Author has written 4 stories for Percy Jackson and the Olympians, How to Train Your Dragon, Star Wars, Mass Effect, and Frozen. So, I have been having writer's block for Lost Soul, while at the same time learning of this awesome new ship called Hiccelsa. First off: IT'S AWESOME. Secondly, I have decided to write a Hiccelsa fic. As such, Lost Soul is going on Hiatus and I will begin posting chapters for my Hiccelsa soon. I have one more chapter for Lost Soul written down somewhere, so I'll post it and update eventually. Star Forge Details http:///wiki/Star_Forge I’ve seen several discussions about the Star Forge and how it was “comparable to the Death Star.” Well considering that nobody specified which and the first Death Star was 160km in diameter, and the second was 900 km, I think that that’s a lot of wiggle room. So I saw the first picture in the wiki and thought, “hey, what if the ball in the middle is the size of the first Death Star.” So that’s how I came up with my approximations. Width: 320 kilometers Length: 640 kilometers Now, considering that this thing spat out dozens of capital-class ships and thousands of fighters per day, that doesn’t seem too far off. Codex: Sith Space Superiority Harrower-Class Dreadnaughts – the carriers of the Sith Armada, each Centurion could carry up to thirteen wings of seven Mk-VI Supremacy-Class Starfighters and eight wings of four Extinction-Class heavy bombers. Each Harrower was around 800 meters in length and could sport anything from turbolaser batteries to concussion missile launchers. In addition to the fighters, the Harrower could hold up to 7,300 droid troops comfortably. Unfortunately, organic troops required more space and it could only hold up to 6,000 for long tours. Centurion-Class Battlecruisers – these 1,200 meter ships focused more on space combat than their Harrower counterparts. With the capability of deploying up to fourteen wings of Mk-VI Supremacy-class Starfighters in minutes, in addition to the dozens of turbolaser batteries and quad laser cannons, the ship could mount an impressive offense and defense capable of holding off small battlegroups. Interdictor-Class Battlecruisers – while only 600 meters in length, the Interdictor was the backbone of the Sith Armada. With five medium turbolaser batteries, six point-defense laser batteries, three tractor beams, and four gravity well generator, the Interdictor sported the power of a much larger ship while remaining incredibly agile. Resurrection Ships (idea borrowed from Battlestar Galactica) – Created by Imperial Weaponry Inc.’s Droid Division, the Resurrection Ship is a four-kilometer behemoth dedicated entirely to the purpose of creating or maintaining anything outside of the Lehon System. Operating in the same way, though in a much smaller amount, as the Star Forge, the Resurrection Ship draws energy from a sun and, with the aid of the equivalent of thirty Sith Masters, creates material with which it can repair or re-create anything smaller than itself within a day, though the exact time is dependent on the item itself. It also acts as the communications relay of its fleet, capable of transmitting through any interference known to the Sith Empire. *Special Entry – Immortal Droids* All droids contain a small relay that is used to communicate with a server contained on the nearest Resurrection Ship. Upon the unit’s death, its memories are re-downloaded into a new body, whereupon it can re-equip itself and learn from its past mistakes before jumping back into the fight. Sith Military Forces Infantry – While very few of the infantry are actual Sith, most are at the least force-sensitive. Those that are not quickly learn that when the rest start running, you’d best follow. All are trained with standard blaster rifles and vibroblades, and are equipped with light to medium armor and energy shields and three thermal detonators each. Sith Masters rarely choose apprentices from hopefuls without at least three years of service. Droid Force – A Special Division of the Sith Military, the Droid Force is led by HK-47 and is capable of acting independently of any other military force. The standard Infantry unit is the Sentinel Android. In an attempt to diversify their creations, Imperial Weaponry Inc. created an AI called Deep Thought and had it come up with ideas. It quickly created the Sentinel Android and the “Muckraker”, and since proclaiming that the Sentinel was as versatile as a human has only produced vehicle-size droids. HK-47 laughed at the Sentinels, but is cited as saying that it was “impressed with how they died. They make for great meat shields considering their complete lack of flesh.” Sith Strike Teams – The Special Operations Units of the Sith Empire consists entirely of Sith Acolytes, usually led by their Sith Master. They have 100% efficiency against non-Jedi units. Significant Species of the Sith Empire The Sith Empire consists of all Sith in the galaxy prior to movement to the Milky Way. While most Sith were humans, there were not inconsiderable numbers of Twi’leks, Nautolans, Dathomirians, Zabraks, and surprisingly Wookies. Very few creatures were brought, however, due to space restrictions. However, several ships laden with food animals such as nerfs were brought along. It is also important to note that it was not only Sith who made the trip. Several Sith Masters made contact with non-force-sensitive species, such as Jawas or Kaminoans. One Sith Master even attempted to bring an entire zoo, but was stopped by an amused Darth Revan, who informed him to choose his favorite animal. All animals except the Rancor were quickly eaten. Important Notes on Some Species Wookies – Though originally used as an enslaved work force, Wookies became an emancipated species within the Sith Empire upon the birth of a Force-sensitive Wookie, Charkov. While he did not achieve any rank higher than Sith Marauder, Charkov was soon followed by several dozen reports of Force-sensitive Wookies. Jawas – Not knowing what the Sith Empire would find in the new galaxy, and assuming that it would end up having to be smashed to bits, Sith Lord Darth Malgus enlisted the aid of what are considered the best terrestrial scavengers in the galaxy: the Jawas. While the exact numbers are unknown, it is estimated that over thirty clans, each with their own Sand Crawler, were taken; some through less-than-reputable means. Kaminoans – Prior to Darth Revan’s return, the Sith Empire had been attempting to influence the Kaminoans to provide the Empire with force-sensitive clones. Unfortunately, any clones made from existing Sith were entirely random in their force-sensitivity. As the Empire was preparing to leave, however, the Sith Master Scourge offered for the Kaminoans to accompany the Empire on their journey in exchange for their scientific knowledge. Approximately 30,000 Kaminoans agreed and accompanied the Sith to the new galaxy, where they were given a terra-formed Desten, and free reign of the Star Forge for twenty-four hours to create any machines that they might need. New Kamino is now the scientific capital of the Sith Empire. Mandalorians – Upon receiving the Mand’alor’s mask from Revan, Canderous Ordo became the new Mand’alor, receiving the name “Mandalore the Preserver.” He quickly and stealthily gathered the Mandalorian clans and led them to the Lehon System where they joined the Sith Empire in their Exodus. The Mandalorians have experienced a population boom and have received numerous immigrants since joining the Sith Empire and have grown exponentially in numbers. They received colonization rights on the first system taken by the Sith Empire, named the Evaar’la System, which consisted of three habitable planets, each with three to four moons. The Mandalorians, though heavily present in the Sith Military, are not confined to one or two divisions. A Mandalorian is present in every Sith ground force, from front-line troopers to artillery, with the exception of the Droid Forces and Sith Strike Forces. Firstly: The Rachni Due to their status as a hive-minded race, I like to think of each worker being a relay for the consciousness of a queen. Get enough relays together and you can project the conscious further and receive clearer. You’ll see later that they don’t need to kill all workers on a planet to remove the Rachni. As long as a queen isn’t on the planet, there could be a couple hundred useless hunks who don’t know what to do due to lack of orders. Secondly: Midi-chlorians I would then like to turn everyone’s attention to Star Wars canon, where someone’s Force potential can be linked to their midi-chlorian count. Now that doesn’t mean that the Rachni automatically have ridiculously OP Force powers, just the ones with a high force potential. Remember, it’s the amount of midi-chlorians per cell, not per person. However, I am giving all Rachni high midi-chlorian counts to make up for the small number of queens, since each worker is really just a part of the queen’s body. However, it’s only enough to make them Siths, not enough to make them powerful. Sith Hierarchy Force Path: Force Sensitive - Adept - Devotee/Witch - Sith Acolyte - Sith Priest - Sith Master Duelist Path: Force Sensitive - Apprentice - Assassin/Marauder - Sith Acolyte - Sith Warrior - Sith Master The Force Path focuses on the use of the Force and utilizes higher-level force techniques. The Dueler Path focuses on extended training of the lightsaber and usually has more unique lightsabers. Sith Lords have earned the title of Darth and are given their Sith name. They have mastered both Paths of the dark-side and take on apprentices. Sith Masters have mastered only one of the Paths and do not deserve the title of Darth. However, they are still a force to be reckoned with and take on apprentices. Priests are high-level force users and can be found commanding Force Support Squads on starships. Warriors are commanders of Sith Squads, which are comprised of Assassins and Marauders depending on the purpose of the squad. Acolytes have achieved the ranks of Devotee or Witch AND Assassin or Marauder. They are capable of filling any position any of the lower ranks can fill, and are chosen by a Master or Lord to apprentice under. They then begin to specialize their path. Devotees are more focused on supporting others with their Force powers. Witches focus on attacking others with the Force. Assassins are quieter, swifter lightsaber wielders focused on dueling styles. Marauders are more focused on brawling styles for larger battles. Adepts and Apprentices have completed their first few years at the Academy and have chosen their path to Mastery. Force Sensitives have been found to be force-sensitive and are only just beginning their learning at the Academy. Sith Squads are each led by a Sith Master who commands four Warriors or Priests who in turn lead three lower Siths of their choice. The Dark Council of the Sith Empire. Twelve sentients sit on the Council, each responsible for one sphere of influence in ruling the Empire. In addition, each has a planet or system which they mold to their purpose, though whether the inhabitants are aware or not is dependent on the Sith Lord who has laid the claim. Twelve seats, each for a Sphere of Influence Ancient Knowledge – Lord Zavakon Biotic Science – Lord Defense of the Empire – Lord Marr Expansion and Diplomacy – Lord Jyggalag Imperial Intelligence – Lord Jadus Laws and Justice – Lord Mortis Military Offense – Te Taylir Mand’alor Military Strategy – Lord Silthar Mysteries – Lord Nox Production and Logistics – Lord Vowrawn Sith Philosophy – Lord Aruk Technology – Lord Malgus Codex: The Dark Council of the Sith Empire. Twelve sentients sit on the Council, each responsible for one sphere of influence in ruling the Empire. In addition, each has a planet or system which they mold to their purpose, though whether the inhabitants are aware or not is dependent on the Sith Lord who has laid the claim. Ancient Knowledge – Lord Zavakon Biotic Science – Lord Defense of the Empire – Lord Marr Expansion and Diplomacy – Lord Jyggalag Imperial Intelligence – Lord Jadus Laws and Justice – Lord Mortis Military Offense – Te Taylir Mand’alor Military Strategy – Lord Silthar Mysteries – Lord Nox Production and Logistics – Lord Vowrawn Sith Philosophy – Lord Aruk Technology – Lord Malgus Basestars: Use in Combat – Intended to replace the Harrower as the carrier of the Droid Army, Basestars were created by Deep Thought during its initial R&D phase and are incapable of carrying organic life outside of their cargo holds. At 1,000 meters long, the Basestar is capable of deploying all 62 fighter squadrons and 13 bomber squadrons within minutes, and features over 200 independently-firing concussion missile launchers, 25 heavy turbolaser batteries, and 500 point-defense turrets. While equally capable as any other kilometer-long ship, assuming it keeps its fighter complement, the Basestar focuses on battlefield control, often filling spaces with missiles and heavy turbolaser shots to force fighters and dreadnaughts alike into or away from certain areas. Basestars can also be linked to other Basestars to drastically improve battlefield awareness as well as accuracy. However, should even one Basestar be suddenly destroyed while linked to the others, the electronic backlash can reset entire systems on other Basestars, from engines to shields to weapons. It carries over 10,000 droid infantry and hundreds of vehicles ranging from speeders to heavy walkers. Vulture Droids: Created by Deep Thought, the Variable Geometry Self-Propelled Droid Mk 1 is a fully autonomous fighter designed to be attached to the outside of a Basestar rather than needing to be stored within. While each fighter can be fully autonomous, in space combat that option is usually overridden and the fighters are instead linked directly to their home Basestar, which drastically improves overall fighter usefulness. However, should the home Basestar be destroyed, all fighters linked to it will fly erratically until linked to another Basestar, a process that takes several minutes. In planetary battles, however, the Vulture, in addition to being autonomous, can land and assume a walker form. Balancing on its four “wings,” the Vulture can move and fire down into enemy trenches, but is still vulnerable to anything heavier than light weaponry. Hyena Droids: The Variable Geometry Self-Propelled Droid Mk II functions primarily as a bomber, and was originally merely a field-modified Mk I until its adoption by Imperial Weaponry Inc. Equipped with only a proton-torpedo launcher, Hyenas lack any ship-to-ship combat abilities and must be protected by fighters, usually Vulture Droids. Hyenas also have a walker form; however, they focus on long-range support rather than direct firefights. The Hyena’s four “wings” dig into the ground for stabilization while the proton torpedo launcher folds out into long-range artillery. |
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