblance must be carefully crafted to be logical and not overtly powerful
- Healing Semblances
- Healing others can be acceptable if developed correctly
- Summoning
- Summoning semblances are under heavy reviewer discretion, and should be carefully balanced, also summons cannot be sapient nor truly sentient
DISCRETION:
Note that while these semblances are given as examples, any Semblances outside of these cases are subject to heavy reviewer discretion as to whether or not they are acceptable Hereditary semblances are supposedly very rare
TIPS: Semblances should fit the character in some way, be it in their personality, fighting style, etc. Though, even if a Semblance isn't a perfect fit for what the character wants to do, they can easily find a way to creatively use it.
Example: Magnetism Semblance and using it to retrieve or better aim thrown weapons/shields
Semblances are said to be the physical manifestations of one's Aura. It is advised to keep this in mind. Aura MANDATORY:
- Aura does not possess unique traits to the individual
- Traits Aura DO provide are:
- Protection from harm via acting as a barrier
- Using your weapon as a conduit of Aura
- Slight regeneration of injuries
- Minor danger sense
- Aura acts as the first line of defense
- Aura cannot be bypassed.
- Adam Taurus is not a credible argument/unique case for now as it is assumed that the Aura was simply overpowered
- Aura does not work as ammunition for things such as Guns.
- However, Aura based ranged attacks are possible
DISCRETION:
- Lacking in any of the skills above due to lack of training or other circumstances, (example Jaune being untrained in the usage of his Aura) is acceptable under discretion
- Attacks made on vital points, as long as their intended target has Aura remaining, would prevent them from causing any more harm than an attack would to any other area in a serious fight.
Faunus
MANDATORY:
- Faunus only have ONE physical feature like the animal they represent (Ears, Tails, Horns, Claws etc.)
- Faunus only posses Night Vision as an additional trait
- No other senses of theirs (Hearing, Smell, etc) are augmented unless provided by the one physical feature
- e.g. Sun Wukong's prehensile tail
- Characters must be either Faunus or Human
- No half-Faunus exist; if a Faunus and a Human breed, it's either Faunus or Human.
- Faunus Human = Faunus or human, Faunus child will be the same type as the parent Faunus
- Two Faunus of the same type = Child is the same type of Faunus
- Two Faunus of different types = The child can be any kind of Faunus present in the ancestral line
DISCRETION:
- Traits can be hidden but must be mentioned as part of appearance
- e.g. Tukson's claws
- Faunus are recommended to display behavior akin to that of their animal base, such as Blake's love of tuna
- All animals are acceptable as Faunus bases
- Non-Mammalian Faunus are confirmed to exist but in lesser quantities
- Winged Faunus are permitted limited gliding and/or fall control within reason, but cannot be capable of unassisted flight. What exact capabilities are acceptable is under reviewer discretion
Animals
- Certain animals can be trained to fight alongside OCs or on their own. They will be treated more as companions, not weapons, and therefore do not count to the weapon limit rules of OCs, they are however counted as extras as mentioned in the Weapons & Arsenal section. (please keep the number of pets an OC brings into battle reasonable. Don’t have a guy lead a pack of 50 pit bulls everywhere and sic them on his enemies.)
- Animals can only wield weapons if they can justifiably be trained to use them or if they are simply enhancing their natural ones, they can also wear clothing and armor compatible with their anatomy.
- Animals can have their auras unlocked and, depending on their intelligence, be capable of using both it and their semblance. However this must be kept within reason and is under heavy Reviewer discretion.
- Please keep the type of animal an OC fights with plausible, based on its intelligence and ability to be trained. (ie, hunting dogs, riding a horse or training a hawk to scout ahead is fine, but no ninja turtles or tactical assault snail). If a pet is trained to fight, it must be listed under the equipment section of an OC’s page for review, and a brief explanation of its abilities be provided. Non-combat trained pets do not have to be listed on an OC’s page.
ANY CHARACTER THAT DOES NOT ABIDE THESE RULES WILL BE FIXED BY MYSELF FOLLOWING THE RULES ABOVE... SO DON'T COMPLAIN IF I DO THIS! YOU HAVE BEEN WARNED! ALSO THESE AREN'T MY RULES... YOU WANT TO COMPLAIN TO SOMEBODY COMPLAIN TO ROOSTER TEETH! AS THEY SAY "DON'T SHOOT THE MESSENGER!"
Total slots available: [19]
Rounds in the tournament:
Teams (4v4) slots available: [2[3/4]
Used: [0]
Doubles (2v2) slots available: [4]
Used [0]
Total slots used: [01/20]
WARNING CONSTANT UPDATING!!!
ANNOUNCEMENT!
"PROJECT MERGED REBIRTH"
THE WORLD'S OF RWBY, SONIC & FREEDOM PLANET WILL BE FUSED AND REBORN AS ONE.
Remnant-Mobius-Avalice = Reobice
Tails' biological family in Reobice (post World Wars)
Story will be on AO3 (Archive of Our Own) for reasons...
Favorite Ships:
Sonic the Hedgehog
1. Tails x Mina
2. Sonic x Sally
3. Knuckles x Julie-Su
4. Silver x Blaze
5. Mighty x Amy
6. Mighty x Honey
7. Bean x Cream (lol)
8. Shard x Nicole
9. Scourge x Fiona
10. Shadow x Maria (both versions)
Dragon Ball (original, Z, Z Kai, GT & Super)
1. Goku x Caulifla
2. Goku x Chichi
3. Goku x Kale
4. Goku x Kefla
5. Gogeta/Vegito x Kefla
6. Gogeta/Vegito x Caulifla
7. Gogeta/Vegito x Kale
8. Gogeta/Vegito x Chilma/Bulchi (Chichi & Bulma fusion)
9. Krillin x Android 18
10. Broly (Dragon Ball Super) x Cheelai
11. Broly x Kale
12. Broly x Caulifla
13. Broly x Kefla
14. Vegeta x Bulma
15. Vegeta x Kale
16. Vegeta x Caulifla
17. Vegeta x Kefla
18. Gohan (Goku's son) x Videl
19. Trunks x Mai
20. Goten x Valese (GT)
21. Bardock x Gine
Naruto
1. Naruto x Hinata
2. Sasuke x Sakura
3. Tobi/Obito x Rin
4. Minato x Kushina
5. Kakashi x Hanare
RWBY
1. Ruby Rose x Oscar Pine
2. Ruby x Weiss
3. Blake x Yang
4. Blake x Sun
5. Weiss x Neptune
6. Ruby x Blake
7. Weiss x Yang
8. Blake x Weiss
9. Ruby x Yang
10. Taiyang x Raven
11. Emerald x Cinder
12. Ozpin x Salem (possible past relationship)
13. Qrow x Winter
14. James Ironwood x Winter
15. James Ironwood x Glynda
16. Qrow x Summer
My Hero Academia
1. Izuku x any of his female classmates
2. Izuku x female heroes
3. Katsuki x Ochako
4. Shoto x Momo
Crossover Ships
1. Doomguy/Doom Slayer/Doom Marine x Isabelle
2. Izuku Midoriya x Team RWBY