Author has written 11 stories for Mass Effect, Fallout, Naruto, X-Com, Dragon Age, and Pokémon. -Krogan Hatchlings Plot Bin: Each and every one of these ideas is up for adoption, as I don't have the time or consistency to develop them as I think they deserve. Just PM me if you decide to take up the challenge, I usually have some notes already written down if you want them, and of course I'll provide assistance to your fic. -- Dragon Age: 1) Malcom Hawke dies during a storm on the journey from Kirkwall to Amaranthine. An already pregnant Leandra is welcomed by a friend on the other side of the Waking Sea, Eleanor Cousland. -- Naruto: 1) Hashirama Senju doesn't marry for love. Instead, he marries for duty into his own clan, and the Senju bloodline is blessed with heirs. The alliance with the Uzumaki never happens and Mito isn't at the Valley of the End to seal the Kyuubi. Hashirama tries to seal Kyuubi within himself, but he possesses no Uzumaki expertize and only manages to dispel the Biju for a time by killing himself in the process. Madara escapes, Tobirama becomes Hokage and Uzu stands strong but alone as the First Shinobi War looms on the horizon. And the Kyuubi, being pure chakra as he is, will just reform in a few years. (aSoIaF-narration style, POV based, and plot. POV: Young Sarutobi, Young Danzo, Tobirama, Kushina's mother, Sakumo Hatake, Chiyo, others.) -- aSoIaF x Berserk Crossover: Grifys Targaryen is a man possessed by a dream and the second child of the Mad King and Queen Rhaella. Guts is a nameless mercenary born and raised on the worst battlefield on this and that side of the Narrow Sea. Caska Sand is a handmaiden, spy and bodyguard for Princess Elia of Dorne at the court of King's Landing. Their paths, and that of others, will cross at the Great Tourney at Harrenhall. -- Fics on Hold: -- Mass Effect - Space Squids From Outer Space Alternate FCW Scenario, Batarian First Contact, Different Timeline, Different Humanity and Systems Alliance (or rather, Concordat). Inspired by reading LogicalPremise axe-butchering the saga into something that leaves me speechless every chapter (God, the feels). -- Naruto: - Whirpools underneath the Leaves (Tentative Corny Title): Hashirama marries into his own Clan, the Mokuton carries down the line and the Senju clan doesn't go nearly extinct in a couple of generations. Also, Uzu is razed during the First War, but Tobirama is there for the rescue, and the butterflies start working their subtle and not-so-subtle magic. Warning: no wanking, no bashing, taking an ax to some core canon mechanics like teams organization and chakra. Also filling canon blanks. Features: - Alive Minato and Kushina, but not like you'd figure. - Alive Obito, Rin, and Kakashi, but with a few twists. - The Kyuubi still attacks Konoha and Naruto is Jinchuuriki, but his identity is protected. - Alternative Teams. Different Kages and a lot of differences in all the Elemental Nations' recent history (Eg. Sasori was Godaime Kazekage) -- Fics currently in progress: -- Dragon Age - The Hubris of Man: X-nth iteration of the Hubris of Man project, this time I'm trying with GRRM style narration and Vikings, as well as expanding on the Coastlands culture and the Couslands' ties with Antiva. Cailan is not a complete imbecile, Celene is Empress for a reason or twenty, Ser Cauthrien kicks ass (ALWAYS), Anora is willing to make sacrifices for the good of Ferelden, and Howe has a few working grey cells between is ears, which doesn't mean Marjolaine doesn't play him like a flute. -- Fallout - Wasteland Legends: Conception (Fallout 1) - COMPLETE: The Master may follow a twisted logic, but he's also the strongest Psyker the world has ever seen. Minds and matter alike bend to his will. When the Vault Dweller Kristen Dufrense tears down the Unity with truth, he concocts another plan, one that will ensure his Legacy will thrive in the Wastes. The best-laid plans, however, often go awry. The Point of Divergence for the WL universe. - Wasteland Legends: The Thin Line ( Fallout 3) - COMPLETE: After Hogarth Mitchell manages to flee Vault 101 when Talon Company invades his home, he embarks on a grueling journey to Pittsburgh with the help of the Regulators to rescue Amata and the 101s, Meanwhile, the Brotherhood, slowly falling apart after years of meaningless fight, strikes a new alliance with the Midwest, but many are calling for an adult Arthur Maxson to take the reins. Daniel Littlehorn and Mr. Burke have very ambitious projects for D.C, but more threats move in the shadows, preparing for a reckoning. The first prequel to Missing in Action. - Wasteland Legends: Thorns and Still Water (Tentative Title - Fallout 3) - OUTLINING: Sequel to The Thin Line. Hog's mission into The Pitt ends in disaster: still reeling from his awakened powers, he escapes in the middle of an Enclave offensive with only Dogmeat, Suzie Mack, and Marie in tow. In DC, as Elder Lyons' health wanes and the new alliance is put through the wringer, Adam and his super mutants begin to reveal their hand. Talon's operations kick into high gear within and beyond the Capital Wasteland, squeezing the allied Brotherhood between several fronts. Within the Enclave, the tensions between Colonel Autmn and President Eden threaten to tear the organization apart, with the fate of the wastes as the prize. What you won't see (If you do, bash me in the head. Repeatedly. With a spiked super sledge. Thank you.): - Infallible, Heaven-Descended Lone Wanderer. - Sloppy, Duty-Denying, Lovestruck Romance - Kindergarten Wasteland - Moronic Talon What you'll see (I'll try, I'll really do. Again, sledge and head): - Cunning Supermutants, Scary Talon and His Excellency Mr. "Magnificent Bastard" Burke - Canis Canem Edit - Subplots and a totally new twist on the Main Plot from THE VERY START. - Manly Men Doing Manly Things - A more fleshed-out Enclave, because really, only two characters with any significant dialogue? (Holt and Stiggs do not count). - Slimy Institute. Because they've been around a lot. - It's all Moira's fault. Always. Hers and her bad calligraphy's. -- Hogarth 'Hog' Mitchell aka the Lone Wanderer: Starting S.P.E.C.I.A.L. : 8 / 6 / 9 / 4 / 8 / 7 / 2 (10 - Hero of the Wasteland) Tag Skills: Repair, Unarmed, Small Guns Others: Medicine, Science - Wasteland Legends: Missing in Action.The Butcher's risen from the grave, searching for his past on a stolen road. The Traitor wanders in from the East, chasing and chased in turn. Back West, the Iron General readies the NCR for a final clash against the Legion. Relics of the Old World and paragons of the New gather in the Mojave, a clash of wills that shall shape the future of civilization." The NV sequel I'm currently writing before/with the prequels. Includes: -- A rewrite of some major quests to make them consistent (the Omerta, parts of the Legion and the NCR, Freeside...) -- A less moronic and more proficient Mr. House who actually knows his shit. Because he knows how to deal and predict human behaviour, or he wouldn't be where he is. -- AU DLCs (Honest Hearts went through a bit of Tribe Revamp, and OWB... Old World Blues is SO going to be an absolute clusterfuck. Lonesome Road will be handed post-plot, more than likely. Dead Money, off-screen.) -- A more active Legion interacting with the Mojave factions, with a military hierarchy reworked in the guise of the Marian Legions, and an active Vulpes Inculta. -- Cut content. Van Buren Huzzah! -- Intrigue, Angst, Drama, and unpopular decisions. -- A small number of OCs -- The Courier, The Lone Wanderer, The Chosen One and The Vault Dweller. A big family reunion, of sorts. -- Trolling. -- "John Doe": Starting S.P.E.C.I.A.L : 8 (11 Artificial Arm) / 8 /9 /5 /6 / 9 / 2 (10 - Hero of the Wasteland) Tag Skills: Energy Weapons, Melee, Sneak. -- Kana Delgado: Starting S.P.E.C.I.A.L : 5 / 7 / 6 / 8 / 8 / 5 / 2 (10- Hero of the Wasteland) Tag Skills: Guns, Medicine, Speech. Chronology: Took a card from Sheason's deck (because who hasn't), but it's pretty damn useful to keep tabs on the story advancement. - Pre-Story 14th September 2281: Benny and the Great Khans perform an execution on Goodsprings Grave Hill. The victim’s weapons are buried with him as a sign of respect by the Khans. 3rd October 2281: John Doe wakes up in Doctor’s Mitchell bungalow. - Book I: The Stolen Path (Chapters 1 - 13) - COMPLETE 11/10/2281: Ch. 1 "Ghost Town Showdown" 12/10/2281: Ch. 2 "That Night in Budget Vegas" 13-14/10/2281: Ch. 3 "The Sincerest Form of Flattery" 15/10/2281: Ch. 4 "When the Whiskey Ropes You In" 16/10/2281: Ch. 5 "A Fox in a Nest of Vipers" 17/10/2281: Ch. 6 "Spoilsports" 18/10/2281: Interlude #1 "Two Rooms" 20/10/2281: Ch. 7 "What Shan't Be Forgiven" 21/10/2281: Ch. 8 "Neighbors Mean Trouble"; Ch. 9 "End, Beware The Means" 22/10/2281: Interlude #2 "Hit the Road Jack"; Ch. 10 "Right Under Your Nose" 23/10/2281: Ch. 11 "Abres Los Ojos" 24/10/2281: Ch. 12 "Place Your Bets, Rig the Deck"; Ch. 13 "Cocytus" - Book II: The Order of Business (Chapters 14 - 30) 25/10/2281: Ch. 14 "Tremors" 26/10/2281: Chs. 15-16-17 "The Longest Day, Pt I - II - III" 28/10/2281: Ch 18 "Freeside Whac-a-Mole"; Ch 19 "Unconventional Pets" 30/10/2281: Interlude #3 "Heart, Soul, and Brains" 31/10 - 01/11/2281: Ch 20 "Best Served Flambé" 04/11/2281: Ch 21 "For Want of a Courier" 18/11/2281: Ch 22 "Charlie Foxtrot, Entrée" 19/11/2281: Ch 22; Ch 23 "Charlie Foxtrot, Andromache"; Ch 24 "Charlie Foxtrot, Lex Talionis, Part I" 20/11/2281: Ch 25 "Charlie Foxtrot, Lex Talionis, Part II"; Ch 26 "Through the Fire and Flames"; Ch 27 "Hypocentre"; Ch 28 "Epicentre"; Ch 29 "Avalanche"; 21/11/2281: Ch 30 "The Wasteland Horror Picture Show". - Book III: Dies Irae - Book IV: Legacy -- Writing Steam Dumps, Fic Pilots, and assorted shenanigans: --Pokemon: - Out of their Shadow: When an illness takes Red's mother away, the boy simply vanishes from Pallet in mysterious circumstances. Undaunted and affronted, his chosen rival Blue and their estranged childhood friend Leaf embark on a risky and reckless journey through Kanto. Soon, they'll realize wild pokemon are the least of the challenges they'll face. Especially once Red reappears under a certain flag. Features: - Psych!Red, Rocket!Red; Gary "Blue" Oak in all his lovable self, and Alice Leaf. - A less cartoonish, more philanthropic Team Rocket. - A revamped, metropolitan setting side by side with untamed, dangerous wilderness, inspired by fics like The Game of Legends or Pokemon: the Origin of the Species. - Only up to the third or fourth generation of Pokemon. Why I felt betrayed by Dragon Age Inquisition Alright, before you cover me in tar and feathers and make me dance like a ballerina shooting bullets of "casul" and "n00b", let's clarify a couple points. Dragon Age: Origins is my favorite game. Ever. I have a godzillion hours on it, both on Pc and PS3, I've explored every nook and cranny multiple times and I probably know it by heart. I have about 200 hours on Dragon Age 2 as well, topped it and went on. And that's not counting fanfictions and speculation on what's there that isn't being said. Now then, I have devolved around 100 hours to Inquisition. Finished it, tried about every character build that took my fancy (which were a deplorable few), had a nervous breakdown and almost burned the CD to cinders. Why? Because Bioware got lazy. Let's start with the positive aspects. Because there are some, I cannot question it, and there are things I liked. 1) The story, in general, is decent, despite Corypheus being the bastard son of a Deus Ex Machina with a Plothole the size of Antiva. A little too goody two shoes and politically correct compared to Origins, but vastly acceptable. Some kind of closure for Flemeth too (meh), and the final plot twist I didn't expect, so good job there. Bad job for including the real ending in a DLC, though. Worse job on the whole scale of the Mage-Templar war, however; would have liked to see something to put the whole conflict in perspective, not just some reskinned bandits to trounce. 2) The companions are purely Bioware style, even if they too suffer from the goody-two-shoeism and large injections of SJW bullshit. Loyal till the end despite highly disliking you, expressing their opinions through nothing but meaningless dialogue, but for the rest, they were very well built and likable/hatable. Except for Sera. She has no reason to exist. 3) I recognize the designers were quite inspired in building the areas and the background. I really just ditched the "quests" to prance around sometimes and bask in the environment, which is saying much. However, building the areas and then filling them with content are two very different tasks. And that's it. Now for the butcher's tally. Fasten your belts and hold on tightly, we are about to take off. The Gameplay: Bioware flaunted Inquisition as a gargantuan game, needing hundreds upon hundreds of hours to be completed 100%. All very good and neat, but what have they fed us? An FTP MMO-esque combat system, a flashy gameplay which consists, much like Dragon Age 2, in repeatedly, numbly repeating the same buttons over and over and a three years old sense of position. The "tactical camera" is an insult: they simply didn't tailor the area for a proper application of one of Origins' best features hands down. It's good you can avoid hits, but it's useless when the game can be broken so easily that every encounter, boss-fight or not, becomes a boring repetition. Unless the attacks deal enormous amounts of damage, like the Giant boulder crushing you, but that's another issue. The RPG-component (or lack thereof): they thwarted both the magic and the specializations, then realized their mistakes halfway through and tried to rebalance thins with the OP chargeable skills. The ending result is no healing magic, little variety in the nature of skills(especially for the mage), handicapped skill trees but easier than ever breaking builds (Knight-Enchanter and Assassin just to name the first two that cross my mind: I soloed almost every time with my Knight-enchanter at Hard and the only ones who were slightly an effort to put down were the Dragons!). What's more, they thought that the micro-managing of characteristics was too old a mechanic. Away with it, and enter the compulsory and largely useless skills to acquire whatever char you wish. Excellent, really (Put depressed and ironic face here) Where are my characters?! This point and the next are heavily interlinked and the utmost proof of Bioware laziness. Really, what happened to everyone? They give us Morrigan, Leliana, Cullen, Cassandra, Varric, Hawke, a possible cameo of Alistair/Loghain as Wardens or King for Alistair, and a few others. All very well, but what about everyone else? Arishock Sten, Zevran, Shale, Oghren, Nate, Sigrun, Velanna, Bodhan and Sandal, the entire crew from DAII but Hawke and Varric? All the characters introduced in the books and comics, Rhys, Geneive, Tilanni. Even that creepy Architect, whether he survives or not? Andraste's holy flame of cheese and what the fuck, where is The Warden?! Lazy, lazy, lazy, and even superficial. The cast from DAII is dealt with in a couple sentences by Varric because fuck you fans, "it was a hurried chapter and we don't want you to remember it" (and don't you mention Isabela in the Multiplayer mode, just don't) and the Warden... sent away on a pointless mission to defeat the Calling when Avernus did it in the Soldier's Keep DLC! Come on! Put a little thought into what you do! Or at least give some weight to our choices in the previous chapters! And through what fiendish mean does Bioware justify its laziness? Here it goes... The War Table: Bioware, I hate you. I hate you so much. You opened dozens of excellent storylines in all these years, only to wrap them up quickly through scrolls of text and meaningless rewards. You don't do things like that Bioware, you just don't. What would it have cost them to write down and shape a decent number of short-medium length quest actively featuring the important characters from the whole saga, just to give a sense of closure and some feels, instead of the infinite, hollow, random assignments that turn the Inquisitor in nothing more than a glorified errand boy? Really, escort the ram back home? Really But apparently, it wasn't meant to be |
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