Hello to you all! Before I launch into this project, I ask that you please take a moment to see what it is. Below, Controlling Entropy will have it's purpose explained, as well as it's general plot line. Also, some vital information about the characters will be given to you with my analysis to (hopefully) avoid confusion and questions on your part.
-)(-PURPOSE-)(-
The
reason I am writing this is to play with two ideas of mine. The
first of these ideas is that the factor that makes Fire Emblem so
entertaining is The
second idea is a silly, personal gripe of mine. After playing through
the game and reading through the support conversations, I was
outraged to see the limited interaction between Eirika, Seth,
Natasha, and Joshua. The fact that the Silver Knight and the Sacred
Healer can be in a romantic relationship aside; I always thought that
the four would be very good friends.
-)(-PLOT-)(-
Plot? What plot? In case this is your first time reading my work, I seem totally incapable of writing a full-out story—one-shots and drabbles with continuing character traits seem to be more of my thing. So, Controlling Entropy will be a series of chronological events through the lives of Eirika, Seth, Natasha, and Joshua as they meet, fall in love, and it will end when they get married. Random times will be injected in—expect them to mostly correlate with holidays or important occasions ( I.e., proposals)—when there is a temporary expansion of the usual cast of four with a maximum of twelve to fourteen major characters brought into a chapter.
-)(-SET-UP-)(-
Each
chapter will have a main theme, which will be posted in the chapter
title. For example, the first real chapter of the story is titled
One:
Meeting. They will
all begin with the third-person focus on Eirika and Seth, and after
some time, there will be a break with a repetition of the chapter
title. After such break, the focus will be on Joshua and Natasha. For
the most part, the four will interact throughout the entire chapter.
There will be no "other side" to situations shown. This means
that if Seth and Joshua have a conversation in the beginning of a
chapter, when it's the second half, time will continue to flow—it
won't go backwards and show Joshua's thoughts during their talk. Clear as mud? I hope it becomes easier to understand as you
read.
-)(-CHARACTER INFORMATION-)(-
As
previously stated, the four main characters are Eirika, Seth,
Natasha, and Joshua. The others that may enter the story on a more
than one-time basis are Ephraim, Tana, Innes, Vanessa, Ismaire,
Franz, Forde, Kyle, Amelia, Tethys, and Gerik. Lyon is mentioned, but
does not have an "active" role. Please note their last names—I
tried to incorporate symbolism into each of them! The twin's surname
isn't as blatantly apparent as the others are...if you're curious,
feel free to message me about it! Now, for their
occupations.... Eirika and Ephraim Svarog (26): The heirs to
the Castle Renais (a famous hotel/casino) in Las Vegas, the male twin
lives in a mansion outside of town while Eirika lives in the
executive's suite of Renais. Ephraim handles the financial,
cut-throat business side of matters while his sister handles décor
and hospitality issues within the hotel (think head of H.R.). Not
only do I feel that this matches their personalities in governing
their country within the cannon storyline of the game, but it gives
them a "higher-up" place within society. It also gives me an
excuse to be a silly ExS fangirl and give Seth his job.... Seth
Marshall (31): ...Which happens to the head of security for the
hotel. In this position, he can play commander of a force of armed
guards, possibly serve as a bodyguard to Eirika (and remain "under"
her in the authority ladder), and use his keen observational skills
to catch cheaters in the casino. I think that a paladin's mount is
crucial to their status—possibly because of the importance put on
the horses in actual history and in fantasy games—but, because a
horse is a little...out there, even for Vegas, Seth has police force
experience with Olivia—a German Shepard. Joshua Cutler
(28): The son of the founder of Jehanna Hall—a desert-themed hotel
on the same strip as Castle Renais—he works as a disc jockey for a
local radio station. Why? Let's put things into perspective: Joshua's
sword skills, albeit impressive, are hard to realistically transfer
into a modern setting. A surgeon could have worked—but then, think
about what he did in the game. He left home (the hotel business) to
find out more about his people (deal with their problems on the
radio); not to improve his fighting abilities. Also, working with a
radio station gives him the opportunity to explore Vegas (which, as I
hope is apparent by now, is Magvel). Oh, and Blackjack is his
preferred game. Dr. Natasha White (27): Another
slightly-twisted job here: a young, promising psychiatrist. I felt
that, if she worked in the medical (physical healing) field, she
would have the "nurturing" role of a nurse...but, for some
reason, Natasha screams quiet authority to me. So,that would have to
make her a doctor—but they don't coddle their patients as much as
the general population seems to think....Ergo, she needed a position
where she could actively heal her patients. Because in the game it's
revealed she wants to help the people of Grado after the war, her
focus is on victims of disasters: fires, witnessing murders, and
especially—or rather, specifically—war veterans. ...And
with all of my rambling out of the way, let's begin Enjoy, darlings!