Author has written 6 stories for Yu-Gi-Oh GX, Elder Scroll series, Game of Thrones, Star Wars, Dragon Age, and Mass Effect. I am a fan of fantasy stories. I play a lot of games that have sword fighting and magic in them. I am also a fan of fantasy themed films and books. I also like writing my own stories and I hope to become an author one day. The games I like to play are games like Dragon age, Elder scrolls, Call of Duty and Assassin's creed. I have just set up a fictionpress account if you want to read my created stories. Here is the link to my Fictionpress account: Future story ideas: I have a few story ideas and over time, all of these will be written How to train your Dragon series: This will be a story where Hiccup has an adoptive sister that was brought to Berk when she was just a baby. This will cover both the films and the tv series. Harry Potter series: Harry befriends a powerful pureblood family during his first year at Hogwarts. This will be a slight crossover with Dragon Age and will include characters from the series. Walking Dead: Takes place after season 2 after the fall of Hershel's farm. Instead of finding the prison, Rick and his group are found by another group of survivors known as the Tower group: Uses characters from Dying light. Important Notice: The issue has been fixed, I guess it was just some matinence being done but now I've been able to upload the chapter of The Divine Empire. Characters of Dragon-X Solona Amell. Solona Amell is one of the protagonists of the Dragon-X series. She is a young girl of 16 with long Black hair which reached her back and sparkling blue eyes. She is very protective of her family and she gets on well with her twin brother Daylen. She was always keen of Dragons and she collected little dragon statues in her childhood. She and her brother always went to school together and they always sat next to each other. She also had a strong dislike of people who believed that they were better than everyone else. As well as her brother, Solona lived with her Father Aristide Amell who was a professional duelist and later a card designer for Pegasus. Her mother was Revka Amell who was a young daughter of a British Business man; she and Aristide met while Aristide was in Britain on a business trip. They soon fell in love and they married. After Aristide went missing while on another business trip, Revka raised Solona and Daylen alone. Solona has several decks but she always keeps a dragon theme. Daylen Amell: Daylen Amell is the twin brother of Solona. He is described as an intelligent young man with black hair to his shoulders and bright blue eyes. He is not as brave as Solona but he is very protective of her sister. Like Solona, he became interested in Duel Monsters at a young age thanks to the influence of his father. He fights with a deck made up of Spellcasters many of which were design by his father. Daylen also ended up in fights often at high school due to him having to defend his sister from boys who often flirted with her. Daylen is not just desperate to find his father but also to protect Solona who he fears will get herself into trouble. Daylen’s deck: Fire Mage: Level 4, Fire Attribute, Spellcaster Type, Attack 1600 Defence 1400. Frost Mage: Level 5, Water Attribute, Spellcaster Type, Attack 2200 Defence 2100 Elemental Mage: Level 4, Light Attribute, Spellcaster Type, Attack 1700 Defence 1500 Battle Mage: Level 6, Light Attribute, Spellcaster Type, Attack 2500 Defence 2000 Spirit Healer: Level 5, Light Attribute, Spellcaster Type, Attack 2300 Defence 2100 Spirit Mage: Level 4 Light Attribute, Spellcaster Type, Attack 1700 Defence 1500 Entropy Mage: Level 4, Dark Attribute, Spellcaster Type, Attack 1900 Defence 1000 Creation Mage: Level 4, Light Attribute, Spellcaster Type, Attack 1800 Defence 1200 Force Mage: Level 5, Wind Attribute, Spellcaster Type, Attack 2100 Defence 1800 Pyromancer: Level 7, Fire Attribute, Spellcaster Type, Attack 2600 Defence 2500 Winter’s Grasp: Normal Spell: This card can only be activated if you control one Frost Mage, deal 1000 damage to your opponent. Firestorm: Continuous Spell: Once per turn, you can sacrifice one card on your field then deal 500 points of damage to your opponent. Elemental Mastery: Equip Spell: This card can only be equipped to Elemental Mage. That monster gains 1000 Attack points. Spell Cure: Normal Spell: Select one card in your Graveyard; add that card to your hand. Heroic Aura: Quick play Spell: Increase all monsters attack points by 500 till the end of the turn. Heroic Defence: Counter Trap: When your opponents declare an attack, negate the attack. Spell Wisp: Normal Trap: When you activate this card, summoned it as a monster in face up defence position. (Attack 500, Defence 500) Spell Grease: Continuous Spell: Decrease the attack points of all your opponents monsters by 500 Stinging Swarm: Continuous Spell: Once per turn, discard one card from your hand; deal 500 points of damage to your opponent. Spell Shield: Continuous Spell: Your opponent can only deal damage to you in battle. Walking Bomb: Normal Spell: Sacrifice one; monster; destroy one monster on your opponents field. Mind Blast: Normal Spell: Sacrifice 500 Life points; take control of one monster your opponent controls till the end of the turn. Death Hex: Counter Trap: When your opponent monster attacks, that monster loses 1000 attack points. Horror: Counter Trap: Can only be activated during your opponent’s standby phase, your opponent cannot attack this turn. Drain Life: Normal Spell: Your opponent loses 500 Life points Arcane Warrior: Level 8, Light Attribute, Warrior type, Attack 2700 Defence 2500 Drawing Mage: Level 4, Light Attribute, Spellcaster Type, Attack 500 Defence: 2000 Quick Mage: Level 3, Earth Attribute, Spellcaster Type, Attack 800 Defence 1000 Torch of Embers: Equip Spell: Equip only to a spellcaster type monster, increase that monster’s attack points by 500, when the monster equipped with this card attacks a monster that’s a dark attribute or a fiend type or Zombie Type, increase the attack points by 500. Mage Sword: Equip Spell: Increase the select monster’s attack points by 500 Ultimate Mage: Level 11, Light Attribute, Spellcaster Type, Attack 4000 Defence 3500 Aedan Cousland: Aedan Cousland is the son of Bryce Cousland, a wealthy retired pro duelist. As a child, Aedan grew up being taught by the best private tutors that money could buy. He was also cared for by his older brother, Fergus who would one day inherit his father’s fortune. Aedan was determined to follow in his father’s footsteps and become a pro duelist. He went to duelist Prep School where he became friends with a young Chazz Princeton as well as Alexis and Atticus Rhodes. Though his friendship with Atticus did have problems due to his ways of trying to set him up with girls, Aedan was saddened when he heard news of when Atticus went missing. Then his friendship with Chazz fell apart when Chazz started being taught by his older brothers, Slade and Jagger, Aedan hated them as they believed that Chazz should be independent and free to make his own choices. Aedan ended up in an argument with Chazz when he started picking on younger duelists and then the friendship between Chazz and Aedan ended. Aedan is described as having long auburn hair which reaches his shoulders. He duels with a deck made of Templar based cards which place a deck of spellcasters in a bad position. His deck includes. Knight Templar: Level 4, Light Attribute, Warrior Type, Attack 1600 Defence 1400 Knight-Corporal: Level 4, Light Attribute, Warrior Type, Attack 1900, Defence 1500 Knight-Lieutenant: Level 6, Light Attribute, Warrior Type, Attack 2400 Defence 2000 Knight-Captain: Level 6, Light Attribute, Warrior Type, Attack 2500 Defence 1900 Knight-Commander: Level 8, Light Attribute, Warrior Type, Attack 2700 Defence 2500 Knight-Divine: Level 9, Light Attribute, Warrior type, Attack 3000 Defence 2800 Knight-Vigilant: Level 10, Light Attribute, Warrior Type, Attack 3500 Defence 3000 Templar Healer: Level 3, Light Attribute, Warrior Type, Attack 800 Defence 1500 Templar-Recruit: Level 3, Light Attribute, Warrior Type, Attack 1200 Defence 1000 Vigil: Normal spell: Sacrifice one warrior type monster, special summon 1 templar monster that is of the same level of the monster you sacrificed. Smite: Quick Play Spell: Decrease the attack points of one of your opponent’s monsters by 1000 until the end of this turn. Therinfall Redoubt: Field Spell: Increase the attack and defence points of all Templar monsters by 500. Decrease the attack points of all Spellcaster type monsters on the field by 500. Neither player can activate spell cards while this card is in play. Knight Commander Armour: Equip Spell: Increase the attack and defence points of one Templar monster of the field by 1000 Lyrium Sword: Equip Spell: Equip to one Templar monster, increase that monster’s attack points by 500. When this card is destroyed and sent to the graveyard, deal 500 points of damage to your opponent. Lyrium Vial: Equip Spell: Select one templar monster on the field, increase that monster’s Attack points by 1000, during each of your standby phases, the selected monster loses 200 Attack points. Harrowing Chamber: Continuous Spell: During each of your standby phases, flip a coin, if you call it right; destroy one monster on your opponent field, call it wrong, destroy one card on your field. Tranquillity: Counter Trap: When your opponent declares an attack, negate the attack and the monster can no longer attack. Annulment: Normal Trap: Discard 5 cards from your hand destroy every card on the field. Coin Draw: Continuous Spell: During each of your main phases, you can flip a coin, call it right, your draw 5 cards, call it wrong; your opponent draws 5 cards Templar Guardian: Level 4, Light Attribute: Warrior Type, Attack 800 Defence 2000 Templar Shield: Equip Spell: Increase the defence of one Templar Monster on the field by 1000. Theorn Maheriel: Theorn Maheriel grew up in a foster home after his parents were killed in a car crash when he was young. While in the foster home, Theorn found a starter deck of Duel Monsters and then he started to learn duelling. He started taking part in small local tournaments where he caught the attention of Pegasus himself. With Pegasus’ help, Theorn was able to apply for Duel Academy where he hopes to one day become a pro duelist. Due to his upbringing, Theorn has a strong dislike for people who believe themselves better than others. Theorn duels with a Dalish monster deck. He is described as being slim tall build with brown eyes and shaggy brown hair. Theorn’s deck: Dalish Soldier: Level 4, Earth Attribute, Warrior Type, Attack 1500 Defence 1200 Dalish Archer: Level 3, Earth Attribute, Warrior Type, Attack 1200 Defence 900 Dalish Apprentice: Level 3, Earth Attribute, Spellcaster Type, Attack 1000 Defence 1000 Dalish Defender: Level 4, Earth Attribute, Warrior Type, Attack 500 Defence 2000 Dalish Lookout: Level 5, Earth Attribute, Warrior Type, Attack 2300 Defence 1000 Dalish Hahren: Level 6, Earth Attribute, Spellcaster Type, Attack 2400 Defence 2000 Dalish Halla Keeper: Level 6, Earth Attribute, Spellcaster Type, Attack 2400 Defence 1900 Dalish Halla: Level 4, Earth Attribute, Beast Type, Attack 1500 Defence 1200 Dalish First: Level 8, Earth Attribute, Spellcaster Type, Attack 2900 Defence 2600 Dalish Healer: Level 7, Earth Attribute, Spellcaster Type, Attack 2700, Defence 2400 Dalish Warlord: Level 7, Earth Attribute, Warrior Type, Attack 2600 Defence 2400 Dalish Keeper: Level 10, Earth Attribute, Spellcaster Type, Attack 3500 Defence 3000 Ironwood Armour: Equip Spell: Equip only to a Dalish monster, increase that monster’s attack and defence points by 500 Ironwood Bow: Equip Spell: Equip only to a Dalish monster, increase that monster’s attack points by 500 Heartwood Bow: Equip Spell: Equip only to a Dalish monster, increase that monster’s attack points by 1000 Dalish Camp: Field Spell: All Dalish Monsters gains 1000 attack and defence points. Keeper staff: Equip Spell: Can only be equipped to a Dalish Keeper or first, increase their attack points by 500. Once per turn, if a monster equipped with this card destroys a monster, this card can attack again. Ambush: Counter Trap: If your opponent declares an attack, destroy the attacking monster. Dalish Resurrection: Counter Trap: If a Dalish monster is destroyed, special summon 1 level 4 or below Dalish Monster from your deck. Dalish Craftsman: Continuous Spell: Once per turn, you can discard 1 card from your hand then select one quip spell from your deck and add it to your hand. All Dalish monsters gain 300 attack and defence points. Arlathvhen: Continuous Spell: You can only activate this spell card if you have the Field Spell, Dalish Camp in play. Increase the attack points of all Dalish monsters by 200 Dalish Vengeance: Normal Trap: Pay 500 Life points, destroy one card on your opponent’s field. Dalish Funeral: Normal Spell: Discard one card from your hand, special summon one Dalish Monster from your graveyard. Sereda Aeducan: Sereda Aeducan was born into the powerful Aeducan family. The Aeducan family are pro duelists are Sereda’s father, Endrin was a great duelist. Sereda’s brother, Trian and Bhelen are good duelists but are also quite arrogant. Sereda has mostly pulled away from her family and she started her own deck. She was also a childhood friend of Alexis as well as the Amell family. Sereda duels with a Dwarven themed deck. She has a small build with short brown hair and green eyes. Sereda’s deck: Dwarven Soldier: Level 4, Earth Attribute, Warrior Type, Attack 1600 Defence 1200 Dwarven Smith: Level 4, Earth Attribute, Warrior Type, Attack 1400 Defence 1400 Dwarven Scout: Level 4, Earth Attribute, Warrior Type, Attack 800, Defence 2000. Dwarven Miner: Level 5, Earth Attribute, Warrior Type, Attack 2000, Defence 2100. Dwarven Noble: Level 8, Earth Attribute, Warrior Type, Attack 2800 Defence 2700. Dwarven Silent Sister: Level 5, Earth Attribute, Warrior Type, Attack 2200 Defence 1800. Dwarven Shaperte: Level 7, Earth Attribute, Warrior Type, Attack 2500 Defence 2600. Dwarven Stone Golum: Level 8, Earth Attribute, Rock Type, Attack 2700 Defence 2500. Dwarven Steel Golum: Level 9, Earth Attribute, Rock Type, Attack 3000 Defence 3000 Dwarven Paragon: Level 10, Earth Attribute, Warrior Type, Attack 3500 Defence 3000 Anvil of the Void: Normal Spell: Sacrifice 1000 Life points and tribute 1 Dwarven Monster, special summon 1 Stone Golum from your hand or deck. Dwarven Legionnaire: Level 4, Earth Attribute, Warrior Type, Attack 1900 Defence 1500 Golum Crystals: Equip Spell: This card can only be equipped to one Stone or Steel Golum, that monsters gain 1000 Attack and Defence points. Orzammar: Field Spell: All Dwarven Monsters gain 500 Attack and Defence points. Election: Discard 2 cards from your hand, special summon 1 Dwarven monster from your hand or Graveyard. Deep Roads: Continuous Spell: This card can only be activated if you have the field spell Orzammar in play, once per turn, you can special summon 1 Dwarven Monster from your graveyard or hand. Proving Ground: Continuous Spell: All Dwarven Monsters gain 200 Attack and Defence points. Barricade: Counter Trap: If your opponent declares an attack on a Dwarven Monster, negate the attack. Dwarven Longsword: Equip Spell: Equip only to one Dwarven Monster, that monster gains 500 Attack points. Dwarven Carta Recruit: Level 2, Earth Attribute, Warrior Type, Attack 500 Defence 700. Dwarven Legionnaire Expert: Level 7, Earth Attribute, Warrior Type, Attack 2500 Defence 2400. Kal’Hirol: Field Spell: All Warrior Type Monsters gain 500 Attack and Defence points. Dwarven Carta Master: Level 6, Earth Attribute, Warrior Type, Attack 2400 Defence 2000 Dwarven Carta Rogue: Level 4, Earth Attribute, Warrior Type, Attack 1600 Defence 1200 Neria Surana Neria Surana was born to a common family. She became interested in Duel Monsters at a young age and used to watch championship matches on television. She started getting involved in local tournaments where her skills were recognised. Neria was able to build up a deck of Lightsworn Monsters and with some encouragement from the other duelists at local tournaments, she applied for Duel Academy and got a place. However, Neria doesn’t have the best relationship with her family who are only working class and they own a small corner shop. Neria’s parents didn’t like the idea of her leaving them for some ‘Foolish Game.’ After an argument, Neria left her family and she was able to get help from Pegasus and was able to get into Ra yellow due to her skills. Neria duels with a Lightsworn Deck. Neria is quite tall with sparkling green eyes and long blond hair. |
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