This is something I've wanted to do for a while although had trouble starting it till the Christmas gone as I'd only finished watching The Rising of the Shield Hero before then. There's several fics that also inspired this including those by The Dark Wolf Shiro, Issei - The Gaming Gear by SeerKing, Book 1 of the Gamer Series: This is my life as a Gamer! (both original and Rewrite) By ImBoredSoJustDoingRandomFanfic and The Traversing Gamer by Noble the Unknown Primordial.

Anyway, I figure that this can be a bit of a test to see if I could write in first person as well as previous attempts often ended with the MC going on tangents in their mental monologues. I will admit the Game is a bit of a hodgepodge of different ones given I wanted something that isn't just a copy of someone else's at first glance. This is also why I decided to start in Highschool of the Dead, although its also cause its not got anyone too strong for him to accidentally run into at this point. Honestly though it was a toss up between this, Breath of the Wild, Fairy Tail, One Punch Man or the DC-verse and they have been each used in a previous run through when I started working on this idea as a whole. Many of the beginning ones involved Breath of the Wild being the starting point although including other characters into that came out as rather awkward. Also I had trouble deciding on the starting/ main powers for him along with working out stuff like who would show up, some ending up hitting blocks. Anyway I'd like to think this was a good final product for it although I'll admit I'm worried about starting him off too strong given a good portion of his powers coming in quickly here.

As always constructive reviews are always welcome, more so here as i'm not sure if I'd continue this at the moment or not.

...

Welcome to the Game, Player!

Uh...What? What is going on and why is there a blue box from a game in front of me.

Due to unfortunate nature of your death, you have been granted the boon to enjoy your new life in a world chosen at random.

That's odd... It's like that web novel [The Gamer] or those fanfics that turn people's lives into a video game with how the boxes disappear and reappear. Although I don't remember how I died...

Ah. That's because two Players were fighting near to your world and one crash landed on your home town destroying it and you.

...Great... So this is to make up for my death?

Correct. Both Players have also gifted you a [Gift Box] which you will gain upon completing the Tutorial in your first world.

First World? Do I not get to choose like some of those fics or was it made by one of those idjit-Players?

Your first world was chosen based on your own preferences in terms of Games and Anime as well as it being a safe place for you to start at as the general strength is low. Plus it will keep you away from those two Players interfering with your development.

Ah... Thank you. I don't want to be the plaything for two beings who can destroy a town from just crashing into it and even survived re-entry into the atmosphere. Although which world am I going to wake up in.

I wouldn't want to ruin the surprise.

Before I can think anything back to the text box, it disappears leaving me in the empty blackness of whatever void I'm in.

"This train will be pulling into Tokonosu City shortly. Please make sure not to leave valuables when you leave the train." A man spoke over the speaker of as I open my eyes and see the modern insides of a Japanese train. Tokonosu City...? I've heard that place before but... where...?

Shaking my head, I turn my gaze to the new screen that had appeared before me.

Let's start the Tutorial.

Now? Really?

[Quest: Complete the Tutorial!]

Objective: Learn how to play the game.

Reward: 1000EXP, ¥2000, [Legendary Gift Box] x2

[Accept/Decline]

Suppose there's not much room to argue with no option to decline. Also looks like I'm in some version of Japan given the rewards has Yen symbol. Okay then. What do I have to do?

Say or think [Status] to bring up your [Status].

'Status' I think, blinking at seeing the screen that appeared in front of me.

Status:

Name: Kirito Amaki

Age: 17

Class: The Gamer

Title: N/A

Level: 1

Experience: 0/1000

Race: [Human]

HP: 200/200

MP: 175/175

STR: 4

DEX: 4

END: 4

INT: 5

WIS: 3

CHA: 2

LUC: 3

Health Regen = 8/min

MP Regen = 6/min

Stat Points: 0

Money: ¥0

Traits: None

Perks: None

It all looks rather straight forwards. Strength - how much I can carry about and the power I can put into attacks. Dexterity - how fast I can move and react to things. Endurance - how long I can last doing physical tasks. Intelligence - how smart I am in regards to logic and how good at magic I am. Wisdom - common sense and perception. Charisma - how persuasive someone can be as well as leadership. Luck, well that's obvious, but it also helps with getting better stuff from my Loot drops. They all rather fit for me actually, I wasn't very social beyond a close group of friends and wasn't very athletic either and was more book smart then people smart.

Looks like I can focus on [Race] to bring up more information about them.

Race: [Human] - Humans are the dominant species on the planet Earth in most universes. Short lived but capable of adapting with various levels of ease, even if they are considered the weakest of all races.

Human Racial Bonus:

-Passively increase EXP for [Skills] by 50%

That makes sense I suppose, plus I can use all the help I can get given I'll need to get stronger to be able to face whatever is coming in the future of this world.

Not sure why whoever set this up decided to call me Kirito but... I assume its after the main from [Sword Art Online] with my surname coming from the [Sword Hero] of [Rising of the Shield Hero]. I would have preferred to keep my original name but... damn, I can't remember my original name either or my family.

Anyway, looks like the EXP from this [Quest] is going to give me my first level up. No [Traits] or [Perks] at the moment which makes sense as I'm new here and looks like I've not usurped someone else's body.

Stats can be increased by performing special actions, training, completing [Quests] or by using Stat Points gained when levelling up.

Makes sense, it'd be harder to get stronger if I couldn't naturally up my Stats on my own. Plus, unless I got a boost in Stats, for each level, I have to rely on passive effects of future [Skills].

Now that you've seen your [Status] let's move onto [Skills]. Please say or think [Skills].

'Skills'

Skills:

[Gamer's Mind] (Passive)

Description: Allows the user to calmly and logically think things through in most circumstances. Allows a peaceful state of the mind. Immunity to psychological and mental status effects, prevents possession.

[Gamer's Body] (Passive)

Description: Grant's a body that allows for the user to live the world like a game. Pain from damage does not last more than a few seconds. Sleeping restores HP, MP and heals all temporary status effects.

[Fiction Adaption] (Passive)

Description: Allows the player to learn and use any ability, regardless of logic. Also allows for the player to find [Skill Books] which can instantly teach a pre-determined ability, should you choose to absorb its knowledge. Doing so will destroy the book.

[Observe] (Active) Level: 1 - EXP: 0% - Cost: 10 MP

Description: A skill to observe objects, situations and beings that allow the user to quickly gather information. The higher the skill, the greater the data obtained. The greater the amount of knowledge and insight the user has, the more information can be displayed.

-Also affected by INT and WIS.

Ooh, [Observe] and [Fiction Adaption]. Those are both good for me seeing as I can check my strength against others and use [Skill Books]. Anyway, I just need to find some of them with useful abilities so that I can grow stronger.

Now that you've seen your [Skills], next its time to see your [Inventory]. Within the [Inventory], you can also equip weapons, armour and clothing to yourself. This will be shown on the left side of the screen.

"[Inventory]"

The new screen mostly consisted of various boxes on the right side while on the left was a picture of my new appearance, kinda like a reverse to how things are displayed in [Breath of the Wild]. Darn it... I was expecting it with my name made up of both their names but I didn't think I'd look like some love child between the pair but there seems to be a bit of the protag's from [Persona 5]. I mean I've got Kirito's black hair from his normal appearance with the addition of being more unkempt like the lead in [Persona 5], Ren's dark blue eyes that look rather intense and average looks. At least I've got some western features in my face and I'm about five foot eight at a guess but rather skinny like your average nerd/shut-in. The starting clothes I've got consist of a blue hooded jacket, white, short sleeved shirt and black slacks with dark sneakers on my feet but none of them have an actual Defence stat although they also don't have a Durability Stat on them either which I can only assume means no matter how damaged these clothing gets here, I can restore them though the Game and [Inventory] as long as its not fully destroyed. There's also a variety of other clothes like that for every season so I assume this is going to be my normal wardrobe and my armour I'll have to get myself.

For working out how starter clothing works in the Game, gain +1 INT

Now to finish this Tutorial, access your [Quests]. [Quests] accepted are displayed in this [Menu] and will allow you to keep track of your progress with them.

'[Quests]'

The screen that appeared was fairly empty with just the [Quest: Complete the Tutorial!] sitting at the top with (Complete!) appearing to the right of it before a new screen appeared.

[Quest: Complete the Tutorial!] (Complete!)

Objective: Learn how to play the game.

Reward: 1000EXP, ¥2000, [Legendary Gift Box] x2

You have levelled up! 1 =} 2

You have gained 5 Stat Points

Sweet. Let's see what these gifts from the those two Gamers are.

You have a [Legendary Gift Box]. Do you wish to open it? [Y/N]

You have gained [Skill Book]: [The End - Gamer Edition]

You have gained [Skill Book]: [Byakugan]

You have gained [Skill Book]: [Self Regeneration - Gamer Edition]

You have gained [Skill Book]: [Mana Generator]

You have gained [Race Card]: [Homo Magi (DC)]

Blimey. [The End] and [Byakugan] in one go... That can't be a coincidence really. I mean a combination like that is very powerful when used together. You could learn abilities from vast distances away from your others or while even not facing them. [Self Regeneration]... wait that's something from [That time I was reincarnated as a Slime] and, from the sounds of it, is something to improve how much HP I Regen although the 'Gamer Edition' means its been a bit nerfed like [The End] has been. [Mana Generator] is probably a counterpart to [Self Regeneration] which is going to be great in the long run. I should learn these before the Game tries to correct this oversight. The [Race Card] must be one of the ways I can change my [Race] myself but [Homo Magi] I've not really heard of before given I've not got much knowledge about the DC comics, probably has something to do with magic though.

Let's start at the top and work my way down.

You have gained the [Skill]: [The End - Gamer Edition]

[The End - Gamer Edition] (Passive) Level: 1 - EXP: 0%

Description: The [Abnormality] of [Medaka Kurokami] that allows the user to be capable of learning other [Skills] by sight alone and completely master them. This doesn't mean that the user can copy the original's fighting style and also is limited by physical restrictions that may apply.

-Passively increase EXP Gain for [Skills] by 21%

-Matching or compatible [Skills] used in sight of user gains them appropriate Skill EXP.

-Can learn a [Skill] being used in sight at the cost of 10,000MP. These [Skills] automatically start at Level 1.

You have gained the [Skill]: [Byakugan]

[Byakugan] (Active) Level: 1 - EXP: 0% - Cost: 50CP/Min (100MP/Min)

Description: The bloodline limit of the Hyuga Clan of Ninja and one of the three great Dojutsu, the Byakugan offers the user a near 360 degrees diameter field of vision with the one blind spot being the back of the neck above the first thoracic vertebra. It also has a powerful range of vision, able to magnify up to cellular level on its targets or view great distances and even through obstructions as well as Chakra and infrared. It also grants incredible clarity and insight, able to clearly see and analyse all minute details, even at high-speeds, granting a highly accurate sense of prediction to anticipate the flow of events and actions of others. When activated the user's eyes turn a light shade of lavender with no visible pupils.

-Allows the user to see clearly (INT x Skill Level) meters all around the user regardless of obstructions.

-Allows the user to see Chakra of those within their range of vision

-Allows the user to magnify up to Skill Level times more then normal vision at cost of distance

You have gained the [Skill]: [Self Regeneration - Gamer Edition]

[Self Regeneration - Gamer Edition] (Passive) Level: 1 - EXP: 0%

Description: Self Regeneration is a [Skill] that restores the user's damaged body to a greater degree then natural regeneration. As a result of this it also strengthen the user's life force and as this [Skill] levels up, the increases grow to further aid the user.

-Passively increase HP per END by Skill Level

-Passively increase HP Regen by 1% x Skill Level

You have gained the [Skill]: [Mana Generator]

[Mana Generator] (Passive) Level: 1 - EXP: 0%

Description: Mana Generator is a [Skill] that allows the user to generate additional Mana for their use. As this [Skill] levels up, the amount of Mana generated by it increases as well as the user's reserves.

-Passively increase MP per INT by Skill Level

-Passively increase MP Regen by 1% x Skill Level

The [Self Regeneration] and [Mana Generator] might not seem useful now but once I get it levelled up a few times it'll be powerful stuff. The annoying thing though is that I've not got the MP to keep [Byakugan] active for long, not helped that it asks for CP instead of MP and only has a range of 5 metres, or use [The End] to gain new [Skills] so I'm going to have to use them as I can to level them up and see if the cost drops or at least [Mana Generator] levels up so I can use them sooner rather then later. I'll have to try and get [Self Regeneration] to level up at the same rate for the sake of my need to balance them. Now let's have a look at that [Race Card].

You have unlocked the [Race]: [Homo Magi [DC]]

Race: [Homo Magi (DC)] - Homo Magi are a naturally adept at magic race who evolved in a parallel but separate line alongside Homo Sapiens. They are capable of living from centuries up to thousands of years without showing their age depending on how powerful their magic is.

Homo Magi Racial Bonus:

-Passively increase WIS by 50%

-Passively increase MP by 50%

-Passively increase EXP for [Skills] by 50%

-Passively increase EXP for 'Magical Arts' [Skills] by 50%

-Gain [Skill]: [Mana Manipulation]

-Gain [Trait]: [Mana Affinity]

[Mana Manipulation] (Passive) Level: Max

Description: Allows the user to freely manipulate mana which is the energy within most living beings.

-Passively increases INT by 5%

-Passively increases MP by 10%

[Mana Affinity] (Passive)

Description: The Homo Magi are able to wield magic of considerable might and this shows in their large reserves which you have inherited.

-Double MP gained from INT

That makes a fair bit of sense then. [Homo Magi] means I'm naturally inclined towards magic although it seems to focus more on naturally increasing my reserves and WIS. [Mana Manipulation] adds a bit to my INT as well as a small boost to my reserves but the main pay off towards my MP is [Mana Affinity] that doubles how much I get for each INT point. The increase to my [Skills'] EXP is really good as well but for maximum use I'd need to focus on 'magical arts' so I assume that's stuff like Transfiguration, Conjuration, Elemental Magic and such - Hogwarts lessons basically for a full 100% boost. I also get a 50% increase in general for EXP for [Skills] which'll be great just in general and means I'm not losing anything by turning myself into this [Race] compared to [Human].

Now let's use the second [Legendary Gift Box] and see what it has to offer.

You have unlocked [Race Card]: [Hybrid]

You have gained [Race Card]: [Human (Esper)[OPM]]

You have gained [Armour]: [Scarf of the Sword Hero]

You have gained [Skill Book]: [Light Ferry]

You have gained [Sacred Gear]: [Legendary Sword Blacksmith]

Two more [Race Cards], a piece of [Armour], a [Skill Book] and a [Sacred Gear]. Let's start with the [Race Cards] first.

You have unlocked the [Race]: [Hybrid]

Race: [Hybrid] - Hybrids have two or more [Races] naturally balanced allowing them to access the [Racial Bonuses] from both to a lesser degree.

Hybrid Racial Bonus:

-Divide [Racial Bonus] of equipped [Races] by number of [Races] equipped (i.e. 2 [Races] would half their [Racial Bonuses].)

-Maximum number of Equipped [Races] is equal to 2 + (Level/100)

You have unlocked the [Race]: [Human (Esper)[OPM]]

Race: [Human (Esper)[OPM]] - Espers are individuals of various races that naturally awaken, possess and can harness psychic powers. Espers are quite rare, but once awakened can become quite powerful in their own right.

Esper Racial Bonus:

-Passively increase INT by 50%

-Passively increase MP Regen by 100%

-Passively increase EXP for [Skills] by 50%

-Passively increase EXP for 'Psychic' [Skills] by 50%

-Gain [Skills]: [Telepathy], [Telekinesis]

[Telepathy] (Active) Level: 1 - EXP: 0% - Cost: 50MP/Min

Description: A skill that allows you to connect with the minds of others to either send messages or read thoughts. The higher the [Skill], the greater the control and duration.

-Chances of being found out using it is 90%.

-Also affected by INT, WIS and LUC

[Telekinesis] (Active) Level: 1 - EXP: 0% - Cost: MP Varies

Description: A type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle.

-For every 10MP you can move (INT x Skill Level) kg

Looks like with [Hybrid] I can take advantage of the boost offered by [Homo Magi] and [Human (Esper)] at the same time at the cost of just halving the gains I would get. I should set this up now so I don't forget in the future.

You have changed your [Race] to [Hybrid]: [Homo Magi]/[Human (Esper)]!

You have gained the [Skills]: [Mana Manipulation], [Telepathy], [Telekinesis]!

You have gained the [Trait]: [Mana Affinity]!

That is a rush... especially watching my MP jump from 200 to 629 just between my new gains and my Regen jumped from 8/min to 12/min. Its too much of a coincidence that both Gamers picked more magically aligned [Races] to give me along with the [Hybrid] one. I suppose the Game could have changes things to stop the pair of [Legendary Giftboxes] from giving me a third [Race] and replaced it with one of the others things within it.

[Scarf of the Sword Hero] DEF: 10/DUR: 1000/1000

Description: The recreation of an iconic blue scarf of the [Sword Hero] said to aid him in becoming stronger. It has been enchanted in such a manner to help the wearer in similar ways.

-[Health Restore Booster (Master)]

Passively increase HP Regen by 100%

-[Mana Restore Booster (Master)]

Passively increase MP Regen by 100%

-[EXP Booster (Master)]

Increase EXP and Skill EXP gain by 50%

The [Scarf of the Sword Hero] would be pretty good with any of those effects but with both of them it makes it hard not to want to use, especially as it'll work with [The End] and my [Racial Bonuses] to greatly increase how much EXP I get for my [Skills]. Plus it'll double my Regens after the effects of my two boosters making my HP 16 per minute and MP is 12 per minute. Also looks like its taking after that the [Final Fantasy Crystal Chronicles] series in terms of how it explains enchantments' effects although the (Master) part is new and probably explains the strength of the enchantment.

Also it looks like Durability is going to be a thing here instead of just having indestructible clothing which'll mean I'll need to develop a means to repair things if I want to keep this scarf for as long as possible.

You have gained the [Skill]: [Light Ferry]

[Light Ferry] (Active) Level: 1 - EXP: 0% - Cost: 30MP/Min

Description: The ability of the Amakawa Family, the [Light Ferry] is the ability to imbue ordinary objects or weapons with light-based energy to turn them into powerful weapons equivalent to that of a legendary blade. This can also be used on the user or others to enhance their physical power and senses.

-All [Items] gain [Element: Light (Passive)]

-Increases STR and DEX by 10% x Skill Level when active on a person

-Increases an object's DUR and ATK by 10% x Skill Level while active on that object

[Element: Light (Passive)]

Description: This weapon was imbued with the power of the Light itself during its creation, making it effective against enemies weak to the element.

-Add [Light] to Element

-Increase Damage dealt by attacks by 100% when facing a Preferred Enemy

Preferred Enemy: [Fiend], [Corrupt] and [Spirit] type enemies

This one isn't very good at the moment but its bound to get stronger the higher the level it reaches as the Skill Level increases the percentage at work. So when I get it to Level 100 it'll offer a 1000% boost when its used on something, meaning a tenfold increase in a weapon's attack, and while I can't use it continuously now a 30MP per minute boost is something that I'll be able to use readily when I get stronger.

You have gained the [Sacred Gear]: [Legendary Sword Blacksmith]

[Sacred Gear]: [Legendary Sword Blacksmith] (Active)

Description: A [Sacred Gear] created by ? through the merging of the [Legendary Sword] and the [Sacred Gear]: [Blade Blacksmith] to combine their properties to both help and hinder the Gamer. Still able to create swords, this [Sacred Gear] let's the user create [Holy Swords] with various abilities but they have to be unlocked through special actions or usage of materials. Swords grow stronger through continual use which in turn can also lead to the upgrading of this [Sacred Gear].

-Current Sword Creation Limit: 1

-Gain [Trait]: [Path of the Swordsman]

-Gain [Perk]: [Holy Weapon Affinity]

-Gain [Skill]: [Sword Mastery]

Abilities: [Create/Dismiss Sword (Active)], [Consume (Active)],

[Swords Forms] Available:

[Legendary Sword (Shield Hero)] Level 1 - EXP: 0/100 - ATK: 13/DUR: N/A

Abilities: [Holy Aura (Passive)], [Indestructible (Passive)], [Consume (Active)], [Locked (Lv:10)]

[Path of the Swordsman] (Passive)

Description: All swordsmen dedicate themselves to their chosen swords and would refuse to use anything else, except maybe a shield.

-Gamer can only equip and use [Sword] type weapons in battle

-x2 Base Damage by [Swords]

-Passively increase EXP for Sword-related [Skills] by 50%

[Holy Weapon Affinity] (Passive)

Description: [Holy Weapons] naturally take a liking to you. Allows you to wield any [Holy Weapon] without issue.

-Abilities from Weapons with Element: [Holy] won't damage the user

-Damage dealt when using weapons with Element: [Holy] is increased by 10%

[Sword Mastery] (Passive) Level: 1 - EXP: 0%

Description: Throughout the entirety of the world, the one weapon that is used most often, barring the human body itself, is the sword. No matter what kind of sword it is, from Rapiers to Broadswords, from Dao to Katana, the sword has rightly earned its name as the Queen of Weapons throughout humanity's long and bloody history. Sword Mastery allows you to wield any kind of sword with ease.

-Grants the user the ability to carry a [Sword] with ease.

-Passively increases the physical damage with a [Sword] by 5% x Skill Level

[Consume] (Active)

Description: All [Sword Forms] are capable of absorbing [Material], [Items] and [Magic] that come into contact with the blue gem. Anything absorbed into the gem is stored in [Legendary Sword Blacksmith] and can not be retrieved and will be used to unlock other [Sword Forms].

-This ability is automatically bestowed onto all [Sword Forms]

That's pretty good over all. I mean [Rising of the Shield Hero] had a good idea for evolving weapons and how they unlock forms but I don't know if being limited to what material I can feed the [Sacred Gear] will hinder me much given that finding the materials might be easy to do with the multiple shops in the city. Although, now I can't use imagination to create [Holy Swords] that I can use with it but the amount of knowledge that could be needed to create a sword might be more [Shirou Emiya] level then just working out an appearance and ability for them. It also tells me the abilities of each [Sword Form] from the looks of it meaning that I don't have to remember all of their powers and I can just look at the [Legendary Sword Blacksmith] for all the details on when a [Sword Form] will gain a new ability and they will grow stronger. Also it means that like in the series, all of my swords are going to be sporting that blue gem and allowing any of them to take in things to help unlock new [Sword Forms].

The biggest issue I can see with it is the [Path of the Swordsman] [Trait] as it stops me from using any other sort of weapon. Only way around it would be something like [Gilgamesh's Gate of Babylon] or making one out of swords by developing an [Alteration] skill like [Archer-EMIYA] or some sort of transformable weapon. At least with [Telekinesis] I can pull off the former once I get able to create multiple swords at the same time in a wide area and the skill to fire them off. The EXP boost for [Skills] is a surprise as well and makes me even more sure that some sort of collaboration occurred between the two Gamers to decide these things so I could easily level up my [Skills], even if this one only affects sword based ones while the others I have are mostly general ones.

I suppose over all it depends on what world I've landed on as if I'm in a modern day one this might not be very useful until I build up my Stats as for the most part guns tend to outmatch swords unless you have super regeneration or insane reflexes or I get transforming swords like [RWBY].

I was jolted from my thoughts as they train came to a stop before I moved to leave the train while focusing on my HUD. I've got HP and MP on the top right of my vision while at the bottom left is a mini map and compass and top left is the digital time and date.

[Quest: Find Home!]

Objective: Find your new home

Reward: 200 EXP, ¥2000, [Skill Book]: [ID Create/Escape]

[Accept/Decline]

So, Tutorial part two huh? No reason to decline this anyway as [ID Create/Escape] is the basic staple of Gamers and going to be my main means of grinding up levels, even once I get more [Quests]. Mentally accepting it, I'm greeted by two new screens instead.

[Home Key] x1 added to [Inventory]!

Set [Way point] to [Home]? [Y/N]

Mentally tapping 'Y' once more, I blink at the royal blue line that appears on my mini map and guessing that's the route I need to follow as I step off the train and make my way through the station.

The first thing I need to do once I get to my new 'home' is find a book shop and see if I can get any [Skill Books] there. Not cause I want to put more onto my plate in regards to training them but to find some that hold useful passive bonuses that I can take advantage of, given my rather low stats and how strong my enemies could be here. There's something familiar about this city as I walk through the streets, using [Observe] on the people around so I can train it, even if I can't see anything beyond their name, level, race, HP and MP. They all seem to range between 1 and 10 in terms of Level while having roughly 300HP and nothing in regards to MP.

[Observe] has levelled up! 1 =} 2

There is only four things I need to work out in the short term. One, are the various [Strengthening Methods] included in [Legendary Sword Blacksmith] waiting for me to discover them. Two, how easy is it to unlock new [Sword Forms] and even upgrade it to allow me to spawn multiple swords. Three, how am I going to be able to train my [Skills] and Stats without drawing attention from people here. And Four, will I be relying on crafting or will I get a [Store] or [Gacha System] to use in regards of equipment as there is only so much I can get from the shops. With the last one I'm hoping that all three are involved as it means I can make what I need and buy [Materials] and specialised stuff while the [Gacha] could give me various stuff to help.

[Quest: Legendary Sword Blacksmith Upgrade]

Objective: Unlock 5 Sword Forms (0/5)

Reward: Sword Wield Limit: [Sword Forms], [Sword Design] x1, [Sword Mastery] +5, [Skill]: [Ambidextrous]

[Accept/Decline]

[Sword Designs] are the plans for compatible swords across the Multiverse. These designs require no materials for their unlocking within [Legendary Sword Blacksmith] but may have other requirements to wield like Level, Stat requirements and many more but are generally stronger then swords created through the [Consume] ability and are notably rarer only obtainable through [Quests] and [Gacha Tokens].

Accepting the new [Quest] as that answers the second part of my second thing after I read the additional information about [Sword Designs]. I focus back on where I'm going, following the [Way point] on my mini map and take note of the shops around to see if I can find a store with bokken as well as a bookshop.

Annoyingly, I can't even use [Byakugan] to check my surroundings as I've only got six minutes worth of MP available for it. Plus the people here are odd, not in a bad way but its like the average attractiveness of the people here is higher then I'd expect. I mean it seems like the city is half filled with models and seeing as the Game hasn't mentioned any sort of crossover, I get the feeling its been done with some sort of ecchi anime like [Highschool DxD], [Highschool of the Dead] or even [Ikkitousen] given the figures on the average woman here or some sort of hentai version.

Spotting a second hand bookshop on my right, I decide to take a quick detour and hopefully try and grab some [Skill Books] now to avoid wasting time later on as well as see if I can find any manga so I know what exists in this world.

I offer a smile to the older man behind the counter as I move to look down one of the aisles, my gaze scanning the titles slowly as I ran a finger along the top of them.

You have found the [Skill Book]: [Meditation for Beginners]. Do you want to use it?[Y/N]

Dismissing the screen, I pull the worn book out before continuing, finding [Skill Books] on [Dash], [Acrobatics], [Climbing], [Teaching], [Training], [Cooking] and [Jeet Kune Do] in the next ten minutes along with a couple detective novels, including a Sherlock Holmes one, and an old volume of [Ranma 1/2] which offered an interesting [Skill].

Taking the small stack to the counter, I set them down and let the cashier scan them in turn as he spoke "That's quite the select you have young man."

"They're mostly presents for my friends back home." I answer with a shrug before offering a sheepish smile as I add, "Although I've started to live on my own so I need to learn to cook."

"Ah, we all need to learn to cook sooner or later. It also helps when you treating the ladies." The man chuckled at hearing that, scanning through the books and putting them into a plastic bag. He soon finished and looked at the till as he added "That'll be 1000 Yen then, young man."

Pulling out the money from my pocket by using the [Inventory], I hand it over and get the bag handed to me as I spoke "Thanks. I'll have to come back when I've got some more time."

"Well, it'll be nice to have a proper talk with a kind young man like yourself." The man replied with a kind smile as I nod and leave, taking advantage of a sweeping gaze when I leave to see if anyone suspicious is following me and seems like my weak LUC is still holding as there isn't anyone. I slip into an alley for a moment to stick my purchase into my [Inventory] before continuing on my route to my new home.

After my detour, it only took me ten minutes to arrive at my new home which looked like a perfect duplicate to the one the group stays in in [Highschool of the Dead], Rika Minami's I think, for their first night, especially the insides. Wait... Does that mean I'm stuck in that anime? I mean I don't think I'm near her house given that I didn't see any armoured Humvee in any of the drive ways.

[Quest: Find Home!] (Complete!)

Objective: Find your new home

Reward: 2000EXP, ¥2000, [Skill Book]: [ID Create/Escape], New Function

You have levelled up! 2 =} 3

You have gained 5 Stat Points

You have unlocked BGM! See [Options] for more details.

Level 3 already. I suppose the Game wants to help me get stronger quicker in this world or something. The BGM is pretty good as well given it a practical list of hundreds of songs I enjoyed from my previous life and other fitting tracks that I've not heard of before. Now, let's deal with the [Skill Book] I've gained from completing this [Quest].

You have gained the [Skill Book]: [ID Create/Escape]. Would you like to use it? [Y/N]

Yes, please.

You have gained the [Skills]: [ID Create], [ID Escape]

[ID Create] (Active) Level: 1 - EXP: 0% - Cost: 20MP

Description: Used to create instant dungeons. Stronger instant dungeons may be created at higher levels.

Available Dungeons:

[Empty]

[Slime]

[ID Escape] (Active) Level: MAX - Cost: 20MP

Description: Used to escape instant dungeons.

That is a about what I expected. I don't get why I have a [Slime] option available instead of the [Zombie] one which is pretty much a basic for this [Skill] in most fics I've read but I suppose there's a reason for it.

Now that you've looked around your [Home Base] there are details you need to be aware of. Firstly, this home will survive the most destructive magics and powers used on it, making it a veritable fortress for yourself when the situation call for it. Secondly, amenities are all taken care of by magic and the apartment was bought so you only have to buy food and other items and they will be perfectly preserved once stored away in the [Home Base]. Thirdly, a [Home Base] can be upgraded by using buying specific upgrades in your new [Home Base] menu. Finally, as your [Home Base] it is able to transport within this world as well as with you when you move to new Worlds.

Clicking my tongue as I open the new [Menu] I have I start to look through some of the upgrades it hosts. Looks like there's everything from expanding the apartment's size to take over the rest of the building to building a [Library] of [Skill Books] I've absorbed and getting a variety of fiction books for me to enjoy and even the option of a [Sex Dungeon]. Some of the options like the [Library] come with a passive bonus to INT and WIS gain, EXP gain for [Skills] and even more Affection/Reputation towards people who like books while inside. Annoyingly for both the Library and Gym, which would provide a passive bonus for most of my Stat gains when inside, I'd need ¥400,000 - which is nearly ten times more then I have. It also looks like there's a [Crafting Room] which I can buy for ¥150,000 and comes equipped with every sort of [Crafting] equipment possible according to the description although would only allows me to craft basics thing at the moment.

I suppose its good that it'll be able to come with me to new worlds as it means I don't have to deal with making new [Home Bases] in new worlds, once I figure out how to leave here. Maybe I can use it once I explore the city and see if there's a better place for my home to be.

Welcome to [Highschool of the Dead]. This was decided to be your first world due to low ranking compared to many other [Worlds] in the [Multiverse]. It also is one of the few [Worlds] that were left undamaged during the two Gamers fight and was suitable for yourself due to your prior knowledge. I won't be able to respond much to inquiries as I assist other Games with repairing the damage but preparation has already been made for you to attend Fujimi Academy on Monday which gives you two days beyond today to prepare.

Oh, before I forget this will be how you can leave this [Universe].

[Quest: Survive the Apocalypse!]

Objective: Survive against 'Them' and escape the city to your [Home Base]

Bonus Objective: Save/Protect other survivors and lead them to escape the city

Reward: 10,000EXP, ¥15,000, [Skill Book]: [Kaleidoscope]

Bonus Reward: 1,000EXP per person, ¥10,000 per person

Restriction 1#: Can only complete this [Quest] after the outbreak happens

Restriction 2#: [ID Create] will be locked after outbreak happens

Restriction 3#: [Home Base] will be moved outside of city after outbreak happens

[Accept/Decline]

That's another [Quest] I can't decline but I suppose that makes sense given its my means of leaving this world and the [Restrictions] listed does end the three easy ways to do this as I have to be in the city for when the series starts which I've got no idea as for how long I've got the prepare for it or not, I can't use [ID Create] to just waltz through the city without zombies around and I can't just hunker down in my [Home Base] to wait till the zombies thin out.

Overall, it seems like a very amoral stance for a [Quest] to take as well given that saving others is just a [Bonus Reward] and not part of the [Objective]. That leaves three main 'routes' for me to follow. 1# Follow canon, attend school and join Takeshi's group. 2# Follow canon as in attending school and then go around saving some of the unfortunate girls who get killed early on or... 3# Go it alone and slaughter my way through the zombies without much care for others and use my powers to make it easier on myself. The last one also leads to the conundrum about what I'll do in regards to my powers cause being open with them will freak others out, probably, but make things much easier for me or I can hide their use and try and get along with what I can find which means getting a sword of some kind and some sort of repair based magic to keep it in top condition.

There's also the thing about who I should save and who I want to survive but I suppose that would mainly depend on how I get along with any of them. The most important thing I need to for the short term though is get stronger so I can have the options in the future to decide.

Pushing back the conflict about the [Quest], I take a seat before pulling the bag from my [Inventory] and set about getting the books out so I can learn my new [Skills].

You have found the [Skill Book]: [Acrobatics for Beginners]. Do you want to use it?[Y/N]

...

In the end, I got several [Skills] out of the books I had gotten but one stuck out more due to how it came about.

Due to having [Dash], [Acrobatics] and [Climbing], they have combined to become the [Skill]: [Parkour]!

[Parkour] (Passive) Level: 1 - EXP: 0%

Description: Parkour is the French martial art of running away. Practitioners aim to get from one point to another in a complex environment, without assistive equipment and in the fastest and most efficient way possible. Parkour includes running, free-running, climbing, swinging, vaulting, jumping, plyometrics, rolling, quadrupedal movement (crawling) and other movements as deemed most suitable for the situation like acrobatics and swimming.

-Passively increase STR, DEX, END by 1% x Skill Level

-Passively increase Running, Climbing and Swimming speed by 10%

-Passively increase Jumping height by 10%

That turned out to be a better [Skill] over all as it not only increased my speed for running and climbing but also included swimming and expanded [Acrobatics] original DEX increase to include both STR and END which also went down well with the [Skill] I got from the [Meditation for Beginners] book.

[Meditation] (Pasive/Active) Level: 1 - EXP: 0%

Description: Through continuous inner focus, a skill to sharpen focus, order thoughts and increase clarity of mind.

-Passively increase INT and WIS by 1% x Skill Level

-Current HP and MP Regen increased by 100% when active

-Cannot be activated during combat

That means I've got a Passive boost to most of my Stats now with only CHA and LUC not having any sort of boost. Also it looks like its like my [Scarf of the Sword Hero] and works after my other boosts so teamed with it means I get +200% to my Regens when [Meditation] is in use and I'm wearing it.

[Anything Goes Martial Arts - Gamer Edition] (Passive) Level: 1 - EXP: 0%

Description: Anything Goes Martial Arts is the style of [Ranma Saotome] from [Ranma 1/2]. It is based on learning and adapting many different styles of martial arts, taking what works and discarding what doesn't - much like many real mixed martial artists who cross-train in many different disciplines to create a balanced, well-rounded fighting style. A practitioner of Anything Goes Martial Arts has the advantage of adaptability and unpredictability in a fight since he would ideally know moves and techniques from many different schools that complement each other and minimising perceptible weaknesses. Rather then grant the user access to [Ranma Saotome's] style, this [Skill] allows the user to begin to develop their own version based on the styles of martial arts that they learn.

Incorporated styles: [Jeet Kune Do]

-Grants the user the knowledge to fight unarmed with ease

-Passively increase STR, DEX and END by 1% x Skill Level

-Passively increases physical damage without a weapon by 5% x Skill Level

And with this one I have another passive boost to my physical Stats and an means of defending myself without causing as much trouble as conjuring a sword out of nowhere would cause. Plus it means I can easily develop my own style and I've got [Jeet Kune Do] which Bruce Lee created already as part of it from the other [Skill Book] I had although I'm a beginner with both of them. I imagine this [Skill] will grow stronger as well as I learn other styles and start to weave them together. The damage boost is helpful as well especially as my low STR isn't going to cause much damage on its own.

[Training] (Passive) Level: 1 - EXP: 0%

Description: Training is needed by everyone to grow stronger and become better. This skill just helps make it easier to plan out how you should train to ensure you gain something form it.

-Passively increase EXP Gain for [Skills] by 1% x Skill Level

-Passively increase chance for Stat point gain by 1% x Skill Level

[Teaching] (Passive) Level: 1 - EXP: 0%

Description: The noble art of teaching allows for the passing of knowledge to others and during it you could even learn something more yourself. This can even work on teaching others [Skills] you possess.

-Increase rate of learning for students by 10%

-While teaching, you gain EXP in the same [Skill]

-Passively increase EXP Gain for [Skills] by 1% x Skill Level

These two [Skills] are a rather useful combo when worked with [The End] as if I'm [Teaching] while watching students using the same [Skill] I can get double the EXP and if I'm [Training] the same [Skill] myself then its more as the passive EXP gains all combine. Plus, I can level up both [Skills] just by going to some gym or school and watch the people there and take advantage of [The End] with multiplying the EXP I gain from the number of people in my view.

For working out a clever means for levelling multiple [Skills], gain +1 INT and WIS

That's a good sign. It means my idea should work when I put it into action although I might hold off a little until I get my MP Regen to the point where I can hold [Byakugan] active and I can just do it at range. The effect of the point in INT though as brought my MP to triple the amount compared to my HP.

Now for the last [Skill] I got although I got an bit extra when I learnt it.

Past experience with [Cooking] has levelled it up x 14! 1 =} 15

[Cooking] (Passive) Level: 15 - EXP: 0%

Description: A skill to create food from ingredients. The higher the [Skill], the greater the quality of the food and the efficiency of which you make it. This doesn't apply to ready meals.

-Increase speed of cooking by 1% x Skill Level

-Increase success of making a new dish by 1% x Skill Level

-Increase how well meals taste by 1% x Skill Level

Well, its a good everyday [Skill] for me and means I can make chef class food when I get it maxed out which'll probably win me some allies.

Now for the next part, I need to work on unlocking those [Strengthening Methods]...

What was Ren's again...? Weapon Proficiency, right? Well that's already here from the whole Level and EXP [Legendary Sword] has so what was the next bit. Wasn't he able to transfer that experience to his newer weapons to power them up or something and avoid having to waste more time on training them.

Due to recalling a valid [Strengthening Method], [Legendary Sword Blacksmith] has unlocked a new ability: [Experience Transfer (Active)]

[Experience Transfer] (Active)

Description: The strengthening method of the [Sword Hero]: Ren Amaki. This allows the user to take levels from one [Sword Form] and apply it to another. The weakened [Sword Form] won't lose ATK, DUR or unlocked abilities due to draining but won't gain more until levelling past the level it had originally been at before being weakened.

-Limit: ([Swords Forms]/ 10) per day: 0 per day

-Transfer EXP Points from one sword to another

-[Sword Form] that lose Levels through have their ATK, DUR or Abilities locked until reaching former level

Sweet. So once I have enough [Sword Forms] I can transfer the EXP from one to another without losing any of its power aside from lowering it Level and not growing stronger until he reaches the Level it was at before the transfer. Plus, I can see it as a good way for me to keep powering up my other [Sword Forms] here. I mean when the outbreak happens it'll be hard to explain continuously switching what I'm using and I can just use one [Sword Form] and then just transfer the levels it gains to other forms but still keep the strongest attack, durability and abilities on the one I'm using had reached.

Now, let's get on to seeing if I can unlock the other methods... I know Itsuki's had to do with Rarity Enhancement and idiot-Motoyasu was a mixture of refining a weapon through Ores and giving them additional abilities through monster drops.

Due to recalling a valid [Strengthening Method], [Legendary Sword Blacksmith] has unlocked a new ability: [Rarity Enhancement (Active)]

[Rarity Enhancement] (Active)

Description: One of the strengthening methods of the [Bow Hero]: Itsuki Kawasumi. This allows the user to increase a [Sword Form's] [Rarity] by sacrificing its levels. Weapons of a higher [Rarity] have increased ATK and DUR in turn. [Rarity] levels include Common (C), Uncommon (UC), Rare (R), Super Rare (SR), Ultra Rare (UR), and Legendary (L).

-Upgrade Level Requirement: Common: 20, Uncommon: 40, Rare: 60, Super Rare: 80, Ultra Rare: 100

-Increase [Rarity] by sacrificing a [Sword Form's] Levels equal to Upgrade Level Requirement. (This resets the [Sword Form's] Level, ATK and DUR but abilities remain.)

-[Sword Forms] gains +20 ATK and +20 DUR when its [Rarity] is increased.

-[Swords Forms] Level up increase changes base on [Rarity]: Common: +1 ATK +2 DUR, Uncommon: +2 ATK +4 DUR, Rare: +3 ATK +6 DUR, Super Rare: +4 ATK +8 DUR, Ultra Rare: +5 ATK +10 DUR, Legendary: +6 ATK +12 DUR

Due to recalling a valid [Strengthening Method], [Legendary Sword Blacksmith] has unlocked a new ability: [Smelting (Active)]

[Smelting] (Active)

Description: One of the strengthening methods of the [Spear Hero]: Motoyasu Kitamura. This allows the user to increase a [Sword Form's] [Base Stats] by infusing it with specific [Ore] or [Ingot].

-Upgrade Limit: (Swords Unlocked/ 10) per [Sword Form]: 0 per [Sword Form]

-Increase +15 ATK and +25 DUR by using specific [Ore] or [Ingot]

Due to recalling a valid [Strengthening Method], [Legendary Sword Blacksmith] has unlocked a new ability: [Spirit Enchantment (Active)]

[Spirit Enchantment] (Active)

Description: One of the strengthening methods of the [Spear Hero]: Motoyasu Kitamura. By using specific [Material] you can infuse a [Sword Form] with an extra special ability.

-Enchant Limit: 1 per [Sword Form]

-Bestow a random special ability to a [Sword Form] based upon [Material] used

I think out of those three I'll most likely use [Rarity Enhancement] and [Spirit Enchantment] although they both will be in the far future when I can gather [Material] and experience to be able to use them, or if I can bring down the requirement for the former, and have a selection for the latter as well as a means to see what a [Sword Form] would gain from having a [Material] used on it.

The last one I need is probably going to be the most important in some regards given it means I can copy weapons of the same type into it which'll help when I run across swords others are using that I want to add to my [Sword Forms].

Due to recalling a valid [Strengthening Method], [Legendary Sword Blacksmith] has unlocked a new ability: [Weapon Copy (Active)]

[Weapon Copy] (Active)

Description: [Legendary Sword Blacksmith] can copy sword into itself and store them for later access. Doing so doesn't destroy the original sword.

-Create [Sword Forms] by pressing the gem of [Legendary Sword] against a compatible weapon

Due to unlocking several [Strengthening Methods], [Sword Form] of [Legendary Sword Blacksmith] has been altered!

[Sacred Gear: Legendary Sword Blacksmith] (Active)

Description: A [Sacred Gear] created by ? through the merging of the [Legendary Sword] and the [Sacred Gear]: [Blade Blacksmith] to combine their properties to both help and hinder the Gamer. Still able to create swords, this [Sacred Gear] let's the user create [Holy Swords] with various abilities but they have to be unlocked through special actions or usage of materials. Swords grow stronger through continual use which in turn can also lead to the upgrading of this [Sacred Gear].

-Current Sword Creation Limit: 1

-Gain [Trait]: [Path of the Swordsman]

-Gain [Perk]: [Holy Weapon Affinity]

-Gain [Skill]: [Sword Mastery]

Abilities: [Create/Dismiss Sword (Active)], [Consume (Active)], [Experience Transfer (Active)], [Rarity Enhancement (Active)], [Smelting (Active)], [Spirit Enchantment (Active)], [Weapon Copy (Active)]

[Swords Forms] Available:

[Legendary Sword (Shield Hero)] (0/0) Level: 1 - EXP: 0/100 - ATK: 13/DUR: N/A - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Indestructible (Passive)], [Consume (Active)], [Locked (Lv:10)]

"Legendary Sword" I mutter, deciding to summon the only [Sword Form] I can to see if I can recreate a useful [Skill] myself while getting more information from it.

It takes a couple minutes to bring out my MP but [Mana Manipulation] helps before I focus on what I want it to do which is scan and understand everything about the [Legendary Sword] before letting the MP flow over the sword. After a couple of minutes I get a 'ping' as two windows open up in front of me.

Through a special action, you have gained the [Skill]: [Structural Grasp]

[Structural Grasp] (Active) Level: 1 - EXP: 0% - Cost: 30MP

Description: A magecraft that allows the user to analyse the contents, structure and purpose of the item. As the level increases, more information can be gained at a quicker rate.

-Passively increase WIS by 1% x Skill Level

-Creates mental blueprints of whatever its used upon

-Can create recipes for Craft based [Skills]

Sweet, a second passive for WIS. That's a good thing to get right now as I can just use it pretty much any time to level it up. Plus, its another passive boost so it'll help me in the long run and if it can give me [Recipes] for [Crafting Skills] I get, it'll make it easier for me to work out what [Material] I need to make something. Now, though, I should focus on the second screen that had appeared for now.

[Legendary Sword (Shield Hero)] (0/0) Level: 1 - EXP: 0/100 - ATK: 13/DUR: N/A

Description: This is the [Legendary Sword] of the [Sword Hero] who succumbed to Greed and Gluttony. This sword is well known for absorbing materials through the blue gem on its cross guard, storing them within [Legendary Sword Blacksmith] to be used in unlocking new forms.

Type: One-Handed Sword: Longsword

Rarity: Common

Element: [Holy]

Abilities: [Holy Aura (Passive)], [Indestructible (Passive)], [Consume (Active)], [Locked (Lv:10)]

Spirit Enchantment: None

Good. It has the power like its original counterpart although should have figured that out from the [Sacred Gear's] description although not sure what this [Locked] ability could be. Tapping the two abilities I don't know in turn also brings up what they can do on another screen.

[Holy Aura] (Passive)

Description: This sword gives off a [Holy Aura] and as such deals [Holy] Damage to enemies.

-[Holy] damage dealt to nearby Preferred Enemy within 5 metres of this weapon is equal to this Weapon's ATK per minute (This is toggleable).

-Increase Damage dealt by 100% when facing a Preferred Enemy.

Preferred Enemy: [Evil aligned], [Fiend], [Undead] and [Corrupt] type enemies.

[Indestructible] (Passive)

Description: This sword can not be destroyed.

-No Durability Stat.

Ah, right. So this sword naturally deals [Holy] type damage when its around those sorts of enemies while also having the normal increase in damage against enemies like the [Holy Swords] in [Highschool DxD] although its using at least two of the enemy named are monster types from [Yu-Gi-Oh]. [Indestructible] is also a good thing for my first sword as it'll prevent the thing from breaking in battle even if its not going to be the strongest form I'll gain.

I should probably try out [ID Create] but first I need to equip my [Scarf of the Sword Hero] to increase the EXP I'll gain and use the Stat Points I have.

Status:

Name: Kirito Amaki

Age: 17

Class: The Gamer

Title: N/A

Level: 3

Experience: 0/3000

Race: [Hybrid]: [Homo Magi]/[Human (Esper)]

HP: 230/230 (+1)

MP: 699/699 (+1)(x2)(+35%)

STR: 5 (+2%): 5

DEX: 5 (+2%): 5

END: 5 (+2%): 5

INT: 7 (+31%): 9

WIS: 4 (+27%): 5

CHA: 2

LUC: 10

Health Regen = 10/min (+1%): 10/min (+100%): 20/min

MP Regen = 10/min (+51%): 15/min (+100%): 30/min

Stat Points: 0

Money: ¥3000

In the end, I decided to put most of them into LUC cause I'm pretty sure I'm going to need it here while I split the last three between STR, DEX and END so I can get a minor boost. Hopefully, by completing the [Slime ID] I can get the money together for the [Crafting] and [Gym] rooms and start using that to train up my physical Stats and making my own equipment.

"[Create ID: Slime!]" I spoke, watching a pulse of power leave me to reshape my surroundings, turning the lavish apartment into a rural village out of a fantasy novel and littering the surroundings are multiple, different coloured slime each about the size of a large dog with a fist sized orb in the centre of a darker shade.

Welcome to your first [Instant Dungeon]. [Instant Dungeons] are filled with monsters which allow you to gather [Material], [Equipment] and other [Items] like [Gacha Tokens]. You can leave at any time but doing so resets the [Instant Dungeon] for the next time you enter.

That's to be expected it, the [IDs] probably aren't big enough that they can't be completed in a couple hours. I'll have to be careful with it as it wouldn't do for me to vanish at times from the DC-verse to go explore [IDs] and not expect questions from people I come to know or miss serious events that happen here. Luckily, I can use this first week to the fullest to train up then.

Taking a calming breathe and adjusting my grip on the [Legendary Sword], I approach the first and nearest of the slime and use [Observe] on it as I get ready to fight.

Blue Slime

Level: 5

Type: Slime

HP: 100/100

MP: 100/100

Looks like its going to be a fairly easy enemy for me to start with. Casting [Light Ferry] over my sword, a bluish-silver aura flares over the blade unlike the orange-yellow of [Yuuto Amakawa's] own version of the power. Its not much of a boost at its current level and I can't hold it indefinitely but as I get stronger it should become a good staple for me.

I run towards the slime and swing a wide horizontal slash at its body before jumping back to avoid any counterattack and check the screen from the [Observe] I'd left open to use as a HP gauge.

Blue Slime

HP: 56/100

MP: 100/100

So, three hits are needed to beat one although it looks like the Slime just forms together again to hide its injuries. My next two hits on it makes the slime dissolve before a screens pops up in front of me.

You have defeated [Blue Slime] x1!

You have gained 150EXP!

Loot:

¥200

[Slime Gel (Blue)] x3

[Water Mana Crystal (S)] x1

It's not much but it'll all add up in the end. I get the feeling the [Water Mana Crystal (S)] will probably work with [Legendary Sword Blacksmith] so I pull it out of my [Inventory] and press it onto the blue gem before activating [Consume] and getting two screens in response.

[Sword Form Unlocked!]

[Aqua Saber (FFTA2)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18

Description: A sea-blue saber, tempered in a maelstrom and possessing all its power.

Type: One-Handed Curved Sword: Saber

Rarity: Common

Element: [Holy]

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

Spirit Enchantment: None

Due to unlocking your first [Sword Form], [Legendary Sword Blacksmith] has unlocked a new ability: [Change Sword (Active)]

[Change Sword] (Active)

Description: Allows the user to change a sword into another unlocked [Sword Form]

-DUR remains the same when changing [Sword Forms] (when applicable)

That's good. Both the new [Sword Form] and the new ability for [Legendary Sword Blacksmith] are helpful although I figure the latter would have showed up when I got a second [Sword Form].

As for the [Sword Form], I was expecting [Holy Aura] to be unlocked from the beginning given that [Legendary Sword Blacksmith] actually creates [Holy Swords] and [Consume] mentioned it being something like a [Universal Ability] to my [Sword Forms] although not sure why its [Locked] ability is at a lower Level compared to [Legendary Sword's] one but I suppose possibly elemental given that I used a [Water Mana Crystal (S)] to get it.

If I'm guessing right then maybe the colour of the Slime determines its element and if that's the case then I can easily fulfil my needed [Sword Forms] to complete the [Upgrade Quest].

Well... I best get to work then.

...

After about two hours of fighting, the results end up speaking for themselves.

Through pushing yourself through combat, you have gained +2 STR, +2 DEX and +2 END

You have defeated [Blue Slime] x9, [Red Slime] x10, [Green Slime] x10, [Yellow Slime] x10 and [Brown Slime] x10!

You have gained 7350EXP!

You have levelled up x2! 3 =} 5

You have gained 10 Stat Points

Loot:

¥9800

[Slime Gel (Blue)] x27

[Slime Gel (Red)] x30

[Slime Gel (Green)] x30

[Slime Gel (Yellow)] x30

[Slime Gel (Brown)] x30

[Water Mana Crystal (S)] x9

[Fire Mana Crystal (S)] x10

[Wind Mana Crystal (S)] x10

[Thunder Mana Crystal (S)] x10

[Earth Mana Crystal (S)] x10

[Gacha Token] x4

[Observe] has levelled up twice! 2 =} 4

[Sword Mastery] has levelled up thrice! 1 =} 4

[Light Ferry] has levelled up twice! 1 =} 3

[Meditation] has levelled up! 1 =} 2

[Mana Generator] has levelled up twice! 1 =} 3

[Legendary Sword (Shield Hero)] has levelled up x5! 1 =} 6

[Legendary Sword (Shield Hero)] (0/0) Level: 6 - EXP: 188/600 - ATK: 18/DUR: N/A - Rarity: C - SE: N/A

It's a nice haul over all for such a short time, especially for [Legendary Sword] but I imagine its not going to last because as I get stronger the EXP will be less proportionate towards the requirements for both Levels. Athough getting Stat Points I just now is a pretty good boost as well as increasing my HP to 282 while my Regen jumped to 28 per minute while my MP has jumped to 748 and my Regen is still at 30 per minute with the [Scarf of the Sword Hero's] bonus at work.

The [Skills] I managed to level up haven't had much of a change aside from up-ing the damage I can deliver with [Sword Mastery] going to 20% boost and [Light Ferry] offering a 30% boost and [Legendary Sword] has grown stronger as well although I'm surprised at the speed its levelling up but then I guess I get an additional 123% worth of EXP between [Path of the Swordsman], [Scarf of the Sword Hero], [Training] and [Teaching] passive boosts. With [Meditation], I get an extra percent increase for both INT and WIS which doesn't have much of an effect at the moment while [Mana Generator] helps grow my max MP to 271 while my Regen doesn't change.

The Loot doesn't look appealing at first glance but I used each type of [Mana Crystal (S)] I got to unlock the [Sword Forms] for the other elements.

[Sword Form Unlocked!]

[Fire Blade (DQ)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18

Description: It is a powerful weapon that can unleash flames on the enemy.

Type: One-Handed Sword: Long sword

Rarity: Common

Element: [Holy]

Ability: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

Spirit Enchantment: None

The [Fire Blade] is a European-style sword with a wavy red blade shaped like a flame with a gold edging. The hilt and handle are sky blue and purple respectively with two thin cross guards that connect with the edges of the bottom curved spikes of the blade. At the base of the blade is the blue gem which stands out much more on the brightly coloured blade.

[Sword Form Unlocked!]

[Wind Sword (FE)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18

Description: A blade with the power to disturb the very air and imbued with the power of Wind.

Type: One-Handed Sword: Long sword

Rarity: Common

Element: [Holy]

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

Spirit Enchantment: None

This sword looks like a normal double edged long sword with silver blade that has a raised spine running down it. The cross guard is S shaped and pale blue with sudden lines following the curves while the pommel is flat after coming in from a blunted bulge just before the hand and a half grip while the blue gem is set in the middle of the S guard.

[Sword Form Unlocked!]

[Thunderbolt Blade (DQ)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18

Description: A blade with the power to make the sky rumble and imbued with the power of Thunder.

Type: One-Handed Curved Sword: Scimitar

Rarity: Common

Element: [Holy]

Ability: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

Spirit Enchantment: None

The [Thunderbolt Blade] has a curved orange blade much like a scimitar but with a jagged shape similar to a lightning bolt. The entire blade is covered with a golden filigree and the hilt is blue with a golden pommel and a blue jewel on its cross guard which was in fact the gem. The blade also has a white section in the center of its blade which is tapered on both ends and inscribed with runes, as well as a black circle surrounded by triangles closer to the hilt.

[Sword Form Unlocked]!

[Earth Sword (FF:4HoL)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18

Description: A blade with the power to make the very earth tremble and imbued with the power of Earth.

Type: One-Handed Sword: Long sword

Rarity: Common

Element: [Holy]

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

Spirit Enchantment: None

The [Earth Sword] on the other hand looks like a smaller, one-handed version of the [Cobble Crusher] from [Breath of the Wild] but with a brownish blade and the curved tip sharpened to be able to use it for thrusts as well as the usual slashes and the blue gem set at the base of its blade.

Just need an ice one and I'll have the set, I think. Anyway with those [Sword Forms] unlocked I finished the [Upgrade Quest] and means I'll be able to start dual wielding.

[Quest: Legendary Sword Blacksmith Upgrade] (Complete!)

Objective: Unlock 5 Sword Forms (5/5)

Reward: Sword Wield Limit: [Sword Forms], [Sword Design] x1, [Sword Mastery] +5, [Skill]: [Ambidextrous]

You gained Rare [Sword Design]: [Kanshou and Bakuya: Handguns (F/GO)]

[Kanshou and Bakuya: Handguns (F/GO)] (0/0) Level: 1 - EXP: 0/200 - ATK: 35/DUR: 50/50

Description: A modified version of the original married blades who was used by an [Archer] whose memories are damaged and his past similarly lost. They are capable of changing into actual blades vaguely similar to the original swords, along with connecting them to create a dual-bladed melee staff.

Type: Dual One-Handed Sword/ Dual Handguns/ Polearm

Rarity: Uncommon

Element: Holy

Ability: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Locked (Lv:20)]

Spirit Enchantment: None

Requirements: 20 DEX, 20 INT

[Transformable Weapon (Passive)]

Description: This weapon can change forms, granting it additional means to fight with but doesn't change the type of weapon it is.

-Sword can be summoned or change into any form by stating form name in Type

[Element Bullet (Passive/Active)] Cost: 10MP

Description: Form a magical bullet of elemental magic which the user can fire like a normal bullet.

-Only usable in Dual Handgun Form

-Forms an bullet of [Sword Element] that deals magical damage equal to 250% of (ATK + INT) on whatever it strikes

-[Sword Element] can be substituted by alternate elemental magic

Hehehehe. The twin guns-blades of [Alter Emiya] which are the altered forms of [Kanshou and Bakuya]. Looks like my LUC is on my side if its just given me what I imagine will be my go to weapons for when I fight in Gotham. I just need to get a [Skill] to learn how to use guns, and staves/polearms, and I can use these without too much trouble although I'll still need to reach to the Requirement to be able to use them. It also looks like the EXP needed to level them up is double what I currently need but I suppose it makes sense for a rarer [Sword Form] to need more compared to a [Common] one.

[Sacred Gear: Legendary Sword Blacksmith] (Active)

Description: A [Sacred Gear] created by ? through the merging of the [Legendary Sword] and the [Sacred Gear]: [Blade Blacksmith] to combine their properties to both help and hinder the Gamer. Still able to create swords, this [Sacred Gear] let's the user create [Holy Swords] with various abilities but they have to be unlocked through special actions or usage of materials. Swords grow stronger through continual use which in turn can also lead to the upgrading of this [Sacred Gear].

-Current Sword Creation Limit: 7

-Gain [Trait]: [Path of the Swordsman]

-Gain [Perk]: [Holy Weapon Affinity]

-Gain [Skill]: [Sword Mastery]

Abilities: [Create/Dismiss Sword (Active)], [Consume (Active)], [Change Sword (Active)], [Experience Transfer (Active)], [Rarity Enhancement (Active)], [Smelting (Active)], [Spirit Enchantment (Active)], [Weapon Copy (Active)]

[Swords Forms] Available: 7

[Legendary Sword (Shield Hero)] (0/0) Level: 6 - EXP: 188/600 - ATK: 18/DUR: N/A - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Indestructible (Passive)], [Consume (Active)], [Locked (Lv:10)]

[Aqua Saber (FFTA2)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18 - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

[Fire Blade (DQ)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18 - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

[Wind Sword (FE)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18 - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

[Thunderbolt Blade (DQ)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18 - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

[Earth Sword (FF:4HoL)] (0/0) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 18/18 - Rarity: C - SE: N/A

Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]

[Kanshou and Bakuya: Handguns (F/GO)] (0/0) Level: 1 - EXP: 0/200 - ATK: 35/DUR: 50/50 - Rarity: UC - SE: N/A

Ability: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Locked (Lv:20)]

Requirements: 20 DEX, 20 INT

That's good. They still count even if I don't have the requirements to use them. Plus with listing the requirements here it save me having to actually check each sword to see if I can use it or not.

[Sword Mastery] (Passive) Level: 9 - EXP: 0%

Description: Throughout the entirety of the world, the one weapon that is used most often, barring the human body itself, is the sword. No matter what kind of sword it is, from Rapiers to Broadswords, from Dao to Katana, the sword has rightly earned its name as the Queen of Weapons throughout humanity's long and bloody history. Sword Mastery allows you to wield any kind of sword with ease.

-Grants the user the ability to carry a [Sword] with ease.

-Passively increases the physical damage with [Sword] by 5% x Skill Level

With the sudden boost in level, [Sword Mastery] now gives me a 45% increase in damage which now means its likely I can defeat the Slime I was fighting before with my stronger version of [Legendary Sword] in two attacks.

[Ambidextrous] (Passive) Level: 1 - EXP: 0%

Description: A skill that permits the user to use their off hand for tasks. The higher the level of this skill, the more skilled the user will become with all manner of tasks.

-Passively reduce physical damage from weapons in off-hand from 95% to 80%

[Ambidextrous] will be a good help in damage output once I get it levelled enough to remove that pesky damage reduction on it but even now it'll help me with levelling the swords and [Sword Mastery].

Turning to the last screen, my smile grows at what I'm seeing.

By reaching Level 5, you have unlocked the [Job System]. The [Job System] works by assigning yourself a role which will grant you extra Points in certain Stats once a [Job] has levelled up. You can only select one [Job] at the moment but in the future the option to gain extra ones may appear. New [Jobs] may appear once you reach the correct Level in a prerequisites [Job(s)] depending on requirements. To gain EXP for a [Job] you have to defeat enemies or perform tasks that fit with the chosen [Job] and each one's maximum Level is 50. To be able to change to a different [Job], the currently equipped [Job] needs to have reached Level 10. Currently, the [Jobs] available are [Squire] and [Chemist].

[Squire] - A basic [Job] for those who fight at close combat. Passively increases physical damage dealt by 10%. Passively increases HP Regen by 10% Grants +2 STR, DEX and END when Levelled up. Grants [Skill]: [Battle Tech]

[Chemist] - A basic [Job] that focuses on using items in battle. Passively increases damage dealt by Potions/Elixirs by 10%. Passively increases healing by Potions/Elixirs by 10%. Grants +2 END, INT and WIS when Levelled up. Grants [Skill]: [Potion Creation]

Hmm... Looks like it might be a butchered version of the [Final Fantasy Tactics] [Job System] with the [Tactic Advance 2] version but requires Levels instead of mastering skills from the weapons so after [Squire] would be more physical [Jobs] while I'm assuming [Chemist] leads to the magical [Jobs]. For short term, [Squire] would be the best as it would allow me to increase how well I can fight with my swords and boost my physical Stats but [Chemist] would help with my HP as well as my magic and the sooner I get my MP Regen up enough to let me use [Byakugan] constantly the sooner I can take advantage of [The End] to level up other [Skills] I have that others would use as even with the [Racial Bonuses], I'll still need to invest in increasing both my INT and WIS to a decent level and doing it sooner means I can use my more MP heavy [Skills] easier.

Looks like for the long run, I need to pick [Chemist] for now and hopefully I won't have any trouble until I can switch to [Squire].

You have gained the [Skill]: [Potion Creation]

[Potion Creation] (Passive) Level: 1 - EXP: 0%

Description: A skill that allows the user to combine organic [Material] and [Food] to create [Potions/Elixirs] that offer a variety of benefits or dangerous effects. Tools may be required to make higher ranked [Potions/Elixirs].

-Increase speed of making Potions/Elixirs by 1% x Skill Level

-Increase success of making a new Potions/Elixirs by 1% x Skill Level

-Increase how effective Potions/Elixirs are by 1% x Skill Level

Looks like [Potion Creation] is going to be useful when I head out to explore the [Multiverse] given that it means I can make a steady supply of medicine myself to use on those who need it. Actually, that is probably why I have the [Slime ID] for me as its probably where I can gather ingredients for the simple potions. I'll have to use [Structural Grasp] to figure out the effects of the [Slime Gel] and see if the different colours means their properties are different.

The sound of more approach Slime breaks my thoughts as I create a second [Legendary Sword] to use in my off-hand to work on my newly gained [Skill]. I spot a group of white, silver, pink, orange, purple and black Slime approaching in bounces which I figure is the other half of the [Dungeon].

I'll have to be careful as I don't want to fight the boss out with my current Stats but if I take them all out I might get another boost in my Stats like before and could work on levelling [Ambidextrous].

The first two [White Slime] were cut to pieces easily with a slash from each sword I was using, the quartet of attacks rather awkward due to having to turn my body oddly to ensure a strike from my Main and Off-Hand hit each Slime. I can't help but be pleased at the fact I don't need [Light Ferry] to enhance my attacks further on these weak enemies as I move to take out a [Orange Slime] with a cross-slash.

You have defeated [White Slime] x2 and [Orange Slime] x1!

You have gained 450EXP!

Loot:

¥600

[Slime Gel (White)] x6

[Slime Gel (Orange)] x3

[Ice Mana Crystal (S)] x1

[Defence Mana Crystal (S)] x1

Huh, I've never heard of a [Defence Mana Crystal (S)] but I suppose its useful for defences and protections. Oh well, I'll feed it and the [Ice Mana Crystal (S)] into my [Sacred Gear] later on to see if I'll gain something from it but now I need to move onto trying to beat the other coloured Slimes to find out what they give me.

*growl~*

Although maybe I should do that after having a late lunch as hunger seems to still be a thing with my Gamer System and it is nearly 2:00pm.

"ID Escape!" I call, my surroundings shattering to leave me standing in my apartment holding my two swords before I let out a sigh.

Dismissing my two swords and un-equipping my [Scarf of the Sword Hero], I make my way towards the kitchen deciding to make some lunch after I look at those [Gacha Tokens].

[Gacha Tokens] can be spun to gain a variety of things, ranging from [Material] to [Skills] and even [Equipment], [Sword Designs] and [Familiars]. They have various levels of Rarity starting from Common, Uncommon, Rare, Very Rare and, finally, Legendary.

Is this really the time for a tutorial on [Gacha Tokens]? I know the rough mechanics from other Gamer fics I've read but what are [Familiars]?

[Familiars] are animals from various games, manga, anime, movies and mythology who you can raise to aid you in various ways. They are naturally loyal to the one who hatches them and as they grow stronger they can gain new abilities.

I suppose that makes sense. So, if I get a [Familiar] I can hatch it and have a friendly animal companion to help me out in some situations although there's no mention of a limit to how many I could have at one time.

You have [Gacha Tokens] x4! Would you like to spin now?[Y/N]

Yes please.

You have gained [Skill Book]: [Everyday Magic for the Household]

You have gained [Equipment]: [Coat of Midnight]

You have gained [Item]: [Stat Crystal CHA]

You have gained [Equipment]: [Nerdy Specs of Normality]

That's an interesting selection. Let's leave the [Skill Book] for later and start with the crystal.

[Stat Crystal CHA]

Description: A crystal that increases the user's CHA upon use.

- Increase CHA by 5

Gonna use that right now, I am in desperate need for CHA. Now the two pieces of [Equipment].

[Coat of Midnight] DEF: 30/DUR: 50/50

Description: The black leather coat earned by Kazuto Kirigaya on the first floor of [Aincrad] for landing the [Last Attack] on [Illfang the Kobold Lord].

-[Stealth Boost (Apprentice)]

Boosts the chance of success of 'Stealth' based [Skills] by 20%

-[Empty]

-[Empty]

[Nerdy Specs of Normality] DEF: 10/DUR: 100/100

Description: A pair of plain black glasses that are much better then those used by those like Superman/Clark Kent. These are enchanted to ensure no power used discretely connects back to you and helps with studying. You just need to make sure they stay stuck to your face.

-[Normality Aura (Master)]

Makes it harder for others to connect unusual/supernatural powers used discretely by you by 100%

-[Study Aura (Master)]

Increases chance of getting INT and WIS Stat Points by 50% when studying

-[Nerdy Look (Master)]

Decrease CHA by 50%

Heh, both of those are going to be useful for me but [Nerdy Specs of Normality] will probably be the way to avoid people from connecting me using any small bouts of my powers. They'd also help me increase my INT and WIS during time at school although it doesn't help with my looks though. Looking at them, they are large round glasses that appear based on the protag's ones from [Persona 5].

Only thing left for me to do is learn that new [Skill Book].

You have [Skill Book]: [Everyday Magic for the Household]. Do you want to use it? [Y/N]

Tapping Y, the book disappears from my [Inventory] before an new screen appeared.

Skill Gained: [Household Magic]

[Household Magic] (Active) Level: 1 - EXP: 0% Cost: MP Varies

Description: Magic created by Wizards to make taking care of their homes easier. Thought to be the tools for housewives although there are some useful spells for everyone there.

Techniques:

-[Clean] Cost: 10MP

Remove dirt, blood, sweat and other bodily fluids from the target (works on both items and skin)

-[Repair] Cost: 30MP/Min

Restore durability on weapons, armour and other items equal to [Skill Level] per minute

-[Dirt Repelling Aura] Cost: 50MP/Min

Prevents dirt, blood sweat and other bodily fluids from attaching to target area as long as its active

[Clean] and [Repair] are both going to be useful in the long run with [Clean] meaning I can get rid of any blood, prints and fluids that would end up identifying me and also mean I can quickly clean myself up to avoid drawing suspicion while [Repair] will let me make my [Sword Forms] and armour to last longer. Heck, maybe I could fully repair a broken building once I get this [Skill] to a higher level and head into renovating buildings with it. [Dirt Repelling Aura] seems like something to avoid leaving tracks and the ideal spell for a thievery... May be useful to avoid leaving prints when in disguise or to avoid people realising I had been there as I'm not sure how far the [Normality Aura] of my glasses will reach beyond just looking at me.

[Meditation] has levelled up! 2 =} 3

[Mana Generator] has levelled up! 3 =} 4

That's good. The effect from both of them levelling up has pushed my MP to 772 which is pretty good. I just need to work on levelling up [Self Regeneration] somehow now. But first let's try out my [Cooking] skill.

...