V.I.S.I.O.N-K.I.N.G
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Joined 01-04-11, id: 2687073, Profile Updated: 03-04-15
Author has written 19 stories for Misc. Cartoons, Cartoon X-overs, Big Guy and Rusty the Boy Robot, X-overs, Halloween, Sonic the Hedgehog, My Little Pony, Transformers/Beast Wars, Disney, Parodies and Spoofs, Motorcity, Misc. Tv Shows, Sam & Max, Time Machine, Megas XLR, Code Lyoko, Sly Cooper, Pirates of the Caribbean, Gravity Falls, and Skylanders.

The V.I.S.I.O.N-K.I.N.G!!!

Personality: Artist, Creative, Sense of Good Humor, Imaginative, Friendly, Team-player, Helper, slow and steady like, Dramatic Artist,

Gender: Male

Height: 6.3 inches

Country: USA

State: Maryland

Character Arthur Appearance: Young man in his near twenty-fifth year, wears an aqua-blue lightning cloth robes, with some shiny armor for protection against any physical or magical attacks. Armored boots, gauntlets, chest armor, even an armored crown on his head like a king, each piece has a jewelry from big emeralds to small rubies in design. He has long silk brown hair, blue eyes that can stare deep into a person even see the world from his view. A man that speaks like a noble person, of royal heritage, and speaks out words like "En-Vision" and "Vision fitting to match a King", and polite to all people to which he ives what works he can to please them.

Talents of Arthur Character: Strength, Speed, and Power to Match a God! The power of creativity, to magically make things happen and to foreseen events of worlds he watches.

Likes: To watch over, study over worlds events, different universe rules, and possibly...see what can be done to give them...an En-Vision Site of his touch! Translation: See things and create them from his view...only with new tellings and studying original sources to help make them a perfect work. Works on synchronizing lyric songs of music artist to match display on works in the best possible way to imagine the works in one's head for entertainment! A fan to many old and new things, and tries to help bring those near forgotten into the light as bestly as he can!

Personal likes:

Shows & Movies - Adventure, Comedy, Drama, Humor, Senseless Entertainment, Science Fiction, Fairy Tale Fiction, and many others yet to be done!

Music - Rock & Roll, Country, Western, Sofe Rock, Hard Rock, Classic Music, Jazz,

Dislikes: Not a fan of Foul Language (Note: that means the Extreme Words like the "F", "B", "S", or "M & F" in any sentences! Otherwise, most normal stuff that's not "too" extreme in the language department are clear...a bit),

My Favorite Cartoons/Anime List

Cartoons & Classic: Smurfs, Looney Tunes, Baby Looney Tunes, Loonatics Unleashed, The Looney Tunes Show, My Little Pony (both the original to Friendship Is Magic), Woody Woodpecker, EXO Squad, Road Rovers, Captain Simon & The Space Monkeys, Super Mario Bros, Super Mario 3, Super Mario World, Inspector Gadget, TMNT 1989 & 2003, Dungeons & Dragons, Scooby Doo, Alvin & the Chipmunks, Savage Dragon, Double Dragons, C.O.P.S., Simpsons, Futurama, Wild West C.O.W.-boys of Mow Mesa, King Arthur and the Knights of Justice, G.I. Joe, The MASK, Garfield & Friend, Street Fighter, The DarkStalkers, Skunk Fu, Animaniacs, The Mighty Ducks, Street Sharks, Extreme Dinosaurs, AOSTH, Where On Earth Is Carmen Sandiego, Johnny Bravo, Samurai Pizza Cats, Captain Planet & The Planteers, Mad Jack The Pirate, The Real Ghostbusters, Ghostbusters Extreme, Megaman (1990), Channel Umptee-3, The Ripping Friends, Jackie Chan Adventures, Johnny Test, Tom & Jerry, Thundercats (1985 & 2011), G.I. Joe (A Real American Hero)/(Sigma Six)/(Renegades), A.T.O.M. (Alpha Teens On Machines) Detentionaire,

Anime: DragonBall Z & GT, Yu Yu Hakusho, One Piece, Naruto, BLEACH, Detective Conan, Fairy Tail, Rockman EXE., Ryuusei No Rockman, Sonic the Hedgehog, Sonic Underground, Sonic X, Digimon (Adventures 01 & 02)/(Tamers)/(Fronter)/(Data Squad)/(Xros Wars), Inuyasha, Mighty Max, Bey-Blade, Biker Mice From Mars(2006), Cybersix, Slayers (3 Seasons), Pokemon, Transformers ( Classic, Robots In Disguise, Armanda, Energon, Cybertron, Animated), Sailor Moon (Janpanese: Anime & Manga Series), Evangelion, Rozen Maiden, Yu-Gi-Oh! (Duel Monsters)/(GX)/(5D's)/(Zexal), Zatch Bell, Trigun, Family Guy, Rurouni Kenshin, Needless, Gundam, .Hack// (Sign) Bo-BoBo Bo-BoBoBo, Code Lyoko, Xiaolin Showdown, Ben 10, Monster Rancher, Megas XLR, Kirby Right Back at Ya!, Totally Spies, Cyber 009, Godzilla the Series, HighLander The Animated Series, Conan The Adventurer, Monkey Magic, Kong The Animated Series, RoboCop: Alpha Commando, The Legends Of Treasure Island, Powerpuff Girls Z, MARVEL ANIME: (Iron Man)/(Wolverine)/(X-Men)/(Blade), Marchen Awakens Romance (MAR; Heaven), .Hack (Sign/Legend Of The Twilight/Roots), Total Drama (Series), Oban Star-Racers, Generator Rex, Zevo-3, Toriko, Kingdom

CGI: Action Man (Greatest Hero of them All), Dragon Booster, The Future Is Wild, The Garfield Show, Shadow Raiders, Beast Wars & Beast Machines, Star Wars The Clone Wars (2008), Monster Buster Club, Code Lyoko, ReBoot, Storm Hawks, Hot Wheels, Battle Force 5, Game Over, Voltron: The Third Dimension, Ace Lightning, Max Steel, Donkey Kong Country, Tak and the Power of Juju, Back to the Barnyard, The Penguins Of Madagascar, Planet Sheen, Kung Fu Panda: Legends of Awesomeness, Monsters VS. Aliens: The Series, Mater's Tall Tales (Carstoons (From the Movie Cars)), Transformers Prime, Hot Wheels Battle Force 5, Iron Man Armored Adventures, Rollbots, The Future Is Wild, Toonami (The Program & it's Cast), Green Lantern: Animated Series, Tron: Uprising, Dragons: Riders Of Berk, Matt Hatter Chronicles, Slugterra, Transformers: Prime, Teenage Mutant Ninja Turtles (2012)

Nick: CatDog, Doug, Rugrats, All Grown Up, Ren & Stimpy, Hey Arnold, Angry Beavers, Ahh! Real Monsters, Rocko's Modern Life, Chalkzone, Rocket Power, The Wild Thornberries, Catscratch, Fairly Odd Parents, Jimmy Neutron, Spongebob Squarepants, Danny Phantom, My Life As A Teenage Robot, Avatar the Last Airbender, El Tigre: The Adventures Of Manny Rivera, T.U.F.F. Puppy, Planet Sheen,

Disney: Ducktales, Darkwing Duck, Goof Troop, Chip n' Dale Rescue Rangers, Quack Pack, Talespin, Aladdin, Winnie The Pooh, Bonkers, 101 Dalmatians: The Series, Tarzan, Gargolyes, Lilo & Stitch, The Replacements, Brandy And Mr. Whiskers, Dave the Barbarian, Yin Yang Yo!, Kick Buttowski Suburban Daredevil, American Dragon, Phineas & Ferb, Gravity Falls, Motorcity,

DC: Static Shock, Batman (Beyond/The Batman(2000)/Brave & The Bold), Zeta Project, Superman, Teen Titans, Justice League/Unlimited, Young Justice (Young Justice: Invasion), Green Lantern: Animated Series,

MARVEL: X-Men, X-Men Evolution, Wolverine & The X-Men, Incredible Hulk, Fantastic Four, Spider-man, Spectacular Spider-man, Ultimate Spider-Man, The Avengers, IronMan, Thor, Super Heroes Squad Show, Avengers Earth's Mightiest Heroes,

Live-Action Shows: Power Rangers, Super Human Samurai Syber Squad, Big Bad Beetleborgs, Back to the Future, Mystic Knights of Tir Na Nog, The Three Stooges, The Secret World Of Alex Mack,

Favorite Games: Zelda & Mario Bros. (Game Series), Chrono Trigger, Lunar, XenoSaga (Episodes I, II, & III), Ape Escape, Monkey Island (Game Series), Megaman X, Smash Bros. Melee & Brawl, Jak & Daxter, Sly Cooper, Spyro The Dragon, Crash Bandicoot, Star Fox (Adventure/Assault), Devil May Cry, Final Fantasy (Game Series), Kingdom Hearts, Sam n Max Freelance Police, Back To The Future, Sonic The Hedgehog (Game Series), Valkyria Chronicles (1 & 2), Brutal Legend, Doctor Who, White Knight Chronicles 1 & 2, Star Ocean, Tales Series: (Tales Of Abyss, Tales Of Graces - F), Mickey's Epic (1 & 2), Skylanders, Enslaved: Odyssey To The West, God Of War (Series), Asura's Wrath

Movies: (Mostly the ones with Drama, Action, Adventure, a bit Science Fiction & Fantasy, Comedy, etc. on the stuff that looks entertaining to a person's eye that seems fun, thrilling and exciting)

VISION-KING ORIGINAL SERIES WORK: (Note: Still Much into the Planning Stage!)

This Is THE MASK, TALK SHOW

Guest Host: Star either Cartoon, Animated Characters, or even Arthurs of other sites.

Random Video Clips: Show off any Clips from Made Stories or Upcoming Story Plans.

Random Music Videos: Show off any Music Clips from a scene of folks singing or dancing.

Freelance Police WHAMKABOOM

-Freelance Police Against a Freelance Police Team

Have one team of Freelance Police of any Sam and Max role players face off against the other to see who's the best!

-Challenging Event Matches

Have any Freelance Police duo face off a challenge against the other team. Example: Drag-racing, Artillery Fire-Power, Wise-Mark Comments, etc.!

-Good VS. Evil Match-Ups

Having the good heroes face their evil enemies, plus a switch-a-roo to make things interesting.

-News Reports

Have interviews with the Challengers to see what they think, and other stuff, etc.!

Random Thoughts! Topics: (A Series of off my Mind of things I like to list out interesting Data on the Subjects!)

-Info On The Big Guy

-Lists all of Big Guys words, catchy stuff to hard to remember and great slangs, plus all his hidden functions on his robot body!

-Sonic The Hedgehog Data

-A List of many information on Sonic and his friends from the Series of Games, T.V. Shows, Comics, even to OC's from Other Author Fan-fiction Works. Listing all their "Data" on Skills, Abilities, Gears, Weapons, And Many More!

-Sonic The Hedgehog's: Tournament Of The GODS! (In first Primary Stage?)

-This will be a tournament to star Sonic characters in the ULTIMATE tournament, which is being hosted by a God-like Being that holds power greater then his challengers! And the winner of this tournament is granted a wish from his grace, a wish from a hero...or an evil wish from a villain? Only through this tournament will anyone find out! Side Note: The God-like being shall be played by...non other then the VISION-KING, but the identity of his name won't be reveal until much later in the story.

-My Little Pony: The Numbers Hunt

-This shall be a story to cross Yu-Gi-Oh Zexal's most popular cards 'NUMBERS' along with Astral in the Pony world 'Equestria'. The 6 Mares & their friends help the messenger from the Astral World collect the lost NUMBERS that have scattered while stopping an evil force from collecting them for evil. The folks here may not know about dueling, but just having the NUMBERS while figuring out ways to defeat their enemies can more then be helpful enough. (This story maybe delayed for until there's enough revealed NUMBERS to begin production. Otherwise, the only knowledge is in the beginning for this, is that it happens somewhere after Astral from Yu-Gi-Oh Zexal has recollected all the NUMBERS in the series. Which I'll be using the more Japanese version of that series.)

-My Little Pony: Pirates Adventure

-Join Twilight Sparkle & her friends, as they come across the strangest adventure yet...on the high seas? And it's not just the Mane 6, but a few other cast to join the fun? As we liven things up with the surprise of Pony Pirates, lead by the famous SparrowJack! Woops, we mean CAPTAIN SparrowJack, & his Sparrow Pirates. Adventure, drama, and once more...SINGING tales on how Pirates live their life across the seas while facing dangers around the corners...to even the dreaded rulers of the deep?

-Beast Wars Season (In the Planning Stage? (Up to at least 22 Chapters prepared?))

-Megas XLR Meets My Little Pony

-During a Solar Eclipse, a chimera appears wielding the powers of the sun and moon, and drags the Megas XLR crew into another dimension, filled with ponies? Now knowing of an evil called Discord has taken the land of Equesria's two princess rulers power, there can only be one force to stop the madness from Chaos ruling across dimensions. And that one hero is by the name, of Coop, can he, his pals help the ponies defeat evil and return back home and save the day...or just make things a lot more chaotically worse? Gee, I'm wondering if they really can or not myself? (Note: Two Chapters - COMPLETE!)

-Sly Cooper & The Gang In: Tournament Of Thieves

-Parody from Teen Titan's episode: Winner Take All. An unusual event takes Sly & his gang, & even his 5 Ancestors, to a strange place, where they compete to see who is the greatest thief of all times? It's a competition where it's one against all, the chance to see who is the better thief? But is all what it seems when this Master of Games has other plans in mind, & just who is he? Staring: Sly Cooper, Bentley, Murray, Rioichi Cooper, Tennessee Kid Cooper, Caveman "Bob" Cooper, Sir Galleth Cooper, & Salim Al Kupar.

-Sly Cooper & The Gang In: Horse Cattle Gone Mad?

-Sly & his gang stumble across a rare animal exhibit ranch with many animals that have been rounded up. However, a villain is using this for show, while dealing with black marketing of selling off rare creatures out of this world, from another dimension's universe? And the rarest of them, are majextic horses of such rare value, that it's the next crime-wave extravaganza! Now it's up to Sly & his gang to free these..."ponies", send them back where they came from, & put a stop to the evil known as Montana Maxwell? (CROSSOVER: Sly Cooper & My Little Pony: Friendship Is Magic) Short Story!

-Sly Cooper & The Gang In: Duck On Detail?

-Sly's gang are given a challenge that which if they don't gain a certain 'object', they may never see their friend Carmelita Fox again, and her life is hanging in the balance. Now the raccoon thief has to do the next to impossible? Break in to Scrooge McDuck's Money Bin, bypass security that's the best money can buy, face even GIZMO DUCK? All to steal...A Dime? Really? And what happens when he makes the trade off in St. Canard, and even Darkwing Duck enters the picture? What sorta craziness would concoct with all these characters? That...remains to be seen?

-Sly Cooper & The Gang In: Talespin Dive!-

-(Crossover With Disney's Talespin)

-Sly Cooper & The Gang In: A Goofy Thief?-

-(Crossover With Disney's Goof Troops)

-Gravity Falls: City Of Motors Game?

-When the Mystery Shack's owner, Grunkle Stan brings in a mysterious racing/blasting video arcade game for his customers, Dipper, Mabel, Soos & Wendy get sucked into the world of Motercity? Where they must team up with the Burners to face challenges while helping them figure out how to get home? But when Kane finds out about this new group, and they carry a mysterious book that's covered with magical energy residence, he'll stop at nothing to obtain it's power to finish off his enemies. It's a Gravity Falls & Motorcity CROSSOVER of Disney's most exciting shows come together!

SPECIALS Made-Off

My Little Pony: Pirates Adventure (A Coming Soon Original Work In-Progress?)

PREPARED CROSS-OVER STORIES: (Base On Movies)

Aelitarella, Operation - Dream Come True! (Cinderella)

Hi Hi Puffy AmiYumi-Lan (Mulan)

Jade-o-line (Coraline Mix Story, Case Of The Other World)

Kantaroth E (BURN-E, the bonus Clip from WALL-E)

Metabee E (WALL-E)

Sleeping Beauty In Action (A Sleeping Beauty Tale Mix with Action Man)

The Great Hound Detective (The Great Mouse Detective Movie Re-told) (Plus to give this movie the honor of one of Jim Henson's Old Works)

Heathcliff & The Cadillac Cats Company (Oliver & Company Fanmake)

The Devil And Ash Mongoose (Staring some stars from the Sonic the Hedgehog Archie Comic & Guest Stars; Sam & Max, the Freelance Police)

The Aristro-Marsupilamis (A Disney Aristocats Film Mix with the Marsuilami series)

Bugs, Daffy, & Porky In The Three Musketeers (Fanmake of Mickey, Donald, & Goofy In The Three Musketeers)

Wizard Of Oz (A Monster Buster Club Fanmake) (Extras: Sam & Max of the Freelance Police) Note: I'm gonna make it be somewhat similar to the Tom & Jerry's Film 'The Wizard of Oz', plus a mix of the originals from the novels & episode & OVA series.

PREPARED GAME CROSS-OVERS: (Note: Only One Game Story Made!)

V.I.S.I.O.N-K.I.N.G's Subspace Emissary!? (Next Smash Bros. Brawl Game Story in the Mix!?)

Kingdom Hearts: Jet The Hawk's Reverse/Rebirth

IDEA'S IN THE WORK?

Another: Aladdin Trilogy? (Staring Digimon characters, perhaps?)

Monkey King (A Lion King) (Base on mostly the Monkey Magic computer animated series)

Ace Pan 2, Return To Never Land (Need to find a completed squeal of this movie?)

Shrek Series:

Savage Dragon

Savage Dragon 2

Astro-nochio (A Future Telling Pinocchino Story) (Staring Astroboy!)

VISION-KING's - The Princess And The Frog - Fanmake (Note: Stars Emperor's New School Main cast for roles plus guest stars Freelance Police: Sam and Max)

Kung Fu Coop (A Kung Fu Panda Mix Megas XLR) Note: Special Guest Staring Sam & Max, the Freelance Police

Secrets Of The Furious Five - Fanmake (Note: Title Hasn't been Thought of Yet!?)

Muppets Treasure Island - Fanmake (Title Hasn't been Thought of Yet!?)

Little Mermaid - Fanmake (Title Hasn't been Thought of Yet!?)

Quest For Camelot Fanmake (Title Hasn't been Thought of Yet!?)

Bugs Hood (Looney Tunes CrossOver Robin Hood (1973))

Disney's Alice In Wonderland Fanmake (Title Hasn't been Thought of Yet, but will star Sam and Max, Freelance Police as Guest?)

Monsters, Inc. Fanmake (Title Hasn't been Thought of Yet, but will star Sam and Max, Freelance Police in it?)

The Black Cauldron Fanmake (Title Hasn't been Thought of Yet!?)

The Incredibles Fanmake (Basically a Dave The Barbarian Mix)

Who Framed Bonkers D. Bobcat (Will have guest stars of Freelance Police; Sam & Max, plus perhaps the MASK?)

Pirates Of The Caribbean:

First-(Unknown?)

Second-(Unknown?)

Third-(Unknown?)

Fourth-(Hasn't been made yet?)

Monsters VS. Aliens Fanmake (Idea in the works?)

Lolalan II (Seeing that the first was a very big success, might give me the idea to make a sequel in the future?)

FernGully: The Last Rainforest Fanmake (Not made, but will star Freelance Police: Sam & Max)

X-Tangled (Fanmake Of The Tangled Film) (Have some X-Men & Marvel Cast, plus Guest Time Travel Stars: Freelance Police: Sam & Max)

Hugo (Fanmake) (Not ready, but shall star Sly Cooper & the Cooper gang with the Hugo role player)

Real Steel Mavericks (Real Steel Fanmake) (Robots shall be played cast from the Megaman X Series)

Flight Of Dragons Fanmake (Not made yet?)

UNPOSTED IDEAS ON THE NET, BUT COULD BE SEEN

Nicktoons Radio Daze (Fanmake of Ren & Stimpy's Radio Daze) (Will star a few picked Nicktoons to star & appear)

Game Stories Finished:

Kingdom Hearts - Woody Woodpecker Version

WORKING WITH OTHER AUTHORS WORKS

JusSonic's Works: (Percent?)

Toy Story 3 (The last ending parts) (10%)

Cartoon All Stars Emissary (Basically half of some of the work) (30-40 or 45%)

Hoagie & Stitch Season Two: Beyond Space & Time (A bit after Episode 3 part 4, to about helping out the others a bit afterwards, plus the first creation of the Author Organization) (50%)

Who Framed The Wolf (Chapter 3 to a bit on helping with the later parts with extra effects) (25-30 or 35%)

Saludos Amigos (Mostly on the action parts & Introducing the Author Organizations Bios) (10-15%)

Creatures VS. Irkens (Mostly on the Creature Cast Action (With my own picks of The MASK & Spawn along with Danny Phantom & Spyro) except for Fuzzy & Snake until later parts, then Invader Zim's involvement along with 2 special endings) (60-65 or 70-75%)

The Three Toon Caballeros (Help introduce Speedy & last addition at the ending) (10-15, maybe a 20%)

Oliverbo (Phineas & Ferb related ideas to the addition) (20-30% of the extra scenes relating to what was added)

Spicerjuice (About at the end for new Author Organization members) (About 5% of a special ending?)

Charlie Brown & Snoopy: Curse Of The Were-Weasel (mostly near the ending batch with special ending, so just 5-10, or 15%)

Classic Toy Story (mostly at the near ending batch with special ending, so about 10-15, or more about 20%)

Cars 2 (mostly for the Spy features, & little addition excitement, so about 60-70%)

Muppet Arabian Nights (Small suggestions, little action scenes, so 5-10%)

Muppet Treasure Planet (Small suggestions, some in random, others around afterwards of actiony & comical stuff, so 10, to either 15 or 20%)

Matthewmind (Suggestions Here & There, some additions & different scenes, mostly the actiony parts, so about possibly 50%)

JusSonic's My Little Pony Fanmake Originals:

Curse Of The Demon Pony (suggestions, and new scene event to effect series work, about 45-50%)

Ben's First Day (Fact of ideal use, 5-10%)

Happy Birthday Nyx (Only about enar the ending, so 6-9, maybe 10%)

Black Pony Of The Family (most suggestion, ideas, and key works, so 20, to 25-30%)

Lorcan's Wrath (partnered to create scenes for action, then ideas and suggestions, 60 or 65, possibly 70% (basically 10 or so a few others that are out of 19 chapters?))

Big Brother Responsibility (Half scene & suggestions used from Lorcan's Wrath, 5-7%)

NOTE OUT: If any of you like to give me some reviews about how you like my work, you are more then welcome, there is no blocking for those not Login, so all are welcome to comment what you read!


Author Members gather to form a group similar to Organization XIII from Kingdom Hearts! Each will have their name posted, title name, Attribute, Troops, Weapons, all listed! Note: This is still in development by both my and JusSonic's side, so any info has yet to be decided from the latter's side? They also have workers that serve for their career objective, Heart-Fills (Positive Heartless Versions) & Somebodies (Positive Nobody Versions) all made to aid the good of the Authors work to creating stories! (Note: Think of them as the good creatures that are made from light instead of the dark)

Uniforms: Consists of a single (Note: All members wear different color theme uniforms to figure the other apart from the other) leather hooded coat. It's plainly adorned with a silver zipper & seemingly pointless silver beaded pull strings for the hood that form a semi-circle in the middle. He appears to wear hakama-esque pants that's the same color as his hooded coat and knee high silver trimmed boots. In addition to this, he wears leather-gloves of his outfit's color theme of some unknown length, as they disappear under bell shaped sleeves. The hems of his coat and shoulder pads where slightly pointed.

Thrown Seats: A grey triangle structure with the label words (representing the Author's first letters) on the top middle side.

Long Distance Travels: Each member of the Author Organization can use something called 'Corridors' that provide a Portal under their color style of outfit uniform or their auras or both. Each member can appear even in their thrown or just walk out from them to meet those before them. They can travel across Worlds of many Stories they create to interact a bit within them, even give lifts to those follow them in and out of these portals.

Troop Soldiers: Like all members of the Author Organization, they have the 'Command' over many Heart-Fills and SomeBodies to be their back up troops when in battle. Can summon a few or even enough to be known as a small army to command. Also, those that are members will be given access to command their own special Rank Troops of the SomeBody unit.

Members:

VISION-KING "The King Of VISIONS"

Uniform Color: Aqua-Blue

Appearance: Human with long silk brown hair, blue eyes that could stare deep into a person even see the world from his view.

Attribute: Foresight

Skill: Is skilled in using a rod staff for offensive and defensive melee combat, knowns "Secret Arts of the Ling-Sheng Su Style Rod" to make even close to furtherest opponents trouble. He's also very strong, fast, and very un-expected which catches his opponents by surprise despite what he appearances to be, he's power can rival to even the best warriors known far and wide.

Abilities Allow him to foresee things to know all and see possible futures. His Foresight power doesn't stop there, as he can form an energy that he fires from his eyes as a concussive force energy, capable of transmuting (change from one form, nature, substance, or state into another) to dealer a powerful impact to cause major damage to an opponent or an object. He calls it his 'Foresight Force', as he has pinpoint control and his unerring aim allows the beam to travel in straight lines, bend, or curve around corners and can pass through matter and energy.

Weapon: VISION-Rod (Orb Staff)

Appearance: A long staff with a glowing orb with four edge marks that looked to be 'V' shapes while the bottom seem more of an arrow and the bottom and top sides looked to stick out four arrows pointing in different directions. But the strange thing was the orb sphere changed color to a blank crystal clear orb.

Specialty

It can use any Attribute of VISION-KING's Envision mind wants, from any known element to something different! Even it's unique ability is close to 'Creation' from using his Foresight ability to ENvision something from nothing, and make it appear, alive and moving like magic from a fairy tale.

Commands: Sorcerers

JusSonic "The Fanmake King"

Uniform Color: Green & Blue

Appearance: He has brown hair and green eyes with glasses (Could be human or hedgehog from last known appearance), also will wear a Max T-Shirt, blue pants and Gel-Frantic shoes (weather in human form or hedgehog form, depending?)

Attribute: Creations

Skill: He's a skilled master at fighting with two blades in hands, to block with a cross or to slash a double hitter on his foes.

Abilities He has the power to create things from thin-air to his surroundings. From objects to creatures of living flesh to mechanic robotics, all it takes is what he wants and he'll create it out of the blue. He also has an ability called 'Synch Blade' which allows him who wields a Keyblade to summon another Keyblade during battle.

Weapon: Oathkeeper & Oblivion (Two Keyblades)

Appearance: The Oathkeeper's shaft displays two hearts, and it's handle bears two angel wings, contracting the bat wings that comprise Oblivion's handle. The teeth are fashioned in the shape of the Kanji for "light" (光), corresponding to the Oblivion's Kanji for "Darkness". It's Keychain token is a Wayfinder, a star sewn together from Thalassa Shells. When it is summoned by the user, Oathkeeper emerges in a bright, yellowish-white light.

The Oblivion is similar in shape to the Kingdom Key, though it is black and has a longer reach. The hilt guard is comprised of two bat-like wings extending downward. The teeth are in the shape of the Kanji for "darkness" (闇). The Keychain's token is a black version of a crown necklace. A chain-like design runs up the length of the blade. The diamond in it's hilt also resembles the diamond in the original logo of Hollow Bastion. When the Oblivion is summoned, black smoke and violet sparks surround it.

Specialty

One or Both can be used to Lock or UnLock Worlds to travel or seal them. They can also be used as a throwing boomerang objects to hit far off range targets before returning to their owner's hands. The Keyblades also give the user the ability to cast Elemental Spells from the smallest effect to the major inflicting results of one or the surroundings. The Oathkeeper has a descent reach and is well-balanced, the Oblivion used alone consist of a lone rush forward, also, the wielder can perform a 360 degree spinning slash on the left side. The wielder's Keyblades will spin around him and fly into his hands, causing damage to enemies. He can conclude his next attack by poising his Keyblades behind him, then unleashing a devastating "X"-like slash with both weapons. His normal combo can go on with another set of two slashes, one going up and another going left, which is followed by sideways slash along with a powerful uppercut. This combo finishes with JusSonic's Keyblades flying around him dangerously, then flying back into his hands.

Commands: Samurai

Julayla Beryl "The Sayian Princess"

Uniform Color: Brown

Appearance: A twenty-two year old brown haired girl with odangos and straps to the shoulders and red eyes which she'll wear sunglasses-shaped glasses over.

Attribute: Crystal

Skill: She is very skilled fighter, including when it comes to Hand-to-Hand combat when challenging her opponents. She is a skilled Knives-thrower with her weapon, Knight Knives, about to aim before launching them all out to hit her target. She can hold up to four in each hand, is about to use them almost like claws to scratch or slash anything from objects to opponents.

Abilities She has proportionately Saiyan-level strength and durability, as well as energy powers. But most of her strength comes from her Saiyan-blood heritage and from her monkey tail which in the past, opponents tried to grab it as a known weakness, but that just ticks her off while she has grown over the pain by training so it won't effect her anymore. But another mystery lies from being able to go Super Saiyan and beyond that not many have done, but for Julayla... that remains to be seen?

Weapon: Fodre (Knight Knives)

Specialty

These are Knives that vanish after soon impacting on their targets, but they scatter like being made particularly of Crystals? From such forgery, these weapons can be self-replicated by the user over and over again, never running out and always being on the defensive side to catching her opponents off guard by surprise.

Commands: Dancers

Neros Urameshi "The Double-Faced Man"

Uniform Color: Red-White

Appearance: An eighteen-year-old teenage boy with black hair and dark brown eyes.

Attribute: Darkness

Skill: He's most known skill is able to disguise himself so well with a mask to fool others to thinking he's someone else. He's very skilled with not just a sword or a whip, but when the two are one in a style 'Unrelated Link' to using the whipping force with blades to slice objects and opponents.

Abilities He's able to use the Elemental powers of Darkness to do many things from it being a very strong power to use. Such things like hiding within the shadows, creating energy blast from it and using it as a magical source. He's also able to create an area where all surroundings are pitch black, of darkness to give him the advantages against his opponents. He's speed and agility are so quick, that even in darkness, he's nowhere to be found?

Weapon: Valentine (Snake Sword)

Specialty

This weapon is more alive when the user launches it out, controlling the motion and direction of the flow. It can either tie up something to stop it's movement or just to slice or cut anything it wraps around to shreads.

Commands: Gamblers

Darth Ben Valor "The Sith/Jedi Expert"

Uniform Color: Black

Appearance: Shown to be a Lucario (A Pokemon type Dog Humanoid Creature) with messy brown hair, midnight bluish fur, and brown eyes. He wore midnight blue Jedi robes, a similarly-colored tunic, and a black belt that had two lightsabers clipped onto either end.

Attribute: (Possibly the Force (Like from Star Wars))

Skill: He's a skilled Jedi & Sith expert in the ways to combat against foes. He has good agility moves and speed to make himself very quick to be hard to catch off guard.

Abilities He possess a power called 'The Force' that is a basic Telekinesis ability used by only Jedi & Sith Lords. This power allows one to use their hands to push or pull objects or people in their general direction. It can even press enemies down on the ground up smack them up in the ceilings or against the walls. Another ability is to sense any disturbance from within the area or from even far off places of any trouble there or to an ally (or allies). The next ability is the power to make one's mind bend to the user's will by waving their hand over their face (Example; Have them say what you want them to say in allowing you entree into a restricted place which will make them go along with what the user is requesting). However, if one's mind is very strong to resist this, then extra force maybe needed to break one's resistance. The third ability to to foresee future events with the 'Force' to understand what may or may not happen, it's a 50/50 chance of the correct prediction?

Weapon: Eternal Blades (Two light beam sabers (one green and one red))

Specialty Two devices to create different color beams, their energy force is strong enough to be like a burning blade to slice or pierce thick armors of enemy foes. However, they cannot breech against energy base shields that cancel their effects, there by bouncing off of whoever is protecting themselves from this weapon(s) attack.

Commands: Berserkers

nobodiez "The Good Nobody"

Uniform Color: Yellowish Blue

Appearance: He has the appearance of a 20 year old adult size-height ninja, though he does look rather robotic on his appearance.

Attribute: Teleport

Skill: He's a skilled swordsman and has the fighting style 'Tenpu-Kosai-Ryu Kai' when combating opponents with his katana.

Abilities He has the ability to 'Teleport' short distances through (and sometimes into) solid objects. He can teleport himself, his clothing, and a certain amount of additional mass from one point to another virtually instantaneously. There is a small delay after he teleports, to when he reappears, thus making it less efficient for long distance travel. He can teleport up to distances to 2, 4, even 6 miles (3, 6, 9km) under optimal conditions. Note: With the Corridors that operate for longer distance portals, this ability of teleportation is not to be confused with the two.

Weapon: Muichi Monji (Katana)

Specialty

(Nothing Known Yet?)

Commands: Samurai

Anonymous But Interested "The Unknown Fighter"

Uniform Color: White

Appearance: A black haired human man with blue eye

Attribute: Reality

Skill: He's known to be a expert weapons master, able to use just about any weapon he can get his hands on and use them to their fullest!

Abilities With his ability to control Reality, gives him the advantage not many opponents can get. Allows the user to fulfill wishes, even if the wish is in direct contradiction with scientific laws. Examples: He can change a waste land into field full of life, make even the weak become skilled, fast and strong, all logic of what is and what isn't are changed around when he uses this ability. He can make what was dead or even a ghost become flesh again, change the fate of one's doom destiny, even change those that are evil to good with a wave of his hand.

Weapon: All Weapons

Speciality

With his ability to use Reality, he can forge any weapon in his hands to use them against his opponents. Even make them become stronger to break or destroy his opponents (normal) weapons when paired against something that is stronger.

Commands: Snipers

Xemnas1992 "The Vengeful Kitty"

Uniform Color: Black & Green

Appearance: An orange-furred, bipedal tiger with jet-black stripes, his eyes are blazing yellow-green with diamond pupils and his hair was orange. He appears to be 19 years old, wears a red Hawaiian shirt with golden floral print, blue jeans, and brown flip-flops on his feet (which the first two are under his cloak while the last one is easily changeable with his boots). He's also very bulk build for having incredible strength and incredible speed for his usage on any normal day.

Attribute: Speed

Skill: Is a very skilled swordsman when wielding a claymore weapon to challenge opponents.

Abilities Able to go at a fast rate of Super Sonic to which surrounding enemies can't hit what is too quick for them to react to. When using this move, Xemnas1992 leaves a blur of his outer color appearance (basically what he wears, like his uniform) during his speeding moment. With enhance speed allows the user to deliver quicker blows, rush to places in a sonic-flash, and look almost un-paralyzed by what happened that was over and done so quickly. However, only those that can sense or catch up to this speed will be more of a handle and a challenge!

Weapon: Lunatic (Claymore)

Speciality

This weapon is strong to slice against things, but when combined with extra speed, it's strength goes up dramatically!

Commands: Assassins

Secret-Universe "The Raged Filled Kitty"

Uniform Color: Brown & Red

Appearance: A 19 year-old female humanoid ginger-brown cat with green-brown eyes with glasses, a few bangs in her face, her hair in a ponytail, red long-sleeved shirt, a purple tank top, and blue pants with red shoes.

Attribute: Psychic

Skill: Is skilled in using nunchaku and uses a style called "Shissen Karihadi" when battle opponents with only this single twirling weapon in hand.

Abilities This ability of 'Psychic' has different functions to serve the user! The user who professes an ability to perceive information hidden from the normal senses through extrasensory perception (ESP), or is said by others to have such abilities. The user describes theatrical performance to who use techniques (such as prestidigitation, cold reading, and hot reading) to produce the appearance of such abilities. It can also denote an ability of the mind to influence the world physically and to telekinetic powers.

Weapon: Soryuju (Nunchaku)

Speciality

When used with his ability, he can see what will happen before he makes his move to know what to do when the enemy tries to dodge or counterattack.

Commands: Dancers

Orange-Ratchet "The Fictional Heroes Founder"

Uniform Color: Orange & Red

Appearance: He looks to be a 20 year old man with blackish hair that is dyed orange, greenish eyes, and a bit of a beard on himself. He wears an orange shirt, blue pants, black and red shoes on a normal appearance (which they are hidden under his hooded cloak).

Attribute: Invisibility

Skill: Is skilled at wielding chakrams as both a melee combat weapon, but can mostly be used to throw them at targets.

Abilities This ability allows the user to become completely invisible to the naked eye, almost appearing to vanish in thin air without a trace? This ability is always good on stealth fights, attacking when the foes cannot see! Giving the perfect chance to strike off-guard opponents and enemies without them having a quick enough action to counterattack? However, only skilled sensor type fighters that listen to the sounds being made or even pick up a scented smell would expose the one invisible, even those that sense danger would make a quicker reaction.

Weapon: Eternal Flames (Twin Chakrams)

Specialty

They can become encase in flames when the wielder attacks a target. They are directly link to the user, there by after they are tossed in a rotation, they will return back in the hands of whoever thrown them. When used in Invisibility, they almost appear out of nowhere when thrown and then would vainish once in the user's grip to make any surrounding enemies puzzled and confused to where those Chakrams went and gone to?

Commands: Sorcerers

bad-asp "The Venomous Snake (Which seems to be the best name he could come up with?)"

Uniform Color: Green, Purple & Orange Combined

Appearance: (Unknown?)

Attribute: Venom

Skill: Like a snake, he can move with a quick 'serpent-t tactic movement' and agility like a serpent. He is most skilled in using a scythe as his weapon of choose

Abilities His ability is 'Venom' which is the general term referring to any variety of toxins that inject into their victims bodies. Administration of venom is usually directed into the lymphatic system (apart of the immune system) itself for faster action. This will cause pain or paralyze, etc.

Weapon: Graceful Dahlia (Scythe)

Appearance: The handle is long, paste green, and curved, there are two small, gold rings near the top of the handle. There is a small, black section at the base of the handle, and a equally small, gold section just above that. The blade is curved, rose pink, and has black under edges. There is another vaguely oval-shaped blade attached to the top of the handle. This smaller blade is also pink with black edges. The two blades are connected by a cross shape that resembles the top half of a '' star point insignia that is white with gold and dark rose pink edges. The overall design of Graceful Dahlia gives it the appearance of a plucked flower.

Specialty

No matter where he swings his scythe, it's main purpose is to without a doubt, make a cut mark on it's targets. Since the weapon has a touch of his Venom ability, all cut opponents will feel the side effects of being poison! From even his swings, he can release slash at an enemy from across a distance using energy waves. Also, the weapon releases rose petals which the user can create a clone of himself and even send a flurry of blossoms at his opponent (kinda like the old snake in the grass surprise attack). With this weapon, he uses a sleight in which he creates a powerful shockwave by hitting the ground with his scythe.

Commands: Assassins

Jose Ramiro "Mexcian Artist Extraordinaire"

Uniform Color: Mexican Colors

Appearance: Shown to be a mixture of Beast Boy and Cyborg while adding a little bit of Starfire. (In short detailing, picture perhaps a teen that is green skin & hair with some cyborg detail features & somewhere of an alien addition to some appearance or an additional set of powers? Other facts currently Unavailable?)

Attribute: Sand

Skill: He is skilled with a Zweihander weapon despite it's size, can be wielded effortlessly in one hand and can be even more effective when used by both hands.

Abilities He has the ability to forged forth sand to cover his surroundings, as he uses it as his 'Ultimate Defense' and uses it to counterattack his opponents. Spreading sand all around his surroundings gives him the home-advantage, able to rise it up to block, to pierce with a sharpness of a blade, or even leviate himself and others on a sand-made cloud, lastly would be to even cover oneself in it as armor or to capture opponents in a sand trap prison binding!

Weapon: Soul Calibur (Zweihander)

Appearance: A large zweihander of clear blue crystal sword that's almost the same height size as a person of 6 Heights high?

Speciality

A holy sword from a purified shards of Soul Edge which is now a forged spirit sword. It contains much great holy powers and even healing properties to heal the user while during a battle. When used by his sand ability to harden it's blade or be used to sent shock-waves of mix sand in the general direction to deal impact on the targets.

Commands: Dragoons

KingHuffman "The Prince Of Narnia"

Uniform Color: Red/Golden

Appearance: A man who has dark brown hair, dark brown eyes, and on his forehead was a black headband with a metal plate on it that had a symbol that looked like a leaf carved on it; the rest of his attire was that he wore light chainmail and a padded shirt.

Attribute: Strength

Skill: He is a skilled swordsman, and even more so to wield a sword-size zweihander type weapon even in one hand before delivering greater force attacks with both hands.

Abilities He has the ability of 'Strength' which as he fights, makes him get stronger. He possesses Super Strength to make him almost be seen as the strongest swordsman to be well skilled especially when he holds Soul Edge as his weapon.

Weapon: Soul Edge (Complete)

Appearance: Looks vaguely shape of a great sword, but appears entirely out of organic material? A brown sword with horns and teeth with a glowing orb center in the helt while at the bottom of the edge's hilt is a bat figure wing spread statue. The entire blade is large with a glowing orange-dark-brown color in the middle, like it was living flames forged into a solid object.

Speciality

Possesses great power to the wielder to cause massive damage to whoever gets hit. When used by the user's Strength factor, all damage grows to the point of breaking a large boulder or even large hard defense enemies be smashed or broke through with no difficulty.

Commands: Berserkers

Tinyrocket "The Explosive Dynamo"

Uniform Color: Yellow & Orange

Appearance: He looks like Snoopy, only the Author's wearing glasses and his fur is a different color.

Attribute: Destruction

Skill: He uses his own 'Original Style' especially when wielding his Death Scythe, and can also be good with Han-to-Hand combat while also having good aim for range tactics. He's very good with leaving quote the mess and he's also an expert on being a demolition expert, since he pretty much destroys a few things.

Abilities His ability is known as 'Destruction' for a main reason, it can be an explosive force, implosion, even destroy things from objects to foes. He can create psionic balls of energy which are like 'time bombs' that explode with concussive force. He's able to produce these things ranging up to the size of beach balls, which will detonate with sufficient force to destroy highly durable objects. The User can control the amount of time between the creation of one of his 'bombs' and the time it denotes, as he can mentally muffle the sound of the detonation. With focus, he can make a charge beam of destruction to level a field in the general direction path. Another power is to take energy stored in an object and convert it to kinetic energy thus "charging" that item with explosive results. Most charging takes place through direct skin contact, the power of his explosions is dependent on the mass of the object he is charging, for example; a charged baseball explodes with the force of a grenade. He can also use his powers to accelerate an object's kinetic energy instead of converting it's potential energy, for example; he can charge his scythe with enough power to level an entire house. But his most powerful move, is when he transforms his body into a gaseous state and explode with a maximum force equivalent to 350 lb (160 kg) of TNT - which can however be multiplied under influence of MGH, and reconstitue himself. He can also explode discrete portions of his body; for instance, he can channel his explosive power to his hands in the act of punching, thereby delivering a great impact force equal to 10 lb (4.5 kg) of TNT. He can use his superhuman power to explode in a particular direction, reassembling himself when his particules lose forward momentum, and repeating the process as necessary. However there is a weakness, while in his gaseous state, he can't reform if any fraction of his body is seperated from the rest, and he must completely reform his body from a gaseous state before he can denote a second time.

Weapon: Kafziel (Death Scythe)

Specialty

While on it's own, it's just a simple scythe, but it all changes from mixing his ability's power to make a weapon of destruction. From a simply swing and slice mark will explode in a major force to break down large boulders or heavy defensive foes in iron armor. He can even throw his scythe after giving it that destructive power to make a bigger explotion while he's farther away, which would destroy his weapon, but he could reforge another.

Commands: Snipers

DisneyFan-01 "The Magical World Of Lovers"

Uniform Color: Red, White, & Blue

Appearance: (Unknown?)

Attribute: Energy

Skill: He's skills are so far, seen in using his 'Book Of Retribution' in his battles.

Abilities However, he uses energy base attacks such as firing energy blast, but he can also focus his energy to make his 'Book Of Retribution' have the strength to make all of his lexicons be a far greater force for opponents to deal with.

Weapon: Book Of Retribution (Lexicon(a type of book-many named after other types of books "Retribution" is a synonym for "Vengeance"))

Appearance: The cover is dark-grey, embossed with three white, intertwined (gonna say star triangle points) emblems, the back bears the outline of an 'Author' logo. The spine of the book displays a Roman numeral for six, VI, along with the title "Hallucination: Another Side". "Hallucination" and it's other part "Delusion" give to create "Illusion" when uses his attribute "Energy" to give them form. All of DisneyFan-01's weapons are lexicons, a type of book, and many are named after other types of books.

Speciality

The abilities it has is as follow: Magic Bracer; allows the user to always finish casting magic, even if hit in the process. Heart Bonus; allows the user to fully recover their health each time the spell is cast. Magical Strikes; slightly increase the user's Strength if the caster's Magic is higher. Note: Lexicon can also mimic the attacks of his enemies, this ability mirror those of a Blue Mage, who can learn and mimic enemy attacks, or possibly a Mime who can perfectly imitate the most recently used ability. Other moves are as follow; the user creates a tornado of dark energy that drags opponents in, and then damages them. Another is copying the opponent's weapon and copies himself while using two different abilities during this action. One is when the copies vanish while the user grabs his opponent and drains his health. The next one is in which he and his copies vanish and then reappear near the perimeter of the (field/island/building) and each fire an energy beam. The beams meet and slowly form a ball of energy as the user and his clones rotate around the chosen area before the energy ball explodes over the entire battlefield. Meanwhile, the lexicons are spreads out through the entire area encased in blue flames, each of those lexicons support and act as the health of a clone. So if the enemy was destroying a lexicon would cause a clone to disappear, which would make the user reverts to attacking with his lexicons.

Commands: Snipers

Cosmo Prower Tomahawk "The Fox/Plant Girl Lover"

Uniform Color: Black & White

Appearance: (Unknown, but might be a fox mix plant girl?)

Attribute: Melody

Skill: Uses the skills that are an "Original Style" while still Unknown of being similar to others when wielding a Death Scythe.

Abilities The ability of Melody may not at first, seem so dangerous, but that's only the cover up for it's true power, as one of the most basic elements of music! Using a note is a sound with a particular pitch and duration, as it's most literal sense, a melody is a combination of pitch and rhythm, while, more figuratively, the term has occasional been extended to include successions of other musical elements such as tone color. While it seems like nothing, the user can use their voice for an enhanced vocal cords to produce either a gently melody to make enemies 'relax' or 'fall asleep' to high-pitched sonic waves of great volume and for a variety of effects. Another is creating musical notes in thin air to fire them off from her melody ability's voice which once impact while create a shock-wave blast proportion. The user can even control where to aim the musical notes or even fire from the hand a musical note script to either blast or bind targets!

Weapon: Irkalla (Death Scythe)

Speciality

When mixing her Melody ability, even her scythe's swing would unleash musical notes to scatter, and from a whirling motion to bombard targets with massive rapid melody notes. Even from bashing the pointed edge into the ground will unleash a musical note script to rise from the ground and hit all of the targets in it's pathway.

Commands: Samurai

slpytlak "The Burning Dragon"

Uniform Color: Red

Appearance: A 26-year-old female dragon with purple scales, black horns, spines and fins, gray claws, and eyes red as blood. She also wore a plain white shirt and blue pants.

Attribute: Sound-Vibration

Skill: Being a dragon, it has both speed, strength, and flying abilities like any dragon of his kind. With his 'Soul Edge & Calibur', he also has the 'Control of the Stream of Power' that makes his skills a greater opponent to handle two powerful weapons in each hands.

Abilities It's ability is using 'Sound-Vibration' to maximize it's force. He can absorb the sound waves around him and send them back with concussive force using his vocal cords which if folks thought dragons roars were loud before, this one is ten-times more powerful! He can transform ambient sound to perform a series of functions, including the projection of intense high-volume sonic waves and blasts of concussive force and the creation of mobile sound/mass constructs. He also has sense his surroundings using sonar to listen in on levels of volume others can't hear.

Weapon: Soul Edge & Calibur

Speciality

He has both powerful weapons of one that is Holy Spirit and the other that is Demonic. Each on it's on gives the user what he wants, the light for heal in battle and the other for massive damage destruction. When using his power of sound-vibration with the two, he can unleash a sonic-shockwave slashes to split giant boulders, even iron walls of a fortress to be sliced off like butter to his knives.

Commands: Dragoons

JJAPrice15 "The Magic Alchemist"

Uniform Color: Blue-Purple

Appearance: He was shown to be a boy with brown spiky hair and green eyes. He wears gray gloves with yellow straps, a black shirt underneath a short sleeved red jacket with yellow straps in the middle and blue at the bottom, white shoulder armor pads, red pockets black pants with red bottoms and yellow bottom pockets, and white-red-yellow-blue shoes with black straps. He also wears a necklace with an upside down crown. He has a left arm made of Automail (which he probably had since he lost his original arm in an accident) and black bandages around his wrists.

Attribute: Metal

Skill: He is skilled in using being a swordsman while knowing martial arts, but is most skilled in using Alchemy.

Abilities His abilities are with 'Metal' from also forging all metal objects with his skills in alchemy! He can manipulate and alter matter by using natural energy, as this act is known as "Transmutation" and it's sequence is usually describe by three ways:

Comprehension-Understanding the inherent structure & properties of the atomic or molecular makeup of a particular material to be transmuted, inculding the flow & balance of potential and kinetic energy within.

Deconstruction-Using energy to break down the pyhsical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.

Reconstruction-Continuing the flow of energy so as to reform the material into a new shape.

So he can use any metal nearby and to use for his needs and advantages against opponents. From fixing destroyed objects, to breaking down enemy's large metal structures to recreating metal objects for him to equip in his own needs.

Weapon: Skyspitter (Axe Sword)

Appearance: A meteor long, and has a blue handle roughly half the length of the blade. The top and bottom of the handle end in spikes. The blade is mostly black with red edge and several other red patterns decorating it. The top of Skysplitter's blade curves noticeably and the tip is flat and fans out. The bottom edge of the blade is serrated. It also sports a strange, square, pale yellow guard on the opposite side of the handle as the blade. This guard is decorated with black lines on the corners and a thin, red 'X' on the top side. Considering the size of the blade, this guard may act as a counterweight.

Speciality

The weapon itself is a heavy and the wielder can defeat most enemies with relative ease due to it's great strength and the extra power it grants. The wielder can hurl it into the air only to have it come down and flail about the combat area, he can also throw the Axe Sword directly at the foe, which boomerangs back to him. This will even allow the wielder to force a rock out of the ground before shattering it, leaving the pieces to fly around and damage the enemy. He can strike the floor ground with such force that a damaging, unavoidable shock wave forms and spreads throughout the arena. The longer he charges before releasing this attack, the stronger the attack will be and depending on the amount charged, this attack can even be performed twice. Also from charging his energy around him; he can release the stored energy in a powerful 180 degree swing, dealing devastating damage to the target. The user's weapon can become engulfed with metal from his alchemy before releasing a charge attack, increasing the strength and range of the attack by also adding a large addition of metal material to the weapon length-wise.

Commands: Dragoons

Charles Roberts "The LFA Commander"

Uniform Color: Gray

Appearance: A 31 year old dragon/human hybrid with brown eyes, black hair and red scales, and wears a blue shirt with Michigan on it, Blue Jeans and Sneakers.

Attribute: Telepathic

Skill: He is a skilled swordsman, and knows 'Seong Style Longsword' style within his hand.

Abilities His ability is 'Telepathic' making him perceive thoughts of others or project his own thoughts within a radius of approximately 250 miles (400 km). With extreme effort, he can greatly extend the range of his telepathy. He can learn foreign languages by reading the language centers of the brain of someone adept, and alternately "teach" languages to others in the same manner; he can train groups of folks mentally, subjectively making them experience months of training together, while only hours passed in the real world. His vast psionic powers enable him to manipulate the minds of others, warp perceptions to make himself seem invisible, project mental illusions, cause loss of particular memories, and induce pain or temporary mental and/or physical paralysis in others. Within close range, he can manipulate almost any number of minds for such simple feats, however, he can only take full possession of one other mind at a time, and must strictly be within that person's physical presence. He can also telepathically take away or control people's natural bodily functions and senses, (such as sigh, hearing, smell, taste, or even their powers). He can cause the loss of specific memories or even total amnesia, as he can also project powerful mental 'bolts', enabling him to stun the mind of another person into unconsciousness or even cause one's end. These 'bolts' inflict damage only upon other minds, having a negligible effect on non-mental beings, if any. Which means it's weakness would be to mental-sound or magnetic waves to disrupt it or machines that are non living, or even those who's minds are shielded from even being effected by telepaths.

Weapon: Blue Storm (Chinese Sword)

Speciality

While on it's own, it's a simple sword that's very light and quick. However, when being used by a telepath, the user can make his opponent(s) see things different in the mind to catch them off guard at the right moment to strike. Even make what should be a blow or a cut seem like only real in the mind while in reality there might not be any?

Commands: Assassins

Sony-Mae "The Lost Warner Sibling"

Uniform Color: Yellow/Black

Appearance: A black and white female creature like one of the Warner siblings (Think Yakko, Wakko, & Dot), but with big blond hair.

Attribute: Shape-Shifting

Skill: He's very skilled at wielding both a sword and shield as his weaponry, plus is a very good actor of impersonating others. It's also a fact that being related of the Warner siblings gives him their

Abilities Change use the ability to 'Shape-Shift' to psionically shift the formation of his biological cells at will to change his appearance and thereby assume the form of other humans, animals, size-manipulation, even liquification (which means to turn particularly or completely into a liquid). He can also alter his voice to duplicate exactly that of another person. From his changes to shape-shift, he can appear as a larger foe with strength to match his size, grow out extras like wings or a tail, even hidden weapons like claws or wipes, etc. out of his body. The user can even take form by transforming into a completely inorganic substance while retaining organic properties, in short, having steel or iron skin! His body is not limited to purely organic appearances, as he has the ability to create the appearance of clothes out of his body, even can transform part of his body into a separated, clear and hard substance that appears to be glass, as he does when he appears to be wearing glasses. As a shape-shifter, he's able to constantly alter and rejuvenate his body's cells and thereby retain his youthful appearance despite him and his siblings being alive and youthful for so long. He can even at some parts give himself two heads and four arms to facilitate fights with blades or blasters on two fronts, as well as shapeshifted into a human child (or any child species). He's even also able to hold a shape when knocked unconscious.

Weapon: Omega Sword & Elk Shield (Sword & Shield)

Speciality

While the weapons are used as both offensive and defensive uses, when wielded by a shape-shifter, the advantage give given in many ways. These weapons will morph if the user changes into an animal or liquid forms until they are re-appear when the user needs them. There size will also change depending on what size the user is, either small or large.

Commands: Dancers

JDS916Guy, A.K.A. JDS "Special Secret Agent J"

Uniform Color: Red, Black, and Blue

Appearance: An average young man (24 years old) with brown hair, wear glasses, has hazel eyes, wears a black T-shirt with a blue Rey Mysterio mask logo on it, red sweatpants with 'Alabama' written on them on one side. He also wore a dark red hat with 'Alabama' also written on them with a big black 'A' letter with wings on both sides of the black 'A' and a black rim and also wore black shoes. He also seems to have a lightsaber on the right side of his pants and carries a backpack which has a magic satchel-like capabilities on his back (but when in uniform, the satchel is outside it).

Attribute: Mimic (Copy-Manipulation)

Skill: Has some book and street smarts, quick reflexes, some skills with a lightsaber and hand-to-hand fighting skills, and a expert in disguises. (Thanks to his training by Wolf from Hoodwinked!)

Abilities With his ability to 'Copy', the user instantly copies all of it's opponents moves, techniques, weapons, making it almost appear like it's fighting a reflection. However, the only known weakness to this ability is when the opponents are using different weapons and skill style that they are unfamiliar with, leading the User puzzled and unprepared for the counterstrike.

Weapon: 1st) White Destiny (A lightsaber that creates white light) & Hammerspace Stash (If name is not good, it can be changed?) (dark blue backpack with magic satchel-like capabilities)

Speciality

A lightsaber that omits white light when its activated, can sliced it's burning beam through thick metal and slice through much of anything. When used by his powers to copy his opponents style, this weapon gives him the edge to slice across normal base weapons unless they have magic base protection or scientific technology to just block off a lightsaber.

A magic satchel that often pulls out weapons, equipment, and other stuff from out of nowhere. This is usual good for one that copies his opponents fighting style to even pull out weapons similar to what they wield.

2nd) Ultima Weapon (Keyblade)

Appearance: A keyblade wrapped in an ornate gold filigree in a pattern slightly reminiscent of fish bones. The teeth of the blade are a golden version of a crown charm, and the Keychain token, attach to the blade by shimmering threat, is a glided heart. It also bears one heart just above the guard and another just next to the crown making up the teeth of the blade. Note: The Ultima Weapon Keyblade is named after the eponymous sword in the 'Final Fantasy' series. The Ultima Weapon is typically shown within the Final Fantasy series as a long sword, with a glowing blue/white blade and a golden handle.

Specialty

It's the most powerful and strongest Keyblade in terms of Strength and Magic, making it useful in combats and a good weapon used for magic users and physical combat alike. When combining his powers to copy any opponent's skills and style combined with the ultimate weapon makes him a very worthy and powerful opponent to watch out for! This weapon is so powerful, that in fact, the wielder wishes to use it only on life or death situations of major emergencies, as a last chance and only opinion to turn the tides of battle.

Commands: Samurai & Sniper

RobSp1de1g "Brainiac Fireshooter Of Mystery"

Uniform Color: Navy

Appearance: A rather short for a human man, originally from New Jersey and usually seen wearing his characteristic black framed glasses, neutral colored sweat jackets, black low top Chuck Taylor Converse, brown trousers, and physics-themed t-shirts. (Note: In short, he is based appearance of Leonard Hofstadter from "The Big Bang Theory" on his outer look.)

Attribute: Virtual Space/Reality-Manipulation

Skill: His skills are with proficient in literature and history as well as science; he can solve a crossword puzzle in a matter of seconds, the answers being mostly literature. His IQ is up to 173, as most equations he's featured to work on are complex higher mathmatics, such as virtual particles in QM, or series of Riemann zeta functions. But his most skill is his attacks from far range using his twin Arrowguns, firing rapid barrages of lasers at his targets. He's nontheless, to be an exceptional gunslinger, as he can effortlessly destroys or hits all surrounding enemies before him or his allies without hitting any of them even once. He's very quick and hard to hit, overall, despite his laid back kinda nature, he is a very capable fighter, being able to instantly wipe out a large swarm of enemy soldiers on more than one occasion.

Abilities He possesses two powers within the Virtual usage. Reality; To control the realm within reality to be more of a virtual-reality, even to create virtual-weapons and objects, even creatures to be used in battles. One can even make the reality into a digital field where they make the rules and make it changing for their opponents before returning things to what they were. Space; the user would bend his ability to teleport, warp his shots (if they are guns-men), and leviate upside down. With this ability, he doesn't even have to aim to hit his targets, instead, he can simply fire anywhere he wishes and open spatial rifts to redirect the shots towards his intended target. With the powers of manipulating the Virtual area of 'Space' & 'Reality', he has almost complete control of any field advantage he's in!

1st Weapon: Sharpshooter (Arrowguns)

Appearance: The body of a Sharpshooter Arrowgun consists of a purple ring that is white on the top. Three short spikes vaguely reminiscent of those on the 'Author' sigil line the edge of this ring. The barrel of the weapon is a long, thin pyramid that is light lavender at the base that lightens to white near it's tip. The handle of the Arrowgun is purple and has a thick, purple, curved arc acting as a guard. This guard is lined by six light purple, diamond-shaped spikes with silver edges that flash when the user reloads the weapon.

Speciality

The weapon can fire thirty-two shots before having to be reloaded, the combo starts out by firing two bullets at a time, until the combo finisher, in which the user fires four. In the aerial combo, he fires four bullets at a time, in a two-shot combo. They shoot red laser arrows which bend towards a target, making them quite deadly with the user's aim. The user uses his Space/Reality manipulation of a Virtual scale to full effect by creating wormholes of a virtual data to fire the shots through during battle. During the user's desperation moves, they are able to fire a massive stream of powerful rounds, which glow blue rather than red, and adapt a rapid-fire ability. When held together and charged, they can fire a massive blue energy arrow that rebounds around the area, and can be angled to hit multiple times. Which after several attacks, they need to be reloaded. The user can also combine the two Arrowguns into a rifle for far distance shooting with deadly accurancy. The only setback is when the blasts can be rebounded at the user when using a 'Guard' ability.

2nd Weapon: Dagger Flute (Both a dagger and a flute mix)

Appearance: (Data Not Ready Yet?)

Speciality (Data Not Ready Yet?)

Extra Weapon Set: (Laser & Sonic Screwdriver (both from Doctor Who))

Appearance: Both are about the shape and size of a high-tech screwdriver, but both act with different functions. The Laser Screwdriver has a large dial integrated into the bottom of the handgrip, textured similarly to the "cracked porcelain" look of the Sonic Screwdriver and rings on the TARDIS console would activate another series of control settings.

Speciality

The Laser Screwdriver is a Multi-functional laser weapon/tool that incorporated various technologies, including a miniaturized system based on the age-regression technology. When a larger trigger on the grip was pressed, the emitter would extend with a fierce click, and the triple-section tip would slide into place. Another button-push would release a highly lethal beam of bright yellow laser energy with a piercing whine, the force of which is enough to send a human flying several feet. A single hit to the chest would prove lethal to any ordinary human. The screwdriver was powered by an Arton crystal taken from the Doctor's TARDIS.

The Sonic Screwdriver is a Multi-functional sonic device, which is a versatile tool and defensive weapon. The name of the device itself suggests that it functioned using sound waves, although the actual workings of the device arn't fully explain? The screwdriver has a multitude of settings, along with different versions of settings. Examples: "Setting 15B" to triangulate the source of ghosts and use "34-H" to sink a ship (of ghost haunting a ship), "Setting 2428D" to re-attach barbed wire, and use the "Theta Omega Setting" to melt plastic vines. This exhibits different capabilities and uses, such as the interception of signals ranging from transmit beams to conscious though; medical diagnostics and repair of organic parts; cutting, but also re-attaching materials such as barbed wire; operating Earth machinery such as computers and even cash machines (at regular and high eject speeds); creating a spark to light a candle; and, on the rare occasion, driving screws without touching them. However, the device can not be used to wound, maim, or killing living things. It could be used to destroy non-living objects or mechanisms or place living creatures in circumstances where they might die, if the situation required. From time to time, the Sonic Screwdriver needed to be recharged, as it was self-repairing and could send out a homing signal to any parts that had been servered.

Commands: Gamblers

Skullgal94 "The Skeleton Queen"

Uniform Color: Red/Yellow/Blue

Appearance: A skeleton girl with long black hair in a high ponytail with a big red bow and a piece a hair covering half of her face. She wears a coat like pinstriped jacket that has black and white line, a black shirt under the jacket and a skull charm on her neck with a swirly eye on the left, an orange skirt with blue ripped jeans, and black boots which are basically hidden under her cloak.

1st Attribute: Size-Manipulation (Go from Small to Big as a Giant)

Skill: Is a well capable fighter, is good with his fist and is well skilled in using his shield to block off attacks while using it as a counter-attacking weapon.

Abilities He's able to freely change his size to grow between being as small as an atom to being as big as a giant of 80 feet tall, maybe more, who knows? Everything on him from his cloths to weapons will change sizes with him to fit the event battle of the situation. His strength increases when he grows to giant size, making him have Enhanced Super Human Strength and more Endurance to taking a beating from giant size foes! Mental Note: As he grows larger or is larger then some average foe, he'll have the greater strength because of his size and height make him stronger then most foes. However, sometimes there will be a foe just as strong when he's even giant and the opponent is...not, plus if the foe is really fast, it gives a huge disadvantage to the user?

2nd Attribute: Umbrakinetic (A Living Shadow)

Skill:

Abilities The user can use inter-dimensional portal, able to hide within and manipulate shadows, as well as transport others to locations the user is in. He can glide along walls, slip under doors and through cracks. He can travel from one shadow to another, as well as absorb other people or objects, carrying them with him. The only is weakness to having this power is being exposed by bright light from a foe's powers or technology or magic. Note: Not effected by sunlight, so he can appear even in daylight without being harmed! (Think of Ebon from Static Shock)

Weapon: Frozen Pride (Shield)

Appearance: Is shaped like an upside-down teardrop with two, oval chunks taken out of each side. The top of the shield is lined by four small spikes and a fifth, larger one in the middle. All of these spikes are blue, and resemble the spikes on the (gonna say, Ace of Spades kinda look with spikes) logo. The edges on this shield are silver and the face of the shield is mostly blue, though the bottom tip is sky blue. There is an upside-down, sky blue triangle marking on the top of the shield, and a sky blue 'V' shape in the middle of the shield. The top inside edge is also sky blue.

Specialty

The defensive shield can allow the user to perform horizontal slash, a thrust, and shoving the shield forward against the opponent. The User can even perform with a 360 degree spin of only the shield, even to make it very offensively. This weapon is good to fend off frontal attacks, but sometimes the enemies use that chance to attack from behind. The shield has cryokinetic abilities to blast opponents with ice from it's pointed edge, create an unavoidable blizzard, and allows the user to bash it down on the floor to call chunks of ice from the ground to freeze his opponent solid. Also, he can create giant chunks of ice for him to throw at his targets. Should the shield ever be destroyed, it's only temporally before the user can resummon it again.

Commands: Gamblers

DragonMaster77 "Master Of Dragons"

Uniform Color: Black/Green/Blue

Appearance: A male human who wears black sunglasses with red lenses, a jacket with a Red Eyes Black Dragon from the Duel Monsters Series on the back, blue jeans and white trainers, also his left hand is a black robotic claw.

Attribute: Dark-Matter

Skill: Has extensive knowledge on dragons, so he knows their flight, firepower and strength. His robotic hand grants him extra strength, but only with things he can lift with one hand like metal crates.

Abilities: The Ability of Dark-Matter or as it is referred to as Dark Energy, allows him to permeates all of space and increase the rate of expansion of the universe. He is also able to fire dark energy blasts at his opponents and if he wants he can even manipulate stuff like metal in order to construct a weapon if he needs to.

Weapon: Falcon Talons (Ninja Gaidan)

Speciality: These boots and gauntlets both have large steel claws. They allow the user for quick movement and able to handle any foe, but are not good against heavy armored opponents. They also are good for climbing and if the feet are positioned right, they can also be good to hanging on the celling.

Commands: Dragoon

Disneefreak "(Title Unknown?)"

Uniform Color:

Appearance:

Attribute:

Skill:

Abilities

Weapon:

Commands:

Possible Candidates To Join:

jacobyel

FireWolfHeart

FORMER MEMBERS OF THE AUTHOR ORGANIZATION:

Essteka "The Helper With The Plan"

LIST TO FILL OUT FOR NEW MEMBERS!

Uniform Color:

Appearance:

Attribute:

Skill:

Abilities

Weapon:

Commands:

Extra Attribute Left Open For New Members Choices At This Moment

-Iron (The body is made of Iron and can turn any part of their body into a blade to attack opponents with (Almost think this guy is Daz Bones from One Piece, but instead of steel, it's iron))

Example: The user can make strong blades from any part of their body. They user's body is also completely steel in composition, and is immune to normal slashing attacks, but any specialized attack capable of slashing through iron is capable of slashing the user's flesh. The User has the ability to cut through objects without the need to physically touch them; this is likely a similar principle to air-based slashes used by various swordsmen. Note: This is used primarily for combat for both defense and offense.

-Steel (Turns the body into a black steel, making that part invulnerable)

Example: Blades would not affect the user at all due to this ability, causing some blades to snap clean clean in half on impact. This ability increases the user's defensive power to it's utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Note: The amount of techniques that can break through the areas hardened by the user are close to zero, excluding it's undeniable weak point: Lightning or Electric Attacks.

-Intangibility (or Phase)

Example: To pass through anything and controlling it to the point where the enemy can't touch the user, but the user can touch them!

-Wood (Or Wood-Manipulation (Think of Yamato from Naruto control wood to even the body being made of it))

-Magnet (Or Magnetism Manipulation (Think of Magneto))

Example: Able to let the User control all nearby metal under the user's command. The User can also create a Magnetic Force Fields to surround themselves and others to block off physical and mental attacks. Plus it gives the user Magnetic flight so they can soar in the air by a magnetic force they create.

-Elastic/Malleability (Stretch any part of one's body and even shape into other things without breaking (Think Mr. Fantastic))

-Vapors (Gaseous Matter)

Example: Transform the body into any form of gas, either pure elements or complex compounds. The user can only return to solid form for brief periods and can even return to full human form or even make half the body into vapor. Breathing out either acid vapor and knock-out gas, and ability to make the legs turn into a "puff" cloud which allows the user to float and fly through the air. Note: Vulnerable to any chemical interaction that would affect the chemical-form the user is currently in. While generally immune to physical harm, the user could still be harmed by different types of energy, such as Wind or Lightning elements or a Sonic Boom. (Think of Vapor or Puff from Static Shock)

-Replicate (or Self-Duplication (Think of Multiple Man))

Example: Able to make exact clones of the user as many as a large group! All have the same skill, strength,independent thought, and all items on them (clothing, weaponry, etc.) through impact when the user absorbs kinetic energy through an unknown process! Most of the time, this is caused by snapping the finger, stomping the foot, being stuck or collisions.

Extra Weapons Left Open For New Members Choices At This Moment

(There will be Fighting Styles if one wishes to have such skills)

Weapons Name/Fighting Style/Soul Calibur Cast Member

Albion (Rapier) La Rapiere Des Sorel Amy

Kulutues (Giant Axe) Gyulkus Astaroth

Digamma Sword & Nemea Shied (Sword & Shield) Athenian Style Cassandra

Acheron & Nirvana (Long Sword & Pistol Sword) Memories of Soul Edge Cervantes

Creates Weapons Mimicking others Charade

Tricks & Lies (Hidden Punching Daggers) Le Bello Dampierre

Gianzende Nova & Frischer Himmel (Short Sword & Lance) Grobe Erbschaft Hilde

Blue Thunder (Chinese Sword) Hwang Shi Dadao Shu Hwang

Imitative Power (All Weapons) Any Style; Absorbs the abilities of any opponents Inferno

Kali-Yuga (Rod) Secret Arts of the Ling-Sheng Su Style Rod Kilik

Falcon (Bladed Nunchaku or Three Section Staff) Matchless Dragon Li Long

Grudge Ax & Aya Shield (Sword & Shield) Rapid Ares Style Lizardman

Kuzukiri & Awayuki (Ninja Sword X 2) Musoh-Battoh-Ryu Natsu

Maleficus (Enigma (which seems to allow any different forge of weapons made of energy?)) Original Style Necrid

Stigma Sword & Arcadia Shield (Sword & Shield) Athenian (self-proclaimed) Patroklos

Omega Sword & Elk Shield (Sword & Shield) Protected by the Sword & Shield Pyrrha

Flambert (Rapier) La Rapiere Des Sorel Raphael

Onslaught (Giant Mace) Self-Taught Rock

Scarlet Thunder (Zanbatou (Halbred)) Seong Style Longsword Ling Sheng Su Style Rod Seong Mi-na

Ugetsu Kageuchi (Iaito Hidden in an Oilpaper Parasol) Shinden Tsushima-Ryu Battoujyutsu Setsuka

Rekki-Maru & Mekki-Mari (Dual Kodachi) Musoh-Battoh-Ryu Taki

Syi Salika & Loka Luha (Dual Tonfa-Styled Blades) Wind Dance Talim

Eiserne Drossel (Ring Blade) Dance Of Death Tira

Manas & Ayus (Dual Jamadhar Katars) Original Style Voldo

No Name (Jian (Chinese Blade)) Sword Arts Xianghua

Yoshimitsu (Katana, Wakizashi & Sashimono) Manji Ninjutsu Yoshimitsu

White Storm (Chinese Sword) Seong Style Longsword Natural Footwork Yun-seong

Kreuzgriff (Sword) Self-Taught Z.W.E.I.

Organization XIII's Attribute/Weapons/Assigned Title

Wind Lindworm (Six lances) "The Whirlwind Lancer"

Water Arpeggio (Sitar) "The Melodious Nocturne"

Time Fair Game (Cards (The kind to play gambler games, etc.)) "The Gambler Of Fate"


"UnDeciders"

Bio: Authors that wish to join the Organization must first fill the requested requirements? But should it not be complete, yet still wish to join, then they become 'UnDeciders' which is a term known to describe 'The Undecided' on the members. From this, they are still members that wish to join, but at the moment will remain as UnDeciders until they have filled enough of the requirements to describe themselves to others? They are what many could say are 'InComplete' members that still need more time to develop into who they want to be? Uniform; New members will wear hooded cloaks, but the color around them will be...'Static' like and their faces will be covered by the hoods to keep from being seen. Appearance; Their appearance remains hidden when not formed out to reveal both gender and creature type, so during this stage, all there words they speak appear in one or more people's minds depending on who they wish to hear their voices. Plus, until the appearance to what their form looks like, they will only look like full grown adults in hooded cloaks! Attribute; Some cannot show any that are apart of their power if they havn't first figure out which is the type that is right for them? Skill; While each member can display capably fighting abilities, 'UnDeciders' will only show that can fight with close combat like abilities and still have access to create their own Corridors to travel from World to World in other Stories like the full members. For even the time being an 'UnDecider', these Authors will only show their power levels to match in rivaling against at least known heroes and villains of other worlds, but some more then others (which means, that until they have found enough of who they want to be, they are limited to few chooses)! Weapon; Mix between either a spear or two-blades like pole-weapons to give them skills to handle for close combat's offensive and defensive. These seem to be the standard weapons they will wield until they are strong enough to wield a weapon of their own? Commands; While known Author Organization members can have from the low-class SomeBodies to picking types, 'UnDeciders' are only limited to use the many Low Class SomeBodies like the Light Dusk & Light Creepers, even some Heart-Fills to help make up their troops army.

"UnDeciders" The Elite Type

Bio: Only a few UnDeciders that have made some choices in their descriptions on who they are, are known to be the stronger 'vers' of the group. When having one or two or basically three out of four known picks (listed here) to fill out to becoming a member, gives them more advantage and are the closest to going from an 'UnDecider' to an 'Author' in the course. Uniform's color will be develop once all of the other chooses have been filled out and will be given the choice of choosing what High-Class SomeBody they wish to Command afterwards! This tactic also confuses opponents to let there guards down when they think they figured out the 'UnDeciders' limits, but will be wide open for counter-measures for the 'Elite Types' that have enough tricks to show they are much stronger then the ones that were faced before! Appearance; If their gender type and creature type (human, animal, alien, mutant, etc.) are known, gives them advantages on how they are built! Once the gender is chosen, they can make a voice representing it be even heard in others mind when putting their speeches in people's minds. Also with a chosen form on what they look like, can only be seen a little bit under their hood, but cannot truly be seen until they are full members (for they have pride to not reveal themselves until they are full completed Authors so that they will not belittle'd by those around that arn't members). Attribute; Those that have chosen their ability to wield as their power, can chose when to reveal it when they feel comfortable or in emergency when dealing with strong opponents. Skill; Their basic skills of whatever talents they have from it being from brawn to brains, can level their choices in fighting opponents with whatever is best suited in their area of specialty! Weapon; If they have a weapon chosen for them to wield, then it will be the one appearing in their hands since they are most comfortable in that style. Also, most Elites use this advantage to confuse foes by using the standard 'UnDecider' weapon in hand and then switching with their chosen weapon to catch them off guard by surprise!

Note: Anymore members that want to be apart of this may have to let JusSonic know, and then give him what your OC would look like as your Author figure, along with the listed stuff shown! This page just helps let you know what you will look like if the terms of Uniform, Appearance, Attribute, Skills, Weapon(s), and Command have not been filled out to get you started.


TROOPS THAT SERVE THE AUTHOR ORGANIZATION: (Note: the data on this will come another time, but know that all the Heartless & Nobodies from the Kingdom Hearts game will be seen as good creatures that work for the Authors!)

Heart-Fills:

Lights

Appearance-Are small vaguely humanoid body structure creatures, with a round, spherical head with circular, glowing eyes. They also have two long, antennae sprouting out of the top of its head. Each of their hands has three clawed fingers, and their feet are large and lack any discernible digits. With the exception of their yellow eyes, their bodies are completely white.

NeoLights

Appearance-Are more humanoid body structure than a normal Light, but shares the same bright white skin and spherical, glowing yellow eyes. Their antennae are quite long and fall back behind the Heart-fills. They seem to be rather muscular, and their hands are very large, each one sporting five clawed fingers. As for their feet, like those of a normal Light, are long and lack digits, but a NeoLight's feet more resemble boots. Their bodies are also lined by several faint, blue veins of color.

Different Heart-Fill Types of Appearance: (Each will have a Light to tell it's Difference)

Note: There's a lot to go under, but they maybe posted someday!

Somebodies:

Low-Ranking Types: (The many Foot-soldiers that serve the Author Organization)

Light Dusk

Appearance-Strange thin, sinuous bodies that is capable of dumbfounding feats of flexibility, as they performed during their entrance. They have a large cylindrical head with a flat top that is emblazoned with the 'Author' symbol. Their bodies seems to be covered in a light white-grey jumpsuit, and their "mouth" is actually a zipper that undoes itself to reveal its actual white-grey, teeth mouth underneath. They appear to be fairly muscular, though their arms and legs are very thin. The sides of their bodies are outlined by a dark-blue line. Their feet and hands are pointed and lack digits, and their hands each sport two dark-blue bands around them.

Ability: They are one of the only types of Somebodies known to be able to speak, and are used by the Author Organization for simple recon and courier operations.

Fact: They are fairly weak and require little strategy, but can be a bit troublesome in large groups when against the enemies, especially when paired with the Light Creeper Somebody.

Weakness: Fire & Thunder magic.

Light Creepers

Appearance-They're dressed in a baggy, light-white grey jumpsuits with dark light-grey legs. There lower legs fan outward like the lower half's of the 'Author' symbol, and their feet are nearly featureless, light-black points. Their arms are very long, light white-grey, and their hands are flat and teardrop-shaped. The back of each hand sports a white 'Author' logo. Their grey head's also has a teardrop shape, albeit one that curves to it's right. Their feet dangle uselessly, while they uses their wide, flat hands to move.

Ability: Like all Somebodies, Light Creepers maintien an astounding ability to contort themselves. They also display the ability to shape shift, turning into a large lance similar to the ones used by the 'Dragoons', a large sword, and a small, hexagonal shield. They can also turn it's arms into small wings. They appear in a different manner than most Somebodies; they seemingly appear from nowhere, as opposed to the distinctive, thorny portals most Somebodies come from.

Fact: The Light Creeper is the weakest of all Somebodies. It's anatomy gives it an awkward mode of mobility. As it moves, it swings it's small feet in the air. They can change their shape into various forms, including a shield, spear, mask, and sword. This can mirror many of the Weapons of the Author Organization. They tend to appear in high numbers, and usually accompany Light Dusks.

Weakness: Wide Range Attacks & Spells. Example:(Thunder Spells & the Explosions combo finisher can both eliminate several Light Creepers at once. The use of the Magnet Spells are a similarly tactic if battling several Light Creepers, since it allows the opponent to use short-range tactics to defeat the Light Creepers.)

Different Somebody Types of Appearance: (Each will have a Light to tell it's Difference)

Highest Ranking: (The Gathered Troops that serve each different member of the Author Organization)

Sorcerers

Appearance-They are mostly light white-grey, save for a small area on either side of it's waist, which is a darker color, and some black markings. They appear to wear a long robe that covers almost every part of their body, including their faces. The SomeBodies hands are seemingly permanently connected by the sleeves of the robe, and their individual arms are only distinguishable by the light-black seam of the sleeves. Their heads sports a white-black cross pattern that wraps around the back of their head, and their shoulders are pointed. The lower half of the robe is mostly featureless, except for a few stray light-black markings and a white 'Author' emblem at the bottom.

Ability: Sorcerer Somebodies share the dumbfounding level of flexibility all lesser Somebodies have, and they constantly pulsate for some unexplainable reason. The Sorcerer uses magic cubes which hinder melee attacks.

Fact: They are immune to most forms of magic with the exception of Magnet. They do not move from it's posture when fighting, as it always holds the pulsating appearance (even when attacked, the Sorcerer will still hold it's posture aside from blows).

Weakness: reflect at the right moment to inflict significant damage. If well-timed Reflect is made, can destroy a Sorcerer in a single blow. Reflect could counter an attack during which it clubs an enemy with it's cubes. If hit by a Magnet spell, it will stun them to give the opponent to attack quickly.

Snipers

Appearance-They are humanoid creatures dressed in primarily white-purple bodysuits. Their skin underneath is light grey. Only the SomeBody's chin and neck are visible, the rest of their bodies are being covered by their suits and the purple caps they wear. They also wear a black eye patch over the caps, and their suits also seem to sport pointed shoulders. Their arms bell outward near its elbows, making them look as if the Sniper is wearing gloves. A white 'Author' logo is emblazoned on their right gloves. There is a wide, light white-grey spike with a circular cut taken out of their bottom on either of the SomeBody's hips.

Ability: Like all lesser SomeBodies, Snipers have the ability to contort themselves. They are also often seen "standing" on empty space. All Snipers wield large crossbows and can even shape shift their bodies into a massive version of the crossbow. When given enough time, the Snipers will charge their projectiles and will produce a bigger projectile. But once fired, there will be a short delay, enough time for the target to escape the trajectory of the shot. But if caught, it will split into multiple shots and cause a significant amount of damage.

Fact: Rather than actually move their limbs, they teleport around the field and shoot at their target. They will seemingly stand on nothing and ready their crossbows to attack, and these shots can be very accurate. If one is facing multiple Snipers while taking a fight to them, is that the attacking target is somewhat open to other sniper shots.

Weakness: Could literally bat the projectiles back at the SomeBodies, and if successful, it will hit the Snipers, damaging them, and rendering them defenseless for a while. Reflecting the shot if the enemy is using Reflection magic or Guard will instantly destroy the sniper, so sometimes one opponent will use Reflect when there are multiple snipers in the area.

Dragoons

Appearance-They are thin, Dragon-like creatures with white-silver and purple skin. Their hands only have two distinct digits, while their feet have three long, white-purple claws each. They also have a thin, white-purple tail and sharp, white wings with purple tips lined by spikes resembling those on the 'Author' symbol. The Dragoons real "face" seems to be small, white-black area in what seems to be their necks, while their draconian "head" acts as something of a helmet. The "helmet" sports a jagged, open mouth at their ends, lacks eyes, and is by thin spikes. The Dragoons upper body and "neck" are covered in magenta straps. There is also a white 'Author' sigil on their left thigh.

Ability: Like all lesser SomeBodies, Dragoons have astounding levels of flexibility. They wields a long lance as their weapon.

Weapon: The handle and main shaft of the SomeBody lance is a simple, white rod with a conical spike set in it's pommel that is purple with a white tip. There is a large, purple arc on one side of the staff, and a downward-slanting spike of the same color on the opposite side. The arc is ined by three large, purple spikes with white tips, while the slanted spike is actually the head of the staff.

Fact: Dragoons are one of the most powerful SomeBodies. When they appear, they drop directly to the ground, causing damage with a shockwave. Sometimes, their targets jump to avoid the shockwave attack, so they use the jump attack constantly, and it'll make fighting them difficult.

Weakness: Using a Learn ability followed by Jump to eliminate them almost easily, and they can be eliminated with Session.

Berserkers

Appearance-They are well-muscled, light-bronze-colored upper body, with thin upper arms. Their forearms are mostly covered in large, cylindrical, silver gauntlets, while their blocky hands are black. Their waist and upper legs are silver, while their lower legs are cylindrical and white-grey. The silver and white-grey halves of their legs are separated by a steel blue knee brace. Their heads are rather small, black, and cylindrical. They wear a silver helmet of their heads, which also sports a small, steel blue diamond on their front. A silver 'Author' symbol is placed on their left pectoral muscle.

Weapon: They wields a large, bronze, T-Shaped claymore with a long, black handle as a weapon.

Ability: Like all other SomeBodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size. The Berserkers have very strong attacks and has an equally strong defense, making it one of the most powerful and time-consuming SomeBodies any foe would have hard time dealing with. Their attacks include mighty swings of their claymores that will knock opponents far from them.

Fact: They sometimes appear without their claymores, though it shall quickly appear in front of them. The Berserkers will also often shrink themselves down and hang onto their claymores before crashing down multiple times. It's almost impossible to avoid, although those that are quick runners are the best bet to escape this. Note: Sometimes, an enemy will use a well timed Reflect to protect themselves against this attack.

Weakness: Separated from their claymores during a battle. An enemy grabbing the claymore and using Spells like Berserk, Eclipse, and Magna Storm from the opponent continues this until the Berserkers have been defeated. As using one claymore can also be used by the opponent to defeat multiple Berserkers when using the same combo. Another is when opponents come in close, reflect their attacks with Reflect Spells or the Guard ability, and then using their separated claymores with the planed combo. Long-Range magic is also very effective for opponents against Berserkers. Some opponents alternatively, use Thunder or Blizzard Spells at a distance to help perserve the enemy's health and deal large amounts of damage. A Magnet Spell followed by a Limit or Thunder Spell can be used to finish the enemy's battle or greatly weaken a group of Berserkers.

Assassins

Appearance-They have a vaguely humanoid body that is covered in a white-purple and silver bodysuit. Their segmented arms are each lined by four blades resembling spikes on the 'Author' logo. Both the blades and segments alternate from silver to white-purple. They occasionally use their arms as "wings" to glide through the air. They appear to have a long tongue hanging from their mouth, which is mostly silver with a white-purple tip emblazoned with a small, white 'Author' symbol.

Ability: Assassins possess the same dumbfounding flexibility as all SomeBodies, and occasionally compact their bodies into floating disks reminiscent of chakrams.

Fact: Assassins spend a lot of time on the ground, during which they are invulnerable to attack.

Weakness: They are only vulnerable when parried. When they attack by flailing wildly, opponents use Guard, then Counterguard and attack. Alternatively, Reflect Spell is also effective.

Dancers

Appearance-Notably more brightly colored and feminine in appearance than other SomeBodies, Dancers wear white-pink bell-bottom pants with a white 'Author' symbol printed on their left leg. They also have white-pink beanie-like hats on that cover where their eyes would be, with a long, white-pink, braid-like growth sprouting from under the caps, tied with a white band. Dancers also seem to wear dark, heeled boots with toes that point up at sharp right angles, as well as brown bracelets on each wrist, both with a small spike on them. They also have dark armor, resembling the top of the 'Author' symbol that covers their chests. This armor is worn somewhat like a halter top gown, as it exposes the Dancers' shoulders and terminates in a collar. Their hands lack fingers and their mouths look to have been sewn on into a permanent, eerie grin.

Ability: Dancers move quite gracefully, gliding across the ground while their feet glow pink. They can kick their opponents vigorously for an extended period of time. Each kick sends an opponent a few feet into the air. The most deadly attack comes when the Dancers sliding with glowing hands; if one touches their target while doing this, it grabs them and jerks them around in a dance before kicking them for high damage. (This can make opponents lose up to 30% of their health).

Fact: Dancers can be difficult opponents. Dancers are difficult to defeat in large numbers.

Weakness: The opponent's best attack to use when surrounded is the Explosion Spell. Opponents in using this ability, can buy themselves some time to target an individual enemy.

Gamblers

Appearance-These things do not seem to have an actual body, and is instead an animated set of clothing. Their upper body is comprised of a white-pink coat with very thin, dark salmon-colored bell sleeves. They juggles dice and playing cards decorated with 'Author' symbols in various ways through these sleeves. Either side of it's long neck sports a dark salmon colored spike like those on the 'Author's' logo, and the SomeBody's "head" has the same shape. The Gambler's lower body is a faded pink gown that widens near the base with a black crease running down, and is decorated by several small, white 'Author' logos. Their feet are long, flat, and black. The SomeBody's lower and upper bodies are not directly connected in any way, and the two halves will occasionally become separated when the Gamblers are being attacked. Their overall body structure is meant to resemble the 'Author' sigil.

Ability: Like all SomeBodies, Gamblers have astonishing flexibility.

Stop Dice: When the Gambler begins to throw a dice at it's target, the opponent begins a game of chance. If they get it right, they get valuable items. However, if they get it wrong, they get turn into a die by the Gambler.

Begin Game: Another game of chance that involves hitting the a bar with X's & O's on them. The outcome is mostly the same as with Stop Dice, except instead of being turn into a die, the opponent gets turned into a card.

Fact: They drop the most amount of money, but not by defeating one. Instead, money is rewarded by winning one of it's games. Winning a game, be it a Stop Dice or Card Game, forces the SomeBody to drop 100 dollar bills and stuns them. If there are multiple present, one game will force all Gamblers on the ground to drop 100 dollar bills. Example; If an opponent engage four Gamblers in a battle and one challenges that foe to a dice or card game. If the target wins it and all four Gamblers happen to be on the ground, they will collectively drop 400 dollar bills.

Weakness: If someone beats them in their games of chances and gets their money.

Samurai

Appearance-They have a distinctive cylindrical head that is a darker shade of white-grey than the most of the rest of it's body. Their heads bear six diagonal slits on the front, three on each side. The majority of their body appears to be covered in a white-grey jumpsuit with bell sleeves and a lighter grey seam going down the front. Each sleeve has the 'Author' emblem printed on them, and only the Samurai's black hands are visible. The black, featureless, pointed feet of the creature sproauts out from each of the legs of the jumpsuit. There is also a dark grey belt-like pattern that wraps around it's waist, though they do not seem to have a purpose. The shape of certain parts of a Samurai's body, particularly their legs, have a vague resemblance to the design of the 'Author' symbol.

Ability: It can, like all lesser SomeBodies, contort itself in normally impossible ways.

Weapon: The (also grey) swords used by the Samurai usually just float very close to them, either crossing behind their backs or resting at either of their hips.

Fact: Samurai SomeBodies don't attack very spontaneously. Rather, these SomBodies will remain calm and poised for a long while before sending a flurry of blades swipes at their targets. Moving slowly, but gracefully, Samurais wait for their target's attack before attacking themselves.

Weakness: From a Duel Stance, results in a classic stand off between the opponent and the SomeBody. If they are blocked when attacking with both swords, they will stagger. The Samurais also have low defense, but high attack.

Grand Ranking: (These are the rarest few Soldiers that are the Strongest Boss-Level that are used by the Author Organization as the last Decisive Act)

Twilight Thorn

Appearance-Is a gargantuan SomeBody that seems to be clad in a white-light bodysuit, as evidenced by the large, silver zipper lining it's front. It's simple, round head's only feature is a white 'Author' logo on it's front where the creature's face would be. It has rather thick, short legs with spikes on it's hips and long, pointed feet. It's waist is quite thin and has dark light-grey sides. It's shoulders each sport a gigantic, diamond-shaped spike and it's arms are very long, and reach the floor when fully extended down. The Somebody only seems to have one distinct digit on each of it's hands, the thumb. It also seems to have high-heels on their ankles. It also has four long, white-blue tentacles with tips resembling the spikes on the 'Author' sigil that wrap around it's neck. It's overall body shape seems to be meant to resemble the 'Author' symbol.

Ability: Despite it's size, the Twilight Thorn has the same astounding level of flexibility as all other esser SomeBodies.

World Of Everythingness (The Opposite Version of World Of Nothingness)

Appearance/Abilities:

First Form: Is colossal in size. It features a large lower half made of city skyscrapers affixed to two energy cores, long hexagonal tubes emanating red light, one on either side of the center. Between them is a hexagonal structure beneath which the body comes to a point. Above that is a structure similar to 'Memory's Skyscraper, and to that is attached a large white-silver tower which sports a silver 'Author' symbol. On top of the structure is attached to a large dragon, which has two large silver columns protuding from it's shoulders like pauldrons, and also has wings shaped like 'Author' symbols as well as large clawed hands.

Second Form: In it's second form is a titanic battleship. It seems to be almost, if not entirely mechanic and made of seamless steel. It's primarily colored white-silver with various white-blue markings in it's body. Six blade-like protrusions are attached to the battleship's arms, three on each. A long tail sprouts from it's back, and it holds four unknown sacks. It's body is very long and thin, with a pair of enormuos wings sprouting from his back. At the top of his head there's a throne from where any member of the Author Organization can command the ship with others joining as well.

Last Form: The last form looks almost exactly like the second one, but a bit larger, and with ten laser cannons that replace it's wings. Two giant shields are fixed to it's hands that can be merged to protect itself, and the entire SomeBody is buried in the ground from the waist down. On it's head lays the throne used by any member of the Author Organization along with other members to join in.


Chosen Member Cast From Different Series & Movies That Known of the Author Organization

Member Name - Series/Comic/Movie

Danny Fenton, A.K.A., Danny Phantom (Danny Phantom)

Raimundo Pedrosa (Xiaolin Showdown)

Speedy Gonzales & all of the other Looney Tunes (Looney Tunes Series)

The MASK (The MASK Animated Series)

Juniper 'June' Lee (The Life In Times Of Juniper Lee)

Fuzzy Lumpkins (Powerpuff Girls)

Hank The Cowdog (Hank The Cowdog Mystery Novel Series)

Bucky Katt (Get Fuzzy Comic Strip Series)

Heather (Total Drama Series)

Red, Wolf, & Twitchy (Hoodwinked & Hoodwinked 2)

Penny Proud (The Pround Family)

Sora (Kingdom Hearts Series)

Beulah (Note: Unable to determine without more data?)

Harry Potter (Harry Potter Movie Series)

Cinderella (Disney's Cinderella Series (Maybe?))

Violet Parr & Dash Parr (The Incredibles)

Later Addition Members to know the secrets of the Author Organization

Hoagie P. Gilligan (Kids Next Door)

Lilo & Stitch (Lilo & Stitch Series)

Author Memebers lead Characters in Story Roles: (Note: Most known cast in many stories while some more then others, also, you can go to the sites to se for yourselves) Extra Note: If any of the members wanna say of others they say they always stared them for, they can just email it to me or Jus, and I'll do with what I can!

Jus: Danny Phantom, Juniper Lee, Hoagie P. Gilligan, Stitch, Tommy Pickles, Kimi Finster, Kim Possible, Mel Jones, Coraline

VISION-KING: Looney Tunes Cast, The MASK, Bonkers D. Bobcat, Darkwing Duck & Ducktales members,

Orange-Ratchet: Hank The Cowdog,

Julayla: Fuzzy Lumpkins (Known love interest to pair up with)

JDS: Red, Wolf, Twitchy

KingHuffman: Harry Potter, Danny Phantom, Hoagie, Stitch

Essteka: Looney Tunes Cast,

Xemnas1992: Sora,

Tinyrocket: Sora, Penny Proud,

slpytlak: Danny, June

nobodiez: Stitch

KNOWN APPEARANCES: (Sites of where any member of the Author Organization seen so far?)

First revealment at the end of JusSonic's 'Hoagie & Stitch Season Two' Story! At the current moment, JusSonic has been using this idea, but the members of this group can be seen in many other stories, and possibility have new members added to expand the group!

Number of appearances have been see in Stories by;

JusSonic's - Hoagie & Stitch Season Two, Who Framed The Wolf, JusSonic's Saludos Amigos, Creatures VS. Irkens, The Three Caballeros, Spicerjuice, Charlie Brown & Snoopy: Curse Of The Were-Weasel, Classic Toy Story, Cars 2


CHARACTER ADDITIONAL CHANGES (This is a listing of some ideas of known characters to have certain new improvements, as my own ideas to help make them a bit better for future workings.) Note: Some of these characters additions may appear in my own works, but you never know!

Sonic The Hedgehog World:

CHAOTIX DETECTIVES

Leader Member - Vector the Crocodile

NEW SKILLS:

-Super Strength-Vector's super strength has steady grown, as he bash through hard rocks, even toss an enemy through at less five tree trunks!

-Durability-He's build himself to be more durable, so now he can handle tougher fights then before until an even stronger opponent appears.

-Heavy Swordsman-Swinger-While it's a basic swordsman skill, Vector uses his strength to lift his heavy blade when he feels he needs a weapon to help him in battles where his fist aren't enough.

-Tail Swinger-Vector has trained his tail to be used in battles as a way to either trip the enemy or to swing it to smack against his foes when they less expect it!

MOVES:

-Gator Knuckle-Vector made a move where he uses his fist to climber his enemy with a powerful punch attack, it's enough to basically smash through a boulder, but may take him time to beat up an enemy with tough skin.

-Tail Slam-Vector created this move to twirl his tail around to catch his opponent's off guard, he's had to train his tail to be strong and durable enough to even break through solid stone without feeling any pain. It's a powerful blow that he'll use either from the front or the back depending on the situation. Note: Think of this move whenever we see "The Lizard" from Spider-Man (1994 TV Series (Mix with Animation & Comupter Graphic Animation)) when he swings his strong durable tail into solid objects.

-Gator-Blade Beam-Vector's blade will glow a mighty aura form concentrating before he swings the thing forward, unleashing a powerful dark-green beam like a crescent moon shape. Once this hits, it'll either slice through it's target or dealer massive damage to the strong enemy it just came into contact with.

-Gator Buzzsaws-Vector's blade will be covered in it's green aura, and with a swing, he can create one or more solid aura objects of glowing buzzsaws to drill from the ground and walls to attack their target. He can even perform this attack to have them be fired off in mid-air to allow accuracy aim to take down opponents that are either in the air or are flying to escape his reach.

-Gator Buzzsaw Spin-Vector will jump in the air to spin downward with his blade, giving it more power to provide the supreme pressure to slash through his targets coming down.

-Gator Buzzsaw Tornado-Vector with spin around in a tornado with his blade stuck out, slicing everything in it's path with ease, this moves capable of cutting down an army to size.

-Pyro Cros-He jabs his blade into the ground when it's lit to allow him to generate nine firry crocodiles that come from beneath and he sends them at his target. They can either bind the strong enemy to weaken them or their powerful unleashed attack so that they can't do anything about it, or will charge towards them and ignite the target in the burning blaze of their fiery heat.

-Sonic Boom Wave-Vector will swing his blade, surprisingly releasing a strong energy force within the air that releases a shockwave force that'll smash against the target with a powerful unseen force to the naked eye.

-Sonic Boom Impact-He lifts his blade up, and smashes it into the ground where his foe is, creating a powerful shockwave that'll create a twenty-feet crater, and delivering massive damage to the subject.

WEAPONS:

Gator Blade-A large heavy blade with the cross-handle shaped like an Crocodile's dark green head with red eyes, and only the long handle bar as it's body. Inside it's open mouth is a large grey blade with white spike looking teeth sticking out of it, almost like the crocodile handbare figure had it's mouth open to reveal it's teeth. This large blade was made with the same strong materials as Vector's Jaws, hence forth, he now carries a weapon that's not only strong enough to break through hard to break stuff, but cut through them as well. It's designs are somewhat similar to Shadow's Rifle, only it's blade glows in a dark-green aura, allowing Vector to perform a few Chaos Moves when using his blade to cause massive damage, plus it ignites in flames from his ability to breath fire, allowing it to incinerate his targets from the flames.

Second Member - Espio the Chameleon

NEW SKILLS:

Note: Some of any Ninja abilities he has, maybe from a famous Ninja series (Like say from Naruto), so that he may known a number of them?

-Ninjutsu-Espio can perform a series of hand signs in order to perform any ninja moves by building up his chakra!

-Genjutsu-Espio can use his chakra to help create illusions to fool the enemy into thinking it's real while damaging the mind itself!

-Substitution-A technique used to replace the real person with something else, namely and object to make a quick escape from danger!

-Release-A technique used by placing one's hand on someone and after calling this move out, will release the person influenced in a Genjutsu Trap when their eyes notice that something has happen just now!

-Water Walker-Espio can walk on water with ease, as he sends his chakra down to his feet to repel himself so he doesn't sink when standing on top of the water.

GEARS:

-Kunai-His basic combat weapon for close and mid-range attacks.

-Shuriken-Espio has a bunch of these and are good for throwing them to stab any enemies afar.

-Enlarge Shuriken-A large shrunken, meant to be stronger then it's smaller counterparts and bash throw small thrown weapons with ease.

-Reinforced Steel Wires-Espio can use wires to bind his opponent in a trap or use them to control the movement of his thrown ninja weapons. These wires are made of very strong stuff, making anyone with Super Strength to break out of it, as they will struggle from the binds.

-Explosive Tags-He can use mark signed paper tags to tie to his Kunai and once they hit, will explode from contact.

Third Member - Charmy the Bee

NEW SKILLS:

-Insect Strength-Being small, Charmy would seem to lack some strength, but when he tries, he can actual pull off some stunts! Example, grabbing Vector by his tail and lift him above the ground to dodge a blast (or a big fireball attack), then afterwards, let him go while panting, being so small and with his little wings, it'll take a lot out of the little guy.

-Flight-Being an insect, Charmy has wings to fly with, though they are very small, so he might not get much?

-Distraction Expert-Charmy has enough skills to be a great distraction to confuse and make his enemy's unaware of what he's really planning. In most of his times, he's ended up shouting and letting them know of his presense, but during that time, he had his friends take that moment's distraction to launch a surprise attack against the their foe.

-Range-Expert-With his new Tri-Stingers, he's learn to adopt to firing his shots from a mid-range or far range distance, making him something in the range department.

-Close-Combat-Wit his new Tri-stingers, he's learnt to adopt to times of up close combat, by using his new weapons to give him the edge he needs.

GEARS:

Charge Ring-He wears a special ring filled with Chaos Energy, with this, his stinger has more to pack for his enemies then a simple sting. With this, his stinger will glow with more power, enough for Charmy to deliver a stronger impact against opponents with tougher skin that his normal stinger could never breech alone!

WEAPONS

Tri-Stingers-They are two shapely metal hook shot weapons in a black and yellow coloring of a bee, but these do not fire hooks or grapples, instead, they fire off….Chaos Spears!? That's right, Charmy receives these beauties as his own weapons to use when he's in battles or fights, or both! They can produce a series of multiple Chaos Spears to producing a Hive Hexigon shape Barrier, and even merge into a stronger weapon, plus they can be used with his Charge Ring to deliver a stronger attack when combing all three of his powered-up weapons and gears!

MOVES:

-Paralyzer Stingers-Charmy's new weapon, the "Tri-Stingers" are somewhat similar to "Shadow's Rifle", as they can fire off Mini Chaos Spears at an amazing number with limitless storage. he can also fire the same stuff from his Charge Ring to give him an additional fire-power, and once these things hit, they'll not only cause some stinging pain, but cause the enemy to go numb while taking more dosage before they'll nearly completely knock-out!

Hive Goop-Charmy will have his hook weapons open up and surprisingly fire off a sticky substance that will stick to his enemy like strong glue. He uses this move to make his enemies get stuck to either the ground, objects or each other to make it harder for them to concentrate on fighting, giving the little bee a shot to take advantage of their distraction.

-Hive Shield-Chamry can use one of his two Tri-Stingers to open it's three triangle sides, and it will cast a energy lined track marks to resemble a hexagon! This move will be used by Charmy as to act as his shield to block off any powerful blows such as any physical or magical blast attacks from his enemy.

-Hive Barrier-Like the Hive Shield, but this time, Charmy uses both Tri-Stingers at the same time, casting what will be a barrier lined pattern hexagon marks around him and his friends. With this move, it doubles the protection, making it nearly impossible to breech the inner shell and is impossible for enemies to teleport themselves in while it's easy for Charmy's friends to do! And that's because this barrier senses the difference between it's wielder's friends and enemies!

-Hive Bombs-Instead of the hooks opening to produce shields, they discharge iridescent energy spheres from the inside of both of it's weapons. Once hit, they cause a mini-explosion to help take about one enemy each or even give enough damage to even a giant size elephant! Charmy uses these to deliver an extra set of damage since these are even stronger then his "Paralyzer Stingers", and can fire them equally at a time with limitless amount.

-Charge Sting Shot-If he's resorted to using his "Charge Ring" incased and circled around his stinger. It'll charge up some energy and before the enemy knows it, fire a concentrated yellow beam out to blow up a distract! Charmy mostly uses this if he's ever disarmed from his "Tri-Stinger" weapons as last resort. Note: Should he try to do this move at point-blank range, not only will that deliver incredible pain, but with his little body, he could get caught in the cross-fire!

-Delta Cannon-When Charmy brings the two edges together, they split open their shapes to form a long triangle sides with an opening in the center. That opening will charge up a powerful yellow charged beam to be shot out and when impacted on the target, will cause a lot of damage to them, as it's as powerful and accurate, as the form of a Chaos Lance, but somehow with more boost. Plus it can be fired a few extra times without running low, but the force could push Charmy's little body back since he's a small little guy to stay still, even in the air after releasing such a strong shot.

-Tri-Beam Stinger-Combines it's Tri-Stingers with it's Charge Ring together to create a light shape beam of energy lines, then it covers in an orange glow inside and he fires the attack downwards. This attack has enough power to completely pierce through iron defense and almost wiping out an enemy or a squad! This here's his strongest move besides the Delta Cannon to help him finish off his strong opponent.

Ultimate Tri-Force-He charges both his "Tri-Stingers" and "Charge Ring" to emit an electric sphere of Chaos Energy. Then the three will combine as three spheres with electric lines, as a triangle shape before the spheres merge into one. Then he releases a powerful attack of a triangle force with a glowing sphere center, this powerful attack is even stronger then his "Tri-Beam Stinger", making it possibly a high level attack to be fought against a Super Form which when it hits, causes a massive nuclear explosion to take out a good size portion of a city.

BABYLON ROGUES: (More will come from the updating of Kingdom Hearts (Be noted, some things here might not be seen until further development of the series, mostly in Chain of Memoris?))

Jet The Hawk

(Leader of the Babylon Rogues, his skills with Speed, his Bansho Fans, and with Extreme Gear, he's the best there is( except when he has a rivalry with Sonic (Sonic the Hedgehog) or Woody (From Kindgom Hearts Series Fanmake)!)

SKILLS: Type-Speed

-Fake Sneeze-Jet makes a fake sneeze on his enemy to fool them and make them lose focus at the moment.

-Extreme Gear Specialist-He has the best skills to ride on his extreme gear to out maneuver any opponent in a race.

-Speed-Jet's fast on his own, not much said about him since he rides his board, but it might be possible that he's just about fast on his feet, just not super fast like Sonic and Shadow with his Extreme Gear!

MOVES:

(Later On?)

WEAPONS:

-Bashyo Fans-Jet holds his fans in both hands as either a mains to attack his foes or use them when in a race or chase to gather more speed from the wind.

GEARS:

Extreme Gear:

-Type J.-Jet's Extreme Gear board get's it's name from the first letter of Jet's name. His board is called Type J.

Arc of the Cosmos: Is a special stone that allows the wearer to manipulate gravity. There are five stones in all, blue, red, green, purple, and yellow which the latter is the master unit! They have two effects that can be used: Note: Jet possessed the green one, fitting of his green color!

-Gravity Control-Allows the wearer to control the gravity around him or his group, makes them light-weight.

-Gravity Dive-Allows the user to control the gravity around himself and others to make them go so fast, they can break the gravitational pull of the sound barrier!

Wave The Swallow

(The brains of the group, she may not be the strongest, but with her gear she can't be stop, especially with knowing how to work with machines! There is a hidden love interest in her leader Jet, but she dare not speak it out of term!)

SKILLS: Type-Flight

-Tech Genius-Her genius can outsmart Eggman and Tails when it comes to Extreme Gear.

-Mechanic-Well good with machines, knowns how to build them and work them, plus fix them with ease, she likes making her own gears as a hobby.

-Trash Talker-She can be a bit of a trash-talker towards those she compete's, imtimidately lowering their spirit!

-Extreme Gear Specialist-Wave is very skilled when riding her Extreme Gear, and even uses it for when she attacks her enemies.

MOVES:

(Later On?)

WEAPONS:

-A Wrench-She may not be an expert in hand to hand combat, but she can wield her wrench to knock her opponents off.

-Dynamite-She also packs some explosives to cause some damage to her foes.

GEARS:

-Small Computer Storage- The red jewel she wears around her neck is actually a small computer capable of playing back media files via holographic projection.

Extreme Gear:

-Type.W-Her Type-W is an airboard, which is specially design to fly well.

Storm The Albatross

(The BIG muslcle man of the group, he may not be the fastest, or that much in the smarts department, but his strength and loyalty make him a pround fighter! He often calls his leader, Jet, his "Boss", cause he is the leader of there group!)

SKILLS: Type-Power

-Super Strength-Storm is the brute muscle of his team, his strength is enough to bash through boulders even when riding so fast towards them on his Extreme Gear!

-Extreme Gear Specialist-Storm is skilled on his board, but he seems to be the least skilled of the Rouges. But a specialist non the less, and often uses his brute strength to knock down other racers.

MOVES:

-Open Hand Slap-Storm waves his hands out and delivers a strong smack that knocks them off balance.

-Face Grip-He grips his hand on an opponents face, not letting them go before either pummeling them with his other fist or smacking them into a wall or ground!

NEW MOVES:

(Later On?)

GEARS:

Extreme Gear:

-Type.S-His Type-S is capable of keeping balance when smashing through obstacles.

Weakness: Storm is the strongest member of the Babylon Rouges, but is stereotypically unintelligent.

CODE LYOKO WORLD: (Soon to be updated from Code Aladdin)

Jeremine Belpois

Code Lyoko Attire: A blue coat strapped with light-blue images of the sun and moon on one being on the left and the latter being on the right. He has a body-suit that's dark blue, a dark puffed magician's cone shaped, but relaxing backwards hat with light-blue star pattern shapes on it and one small white puff ball at the end! He carries a staff in his right hand, at close looks, it has basic designs up top, round expanding curves with a blue gem in the middle, and a yellow star in the center! On the outside parts and on top have gray diamond shaped items imbedded into the staff! From one's personal opinion, he looks like a wizard or a magician in that outfit to be accurate.

SKILLS: He's skilled with using his brain, technology, machinery, and also knows about being a magician to cast spells. He's also a skilled at using a pole or his staff for most melee attacks.

MOVES:

Elements: Like any magician, Jeremie just says this before suggesting what element to use and then instant elemental ability will be at his command once he points his staff.

-Earth-Fires a glowing green ball of energy that takes the shape of a boulder to be launch to make a hard impact against foes weak to strong penetrating hits. Also with concentration, turn the Earth beneath to bind foes in a hold with a stone grip to prevent movement in trapping them.

-Water-Fires a jet of water to pierce against enemies to even luanch water slicers to cut through rock and iron. Even increasing the temperature can make it so hot, that it's boiling liquid would burn anything it touches, ice to flesh?

-Fire- Fires a fireball that explodes on contact or a jet stream to fry enemies weak to fire!

-Wind-Fires a strong jet gust current wind to push even the most heaviest opponents off their feet to be blown away or cause damage to where they hit.

-Lightning Bolt-The staff glows to create an electric current before firing a sphere of electric energy to shock or paralyze opponents.

-Ice-Fires off a blizzard of frozen wind which from contact, will freeze the subject into a block of ice. It's secondary ability can even launch ice icicle spears to deal with damaging foes or those weak against it.

-Darkness-Creates a darkness that covers the top part of the staff and then enshrouds any targets to be unable to see in it's blackness. It can also create a strong surge of energy to deliver strong destructive magic from a stream to a sphere.

-Light-Creates a light to shine on his staff, can be used to light things in the dark or fire the light sphere to inflict damage to creatures of shadows.

Intangible Phaser: Jeremie can phase through any solid object, walls, enemy grips, easy to escape!

Nimbas Cloud: Jeremie can even hover above the ground on his own cloud that will appear under his feet and be solid. It's speed with be very fast for wanting to travel, it's almost more of a vehicle transport for the boy magician to use.

WEAPONS:

Magician's Staff- Allows Jeremie to control his casting spells and aiming them to hit the targets he wishes to aim for! It's also good to block off physical attacks by swinging it like a pole weapon for offensive and defensive purposes.

Special Powers

-Barrier-Jeremie can cast a barrier around himself and others for a great defensive against physical and non-physical elements!

Ulrich Stern

Code Lyoko Attire: The appearance of a samurai look, minus the armor, but has a hand-band on his head. His new outfit is a loose fitting clothes for tighter yellow and brown body suit. A device on his back which seems to be his carry for swords, correction, his two swords, hides the blades when they're not use. He looks more serious in this outfit, as he twirls his twin blades around in both hands, like he was a natural! They blades appear to be his best defense and offense when in battle it seems!

SKILLS: A Samurai with two samurai blade swords, and a master at using one or both! He's capable of performing martial arts, in the art of Pencak Silat! Note: He's moves would be similar to Bruce Lee when he fights! Another skill in his abilities revolve around making three clones of Ulrich which he has complete control over them through telepathy! They follow his movements and thoughts, easily confusing the enemies and used to distract them from finding the real Ulrich! Then if they serve there purpose, he'll just call them back by saying, "Fusion" and they'll merge back into him!

MOVES:

-Super Sprint- By saying the name of his move, Ulrich can move at an extremely fast feet and leave a cool neon yellow streak behind the boy and allows him to scale walls while using it. He'll dash through places and friends, leaving a yellow line in his trail before it fades quickly afterwards.

-Triplicate- To create two clones to dash around and slash any enemies if one isn't enough!

-Triangulate- A closed box set move, as Ulrich speeds around an enemy to form a yellow dash line triangle along with his two clones to confuse them, which he can strike them when they've destroyed one or two of the clones, leaving themselves open to attack!

WEAPONS:

Twin Katanas: He can fight with his twin katanas, even use them to deflect attacks away from him or others! When he shouts 'Impact', his one or two katanas will stab the end of his sharp weapon into any target, piercing it easily until it's reach the edge of the hilt before being pulled out!

Special Powers

-Clear Beam- Can fire a clear beam of energy, just as he charges it before swinging which will slice anything clean across. For example; by holding one or both blades, a glowing blue swirl of energy surrounds them. Then once he swings with a mighty battle cry, he'll suddenly fire off a clearly energizing circle wave from his blade(s), that look blue on the outer part, white in the middle, and pinkish in the back.

-Focus Point- He can focus while pointing it across to instantly fire a beam right on a center target after concentrating. For Example; a green wave of energy aura will be swarming across the blade before he fired it off, like say at a large rock? By the moment it comes into contact, it will blow up into tiny pieces or even help take down or finish off larger and stronger foes with harder defensives!

William Dumbar

Code Lyoko Attire: His outfit is consists of a white and blue form-fitting bodysuit with a red belt. His most basic item that sticks out the most, is his chosen weapon, a large white sword, looks similar to a butcher knife, has a slender, red handle and a grey triangle hilt. The blade has a camouflage-like design on it with two chips in it near the tip, (sometimes it's called a Zweihander) that some would think it has a strong resemblance and it's influence by Cloud Strife's sword from Final Fantasy VII. (He also carries it in an over shoulder fashion like Cloud.)

SKILLS: He may not seem like strong guy, but lifting a broadsword with one hand so easily shows he's got extra strength on his side. He's a skilled broad-swordsman, though with his heavy weapon does slow him down a bit, he makes up for it with his extra strength. William has a telekinetic bond with his broadsword, so if he is ever separated from it, he'll just concentrate and it'll appear in his hands again (by almost turning to smoke to follow back to where William is) since the weapon is apart of him! William can even hover in the air by concentrating to float up while holding his broadsword in both hands, thereby allowing him to use his flying ability.

MOVES:

-Super Smoke- He holds his broadsword in both hands before calling out this move to activate. Once on command, his entire body collapses into a white-marron smoke and it soon starts to slither across the ground at high speed and even can slither into the air! Once done or accomplish what he needed, the smoke will shift himself into his human physical self. Note: It's like Ulrich's Super Sprint, but different in using smoke to slip past by at a faster paste!

-Smoke Ball- He can throw smoke from his hand(s) to engulf anyone in smoke which either knocks them out or can be used to bind them, plus William can make them covered in the stuff float above the ground, being guided by his hand. It's also useful to grab stuff and objects to throw against opponents. Note: This power is very similar to Telekinesis!

Separation: This move allows William to create one duplicate of himself! his body made a steamy light effecting before a black one came next to him! The black smoke will materialized itself to look just like William, only this one will look like a darker version, but not evil though! Also, when this move is done, both Williams are known with a 'Light' & 'Dark' before their name to tear the other apart besides the color appearance. When performed, the darker William has the same intelligence as the lighter William, and he can perform all the same moves just like the one being William. Also, one see's what they other see's, and if there knocked out, then the other will know about it too! Note: When this move is used, both Williams can help the other out in balance of power of their two different forces to over-power powerful foes when working together.

Dark William

Code Lyoko Attire: The darker William wears a more darker suit then his light counterpart, an all black outfit with red outlines, a blank mark on his chest, he also has a spike gauntlet on his left arm that seems capable of blocking attacks from any foes.

Weapon: His weapon is the same shape and size, but the Zweihander's handle changes to an ebony color red at the end, the triangle hilt is replaced with a dark grey-rooting structures reaching about a third of the way up the blade, the blade looses it's cam design like it's light counterpart and is now grey color, but it'll still glow white on contact.

WEAPONS:

Zweihander: A massive broadsword that can break through hard solid objects, and when used by someone strong like William, it can finish off foes in one hit or swing, depending on how strong the opponent is and how tough his defensive is?

Special Powers

-Wave Force- He can charge up to fire a powerful wave when he holds it in both hands, as it slowly glows in white energy that's climbing up the blade from the hilt, when it reaches the blade's tip, he'll swing it out. From releasing a mighty battle roar cry, he'll have fired a single silver wave of energy flying out from the sword, as it will have released the energy into that silver slicing wake, and dealing a heavy damage to even large objects or foes from the impact! For example; the attack would slice a large boulder cleared off or even destroyed it most dually.

-Wave ForceStrikers- Similar to what he's used it before of the 'Silver Wave', he can fire that attack more easily like, the whole blade can glow automatically, and while it still takes time to excite, William can use them much quicker than earlier from just a one strike move! It'll glows white too from when it comes into contact with anything, namely an object or an enemy. Note: This is usually for firing off more quick shots to deal more damage with each attack hitting one opponent or multiple foes?

Odd Della Robbia

Code Lyoko Attire: A bit almost identical to what he wears already in color wise, but has his dog, 'Kiwi' in a similar looking picture logos, and is generally closer-fitting. His hair style is still a large point, same fashion as it was before, but now has a purple diamond on the front of his hair, and has four purple marks, two above the eyes, and two stretching under his cheeks! His outfit seems to dress him as an animal to say of what he is! In other words,…he looks like a giant purple cat from a person's view point! His outfit complete's the "giant cat" motif, Odd has four fingers (three digits and a thumb) complete with claws, and a tail. He wears a slim full-body suit, slightly altered highlights, two gray shoulder pads with kiwi faces, and a kiwi pitch face logo on his chest point, boots that have the three claw mark for toes, and with cat ears in addition to his human ones

SKILLS: Abilities are like that of a cat! Reflecting his cat-like appearance, he has the ability to run very fast on all fours. This ability also makes him jump higher, can use his claws into the walls to climb up and gives him a slightly more animal-like attitude. Plus his ears give him a high sense of danger, knowing where the enemy is from a far distance, and the nose allows him to sniff out what's fishy or where things maybe are, perfect for tracking and locating targets.

MOVES:

Future Flash: He activates and his eyes glow purple (pupils merely turn a light purple color as a spectra) and see's into future events, by just saying "Future Flash", to make it work!

Teleportation: Allows Odd to travel instantly at certain distances! By visualizing the place he wants or needs to get too. All he needs to do is say "Teleportation" and he's there instantly after a green aura of energy covers him, that'll make his leave and he'll mark from where Odd was to where he is now!

WEAPONS:

-Lasar Arrows- His main weapon by aiming and firing them from his top gloves, he can use BOTH, and he's most skill in range battles! He's stock you up to 10,000 arrows without so much as decreasing the strength fact, plus they can track an enemy and hit all until there's non left! Like homing darts, but Odd has plenty of ammo to spare!

-Crossbow- When he puts together his glove hands to face forward and shouts it out, then Odd fires an even stronger arrow, like a crossbow kinda type, covers the entire field! It takes the form of a bright golden crescent beam that when shot forward at a target, will make a big explosive impact, even breaking through strong defensive or breaking large boulder structures scattering all over the place.

-Shield- An energy shield, kinda like a magenta circle from some's point, Odd just brings one or both arms up to block the shots from his enemy!

Aelita Stones

Code Lyoko Attire: She has pink hair, a pink line on both her cheeks, her eyes are green, her ears are pointed-like an elf's, and on her left ear is a small red dangle earring. She wears a pink form fitting suit, clear skirt around her waist, a star wristband on her right hand.

SKILLS: She is a skilled fighter in mostly range work of combat, but she can defend herself from attacking enemies by usual using something as a means of defense.

MOVES:

Creativity: This power and ability allows Aelita to modify and change the terrain of her surroundings or even create invulnerable clones of herself. Also, her ability is stronger when she uses it on electric stuff like computers and machines, capable of cracking codes and etc. When she sings a note and there's a mystical "hum" too it that's a high-pitched song with other voices to echo it, that's when it changes the landscaping around her, this power can create or de-create anything she wants to her advantage!

Energy Wings: Her star wrist band can activate a pair of retractable energy wings that enable her to fly. There speed in flight is as almost good as Ulrich's 'Super Sprint' and William's 'Super Smoke' to travel at a fast paste.

WEAPONS:

-Energy Fields- She can generate pink orbs of energy in her hands which can help defend herself from opponents, regardless of where they hit. When two of her energy fields can also be touched together to form a makeshift shield.

-Charged Fields- Additionally, she can charge her 'Energy Fields' into a much larger ball of energy, which can do more damage than a normal Energy Field attack.

Yumi Ishiyama

Code Lyoko Attire: She has black hair that's worn down on her head. She wears a ninja-like outfit, it consists of form-fitting, pink and purple body suit with a flowered shoulder pads, also has a yellow sash tied to her back. She appears to have two strange pill shaped objects above her eyebrows.

SKILLS: Yumi is a clever and skilled fighter in both close and range combat, and knows the martial arts of Pencak Silat, just like Ulrich can do!

MOVES:

-Telekinesis- Yumi's two strange pill shaped objects above her eyebrows are used to start her powers of 'Telekinesis' which allow her mind to lift things off the ground, even to block enemy fire depending on how heavy or how many she goes for! She can use her telekinetic powers, though they are difficult to use at time and exhaust her quickly.

WEAPONS:

Tessen (Samurai metal fan): Her main weapons are her dual metal fans that function like boomerangs when thrown. In flight maneuvers, they turn into fast-moving, saw-like disc', and also serve as shields to block enemy laser fire of such. Her fans now appear and disappear at her will (as long as they are in her hands).

Special Powers

-Tessen Blade Dance-By waving one or both of her fans directly at the enemy, will be creating a wind gust that morphes as it travels through the air into a plethora of crescent-shaped blades that can pierce threw virtually anything.

Tessen Tornado Dance: Summons several tornadoes to attack her enemies by a different motion use of her fan or fans. They can pick up and throw opponents into the air as well as ripping them to shreds with massive wind power. This is basically her strongest attack when used against large enemy forces.

Wind Gust-Waves her fan or fans rapidly to create a strong gust of wind to blow her enemies away, good for defensive purposes or attacks.

Tessen Twister Dance-Summons a twister strike, close to her 'Tessen Tornado Dance' except more like striking tornadoes threw the air in a dynamite type motion, either from the skies or directly towards the enemy.

Sissi Delmas

Code Lyoko Attire: a white skin girl with two hair clips on her head with her long raven hair in the back. (More data not ready yet)

SKILLS: Her best skill would be her use of her baton, good twirler, needs work on catching though! When in a fight, it makes a good blocking weapon to defend herself, maybe even twirl it across or in mid-air against enemies.

MOVES:

Decoy Distraction: When an enemy attacks her, this move lets her body fade like an image and then reappear on the other side of her attack. It's mostly like she zooms like a flash blur which the enemy doesn't realize until she strikes them unnoticed or when used to get away or go after a certain target.

Spiral Jump Spin: She'll jump in the air, her baton facing outwards to spin her entire body in mid-air. This allows her to attack in a vortex manner to lay multiple hits on a target while mostly deflecting shots. However, some shots are lucky enough to bypass this defense while she's on the offensive?

WEAPONS:

Baton: A baton base pole-stick used for twirling and blocking most enemy attacks, and makes a good hitter to 'bonk' enemies with.

Special Powers

Botan Swirls-She can cover her weapon with a glowing energy, twirl it around before throwing it to strike against her target. Once this hits the target, the baton will return back in hand of it's owner that threw it as a bounce off effect like a boomerang.

Ribbon Lash-She'll call out a glowing red-pink ribbon to lash when aimed at a target and ensnare them in a bone-crushing grip. This move can capture foes to break them from a sqeezing grip or be used to rescue comrades in danger like a rope or grappler?

Sam Knights

Code Lyoko Attire: A black Asian girl, with black hair and a tiny two hair lines of red-dyes on the sides on the front. (More data not ready yet)

SKILLS: She has best skills at skateboarding which would give Odd a worthy challenger.

MOVES:

Cheetah Chase: Allows the user to run off on two or four legged paws to leave a near blur of her speed to go around her enemies or when preying to attack.

Pouncing Prey: This move lets her get an explosive air pressure launch from her backside or her feet that deals with the most offensive melee strike on her foes especially with her claws. It's speed goes off in one focus point direction which deals more heavy weight on whatever the target will be, either an enemy or to get at a certain spot at a maximum rate.

WEAPONS:

Metal Claws-(Three bladed claws strapped around the top hand wrist on both hands. They provide excellent cutting abilities along with the ability to slice across some enemy attacks.

Special Powers

(Unavailable at this time?)

THE OVER VEHICLES: They're good in there own way and can hold possibly two passengers and can fly real good as necessary vehicles

Over Board

Appearance: A hover-board that can hovering off the ground. It is purple and magenta with a whiskers design on the front.

Note: A simple hover skateboard that's fast and agility! It's the fastest, but also the weakest in the vehicles! Users are usual professionals in skateboarding, which normally fits those that have skills such as Odd, Aelita, or even Ulrich. Now this was one vehicle that truly fit Odd's character, as he would ride it in the sky, doing multiple tricks!

Over Bike

Appearance: It's a monocycle version of a motorcycle modal! It touches the ground, as it uses a one wheel for transportation. Though, through the use of the rocket thrusters near the back of the vehicle, it is able to fly. On the right side, it has a slot for his katana. It's a black with neon colored lines.

Note: A bike type with one wheel, like a unicycle! Good for ground travels, but it can also fly in the air as well by changing the wheel up for the flying ability! Users of this are those that known how to ride and operate a motorcycle or something close, mostly done by Ulrich while Aelita has had a shot at this. This one is used mostly by Ulrich especially when he places his katanas in a slot to reach it to do battle.

Over Wing

Appearance: It was a hoverscooter modal! It was large and strong looking vehicle made as a passenger type carrier. It was a pale purple in color with a bright red jewel like decoration on the front.

Note: It may be a bit slow in the vehicle's, but it's very good for ramming into enemies which may involve the vehicle blowing up! A wide long board for perhaps extra person to be on! Has good control and is easy to dodge attacks despite it's size. Users of this prefer a settle ride that's easy to control and carry extra passengers, it's used mostly by Yumi and Aelita, and even used by William as well.

BEAST WARS WORLD:

Optimis Primal

Attacks Moves:

Energon Blast-(In development, but is used from chest gun turrets to fire a strong blast)

Spark Torrent-(In development, but is used from charging his clapped hands together)

HIGHLANDER THE ANIMATED SERIES:

(Information will appear later?)


VISION-KING OC CREATIONS LIST:

-FUTURAMA-

Destro-Bender (The Bender Made For Destroying Stuff)

Appearance: Unlike the original Bender Bending Rodriguez, this bot's on an entirely different view point of the 'Bender Gen-Factor' that some would say! He's entire outlook is not a simple oval body, but more humanoid structure, almost, as his armor is machinery skin that's all grey and dark grey patterns, pretty much only his legs and arms and neck don't seem heavily suited for more flexible. At the bottom are his boot feet with knee spike straps pointing up to even having three yellow spikes off of it. From his waist to his chest, the waist has a more style with two plates hanging off each side while the stomach appears grey while also showing he's wearing a metal chest that's circular formation of mix warp wire machinery with a red gem in the center. He wears gauntlets of hard substance with a white line circling around his black/grey five human finger hands. What's most interesting is he has a style appearance of an alien machine punk-rocker, with his shoulder pads with the connectors to his top spot near the neck pointing out more yellow spikes, and attached to his back was a satellite dish with over eight yellow spikes pointing out of it to look intimidating. But it's the head figure that makes it hard to tell if he's really a Bender unit, as it's like a helmet with two antenna elf ears pointing out, three mini-white spikes on his forehead, and his mouth is covered by the helmet design to look like a demon's black jaws opening his blank mouth inside. But it's his eyes that are scary, as they are beady red with only what some never seen but up close are it's black diamond shape pupil specs that flash when he gazes at his foes! In short, he looks to be like a galaxy's known punk machine to destroy anything and all in it's way, friend or foe from it's fusing of it's metal in organic rejuvenate matter that makes it appear to be that of a trans-mutated monster of living machine! (Note: He's appearance is almost looking just like Tankerstein from Power Rangers In Space)

Personality: This new Bender is much, much different, and possibly thousands of times worse! He has the biggest inflated ego to boost so easily over everyone, and can even commit crimes that are so evil and vile, that it makes the original Bender look like a saint! For example, not caring much for life, as long as it gets a job done while taking charge and wouldn't mind making some sacrifices if it assures his complete win! He speaks with a mix voice that's deeper, goanier, electric synthesizer voice between whenever he speaks like a machine. (think of voice actor 'Derek Stephen Prince' with a mix electronic voice) His taunts of insults are so deep, so vile, and so wicked that it could break anyone's confidence when challenging him, and that's only when he's having fun messing with anybody?

Background Info: He is design to be the ultimate Robot for Destruction and handling jobs that required of such great force! He was made with 100 Percent of all of Earth's trans-metal substance objects and known resources to give him the greatest edge, 100% Zinc, 100% Titanium, 100% Chromium, 100% Iron, and just about anything that makes his outer-shell to thick that even those with Super-Human Strength or Giant Robots would bearly make this heavy foe budge an inch? However, they failed to counter-measure the added portion of 100% Dark-Mater of his body's final design that not only gave him the power to become the greatest weapon in the universe, but made him become the most diabolic force that can't be so easily control once let out loose! He was given his name with it being 'Destro' to state he's known authority of being a machine made to destroy and to cause destruction, hence forth, the creation and birth of Destro-Bender came into the picture!

SKILLS:

Super Human Strength: His strength is unlike that of others, for it can shatter a continent, bash the ocean floor to create tidal waves, or even a planet like a moon to shatter. His strength is to take the most cautious act, for only foes that rush into battle or dare to oppose him will face the pain and suffering he'll bring!

Stretch Limbs: Like the Original Bender, he can stretch his limb legs and arms to a far extension however he pleases! This makes him deadly to deliver surprise punches, kicks or spring jumps out of the way from attacks.

Durability: He's been equipped with so much hard substance materials that he can withstand 10 to 20 ordinary Superhuman Strength level fighters without being that injured. Annoyed, 'yes', but not so easily injured with his challenger that can't even give him much damage. It's with this from his armor he is made from that not many damages from punches, to kicks, to even some swords and blasters or rockets can do much unless they can truly be strong enough to breach it!

Flight: He's been built with hidden flight engines to make him soar in the skies, even with or without any flames coming out from under his back or feet? His design allows the device to make him flight without such aids (plus that and with Dark-Matter, he can use that stuff to soar easily).

Virus Hacker: He's must sinister act is hacking into any computer system to find something 'juicy' and that it could boost up his abilities further, making him more powerful, more incredible, and more dangerous then he already is! Once done, he leaves behind a virus that crushes the system and anything else hooked into it, leaving the poor suckers without a computer's networking system and with data almost completely wiped out if they never made backups!

Ultimate Insulter: He's able to verbally insult people, creatures, robots, you name it by appearance and personality. Plus the way he does it, he ends up making an evil cackling laughter to taunt, tease, and laugh at other people's misfortunate, which is the same for the original Bender, but this new Bender is much, MUCH more cleaver and crueler! Quoted Insults (So Far Besides the Original Bender's Taunts): "Your Worst, Nightmare!", "Surrender while you still can (Opponent(s) or group)!", "Good As New!", "(Opponent(s) or group)! Don't you Realize, I'm INVINCIBLE!", "Yeah Right?" "Mwuhahahah-Hachachachaaah!"

ABILITIES:

Regenration: If any part of his body is sliced or broken or blasted off, wires will pop out from being manipulated with Dark-Matter energies to reconstruct the lost limbs of the full body or his head that are still in contact, good as new! However, the most deadlist ability is that even if he self destructs in taking out himself and possibly his enemy foe, with his Dark-Matter ability working with his regenrating powers, he can even reconstruct his entire dust or scrape pieces to re-forge his very being after some time has past to complete such a difficult task!

Electrocution: Besides the Dark-Matter energies power him, he uses strong volts of electricity to electrocute all of his foes. He releases green volts of energy to electrocute any and all that stands before him. Even from gazing at his targets to create an electric sphere of green/orange energies mix with flames to fire off to blast his opponents from afar.

Size-Manipulation: He appears taller up to 10-12 feet taller then overs, but that's his normal appearance when walking with 'mortal meat-bags' as he calls people, namely humans. When he grows to giant size, up to nearly 80 to 100 feet tall, he's a giant menace to any city district he's barging into! And when he's entire this giant state, everything from his strength and powers are increase to nearly 10 times the MAX!

Dark-Matter Energy Manipulation: The the dark-matters from the universe, it's powers are but a mystery? But with this power, gives even this evil Bender advantages the old Bender never had? To appear and disappear by a dark-matter mist from one spot to the next, just like teleporting? Even using this power to control and leviate other solid matters of many objects to either throw or merging the many parts into strange new object matters, even to go so far as to create a machine to function with his own Dark-Matter powers fueling it for more devastation!

Hidden Shoulder Cable: He can launch out black cables that will tie out his opponent, giving them nowhere to run or hide. These things are also very stretchy, but are used more to capture targets! With this, he can lift up any opponent to smack them on the ground or transmite a surge of his green electric energy to zap anyone caught in these things.

WEAPONS:

-Grim Tormenter 'The Death Rapier Javelin'- He concentrates to forge a big white-grey rapier-javelin like sword in his right hand! As it's handle bar was round plated under the grip of the sword, even to have yellow spikes up to four surrounding it, while it has a long stretch circlur blade going up to where the tip of it is with a diamond shape edge mark for cutting. This weapon is mostly design to be wielded as a long mid-range weapon to slice and pierce other foes. He creates this from both Dark-Matter's energy sources plus his own from green and orange lights to take a solid mass form!

Specialty

This evil Bender controls dark clouds to create red lightning in the skies to feed his weapon energy! Once down, he swings to aim it forward that fires a colossal beam of orange/green energies with flames right out that strikes the entire opponent! Once hit, there will be so much major damage, it's only by luck that anyone would stand after taking such a critical hit!

Weakness: Luckily, his ego is his weakness and the misjudging or heroes that would go much further then he anticipated? By then, the hero(es) will try to use a different strategy, even to pierce the red center gem on his chest to deliver the most damage to cause his circuits to backfire? He'll even say this should any lucky opponents manage to deal enough damage or pierce through his body to which he's unable to regenerate from "My Circuits Are Malfunctioning!" his voice will change a bit to a more squeaky voice with electronic tone, just before he explodes from his systems malfunctioning to overload?

-JACKIE CHAN ADVENTURES WORLD-

Diego Ramirez (Based warrior of a strong warrior?)

Appearance: Is seen with blue eyes and long white hair (as far as a human look goes). Wears a long sleeve purple overcoat covering his body down to his knees and wrist, and also wears a cloak over his shoulders that hid's his face.

Attire: Wearing the 'Armor of the Immortals' by magically summoning and placing it on.

Lion Appearance: From getting a scratch mark from the Cat of Cartomb, the skin is changed to a fur coating, tan-brown and tan-yellow/white hair from the normal hairs from the human body, and have yellow cat-eyes. The nose and mouth become a muzzle, the teeth become like fangs, and longer hair from the head starches out from the back and mostly the front if not kept well made style from a new wild look. His fingers will be five, just instead look like cat-paws with long and sharp nails. In short, a lion-hybrid of a cat is seen while wearing his normal clothing. Plus, when seen in this form, he will make a lion's roar to show his curiousness and put fright into his opponents hearts, most likely works against the weak-hearted ones.

Personality: He is a skill-seeker, always looking for ways to improve himself and to become the strongest human being alive by whatever he must do. He tends to get a little overboard with exclaiming his work to become the greatest. But most of all, using 'game puns', or 'card puns' when discussing or battling his foes. But when not fighting against foes, he tends to relax himself and forget his troubles especially with the only friends he has, his animal companions. He sometimes feels that he feels so lonely in the world without having time to make friends even during his earlier days in life when trying to find ways to save human kind from great evil. But his lonely rouge-street may come to an end when he actually becomes able to make friends from not only those he has gain as his traveling companions, but actual friends that care for him.

Background Info: Once a man that study archeology in understanding the ways to help make mankind a better, and stronger species to survive the ordeals of this world of not only it's advance technology, but also the ancient mysterious of magic since the dawns of time. By solving the puzzles, he's come to ways to making himself achieve his goals, by unlocking the most extraordinary events from his old college, Jackie Chan! From knowing all of the events to which made him jealous, there was an open opportunity to gain so much in one goal when he discovered the powers of 'The Book Of Ages' where man's history is magically recored. He went to Australia to find and use it's power to only make a change in his life…by gaining many skills in a shorten amount of time, and so 'it was written, and so it shall be' is what happened. He manage to get skills in Martial Arts to be a Master, becoming a Chi Wizard in the arts of spells from good and dark chi spells, even learning how to make placards become his deadly weapons of physical skills. But that was not all, he manage to discover the destroyed talismans from before and snuck into Section 13 to use the Horse Talisman to heal/recreate them before performing a duplicating and transfusion spell into the empty ones of their powers before anyone would be the wiser and know what he did? He even gain the power of Mind Power from studying under a Yoga teacher, so know he reads minds. He came across the immortal items used to seal the Immortal Demon Sorcerers into the Neither-World, and manage to find the tiniest link of their remains to make them grow and found a trace of the sword used against Shendu that had some of his even though he breaded a child, Drago. He's gain many magical items from the Magic Make-up to phasing through walls, the Armor of the Eight Immortals, even to summoning his own ShadowKhan with the mask of Tarkudo with all nine Oni generals and the King of ShadowKhan's powers in one, and still many others. Along the way, he finds the Living Animals that can possess the Talismans and decides to get many magical animals which 'most' of them would not be taken from their owners if they truly care for them while helping to make them have their old powers again. Along this route, he made his own dragon to have the Dragon Talisman's power of Combustion while he found a cat and gave her the ability to copy any of the other animals powers.

SKILLS:

-Master Martial Artist-A skilled master of fighting with his hands and feet, and being very agile.

-Card Dealer Manipulation-He'll have a 52 pick-up or even more 'player cards' for many games, poker, gamble, even for combat! While the cards seem normal enough, he's skills in handling them gives them a cutting edge, literally slicing solid hard objects like a butter knife. The ability to throw multiple cards like daggers or shurikens, but can also unloose a card storm from his sleeves to follow his prey, even cut them off into a trap dome prison where once caught, they can't easily breach their freedom without 'harming' themselves. However, should the user be harmed or lost of focus, any manipulation of his attacks using player cards will dis-burst and become plain cards?

-Chi Wizard-He's learn from many ways to cast spells for both good magic and dark magic, allowing him to use any he choses.

Dark Magical Duplicates: One can make a magical duplicate of anyone. Duplicates however, are imperfect, as they contain faults (such as extra hand from one who has no hand, acting out differently of originals usual personality or behavior depending on the act), and more powerful then the original counterpart due to it's magic. A major difference is when one pulls their face or head, a lively mask is taken off and a strange dummy-head with dot eyes with no nose or mouth is seen underneath. The second can be that like the originals, they can be made to be like them of their choice of life (being good or evil) of their natural selves, but if an extra spell was added to make them change into something they are not (to change a good person's duplicate to evil, for example).

ABILITIES:

Cat-Like Abilities: From a scratch from the Cat of Cartomb's Strange Magic will become like a cat themselves. Transforming into a cat-hybrid, gives him the excellent agility, jumping, balance (even over high and dangerous steep cliffs or walls over dangerous stuff below). Another is landing on one's feet when they fall with a graceful landing, and even excellent climbing skills even after falling? Hearing becomes quite acute, along with the stealth and cunning, all of which are the abilities of a cat made to make a fighter stronger. Plus, their high senses can tell them things (such like solving combination locks or codes) and even alerting them of another presence of someone either friend or foe. The only side effects is a craving for milk and creme, licks the fingers after a meal (cat's being tidy with their fur), even become fascinated and enjoy playing with castles (yard curtain rods) for pleasure. Rubbing their fur against things to 'purr' their pleasure of the nice feeling on their ichy backs, etc. In short, all the strengths a cat has while gaining all the weaknesses of a cat, including hating water and even being tricked to thinking of a mouse nearby when an opponent says there's one.

Talismans Powers: (Representing the twelve animals of the Chinese Zodiac)

RAT: Power and ability of Animation. "Motion to the Motionless" Gives inanimate objects life. The animated object takes on the personality, powers and abilities of the person or thing it's modeled after. Quetzalcoatl (sun god) statue could fly and shoot fire balls. the Lo Pei statue knew chi magic. When Shendu was under the spell of Lo Pei, this Talisman was required to maintain his form, if the Talismans were used to free him from statue form. Found on top of an ancient Chinese lantern. Can deanimate objects or people.OX: Power and ability of Super Strength. Found by Jackie on the mask of El Toro Fuerte. In the episode "The Mask of El Toro Fuerte", it greatly strengthened and increased Jade's strength to superhuman levels. Can also strengthen objects.TIGER: Power and ability of Balance (the spiritual kind, not the literal kind.) When activated, it splits the user's positive and negative halves (Yin and Yang) into two separate beings, each holding a half of the Talisman. Can also be used to find the "other half" of a broken object. The two beings rejoin when they reunite the broken Talisman. It was found within a pie. In Season 1 episode 12 "The Tiger and the Pussycat" Shendu claims it is the glue which binds the others together.RABBIT: Power and ability of Super Speed. It was found stuck in the shell of a Giant tortoise in the Pacific. When combined with the levitation Talisman gives the user the power of flight.DRAGON: Power and ability of Combustion. Allows highly destructive and explosive pure fiery energy to be discharged from the Talisman. The dragon Talisman fuses to the wielder's hand. Found in a volcanic cave.SNAKE: Power and ability of Invisibility. Found on the ceiling of a chamber of a snake worshiper's temple near the Amazon River and later donated to a New York : Power and ability of Healing/Renewal. "The noble horse of a knight" can "expel all alien forces within," curing the user of illness (foreign bodies), and can also heal physical injuries, repair broken objects, and instantly relieve physical pain and disorientation. Found within a structure atop an unnamed mountain. In the Old West, it was government property destined for the San Francisco museum. Its whereabouts in between are unknown.SHEEP: Power and ability of Astral Projection, or the ability to remove the soul from the body (and others too) and wander as an invisible spirit. While projecting, the wielder is able to enter another person's dreams. It was first found in a crate on a freight train bound for Istanbul.MONKEY: Power and ability of Shape-shifting. Grants the ability to change the shape of yourself or others into different animals (it is also possible to turn yourself into non-living object). Found by Jade at the bottom of the sea next to a volcanic island. Only does animals or inanimates.ROOSTER: Power and ability of Levitation. The user of this Talisman will have the ability to levitate objects into the air. Combining this Talisman with the rabbit Talisman will allow the person to achieve supersonic flight. It also grants the user telekinesis. Found within a golden shield inside a ruined Bavarian castle. This was the first talisman Jackie Chan found and has been used quite often throughout the : Power and ability of Immortality. Found in a Bavarian windmill.PIG: Power and ability of Heat Vision. "Heat Beam Eyes" Allows the user to expel unusually strong and powerful beams of pure yellow-colored heat energy from their eyes. Found on the hat of a mechanical pig atop a Bavarian clock tower .It also give the user power to see shapes as heat. Used to counteract snake talisman (Invisibility)

Mind Power: Able to read one's thoughts with ease by concentrating his hand pressure to the head and focus on a number of targets. With another skill is mind control, allowing control over the number of target minds to obey any command, even freeze all thoughts to leave them unmoving, petrified like statues. By one's skill, they can read minds from those far away in another state or country, just by knowing who or knowing their location. However, those with strong wills can resist this ability and break free or be protective against such tactics.

POSSESSES:

Chi Magic: Able to use both Good and Dark Chi Magics for any purpose. Also, when a big enough crowd is chanting one of the chatting Chi Spells, their power grows into an even stronger, more powerful force.

Druids Magic: By performing this chat "Ex-Medo-Berries! Ex-Dedo-Ver-Raz! Ex-Medo-Ber-Raz!" while clapping one's hands in near hold, will create a glowing explosion sphere blast that will destroy solid stuff and wound a person. The more chatting, the stronger and bigger the attack gets.

Magic Make-Up: It's a white powder stuff that marks all the skin that someone covers except close to gain a special power, a 'melting-through' walls trick. It's an ability to allow one to phase through walls like phantoms while stick able to make physical contact with their objectives and targets. However, if the opponent should grab hold of the physical part outside the body before vanishing into the structure, they can be pulled out. Also, the weakness for this is that if the make-up is removed off or washed out, then the person cannot phase through the walls and will feel the structure hit them instead of going trough them.

Eight Immortal Demon Chi: Side Note: One can even give a potion of this power to those that would help the wielder of these demon chi powers. One of the examples is becoming more dragon-like with green scales from gaining some portion of the Fire-Demon Chi. Other features of changes for giving some part of this power to others would be like a blotted neck mouth of frog for the Wind Demon Chi. The Mountain Demon Chi makes one becoming by far, the largest of the demons (like a mountain) with large green-skinned with a ravenous appetite (if not in control of this effect). The Thunder Demon Chi makes one more taller, muscular with some top head-hair from the electricity giving it that top form point. The Sky Demon Chi gives one the appearance of a demon-like bat with large wings and screeching wail voice. When having the Moon Demon Chi, one will have four arms (the two underneath the other will be smaller), long black pony tail, and a long lizard tongue. When in power by the Earth Demon Chi, one will take the resemblance of a large humanoid bull with great strength, big hands with long fingers (used for digging). When in power of the Water Demon Chi, one will look like a hideous mermaid with waving tentacles for hair similar to Medusa with her snake hair.

Fire Demon ChiWhen having this power, one becomes more closer to a dragon, even gaining their abilities; such as Dragon Speed, Dragon Strength, and Dragon Breath (breathing fire from the mouth), to make one stronger then any normal human being and increases their natural abilities nicely. Also, with side bonus to having this power are a few extras; like creating fireballs within one's palms, creating heat beams from one's eyes, and even make a lava-forming creation from placing their palm hands on the structure to melt through walls, items, or melt the floor with increased heat pressure (also, this technique is good for making grill-cheese sandwiches).

Wind Demon ChiOne shall have the ability to suck in huge breaths and release them as blasts of wind with hurricane speeds. This can be used to help with travels, or when dealing with opponents.

Water Demon ChiBeing made of water, able to be very slippery and quick while creating water orbs and firing jet water pressures to hit the target at a full force effect. Able to merge with other liquids, reassemble one's self when destroyed and swim with excellent speed like a fish. Another ability is able to control all the water one is in, including to make a tsunami from manipulating the ocean waters within any area.

Earth Demon ChiThe ability to dig underground and move like a shark, even changing ground structure with ease. One can even make the Earth around them act as a defense by manipulating the ground to up raise like a tide or even throw rocks or boulders at one's foes, especially for those in the long range or in the sky areas.

Moon Demon ChiThe ability to control gravity, there by lifting or letting things hover in the air helpsly, even to fire dark-purple beams to from either of his four hands to control gravity around the user. This power can even control the Moon to make it move by enshrouding it with this power.

Sky Demon ChiThis gives the wielder large wings to soar across the skies at an exselerated speed, a strong screeching wail voice of a bat, and the wings edges are very sharp.

Thunder Demon ChiThe ability to control electricity, and when lightning strikes the user, their electric energy sky-rockets further because they can absorb it.

Mountain Demon ChiGives one great size and strength that could become hard for challengers to even move a mountain especially when this person IS a mountain from this power.

Shadow Magic: A Dark Magic to which one can travel through shadows, and even enter the Shadow Realm where only those that use this Shadow-like magic can even use to transport one's self to other places. One can even conquer up a shadow magic which not even one's Super Strength can break free from. Even more so, with shadow magic, one can use their ShadowKhan's eyes to spy and to see other things from within shadows.

Summoning Shadowkhan: A group of shadow warriors from nine different tribes lead by nine Omi Generals, and followed Tarakudo, the King of all Shadowkhan and Lord of all Oni. But instead of being corrupted by this dark magic and becoming evil, the user now…

9 Shadowkhan Types:

Ninja Khan
These are the basic Shadowkhan, for having the ninja minions perform ninja task jobs in the shadows. They are basically human-looking, but with blue-greyish skin and red luminescent eyes, and seem to be incapable of speech. Their black costumes are fitted with membranes for gliding.

Razor Khan
These Shadowkhan are the second variety seen, with a red eye visor on their face. They have long, sharp edge fingers like knives, and their legs are pointed. They are faster than other Shadowkhan as well.

Bat Khan
These are the only Shadowkhan capable of true flight with their bat like appearance and wings.

Sumo Khan
The most muscular of the Shadowkhan that are larger and have more strength than other tribes of Shadowkhan. They have two red luminescent eyes, and are most round like sums, especially from their heavy foot stomps. They each have the same amount of strength a normal person would if using the ox talisman. However, they can be very slow, but when traveling by shadows, this makes up for that fault.

Samurai Khan
These Shadowkhan look as if they are encased in Samurai armor with a red eye-visor for their site. This makes them quite durable, and they wield shadow like katakana swords 'Shadow Swords' that can slice real easily through a few solid objects. They are said to be the strongest kind of Shadowkhan.

Squid Khan
These Shadowkhan are the most horrifying in appearance. They are very stretchy snakelike Shadowkhan, with extendable arms, many eyes, a fang-filled mouth which since they wear their mask that covers them, only their red-visor eye sight is seen for many people's sakes in not seeing their appearance.

Crab Khan
These Shadowkhan originally appeared with big bulky bodies, four split toes from front and back, a head with a red visor mark for their eye-sight, a scorpion-like claw on the left and a crablike claw on the right. These Shadowkhan are extremely powerful, with agility of speed despite their bulky bodies.

Mini Khan
These Shadowkhan are the smallest of all, looking like cute little sharks.. They seem rather pathetic, that is, until they begin eating shadows. They grow progressively in size as they eat a person's shadow. These are the only Shadowkhan with no eyes (The blue eye turns out to be a mouth with sharp jaws).

Mantis Khan
These Shadowkhan have mantis-like arms and four legs with only a red-visor eye-sight.

MOVES:

-Crazy Eights-He'll bring out his player cards and start to shuffle them out to hit his target.

-Electric Card Prison-He'll cross his arms together and wave them out to unloose a lining order pair of cards that'll cross his middle path like a heart pose, and split around the target. They'll surround the target and in a loop netting and then create a cyclone prison which generates an electric field outside of it. Keeping everything within the eye trapped and any means of escape cut off which would toast anything that tries to breach against this electric attack.

CHI SPELL MOVES:

-Duplication Spell-A mix pink powder that when sprinkled on any object, or living being, shall be duplicated. When used for combat, a certain spell ingredient can make more duplicate clones of someone with their personality and abilities.

-Shrink Spell-With a small emerald powder in the left hand while the right hand makes a groove sign (pinky and index finger pointing up position) while repeating this chat four times "Za-Zush" then speak the target's name, blow the dust on them to get covered by it. They will appear to have vanish, but instead shrink down to the size of an ant.

-Reverse Shrinking Spell-Like the original spell, but this is meant to counter the spell cast. By repeating these words "Quy-Tun!" and waving the caster's fingers over a emerald powder mist floating from a bowl and once it poufs, the spell will be complete. The just leaves one thing, and that is that time will slowly effect those shrunken within the room that the spell was cast, returning them to full-grown height.

-Disappearing Spell-Using a small powder in the left hand while the right hand makes a groove sign (pinky and index finger pointing up position) while repeating this chat four times "Za-Zush" then speak the target's name, blow the dust on them to get covered by it. By using a Nibull-like Void as the destination because their exist many places to disappear someone without knowing the pre-sight location of their destination. This spell's ingredients were mix with another spell to form a 'Shrinking Spell' instead of a disappearing spell.

-Returning Lost Things Spell-This counter-spell promises to return that which is lost, a purple liquid potion look. By holding the bowl and chatting this spell "Wun-Gayh-Wo-Mon! Wun-Gayh-Wo-Mon!" Then it'll create a purple swirling vortex cloud above the caster, and from the vortex will bring forth the 'things' lost with it either the user or the companions with him to bring their lost things (which are either any object, or could be a person).

-Void Summoning Spell-By throwing light-green powder while speaking this chant "From the deepest reaches of the void, we compel you…" which then the dust begins to swirl into a void shape in front of him while saying this final chat note "bring forth, our…" then just say who it is you are looking for trapped in the void.

-Patchment Spell-By writing on a sheet of tag paper with a Chinese writing, the spell will become active and will not allow the one that has this on them to move. However, they can still talk, see things, and even smell things since the spell ceases body's movement. Another note, is that this spell only works on evil demon-like creatures, any normal human or non-evil person will not be effected?

Scroll Magic: Special scrolls from within one's shelves will come forth and have Chinese writings on it, and whichever the caster calls forth of it's ability, it shall do it with a glowing green aura effect.

Energy ScrollThis will fire out a green blast of energy of explosive force of combustion, powerful to breach through thick walls and cause damage towards foes.

Immobilizer ScrollThis will immobilize any who are hit with this spell's glowing aura once cast. Even freezing motion drive vehicles and stop all weapon functions.

Levitation ScrollThis will allow the user to levitate themselves or others off the ground, but the scroll must be kept with them while traveling in it's use. It can also be used on objects when they are too heavy.

Dark Chi Senses Curse: This purple aura chi of dark magic will take one of three senses. Site, Hearing, and Voice! Leaving one handicap and with difficulty to handle a lose of one of their senses.

-Solid Bindment-With Dark Chi, one can zap their enemies and case them into structure places, rendering them unable to fight or call for help (since their mouths will be sealed tight).

-Ground Suction-With dark chi magic, one can make the ground become gooy mush to sink their targets and then solidify them again to keep them trap up to their head and neck.

Locator Spell: A spell that can be used for many different purposes, such as searching the location of things one wishes to find. Each locator requires a different spell to lead them to 'particular' things in question, even a spell for finding a lost comrade will require an item and an imprint of their DNA to help locate them. It can be seen as a cloud vortex, showing imagines of the location of casting it on an item to use it as a locator beacon to lead one to the source of the location spell.

Yin-Wol Fire Magic: A special Chi Spell that fires strong bolts that can bounce off of solid objects to hit the target It can even be fired off as multiple shots from swinging it outwards at one opponent or scattered foes. It can even be used to create a whirling cyclone vortex to blow away the target. Note:This is used with a magic item used to cast the Chi Spell.

-Finish Spell-Used to seal human or other people's forms when the astro-forms of their spirits have been separated from their body. In short, this blocks the spirits from returning to their body forms. However, their is a way to undo the spell, but it's a very tricky step, sometimes even from two or more victims of the spell may end up in another person's body by mistake unless done right?

-Dark Chi Forcefield-A dark chi magic to create a small or large purple dome bubble around the area or a person, making it hard to break through without good chi magic.

-Grow-Up Spell-This violent-pink liquid potion will make one grow taller after passing moments before becoming nearly 80 feet tall in size.

-Stone Magic-By getting a piece of stone and chatting any spell from light or dark chi, will make the target be immobilized like a stone figure. Making them become like a stone statue and only their eyes can move around while their unmoving mouths only grumble from inside from trying to speak. Any hit by the spell can still sweat from fear or worry when unable to move away from danger happening around them.

-Transfer Spell-By going into a meditated state position, one can begin a chatting to transfer a power of any magical force from one person to another.

-Orb Of Qwum-Yom-A dark magic orb that can imprison another's spiritual head (or just their spirits), namely, the life-force, leaving their body's in a dormant state of unmoving. Plus, it can reveal all those trap in the orb their secret thoughts they hold most dear. One can even pile back the layers of one's thoughts if they are thinking of things to block others from digging deep in their minds. A powerful Chi Wizard will try to go deeper, into the recesses of the captive's mind to find what they seek.

-Time Travel Spell-A move to use a small sphere in both open palm hands facing outwards, it glows to fit in the open hands size electric-energy sphere and fires a green blast into thin air structure. Doing this will create a glowing green time portal to which one can travel from the present to the past.

-Reversal Spell-This spell would reverse the effects of things happening around the area or a person. The bigger the spell, the bigger the effect can be from the stronger target at the spot.

TRANSFORMATION:

Immortal-Demon Form: From the powers of all the Demon Chi, he'll gain all the basic forms and powers to make him unstoppable. From growing larger to a mountain size, too wings off his back, to a long fin-tail, bulky muscles, waving tentacles off the bottom of the chin which is blotted like a ballon full of air, long bull horns off the head, spiked lump marks on the forehead and deep red eyes.

GEARS:

Armor of the Eight Immortals: A blue samurai suit with bronze color marks on the body's lines for decoration. Once worn, it shall stick and change into a spadex-suit for the user, making it easier to move about. Offers invulnerability for protecting the wearier from physical harm (such as a falling boulder hitting the user), plus Super Agility for running and jumping, and Super Strength boost on their normal skills.

Demon Arcibe Book: A red book with a flamey Oni head on the front cover. The arcibe of Demon Magic is an incycapiday (in-cyc-cu-pe-de-ah) of spells, written by the demon sorcerers themselves.

Scroll of Hung Chao: A magic ability that once imprint a trigram symbol inscriptions of sorts on one's palm, will glow green and give the user untold ability and a boost of their Chi magic. One of these abilities is what can be call 'Palm Blasting', firing an energy trail blast to cause damage to one's foe. By chatting this spell, ay armor parts will come alive and act with a will to assist their chatter. "Hi-Sond-Hi-Shen-Hi-Shun!" Even if the hands or legs separate, they can still out out to attack before they rejoin with their other parts. Another spell is cupping one's hands openly and creating a whirlwind cyclone that once unloose, will grow and suck all attacking opponents in

Eye Of Aurora: An egyptian golden necklace with the power of teleportation by cover the holding (along with anyone else with them) to be swallowed in a yellow diamond vortex and reappear on where they wish to go. All one must do is to say the phase "Return to…" and say a place or a spot of where a person is and will be taken there instantly in a blink of an eye. However, it does have a fault, if one who holds the necklace is tricked into saying "Return to…" and a destination spot which then separates the necklace in half will send only the one who spoke and leave them trapped with no way to return.

Emerald of Colongny: It is feared throughout the world, carries an Irish Curse, bringing endless 'bad luck' to whoever processes it. Worst of it is, that unless one willing gives the stone emerald to another and that it was stolen, the curse won't be transfer, instead, remains with the last person forever until death? Only to put it back in it's temple in Ireland would undo the curse on the last carrier and free them of the curse. However, a new spell discovery made it so that instead of bad luck for the user, it does the opposite…to his foes! Now all enemies will be Jinx with the emerald stone's bad luck once used to handle some 'difficult' opponents.

The Bands of Shiva: The golden armbands are of India culture, able to be worn by anyone. By activating them with a cross and outward wave, the wearing of these bands will suddenly grow two extra arms under their originals which will increase their normal strength by the double. This will give them more chances to fight with four-arms, making it difficult to come close to the wearer, and more hard when using weapons or throwing things. Another specialty is it gives the wearer the ability to crawl on walls, like a spider can.

Time Travel Crystal Orb: With this aqua light-blue orb with a gold-bronze branch on the bottom has the power to return one back to their own time-line when going through tunnels in time (A Ripe in the Space-Time-Continuim). Without it, one remains trapped in the past with no way back home to their time except growing old? However, with a Time Chi Spell, one can go back in time or forward in time, but this can only be done by a Chi Wizard, so the orb item can be used by those with lack of Chi magic.

The Cube Of Tan Shun: A black cube box that has a blue swirl mark on it's on side and can be hold within the palm of one's hand. It absorbs Astro-forms into it's dark chi magic pull.

Opal (Looks Like A Smopale): A giant white gem crystal that appears to be worth a lot of cash, but it's more then that. It's a weapon that when one's hand slips into it like a phasing glass, the stone gem reshapes itself to fit it's master's wish. First, it can change into an ice-rod cannon strutter, glows violent-pink with the swirly ribbon of energy around it before firing a pink beam that can destroy a hard solid place and seriously wound an opponent. The second form is an ice crystal mace used for close combat use, can be a hard structure to break through. However, if another person stucks their fist into the object, they get stuck, making it hard to use the thing until one gets it off?

Mask of Tarakudo: A red Oni mask with white barrats, mustache and beard, and sharp fang mouth. With this mask, it contains the power of all Shadowkhan from the King of the Shadowkhan and Lord of all Oni, Tarakudo. By having this very mask, one has the power and control over all nine different Shadowkhan minions to serve them. The power of all nine Oni generals are sealed within the mask, giving the power of ten demons and their forces into one! As long as they are not evil, then the user cannot try to cast the world in an endless shadow of darkness from the nine different tribes of shadows.

The Arcanum Of Chi: It looks like a blue marble sphere that's big enough for one person's two hands to hold in their grip. A powerful relic increasing any Chi spell, TEN-FOLD! This can even make a really powerful combustion spell when using the artifact to fire the spell on a target. When the ancient artifact is used, it can even create an army of powerful minions that may take on the slit appearance of the wielder of the Arcanum. However, it the artifact is separated from the Chi Wizard, all of the spells and summoned minions will vanish in a puff of smoke.

WEAPONS:

-Exploding Burst Spray-Mixed ingredients into a spray bottle, will expel a green/yellow burst of flames that will blast anyone that gets in contact with it backwards a few feet, even break across stone structure when against a solid form. Side Note: It was once destroyed, but now after gathering the dust of it's remounts, it was renewal by the Horse Talisman.

-Chi Spiritual Staff-A normal staff with golden pavements, a loop ring at the middle top with dried salamander and blow-fish sticking out on the corners and a center aqua-blue orb on the top of it which can open it's self into four spots. This is used to enhance and cast Chi Spells while also creating wormholes to banish enemies to anyone place or even place any magical item (like the Arcanum of Chi) in it to help give even more boost to the staff and the wielder's powers.

COMPANIONS:

The Twelve New Chinese Zodiac Animals: (Not the Ancient ones, but animals worthy of holding the powers of the Talismans.)

K-9

A new noble white wolf-dog breed that has bright aqua eyes with the power of Immortality from it's Talisman power. With this, he will always live throughout the worst cases of attacks through at him and even an incineration blast won't even phase him, as a glowing aura will protect him.

Mickey

A white noble rat with red eyes and has the ability to give motion to the motionless. He maybe small, but can be quick and crawl through small places to escape foes while bringing to life motionless objects to act as it's defense.

Snakey

A young noble dark-emerald snake with yellow eyes with the Talisman power of Invisibility found in an Indian bazaar. It can make itself invisible, but leaves a small trail on sandy grounds, but when hold by someone, it makes them or a together group invisible to the naked eye.

Eggbert

A new noble rooster who was granted the Talisman power of Levitation. Like it's original counterpart, he made friends with the new Mordecai, the noble pig. He can even have a personal telekinetic battle with those of the same ability.

Mordecai

A new noble pig who can receive the Talisman power of heat beam eyes when the Talismans are destroyed which never happened. This Mordecai is different since the original belongs to farmer McDonald, a rather pushy old man who actually believes in magic. Mordecai temporarily used his powers in tandem with Eggbert the rooster, whom he developed a friendship with.

Sasha

The noble Tiger who received the Talisman power of balance when the Talismans were destroyed. Sasha once belonged to a pair of animal trainers performing at Las Vegas. Sasha can use her powers to split herself when she needs to activate it. Sasha can use the Talisman magic when someone tries to grab both of them twice, turning them into one person with two heads if the performance is not complete, the right being the person's Tiger side and the left their Pussycat. When completed, they are separated from the other until the tigers rejoin and then those that were with them will be remerged into one being.

Haiku

The noble Monkey who received the Talisman power of shape-shifting when the Talismans were destroyed. Haiku is an endangered Japanese monkey who was once owned by a rich businessman.

Lucky

The noble rabbit who received the Talisman power of speed when the Talismans were destroyed. Lucky was the Jackalope mascot for a high school football team.

Bob

The noble ram who received the Talisman power of astral projection when the Talismans were destroyed. Bob (pronounced baaaaa-b) once belonged to a Scottish shepherd near the shores of Loch Ness. In his astral forme, he speaks very nobly in a Scottish accent, similar to Sir Sean Connery.

Royal Medicine

The noble horse who received the Talisman power of healing when the Talismans were destroyed. She is a racehorse found at the Kempton Racecourse in London, England.

Ox

The noble ox with the power of Super Strength that's a basic brown fur yak-type with tan-brown eye colors found in the Himalayan Mountains.

Dragon

A newly created and noble red scale dragon with red ruby eyes and long flowing gold hair from it's head and elbows and knees and it's tail end with the power of Combustion.

Ruby

A white stray cat with pink cat eyes, and is an additional member of the animal twelve pack. Cute, but unhelpful, she helps the team only accidentally through her love of milk sometimes and protectiveness of her master. She is a curious cat that can be stealthy and will lend a hand when she feels she must help those she cares for anyway possible. She was given her own power, the power of Copy which she could copy any ability, even the other Talisman powered animals and use them herself in self defense.

-(YU-GI-OH! DUEL MONSTERS WORLD)-

Nick Reytale (Nickname: The Duel King Revolutionary) (Base of a Yu-Gi-Oh & Seto Kaiba-like character, but more of the latter himself)

Appearance: A white man in his 20's with long silver hair with the left side of his face hidden by his long hair while he has a aqua color eye. Plus, he seems well built, but not much that his muscles are over-seeing (picture him as one of those, handsome types?) He wears a long tan-blue sleeve coat featuring shoulder pads and a raised collar, a dark-violet shirt hidden underneath, black jean pants gray boots with metal pads on them, a silver belt around the waist, and has a red cape around his back that his a yellow rope attach around his collar.

Personality: A calm, collective, and eager personality, he's know to look for a challenge, and will test others skills against his own weather in combat or the game of Duel Monsters. He'll display his might in which things will get rough and won't back down from challenges from his opponent to bring on his best which he'll smirk in taking pleasure to do so. However, despite his looks, rise to fame and fortune, he's actually a lonely person who wishes to be more open to people, but feels that no one can understand him much unless he begins to get to know them the more time he spends with them. The only one's he feels at ease are his 'Duel Monster Spirit' friends, feeling that though they are only spirits of the cards, they are just as real to him as a real person. Though while he may show kindness and opens up more, he'll end up covering them up with sarcasm, and denying them if asked. It's shown that his weakness and strength is is pride, never backing down from a fight and giving everything he's got in a duel.

Background Info: He was a man that strived to reach the top of the Dueling World, and wanted to become the best Duelist like no other. He's heard the famous tales of great Duelist, like Yugi Moto, Seto Kaiba, and Joey Wheeler, all the best duelist he's heard and sheen their duels of KaibaCorp's recorded video feed, watching and learning of their adventures, even some that weren't tournaments, but real world situations. From this, he became determine to discover himself through hard training, and soon discover that in his aery days, he had special powers, psychic powers that made him seem fearful? This brought loneliness until he found out that he can get into contact with Duel Monster Spirits, and they didn't seem feared of him at all, they rather like him which help cheered him up. As he continues his travels to becoming the next top Duelist, he learned from his spirit friends of many ways to becoming stronger, from the lost Millennium Items to the Egyptian God Cards, and even gaining the power of Exodia. Once he found a way to gain the power of the Forbidden One, he found the remains of all seven Millennium Items, but it was put under a Final Curse that it took the power of Exodia to defeat a dark spirit guardian…but it cost Nick his left eye? But luck still ended up being on his side, as he discovered he had a heritage in being Egyptian from one of his ancestors serving the Great Pharaoh which meant, he could use the God Cards without being unworthy. So now with his stronger deck and monsters, his skills have risen more then before, and having all seven Millennium Items have given him far greater advantage in defeating his opponents with little difficulty without being bothered by using either magic or from his psychic powers which he learned to control over time. Now he prides himself on his skills, gathering many rare cards that will make him even more famous and recognize.

SKILLS:

-Master Pro Duelist-A high ranking duelist with skills to make him be practically tough to beat. A Pro of Pro Duelist, one could say which leads to his skills in playing Duel Monsters?

-Skilled Fighter-While he's a known Duelist for using cards and skilled mind plays, his body is shaped to handle physical combat very well. So that means both his arms, legs, hands and feet are developed enough to give him the combat edge against melee opponents.

Psychic Duelist: An individual who displays certain powers. The known abilities of Psychic Duelists include materializing Duel Monsters using cards and causing real-Life damage inflicted on the opponent to become real pain, even outside of a duel. Causing what would be simple Life Points damage in the Duel Monsters game to become real pain. Psychic duelists are not known to have traditional "psychic" powers (like telekinesis). Thus it is because of their powers to inflict real damage in duel that their dueling has been classified into a different kind. It is known that whenever a Psychic duelist is fighting, they called it a Psychic Duel. Note: An individual can actually choose whether or nit to inflict real damage to their opponents. (Like in a "Shadow Duel", a Psychic duel is also capable of causing damage and destruction to wherever the Duel is taking place.)

Duel Monster Spirit Sensor: One who can see and communicate with Duel Monster spirits, and even have the power to go into the Spirit World itself.

Power of Exodia: By gaining the power of Exodia, one has all that power within their body, even to unloose a wave of their hand which shows a brief moment of the Forbidden One's hand before a mighty wind pressure tries to blow all before the user away.

MOVES: (Most of his moves involves summoning either Duel Monsters, Spell Cards or Trap Cards to aid him in his battle)

SUMMONING DUEL MONSTERS: Different types and breeds and classes of each monsters who's known within the game of Duel Monsters! (Note: Havn't gotten much description done on most of them yet!)

NORMAL CLASSES:

-Kuriboh-

-Winged Dragon, Guardian of the Fortress-

-Harpie Lady-

-Swift Gaia The Fierce Knight-

-Curse of Dragon-

-Flame Swordsman-

-Time Wizard-

-Baby Dragon-

-Garoozis-

-Sword Hunter-

-Jinzo- Jinzo's usual outfit consists of a long coat equipped with shoulder pads and spiked collar, bracelets and belt. His face features thick veins and signs of deformity with the greatest part covered by a mask.

-Gearfried, the Iron Knight-

-XYZ Dragon Cannon -

GUARDIAN CLASSES:

-Obnoxious Celtic Guardian-An Earth monster Elf warrior-type/guardian

-Guardian Eatos

-Guardian Kay'est

-Guardian Elma

-Guardian Grarl

SPELL CLASSES:

-Dark Magician-

-Dark Magician Girl-

-Magician of Black Chaos-

-Dark Magician of Chaos-

RITUAL CLASSES:

-Knight of Dark Dragons-

CHAOS CLASS:

-Chaos Emperor Dragon - Envoy of the End

-Black Luster Soldier - Envoy of the Beginning

LEGENDARY CLASSES:

-Blue-Eyes White Dragon: The first monster shown close to surpass and reach near god-like class.

-Red-Eyes Black Dragon:

-Gilford The Lightning-

FUSION CLASSES:

-Gaia The Dragon Champion-

-Thousand Dragon-

-Black Skull Dragon-

-Blue Eyes Ultimate Dragon-

-Dragon Master Knight-

GOD-LIKE CLASSES: (These Duel Monsters have powers that can reach that of the gods, even be known as gods themselves. They are by far, the strongest and most powerful forces in the Game of Duel Monsters.)

Exodia, The Forbidden One: A giant size, massive muscular pharaoh-like appearance titan with bronze plated skin, an egpyian cloth around the waist, a pharaoh-head top, a long pointy bear cover, and broken chain shackles on it's ankles and legs. By speaking to this mighty beast, it's one of the first seen mighty Duel Monster's to have strength of the gods, and can deliver victory easily when it's summoner speaks these words. "Now Exodia, OBLITERATE!" It'll charge a glowing sphere in it's hands, and then charge forth a bit before thrusting one hand back to the front, unleasing a strong burst of power to obliterate it's chosen target.

History: "Exodia" was, at first, a beast of such incalculable and intimidating might that he was split up into five distinctive parts - each one of them chained and sealed away by magic from all the other monsters (hence "The Forbidden One"). This would prevent his power from ever being used again.

Egyptian Gods: The most powerful known gods in the Game of Duel Monsters.

Obelisk The Tormentor-

Silfer The Sky Dragon-

The Winged Dragon of Ra-

Transformation: Egyptian God Phoenix-

GEARS:

Seven Millennium Items: Powerfully created artifacts forged to keep the ancient magic of the 'Shadow Games' locked up forever. These powerful items were created from an ancient spell found in the Millennium Spellbook, however, the dark part of their history was that to create these items, 99 sacrificed souls were needed to create them. But since that day, the items have been used to get in contact with Duel Monster spirits and use them to help in their need along with gaining special property powers for each seven made.

-Millennium Puzzle-The pendant resembles an upside-down pyramid with an eye on the front. It has a ring on top, allowing it to be worn around the owner's neck. It's powers are the least obvious out of the other Millennium Items, as the puzzle is able to fulfill one wish of the person who solves it and heighten it's owner's chance of success in a game, judging by their skill as well as the importance of the game at hand. It appears to heighten the person's chance of winning games such as Duel Monsters, and is able to initiate Shadow Games. It's also able to reverse the effects of other Millennium Items

-Millennium Eye-An egyptian eye-ball, which can only be used…when it replaces one's 'LEFT EYE' to use it's powers (of course, if they lost an eye, then these could be used as a substitute eye since it can see, but differently)! With this, a duelist can read the minds of others as well as see through their eyes, allowing the holder to know what is in their opponents' hand at all times no matter what. Its holder has the incredible power and ability to seal the souls of their duel-defeated victims. The souls remain trapped until the soul stealer is defeated in a duel and the souls are avenged.

-Millennium Neckless-A golden necklace with an Egyptian eye in the front center. The necklace allows its user to see through time, offering glimpses of the past and near future - futures whose outcomes can only be altered through the use of other Millennium Items.

-Millennium Key-It is in the shape of an golden ankh, the Egyptian symbol of life (thus leading some to refer to it as the Millennium Ankh), and is the only Millennium Item without an eye. Primary unique ability is its power to unlock the doors of a person's soul, giving the user access to the "Room of the Soul," where their thoughts can be observed, or the "room" can even be "redecorated", allowing the user to alter a person's personality. The brainwashing process can be undone, when the victim touches the Key. Additionally, it can make the user, and others, invisible, and may or may not allow them to sense any disruption of the Millennium Items' mystical energies that would be caused by an item being taken from its rightful owner. The owner of this item may also force images, scenes, or visions into the minds of others and may or may not give the holder the ability to communicate telepathically with others, depending on the circumstances in a given situation.

-Millennium Ring-Around ring with a pyramid with an Egyptian eye in the center with five dangling points on the bottom, and has a ring top for it to be worn around the person's neck. Its powers are to guide the owner to where ever he seeks, acting as a sort of compass. Its demonstrated abilities include sealing souls away, summoning Duel Monsters from the cards and being able to divine the location of other Millennium Items.

-Millennium Rod-A golden rod with an egyptian eye mark in the middle of it's one side center. This item grants the holder the power of bending the wills of others through mind control, and also lets its user telepathically communicate with his/her servants. A victory duel is not required to use this ability. There is also a short sword concealed in the bottom of the rod, the shaft of the rod acts as the sheath.

-Millennium Scale-It looks like a golden scale, but has an Egyptian eye in the middle weighing center, a ball on top of it and with two weighting plates. That can weigh a person's heart against the feather of Ma'at, the goddess of truth. If a person lies while being interrogated by the owner of the scale, or is revealed to be truly evil, the side opposite of the feather will lower, as if weighted down by the person's sins, and if the side without the feather drops to the bottom, the person's soul will be sucked into the depths of the Shadow Realm. This item also contains the power of fusion. Which means it can fuse two beings with it's power (the same can be said for the Duel Monster's Fusion Spell for monsters).

WEAPONS:

Duel Disk Battle Gauntlet: A gauntlet that has what's resembled as an arm-blade sticking out from it in a light-blue color. On top of the blade are 5 slots were a player of Duel Monsters puts their monster cards for summoning. Directly underneath each Monster slot is another slot for Spell and Trap Cards. If a Duelist were to activate a Set-card, they would activate a button on the round portion of the disk. Another slot can open on the front end of the disk that is used for the Field Spell Card. The center of the Disk includes the Deck and Graveyardslot and Life Point counter. This material is mostly used in safe-duels, but it's great for physical combat defense and offensive when needed. Plus, when one can magically summon Duel Monsters and use Spell or Trap Cards, they just use as many as they want if it's not a Duel Battle with Cards, but for actual combat in real life.

-BO-BOBO BO-BOBOBO WORLD-

Senseless Joe (Based on Bo-Bobo Bo-Bobobo character, but much different?)

Appearance: A tall man in his 23's with spiky violet/red hair and yellow eyes with a pair of sunglass shades over-topping them for style. He wears leather black pants with cut open ankle spots, light-blue sneakers shoes with white fluff marks off the inside of the ankle parts, a leather jacket with the 'kanji' word for 'Surprise' on back with a light-blue markings, and wears his own necklace with a silver 'H' in the front.

Personality: A taunting, teasing, and playful attitude of that of an innocent child despite his age? He'll go crazy to using acts and pull out surprises that'll make others lose their minds trying to understand him, not knowing if he's a lunatic or a manic? But he has a good heart, for the most part of 'certain' good people while holding some respect for others while showing little and possibly disrespect towards those that are his pals, but are the most annoying types?

Background Info: Real name "Senile Less Joe" (hard to believe someone named his first name as a senior citizen's nickname), born with unusual powers, and soon grew to master his ability while traveling the world in search of strong fighters to learn and gain new skills. Which during his travels, he's come across many fighters that use different abilities and even some Fist techniques that he decided to add some of those moves to his own style of his "Super Fist of Surprise" to make anyone that faces him feel, well surprise!

SKILLS:

Master Fist User: Someone that can use special attacks that are labeled Fist, and that they can be a number of specialty of moves and surprises depending on the type. Being a master, means this person is far stronger then normal fighters, making his attacks very powerful and very dangerous when unleashed. Also, he's learn to master other Fist moves while combining them with skills of Hajike attacks.

-Fist of Surprises-A technique where a number of anything can happen, from normal punches, kicks, headbutts, to explosive forces, and to unnatural pheonimiums that make no sense in the meaning? He can even make this attack stronger by unleashing a 'Super Fist' Move or even bringing out an even more powerful attack the 'Ultimate Super Fist' to really earn a win.

Hajike User: A user that performs strange and bizarre moves to confuse his opponent. This can be fought against other users of the same style, and compete in a 'Hajike Challenge' to see who's Hajike level and style is stronger then the other.

Summoning Oddball Creatures: (Used to call in for help which either can be very helpful or completely comical in some ways to being useless waste of time)

Don Patch-(Information Unprepared)

Jelly Jiggler-(Information Unprepared)

Den Dachuman-(Information Unprepared)

Soften-(Information Unprepared)

Torpedo Girl-(Information Unprepared)

FIST MOVES:

-Fist of the Tissue Box Shoe Vers.2-His shoes are actually made from a pair of tissue boxes recycled into a new, and more powerful style then the old modal (if you known where that is from), allowing him to be three times as fast as a regular fist move, but in version 2, it's more likely doubled. So this will allow him to zoom pass his enemy in a golden aura at high speed and attacks them in the process.

-Super Fist of School Curtain Guard-He'll use a black school curtain as a shield to bounce off projectiles.

-Man's Fist Vers.2-A powerful move that can about finish off a person in one shot from a swirling vortex punch. In the past, this move would cost one's own hand, but no has been developed that he can use it more then once.

-4 Times A Man's Fist Vers.2-A more powerful move then Man's Fist Vers.2, where one performs double punches and double kicks to cause stronger damage then before. This technique would cost an arm and a leg, but from new development, that's not the case.

Cannon Fusion Bombardment: Joe can make a fusion move of two of his goofy pal's bodies to make a fancy barrel cannon while he sits in the controls of the firing spot. He'll wield it and set the double cannon model for targeting, as it can fire contiuosly many shots to cover all mid space air.

Screaming Goofball Cannon-With the 'Cannon Fusion Bombardment' technique, the double barrel cannons will charge up before firing on the announced attack name which will make either a roaring or screaming sound of the fusion material people over the stream of cannon energy beams even when they come into contact with the target. The force of this attack is so powerful, it could break through defenses, and even catch the target within the attack while being shot backwards until they hit something or are knock unconscious.

OTHER MOVES:

-Fire Attack-He'll breath in deeply some air and then breathes out fire.

-Eyes Of Fire-His eyes become a blaze and summons a huge amount of fire that destroys anything in it's wake.

-Air Slice Sickle Fist-Has his elbows up to his wrist glow and swirls them before unleashing blades of energy to go forth and slice their targets, leaving most lucky with cuts?

-Gale Wind Attack-Spins around after powering up and unleashes a spinning tornado that'll plow through and capture opponent's in it's swirling wind gust until it passes over.

-Destructive Hurricane-He'll create a powerful hurricane that'll be stronger then the Gale Wind Attack, and more destructive.

-Teleport-He has learn this and can now teleport to any different areas he choses.

-Psychokinesis-He'll trap an opponent in a sphere dome encasing their body.

-Paralyze-He'll paralyze his foes with an wave motion that'll electrocute their nerves to freeze.

-Despair Square-He'll create huge energy blasts by making c certain hand gesture (namely bending his thumb and index fingers to show a square shape while the other three fingers are facing upwards).

-Clay Hands-He'll summon hands of clay from the ground to pull the enemy or enemies into the ground.

-Homing Objects-He'll throw his hands outwards which throws a series of small homing projectiles.

-Ultimate King-He creates a formula chart to calculate the enemy's thoughts.

-J Guard-He'll create a clone of himself to block the enemy's attack in a 'J' shape formation while they glow bright yellow.

-Armageddon-This move is so powerful that it's…NOT EVEN HIS? That's right, he'll call the Earth's Defense Force to fire their lasers and other weapons at the opponent, creating a massive nuke explosion in the area.

-Colossal Cannon Revolver-Brings out two launcher cannons and starts to spin them around before firing them all on a single target.

-360 Typhoon-He'll go so fast once he reveals his sneaks have hidden rocket engines and wheels attach to them, and disappear into the wind at high speed in the area to sneakingly hit his enemies without warning.

-Sword Of The Cherry Blossom-Summons cheery blossom petals to slice opponents.

-Tri-Eye Beam-He'll summon many flying eyeballs which they then fires lasers at their targets.

WEAPONS: Just about anything he can pull out and or use as a weapon, even someone else as a shield or a weapon against their wills?

-BLEACH WORLD-

Kendokou Ryumarain (Based kinda like Byakuya character and ability but with a few extras?)

Appearance: He has slate gray eyes and long dark-blue hair, which he keeps up in intricate red headpieces that symbolize his nobility as the head of his family, one on top of his head and two others on the right and left sides. He dresses in a black-kimono with a white-tiger stripe uniform over it, and wears a white-aqua scarf around his neck. He also wears fingerless black 'tekkou' (translate: Handcover) that cover only the back of his hands.

Personality: Being from a noble family, he acts in an aristocratic manner, he seems always serene and pathetic towards other people, even when he is actually deeply conflicted. He is also extremely calm, even in battle, and is very seldom surprised by even the most drastic of actions. He generally acts indifferent, bordering on arrogance, to most situations that he is faced with as seen from how rarely views his opponent worth his time. Despite this trait, he is a very perceptive man and is fully aware of the limits of his abilities and usually anything he states in comparison to an opponent is justified. He strongly believes in law and order, as the head of his family, he always works hard for a peaceful society. He feels that if someone in his position doesn't follow the rules as a good example, then no one will follow them. He believes that to maintain that order, all law-breakers must be punished, even if that goes against his own wishes. But in spite of his icy and regal manner, he cares for and protects those important to him. Such as those of any friends of his, and even his younger sister.

Background Info: He has grown to be an upriser to hold his family's head name. And to do so, he has study, trained, and become a master of combat and spell casting of his family's ancient heritage pass down from generation to generation. All to help maintain order in his own home land, to keep balance and order with the people that depend on his family for moral support and decisive decision making. After many years have past, he has become a famous and known face from his home as the star-example of the House Head of his family. He's even practice swordsmanship to where he's develop a way to make his weapon with his own energy to become like Cherry Blossoms, the kinda thing he favors to watch grow within the seasons change, even having them in his own house-hold. He's only had known some people throughout his life, like meeting another Head-House family of a neighboring mountain side that's always being surprisingly faster then him, to living life as an older sibling with his younger sister about 14 years old and tries to be good enough for her brother to acknowledge her.

SKILLS:

Master-Swordship Specialist: He is masterful at swordsmanship, capable of flawless precision and lethal attacks without much effort.

Hakuda Combatant: While used less often, he can show a highly proficient skill in this area. Able to effortlessly knock out several guards stately with a single strike each.

Flash Steps Master: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. This skill was develop from the learning the 'Fast Movement' skill, as the agility and speed can be enhanced and improved through mastery of it, concentration, and training. He has master this move from training and skill that determines how much he can move faster then the others; for those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steeps to move the same distance and become winded far easier in a shorter amount of time.

Master Tactician: He's highly perceptive fighter, being able to almost immediately determine an opponent's attack pattern and weaknesses. He is also crafty tactician, as he demonstrates from how effectively he uses his 'spells' to confuse his opponents. He can discern the motives and abilities of his opponents and effectively uses his knowledge to end the battle in his favor.

Enhanced Durability: While not having the most imposing appearance compared to other fighters, he has shown to be very resilient fighter. In a way despite getting several major injuries, he'll still show that he's able to continue fighting effectively and even ignore his wounds to the point that he seemed unfazed by them. At the end of a fight, he can still be able to perform an impressive 'Flash Step' to leave. His durability is proven great enough for him to willingly damage himself to escape an enemy's possession attack and continue to fight as if he was unaffected.

Immense Energy Power: He is capable of exerting the vast Energy Pressure, which, in league with his already admirable combat skills and finesse, makes him one of the most formidable opponents. His energy pressure is so great it can be from a great distance and it has the tendency to make people perspire in fear. His energy aura pressure is the color white, something that would make evil dark hearts fear.

Spell Master: He can display his knowledge of high level spells, able to cast several in quick succession without incantation (which for new beginners, needs to chant the spell outlaid before unleashing it) and with almost no effect and still possessing formidable power. He can at the most be seen using spells up to level 81 and possesses advanced knowledge of 'Spells' application and consistency. He can use low-level spells with devastating effects, as well as a counter to attacks.

MOVES:

Flash Blossom: A special 'Flash Step' technique where one moves to their opponents back. Directly attacking in one strike unless the target get's wind of this and dodges. The movement is so fast that an opponent may not be able to tell wether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

CicadaA technique of using the Flash Steps in battle. It allows for a movement at great speed leaving an afterimage behind. The afterimage many even appear to have taken damage.

Scatter Cherry Blossoms: The blade separates into a thousand slender, tiny blade fragments, which then fly away from the hilt, leaving only the sword's handle in the wielder's hand. But, the performance of this move can be negated before it completes (like wrapping the blade in some cloth material). However, if the release completes itself, then the technique is rendered near-unstoppable. While the blades are supposedly too small to be seen normally, they reflect light in such a way as to appear as cherry blossom petals. By swinging the katana's hilt, the wielder can control the blade fragments at will, allowing him to shred opponents at a distance and break through almost any defense.

Thousand Cherry Blossoms: A much larger version of 'Scatter Cherry Blossoms' technique. To activate it, the wielder needs to drop his sword straight down. The sword phases into the ground, as though it were a pool of water. Energy ripples expand out, turning the surrounding area dark, and within seconds, two rows of a thousand giant blades rise up from the ground. Those thousand swords then scatter and countless flying blades pierce the enemy. No one knows the exact number of blades generated and no one can see the movements of those blades or even dodge them. The number of blades is great enough that the wielder can use them for defense as well as offense at the same time. He commonly forms them into large masses, designed to obliterate opponents instantaneously. As it moves through the air like torrents of waves, it gives the appearance of cherry blossoms flowing swiftly along the with the wind. He's defensive use allows him to cover himself entirely in these tiny blades, and form a body shield. Unlike 'Scatter Cherry Blossoms', this powered up version is entirely mentally controlled. While the wielder can control the blades with his mind alone, using his hands allows him to do so more effectively, making the blades increase in speed three fold.

Thousand Cherry Blossom Special Ability: This technique has several forms, achieved by arranging the blades in different patterns. Each form presents a different advantage, such as increasing offense at the expense of defense, making this the most versatile technique around. These techniques are activated by saying the name of the technique, followed by the name of 'Thousand Cherry Blossoms'.

SlaughterscapeThe true form of Scatter Cherry Blossom is created by the wielder's blood, which grows and turns into spiritual energy, mixing with the tiny blades of Thousand Cherry Blossom. this unites the scattered petals into a complete glowing swords, numbering in the thousands, that form four rows. These rows float just above the other, and circle around the wielder and their opponent in a continuously moving, column-like array. It abandons defense in favor of a concentrated offense. Through visually menacing, this form is not meant for attack from all sides; rather, it's to concentrate the wielder's power into fewer blades, thus increasing the attack power. While the wielder can mentally control these swords as he does his regular blades, he commonly calls them to his hands for actual melee combat. When in his hand, they lose their glow, and take the form of his katana. While they seem solid in this state, the swords can just as easily dissipate back into the multitude of tiny blades that are made up of. It seems to take fewer blows from a 'Slaughterscape' blade to gravely injure an opponent than the multiple cuts needed from the unfocused 'Thousand Cherry Blossom' technique. The 'Slaughterscape' also cages the wielder with his enemy, allowing neither combatant to move very far from each other, though the area is still large enough for maneuverability. The most effective use of the 'Slaughterscape' form is that it allows for use of all the swords at the same attack level, making it highly versatile as a way to effectively defeat an enemy unaware of the danger of the situation. It's extremely rare for the wielder to use this ability, doing so only when he has sworn to cut down the opponent with his very own hands.

MawscapeThis form increases the number of tiny blades immensely. It creates a spherical formation of innumerable blade fragments, which swirl around the opponent like a cloud. It then flies into them from every possible angle, leaving no blind spots and no possibility to escape. It then collapses on itself, obliterating the opponent. It's strong enough to completely obliterate a very large building from the inside out, and the resulting shockwave generated by the attack is so powerful that the wielder himself has to use his fast speed agility to get away.

Endscape: White Emperor SwordThis condenses each and every single one of his blades into a single, potent sword, drastically increasing it's cutting power. The energy flow and pressure of this form released is immense. The blade appears bright white and it's aura takes the form of a bird, earning it the name 'White Emperor Sword'. Pure white wings form on the wielder's back, as well as a halo-like circle, made of concentrated energy. The blade in this form is dangerous enough to cause aggravated injuries in one single blow. The wings are capable of being used for flight. Note: Wether or not this form allows only one single attack or more is unknown?

SPELL MOVES: A way to focus his Energy force into a wide variety of magic spells that can serve many purposes, such as healing, defense, or combat. Each spell is graded on a scale from 1 to 99, the latter being the most powerful and the most difficult to perform. The scale is measure of difficulty, as there can be multiple spells which share the same level. To use these spells, a person must recite the specific incantation for the spell, which is long and requires a few seconds to speak. This weakness can be negated by 'some' capable of using 'Incantation Abandonment', a technique that releases spells without a chant. While it decreases the time needed to release the 'Spell', it drastically weakens the spell. While anyone well versed in 'Spells' can use this technique, it's most effective when done by skilled practitioner, otherwise the spell could utterly fail (ie: the spell explodes in the user's face). The most skilled experts are capable of using this technique to amazing effect. Note: The power of the spell relies on the power of the user, as even low-level spell can be utterly devastating when utilized by high-class casters. Plus, 'Spells' can also be used for practical purposes as well (like to light a dark hallway if the spell is tweaked in the right way).

SPELL TYPES: There are three main types of 'Spells'; binding spells, destructive spells, and healing spells.

Way Of Binding: These are a broad category of defensive spells which block/repel attacks or freezes enemies in place. This class of spells include 'Spell Barriers & Seals'.

#1. Restrain-Primarily to disable an opponent. The practitioner points using his/her index and middle fingers at the intended target(s) causing the targets arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.

#4. Crawling Rope-Primary used to disable an opponent. The practitioner generates crackling yellow energy rope within his/her hand(s) and releases toward the opponent. The energy entangles itself around the opponents arms and body immobilizing them.

#8. Repulse-Primarily used for deflection. The practitioner generates a orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack, but repels whatever strikes it.

#9. Disintegrating Circle-Primarily used to disable. The practitioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The 'Spell' is able to connect with another one of itself if both have captured a target and bind them.

#30. Break-Piercing Triple Beam-Primarily used to disable. The practitioner generates a burst of cracking yellow energy in his/her palm and uses that energy to draw a inverted yellow triangle. The triangle then generates solidified energy in the shape of triangles from the three points of the inverted triangle. The fired triangles hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle.

#39. Arc Shield-Primarily used for defense. The practitioner can use either both hands or his/her katana sword in blocking motion. The spell then generates a dull yellow energy in front of the practitioner that takes the form of a large spinning disk of condensed energy to block an opponents attacks.

#61. Six Rod Prison Of Light-Primary used to disable. The practitioner points his/her index finger at the target generating a spark of yellow energy. The energy summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This technique can also be used after using 'Crawling Rope', as the six beams of light form from the light already used in that technique.

#63. Locking Bondage Stripes-Primarily used to disable. The practitioner raises his/her palm up to the target and closes his/her hand into a fist. The spell calls forth a yellow energy in the form of very thick rope to ensnare an opponent, it's similar to 'Crawling Rope', but stronger, this spell binds the upper body of a target. It's said that physical strength alone should not be enough to break out of a level 60 spell, but sometimes, their might be foes strong enough to do so?

#73 Inverse Mountain Crystal-Primarily used for defense. The spell ignites at a single point as blue energy and extends upward from four points and creates a inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can also be used to trap people inside of it.

#75. Quintet Of 1 Kan (roughly equivalent to 8.3 pounds) Iron Pillars-Primarily to disable. The practitioner clasps his/her hands together as five small yellow orbs with skinny tails emerge from between the clasped hands. They move up above his/her head and form into a circle of five. The practitioner raises their clasped hands up above their head and then down, sending the orbs into the ground. A bright light is generated in the sky above the intended target which summons five incredibly-tall and thick pillars, which are connected to each other by chains, to pin a target to the ground.

#79. Nine Sunlight Traps-Primarily used to disable. The practitioner creates eight black holes with purple outlines that emit energy in the personal space surrounding the target, with the nit black hole manifesting in the center of the target's chest. The intended point is to severely immobilize the target.

#81. Splitting Void-Primarily used for defense. The practitioner creates a translucent barrier in the form of a large rectangular wall. It's capable of stopping "Way Of Destruction" spells up to #89.

Way Of Destruction: These are offensive spells which harm an enemy or cause damage to objects.

#1. Thrust-Primarily used for offense. The practitioner points at the target with his/her index finger and generates a small force that thrusts the target back a few feet away from the caster.

#4. Pale Lightning-Primarily used for offense. The partitioner points at the intended target with his index finger and generates a concentrated lightning bolt.

#11. Bound Lightning-Primarily used for offense. The practitioner generates an electric current through any object he/she touches and that electricity damages anything or anyone that is in contact with the object the current runs through.

#31. Red Fire Cannon-Primarily used for offense. The practitioner generates a orb of crimson red energy in his/her palm or finger. The orb can be any size from small, medium or large depending on the level of power being used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances the spell causes concussve as well as burn damage. It's one of the mid-level 'Spells' to be perform especially for beginner's default offensive spell, and for those well versed and not so well versed in using spells.

#32. Yellow Fire Flash-Primarily used for offense. The practitioner raises his katana horizontally in front of him/her and generates a yellow orb that widens itself along the length of the sword and fires outward as horizontal blast in a wide arc of yellow energy at the target. It's one of the mid-level 'Spells' to be used.

#33. Blue Fire, Crash Down-Primarily used for offense. The practitioner aims the palm of his/her hand at the target then generates a torrent of blue energy and fires it at said target. The energy moves like a direct blast or a large wave of energy depending on the amount of power placed into it.

#54. Abolishing Flames-Primarily used for offense. The practitioner fires a oblong blast of purple energy from their hand that will incinerate a target completely when it makes contact.

#58. Orchid Sky-Primarily used for offense. The practitioner levitates his/her sword and lightly hits one end causing it to spin like a fan. The practitioner then stops it and invokes a widening tornado-like blast which is fired forward toward the target. A hand is also usable as a catalyst of the spell if the blade is not available.

#63. Thunder Roar Sear-Primarily used for offense. The practitioner generates yellow energy into his/her hand and form an orb which is then fired at the target with a massive concentrated strike of energy. The effect has devastating destructive results.

#73. Twin Lotus Blue Fire, Crash-Primarily used for offense. The practitioner generates blue energy with his/her index and middle fingers and fires it as a concentrated blast at the intended target. It's essentially a double version of 'Blue Fire, Crash Down'. The user fires "two" blue bursts of blue energy with much greater potency than the single shot variety.

#90. Black Coffin-Primarily used for offense. The practitioner generates a purple-black energy that envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. The spell is very difficult to use, as even a skilled person might only unleash a third of it's power without stating the particular incantation. However, with the incantation, it's noticeably different in appearance. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and appear to enclose themselves on their victim. It's known that at least with the incantation, that it has the power to distort space and time.

#91. Thousand-Hand Bright Heaven Culling-Sear-Primarily used for offense. The practitioner generates around ten pink energy points and fires them all at the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.

Healing Spells: These don't have known names, numbers, or incantations to cast, and simply heal the target. As the user holds his/her hands above the patient's wounds, his/her palms glow with green energy from their own force to facilitate healing. The mechanics of this healing technique involves the replenishment of the patient's 'Life Energy' first, then using the body's 'Life Energy' with the healer's energy in order to heal the patient's body.

WEAPONS:

Senbonzakura-A regular katana, with a simple cross guard, which is a simple open frame, much like a four-pane window. It has a white colored hilt and white sheathe.

BLEACH WORLD

Sabaku, Haineko (A Were-Cat Spirit of the Egyptian Sand (Based off from Rangiku and Haineko))

Appearance: A spirit from Egyptian times that takes the form of a Were-cat with peach skin, turquoise eyes, and maroon chin-length hair. While looking mostly humanoid, she possess a tail, cat ears and violet-pink fur over her body. The fur on her upper body covers her functions as a rather provocative shirt, not covering her shoulders and mid-section, while the fur on her leg appears as sort of stocking, stockings from the elbow to the wrist on both arms, and puffy shorts that extend mid-thigh. She also has a puffy white fur in the mid of her chest and around her neck like a fur collar. She also has sharp claws for nails which she can use in the conventional sense of striking at her opponent. She sports a voluptuous figure, curvy body and well endowed breast.

Personality: She is highly mischievous, and tends to get bored rather easily. She enjoys taunting her opponents, is rather flirtatious, and seems to possess a slight sadistic streak (or a more aggressive side to her flirtatious nature), based on her comments about "playing" with her foe. She also cares for the well-being of her fellow comrades of those she tends to make and be friends with. She is rather superficial in appearance and has a passion for perfumes. She also appears to be infatuated with the most muscular and handsome male fighters. She has an interest in fashion, her taste prefers the "sexier" and slightly more revealing outfits. She has a love for drinking, having being seen drinking a large barrel of sake (and getting drunk) when enjoying herself at a party?

Background Info: An ancient Egyptian Cat spirit from Egypt that wanted to exist within the mortal world, and decided to find a way to live in such a place. When coming across a temple within a Sphinx, there lied a ceremonial ritual where by completing the require task of preparing the ritual, one would gain the power to exist in the mortal world while still being a spirit, but can exist to feel things and expression emotions. She learn that from her short experience, that she wished to be a strong fighter as many in the past of Egypt where, but wish to obtain beauty while wanting to have a special power that would make her invincible. From a special moment during the cameral moment, the sun and moon intertwined in a Twilight moment for a spirit to cross between plains, and from the ritual, a magical sandstorm appeared, observed the spirit and transformed the sand to living flesh of her choosing, becoming the were-cat she is today. There, she learned that her body is flesh, but can change into sand, making her have a special ability that non would touch her and make her a fearsome foe. From her spirit life and the ritual, she gain knowledge of powerful 'Spells' and her new body was enhanced far beyond any normal human fighter while gaining a keen-mind and learning swordsmanship from crafting one to fit her abilities of sand from the dessert. As time goes by, she explores, earns many admirers from her beauty, and gain a little 'humor' of using herself as a main weapon against males while making female fighters argue about her features. She wishes to find someone to truly fall in love with (since she just has a thing for handsome and strong hunky warriors) while wishing to make friends with some folks that want to be her friend.

SKILLS:

Enhanced Speed: She has shown tremendous speed comparable to Super Speed and the Flash Step technique, great enough to fight on even ground with other speed-fighters.

Enhanced Strength: Despite her highly feminine appearance, she can show herself to be deceptively strong. Such as she can easily hold back a large stomping foot from a beast with a single hand and it's fist with her forearm.

Enhanced Endurance: She has a high endurance, especially when facing a big group against herself.

Enhanced Durability: She also has a high durability, even with her body made of sand, she can survive against those that are tougher.

High Energy Power: She has a high amount of energy to let others know she's no push over. She can even show her manifesting white aura when powering up which might even intimidate those that would make the mistake to make fun of her.

Expert Tactician: She is seen to be quote intelligent when she needs to be such as in her battles to fool males with her beauty and pleasant feminine features (in short, seducing) and can even cause extra fighters to argue with one another and attempt to defeat them with one concentrated attack. But her best tactic is being shown as not the strongest type, but in reality, hid's an extra amount of power and hidden abilities to truly seize her victory

Hand-To-Hand Combatant: Despite not looking physically powerful, she still has enough strength to send her foes metros away with just one punch. She can also use her claws to perform slashing attacks.

Expert Swordsmanship Specialist: She has shown great swordsmanship as well, able to easily keep up with most of her challenging opponents.

Spell Master: She is capable of knowing a few bunch of 'Spells' to give her the edge in battle when it most likely seems that she needs to show an ace up her sleeve. She can display her knowledge of high level spells, able to cast several of them without incantation (which for new beginners, needs to chant the spell outlaid before unleashing it), but when in a tough spot will need to unleash stronger spells with her formidable power not being effected too much. She can at the most be seen using spells up to level 81 and possesses knowledge of 'Spells' application and consistency. She can use low-level spells with devastating effects, as well as a counter to attacks. But for the spells in the level 90 and above, might need 'some' incantation for them or prepare the incantation ahead of time and just announce the spell itself when the opponent less expects it!

Spiritual Sand Body: Being a spirit cat from Egypt with a body forged from sand can serve as a way to not be hurt and use it's powers in battle. Such as if her body is harmed or a limb cut off, then she can just instantly grow another since her body is basically sand and can reforge anytime she wants to, and even become a sand imagine of herself to avoid hits. However, there is a weakness to this, as she turns solid when in contact with liquids such as water from based on how much contact got onto her body.

Sand Manipulation: Being a creature of Egypt, she can summon and control the element of 'Sand' at will, even create sand from herself in a sandless area to help her in battle. She can control quicksand, sandstorms and surprisingly, the absorption of liquids.

MOVES:

Growl; Ash-Cat: Her katana weapon can produce ash which floats in the air. Though it looks like scattered ash, each particle is a tiny blade. She controls the ash to attack from any direction as her hand controls the hilt, ultimately enveloping and tearing up the enemy. So evidently, her weapon's ash is very hard to fight against in this form. The main attack strength of the ash comes from how much ash makes contact, thus this is the reason why it's clumped together. If the ash was to attack the opponent in single particles, the damage would be little to nothing. The ash can cut through objects as easily as a sword would.

Tornado-She'll create an enveloping cloud which she can then enclose around her opponents, turning it into a deadly tornado. This provides her an advantage while fighting groups of enemies.

Shield-By having it take the form of a shield to defend against her opponent's attacks.

-Dessert Sword-Forms her right hand into a loose blade of fast-moving sand and then stabs it into the ground, extending it along the ground like a torpedo, splitting anything in it's path, including the very ground itself, through extreme and focused erosion, created by the sand blade, which is strong enough to slice a person in half.

-Dessert Sunflower-She'll create another loose sand blade from one of her hands with 'Dessert Sword'. Like 'Dessert Sword', she stabs it into the ground, causing an area in front of her to collapse. However if the area is made of sand, a giant pit of quicksand will formed instead, with the sand being taking away by underground rivers (which she can detect if they exist below her or not). Anything caught in the pit will be sucked in and buried alive. This attack can only be done in a desert terrain.

-Dessert Dune-She swings any of her arms forward while leaving a crescent shaped trail of sand behind it. Anything hit by that trail is instantly robbed of all moisture because of the user's dehydration ability.

-Sandstorm-She summons a massive tornado of sand and sends it on rampage. Once this sandstorm grows large enough, she'll use it to cause greater damage to her foes when controlling it. This technique of a sandstorm can suck water out of living things and is apparently able to crack steel. Another usage is to send people flying with this technique when their are so many enemies either away or helping her allies flee the scene with this.

-Ground Drying-She place one or both hands on the ground and uses her dehydration ability to dry out a huge area around her, turning it into a desert wasteland. When she does this, it also can cause the area around her to crumble and cave in, causing unfortunate foes to fall to their doom.

-Cycle Of Erosion-An extremely strong version of 'Ground Drying'. However, she not only dries up the ground, but anything and everything on it including people and even buildings, all of which is transformed into sand if it has steady contact with the ground. The speed at which things dry also seemingly increases. This technique is a dangerous move, and she saves this for only her foes and enemies as a last move to stop an army or powerful fighters with only this move in thought.

-Sandstorm: Heavy-She gathers a swirling mass of extremely dense sand in her hand, then hurls it at her opponent, causing a massive shock wave upon impact.

-Adamant Dessert Sword-An altered version of 'Dessert Sword'. She now forms several solid blades with fan-shaped edges instead of one large blade made from sand. This is where she has formed solid objects out of sand, although a sufficiently powerful blow will shatter it back into sand.

-Adamant Dessert Buzzsaw-A newly twisted version of 'Adamant Dessert Sword' where rather then being four solid blades, this move is more like two buzz-saw like blades that are less solid, but can still cut through an opponent.

-Large Dessert Sword-An altered and enhanced version of 'Dessert Sword'. She forms a larger version of her 'Dessert Sowrd' attack with more powerful effects. It can even slice something that's really tough to cut or a tough skin opponent in half with this move.

Transformation: By deciding to truly face her foes with everything she has, she'll unveil a site of her never foreseen, as she'll get covered by a sandstorm which grows with each passing second. It'll glow bright yellow from within, as the body vanishes and the storm begins to change from a cyclone figure to a body like figure with a hidden face sheen from the storm when it roars like a jungle cat before the change continues further in development.

Pharaoh Ash-Cat: A giant cat-beast of sand that has glowing red-emerald eyes and is at less 80 feet tall on all fours with a sharp dagger tail edge and claws. It's heavily sand body is so dense and hard that it's impossible to breach it since most weapons too weak would break off easily, but if stronger weapons cut the body, then it's no use since it regenerates afterwards. Her newly transformed body will increase everything to an Egyptian god-like level, and her energy and spell abilities will have sky-rocketed up further.

SPELL MOVES: A way to focus his Energy force into a wide variety of magic spells that can serve many purposes, such as healing, defense, or combat. Each spell is graded on a scale from 1 to 99, the latter being the most powerful and the most difficult to perform. The scale is measure of difficulty, as there can be multiple spells which share the same level. To use these spells, a person must recite the specific incantation for the spell, which is long and requires a few seconds to speak. This weakness can be negated by 'some' capable of using 'Incantation Abandonment', a technique that releases spells without a chant. While it decreases the time needed to release the 'Spell', it drastically weakens the spell. While anyone well versed in 'Spells' can use this technique, it's most effective when done by skilled practitioner, otherwise the spell could utterly fail (ie: the spell explodes in the user's face). The most skilled experts are capable of using this technique to amazing effect. Note: The power of the spell relies on the power of the user, as even low-level spell can be utterly devastating when utilized by high-class casters. Plus, 'Spells' can also be used for practical purposes as well (like to light a dark hallway if the spell is tweaked in the right way).

SPELL TYPES: There are three main types of 'Spells'; binding spells, destructive spells, and healing spells.

Way Of Binding: These are a broad category of defensive spells which block/repel attacks or freezes enemies in place. This class of spells include 'Spell Barriers & Seals'.

#1. Restrain-Primarily to disable an opponent. The practitioner points using his/her index and middle fingers at the intended target(s) causing the targets arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.

#4. Crawling Rope-Primary used to disable an opponent. The practitioner generates crackling yellow energy rope within his/her hand(s) and releases toward the opponent. The energy entangles itself around the opponents arms and body immobilizing them.

#8. Repulse-Primarily used for deflection. The practitioner generates a orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack, but repels whatever strikes it.

#9. Disintegrating Circle-Primarily used to disable. The practitioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The 'Spell' is able to connect with another one of itself if both have captured a target and bind them.

#30. Break-Piercing Triple Beam-Primarily used to disable. The practitioner generates a burst of cracking yellow energy in his/her palm and uses that energy to draw a inverted yellow triangle. The triangle then generates solidified energy in the shape of triangles from the three points of the inverted triangle. The fired triangles hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle.

#39. Arc Shield-Primarily used for defense. The practitioner can use either both hands or his/her katana sword in blocking motion. The spell then generates a dull yellow energy in front of the practitioner that takes the form of a large spinning disk of condensed energy to block an opponents attacks.

#61. Six Rod Prison Of Light-Primary used to disable. The practitioner points his/her index finger at the target generating a spark of yellow energy. The energy summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This technique can also be used after using 'Crawling Rope', as the six beams of light form from the light already used in that technique.

#62. Hundred Steps Fence-Primarily used to disable. The practitioner generates a blue-white glowing rod of energy in his/her hand and throws it at the intended target. It then duplicates itself into a hundred more rods which rain down on the target pinning him/her against a sold surface completely immobilizing them. The power is hard to dodge in a small area.

#63. Locking Bondage Stripes-Primarily used to disable. The practitioner raises his/her palm up to the target and closes his/her hand into a fist. The spell calls forth a yellow energy in the form of very thick rope to ensnare an opponent, it's similar to 'Crawling Rope', but stronger, this spell binds the upper body of a target. It's said that physical strength alone should not be enough to break out of a level 60 spell, but sometimes, their might be foes strong enough to do so?

#73 Inverse Mountain Crystal-Primarily used for defense. The spell ignites at a single point as blue energy and extends upward from four points and creates a inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can also be used to trap people inside of it.

#75. Quintet Of 1 Kan (roughly equivalent to 8.3 pounds) Iron Pillars-Primarily to disable. The practitioner clasps his/her hands together as five small yellow orbs with skinny tails emerge from between the clasped hands. They move up above his/her head and form into a circle of five. The practitioner raises their clasped hands up above their head and then down, sending the orbs into the ground. A bright light is generated in the sky above the intended target which summons five incredibly-tall and thick pillars, which are connected to each other by chains, to pin a target to the ground.

#79. Nine Sunlight Traps-Primarily used to disable. The practitioner creates eight black holes with purple outlines that emit energy in the personal space surrounding the target, with the nit black hole manifesting in the center of the target's chest. The intended point is to severely immobilize the target.

#81. Splitting Void-Primarily used for defense. The practitioner creates a translucent barrier in the form of a large rectangular wall. It's capable of stopping "Way Of Destruction" spells up to #89.

#99, Part 1. Seal-Primarily used to disable. The practitioner holds his palms away from him/her with the arms extended out to the sides and clasps his/her hands together with the fingers intertwined intricately. The spell then binds the arms of a target to their back like 'Restrain', but with energy fabric and iron shafts.

#99, Part 2. Great Seal-Primarily used to disable. The practitioner slams his/her fingers into the ground releasing white energy that form into a white fabric. The fabric engulfs the opponent completely covering him/her from head to toe (First Song), the opponent is then stabbed by numerous metal bolts (Second Song), and then the opponent is smashed with an immense metal cube from above (Final Song).

Way Of Destruction: These are offensive spells which harm an enemy or cause damage to objects.

#1. Thrust-Primarily used for offense. The practitioner points at the target with his/her index finger and generates a small force that thrusts the target back a few feet away from the caster.

#4. Pale Lightning-Primarily used for offense. The partitioner points at the intended target with his index finger and generates a concentrated lightning bolt.

#11. Bound Lightning-Primarily used for offense. The practitioner generates an electric current through any object he/she touches and that electricity damages anything or anyone that is in contact with the object the current runs through.

#31. Red Fire Cannon-Primarily used for offense. The practitioner generates a orb of crimson red energy in his/her palm or finger. The orb can be any size from small, medium or large depending on the level of power being used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances the spell causes concussve as well as burn damage. It's one of the mid-level 'Spells' to be perform especially for beginner's default offensive spell, and for those well versed and not so well versed in using spells.

#32. Yellow Fire Flash-Primarily used for offense. The practitioner raises her katana horizontally in front of him/her and generates a yellow orb that widens itself along the length of the sword and fires outward as horizontal blast in a wide arc of yellow energy at the target. It's one of the mid-level 'Spells' to be used.

#33. Blue Fire, Crash Down-Primarily used for offense. The practitioner aims the palm of his/her hand at the target then generates a torrent of blue energy and fires it at said target. The energy moves like a direct blast or a large wave of energy depending on the amount of power placed into it.

#54. Abolishing Flames-Primarily used for offense. The practitioner fires a oblong blast of purple energy from their hand that will incinerate a target completely when it makes contact.

#58. Orchid Sky-Primarily used for offense. The practitioner levitates his/her sword and lightly hits one end causing it to spin like a fan. The practitioner then stops it and invokes a widening tornado-like blast which is fired forward toward the target. A hand is also usable as a catalyst of the spell if the blade is not available.

#63. Thunder Roar Sear-Primarily used for offense. The practitioner generates yellow energy into his/her hand and form an orb which is then fired at the target with a massive concentrated strike of energy. The effect has devastating destructive results.

#73. Twin Lotus Blue Fire, Crash-Primarily used for offense. The practitioner generates blue energy with his/her index and middle fingers and fires it as a concentrated blast at the intended target. It's essentially a double version of 'Blue Fire, Crash Down'. The user fires "two" blue bursts of blue energy with much greater potency than the single shot variety.

#88. Flying Dragon-Striking Heaven-Shaking Thunder Cannon-Primarily used for offense. The practitioner raises his/her palm up toward the opponent and fires a gigantic beam of electrical and energy resulting in a truly enormous explosion.

#90. Black Coffin-Primarily used for offense. The practitioner generates a purple-black energy that envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. The spell is very difficult to use, as even a skilled person might only unleash a third of it's power without stating the particular incantation. However, with the incantation, it's noticeably different in appearance. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and appear to enclose themselves on their victim. It's known that at least with the incantation, that it has the power to distort space and time.

#91. Thousand-Hand Bright Heaven Culling-Sear-Primarily used for offense. The practitioner generates around ten pink energy points and fires them all at the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.

#96. Single Blade Cremation-Is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, it's referred to as the spell of sacrifice. The spell causes a massive pillar of red fire to erupt from the ground in the shape of a giant katana's tip. Note: For a living person, by using this spell, they might end up with a lost limb (arm), but for a natural spirit, it just disburst the body for the time being until they are healed over an extra long bit of time (might be a quarter of a day depending on how powerful they are to regenerate faster?)

Healing Spells: These don't have known names, numbers, or incantations to cast, and simply heal the target. As the user holds his/her hands above the patient's wounds, his/her palms glow with green energy from their own force to facilitate healing. The mechanics of this healing technique involves the replenishment of the patient's 'Life Energy' first, then using the body's 'Life Energy' with the healer's energy in order to heal the patient's body.

WEAPONS:

Ash-Cat: A straight-bladed katana with a cross guard in the shape of a cat's head, with two triangles on the top half curving into ear-points and the bottom half tapering down into a single point. She forged this blade with her own essense and gave it an ability to be used as her primary weapon of chose when her body's sand form can't help when wet?

-SONIC WORLD-

Gemini SPARKS, The Hedgehog (Author Property of the VISION-KING)

Appearance: He used to have emery light-green fur before the accident changed his appearance forever. His fur is white with grey lining, his skin is, has a dark tan-green with a lightning marks going from the top of his forehead across his eyes sides (It's his face and looks like a triangle lineament). His hair is now spiky orange while he wears a helmet of the same coloring pattern of his fur, but with a yellow spike horn sticking out of it, and his eyes are crimson red. He wears white boots with three grey lines at the bottom and three yellow dots going up, a white gauntlet with three grey linings around his white hand. Not to mention, his entire right arm is in a golden gauntlet with one horn spike out of the shoulder, and that looks bulk enough to be used to make himself seem stronger. But the biggest change will be his twin self, as the original appears all white, the other is the opposite with black fur and the golden gauntlet appears on his left arm instead. (Note: He carries a close resemblance to Gemini Spark from Megaman Star Force/Ryuusei No Rockman Series.)

Background Info: He used to be known as Gem The Hedgehog, a usual worker, or janitor at one of HIGH-TECH's purchased Company's that was using their resources for it's own 'secret' needs. He watched from a new development that the company did by making an Energy Stabilizing Core of many different elements that many say couldn't be controlled at once, but from a 'certain purchase' of a Chaos Emerald, the progress was going smoothly well to unlock the secrets to gain the power of all the differently known elements circling inside. But then one day, Eggman showed up, with a Iron Dragon Warrior, planning to steal the Emerald for his own evil needs, but that was not to happen when Sonic came into the picture and saved the emery fur hedgehog's life from being killed. The forces battle a few times until Sonic stood by the machine's core, spotting the Emerald inside, but before he could act, Eggman's robot thrusted it's claw which missed it's target, but pierced the core instead. Sparks and overloads were beginning to happen, Eggman sense the danger and left the scene. Sonic saw this work, and was about to act when the robot flung him away by accident which knocked the hedgehog a bit out near a window. The system was reaching critical overload, Sonic soon got up and notice the near glowing light escaping, frozen by it's rays, he almost though he couldn't escape the blast until…The young emery hedgehog janitor shoved him out the window without fear of knowing the hedgehog would survive, but just as Sonic realized what happened, the place exploded, crumbling the building in the progress. Sonic was lucky that after several minutes, found the emery hedgehog and brought him to the hospital, the good news was that he would live, the bad news…the blast left his legs limp for what might be six to twelve months, and that's if they would heal by then. The hedgehog introduce himself which Sonic thank, and they became friends, and the blue hero gave the Chaos Emerald used in the experiment to him, saying that a brave employee should get the credit and not some all knowing hero to help Gem on a quick recovery which he thanked before Sonic left him to continue his travels after saying goodbye.

But then one day after nearly three weeks, a strange feeling was cursing through Gem's body, a great deal of pain that he's never felt before? He saw the Chaos Emerald reacting to his pain, as if the light was reaching out to him before he grabbed it, light it was calling to him from sensing his pain! But then the pain was nothing from a sudden bright light escaping his body afterwards and covering all over him. The effect was changing his appearance drastically and not being able to recognize himself! After checking his new appearance, not only did he found out that he could walk again, but gain new abilities his never been able to use in the past. When reviewing the time of that battle with Eggman's iron robot from shoving it's claw into the elemental energy core, he found out that when it destroyed the core, the explosion may have scattered the powers of the elements from using the Chaos Emerald as a source which gave him his powers and ended up absorbing them without even knowing! Now with his new appearance and abilities, he's even stronger then his old self, with a stronger force to be recognized by anyone. After which, he changed his name to Gemini SPARKS, rivaling his name to become as close to great heroes like Sonic, Shadow and Silver which from them and the rest of the gang, were surprise by Gem's sudden change of his new life style, but the most important thing to note is that he's still the same person on the inside.

GEARS:

-Golden Arm Gauntlets-One for each side of one of the two twins. It packs an extra strength boost to deliver strong punches towards an opponent, and helps boost some "Other" element abilities that Gemini has in his arsenal of attacks! It's made of a strong metal material from Gemini's element of metal, allowing him to have a strong offensive and defensive gear with him at all times when in battle, and isn't bothered by it's weight!

NEW SKILLS: (These are the new skills he gained after reclaiming his magical powers & more! So he can still perform most of his old ones, but somehow evolve)

-Healing Factors-A gift from Orion's Healing Ring, after absorbing it, Gemini can regenerate his wounds with ease. Even if a limb was cut off from one of the twins, he could just have it magically healed just like that!

-Enhanced Strength-This new boost of strength makes Gemini have enough power to rival strong foes, and take them one. Plus, if he splits into two, it doubles his strength, making himself use two against one with his strength giving him the edge in battles. He's know in a league where he can match against those with Super Strength like Knuckles, bringing to the table that he's far stronger then he was since his battle in Hybrid's Tournament.

-Trans Warp Speed-This new boost of speed can make Gemini even rival Sonic and Shadow, but it's mostly trans-warping himself in a blink of an eye and reappearing next to his off-guard opponent to attack them. This move allows Gemini to run on an invisible speed path within an electric path, almost nobody can where he can appear unless they are highly skilled and knowledgable of this tactic move. It's only set back is canceled when in the water, that's where the speed is lowered because of the watery pressure to cancel the electric ability.

-Ultrasonic Waves-Gemini can emit waves that affects the nerve system of living beings in a weird way, such as making opponents fight and laughing when a situation is dangerous. Normally, the White emits white plus "laughing" waves, while black minus "angry" waves. This power can be given to another living or non-living creatures, but the use of it is limited when given.

Elemental User: Since absorbing the different elements into himself, which were a mix from a focusing machine unit with the absorption process to gain their control from a Chaos Emerald's power source. Giving Gemini the ability to control the elements in a similar fashion to a wizard or a sorcerer. Note:He can use any element in his gauntlets to form a sword made of that stuff

-Water-He's able to control the water, only manipulating them to focus on attacking or blocking or cushion things of his choice.

-Lightning-He's able to control electricity with such force that any nearby electricity will give him a boost in power, and he seems to have a knack for it.

-Earth-He's able to control basic Earth moves, like an Earth Bender can use with either his hands or feet.

-Fire-He's able to control fire in a similarity to Blaze's own control, with creating flames to incinerate his foes.

-Ice-He's able to control ice, only not be made of ice, just creates them. Like creates a freezing gale to create ice shards or freeze his foes.

-Wind-He's able to manipulate the wind that even Sonic and Jet are special too, but he can make it into a strong force attack.

-Metal-He's able to make his body be as hard as metal, even when he appears to be gentle, mostly which will catch his enemies off guard very well to deliver strong heavy blows.

-Psychic-His psychic powers might be similar to Silver's, but his are focus on strengthening his energy attacks when he needs to give them a boost.

-Light-This ability is one that gives him not only a weapon against the darkness, but has healing abilities for himself and others, used as his strongest healing power.

-Darkness-His strongest ability to cause massive damage towards his foes, this along with his Light ability, are his strongest elements he controls to battle his enemies.

NEW MOVES:

-Duplication-Splits into Two Identical beings, each with the ability to perform and follow a pattern of corporative attacks. They each can show the other what they see and hear, letting both known what's happening even if they were separated. His weakness would have been if one were effective, so would the other one when opponents learn of this ability that is shared, but that is not so! So now even if a foe were to harm or blind one of the twins, one would only slitly feel their pain, but would not let it effect them that much. They will have a strong link with each other (kinda like a communication device), only in their heads!

-Rocket Knuckle-One or both twins will have their golden arms glow bright yellow and then launch their charged fist out towards an opponent. This move can't be blocked so easily because of it's strong pressure, plus it can explode once it makes contact with either the target or solid object. When the twins use this simultaneously, it creates for greater effects!

-Element Disruptor-Gemini aims either one or both hands out to fire off a round load of sphere shots! Each one will have a color of an element, allow him to fire off one particular color, or a shoot out a lots of multiple element attacks to catch his opponents off guard of not knowing what attack can do what until far later.

-Gemini Spark-The twins cycles between the above attacks a few times then perform this attack. Both Gemini's get together on the centre, place their golden arm hands in a hold up, charge up before pointing their hands out and fingers in a circle pattern motion in the center, and fire a bolt of lightning that spreads down the opponent's row path. This is their strongest combo attack, so it's only weakness is when one of the twins is not present to help perform this move or make it be as strong!?

-Tidal Wave-One or both Gemini's will either press their hands into the ground, or thrust their palms forward to unleash a 3x2 wave of water used to wash away his opponents.

-Solar Inferno Flare-Gemini can create a huge ball of fire and hurls it at his target. It'll strike a 3x3 area and can't be blocked, unless by a stronger force.

-Stone Spiker-He can slam his palm into the ground and summon at less a tall mountain of spikes from the ground, enough to finish and break through very strong-thick armors. He can even manage to wave his hand out from a tall mountain and have them shot from the mountain to tackle their opponent.

-Storm Torrent-When the two Gemini's are together, they can cover their golden arms in a whirlwind and stand on on opposite sides (different from the Gemini Spark of another series) and release a strong torrent together. Doing this will allow the two attacks to merge into one, delivering a stronger impact force then one alone could do!

-Zero Tempus-Gemini can unleash a strong icy gale storm from his hands, each ice shard is fifty degrees below temperature, making this attack freeze anyone solid if they aren't strong enough to escape this attack.

-Oathkeeper Of Light-A Powerful Light ability 'Gemini White' can use since he's closest to a being of light or the positive charges of his energies, will produce a strong sphere of light force within his golden gauntlet hand. He'll either unleash it or smack it into his foe and be plagued into a sphere of it's strongest element matter.

-Dark Oblivion Fang-A Powerful Dark ability 'Gemini Black' can use since he's closest to a being of darkness or the negative charges of his energies, he will produce a strong sphere of darkness force within his golden gauntlet hand. He'll either unleash it or smack it into his foe and be plagued into a sphere of it's strongest element matter.

Gemini Mergence: Oblivion Oathkeeper-This is a Tag-Team Move by both Gemini's, considering to be the strongest and far most dangerous move the twins can even create. After first creating their separate attacks, instead of either one hitting their target at a time with these things, they merge the two! From either unleashing them towards or smacking them together against their strongest opponent, will not only blow the enemy away from the twins, but will create a chain-reaction of the two attacks swallowing their target in a glowing shape sphere with them trap inside. As the powers of light and dark tear the victim apart before unleashing a nuclear explosion and leaving a forty-foot crater of where they once stood! This type of attack could leave the twins literally drain of their strength, but will regain after some time from their healing power or quickly speed it up by merging again.

Gemini Mergence: Oblivion Oathkeeper Slash-Both the twins changed their golden hands into a representative blade of light and darkness! Both Gemini's then will roar out their finally attacks to strike, with both their swords glowing with their brightest energy of light and darkness! This move is similar to Gemini Mergence: Oblivion Oathkeeper, but with more of their swords instead of fist to deliver a critical slash attack. It's power and might is still the basic same, only used to break across very powerful opponents weapons that either shield or attack the twins.

WEAPONS: (Mostly the ones he can energize)

-Electric Sword-One of the twins can create a blade of electricity from their golden gauntlet arm, and attacks the opponent, causing a long paralyze if it connects.

-Flame Sword-One of the twins can create a blade of fire from their golden gauntlet arm, and attacks the opponent, causing a burning pain to effect them when in contact.

-Aqua Sword-One of the twins can create a blade of water from their golden gauntlet arm, and attacks the opponent, causing a strong pressure damage to take affect after nearly surviving a blow similar to a tidal wave.

-Earth Sword-One of the twins can create a blade of stone earth from their golden gauntlet arm, and attacks the opponent, able to break through with a stone structure of a boulder, plus it regenerates when stuck back into the Earth.

-Wind Sword-One of the twins can create a blade of wind from their golden gauntlet arm, and attacks the opponent, able to deliver strong pressures of wind to blow or even slice clear across the air to cut them without even knowing until it's to late.

-Ice Sword-One of the twins can create a blade of ice from their golden gauntlet arm, and attacks the opponent, causing a chilling effect to freeze their foes from even getting into contact.

-Metal Sword-One of the twins can create a blade of metal from their golden gauntlet arm, and attacks the opponent, not only will it have heavier force to breach one's defense, but Gemini can surprisingly launch it out as a lancer to pierce any iron defense foe. This ability is most formidable in melee combat or even for range launch assaults.

-Psychic Sword-One of the twins can create a blade of psychic energy from their golden gauntlet arm, and attacks the opponent, able to use it's glowing ability to even cut through solid made energy. This ability is bestly made for Gemini to use against opponents with Energy base attacks.

-Light Sword-One of the twins can create a blade of light energy from their golden gauntlet arm, and attacks the opponent, their light will be strong to blind and enemy and harm another who wields darkness with a deep evil in their hearts.

-Dark Sword-One of the twins can create a blade of dark energy from their golden gauntlet arm, and attacks the opponent, it's strong dark presence will weaken it's foe's skills by draining their strength. Making them weak enough for Gemini to slice at them when they less expect things.

Machrod, the Masked Speedster (Author Property of the VISION-KING)

Appearance: The appearance of someone in a crimson red and black battle-suit with electrical lines going all around the suit (think of Sora's valor form in space paranoids). The outer appearance shows that his buff metal-plat chest is to show he has strength, and made reflexed legs for speed, even has a hidden vents behind his back, and under his boots! Wears a crimson and black helmet with a violet-dark visor to shield the eyes and a breathing mouth mask for the person to speak (and possible a secret button to allow even him to eat and drink). The strangest thing, is that it's appearance is like a hedgehog with red spike quills in a smilier fashion like Sonic's! However, from one view point, without a part of his suit on, like his helmet, he's seen to be a golden fur hedgehog, like Sonic in Super Form, even has the red eyes, yet it's hard to say since he's mostly kept his appearance well hidden in his suit!

Personality: A young personality, full of courage, ego, and likes to be a hero! He can be a bit a times, a bit carried away when he's on his job, taints his opponents from seeing their display so far as amusement to him, but may start rethinking from noticing a change in the atmosphere (either from a strong fighter…or an angry girl wanting to tear him apart). He does have a kind side to him even if it's not seen from within his armor, as he has shown to be a do-gooder of peace, and will help protect the innocent that can't defend themselves. Note: Think of him as some kinda 'Sentai' character, where he makes his moves by calling out his attacks, and makes them sound so demanding to straight fear into his enemies.

Background Info: His history was created by an unknown organization that once had links with G.U.N. and Space Colony Ark with it's genius mind, Gerald Robotnik. Wanting to create a powerful battle suit was the first prototype of their goal as a man-wearing weapon project before Gerald had decided after creating the prototype to keep it stored away and focus on creating a new project by G.U.N.'s government, the Ultimate Life! However, the unknown Organization didn't wanna tolerate such a manner, but they had no say before they disbanded from the joined group. Now after fifty years later, one of their members discovers the suit being in use, and knew it was the perfect chance to study it's abilities to create a new series of battle suits, but even more powerful. But what they never knew, was that Doctor Eggman put in a small skeleton body to pilot the suit until it's defeat against Sonic and his pals! After nearly a year, they build the first new modal, but they knew without a strong-willed body, mind and spirit, the suit's powers would be too overwhelming for any living creature. Which is why they secretly had done something to fix that, but after finding a hedgehog subject to fit the bill and that would handle it's powers, they had succeeded. However, to make a profit to create more battlesuit line-ups, takes money, so the Organization took a name of a company to be addressed as "HIGH-TECH", the next line in global Earth defense weapons, but with battlesuits instead of G.U.N.'s line up's of robots, using their newest star idol and company mascot of their profit, their very first successful living-weapon, Machrod! Machrod decided to spread his company's name by performing small deeds to earn up their ranks, and was slowly beginning to show promise to the world that even other countries Government decided to take profit in HIGH-TECH's work for themselves which went according to their plan and started to build a series of line-ups. Many had to work some minor bugs when creating different series, but needed time to create human size figures since the one's they manufactured was only made for a small humanoid creature, plus they needed to work out any bugs in their next line ups, so they wouldn't be sued! This left Machrod to continue to do his job to bring support to his company's organization and goals, but even he has wonders about himself, as he gets suited up with new upgrades to make him more powerful, he feels somewhat lost, ever wondering if he's trying to be seen as a hero, or a weapon, but he hid's it from view by his egotistic attitude so to avoid the question it's self. But then he's life soon may come to change, once he begins to start getting very close to Sonic and his friends, especially after having a shot at fighting against them to see what they are truly made off!

SKILLS: (Basic Installment's from ordinary unit!)

-Super Speed/Agility-Machrod can run at just as fast a speed as Sonic or Shadow the Hedgehog can go and without burning the suit's layers off since it's been design to withstand such a speed. Possibly even allows the wearer to run a bit faster with the additional boost, enough to vanish from the person's eye site when facing an opponent! When Machrod runs, even up against a wall, the suit's build-in a suction design to allow the wearer to even run up walls (kinda like Spider-man, but much faster).

-Super Strength-With Machrod's normal strength, it's boosted to greater heights from the suit, making the wearer even stronger! It's possible that after another upgrade, the suit's power will make Machrod match his strength against Super Strong guys like Knuckles, possibly take on three Super Strength characters!

-Skilled Fighter-The fighter will either known how to fight or will be given data on how to fight. In either case, Machrod will be a capable fighter to challenge great threats that come his way, no matter how great or possibly out-match it seems to be for him.

-Invisibility-Within the suit, gives Machrod the ability to turn invisible to sneak up on his enemies undetected, mostly used for stealth missions. He's also capably of staying in this invisible stealth mode even when he's dashing at Super Sonic Speed.

-Communication-Has a built in communication device in his suit from either his wrist to speak out to a group or his helmet for radio silence. This is his best way to stay in touch and get info of anything that may help him out during missions.

-Scanners-Built in scanners from his visor to give him all the details from any situation or from his opponent. Can emit a green-wave light beam to scan a product to see if it's the real deal or a fake! Can even track a heat-signature should they be hiding, even power levels when preparing a powerful attack.

-Hacking-System-The suit has a built in hacking system, working speed to rival a Super-Computer, allowing easy access to just about anything from top secret info on the Government to Evil Plans by Villains.

New Additional Upgrade Move Abilities: (Ideas By VISION-KING!)

-Mach-Rod Jet-New addition is a small circular jet vents behind the back and under the boots, allowing the wear to gain flight maneuverability, once more, the speed can be just as equal as if Mach was even running on the ground!

-Mach-Rod Sphere-Machrod can channel small white energy spheres of pure energy into the palms of the suit's hands, allowing for him to fire tiny white marble-sized energy spheres. These energy spheres are not very strong and powerful, but can still cause minor damage especially when using them into a barrage.

-Mach-Rod Blades-Tonga-like energy blades come out from Machrod's wrists to act as his tonfa base weapons to help slice off or cut across tough foes with hard skins!

-Mach-Rod Air Slicer-Machrod can fire white energy slice sword beams from his tonfa-blades which will slice anything, rock, metal, iron…even leave a bad cut on flesh! When doing so, they appear to be like a sword swinging in the air, unleashing a massive shockwave of pure energy that will demolition whatever it hits, structure or foes.

-Mach-Rod-Hammer-An energy-based sledgehammer of the suit's similar designs pattern, can be a small compartment which will grow into it's full size when needed in battle. It's weight is nearly about 5 tons, perhaps more with it's sheer power and might to smash against any surface! Note: When he brings this bad-boy out, he makes a battle cry like he's shouting it, example: MACH-ROD….HAMMER! It's kinda like one of those SuperHeroes that wear disguises and call out their weapons names before striking!

-Mach-Rod Breaker-The energy-base sledgehammer can admit shockwaves when smashed against a tough surface or against Machrod's foe! The impact alone could create a mid-size tremor print into the ground, showing how powerful it really is when hit up close!

-Mach-Rod Gaze-A surprise move which Machrod's visor can glow to fire a concentrated energy-base red beam out to surprise the opponent! The big part about this is that it's level control, so it can be set to low on for stunning foes, middle for causing minor damage, or high for max damage and even to melt through metallic armor-alloy! When Machrod wants to push this attack to the highest, he'll say this afterwards "MAXIMUM!" which will fire a fully raw power blast enough to destroy an area.

-Mach-Rod Detonation-This very dangerous move allows Mach to channel the energy into anything the suit touches, causing the object to explode with great force (Think of Gambit from the X-Men Series). The larger the mass, the greater the explosions get to be, and with complete control, Mach can even make an entire battle field like an explosive force about to happen the moment he lets go and safely gets to either higher ground or farther ground!

First Beast Transformation: After getting his hands on Eggman's New Chip "The Beast Out Program", like the kinds used for the doctor's 'special' robots to use such powerful programing, this gives Machrod the ability to transform himself into a anthro-morphic-beast-like figure of himself. The only thing is, since this chip was design for Robotic Machines to handle even with Organic or life force inside their A.I.'s, Machrod learns how to use it to his full advantage so that he has complete control over it! In this Mode, he'll be known as Beast Machrod, cause of his newly Beast Mode and can transform while activating this mode by saying "Beast Out Mode" before he gets covered in a bright sphere of light! Note: This is sorta similar to Rockman EXE. Beast Season with one transforming into a Beast Version of themselves!

Beast Machrod's Appearance: He's figure outer appearance soon changes to a more savage best like form of his self. He'll gain two neon-claws on top on his palm hands which reach to his fingers length, spiked ankles that spike out by three to five inches, three neon-claws on the bottom of his feet that straight over two inches. His shoulder pads would sprout three spikes in a triangle pattern form, a 'V' mark appears on his forehead and on his belt while it seems like his chest puffs itself out to give him a stronger physical form? But most know would be his quills stretched out further, like a second quill length got attached to them, making them nearly long and completes his transformation.

BEAST SKILLS: (All of his earlier skills will jump to a higher level once transformed, plus some new additions.)

-Increased Super Speed/Agility-His speed will sky rocket to that matching even that of Super Form's Super Speed.

-Increased Super Strength-His Strength will even be a match against those that are in Super Form to compare their enhanced Strength!

-Beastly Fighter-He'll gain the ability to fight like if he was a beast, all of his moves with be of such power, that they'll think he truly was a breast!

BEAST MOVES:

-Mach-Rod, Beast Blades-He'll re-summon his old tonga-like energy blades, but look extra sharper with three extra sharp-points sticking out and twitch as long from before. And when they straight, dealer more damage then before.

-Mach-Rod, Beast Slicer-Machrod will once again fire off white energy slice sword beams from his tonfa base weapons, but their strong and mass will be twice as large, meaning even greater force then before, possibly able to leave a giant cut mark in the ground!

-Mach-Rod, Beast Hammer-He'll once again, bring out his energy-based sledgehammer, but it'll to have energy formed axe blades expending from it's front and back sides, equalling in a more destructive power then from it's earlier performance with the same attacks, but in a new fashion.

-Mach-Rod, Beast Breaker-The energy from his newly transformed energy-base sledgehammer will admit far stronger shockwaves when smashed against anything, makes it's mid-size tremor even more wider and far deeper then before!

Second Beast Transformation: Like before, he can activate another transformation, but this time, much to anyone's surprise, this ability requires one to transform into their Super Form, allowing the "Beast Out Mode" to go beyond it's current form into an even more powerful being. Note: Mach is the only one to ever go this far, not even Eggman or his strongest bots ever believed someone could go over to another Beastly Transformation stage, bringing a new power to the table! In this newest form, Machrod shall be known as Beast Machrod II, considering it's his second stage and can transform while activating this mode by saying "Beast Out Mode-II" before getting recoated in the same bright light sphere as before!

Beast Machrod II's Appearance: The difference with this second stage, is that his neon-claws on his feet and hands grow even longer to be about the same size as his tonga-blades, three spikes will appear from from his kneecaps facing upwards, even the spikes on his shoulders will expand another few more inches. He'll have spike edges around his ankles, wrist, even his waist belt while 'V' marks change into a 'W' shape pattern which looks like a trident symbol. But his greatest change will be that his quills, the ones in the middle will have grow out an extra pair to stick out on top of him, even his mask will show on his mouth-mask are two separate fangs going down and his visor will will appear more 'V' shape pattern of his eyes gazing down at his foes.

BEAST II SKILLS: (All of his skills will be show again here, but even far stronger then even his first transformation which allow him with new additional skills.)

-Enhanced Super Speed/Agility-His Speed will overcome any Super Form's Super Speed, having the power to even be pair-link as if he had Three Super Forms, possibly Four or Five?

-Enhanced Super Strength-His Strength will by far higher then even a Super form's Super Strength, being stronger to have the power of Three Super Forms in one, possibly Four or Five?

-Enhanced Beastly Fighter-His fighting moves will have over gone such skills and be shown to have power that even a true beast could never have. His abilities would make many think he had gain such Savage powers, that they would believe he was a true Savage Beast, but that can think and have control of his powers!

BEAST II MOVES:

-Mach-Rod, Savage Beast Claws-With his energy-base neon-claws, they can be just as easy to slice through an opponent as his tonga blades!

-Mach-Rod, Savage Beast Roar-He'll admit a strong sonic-boom wave by roaring right at his opponents, the effect can blast anyone back at less twenty feet away from him.

-Mach-Rod, Savage Beast Tackle-His most deadly and savage force of attack, by bringing his neon-claws up with his tonga-blades, he'll dash at such un-believable speed and deliver an Ah-Struck blow that could destroy even a mountain terrain! Even those that have near iron-like skin or possible high insurance won't be much of a protection against this strong melee attack!

-Mach-Rod, Savage Destroyer-He'll gather a fast amount of such wild and raw energy of Chaos Force to channel it all into a giant sphere glowing red, orange, yellow and black color object to revival the sun's shape! He'll then summon out his sledgehammer and deliver the 'Ah-Struck' blow to launch it at Super Sonic Speed down towards his stingiest opponent. The attack will be like a nuclear bomb of massive explosion to level an entire field without possibly leaving a trace of his targets remains unless they were strong enough to survive such an attack!

Lunaro, The Winged Hedgehog (Author Property of VISION-KING)

Appearance: A Young beautiful hedgehog with light purple wings with a purple diamond on each wing and pointy blue spikes on the end of each part of it's outer wings that sprouts out from her back. She has five spikes stretched out of her back on her head like hair that pass her shoulders, the tips of the spikes were high lighted in a way with white streaks that went in some ways. She also has three blue spikes on the front of her head like Amy's, that's also high lighted at the tips are white colored. Her face, arms, and the inside of her ears were a light skin color like Sonic and Amy, plus there appears to be a white jem on her forehead and her eyes are dark purple. She wears a bright blue toob top sort of shirt with two straps that held it up and a bright blue skirt that went slitly a little past her knees, the skirt looks like it would almost touch the ground and it had a small hole in the back for her tail to stick out. She is also is wearing white gloves with a large dark blue bracelet on each and on her feet, she wears white platforms.

Personality: She can be devious, tricky, sly, cunning and use her famine beauty to catch her foes off guard. She can crack a sarcastic remark towards her opponents, but she can also lose her temper when they start to annoy her. She'll tend to tease her opponents into a fault sense of security, even playing with some of their emotions. Besides her harden, serious, and gloomy self, she may show her kinder side that most people though she either never had or just lost it. Note: (She can be almost like the Cunning Rouge, or the Angry Amy at times while also have a kindness in her heart.)

Background Info: She once was a normal Hedgehog girl that lived a life as a church priest, but things went wrong when she disobey her comrades to seeing someone that was forbidden of their law. For such tolerance, she was tortured, massacred until she died from seeing the evil that had corrupted the blessed people to such acts. Then years later after her death, someone gather her bone remains for an experiment to create a mix creation with Sonic and Shadow's DNA while also adding a bit of a torn wing sample of Rouge the Bat's wing for effect of extra skills and a tiny link of any vampire DNA found. But there was one more piece added to the experiment, a dark source used to give this new creation a power of darkness never unleashed! She was reborn, reincarnated as a new being much different then before, and filled with hatred with the poisoning of the evil that lives in her. Since the experiment used to give her life used not only modern science, but also a Chaos Emerald, but since her last moments of death where the memories of such dark, wicked, vile acts of her past, it brought out a great 'Negative' power that formed into more then her dark powers, but became the being mix with all of the evil specters essences the world has every known throughout history into her! They are the things that bind her, have a grip on her to never forget, to always live as a cage prisoner of what had happen to her.

SKILLS:

-Skilled Fighter-She appears to be a very capable fighter, as she can be expectable to comparing her basic skills with that of Rouge the Bat!

-Immortal Youth-Like Shadow, she is an Ultimate Lifeform which means that she can live for a very long time without aging until the day she dies….or can she?

-Immortality-Being a reincarnation mix breed while also being created from her bony remains, has given a slit possibly that she may not be so easily killed? She is a creation between the Living and the Dead…making it hard to known? Note: This maybe some reference to "The Mummy" Series, (The Animated TV Series, that is) to which the mummy is between being alive, yet dead, making it hard to even destroy such a creature without the right spell to reverse his living stay?

-Super Speed-Her speed can be compared to rivaling that of Sonic and Shadow's Super Speed, possibly being as fast as the two.

-Super Strength-Being an Ultimate Lifeform, her physical strength could match near Super Strength opponents like Knuckles especially when coating them with her dark powers to increase the damage.

-Chaos Force-She possesses the ability to control Chaos Energy, allowing her to perform Chaos related techniques.

-Flight-Since she has bat-like wings, she can sour in the skies with excellent movement, especially when she adds her Super Speed, making her uncatchable by some when in the air!

-Iron Skin Endurance-This allows the user to use one's Chaos Energy Force for condenses, creating a steel-hard skin strong enough to block most normal weapons and mid-league rank fighters. This allows the user to fight some oppenents barehanded if they choose to, but when someone of a stronger force caliber comes around to deliver an attack, then even their iron-like skin would be cut across or not prevent one from feeling that pain.

Darkness: She seems to have strange powers of darkness, by closing her eyes, her hands will begin to glow light and dark purple before she sprints open her eyes to launch her attack.

-Hypnotic Tune-By coming close to her foe, she can make a soothing humming sound, this will hypnotize her opponent's body to stand still, unable to move against the mind's will.

-Dark Absorption-By getting hold of her opponent, her touch of darkness will slowly drain their energy, as if sucking it out from them. Making them nearly become very limp, and hard to get a grip on themselves, as they were beginning to become so tired and starting to feel weak. Only if by some interference to cut off her hold would that give the victim time to regain their lost energy.

-Skilled Swordsman-She's capable of wielding a sword weather it's small or large, she'll use it to defeat her opponent.

-Whip Mastery-She's skilled in using an extenuation ability to attack her opponents from behind or either the left or right without giving away the variation of her attack until it's to late. She's also shown considerable skill in using her extenuation capabilities to entrap an opponent by surrounding them from various angles and then retracting in order to crush the opponent.

-Naginatajutsu (Spear) Master-She's skilled the art of using a spear perfectly against other sword-type weapons.

-Bojutsu Master-She's skilled in not only using a spear, but her weapon of choice can split apart into a three-sectioned staff and back into a Naginata. While in the split form, she can be highly proficient in the use of techniques similar in use to that of bo to take advance of it's versatility.

-Expert Kusarigama Wielder-By bringing her weapon forth, she becomes an equally deadly force because of it's dual-blade and long chain, she can attack from multiple angles that are hard to determine.

-Hakuda (Han-to-Hand Combat) Master-She's skilled enough that even when not relying on the most advanced forms of unnamed combat, she shows her skills at brawling hand-to-hand fighting using her Super Strength with great skill. This form of combat is what she excels in when not engaging in swordsmanship.

Weapon Forger: She can forge and summon a weapon into her hands. By then, she'll be armed and be able to use whatever she brings out to her usage. Once creating and forging a weapon for her use, she'll call it by it's name, and by then, it takes form. Also, the weapons made will have an unusual amount of Chaos Energy Force within them, giving the wielder an incredible amount of power to boost their skills, even at times when it's not in the user's hands. But if they should fall into enemy hands, she can simply make them disappear without a trace, so that her weapons will not be used against her!

MOVES:

-Shockwave Blades-By wielding her Kazishini, she is able to unleash crescent-shaped shockwaves at her opponent by swinging her blades.

-Bite Of A Broken Baboon Fang-Lunaro can use her Chaos Energy Force to take the disconnected/broken segments of her "Snake Tail" and levitate them into the air, allowing her to execute a one-shot omnidirectional attack, but states that it's damaging to her weapon and leaves her defenseless. Plus, using this technique will prevent her from recreating it for an unspecified duration.

-Swallowing Orb of Rainbow Mist-With the Rainbow Mist, it causes a multitude of twinkling lights to appear, which then form together around her opponent, creating a huge sphere which engulfs everything within a significant radius. Anyone within that radius will potentially get caught in it. Immediately following that, the sphere collapses in on itself, using the compressed light to crush everything within it. Only a strong enough Chaos Force pressure can push back and destroy this power.

-Enhanced Bite Of A Broken Baboon's Fang-She can also use a much more powerful version of "Snake Tail's" technique, where all the segments detach, glow and sharpen using Chaos Energy. They surround the opponent and execute an omnidirectional attack of blades of chaos Energy. After use of this attack, the "Baboon King Snake Tail" reconstitutes itself. Note: (It seems to be stronger to recover from this move then it's other self)

-Baboon Bone Cannon-This technique fires a dense blast of concentrated Chaos Energy from the "Baboon King Snake Tail's" mouth. The technique costs a substantial amount of Chaos Energy from Lunaro which usually causes an aftermath that breaks the segments out of formation.

-Air Blades-The first of "Earth-Severing Wind's" abilities when using it, by slashing at the air, she can release transparent blades of wind which cut enemies from a distance. They appear to be extremely powerful, easily killing a giant beast by cutting it into pieces.

-Energy Blast-The first of "Earth-Severing Wind's" abilities when using it, by charging the blade with her Chaos Force Energy and fires it as a white energy blast with extreme force. The blast is quite devastating, as it might be able to blow off a person's arm or an army of creatures if they don't see this coming.

-Moon Fang Heaven-Piercer-At the instant of the slash, her Zangetsu absorbs her Chaos Force energy and releases highly condensed Chaos Energy at the tip of the blade, magnifying the slash attack and then flies forward. The slash takes the form of a crescent moon or in the shape of a wave. This powerful technique has a great force, capable of causing large-scale damage and destruction, such as striking the ground to create an omnidirectional blast to knock away incoming attacks or slashing at the ground to upturn it and crush everything in it's path.

-Black Moon Fang-She'll still be able to perform this technique with Tensa Zangetsu, similar to it's cleaver self, but can be used in an enhanced form. With this weapon, these potent blasts are black with red outline and their path can be controlled, with explosively augmented power and speed.

CHAOS MOVES:

-Chaos Control-She can teleport and reappear anywhere she choses even without holding a Chaos Emerald, showing her strong she is from such a feet.

-Chaos Spears-She can create her own versions of this technique, by creating yellow arrows and then firing them off without much effort. What's more, this part of her attack is so strong, they'll feel like Chaos Lances from their destructive power.

-Chaos Lance-She can create a large red spear of energy with one hand, and effortless fire it off, causing extreme damage to her foe that makes it as powerful as three to five Chaos Spears.

-Chaos Bullet (VISION-KING Idea)-While the technique is not nearly as powerful as a Chaos Doom Blast, it's speed is 20 times faster and allows for it to be fired in quick repetition. In addition, it possesses more concussive force than a Chaos Doom Blast does. It's speed and power varies with the user using it; as some are equated with a powerful punch, others are capable of blasting large holes in enemies (weather machine or living-creatures).

-Chaos Doom Blast (VISION-KING Idea)-A standard Chaos Energy blast, it consists of firing a powerful blast on concentrated Chaos Energy at the user's target. She'll gather and fire this technique from her fingertips or her hand entirely. The blast is strong enough to overpower the Heaven Chain Slaying Moon's technique "Black Moon Fang" itself and throw the opponent into a nearby building with great force. Her attack's physical form is crimson and tri-focused, and one fired will make a virtual zooming sound.

-Chaos Sub-Machine Gun (VISION-KING Idea)-This technique performed allows the user to be able to fire a barrage of 'Chaos Doom Blast' at their opponent(s) which takes to the coloring of the user's aura. It's abilities are said to rival and be on similar terms with 'Chaos Spear' for speed and even 'Chaos Lance' for power, but it's made to be like a combined force of the two that non see coming unless they are fast enough to dodge the barrage of this attack.

-Chaos Grand Ray Blast (VISION-KING Idea)-This similar technique is like the Chaos Doom Blast, but only a few of the more capable users can even use it. It's performed by mixing their own blood (from when injured or just to do it themselves) with a Chaos Doom Blast. The result is a Chaos Doom Blast with much greater attack power and speed as well as a change of color unique to the user. It's also many times more powerful than a normal Chaos Doom Blast, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. It's a drastically potent technique, used only by the most skilled users of Chaos Energy. It's one of the first overwhelming power that could destroy even a fortress which it's label as one of the forbidden techniques.

WEAPONS: (Note: Some of this weapons maybe reference to the "Zanpakuto" from the Bleach Series. SIDED NOTE: (I though it might be a more interesting show to be seen!?))

-Wind Death, known in Japanese as "Kazeshini" (Chain Sickle)-A two kusarigama-like weapons, each with two scythe blades with dark-crimson on the end, in a pattern of flames painted on the blades. But with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spike rod tethered together by a long chain. This is used to swing by it's chains in large circles, allowing the blade portion to spin like a fan. It can also be used for entangling an opponent's weapon; it can even immobilize them. She'll use them as projectiles and controls them at range by moving it's chain, making her weapon's path unpredictable.

Gourd, known in Japanese as "Hisagomaru"-A blue handle and a circular guard with a brown sphere or bag attached to it, along the length of the blade is a gauge. Unlike most weapons, this blade does not inflict damage when the blade hits a target, but rather heals the wounds of anyone it touches. Upon contact with a target, a red smoke is emitted from the wound as it heals. The red smoke then enters the blade causing it's gauge to fill up with a red light consistent with the level of the injury. Smaller wounds will barely fill the gauge at all.

Crimson-Colored GourdWhen the gauge is full, this weapon automatically initiates and transforms into a new form, as it takes the shape of a scalpel. By then, it concentrates every wound it has absorbed into one massive attack that is usually initiated with a slashing movement that generates a stream of red energy somewhat similar to the Chaos Hollow Flash, powerful enough to deal a near-fatal wound to a strong enough foe from all of the damages their opponent has given.

-Flying Plum Tree, known in Japanese as "Tobiume" (Jutte)-A blade straighten and has three jutte-like prongs along it's length at various intervals. It can release exploding fire balls from it's blade.

-Maitreya Circle, known in Japanese as "Mirokumaru" (Khakkhara)-The form of monk's staff with a buddhist ringed staff in prayer or as a weapon. It has the power to create and control tornadoes.

-Iron Drink Dragonfly, known in Japanese as "Haguro Tonbo" (Monk's spade)-A long pole arm outfitted with a blade reminiscent of that of a Monk's spade on one end, and a heavy ball on it's other end. This allows the bladed end to be used much like an axe, and the weighted end to be used as a smashing implement.

-Five-Formed Head, known in Japanese as "Gegetsuburi" (Spiked Ball Chain)-An oversized spiked ball attached to a long chain, similar to a flail, allowing for it to be thrown at a distant target. The chain is attached to the hilt of her sword. It has no special abilities to speak of though it's commonly used for long-range combat, Lunaro can also uses it as a shield for close-range attacks. However, this weapon is proven to be an offensive weapon, rather than a defensive one, as it can be easily cracked, and even shattered, by stronger opponents.

-Twisted Flower, known in Japanese as "Nejibana" (Trident/halberd)-A cross between a trident and a ji (a Chinese halberd) with a crystalline appearance. Like the ji, it bears a horsehair tassel, although it's blue instead of the traditional red,; similarly the two side blades are straight with concave edges as opposed to the usual crescent blade. The end of this weapon turns into a corkscrew/drill shape. Water flows freely from both the trident and the end. It's ability lies in the manipulation of water. Being hit with it is reminiscent of being hit by crashing waves, as water constantly flows from it and the surrounding area. It's tip is constantly flowing with water with every arc and slash, and each crushing blow creates large waves.

-Rainbow Mist, known in Japanese as "Nijigasumi" (Katana)-An average katana with a simple rectangular handguard with a circle around the blade and two inward curved lines stretching to each corner the long way and greyish-blue hilt. When this blade is drenched with her Chaos energy, it's able to create limitless amounts of light. When it shines, it melds with other light. When she releases it, she can use that light to take control of shadows and attack her opponent with them. this's katana's ability also allows it ti manipulate light for other various effect, such as:

InvisibilityAbility to make herself invisible to the naked eye, by surrounding herself with light.

Blinding LightAbility to create a large area of light around opponents, disrupting their visual perceptions, causing confusion and decreasing their chance to fight back against attack.

IllusionsThe light released from this weapon reigns over the dimensions that surround the opponent and alters them, thus creating this alternate dimension of light. This ability is to use this light to alter another's perceptions, allowing her to make her opponent see what she wants her to see.

Blade of LightDissolves her actual blade and replaces it with a blade made of pure light. If the blade is broken, it can completely cover it to allow the battle to continue. She can also create blades of light separate from her katana, using them as projectiles to fire at her enemies.

-Snake Tail, known in Japanese as "Zabimaru" (6-Part Segment Blade)-A long 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. This weapon's segments grow in number almost without limit. The segments are connected by a stretchable thread, making it more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Lunaro's swordsmanship. While this weapon can be stretched to incredible lengths in it's whip form, Lunaro has a limit of three consecutive attacks before having to bring the segments of her weapon back together for recovery - which makes him fairly vulnerable during the time interval. To make up for this, Lunaro usually relies on her Super Speed for evasion as she retrieves her weapon's segments. While her weapon is durable to an extent, can ultimately sustain serious damage the longer the fight drags on. While it can withstand dangerously prolonged combat, it has limits in enduring high-level attacks that are conducted by either the enemy or by herself. Because of these many drawbacks, Lunaro states that out of all her other weapons wielded, this one is the most difficult to master.

-Baboon King Snake Tail, known in Japanese as "Hibio Zabimaru" (Massive Segmented Blade)-A massive version of the "Snake Tail", but it's form resembles a skeleton of a snake. This weapon gains many more segments, which are much larger resembling a mix between a snake's vertebral column and the pick-like protrusions of her "Snake Tail's" segments, and it also slightly transformed, gaining a fur cowl around his neck. This new blade, does not literally "cut;" as Lunaro usually catches her opponent with the snake-head of her weapon and smashes her opponent into the ground with it. The head has also proven capable of inflicting heavy damage through biting. This new weapon also gains special techniques when presented such as:

ReconstitutionUnlike the "Snake Tail", it's segments are held together by Lunaro's Chaos Energy Force power, allowing her to separate and reattach them at will. The segments themselves are extremely tough, making it extremely difficult to destroy the "Baboon King Snake Tail". Even if a segment is damaged, knocked off, or even destroyed, Aurora can simply detach it and reform (or reconstitute) her weapon.

Energy RopesLunaro can separate her weapon's segments and use them to surround her opponent. By linking the segments together again with her Chaos Force, Lunaro is able to bind the target. This technique will hold her foes, even large giants unless they're strong enough to break free from this.

-Earth-Severing Wind, known in Japanese as "Tachikaze" (Combat Knife)-A combat knife with a bronze guard, light purple hilt-wrapping in the center of the hilt, a gray leather grip, and a small ring on the guard's blunt side. It has the ability to manipulate wind and energy.

-Iron Fist Severing Wind, known in Japanese as "Tekken Tachikaze" (Knuckle Blades)-This new weapon is an advance for of "Earth-Severing Wind" since it's gone from being a single combat knife into a pair of large knuckle blades that she holds in each hand. Both blades have a curved silver edge, which tapers off to an outward point on either side. Segmented purple bands wraps around the entirety of her arms, much like armor, while a thicker purple band arches behind her, over her head, with it's end protruding from under her shoulders. This greatly increases her brutal strength, able to cause a large explosion upon attacking her foes with her dynamite knuckle blades!

-Demon Light, known in Japanese as "Hozukimaru" (Spear)-The form appears to be a naginata (spear) with wax wood shaft. The pommel also has a red horsehair tassel. While able to deliver powerful blows, it's not very durable as it tends to break against particularly strong strikes. By issuing the command "Split" to separate her spear into it's true form which is a Sansetsukon (Three Sectional Staff), after which the sections can independently reconnect and separate again at will. This special ability surprises one's opponents when they first attack. These chains are also able to extend a fair length, allowing Aurora to swing her weapon like a flail for mid-range attacks.

-Dragon Crest Demon, known in Japanese as "Ryumon Hozukimaru" (Chinese Monk's Spade & a Standard Guan Dao)-It's an advance modal weapon like the "Demon Light and keeps the three-section theme, but loses it's naginata (spear) properties. Instead, it's merely three over-sized weapons connected by an equally large chain. It's a Chinese Monk's spade and standard Guan Dao (standard pole). Both have traditional horsehair tassel at the hilt and a long cylindrical weight for a pommel. The pommels are connected by a heavy chain to the center section, which resembles an axe-like blade with a parallel handle forged into the blunt end and a dragon crest on one side of the blade. Despite all three weapons being of near-ridiculous proportions, Lunaro wields them easily, she usually holds one blade in each hand and lets the central portion "float" behind her, though she will occasionally spin the entire configuration about using the center handle as a pivot.

Awaken Roaring DragonAside from the increase in power, this weapon offers no special abilities and no special defense properties. It releases some Chaos Energy Force which starts to grow in strength. Unlike it's first self "Demon Light", it's powers remain sleeping and must be awaken to bring forth it's more destructive power. If she forces this weapon to awaken suddenly, cutting the enemy and not getting cut becomes a lot harder to handle than it should be. Thus, Lunaro's weapon gets increasingly more powerful as the fight drags on. After she performs her weapons display, the dragon crest will slowly fill in with crimson dye as Lunaro's Chaos Energy rises. It fills faster when she spins it with the center handle. This weapon of hers is a bit on the sleepy side in battle and needs to be woken up through causing or receiving injury; which would explain it's ability to accumulate attacking power the longer the fight extends. When the crest is completely filled, it' is at it's full power, however, the force of unleashing so much power can leave this weapon's edge brittle under excessive stress.

-Heavenly Punishment, known in Japanese as "Tenken" (Katana)-A normal katana with a cross-guard that is a rectangle decorated with a pattern of vertical lines with the long sides pinched in towards the middle. The overall appearance is similar to a squared-off hourglass. It may look normal, but it has a hidden power inside of it that can't be seen, but slitly notice! It creates various phantom body parts of a fearsome armored giant to copy whatever body part Lunaro moves; for example, should she swing her sword, a gigantic disembodied arm wielding a sword appears and does the same thing. The body's gigantic parts generated by it's ability possess strength and attacking power proportionate to their size, making this blade quite powerful (though not as great as it could be due to not having a full body).

-Heavenly Punishment Of Kokujo's King, known as "Kokujo Tengen Myo'o" (Giant Armored Samurai)-It's the same katana of "Heavenly Punishment", but it's more of an advance weapon of it's other self. With this blade, Lunaro can bring forth an entire giant, which is about a hundred meters tall. It wields a sword with a guard similar to Lunaro's, but with a different blade and with a string hanging from the hilt. The giant takes the form of an armored samurai that copies the movements of Lunaro to devastating effect, allowing it to deal out colossal amounts of damage. It's strength is far proportionally greater than that of Lunaro due to it's size. It's strong enough to take even a point-blank "Chaos Blast" without being damaged, and could easily smother him it's bare hands. Despite it's enormous size, it's also deceptively fast, as it perfectly mirrors all of Lunaro's movements. The only critical weakness however; if the giant is harmed in anyway, the wounds are reflected onto Lunaro, essentially making it a bigger target to a strong enough opponent. Because of such an immense destructive power that Lunaro has never though about not being able to defeat an opponent in one attack, much less them making a counter-attack.

-Moon Slayer, known in Japanese as "Zangetsu" (Oversized Elegant Cleaver)-An oversized elegant cleaver with no stub and no proper hilt; what she'll hold is the cloth-wrapped tang. The sword is about 1.75 meters, and has a black blade with silver edge. The cloth wrapping on the tang will react to Lunaro's will, changing length at a though or twining about the blade in an impromptu sheath. When in combat, the cloth falls away when necessary, shrinking back to a manageable size. The cloth can also be used to swing the weapon like a flail and toss it at her opponents for mid-range combat, but this is rarely done. The cloth can also be wrapped around her wounds that have not healed, she can also use the wide blade as a shield from incoming attacks.

-Heaven Chain Slaying Moon, known in Japanese as Tensa Zangetsu (Daito)-A long sword with a black blade, the cross guard has four prongs bent out to form the shape of the manji (which is the kanji for "ban," meaning "full", as in "full release"). This is her strongest sword, as the blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; it can even withstand getting crushed by force. Compared to Zangetsu earlier look from having a cloth, it's a short length of chain with a broken link at the end dangles from the base of the hilt. It's guard becomes noticeably big and rougher looking with it's chain extending around her entire right arm. What makes this blade her strongest weapon of choice besides being used heavily for melee combat, is because of it's special abilities it gives to the user:

Hyper Speed BoostLunaro's speed will be greatly enhanced and allows her to create dozens of afterimages to confuse her opponent.

Enhanced StrengthLunaro's strength will be enhanced and increased enough to the point where a single swing of her sword can level a mountain from her giving it a full force. She'll even have the strength to grab hold of her foe's blade with her bare hand without feeling any exerted force although that force could be capable of doing considerable damage to the surrounding area. She'll also be able to effortlessly break through any powerful barriers or her foe's defensive with her bare hand.

Enhanced Chaos PowerHer Chaos Force will be so intense and rough as well as thick and heavy that it can suffocate even people (Human's for instance) just by being in the general vicinity of her released power. She'll emanate a red-outlined black energy off her body when her Chaos Energy Force is exerted, replacing her black aura from before.

Enhanced DurationShe can use as much of her weapon at a much longer duration than any other since this doesn't expel much of her Chaos Force.

Transformation: By collecting a great amount of darkness around her when using her strongest sword "Heaven Chain Slaying Moon", she'll begin an unimaginable force of transforming herself into a more demonic form then ever before that no one would recognize her. The transformation will take the power of her sword into her and changing her figure into a new being……Hollow Lunaro, will stand before her doom opponent!

Hollow Lunaro Appearance: Lunaro's appearance will have a great deal of changes, for starters, she'll have grow a few inches taller, two new bat wings with spurge out from her lower back side, her feet and platforms will change into more demonic looking claw feet, she'll also have claws on her fingertips which can be returnable on her command. Small furry purple tufts, two starting from her collarbone and stretching around her neck, and one each on her wrists and ankles, she'll even have her tail stretched and it'll provide a sharp blade edge, as well as seemingly white-purple skin. Her quills will be stretched out long down to her waist, and have decorative black markings stretching from her covered chest and shoulders, her teeth will be sharply pointy when she draws them out if necessary and her eyes will changed into crimson red eyes, completing the transformation. Note: In a way, she kinda makes her appears seem like any Werehog scene for a nightly theme (Like from Sonic Unleashed), only more bat-devil-like theme.

Evil Hollow Mask: But the most shocking about this form (Hollow Lunaro), will be that her face will have a strange liquid mask that seems to merge to her skin, as it's the evil mask of all her hatred and spore of her soul's inner darkness in life. The mask will cover her entire head and show markings of four spiked-shaped mask stretched, two of them stopping by her forehead, and the other two stretching past the eyes and teeth, going past his chin and joining with the marks on her chest. There's also small marks resembling a heart, but with the top and bottom open, extending from the inner corners of where eyes. The mask features two long forward-pointing horns with black stripes extending from their center towards the tips.

HOLLOW SKILLS: (All of her skills will be even greatly enhanced to immersive proportions when in this form)

-Instant Weapon Forgery: In this form, she'll take less time to instantly create a weapon of her choice, including her strongest weapon of all, which she's merged with to make another one to be in her hands.

-Telekinesis-She'll have her own version of telekinetic powers, and with a wave of her hand can push her foes back or even wave her hand out to call her weapon back into her hand should it be separated.

-Immense Strength-Her strength is capable of destroying a great amount of land and a mountain with a single slash of her sword in her wake. She'll easily tear off her opponent's limbs without much resistance from such strong enforced skin. She'll be capable of crushing her foe's strongest attack and force it to collapse before her target even gets a chance to throw it. She'll easily slash her foe right through their defense, example; from their left shoulder to their lower right hip. She's also able to effortlessly throw a large portion of a rock with her single hand.

-Immense Speed-Lunaro's speed will have increased that she'll vanish quickly while making a booming and static sound doing so. Her exceedingly incredible speed is quick enough to appear behind her foe's back and effortlessly counter them before the former could even turn to face her.

-Enhanced Chaos Force-Her immense Chaos Force will have increased drastically, as it could easily overwhelm any Super Form's power. It's sheer strength is great enough to terrify anyone who can sense her Chaos Force Energy pressure from far away.

-High-Speed Regeneration-Her regenerative powers will convert into some sort of energy that'll regrow any lost flesh or limbs and rejuvenate her from any injuries given during her fight.

HOLLOW MOVES:

-Heighten Roar Screech-Her bat like screech will become even more powerful then before, as a simply roar will shake the foundations of the field she and her foes are in, making even an entire army tremble in fear of her power.

-Light Of The Moon-She'll show the ability to generate green energy javelins. They are used as range weapons for throwing them at an opponent and as a melee weapon

Lance Of Lightning Thunder: Lunaro creates a javelin-like weapon using her Chaos Energy. It's quite like her original energy javelins, with the only, if quite noticable, difference being the energies flowing off of each end in a fashion similar to flames, making it look more arrow-shaped. She'll use this weapon as a protectile or as a physical weapon. When thrown, it produces an incredibly-destructive explosion on impact, which dwarfs even a fortress in height. But even Lunaro prefers not to use the attack at close range, most likely beacuse the resulting blast would damage herself as well as the area. While she can use these spears in rapid succession, she has difficulty controlling their trajectory. Lunaro is also able to use this attack as a blade, and she can use it either to disintergrate material upon impact, or to cut things or opponents.

HOLLOW CHAOS MOVES: (Most of her known techniques will be seen, but more powerful when used)

-Chaos Doom Blast-Her crimson energy attack will become exceedingly more powerful, capable of completely overwhelming anyone else's powerful Chaos Techniques, including any powerful versions of this attack and causing large scale destruction to large portion of the surroundings. It can be fired from between the tips of the horns instead of her fingers (In her Evil Hollow Mask Form), or fired outside of her open mouth in her standard self. However, if one of the horns (In her Evil Hollow Mask Form) are cut off or makes her close her mouth to soon, she'll be unable to form her attack properly, and any energy already gathered will impede.

-Chaos Darkness Blast (VISION-KING Idea)-A different version of Chaos Doom Blast that fires a more dark physical form while having a similarity to her 'Black Moon Fang' to be compared. It covers any exposed light into pitch darkness, as it's range is vast, and it's power is massive. It's powerful enough to break even 'Super-Charged' or 'Transformed' warriors' defense and critically injure them in the process. It's strong enough to destroy half of a dome, plus the superior 'Chaos Darkness Blast' is far greater than an average 'Chaos Doom Blast'. This technique is also the second overwhelming power that makes it a top class to rival or be over a Chaos Gran Ray Blast to be labeled as a forbidden technique.

Lyric The Hedgehog (VISION-KING)

Note: Still in development

Appearance: Grey fur hedgehog who's at less nineteen years old, with five extra pointed quills with four in front going downward, two from each side while the one in the middle faces upward. He has a light-tan spot on his inner body chest, light-blue eyes, and crescent moon marks on his cheeks. He wears a white long-strap jacket (think Seito Kaiba), white shoes with grey line-marks, white gloves with golden wrist bracelets with a music symbol on them, diamond earrings, a silver chained neckless connected to an emerl, and a red bandana with a music sheet notes pad around his neck.

Personality: He's a calm, collective, confident attitude, enjoys the fame he gets from not only his gorgeous looks, and incredible fighting skills, but also from his music he sings. He's got a cheery expression he shows off, which makes him popular with many males thinking he's cool and many females finding him dreamy. Has a real love for music, no matter the type or theme, but he's more for a fan of a Rock N' Roll Player, especially from his carrier.

Background Info: He was once raised by his folks, who had a real love for music, even teaching him alphabet with musical melodies, and teaching him maths of music notes. He gain much knowledge from music, even taking the time to listen to the sounds happening around him no matter where he is, weather it's a quiet forest, or the mix of a city, he believes music is everywhere, and believes that you just…got to feel it! One day, he explored an ancient temple of a civilian that worship music as the power of the Gods, and came across artifacts, the Melody Bracelets, the Siren Earrings, and the Spirit Emerl Neckless, all that he wears today! But these artifacts actual unlock an untold power to those that have the 'gift' for music, and made him who he is!

SKILLS:

Super Strength-He's physical appearance might not be seen as much, but his strength can even rival those like Knuckles

Super Speed-He's speed can just about rival Sonic and Shadow, but he leaves a music note blur for when he's speeding!

Skilled Fighter-He's skill enough to follow the rhymes of his opponents and learn how to counterattack against them.

Pro Singer/Musician-He's skilled enough to be the top celebrity in the music business. With his excellent singing voice and style of creating music, he's more then famous throughout different parts of the World!

Song Expert: He has a great number of all known songs made, played and heard, but more then that…he can perform any of them with no difficulty! He's even have an Aura Spirit of the melody be born to sing this song with or solo!

Musical Auras: He possesses the power of the themes of music in his soul and body! He can make any spirit representing any theme of any type appear before him, usual to help him with a song or to do battle! Any of these spirits of music are made entirely of energy, they can't be harmed by mere physical attacks as they pass through them like specters, but they can still attack their attackers even if they are only souls born from Lyric's love of music.

Aura Spirits: (These are the souls of Lyrics love for music that have taken the forms of different subconscious minds within his very soul, and each with their own personality.) These are the basic first known souls of any soul that loves the rockin' music that they listen too and heard, and when Lyric calls them, they aid in any of his performance concerts or for battles.

Spirits of Rock: Takes the appearance of a classic rocker that first started the music business of Rock.

Hard Rock

Heavy Rock

Punk Rock

Blues:

Hip Hop:

Country

Western

Country & Western

Folk:

GEARS:

The Album Rider: An amazing ride of his that can change from a sportsy racer into a bike! This ride was develop for his personal or with group travels.

-Melody Bracelets-These increase he's abilities when using his music to reach the hearts of people, or to simple make his musical base attacks strong enough to do physical damage.

-Siren Earrings-These give him the power to feel the presence of all things alive or otherwise, feeling like his voice can help him understand things that go around, and even communicate with others with good hearts. These even allow him to gain control of others, allowing him to manipulate them to his will, similar to the 'Song of the Sirens' of Legend!

-Spirit Emerl Neckless-Within this emery, lies the spirits born from Lyric for his infinite love for all music, this alone gives him the greatest power to create beings of energy to either perform with him or do battle!

MOVES:

-Sonic Beat-He'll play his guitar on a high note which releases a sonicwave that'll make a force air pressure blast his surrounding enemies scattering when he's surrounded or plays it in front of him!

Song Effect: This move allows the singer to sing any songs he plans to announce out which will change even the background to fit his musical needs. Another effect is when it can be deadly to enemy foes that hear this espeically when his 'Aura Spirits' can join in to fight off his large number of opponents, even to merge or create a gaint creature to deliver overwhelming odds of victory. The second effect is that when played to aid allies in trouble, it'll increase their abilities and strengthen their powers to a higher MAX, taking the theory of 'Music Gives Power' a whole new meaning.

Heavy Axe Stream-He'll wield his glowing axe guitar that's charged with energy, and after he shouts it's attack name, Lyric will swing his axe weapon across the air space in front of him and if he's in the air. From that, it'll create an energy beam stream from his guitar and fired directly at his strong foe which would hurl them outwards, backwards, or upwards depending on where they are station.

Rock Stream Burst-Lyric dives down to launch his own attack, a powerful sonic-boom wave to hit his opponents to catch them off guard!

WEAPONS:

-Metallics-A black axe guitar with musical golden strings tied to it and some painted blue swirls shaped like a mix between the wind and fire mix in a harmony convergence. While it's like any electric guitar shaped like an axe, but it's actual…a REAL Axe and it's a heavy thing to be wielded even by normal person, but Lyric wields it like any ordinary guitar, even in one hand. He uses this for any melee attacks, and can cast magical spells to be fired when he plays the magic strings on it.

-DRAGONBALL Z/GT SERIES WORLD-

Ryu-Kai (The Blazing Warrior (Based on a Goku-like character))

Appearance: A eighteen year-old boy with flaming spike orange/yellow hair and has aqua-blue eyes. He wears dark-blue turquoise baggy pants and karate shirt with a light-blue shirt inside it, a tan-violet sleeveless overcoat over his cloths with the kanji mark on the back and two small imprints in the front saying 'Inferno Spirit' on them, black-white fingerless glove gauntlets, a black sash around the waist, and black boats with red lines on the markings.

Personality: He is very cheerful, energetic with his personality, a bit undisciplined with his actions, and his love of competition (specifically sport fighting and eating). Mostly he likes to be a bit goofy, even when he's in minor dangerous situations (such as fighting against any of the Sonic gang since he holds no hatred to them or those he see's aren't all that bad as long as they are not the REALLY Evil Types)! He can be easily moved or touched by a touching scene (making him sniff as if he was gonna cry, then bringing out a tissue to blow his nose). At certain moments when he feels like he's in trouble, not from an evil enemy, (say friends or people he caused trouble too), he'll get all nervous and try to get himself away before trouble begins to start with "HIM" involved in it! He is somewhat similar to Goku from Dragonball Series!

Background Info: A young lone fighter that once traveled around to learn from other fighters from the World Material Arts Tournament, starting with the most renown faces of the Z-Warriors! After meeting, training, and getting the hand of learning some of their teaches from his determination to challenge them each to prove himself worthy of being an equal to them and possibly become a new hero to defend the planet. Each Z-Warrior had their own trails for him to test himself, and he pick up their techniques, some even hoped that this new youth might be a good match against the strongest warrior they know…Goku! After completing Tien, Yamcha, Chouszu, Krillin, and Piccolo's tough battles from the mid-strongest to the more tougher fighters, he had to face the strongest Z-fighters that were not of this world, the 'Saiyans' Z-Fighters.Handling his best against the younger Goten and Trunks against the tough odds, even Gohan was not an easy teacher, but the toughest battle and hardest fighting was against Vegeta and Goku, the planets mightiest and greatest rivals of all times. The boy manage to impress the two with what he's learned from their allies and friends along with a special ability that Goku once used to battle Vegeta before gaining his Super Saiyan form to which this new fighter has gone to a new length that even the proud Warrior couldn't believe. Now RyuKai has been training to be the best from the Saiyans he became close friends with, and even proves to be a tough fighter on his own terms while surprisingly, except for Goku, he shows signs of himself when he was young (gee, isn't that surprising to know).

SKILLS:

-Incredible Super Strength-His strength is incredible that he could even be put on even, maybe give a great challenge to those with Super Strength themselves!

-Incredible Speed-He's very fast when he's in battle, matching his quick speed to rival if not be a great match against those with Super Speed.

-Flight-He has the power to hover in the air by concentrating his energy to lift his body off the ground, as if he was actually flying. And when he adds his speed, he can fly super fast!

-Reflexing Agility-He makes note of the battle and then plans to get himself to repel off an attack while counterattacking!

-Basic-Intelligence-He inherited some intelligence from his father, Eggman, so he can be a bit of a thinker and planner of straggles just like him.

-Energy Sensor-He can senses when someone with a strong aura is near and even feel how powerful their attacks might be.

-Excellent Site-With his eye sites, he can see something that no normal person would see!

-Skilled Genius Mind-His mind is just as sharp as his body, able for him to hack into systems and disable security systems with ease.

-Skilled Martial Arts Fighter-He is an excellent fighting, learning in the Style of the Turtle Hermit!

-Hard-Headed-Strangely, he's got a very hard head especially if he hits his head (say against a boulder), it will hurt for a bit, but nothing that he couldn't shake off.

-Energy Level-His Strength, Speed, and Power are all his focus of his energy! His power level is so immersive, that just one blast of his "Ka-me-ha-me-ha Wave Technique" is strong enough to cause a miniaturized nuclear explosion (Say at a Small "Moon" of the PLANET!?)

MOVES: Basically, fighting techniques he's learn during his travels and uses them when needed or if he knowns any others!? (Mostly moves seen in Dragon Ball Z Universe)

Kamehameha: The user brings his hands together and draws them to his side while chanting these words. A sphere of blue energy will form from between his hands and once he finishes saying "Ka-Me-Ha-Me-Ha!" Rai will thrust his palms forward to expel a mass of blue energy right at his foe! The attack will either fade from impact or piercing the opponent after some time if it doesn't come into any contact to which it explodes from the solid impact!

Super Kamehameha

-Ki Blast-He can summon his own blue energy orbs in his hands and throw them at his enemy with a number of their barrage.

-Pulse Ki Release-A move where the user can hold his hands out and release a pulse wave of energy to block or repel any physical or low energy attacks away from him.

-Full Pulse Ki Release-A stronger move which after the user claps his hands together, he'll release a pulse of energy around his body. This move will hit a target surrounding him, so that not matter how fast they are, they can't dodge something that is everywhere at once and will thrust them out from the gale force of this attack.

Eye Lasers: Are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks and small projectiles, as well as cripple opponents and damage other objects. The Eye Lasers can vary in color from red to a bright blue-tinged white. From an even stronger and more develop fighter can fire this to destroy several surrounding areas and buildings

Lock-On BusterThis is different from Eye Lasers in that it is fired like a burst of energy and not a laser-like beam. It's also much more powerful than a normal Eye Lasers (Note: Possibly the most powerful form of Eye Lasers ever known). The user creates a small amount of sparkling energy in front of their face. Then, he'll shout "I got you!" and fires a fast-moving beam that leaves behind a sparkling trail and creates a huge blinding explosion upon impact.

Mouth Energy Wave: By blasting a huge amount of energy from their mouth. It's a very swift technique and quite powerful with exploding and piercing properties depending on the way it's used.

Ultimate Attack: Is the name usually given to this technique when it fires a beam that explodes upon striking the target.

Revenge CannonThe user opens their mouth and charges a yellow energy sphere. Then, they shouts out "Why, you!" as they fires the energy sphere in the form of a jagged energy wave against the opponent, inflicting a high amount of damage.

-Hellzone Grenade-The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, which change from a purple to a yellow colour, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage in a huge explosion. (Note: When using this, the user is nowhere to be harm since they control this attack to target the enemy and not themselves).

Exploding Wave: Is a powerful attack in which the user manipulates their ki to disrupt the planet's geomagnetic field. With a swift upwards motion of the hand which eventually ends with the pointing and index fingers pointing upwards, this technique's user can create a massive atomic explosion that has the potential to cause an almost endless crater in a desired area nearby.

Explosive Wave: A technique that burst out ki all over the user's body that can hurt or block someone/something in a sphere surrounding the user.

Super Explosive WaveThe user stands charging energy around their body, then they explode with a gigantic energy sphere around their body. If the foe contacts with the Super Explosive Wave, it will deal much greater damage then the normal 'Explosive Wave'. It can also be used for defense and offense at the same time. The larger the user or the more ki they have, the wider and more enhanced it will become.

-Special Beam Cannon-An energy wave technique that is a very powerful laser beam created by Piccolo once in order to destroy his then-arch-enemy, Goku. The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough energy to attack. It's speed changes to the power level of the person performing the move. When ready, the fingers are extended forward, the attacker shouts the name of the attack and two thin yellow ki beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. It can also be used with only one arm (should the other be broken or something like that). The main disadvantage of the attack is the time required to build up enough energy for the focused burst, however, with enough concentration, this can be bypassed. It's a technique that's been referred to be faster than light, and some had to be "faster than the speed of light" to evade it.

-Light Grenade-An energy sphere that one puts their hands together in front as they charges a blazing white aura and forms a yellow energy sphere in their hands. The, they brings their hands forward and fires the energy sphere, inflicting a massive amount of damage. Note: This could be used to create a huge explosion that would blast them across a field or into an ocean?

Destructo Disk: A signature move of Krillin and one of his most powerful made attacks. The Destructo Disk is a razor-sharp disk of energy that can slice through nearly anything; it's main weaknesses are that it's greatly slow to create, it lacks accuracy, and it can't be guided once it's thrown. Depending on how powerful this attack is or how strong the user is, the opponent can either catch it with their bare hand and throw it away or to catch it in mid-air and use their aura to extinguish it. Another point is if against someone truly strong, the disk will shatter on the target's body without them flitting, being too tough for even the user's ki disk's "edges" to cut.

Dual Destructo Disk Creating a massive Destructo Disk and, when thrown at the opponent, it turns into several little Destructo Disks. This version attacks the target from multiple angles, making it almost impossible to dodge so many.

Homing Destructo DiskAn improved version of the Destructo Disk attack. The main difference is that the energy disk can be controlled by the creator to change direction (although it's possible that, without telekinesis, it's nothing more than a red Destructo Disk, given the fact that, if one broke eye contact, the disk could longer be controlled). Also the colors and abilities are different. It has a red central disk, with a sharp "edge" of purple/pink ki around it. The Homing Destructo Disk can be created in pairs, and is able to lock onto the ki signature of a target. As long as the original user maintains their concentration, the Homing Destructo Disk will continue to follow a victim. Once concentration lapses, the attack can wind up anywhere. This cannot be blocked or deflected at all since it's the improved version of it's original technique.

-Photon Bomber-An energy wave that the user raises their right hand as their curl their fingers and charges a white energy sphere. Then, he brings their hand forward and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage.

Solar Flare: This is a non-lethal technique in battle. The technique is performed by the user placing their hands close to the center of their faces with the fingers spread toward their eyes. The user then calls out 'Solar Flare!' and a blinding blue light fires out that blinds everything watching except the user, since they are projecting the light. Due to the fact this is simply a flash of light, it will work regardless of any gap in power between the user and the target. This technique is defensive rather than offensive, and is mainly used as a way to gain the upper hand or in order to make hasty retreat. Because of the nature of the attack, it has almost always been extremely effective. The technique is rendered useless if opponent is wearing sunglasses or if they close their eyes.

STRONGEST TECHNIQUES: These are the most powerful and most deadly techniques in his arsenal of finishing moves.

Spirit Bomb: A powerful attack, widely considered to be the strongest attack, but depends on the number of organisms supporting it's use. User's of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms, and conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. When used, it's quite swift, and if the user is not careful of it, the Spirit Bomb could absolutely obliterate a planet. Essentially, to use the Spirit Bomb, one must have a pure heart, so they can manipulate and gather energy, otherwise the move can backfire and possibly hurt or kill the user. Likewise, once a Spirit Bomb has been fired, it's possible for one with a pure heart to deflect the technique. However, it should be noted that although whether a person can be pure good or pure evil of heart, a Spirit Bomb that is created by a pure good person can not be deflected by a pure evil person, the two opposite energies cancel each other out and one engulfs the other. Although a being of pure evil my not be able to deflect the Spirit Bomb, they might be able to survive it through brute force. Therefore, the Spirit Bomb harms anyone, regardless of morality.

Dragon Fist: An attack that was once come up with by Goku completely himself. The user begins the attack by making a straight fist faced at his enemy, then once his fist, along with his own body, exits the stomach or chest of the target, the energy will explode out into the form of an enormous golden dragon which bears a great resemblance to Shenron and then finally collides into the target, possibly destroying it in it's path or leaving a gaping hole, hence the name "Dragon Fist".

Super Dragon Fist: Is an enhanced version of the Dragon Fist. If attempts to gather energy for a Spirit Bomb, but can't control it (due to interference stopping you). Instead, the user absorbs the massive amount of energy into their body, which covers them from head to toe in a blue aura with sparks surrounding them. The user then proceeds to throw a punch that takes the form of a giant golden dragon which devours the unlucky target and inflict a massive amount of damage.

10x Kamehameha: This is a more powerful version of Super Kamehameha with a reddish glow which the user might be able to use at his Kaio-ken V4 transformation. By uniting two energy spheres in his hands and unleashing the attack, creating a massive power burst. Even if the attack inflicted does little damage to a strong opponent, however, shortly after, the delayed effect of the technique will kick in and the opponent will be paralyzed temporarily.

10x Dragon Kamehameha: A combination of 10x Kamehameha and Dragon Fist. The user fires the 10x Kamehameha directly at the opponent's chest. Then, while the beam is blasting the enemy, the user flies through the attack and punches the opponent in their stomach with the Dragon Fist. Finally, the user charges more power into the attack, resulting in the golden dragon overpowering the opponent as it coils around them and pieces through their stomach, inflicting a huge amount of damage.

Weakness: His weakness is his ridiculous appetite, not only does he eat at a rate that would be nearly impossible for a normal Human, but if he does not get any food, he becomes too weak to do almost anything. Note: This weakness is similar to that of Goku's weakness!

Transformation: He has the power to glow in a firey crimson aura that covers his body when using the 'Kaio-ken' technique

Kaio-ken: It's a technique that multiples the user's ki for a "heart beat", enabling them to inflict serious damage to opponents who are considerably stronger than them. The result of the Kaio-ken, the user's base ki level, as well as their strength, speed, and senses, greatly increases for an instant. However, from his training by Goku, he learns to increase the effect of Kaio-ken to higher multiplications. From massive training, he can withstand astounding multiplication of the Kaio-ken attack, such as going farther then before depending on how much training one does. The technique had substantial flaws that if the user multiplies their base ki too much, the uprise of ki could easily obliterate them, or severely damage their body. However, long has the user of this move over passed it's flaws to make it become a perfect technique move of his!

Kaio-ken AttackThe user powers up to Kaio-ken x3 as he charges at the opponent and roundhouse kicks them up into the air. Then, he flies up in the air and punches the opponent away. Next, he flies up over the opponent and down behind to double kick them further up into the air. Finally, he flies up into the air around the opponent and hook kicks them down into the ground, inflicting a huge amount of damage.

Kaio-ken FinishFirst, the user charges at the opponent and kicks them up into the air. Then, he flies up faster the opponent and double axe-handle punches them down to the ground. Next, he powers up to his Kaio-ken technique as he charges down at the opponent and double punches them in their back. Finally, he quickly lands on the ground and catches the opponent on their back before throwing them onto the ground, inflicting a great deal of damage.

Kaio-ken KahmehamehaA combination of the Kaio-ken technique and the Kamehameha used by Goku (who created the technique). The user transforms into their Kaio-ken form and uses the Kamehameha, inflicting powerful damage depending on what Kaio-ken level they are using for the attack. The only known Kaio-ken levels used for the attack are Kaio-ken x3, Kaio-ken x4, and Kaio-ken x20. Note: With enough training, it's possible to add the next new 'x' numbers to increase the flow of the attack. This technique looks vry similar to a standard Kamehameha Wave. The only noticeable difference is that the wave is larger and much more powerful. As the Kaio-ken multiplier increases, the wave gets larger.

-Kaio-ken Times 100: At this point in time, the user's gains a form where their irises and pupils are no longer visible, mostly in turn to the power. The body bulks up a little, the hair straightens up a bit, the skin color also appears to have a red hue to it, but there' is no considerable change in feature other than a red tint to the hair (due to the reflection of the red aura on his normal hair). He gains a reddish surge of aura, somewhat but not quite resembling that of what was relating to a normal Super Saiyan's form. But in turn, the form somewhat resembles a glorified Kaio-ken form and even makes the same sound as it. The normal Kaio-ken power level starts with about 8,000 and when it last reached up to 20x it reached 60,000,000 at least, but this power is almost similar to a Semi-Super Saiyan form.

-Kaio-ken Times 1,000 Mode (A.K.A. Kaio-ken V1): At this stage, a transformation begins to take place, as the user's hair changes to a red haired that seems to stand on end, giving it a raising, flame-like appearance. The eye color temporarily changes to an crimson, muscle tone becomes more defined, and the skin (and clothing) becomes lighter mainly due to the energy and light output of the aura. As the natural floodgates of the body in the form of a pulsing, flame-like aura. At this stage, some could mis-confuse this as a related Super Saiyan first Mode transformation, but it's not of Saiyan related blood, but the transformation maybe similar in a way since Kaio-Ken has never accessed pass this point?

-Kaio-ken Times 10,000 Mode (A.K.A. Kaio-ken V2): At this stage, the transformation begins to take place again with the user's hair becoming a bit more longer and rigid, most of the hair that hung loose in the earlier transformation is now raised. Increased energy radiation causes the aura to take on a jagged, fierce flame-like appearance rather than smooth or flowing. Because the energy output and radiation is higher than that of Kaio-Ken V!, the aura pulses at a higher frequency. Muscle mass is barely increased, but energy output is multiplied manyfold; such that greater amounts of the Kaio-ken's increased energy capacity can be used at once for much more powerful energy attacks without losing too much energy and feeling exhausted later, and even speed is augmented incredibly by the boost. Another notable feature of the form featured is the electrical aura, many electrical sparks that constantly surround the body - especially when charging up. This appearances almost looks like a Super Saiyan 2 transformation, but it's not really.

-Kaio-ken Times 100,000 Mode (A.K.A. Kaio-ken V3): Now at this stage, the change of transformation takes some stark changes in physical appearance. The trademark characteristic of the transformation is the user's hair: the rigid hair of the Kaio-ken V2 state becomes flowing and smooth again, and grows down to pass the user's waist. The eyebrows vanish completely, making the forehead and eyes ridges appear larger and revealing a more prominent brow ridge. A small increase in muscle mass is evident, and muscle tone is sharply defined. Energy radiation is so great that the aura pulses at an extremely high frequency, almost to the point where it seems static; the sound of the aura is also pitched even higher than that of Kaio-ken V2. Bio-electricity, like in the Kaio-ken V2 form, is again constant, and may reach further outward from the body than before. The user's voice may become slightly deeper, though there is no personality change since there is no emotion required to initiate the transformation. Another noticeable change is that the user seems to 'glow' while in this state, more so than before, where the skin and clothes color were lightened, but not as much as the color change of this form. This appearances almost looks like a Super Saiyan 3 transformation, but it's not really any closer then just nearly looking the part.

-Kaio-Ken Times 1,000,000 Dragon-Mode (AKA Kaio-ken Dragon): This move is an unbelievable transformation, it actives the body's cells to unleash all the flaming-aura to coat the user in some sphere-form cloud. The energy turns into matter which begins a transformation that slowly morphs the user's body from human, to a mere 50 feet tall crimson bulky dragon with scales, a long tail, wings and a dragon face with full dark-blue eyes. At this stage, he has the greatest of massive strength, speed, flight, power and destruction any would face. Even firing from flame-throwing breaths to energy blast from the mouths could level an area to dust. The only problem, is anyone that can control this form, but once it's been tame, the user can use it to transform again into his more suited form of fighting…Kaio-ken V4!

-Kaio-ken Times 1,000,000 Mode (A.K.A. Kaio-ken V4): Now at this greatest stage set, the biggest change is seen from this transformation. In this form, the hair color differs to a slit-dark crimson, as the user in this form also possesses a shadow trim around the eyes and over the eyelids that varies in color, such as dark-crimson. The hair is lengthened, but not nearly as long as Kaio-ken 3's. The aura in this form loses the arcs of electricity and replaces it with sparkles and also becoming pure fire. This appearances almost looks like a Super Saiyan 4 transformation, in truth, the similarities are somewhat close if not without a monkey tail and extra fur growing off the body.

10x Kamehameha-This ability is similar, but is ten times stronger than the Kamehameha Wave, even the 'Super' version of it.

Final Shine Attack-Is a more powerful version of the 'Final Flash' attack.

-POWER RANGERS WORLD-

Emerald Warrior (Based on the Green Ranger kinda character)

Appearance: (A Mystery?)

Attire: His outfit was of a dark-emerald color suit that covered his body, he wears on silver color boots and gloves with a silver belt buckle with a dagger case holder on the left side waist line. He wears on a golden armor chest that is design like a diamond in the middle pointing down to his waist while it's more triangle form goes from it's pointed edge on the bottom to the two sides across his shoulders as his shoulder pads. Lastly is his helmet of the same dark-emerald color with a grey mouth piece that doesn't move and a black visor for his eyes to see through.

Personality: When being evil once, he only tease, taunt, and fought against his enemy foes without second thoughts when serving his dark masters. However, on the side of good, he is a caring, honest and understanding person that likes to help. However, he will stand up to defend himself in self-defense with his karate moves, and even act to fight against evil that tries to do wrong to him or his friends.

Background Info: He was an ordinary man that was dreaming to be a great karate master, but then an evil villain appeared out of nowhere, offering him the chance to gain power. Half of what he said was true, but the other half was falsely hidden that once he granted the power to this warrior, he would serve as his powerful soldier of evil. To insure this plot, he forge the Evil Sword of Darkness, that would forever control the warrior while given the name 'Emerald Warrior' as his new life's name. During his work, he trained to be the best, slowly gaining new found strength before coming across another powerful weapon to wield, 'The Dragoon Dagger' that granted him control of Dragoon the Metal Dragon as his giant living machine to serve him when he wields the dagger and play the flute part to summon the beast. It was with only luck that the side of good had fought him, destroyed the Evil Sword Of Darkness, there by freeing him of the enternal servitude of evil which allowed him to change his life to do justice and good from now on.

SKILLS:

Karate Master: The user knows how to perform the basic karate moves for self-defense and offensive attacks against opponents.

Excellent Reflexes: The user has faster reflexes to counterattack some sneak attacks or sudden attacks that may come out of nowhere.

Fast Agility: The user is fast enough to use his speedy agility to get the best of their opponents, such as when fighting the opponent, the most agile can take even the fastest foes down.

MOVES:

Summoning the Dragoon: By using the Dragoon Dagger in possession, the Emerald Warrior can summon this mighty beast machine life-form from any place; from the ocean seas to the forest field areas where ever the wielder is located.

Dragoon The Metal Dragon: It was a huge machine dragon, with the dragon's paw sign on it's knees and around it's metal belly. It had a round metal circle around it's chest with five red circle lights in the position of a star, and one red circle light in the center piece of it's chest. It's metal tail has a drill on the tip end, which looks like he would swing around to attack opponents. Has long legs with big steel feet, and his fingers look like can shoot missiles from he's fingertips. Has bulky back with large steel wings with red gems on the edges. It's 62m length, it's about 38m Height, it Weights about 170 tons, his speed is at 140, and he can only be summon and controlled by the Dragoon Dagger.

Tail Swing-It'll swing it's tail to bash it's metallic point to give a critical damage to it's foes.

Drilling Tail Swing-This move is similar to 'Tail Swing', but instead allows the drill end to become activated to drill pierce anything it slashes against, substance objects to foes.

Finger Missiles-Prepares a bunch of homing missiles to fire from it's claw fingers right at it's targets before it.

Wings Gale-Flaps it's wings in the back to create a strong gale wind attack which blows just about everything at the targets, bashing stuff that literally causes some damage.

Electric Discharge Breath: It gathers energy particles with it's wings, like solar energy, it's eyes flash before unleashing from it's breath a powerful electric flaming discharge of energy to blast even the strongest opponents down or be destroyed.

Dragoon The Metal Warrior: Dragoon goes through sudden changes when it's chest comes out of it's body, folds his claws into his shoulders which folds over to forge a chest shield. The big feet rise up like a rotating gear to be place pads for the knees while new feet come out from underneath. The opens up to be the replacement bulky arms for it to use in a fist fight or to wield something. A new face comes from under the jaw with a solid mouth and red visors, taking the appearance of a warrior instead of a dragon. Then a giant power staff with it's chest in the middle and it's tail at the top of it. It's wings are folded in the back that are not spread, but still provide flight to the warrior. Once the change is complete, from the Metal Dragon to the Metal Warrior, it provides abilities different from it's dragon self.

Drill Piercer-This uses the staff's drill point to spin in a fast rotation, allowing it to pierce through any hard defense from shields, armor, and forcefields to deliver a critical pierce hole in either subject or opponent.

Blazing Drill Piercer-The staff's drill point will spin to charge up with energy, to deliver a more forceful blow right through giant opponents chest spots, leaving the giant hole where it was before the target collapses or explodes.

Charged Drill Slash: This time, the super charged drill spins from on top of the staff, and brings it down for a more critical slash to slice through the hardest defense to completely catch the enemy off guard and earn total victory from their defeat or destruction.

Supreme Drill Beam: By carefully aiming the staff's drill before itself, charging it up with energy, once unleashed will fire a concentrated beam to vaporize any target caught in it's path.

GEARS:

Dragon Armor Protection: So long as the armor is worn by the Emerald Warrior, it gives extra protection from damages that would be more server if this didn't cut the damage down a bit while giving some healing effect from slow passing time.

WEAPONS:

Dragoon Dagger-It's handle was black and white in the center was a dragon's three toe foot print. The two edge's were different because one was ordinary while the other looked like a blow whistle. The sharp edge of the dagger was even stranger because in the middle of if look like the holes you press your fingers down on when playing a flute.

Specialty

When used, it can do more then summon the Dragoon robot to the summoner's aid, it has other properties. Such as when playing the next few notes of the flute, can cast an invincible mode from their 'Dragon Armor Protection' that glows like a blue diamond-shaped energy barrier, making all attacks useless so long as the user keeps playing the flute. Another ability is from a little tune note play, the wielder can fire a bright emerald color beam to blast at their opponents by surprise.

Evil Sword Of Darkness-A curve sword with a bat wings-shaped handle with a red gem in the center of it.

Specialty

It's armed to make the user's power become extraordinary, even to hold the owner's own against some skilled fighters and use the sword's power to bring them to their knees. It can fire off from fireballs of energy to electric lightning blast from it's blade or shot it from the ground under the user's opponents. As long as the wielder holds this sword, it controls them to perform evil acts under whoever gave them this power, to serve faithfully until the very sword is destroyed to free the possessed wielder of it's hold. (Formerly Owned)

The Sword Of Power-It is as it's name states, a sword filled with power that is far greater then the Evil Sword of Darkness, and not even being evil.

Specialty

The holder of the weapon would teleport as a small sphere of light either by themselves or have company tag along. It can shot orange energy bolts, making a huge explosion to whoever is hit with that attack. When crossed with the Dragoon Dagger from both blades will fire a yellow energy bolt at large areas or large targets with extra damage.

Axel Warrior

Appearance: (A Mystery?)

Attire: His outfit shows he wears metallic armor coating all over his body that's mostly blue. He wears metallic boots and gauntlets with a red blaze color, has white shoulder guard pads and a white helmet with a black visor for his eyes sight. He does have a grey neck collar from where his chest and head connect with an unmoving mouth feature shown connected to the helmet.

Personality: He is very honorable, chivalry, wants to be friends with lots of people. and wants nothing then to help those in need. He will go very far to help in defending the weak and to right the wrongs of any villain trying to get away with their evil act. He likes vehicles, driving them around to have a great time, likes to drive any different model.

Background Info: He was once an ordinary man within a race track named Axel Charge, enjoying the thrill of racing to the extreme. Then one day, evil creatures invaded his home turf, and on that very same day, he raced off to find help until he went through an experimental machine meant to transport objects to another area by the military, but when the living was mixed with it, the unexpected happened? A living soul being of ionic energy that can become from solid matter to a soul that can join with machines to become one with them, and them one with him. All of his talents are enhanced from pro-racing, to having karate moves that helped him defeat the evil creatures that threaten his home. What also happened was that from the experiment, certain vehicles gain energy patterns similar to the Axel Charge, who was given a new hero name for his new 24/7 hero appearance, 'Axel Warrior' was born. And from his search of certain special vehicles lead him to knowing that he could absorb them, and summon them whenever he needed them, but most of all, was discovering he could unleash them all at once to aid in his battle for good. His surprise grew when the number of the vehicles infused by the ionic energy could change size, turning the everyday cars into giant size forms that even Monster Trucks could never reach. But he soon discovered that with the right vehicles and merger works, they could form together to create…a giant robot warrior, in which they gain their own spark of life and he fuses his very being inside them when facing enemies over 80 feet tall!

SKILLS:

Karate Master: The user knows how to perform the basic karate moves for self-defense and offensive attacks against opponents.

Excellent Reflexes: The user has faster reflexes to counterattack some sneak attacks or sudden attacks that may come out of nowhere.

Fast Agility: The user is fast enough to use his speedy agility to get the best of their opponents, such as when fighting the opponent, the most agile can take even the fastest foes down.

MOVES:

Summoning Vehicle Warriors: He has the power to not only find vehicles that he can absorb them into his body, but also transform them into giant size for battling giant size monsters.

Turbo Vehicles: These first vehicles were ordinary cars by a car's show, but after the whole accident, they each got ionic energy that can match with Axel Warrior, as he can pilot anyone of them, even make them grow to giant size for giant battles.

Red Lightning-A red race-car type, forms the head and upper torso when combining to form a giant robot.

Mountain Hitter-A 4x4 blue truck type, if forms the lower torso and upper legs when combining to form a giant robot.

Thunder Dessert-A green Jeep type, it forms the right lower leg when combining to form a giant robot.

Star Dune-A yellow van type, it forms the left lower leg when combining to form a giant robot.

Wind Rider-A white spots-car type, it forms the arms when combining to form a giant robot.

Turbo Warrior: Is the combined form of all five of these Vehicle Warriors; Red Lightning, Mountain Hitter, Thunder Dessert, Star Dune, and Wind Rider. It Height is 55m, and it's Weight is 7500 tons, and those are after the first five Vehicle Warriors change into giant size. Not only that, they create an independent being within the giant robot, to act as a fighter, even if it has a control room setting, Axel Fighter mostly merges his soul ionic energy into the bot to fight with him.

Turbo Kick- It can kick it's opponents with charged kicks, which the impacts will either bash away giant opponents or explode on contact which will still knock the foe off.

Turbo Flash-It flashes bright beam lasers from it's highlights on it's chest, blasting the targets with this by surprise!

Turbo Warrior Spinout: it utilizes when it does this technique with it's main weapon, it will do a spin-out while running towards it's opponents, slashing it repeatedly and destroying it!

Full Power: Spiral Mode: By jumping upwards, the Turbo Warrior will dive his blade out like a drill, fully energized to pierce through with it's full power! This move is used with it's 'Turbo Warrior: Spinout', but it enhances the spinning and piercing power to deal a perching blow against very tough foes.

Turbo Warrior's Weapon:

Turbo Saber-It's primary weapon, as it looks like a sword, but with flash headlight handles flashing upwards where the blade sticks out from.

Rescue Vehicles: These are the second Vehicles that are similar to the Warrior Vehicles, but are different.

Artillery Carrier: A big truck carrier, holding three carts which was the head in the front, and cannons in the back. The can change it's cargo carts to form a body as it's warrior mode, but never entires combat, just supply it's 2 cannons that also serve as it's arms.

Lightning Tamer-A red firetruck capable of firing powerful blasts of water. The vehicle can change into a robot form that is a firefighter, and wields a fire extinguisher in it's robot form. It also forms the head, upper torso, and chest plate when combining to form a giant robot meager.

Blaster Siren- A blue police car that drives with offensive speed in pursuing and tackling enemies. The vehicle can change into a robot form that is a police officer. It also forms the lower torso, thighs, and upper legs when combining to form a giant robot meager.

Loader Thunder- A green dump truck capable of releasing a load of iron balls to slip up enemy's feet work. The vehicle can change into a robot form that is a construction worker. It forms the lower right leg when combining to form a giant robot meager.

Racer Star- A yellow bulldozer that has the strength to hold and lift half a mountain up. The vehicle can change into a robot form that is a a racer. It forms the lower left leg when combining to form a giant robot meager.

Rescue Wind- A white/pink ambulance that's capable of holding and launching a giant syringe at attackers. The vehicle can change into a robot form that is a nurse. It forms after it splits and forms arms used when combining to form a giant robot meager.

Rescue Warrior: It is the combined form of all the Rescue Vehicles; Lightning Tamer, Blaster Siren, Loader Thunder, Racer Star, and Rescue Wind. From it's new found appearance, it's more of the heavy artillery type giant robot, as it's a bit slow, but packs a lot of power.

Artillery Flamethrower-This one fires the flamethrower cannon, once it hits a target, explodes in a blazing inferno with leaving nothing remaining.

Artillery Galting Blaster-This one fires the galling blaster cannon, and from the continuously barrage of shots, they can take out or cease other enemy attacks before they collide against the opponent with critical damage.

Artillery FirePower: When used alone, they are strong, but together makes this attack completely a force to destroy even the toughest giant opponents.

Rescue Warrior's Weapons:

Artillery Power Online: It summons the main weapons from Artillery Carrier's cannons into it's hands. One cannon is a massive flame-thrower and the second being a gatling blaster.

Blaster Rifles: Two grey rifles to fire a couple of blast laser shots to give some damage, not a lot, but enough to deal with plenty.

GEARS:

Axel Cycle: His own personal police bike with a white and blue color theme to fit it. It can travel through outer space, has good sonic speed boosters to pursuing targets on the chase.

Lightning Flash: A red fourth generation Chevy Camaro that can change into two modes, car mode and jet mode. It has four assault guns located on it's wings, and has a cannon on it's top structure, but when in car mode, are hidden. In car mode, it has a fixed cannon mounted forward on the top structure which can fire devastating blasts. It's extremely a powerful car that is capable of driving at great speeds while still maintaining it's amazing maneuverability. But the most amazing feature is that it's a sentient living being capable of thinking independently and driving independently if it needs to do so.

Thunder Force: A blue Jeep, it's rugged that can operate on both paved roads as well as rougher terrain. It carries something on top of it called the Turbine Cannon used for blasting powerful shots. It also has a winch with an extremely powerful cable that it can use to tow heavy loads or even itself. It's extremely a powerful car that is capable of driving on mere great speeds while being more used as a rough case to handle the more heavy loads. Also in an amazing feature is that it's a sentient living being capable of thinking independently and driving independently if it needs to do so.

WEAPONS:

Axel Blade-A high-tech sword with a blaze crossboard and a green gem in the center. It's used mostly for wielding for close-combat, but when super-charged, it can fire off a powerful sword beam attack to catch opponents off guard.

Axel Blaster-Fires strong bat shots of a red beam, once hit, will make an explosive impact. But it also has a setting for low force or high to vaporize any solid mater materials such as objects weapons.

-WHITE KNIGHT CHRONICLES-

Kriz Krizguard (An Avatar Creation by my Older Brother) Note: Data is still being developed?

Appearance: A white human in his mid 20's to 30's, 6.4 to 6.6 inches tall, appears thin, but is well-worked out with his muscles, has short dark brown bowl messy hair, a dark brown short beard, and he has brown eyes.

Attire: These are all equipment armor clothing worn by Spell-casters. The first is the Kukulkan Robe: A white cloth robe that reaches down to the ankles of the feet with an open line to allow fast running, sleeves to the wrist, and around a turtle neck. It's a standard white outfit with dark blue lines to show it's mark of wizardry. The second is the Kukulkan Cuffs: A white cloth pair of gauntlet materials worth dark blue line designs around it. The third is the Kukulkan Trouser: A long pair of white trousers that reach down to the knees with some dark blue lines around the waist & leg area. The fourth is the Kukulkan Shoes: A pair of white cloth boots with the dark blue design lines from the bottom feet to a bit more stretched in the knee joint area. Another item worn is the Duelist Chlamys: A two wave split deep blue cape with golden edge line marks surrounding it's design. Next seen was the Arcanum Earrings II: A pair of earrings that he wears on his ears that seem to be magical.

Personality: He's more of a silent type, doesn't talk much, but he can still make noises from battle cries, to groans, but most words could be his attacks or spells he casts. Though he doesn't talk, they say 'actions speak louder then words', and Kriz's actions are that of being a service aid to those he becomes comrades with. However, he will stand up for what is right when facing against evil forces that wish to do harm to him and the comrades he's become friends with on any quest journey he takes.

Background Info: Nothing is known about Kriz or his past for that matter? Only thing that he has traveled around the world, facing dangers, obstacles and many monsters that have strength his skills to the near strongest point in his life. He's known for his white mage abilities while also gaining skills of many powerful spells that make him formidable. But he's also well trained his body with plenty of melee weapon usages to make him be faster, stronger, agile, more intellectual, and close to fighting his battles on his own. But he will prefer the company of others he travels with, especially when on important quest, bounty quest & item search quest offerers give out that not many take or they are short a few people to go on such task. Other then the normal routine task of completing jobs & quest while strengthening his own level of experience, Kriz wishes to become a powerful mage for his services. Though he doesn't talk much, they say he's the 'strong, silent type' of person, especially when he saves so much money to buy or bind together items to create stronger wardrobe & weapons & items to make it easier for him on tougher battles to come in the future. He may not be well known because he barely talks, but from his 'recent' acquirements of very powerful armory, to weaponry, to even a force that makes him nearly unstoppable to face even the greatest of dangers?

SKILLS:

Staff Wielder: A master to wielding a staff to give any to fight melee combats while using some elemental supports for the effectiveness. The user can cast many different spells to absorb an enemy's magic, stealth or blinding magic to thievery. Some peels to rise MAG could descries RES, or the other way around, or some could raise up elements ATKS with RES too. A staff wielder here could even control Elemental & Divine Magic with ease when wielding a staff that gives all magic a boost. Has helped improve MP, INT, & SPR up that to a master.

Elemental Magic User: A master wielding the arts of many elements from the smallest normal effects to grand scale areas. The spells even provide shield protections of any element one faces, plus spells to increase certain types of element effectiveness. Has helped improve MP, INT, & AGI up that to a master.

Divine Magic User: A master wielding the art of healing along with support, giving advantage to disadvantage to allies & foes alike. Has helped improve MP, VIT, & SPR up that to a master.

Sword Wielder: A master to wielding any sword to perform from melee combat to complex maneuvers with elemental force. Even wielding a shield in hand will give him a little aid for offense and defense. Has helped to improve his STR, AGI, & DEX up to that of a master.

Longsword Wielder: A master to wielding longer blades to cause more damage from the use of both hands while performing stronger forces then that of a swordsmen. Has helped to improve his HP, STR, & VIT up that of a master.

Spear Wielder: A master to wielding a spear to deliver strong pierce maneuvers while also comes with the knowledge to raise one's DEFENSE & RESISTANCE, but turning down one's own ATTACK & MAGIC. But most shield spells can provide for the body, or against magic, support allies to reducing damage to nearby allies. Has helped to improve his HP, VIT, & SPR up that to a master.

Bow Wielder: A master to wielding a bow to shot from any range while performing elemental forces in the work. The skills can weaken enemy status while helping the wielder lock on targets to perform some Divine Magic abilities, some skills could raise ACC, but lower EVA. Has helped to improve his INT, AGI, & DEX u that to a master.

Axe Wielder: A master to wielding the heavy axe type weapon perform for melee fights with incredible strength & destruction. Some skills will improve one's ATK while lowering their DEF down, but there are some moves were even a slow heavy armor axe-man can launch powerful strike blows for range usage. Has helped improve HP, STR, & DEX up that to a master.

Enhancements: Items that are in possession of the user to give him the many enhancements to his usual standard abilities. Along with leveling up Kriz's skills through experience, makes him able to strength each one to along him to deal with any situation.

Health Points

Magic Points-

-ATK-Total Physical Attack

-DEF-Total Physical Defense

-MAG-Total Magical Attack

-RES-Total Magical Defense

-STP-Physical Attack

-VIT-Physical Defense

-INT-Magical Attack

-SPR-Magical Defense

-DEX-Accuracy

-AGI-Evasion

Fire Resist

Water Resist:

Wind Reist:

Paralyse Resist:

Sleep Resist

Silence Resist:

ITEMS:

Rings: Kriz has collected many rings with each one giving him a boost in his battles. Some are near level 50 like 1st 'the Muscle Ring' for more HP & VIT, 2nd 'the Mage Ring' for more MP & INT, 3rd 'the Grappler Ring' for more STR & DEF, 4th 'the Thief's Ring' for more AGI & DEX, 5th 'the Assailant's Ring' for more STR & VIT, & 6th 'the Force Ring' for more INT & SPR. But the rarest rings he has are more powerful, reaching 70 to 80 in terms of their powers meant for those that have reached that level. These types of rare & powerful rings are 1st 'Guardian Ring' for more HP & VIT & AGI, 2nd 'Wizard Ring' for more MP & STR & INT, 3rd 'Breaker Ring' for more STR & INT & Dex, 4th 'Scout's Ring' for more VIT & AGI & DEX, 5th 'Swordsman Ring' for more MP & STR & VIT, & 6th 'Wise-man's Ring' for more HP & INT & SPR. He even carries rare rings to help & prevent effects from certain spells, some stronger then the previous ones. The level 50 'Cure Ring', level 60 'Cure Ring II', & level 80 'Cure Ring III' are all for Resistance to Poison. The level 50 'Ring Of Freedom', level 60 'Ring Of Freedom II', & level 80 'Ring Of Freedom III' are all for Resistance to Paralysis. The level 50 'Light Ring', level 60 'Light Ring II', & level 80 'Light Ring III' are all for Resistance to Sleep. The level 50 'Ring Of Banishment', level 60 'Ring Of Banishment II', & level 80 'Ring Of Banishment III' are all for Resistance to Silence.

WEAPONS:

The Omnifarious: A mechanical weapon, like it's name says, of all varieties, forms, or kinds. It's a weapon to take on any form from it's grey bars color to crimson colors of designs for any element. A grey Sword & Longsword with sphere marks across the blade with different colors for each element. A grey Axe/Hammer with design crimson lines for use of bashing or cutting across any surface. Changing into a grey Bow with crimson edges and center hold color while any arrow shot can dis-burst an element or effect to cause harm to any enemy. A long grey Spear with crimson line design blade for the most piercing & cutting effect. A long grey staff with a golden star structure with a clear crystal center & tiny spheres circling it for each element. It can even split into a grey shield with any color sphere center to block any element from breaching into the user for any harm to be canceled.

Incorruptus Knight: Kriz-Dragara "The Divinity Mage"

Knight Appearance: A giant functioning suit of a knights armor that's at least 8 meters tall. It's entire body structure is base on the 'Draga' armament style. Draga Helm II: shows a mouth cover with a five horn spike over the eyebrows with a center orb sticking out with some small eye holes for the eyes to glow through. Draga Armour II: shows a fitted metal chest of a diamond form and in back has not just spike edges from the chest back, but an entire backpack layer of spike designs to stick out from a glowing blue sphere from the back of the knight. Draga Fists II: shows from the spike upward position from each shoulder side, down to the gauntlets were behind the elbows is another spike edge. Draga Tassests II: shows a metal protective bottom waist with split lines hanging from the front & back of it's figure with a total of four, for two in each side. Draga Greaves II: shows metal boots at the bottom to provide speed & reach up to the knees with some curves & spike toe, ankle and knee joints for style. Main Color is White (Duo), Sub Colour A is Dinivas (Unus), Sub-Colour B is Dinivas (Unus), Sub-Colour C is White (Quattuor).

KNIGHT SKILLS:

Core Unit: Level 10

-Enhanced Abilities: Any abilities from DEX, AGI, SPR, INT are given a more increased, RES & MAG are also given far more higher standards, but VIT, STR, DEF, & ATK are shot almost through the roof in which given the power to take on near or overly match giant opponents.

-Magical Energize Wings: Able to have the back part glow from it's center, creates from the spike ends, it's own version of dragon wings to give it flight.

Artefacts: A bonus addition to when summoned by the user Kriz, can effect his Knight's standards to not only himself, but for near allies as well.

-Power Gems II: Increases ATKs & STRs.

-Guard Gems II: Increases DEFs & VITs.

-Spirit Gem II: Increases SPRs.

-Magic Gem II: Increases MAGs & INTs.

-Bulwarks: 1st - Fire to create Fire Shield for allies, 2nd - Water to create Water Shield for allies, 3rd - Wind to create Wind Shield for allies & 4th - Earth to create Earth Shield for allies.

-Heroic Barrier: Creates Full Shield for all allies.

KNIGHT'S WEAPONS:

Dragconium Form: A large large rod that's designs are unlatch by any weapon creations. In the center is a sphere orb meant for staff wielders magic, but six outer crimson jade edges from front to back (3 for 3) are in the form of an axe, the above center of the sphere is a giant aqua color blade in the form of a sword's point, but from it's creation gives it the use of both spear & longsword advantages. The weapon itself give's the wielder the highest amount to deliver the strongest melee blows, jabs, & smashing hits that could crumble half a mountain. But it's greatest purpose is to enhance the magic of the wielder enough that any spells cast can even level an entire area depending on the type of spell. Most of it's attacks are 'Slash' & 'Thrust' for sword abilities, 'Smash' & 'Stab' for the hammer abilities, 'Luna Arrow' for bow abilities, 'Staff Strike' & 'Pummel' for staff abilities. Stronger moves for sword usage would be 'Stonecutter' that's a devastating strike with the power to split boulders, 'Bladestorm' is a punishing attack that delivers five hurricane-like blows, 'Sonic Blade' is a long-range attack with a Divine blade, 'Armageddon' is a move that uses Divine power to decimate all nearby foes, 'Wildfire' is a mighty area attack that uses a lightning-charged blade & 'Talion' is a mightily slash that unleashes the full power of the Divine sword. Stronger moves for spear would be 'Double Thrust' is a charging attack that lands two hits in rapid succession, 'Anima Spear' is a move that strike's the target's weakest point, 'Dragon Dance' is a flurry of five rapid thrust that recalls a dragon soaring in flight, 'Sonic Spear' is a long-range attack that imbues the lance with a dragon's might, & 'Heaven Siege' is a finishing attack where the lance is launched skyward. Stronger moves for hammer would be 'Divine Punishment' that bashes the enemy with a heavy crushing blow. Stronger moves for staff usual involves the elemental spells, such as 'Graviga' summons a large orb of dark energy above the opponent that descends to the ground & draws enemies downwards which causes high damage & would stun enemies for a period of time, 'Reflect' creates a wall of light around to defend against attacks for a moment, then explodes to deal damage to nearby enemies equal to the damage the barrier absorbed, 'Ultima Barrage' summons many magical orbs to fall on any opponents that explodes in a flash of blue energy, & 'Ultima Force' is where the user creates a violet sphere of energy around the opponent that explodes that could effect the entire area.

Divine Shield-Blade: A circular crimson blue shield with a dark-blue center from it's silver & golden design lines rotating it. It's defense is as strong as diamonds which from an inner near outer line of it's design has a blue emerald coloring. Also interesting to see, is that it's attached around the Knight's left wrist, leaving the hand free to grip it's blade or perform other task. What's also impressive is that the two top to bottom parts of it are able to split into a split crescent. It's an impressive feat since this particular shield can be used as a weapon to spin it's split curve blades like a buzz-saw to be not just defensive, but offensive as well. It's hidden function can even charge energy into it's center core before unleash an attack called 'Divinity Burst' of crimson energy force to plow to deliver devastating results. Another hidden function is when it uses it's rotating crescent blades called 'Divinity Slice' that spins glowing white light that can slice off anything clean, even against hard iron materials.

GROUPS:

1st Group - RinoSaurs: An anceint Tribe like the Knuckles Tribe, only they are brute-Rhino humaniods (As large and tall as any known Sonic character animal, reaching up to 10 feet, maybe 15 feet) with strong durable skin that's as hard as Iron! And they use from modern weapons to advance weaponry that can be matched with the Nocturnus Tribe! They've even gone so far as to create technology to even transform them into completely different creatures, but only those of the strongest wills would change into what they truly are and remain as they are without ever reverting back! The head scientist of this tribe says it's an improvement, as they must evolve further then before, even if it changes their seices completely around!

CLASS TYPES WITHIN THE TRIBE:

Warlord Emperor:

Generals:

Head-Officers:

Elite Soliders Rank: The primary forces that serve as the main army troops to this tribe. They go from the low rank to the top rank within the group, and only those at the top can sometimes be picked to be captains to lead the troops under the Head-Officers or Generals. Sometimes, those that show more potential within the 1st Elite Rank can be promoted to one of the two that shows how far their strength exceeds the others!

1st Elite;

2nd Elite; They serve as the mere secondary in command to the troops below their rank and serve under the 1st Elite Rankers, some that are their chosen captains to lead their battalion!

3rd Elite;

2nd Group - HIGH-TECH: A company made to deliver and create weapons to protect the citizens of the planet! But the questions seek deeper then that, such as the 'dark secrets' they hold on what they've done to do such acts, and involvements going back 50 years to Space Colony Ark! Who's to say who runs this company isn't making an imagine for business and profit, but in truth...wants more!

HEAD-PRESIDENT OF HIGH-TECH

(INFO A MYSTERY IN SHADOWS)

VICE HEAD-PRESIDENT OF HIGH-TECH

Halon Oni Surmize

Appearance: He is a 20 year old young human adult with white hair that is more wild, longer, and has a small black area in it while he has two violet mark lines over his eyebrows coming near a dot by his upper nose which has an oval marking to center that dot, and he has turquoise eye colors. He wears two large shoulder pads on a long open white over-coat down to his feet with yellow slash marks on the waist side down to the bottom to his legs sides while blue rectangle marks point up from the bottom of his ankles, two metal bag bars hanging from the collar. He wears a black belt that holds his unclosed over-coat tight on him, he also wears black pants and a shirt while having a red scarf inside his coat around his neck. He wears on brown boots and wrist gauntlets with metal platings for protections! He has a devilish long tail, and has two large devilish wings on his back.

Personality: His personality fits his career as a scientist, as he approaches problems like an intellectual, with a hypothesis and method to test those hypotheses. He appears to view life as a grand experiment, though he does have a soft spot, just well hidden under his appearance! Though busy with his work, he will try to see the outlook on such experimental process along with explaining his research work to those around him. When in battle, he can be quote sadistic to point out how his challengers fail to comprehend what they face is an impossible deed to defeat him! He also considers his rank a literal one and will often others he sees as those of lower ranking then his own, an act to show that he is superior to all but his Head-President of HIGH-TECH!

Background Info: His real name was Henry Orison, just before his life changed around during his employment of a certain company. He was a head scientist at HIGH-TECH which he soon volunteer for a test that would make him half-human and half-demon! Once the experimental process was over, he appeared as a new being, and a weapon blade was forged from some experiments to give it a demonic power to match his own, and was given his new name to match his new appearance. From his new abilities that impressed the board and it's Head-President that was shielded in the shadows that non knew of what he looked like, promoted Halon Oni to Vice Head-President of HIGH-TECH, were everyone but the President himself would answer to him which Halon Oni gladly accepted the new line of work. As he spent most of his time helping the company to create new weapon technology, even those of living weapons to profit HIGH-TECH's business to many Companies interested in their latest work!

SKILLS:

Master Swordsman: He has skills in wielding his large broadsword even in one hand, when he combines his speed and strength, his demon powers can be on equal comparing to those with Super Strength!

Demonic Enhancements: With the powers of being partially a devil, his speed, strength, and power go beyond those of normal beings to make him be put on another level!

-Demon Flight-With his demon wings, he can take to the sky, and adding his speedy agility, catching him is almost impossible without having Super Speed!

-Demon Agility-He is able to move quickly from one spot to another from a normal person's view, but with the use of his wings, he's almost able to use Super Speed?

-Demon Strength-With his demonic strength, one smack in the ground can create a crater, and that's when he's not even trying to fight at full strength!

ABILITIES:

Sword Forgery: Allows him to summon swords of varies sizes at will.

-Big Sword Bang-He summons a giant sword made of energy from a simple swing of one of his hands to pierce the opponent.

-Double Big Sword Bang-He'll summon two giant swords of energy from using both hands to pierce one or more opponents, as this is a power bust of the original technique!

-Homing Blades-He'll send out multiple swords of energy like homing missiles that will explode on impact with the target or targets!

-Super Shield Sword-He creates two big, crossed swords to defend himself from any physical or energy attacks.

-Double Shield Sword-He creates four big swords to defend himself from powerful physical and energy base attacks. This is more effective than Super Shield Sword since it's for the more powerful foes.

-Air-Cutters-He'll cut the air with his sword which then he sends crescent made white energy cutters towards his opponent(s) to be sliced from the impact!

-Air Sickle Slice-With his bare hands formed into blades, he'll fire off a bunch of energy base purple crescent energy cutters to slice at anything, which usual leaves a few cuts on objects and people.

-Hurricane Slice-By swirling a made force of wind around him, he;ll focus the hurricane away from him to attack to not only blow away his enemies, but demolition anything in it's path, and even harm the targets a bit if they are not careful when inside the eye of the storm!

-50 Slicer Disc-A powerful move where he'll send out 50 discs of wind-based energy to slice the enemy or enemies!

Typhoon Blockade: This is made as a defensive attack! Instead of summoning more wind disc blades to attack, he'll conger up several tornados from them placed around the area to block his opponents from getting close to him in a hard blockade!

-Deadly Hurricane Cutter-A very powerful move to create a powerful hurricane fired forward at it's target, to get swallowed up and get sliced by many invisible blades!

-Invisible Blade Cutters-A powerful attack that once he swings is sword, it looks like there is nothing happening, but instead, energy-base blades are fired, and what's more, they are invisible and won't be seen until the target realizes that they were attacked just now!

Hexes Gaze: His one sneaky attack were he fires a red arrowhead beam from his eyes that'll pierce or explode from impact on any contact!

-Pierce Shot-A strong purple beam ray from hismarkings on his forehead in the center fires a strong beam that pierces through many solid objects and goes on until it reaches a point to explode! Only the strongest fighters would block or defeat from this piercing attack, and lucky enough to survive it!

Blade Cyclone: A charge up attack which increases his power, he plunges his fist into the ground, then he twists his body & pulls his broadsword over his head, and swings it like an axe to slice against the toughest of hard substance or opponents!

Fast-Demon Cutter: This technique allows him to move his sword rapidly and cuts the enemy really fast. This is a stronger version to his Air-Cutter technique!

Blade-Quake: This move summons swords to pop out of the ground, catching opponents off guard before they get stroked or wounded from that surprise attack!

Deflector Swing: An even stronger technique where any energy base attack that gets shot, he'll rotate his broadsword in a swirling blur before catching or stopping the attack before focusing on redirecting it away from him and possibility back at the user!

WEAPONS:

Ragnarok: He wields a very large sword as a weapon known as a Broadsword, and his speed and power dramatically increase when using his weapon in battle. It has a brown handle, a grey container in the middle where a green gem oval is placed, and on the back it has some metal padding to cover the back part of it. It's also got a few special abilities of it's own, such as smashing through barriers, rendering them useless and break through with ease. However, only the strongest barriers cannot be shattered by this attack.

TECHNIQUES WITH WEAPON: (Only the strongest techniques used by the wielder and the blade can create some of the most powerful attacks here)

Ultimate Wind Scar: A special attack that can literally kill one hundred enemies with one single strike, and it does not need to connect with the opponent(s) to hit. This is truly the strongest and most powerful attack Oni would use to completely level his greatest foe!

Ultimate Diamond Cutter: This special attack is so powerful, that it can destroy and breach even the toughest of defensives from solid to energy matters! It launches diamond shard spears which can pierce the strongest barrier or defense!

Ultimate Explosive Strike: This one technique is listed as the most forbidden and most powerful move in the arsenal of techniques. By swinging the sword, it releases a powerful green-yellow energy wave capable of annihilating thousands of demon enemies with one strike. The relentless nature of the energy wave results in a widespread chain of destruction that reduces anything caught in it's wake to crumbling remains, to where the destructive effect persists and transfer to anything said remains come into contact with, destroying them in return. Note: This meant that abilities such as regeneration were effectively nullified! However, anything that has the immune power to essentially all demonic attacks of any nature would not be harmed by this if the target could withstood it?

-My Little Pony: Friendship Is Magic-

-The Sparrow Pirates

Information Guide: (To be found on Deviantart)

-VILLAINS FILE: (SUJECT WORLD: My Little Pony: Friendship Is Magic)-

The Dark Elf Demon God; Grimmore "The Overlord King"

The Grimmore Army: Those that serve the Demon God, from powerful troops to extraordinarily powerful elites.

Information Guide: http:///art/Grimmore-And-His-Army-s-Profile-Guide-423823437


VISION-KING OC CREATION LISTINGS - FULL USAGE!

Note: This means that those listed here can be used by anyone that likes to star OC's created here to be apart of any known story world's universe. Weather in any particular Space, Time, & Reality of how they like it to be introduced. In short, they are made specially to be allowed by any Authors liking to star them for any roles they have in mind that can fit for any place, time period, style designs, the works, etc. If you feel that you need permission to use these OC cast members, then just send an email on this profile site to request it on my computer about your story subject and which OC listed here you wanna use, and that will help settle any questions.

Name: Chariot, 'The Centaur Guardian'

Subject: He's your basic half horse and half beast-man type creature that's also more of a horse, but with only the chest and arms of a man while the lower and head part are horse-relative.

Appearance Description: The appearance was too surprising for words, as it was something nearly 80 feet tall, and looked like possibly, could store many pony passengers inside? It bears slight resemblance of a stallion lower half, but while the head figure looked the part, it actually had the upper body of something of an armor chest with arms that had fingers? The clothed armor part seem silver with a big red crystal gem in the center. There were even crystal gems in the knee joints that were blue while on the gauntlets were purple in the top center. The head was similar to a stalion, but the mane and tail were made of some red paint coating, but while the tail seem easily moveable by the wind like a fabric cloth, the mane was made with wood as it's support for some Mo-Hawk design, which in the center piece were silver crystal gems. There was even something curious about the thing's eyes, as they seem like green crystal gems, there was a black mask mark imprinted on the eye sight. If that wasn't enough, in it's armored upper portion held in the left wrist some giant shield at almost 25m by length? But the strangest part was the design on the shield, the red lining on this hexagon with the tips going from up to down, as for the center had an aqua coloring like the ocean with white marking line patterns, but on the top center focused on a shape with the 'Sun' for the left while the 'Moon' for the right. As for what was wielded in the right hand looked like a silver spear javelin-type with a curved cone end with a four curve points sticking from under it, but the most noticeable feature were the yellow crystal gems placed on the weapon's blade-edges.

Personality: It's personality has been made to be noble, a warrior with pride, sharp-sense of awareness of surroundings, the skills to handle any challenges while defending good and innocent creatures. But Chariot's greatest feature accomplished by engineer efforts in their achievements to creating such a standard model, is the ability to learn how to live and understand it's surroundings. Thanks to the 'Central Knowledge Crystal', acting as the brain, allows even this living being of wood to think, act, and feel for itself. (Note: Think of him as a Pinocchio character.)

Background Info: Was created to help defend against enemies that wish to conquer a kingdom's land, so engineers & brilliant scientist put their best efforts to create this creation as a means to battle the odds against the oppressors. (The rest afterwards from the main subject, is depending on what story universe he stars in by another Author?)

GEAR FUNCTIONS: The functions work according to the crystal gems imbedded in this wooden centaur creation, each giving a specific ability to carry out a task.

*Red Crystal Skill Ability:The Red Crystals give a rise to power, making Chariot have the strength of 500 strong stallions. Even when lifting his front hooves up to stomp them on the ground, can cause an a localized quake. If he's not on a minium use of doing this, at full power could cause an Earth shattering quake that would tear the ground in two, to rising clumps of Earth mountains. This is known as the 'Tremor Stomp' technique to cause a paralyzing effect to cease any opponents movements or catch them off-guard.

*Green Crystal Skill Ability:The Green Crystal allows not only the chance to heal those wounded by a shining ray of it's gleaming sights, but Chariot can foresee peoples auras. The latter can help see the truth of an aura that is good while seeing a dark shadow surround the person. When concentrated enough, even those that have been taken over by a dark force may hold the smallest good aura buried under all of the dark evil shrouding it. This is known as an 'Aura Sight' technique to read out what the person really is.

*Blue Crystal Skill Ability:The Blue Crystals give Chariot increased speed & flight maneuverability. The speed could be from 400 to 500 stallion power for speed. With even the ability of flight, it can even use it's spear to swirl it's javelin with enough rotation to equal 800 or 1000 wind speed to create a tornado. Of course, it can be controlled from upwards to forwards to even blow away anything on the approach. This performance is referred as 'Dashing Steps' for his charging from either land, sea, or air, nothing evades such quick agility.

*Purple Crystal Skill Ability:The Purple Crystals give more of harden surface to the user. But it also provides the use of lowering the temperature to a zero degrees temperature to freeze things, from wild fires to attackers. The blizzard casting is known as 'Frozen Release' as a means to unleash a chill breeze of air from his hands on a substance or subject.

*Yellow Crystal Skill Ability:The Yellow Crystals allow Chariot to have control over the lightning element where in the spear javelin weapon, can fire a bolt to an charged sphere. But when the javelin spear is in rotation, the energy circulates the surroundings before aiming at a target to unleash a concentrated lightning energy force stronger then thunder. The name is label as 'Thunder Javelin Rotation' as a technique fit for the performance.

*Silver Crystal Skill Ability: The Silver Crystals allow Chariot to absorb energy from boy sun & moon light, were he stores enough to make him run for weeks. Should there ever be a situation were it gets cloudy with no light. This ability is call 'Restoration Absorption' to help keep enough energy to keep this guardian figure made of wood and gears functioning at anytime when it's needed.

*Central Knowledge Crystal: A special crystal installed in the wooden figure's head that acts as it's brain. With it, he thinks of the needed deeds of defending his area under his protection from enemy threats. Trying to use from Strength, Speed, Flight, & Power, to solving any solution that can help aid in obtaining what he seeks.

WEAPONS ABILITIES: The javelin spear is known as 'The Orion Javelin' by it's name while the shield is known as 'The Avalon Shield' by it's own name.

-The Orion Javelin: The javelin is a long range for piercing & rotation, along with energy mass sphere projection, from being carved into it's stature. The sphere projectiles are known as 'Electric Javelin Orbs', a technique to strike an opposing force to push them back from getting a 'small' sample of the strength of this weapon.

-The Avalon Shield: The shield was made to be like a mirror from a special crystal that reflects imagines. The Avalon Shield provides protection from melee strikes & deflection of weapons, but can absorb magic that from enough, fires a large beam of collected energy to erupt from the shield. This maneuver is known as the 'Spell Reflector' technique.

Inspiration Of Character: Off from 'Horsehead' from Captain N The Game Master series (which had the first Legend of Zelda cartoon series crossover), the Mirror Shield from Zelda Ocarina Of Time, even the six crystals from Skies of Arcadia game. The centaur warrior idea came off from, along with the name from a Monster Rancher anime series foe named Chariot, which this OC character's voice will be from Scott McNeil for the form fitting of this cast member.

Story Fitting Introduction: Somewhere in the Middle-Ages realm of a world theme (Example: that have castles, knights, magic everywhere and in a lot of creatures, dragons, etc.). Another is in a place where technology isn't 'too' advanced, or somewhere that it's discovery was found in some culture of natives that live by how they like without becoming apart of the growing world of science and robotic technology that fits so well to living off of tech. Such worlds for this character to appear in would be like the areas similar to Final Fantasy & Skies of Arcadia, and possible others of a similar world to fit this character's theme fitting appearance? (Hint: Another known location could be in a land of Equestria, (from the 'My Little Pony: Friendship Is Magic' series) that has all the natural methods of both the simple functioning lifestyle of townhouses, to castles, to working gear machines.)

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Kingdom Hearts: The Nintendo Version Remixed by KingdomKey23 reviews
A remake of my Nintendo Version Kingdom Hearts story. What if Sora visited Nintendo inspired locales instead of Disney ones? Well, let's find out, as he teams up with Luigi and Yoshi to find his missing friends across numerous, fantastical worlds! All the while battling mysterious, ferocious entities known as the Heartless.
Crossover - Game X-overs & Kingdom Hearts - Rated: K+ - English - Adventure/Fantasy - Chapters: 27 - Words: 206,416 - Reviews: 140 - Favs: 70 - Follows: 63 - Updated: 4/5 - Published: 12/29/2019 - Sora, Kairi, Riku, Ansem/Xehanort's Heartless
Skies of Vesperia Legends by Ordo Warrior reviews
Across the world of Arcadia, an unexpected adventure, sparked by a chanced encounter, will bring together an unlikely crew as they do the impossible and fight against insurmountable odds.
Crossover - Skies of Arcadia & Tales of Vesperia - Rated: T - English - Adventure/Fantasy - Chapters: 67 - Words: 215,550 - Reviews: 59 - Favs: 32 - Follows: 25 - Updated: 7/21/2017 - Published: 10/18/2013 - Aika, Vyse, Fina, Karol C. - Complete
Beast Wars by Stone-Man85 reviews
This is my own telling of my version of the show. The Beast Wars will begin in 2005, and humans will help the maximals in the war.
Transformers/Beast Wars - Rated: T - English - Adventure - Chapters: 31 - Words: 149,922 - Reviews: 339 - Favs: 174 - Follows: 109 - Updated: 11/6/2015 - Published: 12/19/2005
Tom and Jerry's Once upon a Forest by Studio Zolo reviews
Crossover fanfic between Tom and Jerry and Once Upon a Forest. When a big time corporation man plans to tear down Dapplewood, the Furlings and their new friends, Tom and Jerry, must stop him, before it's too late. Thanks to V.I.S.I.O.N-K.I.N.G, for helping me out. DISCONTINUED
Crossover - Tom and Jerry & Once Upon a Forest - Rated: K+ - English - Adventure/Humor - Chapters: 4 - Words: 6,138 - Reviews: 5 - Favs: 3 - Follows: 2 - Updated: 6/2/2014 - Published: 8/12/2013 - Abigail, Edgar, Russell, Willy
Digimon Xros Wars: The Legend of The Blue Blur by NinDrite reviews
My first fanfic. Sonic gets thrown into another world where he must find a way back since Chaos Control doesn't work and "tags" along with an unlikely General for help. Takes place after Xros Hunters and Sonic Generations. Sonic, and the characters in his universe belong to SEGA and Yuji Naka. All digimon and characters in that area belong to Akiyoshi Hongo and TOEI.
Crossover - Sonic the Hedgehog & Digimon - Rated: T - English - Adventure - Chapters: 11 - Words: 30,124 - Reviews: 32 - Favs: 42 - Follows: 26 - Updated: 11/28/2013 - Published: 4/26/2012 - Sonic, Shoutmon
Fluttershy's Mansion: Dark Moon by Phantom Fan 21 reviews
Months pass since Fluttershy save her friends from a Haunted Mansion and from the Ghost of Nightmare Moon. Now Ghost Studies needs help and only Fluttershy can handle the problem, but can she handle 5 mansions instead of one? Book 2
Crossover - My Little Pony & Luigi's Mansion - Rated: T - English - Supernatural/Mystery - Chapters: 35 - Words: 143,066 - Reviews: 120 - Favs: 46 - Follows: 22 - Updated: 9/23/2013 - Published: 6/6/2013 - Fluttershy - Complete
Motorcity: Season 2 by tayrox reviews
A written version of what Season 2 should be like for Motorcity. Completed: 20 episodes.
Motorcity - Rated: T - English - Adventure/Friendship - Chapters: 21 - Words: 78,057 - Reviews: 133 - Favs: 61 - Follows: 43 - Updated: 7/5/2013 - Published: 2/26/2013 - Mike Chilton - Complete
Sly meets Thunder and Lightning by Hyena king reviews
My first crossover! In a spell gone awry, Thunder and Lightning find themselves in the world of Sly cooper! Now, they must help the raccoon thief obtain the different pages of the thievius raccoonus if they ever want to get home. Title sucks, but story's good. Promise
Crossover - My Little Pony & Sly Cooper - Rated: K+ - English - Adventure - Chapters: 29 - Words: 21,149 - Reviews: 40 - Favs: 23 - Follows: 15 - Updated: 6/25/2013 - Published: 4/9/2013 - Complete
Mario & Sonic: Superstar Battle by Essteka reviews
An explosion that happened on two planets at the same time created a fusion between these planets. Now, a plumber and a hedgehog meet each other for the first time and start a battle no one will ever forget.
Crossover - Sonic the Hedgehog & Mario - Rated: K+ - English - Adventure/Fantasy - Chapters: 14 - Words: 52,694 - Reviews: 31 - Favs: 29 - Follows: 16 - Updated: 5/25/2013 - Published: 4/1/2012 - Sonic, Tails, Mario, Luigi - Complete
Fluttershy's Mansion by Phantom Fan 21 reviews
Fluttershy wins a free new mansion, but doesn't remember entering anything. Her friends goes to check the Mansion out and doesn't return. Will Fluttershy find her friends or will she be lost inside the Mansion forever? Book 1
Crossover - My Little Pony & Luigi's Mansion - Rated: T - English - Adventure/Supernatural - Chapters: 6 - Words: 20,530 - Reviews: 18 - Favs: 47 - Follows: 22 - Updated: 5/25/2013 - Published: 5/17/2013 - Fluttershy - Complete
Kairi and the Great Mouse Detective by Pearl27 reviews
Sucked into a book, Kairi begins her adventure teaming up with Basil of Baker Street and Doctor Dawson as they solve the kidnapping of Olivia's father and stop the criminal mastermind Professor Padraic Ratigan.
Kingdom Hearts - Rated: K+ - English - Adventure/Mystery - Chapters: 10 - Words: 11,659 - Reviews: 21 - Favs: 17 - Follows: 4 - Updated: 5/10/2013 - Published: 5/5/2013 - Complete
The Hedgehog And The Master Thief by hcsp1 reviews
Contains spoilers to "Theives In Time". After defeating Le Paradox, Sly Cooper finds himeself lost in Eygept. Lucky for him, Sonic The Hedgehog is there testing a new gadget Tails made. What will happen when the two meet up? Read and find out!
Crossover - Sonic the Hedgehog & Sly Cooper - Rated: K+ - English - Adventure/Friendship - Chapters: 7 - Words: 7,539 - Reviews: 23 - Favs: 38 - Follows: 16 - Updated: 4/29/2013 - Published: 4/2/2013 - Sonic, Sly C. - Complete
Timekeeping by FortuneAly reviews
Sly Cooper: Thieves in Time adaptation. When the contents of Thievious Racconus disappear, it's up to the gang to stop whoever's messing with the Cooper history.
Sly Cooper - Rated: K+ - English - Adventure - Chapters: 7 - Words: 4,552 - Reviews: 6 - Favs: 9 - Follows: 4 - Updated: 1/23/2013 - Published: 12/21/2012 - Sly C. - Complete
The Last Gunslinger by WolfMan751 reviews
Sly and his gang receieve a box with the last will and testemont of Tennessee Kid Cooper. Bullets fly and when the dust settles will Sly leave with his ancestors priceless treasure? First story please review Chap. 8 is up! Complete.
Sly Cooper - Rated: T - English - Adventure/Western - Chapters: 9 - Words: 16,286 - Reviews: 23 - Favs: 23 - Follows: 14 - Updated: 1/3/2013 - Published: 4/20/2010 - Sly C., Carmelita F. - Complete
My Little Megas XLR by Alkem reviews
Coop, a hotshot gamer who uses his video game skills to pilot MEGAS, his giant robot from the future he found, arrives in Pomyville. With the mane 6 tagging along they'll protect the town from danger, unless the colt transformed Coop destroys it himself.
Crossover - My Little Pony & Megas XLR - Rated: K+ - English - Adventure/Humor - Chapters: 10 - Words: 81,695 - Reviews: 63 - Favs: 79 - Follows: 57 - Updated: 12/27/2012 - Published: 12/2/2011 - Coop
True Love's Kiss by Bramblerose4 reviews
Mike comes under a sleeping spell and only one can wake him up. Crackish.
Motorcity - Rated: K+ - English - Humor - Chapters: 1 - Words: 771 - Reviews: 8 - Favs: 8 - Follows: 3 - Published: 11/10/2012 - Mike Chilton - Complete
Sly Cooper and the Framed Friends by Evangeline Gray reviews
This is a story that I wrote that takes place after the third game. Sly is working at Interpol with Carmelita.
Sly Cooper - Rated: K+ - English - Chapters: 7 - Words: 7,167 - Reviews: 5 - Favs: 10 - Follows: 5 - Updated: 9/26/2012 - Published: 9/19/2012 - Sly C., Carmelita F. - Complete
The Last Sushi Knife by OneUniqueWriter reviews
Rioichi Cooper, now broken out of prison with the help of Sly and the gang, has returned to steal back his sushi knives and restore his restaurant. But when he finds the last knife, he runs into a little bit of trouble with guards, rats and...another ancestor of the Cooper Gang? One-shot!
Sly Cooper - Rated: K+ - English - Humor - Chapters: 1 - Words: 2,284 - Reviews: 2 - Favs: 6 - Follows: 2 - Published: 9/9/2012 - Rioichi C. - Complete
COM:TNV Rough Draft by KingdomKey23 reviews
Take a look at the original Chain of Memories: The Nintendo Version.
Game X-overs - Rated: K+ - English - Adventure/Fantasy - Chapters: 15 - Words: 167,515 - Reviews: 207 - Favs: 66 - Follows: 46 - Updated: 8/30/2012 - Published: 5/14/2006 - Complete
The Obscurum Emissary by Dr.Dude reviews
Evil forces are planning on taking over the world, and it's up to Monkey D. Luffy, Earthworm Jim, Spyro, and others of the realm of light to protect their world. Will they save the world and defeat the evil mastermind behind it all?
Cartoon X-overs - Rated: T - English - Humor/Adventure - Chapters: 20 - Words: 40,995 - Reviews: 4 - Favs: 6 - Follows: 2 - Updated: 6/14/2012 - Published: 6/16/2008
Danny Phantom meets the Teen Titans by Whovian521 reviews
My first fan fiction. Post TUE,Clockwork didn't save Danny's family and friends. Danny finds him self in Jump city with a group of superheroes. Rated T for safety. Review please.
Crossover - Teen Titans & Danny Phantom - Rated: T - English - Adventure - Chapters: 6 - Words: 19,876 - Reviews: 56 - Favs: 81 - Follows: 83 - Updated: 5/4/2012 - Published: 2/4/2012 - Danny F.
Kung Fu Dongwa by SuperMarioKyle reviews
Dongwa could finally get his Kung Fu Mastery dream to come true and maybe more! A Frog Master, Qing Wa has an interest in Dongwa after seeing his talent. This could mean BIG things for Dongwa. K for future fight scenes.
Sagwa, the Chinese Siamese Cat - Rated: K+ - English - Adventure/Fantasy - Chapters: 8 - Words: 14,291 - Reviews: 12 - Favs: 10 - Follows: 1 - Updated: 3/3/2012 - Published: 2/1/2012 - Complete
Watches and Feathers by DisneySweetHeart reviews
Bonkers finds a lost pocket watch and decides to hypnotize Lucky. Unfortunatly, turning Lucky into a chicken goes a little far.
Bonkers - Rated: K - English - Humor/Friendship - Chapters: 1 - Words: 1,826 - Reviews: 3 - Favs: 7 - Follows: 1 - Published: 2/7/2012 - Complete
The Transformers My Little Pony Crossover by TF crossover fan reviews
After a freak accident involving space bridges, a group of Autobots and Decepticons; Optimus and Megatron included; find themselves in the land of Equestria. There they wage their war while the bots back home try to find a way to get them back!
Crossover - Transformers/Beast Wars & My Little Pony - Rated: K - English - Sci-Fi/Fantasy - Chapters: 13 - Words: 25,877 - Reviews: 74 - Favs: 106 - Follows: 38 - Updated: 2/5/2012 - Published: 11/24/2011 - Optimus Prime, Megatron, Twilight Sparkle, Princess Celestia - Complete
Sonic The Hedgehog In Sailor Moon by Adventure Seeker reviews
The First Season of Sailor Moon with special guest Sonic The Hedgehog with some of his friends and enemies Angel Island has floated to a planet called earth it's up to the senshi and Sonic to stop Eggman but they must stop Queen Beryl first.
Crossover - Sailor Moon & Sonic the Hedgehog - Rated: K+ - English - Adventure/Friendship - Chapters: 45 - Words: 142,527 - Reviews: 82 - Favs: 60 - Follows: 26 - Updated: 12/23/2011 - Published: 6/5/2010 - Complete
Can You Feel A Toon's Love Tonight by DisneySweetHeart reviews
Bonkers asks Fawn on a date. Contains sweet fluffy mush at the end!
Bonkers - Rated: K - English - Romance/Fantasy - Chapters: 1 - Words: 1,101 - Reviews: 2 - Favs: 7 - Follows: 1 - Published: 12/5/2011 - Complete
Megaman NT Warrior: Requiem’s Awakening by Pharaohs Queen reviews
April is a girl who works with Lan and Chaud at SciLabs. Her grandfather Dr. Cossack, the creator of Bass, left her with the task of creating what he was unable to finish. What will happen when she succeeds? Rated T for OOCness and some violence.
Mega Man - Rated: T - English - Adventure/Sci-Fi - Chapters: 19 - Words: 44,385 - Reviews: 179 - Favs: 52 - Follows: 21 - Updated: 10/27/2011 - Published: 7/25/2007 - Bass.EXE, Dr. Cossack - Complete
The Little Door by Raita-san reviews
One Day Sora Donald and Goofy got in a fight and the Gummi Ship suddenly crashes. Then 5 of them including Chip and Dale got seperated. and they found out that they landed on a strange and bizzare world
Crossover - Kingdom Hearts & Coraline - Rated: K+ - English - Supernatural/Adventure - Chapters: 1 - Words: 785 - Reviews: 13 - Favs: 10 - Follows: 9 - Published: 1/2/2011 - Sora, Coraline J.
Isle of the Hidden Treasure by SOLmaster reviews
Parody of Treasure Island, Nicktoons Unite style. Timmy goes on a treasure hunt with Tak and Poof using the ancient map to find the legendary Isle of the Hidden Treasure and help pay for the repairs of his parents' inn. Read and Review.
Cartoon X-overs - Rated: K+ - English - Parody/Humor - Chapters: 7 - Words: 16,886 - Reviews: 27 - Favs: 15 - Follows: 3 - Updated: 12/7/2009 - Published: 10/4/2009 - Complete
Reverse Rebirth: Espio's Tale by Babylon Sky Hawk reviews
Espio gave into the darkness and was lost. But a voice guides him to a new world where he hoped never to enter. Now, Espio must search through his past to remember the one thing he had forgotten.
Game X-overs - Rated: T - English - Adventure/Fantasy - Chapters: 21 - Words: 70,290 - Reviews: 232 - Favs: 37 - Follows: 15 - Updated: 10/29/2009 - Published: 10/15/2008 - Complete
Sonic Heroes: Series by Babylon Sky Hawk reviews
Metal Sonic is beaten and peace returns to the world. But not for long. Now, the heroes must unite once more to defeat Eggman's new army and the mysterious Dark Rulers led by the evil Nazo
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 103 - Words: 389,342 - Reviews: 1114 - Favs: 136 - Follows: 41 - Updated: 10/20/2009 - Published: 9/9/2007 - Sonic - Complete
Sonic the Hedgehog: Tournament of the Stars by The Brawler reviews
Sonic the Hedgehog enters a tournament to win the Chaos Emeralds. But who's behind it all? OCs no longer needed.
Sonic the Hedgehog - Rated: T - English - Adventure/Mystery - Chapters: 43 - Words: 69,327 - Reviews: 403 - Favs: 48 - Follows: 20 - Updated: 10/10/2009 - Published: 12/13/2008 - Complete
Chain of Memories: Sonic's Tale by Babylon Sky Hawk reviews
Sonic's adventure is over, but darkness doesn't stay down for good. Drawn by the words of Duskmon, Sonic finds himself in the mysterious Castle Oblvion. But things aren't always as they appear
Game X-overs - Rated: T - English - Adventure/Fantasy - Chapters: 38 - Words: 147,433 - Reviews: 437 - Favs: 51 - Follows: 13 - Updated: 10/3/2009 - Published: 10/15/2008 - Complete
Eternal Arcadia by Pegasus Knight reviews
Thought you knew the story of Skies of Arcadia? Think again. Enhanced storylines in "Eternal Arcadia" explore a depth to the world and characters that the game did not, making it realistic while remaining loyal to the plot.
Skies of Arcadia - Rated: T - English - Fantasy/Sci-Fi - Chapters: 36 - Words: 341,546 - Reviews: 230 - Favs: 181 - Follows: 88 - Updated: 5/7/2009 - Published: 5/2/2004
A Navi Named Lightman by Serenade of Light reviews
The chase is on to find a cure when Netto falls ill to HBD. When one in not found, Yuuichiro turns to the solution that saved Saito by turning Netto into a navi. But life as Lightman isn't easy, especially with the rise of a new threat
Mega Man - Rated: K+ - English - Drama/Angst - Chapters: 37 - Words: 67,367 - Reviews: 282 - Favs: 235 - Follows: 70 - Updated: 1/8/2009 - Published: 3/23/2007 - Lan Hikari, MegaMan.EXE - Complete
Super Smash Bros: Return of the Subspace Emissary by The Brawler reviews
Join Mario, Link, Kirby, Pit and others as they work together to stop the Subspace Army once more!
Super Smash Brothers - Rated: K+ - English - Adventure - Chapters: 40 - Words: 53,131 - Reviews: 133 - Favs: 61 - Follows: 20 - Updated: 12/6/2008 - Published: 6/17/2008 - Complete
Sonic Riders: Ultimate Tournament Revised by SupergamerGreg79 reviews
An Extreme Gear tournament has been called. Everyone wants to win, but that's not going to be easy for anyone. 30 racers, 10 teams, 1 champion. Edited to fall within guidelines. COMPLETED!
Sonic the Hedgehog - Rated: T - English - Chapters: 30 - Words: 62,932 - Reviews: 51 - Favs: 15 - Follows: 4 - Updated: 11/30/2008 - Published: 11/8/2008 - Sonic, Jet - Complete
The Return of Dani Phantom by R.tistiC reviews
A few years after Phantom Planet, an unexpected visitor comes. And she's getting pumped. An encounter with The Guys in White, Wulf making a new friend, Danny being saved in grave peril: It all leads up to one thing... The Dani with an 'I' is back.
Danny Phantom - Rated: K+ - English - Supernatural/Sci-Fi - Chapters: 31 - Words: 147,585 - Reviews: 258 - Favs: 535 - Follows: 162 - Updated: 11/28/2008 - Published: 11/27/2008 - Dani, Danny F. - Complete
Kingdom Hearts: Sonic Version by Babylon Sky Hawk reviews
Sonic and his friends have always dreamed of seeing other worlds. Now he has a chance when the heartless attack. Keyblade has chosen him and now he must save the worlds and his friends as well.
Game X-overs - Rated: T - English - Adventure/Fantasy - Chapters: 45 - Words: 195,016 - Reviews: 306 - Favs: 97 - Follows: 26 - Updated: 10/11/2008 - Published: 10/9/2007 - Complete
Nicktoons Unite: Battle for Children by SOLmaster reviews
Parody of FF7: Advent Children, Nicktoons Unite style. A disease has been spreading around Dimmsdale and being mostly caught by children. Now the Nicktoons must now find the cure for this disease while their enemies want to gain control of it. R&R
Cartoon X-overs - Rated: K+ - English - Parody/Humor - Chapters: 5 - Words: 11,245 - Reviews: 15 - Favs: 27 - Follows: 2 - Updated: 9/30/2008 - Published: 9/2/2008 - Complete
Dimension Dominate by Cookirini reviews
It started out as a mishap...and ended when the Mobian Dr. Robotnik appeared out of nowhere on Earth, bent on conquest, with help from a shocking source. And this time, not even Sonic the Hedgehog will be able to stop him...Cross with the show AoStH.
Crossover - Sailor Moon X-overs & Sonic the Hedgehog - Rated: K+ - English - Adventure - Chapters: 23 - Words: 89,854 - Reviews: 48 - Favs: 20 - Follows: 9 - Updated: 8/9/2008 - Published: 10/26/2006 - Complete
Samerella by SOLmaster reviews
A parody of Cinderella, Nicktoons Unite style. After Sam sees Danny with Valerie, she falls asleep and has a dream with Penelope Spectra as he stepmom. Now she must try and go to a dance that the Phantom Prince is holding with help from her friends.
Cartoon X-overs - Rated: K - English - Romance/Humor - Chapters: 2 - Words: 6,744 - Reviews: 12 - Favs: 15 - Follows: 2 - Updated: 7/29/2008 - Published: 7/20/2008 - Complete
The Wizard of Cartoons by Boolia reviews
My very own cartoon version of "The Wizard of Oz!" Spongebob: Dorthy, Gary: Toto, Cosmo: Scarecrow, Stitch: Tin Man, Wade the duck: "Cowardly Duck", and more!
Cartoon X-overs - Rated: K+ - English - Parody/Adventure - Chapters: 7 - Words: 13,587 - Reviews: 3 - Favs: 6 - Updated: 7/26/2008 - Published: 6/24/2008 - Complete
Another Kind of Mutation by Zeeza63 reviews
When a girl literally falls into the turtles lives they let her stay with them since she has nowhere else to go. Questions rise when robots are found hunting the kid.After prying, answers are found and the turtles find they have to kill to save each other
Ninja Turtles - Rated: T - English - Friendship - Chapters: 30 - Words: 123,432 - Reviews: 38 - Favs: 22 - Follows: 10 - Updated: 6/23/2008 - Published: 2/3/2008 - Complete
Chaos In Springfield:The Mask Attacks by Sideshow Bob Roberts reviews
When Stanley Ipkiss's mask floats its way into Springfield, it wreaks havoc. Several citizens fall victim of its awesome power, but completly misuse it! CHAPTERS 2 & 3 ARE UP!
Simpsons - Rated: T - English - Humor/Fantasy - Chapters: 4 - Words: 4,653 - Reviews: 4 - Favs: 3 - Follows: 1 - Updated: 6/9/2008 - Published: 2/9/2008 - Complete
Reign of the Chaos Suit by mah29732 reviews
Dr. Eggman has failed again to apprehend his arch nemesis Sonic the Hedgehog. But he's about to be inspired by someone such as Tony Stark, a.k.a. Iron Man for another evil scheme.
X-overs - Rated: T - English - Adventure - Chapters: 8 - Words: 9,220 - Reviews: 1 - Favs: 2 - Follows: 1 - Updated: 5/25/2008 - Published: 5/15/2008 - Complete
Loonatics Unleashed: Loonatics Extreme by SonicPossible00 reviews
After the fight in Blanc, things changed. The Loonatics are getting ready to set their HQ in Blanc, and Zadavia is going away. A new evil rises and Sylth Vester, Tweetums, Pinkster, along with three more individuals are chosen to be part of the Loonatics.
Loonatics Unleashed - Rated: K - English - Adventure/Sci-Fi - Chapters: 17 - Words: 53,056 - Reviews: 32 - Favs: 25 - Follows: 8 - Updated: 4/27/2008 - Published: 7/23/2007 - Complete
Mom, I Shrunk the Nicktoons by SOLmaster reviews
A parody of Honey, We Shrunk Ourselves Nicktoons Unite Style. Jimmy was working on the Fenton Crammer until they are attacked by Calamitous and he and the Nicktoons get shrunk. Can they find each other and reach the Op-Center while avoiding Calamitous?
Cartoon X-overs - Rated: K - English - Parody/Humor - Chapters: 2 - Words: 5,859 - Reviews: 11 - Favs: 21 - Follows: 2 - Updated: 3/20/2008 - Published: 3/16/2008 - Complete
The Baxter Creations by chivalry-is-dead reviews
...2003 series and 2007 movie... Dr. Baxter Stockman made more than Mousers in that lab of his, and the turtles are going to have to come to the rescue when the city is under attack from...a teenage mutant cat? Review to see who get's paired with the OC!
Ninja Turtles - Rated: T - English - Adventure/Romance - Chapters: 4 - Words: 9,643 - Reviews: 15 - Favs: 14 - Follows: 13 - Updated: 1/16/2008 - Published: 12/18/2007
Jimmy and Timmy by SOLmaster reviews
parody of Hancel and Gretel, Nicktoons Unite style. Timmy gets hit on the head with a cookie jar and wakes up in a bizzare world, soon he and Jimmy find a house made of sweets that belongs to three witches. Cowritten with dannyfangirl and tomboyishgirl108
Cartoon X-overs - Rated: K - English - Parody/Humor - Chapters: 2 - Words: 4,372 - Reviews: 8 - Favs: 14 - Follows: 4 - Updated: 12/13/2007 - Published: 12/3/2007 - Complete
Nicktoons: Halloween Creep Out by SOLmaster reviews
A Nicktoons Unite Halloween Special. While trick or treating, SpongeBob and Timmy accidentally bring an old demon to life, and it starts stealing children's sugar energy. Can they stop it before it destroys the world? Read and Review. Complete
Cartoon X-overs - Rated: K+ - English - Mystery/Humor - Chapters: 5 - Words: 9,044 - Reviews: 19 - Favs: 24 - Follows: 3 - Updated: 10/26/2007 - Published: 9/29/2007 - Complete
Second Glance by FHGVZEhyde reviews
It’s been eight years since the second Bang. Static and Gear are in Gotham hunting down a killer and the only other living Bang Baby is trying to keep his family out of the line of fire even as he's dragged straight into the heart of the blaze. Finished!
Static Shock - Rated: T - English - Chapters: 14 - Words: 43,183 - Reviews: 96 - Favs: 60 - Follows: 19 - Updated: 10/6/2007 - Published: 3/19/2007 - Hotstreak, Virgil/Static - Complete
SOLmaster's SpongeTron by SOLmaster reviews
A parody of Pinocchio, Nicktoons Unite style. After being granted the gift of life, a robot named SpongeTron must try and become a real boy with the help of his conscience, Danny Phantom. Cowritten with Dannyfangirl. Read and Review.
Cartoon X-overs - Rated: K - English - Humor/Parody - Chapters: 4 - Words: 10,731 - Reviews: 19 - Favs: 20 - Follows: 2 - Updated: 9/23/2007 - Published: 9/4/2007 - Complete
Sonic Heroes by Babylon Sky Hawk reviews
New Chapter. Eggmans ultimate weapon will soon rule of the world, right? Not if these guys have anything to say about it. Witness the return of old friends and enemies as they embark on a quest to stop Eggman. 18 heros, 6 teams, 1 grand adventure.
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 26 - Words: 54,634 - Reviews: 126 - Favs: 39 - Follows: 10 - Updated: 9/5/2007 - Published: 7/25/2007 - Sonic, Metal Sonic
Nicktoons in Space by SOLmaster reviews
Parody of Star Wars, Nicktoons Unite style. Jimmy falls asleep during a NASA movie and wakes up in space and goes on a wild adventure to save a prince from the Yolkians. Cowritten with Dannyfangirl. Read and Review.
Cartoon X-overs - Rated: K+ - English - Sci-Fi/Parody - Chapters: 2 - Words: 4,827 - Reviews: 12 - Favs: 20 - Updated: 9/2/2007 - Published: 8/24/2007 - Complete
The Nicktoon Pirates of Oz by SOLmaster reviews
A parody of the Wizard of Oz, Nicktoons Unite style. Danny lands in a strange world with pirates and must go see the wizard to get back home. Read and Review.
Cartoon X-overs - Rated: K+ - English - Humor/Parody - Chapters: 2 - Words: 8,387 - Reviews: 9 - Favs: 21 - Follows: 1 - Updated: 8/26/2007 - Published: 8/21/2007 - Complete
The Nicktoons and the Beanstalk by SOLmaster reviews
SpongeBob trades his seahorse for some magic beans and they grow into a big beanstalk the next day. He, Jimmy, Timmy, and Danny climb to the top to find a family of giants. Cowritten with dannyfangirl, tomboyishgirl108, and yellowhearts
Cartoon X-overs - Rated: K - English - Humor/Parody - Chapters: 2 - Words: 7,590 - Reviews: 10 - Favs: 25 - Follows: 1 - Updated: 8/14/2007 - Published: 8/11/2007 - Complete
She's a Phantom by Lord Maximus reviews
She's Phantom: Part 2 Danielle has finally defeated Sovereign but she is about face something much more evil that could destroy the world and all she cares about.
Danny Phantom - Rated: T - English - Adventure - Chapters: 28 - Words: 88,580 - Reviews: 32 - Favs: 19 - Follows: 9 - Updated: 8/11/2007 - Published: 6/9/2007 - Dani, Danny F.
The Sleeping Nicktoon by SOLmaster reviews
SpongeBob falls under the sleep spell of Nocturne, and now his friends Jimmy, Timmy, and Danny must reunite and save SpongeBob and their worlds from destruction. Read and Review
Cartoon X-overs - Rated: K - English - Humor/Parody - Chapters: 2 - Words: 6,813 - Reviews: 12 - Favs: 25 - Follows: 4 - Updated: 8/2/2007 - Published: 7/26/2007 - Complete
Sonic the hedgehog: Solaris by Babylon Sky Hawk reviews
complete. All Sonic wanted to do was find Amy, but things never go as planned. Now Sonic must stop Eggman again. But can he save the world while trying to save his own life?
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 14 - Words: 31,223 - Reviews: 75 - Favs: 31 - Follows: 5 - Updated: 7/24/2007 - Published: 7/11/2007 - Sonic, Amy - Complete
Shadow the hedgehog: Mephiles by Babylon Sky Hawk reviews
Complete. What started out as a rescure turned into a fight for humanities survival. Now Shadow must fight to defeat a demon of darkness before time itself is destoryed
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 9 - Words: 18,961 - Reviews: 44 - Favs: 23 - Follows: 5 - Updated: 7/10/2007 - Published: 7/2/2007 - Shadow, Mephiles - Complete
Silver the Hedgehog: Iblis by Babylon Sky Hawk reviews
COMPLETE. His world has been left in ruins for over a hundred years and poeple lived on without hope. But now Silver has a chance to change that by traveling to the past and defeating the Iblis Trigger.
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 9 - Words: 17,383 - Reviews: 43 - Favs: 34 - Follows: 5 - Updated: 6/30/2007 - Published: 6/24/2007 - Silver, Blaze - Complete
Jet and the Secret Rings by Babylon Sky Hawk reviews
COMPLETE. Jet was traveling along the Arabian Desrt when he comes across a book with blank pages. But when an old enemy returns, Jet must find the seven world rings before it's too late
Sonic the Hedgehog - Rated: K+ - English - Adventure - Chapters: 11 - Words: 21,553 - Reviews: 51 - Favs: 28 - Follows: 3 - Updated: 6/23/2007 - Published: 6/18/2007 - Jet, Erazor Djinn - Complete
Sonic Riders by Babylon Sky Hawk reviews
COMPLETE. The Sonic Gang meets a new group called the Babylon Rogues and must race for the chaos emeralds, only things are different now.
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 9 - Words: 15,702 - Reviews: 35 - Favs: 28 - Follows: 6 - Updated: 6/17/2007 - Published: 6/13/2007 - Jet, Sonic - Complete
Shadow the Hedgehog by Babylon Sky Hawk reviews
complete. After the battle on the ARK, Shadow questions his existence. But when an alien says he knows the truth about him, Shadow must decide between his origins or his friends
Sonic the Hedgehog - Rated: T - English - Adventure - Chapters: 18 - Words: 31,153 - Reviews: 71 - Favs: 40 - Follows: 7 - Updated: 6/12/2007 - Published: 5/28/2007 - Shadow, Black Doom - Complete
Reploids and Hedgehogs by Reploid the Echidna reviews
What happens when Copy X finds out he has the ability to open portals. and what happens when one of thos portals leads to Mobius. It will up to Megaman ZERO and Sonic the Hedgehog to stop the evil copy and Eggman.story complete.check out the extras.
Game X-overs - Rated: T - English - Adventure - Chapters: 30 - Words: 41,460 - Reviews: 67 - Favs: 10 - Follows: 4 - Updated: 1/29/2007 - Published: 8/10/2005 - Complete
Rinku's Birthday by Pandora-DeRomanus-32 reviews
Rinku is turning an important age to demon standards, but as he wakes up in an empty house he wonders if Chu, Jin, Touya, Shishi, and Suzuka have forgotten.
Yu Yu Hakusho - Rated: T - English - Adventure/Humor - Chapters: 3 - Words: 4,144 - Reviews: 33 - Favs: 16 - Follows: 2 - Updated: 10/5/2006 - Published: 10/1/2006 - Complete
Skies of Arcadia II: Sonic Arcadia: Pirate War by Kindom Rider92 reviews
Arcadia is seiged by war 1 year after Soltis fell again. The only ones who can save the world from the Black Eight are Vyse, Aika, Fina, Sonic the Hedgehog, and 1 other... FINALLY DONE!
Crossover - Sonic the Hedgehog & Skies of Arcadia - Rated: T - English - Adventure - Chapters: 38 - Words: 112,952 - Reviews: 24 - Favs: 13 - Follows: 4 - Updated: 9/16/2006 - Published: 6/25/2006 - Complete
Danny Phantom and Darkwing in: When Worlds Collide by Futuramakid reviews
Danny Phantom and Darkwing Duck crossover. If that doesn't pique you interest, I don't know what will. DannyxSam
Cartoon X-overs - Rated: K+ - English - Romance/Humor - Chapters: 35 - Words: 13,123 - Reviews: 94 - Favs: 14 - Follows: 3 - Updated: 8/29/2006 - Published: 7/31/2006 - Complete
Tournament of Anime Heroines by TTA-Dude reviews
Sequal to Tournament of Anime Heroes. The Mistress of Games seeks to follow the devious plot of her brother. She invites eight female anime characters to compete in a winner take all tournament. Who will appear? Who will win? Please R&R!
Anime X-overs - Rated: T - English - Adventure - Chapters: 7 - Words: 12,214 - Reviews: 13 - Favs: 8 - Follows: 4 - Updated: 8/28/2006 - Published: 8/17/2006
Nicktoons Unite 3: Clash of the Worlds by nicktoons841 reviews
Jimmy, Timmy, SpongeBob, and Danny Phantom reunite again to take on the Evil Syndicate! But this time, they need to explore, befriend, fight other villains, and save other Nicktoon worlds! Meanwhile, their friends get worried and find a dark secret... R&R
Cartoon X-overs - Rated: K+ - English - Adventure/Humor - Chapters: 23 - Words: 44,815 - Reviews: 62 - Favs: 47 - Follows: 6 - Updated: 8/24/2006 - Published: 5/2/2006 - Complete
Tournament of Anime Heroes by TTA-Dude reviews
Based on Teen Titans Winner Take All Episode. Inuyasha and Miroku are wisked away by the Master of Games to take part in a competition alongside six other anime heroes. Who else is participating and, above all, who will win? R&R. Rared T to be safe.
Anime X-overs - Rated: T - English - Adventure - Chapters: 7 - Words: 9,999 - Reviews: 24 - Favs: 13 - Follows: 5 - Updated: 7/18/2006 - Published: 6/23/2006 - Complete
Code: Showdown by Lord Maximus reviews
Xiaolin Showdown Code Lyoko crossover. After a long battle both the monks and Lyoko gang try to rest but they soon caught up in a new scheme by Xana
Code Lyoko - Rated: T - English - Adventure - Chapters: 13 - Words: 18,295 - Reviews: 26 - Favs: 21 - Follows: 8 - Updated: 7/15/2006 - Published: 7/3/2006 - Complete
Banjo Kazooie Meets Sonic the Hedgehog: Final by Cyberbanjo reviews
Now that Banjo and co. and the Sonic Crew have a truce, everything is fine, right? Wrong. Eggman and Grunty are still as wicked as ever, and have the 7 Chaos Emeralds. Make sure to first read the Sonic and BK sides in my profile. Review!
Crossover - Sonic the Hedgehog & Banjo-Kazooie - Rated: K+ - English - Adventure - Chapters: 10 - Words: 16,896 - Reviews: 72 - Favs: 30 - Follows: 8 - Updated: 6/12/2006 - Published: 4/8/2006 - Complete
Banjo Kazooie Meets Sonic the Hedgehog: Sonic Side by Cyberbanjo reviews
Sonic and co. go on vacation to the Isle o Hags, with no idea of what they're getting themselves into. For the full story, read the BK side in the BK section, or my profile. Reveiw!
Sonic the Hedgehog - Rated: K+ - English - Adventure - Chapters: 10 - Words: 8,721 - Reviews: 40 - Favs: 27 - Follows: 5 - Updated: 4/8/2006 - Published: 1/2/2006 - Complete
Banjo Kazooie Meets Sonic the Hedgehog: BK Side by Cyberbanjo reviews
Strange emeralds began appearing all over the Isle o Hags, and everyone seems to want them! For the full story, read the Sonic Side in the Sonic section, or my profile. Review!
Banjo-Kazooie - Rated: K+ - English - Adventure - Chapters: 10 - Words: 8,754 - Reviews: 42 - Favs: 31 - Follows: 6 - Updated: 4/8/2006 - Published: 1/2/2006 - Complete
Kingdom Hearts: The Nintendo Version by KingdomKey23 reviews
What would happen if Nintendo and SquareEnix teamed up to make Kingdom Hearts? You're about to find out as Sora, Luigi, and Yoshi do battle against the heartless, in your favorite Nintendo worlds. Enjoy it from start to finish.
Game X-overs - Rated: K+ - English - Adventure/Fantasy - Chapters: 36 - Words: 316,142 - Reviews: 428 - Favs: 224 - Follows: 53 - Updated: 3/15/2006 - Published: 10/4/2004 - Complete
Ranger Daggett sez: No Sailor Scouts! by SailorCardKnight reviews
A strange new organization called Dark Forest appears, and they are out to get rid of the Sailor Scouts so they can rule the world. Can the Sailors stop them before its too late? (Warning: VERY old fanfic I wrote.)
Crossover - Sailor Moon & Angry Beavers - Rated: K+ - English - Humor/Adventure - Chapters: 9 - Words: 18,828 - Reviews: 15 - Favs: 6 - Updated: 1/1/2006 - Published: 8/16/2004 - Complete
Happy Birthday, Rockman by Shimegami-chan reviews
One-shot. Trill learns the basics of birthdays and how to plan an extra special party. Slight Beast spoilers.
Mega Man - Rated: K - English - Humor - Chapters: 1 - Words: 3,012 - Reviews: 7 - Favs: 26 - Follows: 4 - Published: 11/25/2005 - MegaMan.EXE - Complete
MMXCC Extra Chapter: The truth revealed by FzX reviews
My fan version of an extra chapter for Command Mission with a real ending and the thing that was left to make Command Mission a real X game.
Mega Man - Rated: K - English - Chapters: 3 - Words: 3,853 - Reviews: 10 - Favs: 7 - Follows: 2 - Updated: 4/9/2005 - Published: 3/15/2005
Titan XLR by PowerSurge2010 reviews
Crazy stuff happens when a malfunction with Megas lands Coop and his pals in Jump City where the Teen Titans reside. Little do they know that the Glorft are there when they arrive. Why? Well, you'll just have to read to find out.
Cartoon X-overs - Rated: K+ - English - Adventure/Humor - Chapters: 4 - Words: 23,068 - Reviews: 32 - Favs: 21 - Follows: 9 - Updated: 2/5/2005 - Published: 12/27/2004
The Red Star in the Darkness by Maurice Elias A. Nigma reviews
This is a Sailor Moon and Sonic the Hedgehog crossover fic. Now what happens when a teenage boy from this world comes across both the Sailor Scouts and four of the heroes of Sonic the Hedgehog? You've got to read this story and find out. Completed
Sailor Moon - Rated: T - English - Adventure/Sci-Fi - Chapters: 19 - Words: 76,700 - Reviews: 30 - Favs: 8 - Follows: 1 - Updated: 1/4/2005 - Published: 11/27/2004 - Complete
Static Force by Jonathan Priest reviews
After the show 'Power Outage'. The second Big Bang has brought more Bang Babies than before. When Ebon and Hotstreak form a new and more powerful Metabreed, Static and Gear must form a tean of their own. Rating to be safe. Please R&R
Static Shock - Rated: T - English - Adventure - Chapters: 20 - Words: 74,754 - Reviews: 187 - Favs: 135 - Follows: 28 - Updated: 12/2/2004 - Published: 7/8/2004 - Complete
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VISIONKING's: Beast Wars, Season Two reviews
A sequel to my 1st Beast Wars story. After the Quantum Surge hit the planet, many Maximals & Predacons undergone a change into Transmetals. Even new Transformers called Fuzors enter the war. But even more shocking, is few humans gain strange powers & become like Metahumans. The war & battle for the 'Key' enters a new chapter. One where the stakes are higher then before.
Crossover - Transformers/Beast Wars & Code Lyoko - Rated: T - English - Adventure/Suspense - Chapters: 15 - Words: 286,012 - Reviews: 101 - Favs: 38 - Follows: 30 - Updated: 4/27 - Published: 5/4/2018
MLP: Skylanders reviews
The Mane Six find themselves pulled by a strange portal & are inside the body of an Imaginator in a New World: Skylands. A new evil has arise to aid Kaos to conquer all, & many of the Skylanders have been taken. But a new Portal Master gave the one called Unity an incredible ability & to evolve. Will a new hero stop this evil & help the ponies return home? An Epic Tale Begins...
Crossover - My Little Pony & Skylanders - Rated: K+ - English - Adventure/Suspense - Chapters: 31 - Words: 158,296 - Reviews: 3 - Favs: 7 - Follows: 6 - Updated: 12/23/2019 - Published: 12/17/2019 - Complete
MLP: Don't Push That Red Button
Pinkie Pie must try to resist the urge to push a red button label: BIG SURPRISE on it. The problem is no one knows if the surprise is something good, or something bad? The pink random pony is getting on edge, her urge, her curiosity, the temptation is almost too much. Can Pinkie Pie keep herself from pushing a single button for it may end all pony kind?
My Little Pony - Rated: K+ - English - Humor/Drama - Chapters: 1 - Words: 2,658 - Favs: 3 - Follows: 2 - Published: 12/2/2019 - Complete
Gravity Falls - City Of Motors Game reviews
A mysterious racing/blasting video arcade game Grunkle Stan bought sends Dipper, Mabel, Soos & Wendy into the world of Motorcity? Where they must team up with the Burners to survive dangerous challenges? But the new group carries a mysterious book exhibiting untold magical energy readouts which Kane is after. It's a Gravity Falls & Motorcity CROSSOVER mystery in the making.
Crossover - Motorcity & Gravity Falls - Rated: K+ - English - Adventure/Suspense - Chapters: 9 - Words: 85,694 - Reviews: 7 - Favs: 12 - Follows: 6 - Updated: 4/1/2018 - Published: 6/30/2017 - Complete
VISIONKING's: Beast Wars, Season One reviews
A Remix new version of the original Beast Wars. The Maximals & Predacons get stranded on a distant plant, & awaken in a new era of 2013? The battle begins for the Beast Wars in the 21st Century modern time? And the biggest prize is the fabel 'Key' in the mix? As of now, the Maximals will need the aid of humans to win this war? Many Transformers & other cast will be seen here.
Crossover - Transformers/Beast Wars & Code Lyoko - Rated: T - English - Adventure/Suspense - Chapters: 45 - Words: 784,645 - Reviews: 221 - Favs: 63 - Follows: 40 - Updated: 3/27/2017 - Published: 3/1/2013 - Complete
My Little Pony - Pirates Adventure reviews
During a cruise, Twilight's group goes on an adventure when a group called: The Sparrow Pirates, plunder their ship & accidentally take the Cutie Mark Crusaders for a journey of the high seas. On a rescue mission, the gang learns more of the pirates & a great treasure they seek. But danger be near, for an evil below the waters has other agendas, to rule the Seven Seas...
Crossover - My Little Pony & Pirates of the Caribbean - Rated: K+ - English - Adventure/Drama - Chapters: 14 - Words: 183,054 - Reviews: 21 - Favs: 20 - Follows: 11 - Updated: 10/11/2014 - Published: 12/11/2013 - Complete
Sly Cooper & The Gang In: The Golden Pink Caper reviews
Set After 'Horse Cattle Gone Mad' Sly & the gang come across another Black Market scheme of a familiar, but new twist, as it'll involve ponies, but different ones. An evil villain is using one pony for the magic it can give to make an army of mechs run for a diabolical plan. But this guy didn't expect to come across the Cooper Gang, & along the way help a pony named…Pinkamena?
Crossover - My Little Pony & Sly Cooper - Rated: K+ - English - Adventure/Mystery - Chapters: 1 - Words: 15,912 - Reviews: 1 - Favs: 4 - Follows: 2 - Published: 9/3/2014
The MASK News Breaking Alert! reviews
NEWS ALERT IN WHAT'S HAPPENED ON THE SITE!
Crossover - Parodies and Spoofs & Misc. Tv Shows - Rated: K+ - English - Hurt/Comfort/Tragedy - Chapters: 1 - Words: 1,620 - Reviews: 5 - Published: 2/12/2014 - Complete
This Is The MASK, TALK SHOW
People dream of talk shows with humor & laughs, well now we have one that's a legend! Non other then...The MASK! Who'll host the show and bring you the stuff you want and with crew assisting him from Sam and Max, Freelance Police, so be ready!
Crossover - Misc. Cartoons & Misc. Tv Shows - Rated: K+ - English - Humor/Drama - Chapters: 13 - Words: 180,533 - Favs: 1 - Updated: 12/3/2013 - Published: 1/6/2011
Sly Cooper & The Gang In: Duck On Detail? reviews
Sly's gang are given a challenge that the raccoon thief has to do the next to impossible? Break into Scrooge McDuck's Money Bin, bypass security that's the best money can buy, face even GIZMO DUCK? All to steal...A Dime? Really? & what happens when he makes a trade off in St. Canard to save Carmelita Fox where Duckwing Duck enters the picture? What happens in the end, is unknown?..
Crossover - Disney & Sly Cooper - Rated: K+ - English - Adventure/Suspense - Chapters: 2 - Words: 34,587 - Reviews: 2 - Favs: 12 - Follows: 4 - Updated: 10/9/2013 - Published: 10/8/2013 - Complete
Sly Cooper & The Gang In: Tournament Of Thieves
Teen Titan Parody: Winner Take All. An unusual event takes Sly & his gang, & even his 5 Ancestors, to a strange place, where they compete to see who is the greatest thief of all times? It's a competition where it's one against all, the chance to see who is the better thief? But is all what it seems when this Master of Games has other plans in mind, & just who is he? Lets Find Out..
Crossover - Cartoon X-overs & Sly Cooper - Rated: K+ - English - Adventure/Suspense - Chapters: 6 - Words: 67,391 - Favs: 13 - Follows: 4 - Updated: 6/26/2013 - Published: 6/9/2013 - Complete
Sly Cooper & The Gang In: Horse Cattle Gone Mad? reviews
Sly Cooper & his gang find themselves in a Zoo-Ranch of rare creatures on 'illegal' hosting means? All run by a villain with an operation for a black market. And what happens when mystical creatures of another world are added to the mix, which are...PONIES & A Baby Dragon? It's gonna be an extravaganza of Honor & Friendship combined, to shut down this crime-wave in TWO Worlds?...
Crossover - My Little Pony & Sly Cooper - Rated: K+ - English - Adventure/Mystery - Chapters: 1 - Words: 16,469 - Reviews: 6 - Favs: 18 - Follows: 12 - Published: 6/6/2013 - Complete
Sonic The Hedgehog's: Tournament Of The GODS!
An individual who's power is God among Gods, sponsors a tournament? For him, one isn't enough, as he searches for the greatest fighters to entertain him & win amazing rewards. Sonic & the gang are brought in, for they too will face this challenge head on!
Crossover - X-overs & Sonic the Hedgehog - Rated: T - English - Adventure/Suspense - Chapters: 5 - Words: 101,464 - Favs: 2 - Updated: 2/28/2013 - Published: 1/8/2012
Megas XLR Meets My Little Ponies? reviews
During a Solar Eclipse, a chimera appears wielding powers of the sun & moon, & drags the Megas XLR crew into another dimension, filled with ponies? An evil called Discord has taken power over the land of Equestria's two princess rulers, only one force that can stop this Chaos ruling across dimensions. That hero, is Coop, can his pals, & the ponies save the day? Seriously, CAN THEY?
Crossover - My Little Pony & Megas XLR - Rated: K+ - English - Adventure/Humor - Chapters: 2 - Words: 32,329 - Reviews: 4 - Favs: 11 - Follows: 5 - Updated: 12/13/2012 - Published: 12/10/2012 - Complete
VISIONKING's: Time Kid, An Animated Time Machine
Parody Adaption to H.G. Well's T.M. After finding his father is stuck in the future, Tom Spender uses the Time Machine to find him. Even where only 2 tribes remain on Earth's future 10,000 years later? Guest Stars: Sonic the Hedgehog cast crew.
Crossover - Sonic the Hedgehog & Time Machine - Rated: K+ - English - Adventure/Family - Chapters: 12 - Words: 98,836 - Updated: 6/5/2012 - Published: 3/20/2012 - Complete
Freelance Police WHAMKABOOM!
Ever dreamt of the Ultimate Fight of the Century, Look no further! Cause now we have a Wrestling show...staring Sam & Max, as the host! That's right, HOST, and they'll bring in more actions from Freelance Police trainees that wanna be them! Join the fun!
Crossover - Cartoon X-overs & Sam & Max - Rated: T - English - Humor/Suspense - Chapters: 6 - Words: 55,504 - Favs: 2 - Follows: 2 - Updated: 3/12/2012 - Published: 1/7/2011
VISIONKING's: Halloween Special
You've seen Halloween story's before? But here, IT'S ANYTHING UNLIKE BEFORE! Prepare, as an Ancient Evil Awakens to Conquer the World, & only the gather Heroes, can Save the day? It won't be silent horrors, but loud KABOOMS that will give you frights!
Halloween - Rated: T - English - Mystery/Suspense - Chapters: 3 - Words: 51,688 - Favs: 2 - Updated: 10/31/2011 - Published: 10/30/2011 - Complete
Random Thoughts! Topic: Sonic The Hedgehog Data! reviews
Fans of Sonic the Hedgehog & co., but having hard times looking up the right data? Well look no more, the gathered battle data for any abilities for any characters are here! Plus: Any OC's made from other Authors for you to look up, characters and all?
Crossover - X-overs & Sonic the Hedgehog - Rated: T - English - Supernatural/Mystery - Chapters: 2 - Words: 44,141 - Reviews: 2 - Favs: 3 - Updated: 3/3/2011 - Published: 2/23/2011
Random Thoughts! Topic: Info on The BIG Guy! reviews
Ever wonder how Big Guy speaks so well with American Speeches or Snappy Battle Remarks, well here it is! This Info Site has all of his Words & Explanations on Who, What, Where, When, & Why! Bonus: All of his Cool Moves and Weapons are added lastly, Enjoy
Big Guy and Rusty the Boy Robot - Rated: K - English - Mystery/Suspense - Chapters: 1 - Words: 18,078 - Reviews: 1 - Favs: 2 - Published: 2/5/2011 - Complete