A/N: HALP MY BRAIN IS LEAKING OUT OF MY EARS I AM TRAPPED IN AGILE SIX SIGMA AND ISO20k: LEADING YOUR TEAM INTO THE FUTURE AND THERE IS A SEVENTY FOUR FUCKING SLIDE POWERPOINT *foams at mouth*
Also, the Editing Gang did not review. Any mistakes are thus, clearly, their fault.
STG Field Manual
Subfile AYT-MERC-001 B : Alien Interactions, Mercenary and Private Security Forces : Blue Suns Security Group
Prepared by Senior Agent Dagama, reporting specialist.
Compiled by Master Field Agent Kossi, Executive Agent SOLUTHUS, Senior Agent Soril, Senior Agent Dagama, Master Agent Kolar (retired), and Master Agent Unai (retired)
This is a Virshan-Orange file. Distribution is for senior (non-FCA/non-FAC) agents and specialists only.
The Blue Suns are an unusual military unit, stemming from the fact that they have grown in strength from a rag-tag band of light infantry headed by terrifying leaders to a galaxy spanning concern with alarming criminal links alongside significant financial assets and government contracts.
The Blue Suns are not the extant threat that Eclipse poses… but neither are they as well controlled. Eclipse has been around longer than any other mercenary group and is basically a tradition at this point, and both C-SEC and local police forces know exactly how to deal with them. More importantly, Eclipse has always bowed and obeyed orders from the Justicars.
The Blue Suns, on the other hand, were fragmented and quarrelsome from the start and have not become more reasonable with time. Their leadership was noted for its ferocity and tactical skill, not their even-minded approaches or pursuit of ethical contracts. The recent mess at Omega having killed off half of the remaining leadership may or may not improve events, but it is more likely that the Terminus side of the operation may go rogue.
Founding and history
The Blue Suns group was founded just over twenty-two years ago by the combination of five well known independent mercenaries.
The basic idea was the brainchild of Zaeed Massani, the so-called "Hellfire" and (at the time) the only Z2 convicted criminal felon freed from the Penal Legions. His idea was simple – to make a truly multifunctional military mercenary company not beholden to specific governments (like Elanus or the Ura-clan) nor reliant on a specific race for the bulk of their contracts and personnel (like Eclipse or Katarian). He also disliked how the bigger merc companies inevitably got caught up in below-legal swamps of activity and then lost major contracts.
For most, staring a company from scratch would be daunting, but Massani was already widely known and feared, and had spent five years doing private work that had netted him millions of credits. Additionally, Massani had some sort of blackmail on the High Lords and odd connections to their assassin, the also dangerous Tyrion no Kage . While all of this sounds like he would have been inclined to build his mercenary group in human space, there was an unexplained and sudden declaration that he and his friends were wanted by the Commissariat.
Unusually, the charges against them were sealed and not announced, although rumors flew around the extranet then (and now). For whatever reason, he and two associates of his fled human space to setup shop in the Terminus systems.
His friends – Vido Santiago, a fallen noble from the Lords of Sol's House Espinoza, convicted of defrauding the Systems Alliance, and Darner Vosque, a well known assassin and also purveyor of drugs and prostitutes to well-heeled class IV human clients – joined their fortunes to his, giving him the money to create his own force of mercenary soldiers.
As with many such groups, they went to the Terminus world of Cross-Trade, where many existing mercenary groups set up HQ and where young turian outcasts, asari maidens, disgruntled humans and exiled batarians all congregated. From Cross-Trade they did a few months' work of independent work, building up contacts and learning the lay of the land before beginning the actual process of building out a mercenary force.
The three spent several weeks gathering recruits, and in meeting with existing merc groups in search of work. In the course of this, Zaeed encountered three other future warlords trying to do the same thing.
One, High Caste exile, H'vaka Solem, had his own backer, another outcast named Tarek, and the two of them had already put together several hundred batarian recruits. Another, Kuril of Meshar, was an ex-Deathwatch trainer and had turned his back on the Hierarchy for their lack of response to slave raids. His ideas were interesting but had no real backing in terms of cash. Finally, a second turian, Berinis Varok, was yet another outcast – this time for operating illegal infowar hacking rings inside volus banking systems.
Legend has it they all met in a bar and had an extended bragging, gambling and drinking engagement that lead to them pooling their resources. The truth is probably more prosaic, especially given Solem's typical disdain for anything 'lesser'. However it happened, though, the money of Vosque, Massani and Santiago coupled with the funding and contacts of Tarek and Varok was enough to allow them to put together a very interesting unit.
Establishment of the Blue Suns
The Suns early success was due to the fact that the mercenary group was not like most groups. Blue Suns organized themselves into Legions, each of which had different focus points and was commanded by one of the leaders. The group offered multiple specializations, training for new recruits, and a rank system that depended only on how skilled and talented you were, not connections, species, or wealth.
Vido Santiago was the overall CEO and Chairman, but while he controlled the finances did not have any insight or say into the operations. Kuril, Tarek, Solem, and Vosque each took control of strike group level units to specialize in, while the bulk of the newer soldiers and vets were gathered together in a field lance under Massani himself. Varok took a position under Solem.
At its outset, the Blue Suns offered infowar, assault, capture and incarceration, garrison and a few other tasks, and operated in different areas of the galaxy. Vosque's polish and familiarity with the Citadel had him take over the completely above-board garrison protection units, which he staffed heavily with asari maidens and human veterans. Tarek, an ex-SIU groundpounder, used mostly batarians to conduct straightforward light assault teams. Solem disdained using his own kind and put together mixed forces of turian snipers and salarian tech savants with limited amounts of krogan heavy infantry for their infowar contracts, unique in the heavy firepower they had.
Kuril worked on the capture and incarceration teams, while Zaeed mostly trained and then led small picked teams of veterans and elites on heavy raids and assassination missions that grew into some of the most crazed and talked about mercenary fights in history.
For almost a decade, the Blue Suns grew faster than any other mercenary group, taking on impossible contracts such as the Gravalax Assault, the Indormen Defense, and even taking part in the Suppression of Valzx when the turians revolted against the Primarch there. They tripled in size every year until they were large enough to be listed on the VolMark 450 and obtained a prized spot in the Vol Court of Corporations and even a C-SEC deputization license.
Splintering
Despite their success, there was a great deal of tension. The leadership was at cross purposes – Vido, along with some others, wanted to use their Terminus location to branch out into more illegal opportunities for making money, while Zaeed and Kuril resisted this. There was less cooperation between the units, especially Vosque's units, as he could not afford even the slightest perception of criminal activity when he was less than five hundred meters from C-SEC HQ and was wanted by the Commissariat.
For some time this tension was minor, but as the Blue Suns lost market share to more rapacious groups and was avoided by some due to being seen as 'too legal', Vido decided more extreme action was necessary.
The details remain murky, but at some point Zaeed's legion was caught in what appeared to be an ambush and mostly cut to pieces. Massani barely escaped, and upon returning to the Blue Suns HQ, was attacked and believed to be killed by Vido Santiago.
This was presented as Zaeed 'retiring' to the rest of the Blue Suns, with the truth coming out only a few years later, when Zaeed reappeared and attempted to kill Vido.
The Suns have remained a competent and powerful group, but without the training Zaeed put new members through it is often noted veterans are far more skilled than any recent recruits in the past decade. Still, the Suns were seen as a top-tier mercenary group for many years. The fallout from the event also ended up turning most of the Legatus against Santiago, with only Solem really tolerating him. Vosque found his crudity distasteful, Kuril and Varok saw him as a betrayer, and Tarek saw him as a coward.
Recent Events
Until very recently, the Blue Suns had mostly recovered from the splintering, with more contracts and a deepening of their less than legal operations being muted to some degree by the reputation of Warden Kuril and Vosque. However, their overall growth slowed, training was not quite as effective, and when Zaeed Massani turned out not to be actually dead several thousand Blue Suns mercs turned in their gear and left to join up with their old boss, eventually forming the mercenary company Firestorm.
Firestorm competed heavily with the Blue Suns groups, often taking contracts against their interests in the Terminus while generally avoiding Vosque and Kuril. This forced more and more of Tarek's operations into Omega itself, where he became entangled in the conspiracy of some of Aria's warlords to overthrow her.
This culminated in the messes that exploded later: the Burning of Omega and the Archangel's Ascent incidents. Both resulted in staggering losses to the unit as a whole, lowering the public perception of the group. It also cost the assault chapter over sixty percent of their personnel and the deaths of both Tarek and Solem. This also cost the Omega chapter the vast majority of their seasoned veterans.
With Vido literally hiding out with Darner Vosque on the Citadel to avoid Zaeed's wrath, this puts command of the Blue Suns mostly in the hands of Warden Kuril. Vosque has repeatedly stated he cannot effectively hope to manage the Terminus elements from the Citadel, while Kuril's reputation allows him the benefit of the doubt as he attempts to reorganize the group and find new leaders.
While Vido in theory controls the bulk of the company's financial resources, this continues only as long as he keeps breathing – if he dies, Vosque and Kuril would each receive half control. So far, Vido has done whatever is requested of him by Vosque, who is working closely with Kuril and is opposed to elevating anyone else to the board.
While much of the Blue Sun force in Omega was destroyed in the Archangel's Ascent, the remaining legions under a temporary CO have agreed to follow Kuril's direction for the moment. Given that neither Tarek nor Solem's chosen successors survived, how long the Omega legions of the Blue Suns will follow Kuril is unknown. Most certainly, the less than legal aspects of Blue Sun operations have already been temporarily shuttered or in some cases sold off.
In the meantime, the temporary Legion command has authorized the various legions to continue dedicated operations, with all units now drawing from a combined finance fund and warehousing system on Denes IX, in the Lacharta system.
BLUE SUNS: OVERVIEW
Focus Rating:
Strength: 5/4 (field group, considerable funding)
Equipment: 3/4 (mil-spec weapons and armor; good infowar, excellent combat engineering, moderate air support)
Training: 2/4 (roughly standard infantry level, most members).
Specialization: INFOWAR 2, and DEFENSIVE, 3
Threat Rating: 3.7 (Dangerous)
The Blue Suns doctrines are a curious mix of human Marine, batarian SIU and turian militia training, with scattered focus on mechs, infowar, and combat engineering. Unlike most mercenary groups, the Blue Suns prefers large scale operations, facilitated by their network of large cargo haulers converted to assault transports.
This is, however, not a universal aspect, as most of their special teams operate in smaller units utilizing public transport or private frigates for insertion.
There is not a good 'template' for countering Blue Suns units because, like STG teams, they do not purpose build teams to do one thing but to react to a wide array of potential issues and opportunities. As such, you will need to be reactive and conduct significant levels of recon before opposing Blue Suns units, or you will possibly be caught off guard by unexpected skillsets.
The Blue Suns are not the best equipped (that falls to Eclipse) or the best trained (Elanus Risk Control) or even the most numerous (Blood Pack). They are still very large, estimated to be in the range of well over thirty to forty thousand personnel. They are well funded, with mil-spec weapons and top of the line combat engineering gear, and decently trained.
What makes them more dangerous than most other mercenary companies is that the Blue Suns focus on combat multipliers and force leverage. Their heavy use of mechs, drones, and omni-armor as support forces means that even only lightly trained recruits have much higher success, survival and escape rates than even elite veterans of other mercenary companies.
Furthermore, the Blue Suns are, at least among the Big Five, the corporation with the most penetration into both illegal and legal venues. Their operations on Omega have taken a hit and neither Vosque nor Kuril is likely to want to continue them, but the fact remains that the Blue Suns are the only mercenary company that is welcomed in both Council and Terminus space with no reservations from any spacefaring race – even the Hanar have at times hired Blue Suns security teams to provide overwatch of trade ships they send to Omega.
The Blue Suns still follow the training regimes and plans of Zaeed Massani, and as such maintain maximum flexibility. They do not force-focus in any one direction and have in recent years built out small units to handle financial interdiction, kidnap recovery, even a few psyop teams. They pride themselves on being military and disciplined – note that during the Archangel's ascent, while Eclipse splintered and the Blood Pack fled the Blue Suns held their positions even after enduring ruinous levels of casualties. And this after Massani has been gone for a long period of time – even if it isn't as effective as it used to be, the regime he came up with works.
The high percentage of turians and high-caste batarian exiles, not to mention insane humans, means the batarian arrogance is now married with turian refusal to retreat and human kamikaze lunacy and has mutated into something very ugly indeed. Blue Suns units almost never retreat willingly and have in more than one instance broken into outright suicide charges, usually punctuated by broken Japanese, batarian jeering or screams of turian fury.
Blue Suns: Leadership and organization
The Blue Suns are technically a Corporate Mercenary Entity – the Blue Suns Military corporation. Formally incorporated in the Corporate Court of Vol Prime, its headquarters was set up on a privately-owned colony just inside Aria's domain called Vastis. A failing agri-combine sold it to Vido for a song, and the bulk of the planet now sports light industrial plants, a ship foundry, and several small company towns organized around training camps, hospitals, and office complexes. (As an aside, they also grow their own foodstock, with both levo and dextro facilities to do so. The Blue Suns, as a result, have the best food plans and meals among most merc companies).
Each of the legions of the Blue Suns have separate HQ elements – Solem and Vido operated mostly from Vastis, Tarek had offices on Omega itself, Kuril operates from his space station, and Darner Vosque has offices in the Presidium near the Asari Embassy. Subsidiary units operate on Thalaton, Korlus, Bekenstein (financial recovery services only), and Tuchanka.
The leadership is the Board of Operations, which is similar to a board in most corporations. There is a CEO (called the Tribune), a CIO, and a Legal Officer, then multiple Legion chiefs, known as Legatus. The CEO and CIO do not have any say in the military or production aspects of the various chapters and the Legal Officer only gets involved if the company is prosecuted in the Corporate Court.
Each Legatus usually has a dedicated second in command who is to take over if the are incapacitated or killed. Vosque and Kuril both have their asari wives as their second in command, while Tarek had a human female ex-N5 and Solem had Varok. The human female was confirmed killed at Omega, while Varok's body was not found - but he has not come forward.
Below the high command, legions operate on a simple downward officer/sergeant/trooper scale.
There are technically five legions, but the Fifth (Victus) was never reactivated after Zaeed's death and is only a training cohort designation.
Digital Legion Xipus (Infowar / Engineering) currently headed by Senior Centurion Dathak Vu'kahara on Vastis (Temporary)
Assault Legion Crenous (Defense / Assault), currently headed by Senior Centurion Brent Raley on Omega (Temporary)
Police Legion Vakar (Incarceration), headed by Legatus Kuril on the Purgatory Space Station
Defense Legion Seraphis (Garrison / Assassination), headed by Legatus Vosque at the Citadel Offices
Each Legion is separated into four Cohorts and a Command Cohort. Cohorts specialize in an aspect of the overall direction of the Legion – for example, Vosque's unit has an entire cohort of asari given over specifically to garrison duty in asari space, while another cohort handles human garrison jobs.
Each cohort is lead by a Centurion or Senior Centurion, while Command Cohorts are led by the Legatus. Cohorts themselves are divided into a trio of Centuries (commanded by Centurions), which in turn are split into four conturbernium (the roman language version of a 'tent group') lead by a Primus.
Blue Suns: Ranking System
Most mercenary groups do not tightly define their members, as mercenaries are distressingly disorganized and usually not big on real military discipline. The Blue Suns, as basically a group molded on actual military, defies this. They have a rigid rank structure, complete with specialty ratings and combat clearances, as well as chains of command and fallback commanders.
The Blue Suns have a tendency in ranking to rely more on training results than what is actually shown in battle. This is entirely due to Massani's influence, who felt that many 'battlefield accolades' were "complete bullshit", especially when such adeptness could not be demonstrated on the training field. As such, field awards of rank are almost unheard of unless witnessed by many Blue Suns officers.
The ranks of the Blue Suns are loosely based on old Earth cultures, specifically an iron-age culture known as Roman. Humans have a long-standing adoration of this culture (with no real tech they conquered at least a fifth of the world, which is somewhat impressive given human fractiousness) and the feel of the ranks is something both batarians and turians are accustomed to.
Blue Suns ranks are suffixed with an operations code and a combat clearance. The former is a code defining what kind of soldier the merc is, the latter is how skilled and trained they are. This is used along with the system Blue Suns used to rank jobs on – a job ranked for veterans would only be allowed to tap soldiers with a veteran combat clearance.
As an example, a trainee with all of his testing completed would have a rank that looked like this: Tertius (RK/INF). A skilled Optio with backgrounds in multiple fields would have a rank like this: Optio (EL/CMBTENG/INF/RCN)
The ranks are as follows:
Tertius: The Tertius is the basic rookie trainee, much like the salarian dragoon. All tertius rank mercenaries expend most of their time in training, drill, and low-risk garrison duty jobs. Unlike many other units, tertius members only advance when they have completed a 'qualification card' of tasks, including shooting accuracy, basic first aid, basic infowar, land navigation and survival. This is one reason why even low-ranked Blue Suns mercs are typically far more capable than some professional military forces.
Secundus: Once the complete trials are done and they are tested, they are promoted to Secundus, which is roughly a Spearman in salarian terms. Secundus comprise a large portion of Blue Suns forces, as promotion requires the development of leadership skills. Even so, Secundus receive 'efficiency raises' every year, and promotion is not a requirement – some Secundus are twenty-year veterans making as much as senior officers. The Secundus is expected to be proficient in at least three fields and at leadership as defined by training courses any Secundus can take. Secundus who show particular valor are instead made into Signifiers.
Primus: A Secundus who completes a leadership course with a passing grade and demonstrates three field skills is promoted to Primus, roughly the same as a Shieldbearer. Primus command at a squad or lance level groups of Secundus or Primus. Primus mercenaries are expected to either take a senior NCO position or apply for Centurion training, but many simply ignore those and continue in rank. The Primus is the most dangerous low-ranking merc you will find, as some of them have been at this for more than thirty years.
Signifier (Standard Bearer): Each cohort has a Standard, a technological banner incorporating a host of features along with a synthweave flag representing the cohort. The Standard acts as an ECM jammer and comms system booster, a beacon for pickup or close-danger bombardment, and can generate several hard kinetic barriers. It is carried by the biggest, strongest, and most brave and valorous of Blue Suns troopers, who wear special armor to support it on the back and carry heavy weapons. The Signifiers are thus moving rally points, and many of them are trained in providing encouragement and to rally the troops. If you must take out a cohort, target the Signifier first – the loss of the Standard will not only cripple their comms and defense but is seen as a bad omen.
Optio: The Optio is like a Senior or Master Spearman, as a senior non-commissioned officer. Optios usually advise the Centurion of a Cohort. Optio's are those who declined becoming Centurions, and as such do not have to worry about testing or advancement. Some of them are very old and skilled, and most of their duties involve training and organization, not direct combat – that doesn't mean they've lost any skill at such.
Centurion: the Blue suns have a very abbreviated officer class. Part of this was due to the disdain that Massani, Solem and Vosque had towards officers (be that high-caste lords or noble 'lieutenants'), but some of it was due to the fact that the Suns were being trained to fight well even without direct leadership. As such, the Centurion is more skilled at combat and charismatic leadership than tactical or strategic planning. Centurions complete several training courses while they lead a Cohort, and it is a rare merc who has the skills and raw intellect to even qualify as a Centurion, so they are well protected.
Senior Centurion: After ten years of service without flaws, a Centurion is promoted to Senior Centurion. The difference is simple: Only Senior Centurions, Legatus and Tribunes have the ability to purchase or own Blue Suns operating stock. Senior Centurions are the natural picks to replace Legatus who die or retire. Most are very wealthy by the time they reach this rank, and you can expect highly customized armor and weapons systems.
Legatus: The Legatus lead the chapters of the Blue Suns. Of the five that started out, two are now dead and one (Massani) has been forced out, leaving only Kuril of Meshar and Donner Vosque. Both of these men are elite veterans (N7 and Deathwatch, specifically) with decades of combat experience and all kind of connections. The various Legatus usually hold some kind of rank in the corporation itself – Kuril is technically the Chief Technology Officer, and Vosque is the Chief Operations Officer.
Tribune: The Tribune is mostly a ceremonial position, similar to a CEO. Tribunes have no military command and are strictly a paper position, so far held by Vido Santiago.
Blue Suns have a four-tier combat clearance rank: Trainee, Rookie, Veteran, and Elite. This limits how dangerous a mission the merc is qualified for. Each rank is increased by taking aptitude and qualification exams, and moving into a new clearance rank gives more pay. Roughly estimated, the ranks match up fairly well to conventional militaries – trainees are just that, rookies are akin to green garrison troops, vets are roughly on part with mainline military forces, and elites are usually as good as dedicated heavy infantry.
The Blue Suns pay fairly well, more with seniority and qualification. They also offer comprehensive benefits programs – cyberware and bionetic augmentation, gene therapy, payment to move family members, professional education and tuition reimbursement, and paid retirement. The Blue Suns are infamous for taking assaults on legionnaire families or retirees as a deadly insult and will always respond to such with overwhelming ferocity.
A Tertius is paid a base salary of 1200 cr a month, but also gets 2% of the value of all complete contracts for their Cohort. This increases by 1000cr a month and 1% per rank achieved. Officers also get a small percentage of loot, bonus money or battle riders from the client, while Senior Centurions get stock options.
Every Blue Suns soldier gets a budget of 10,000 cr to spend on weapons and 10,000cr on armor every three years. Most purchases must be done through the Blue Suns stores and armories, but unspent money can be expended on whatever the mercenary wants as long as his gear is satisfactory. Most spend it on armor and weapons mods.
The Blue Suns pay a small stipend to allow members to afford housing (larger if married and at least Secundus rank), but also offer free housing on Vastis. Retirees are entitled to free land on Vastis, many going into farming as a result.
Blue Suns: Soldier types
The Blue Suns define their soldiers by a rate system, which can be combined with other rates. The rates are as follows: Technical, Infantry, Defensive Systems, Artillery, Vehicular, Medical, Recon, Combat Engineer, Sniper and Auxiliary.
As such, the Blue Suns do not have dedicated 'infantry', but an intermixture of qualified soldiers who can do more than one thing. This makes them flexible and dangerous and also means a standard STG team does not and cannot expect any Blue Suns team to be without defenses against most STG tactics.
Most mercs will have a Prime Specialization, and then two to four secondaries. Keep this in mind.
The 'auxiliary' rate covers skills that are not in one of the specializations and are usually restricted to non-combatant units such as clerks, navigators, cooks, etc.
The Rates are defined below:
Technical: Technical rates cover anything not directly related to combat engineering, and vehicles. Weapons repair, comm systems, and infowar are all covered under this rate, as well as general technical skills (plumbing, repair, electronics, optronics, etc).
The Blue Suns fields two common combinations: Engineers usually combine this with Combat Engineer and Vehicular, while the Saboteur combines this with Sniper and Recon.
Infantry: Infantry covers a wide array of skills – basic pistol, rifle, submachine gun and heavy weapons usage, land navigation, basic first aid, and combat movement. Infantry basically teaches how to fight in conventional warfare arenas, with an offensive focus.
The Blue Suns have two common combinations for this rate: Combat Medic combines this with Medical and Recon, while Motorized Infantry combines this with Vehicular and Artillery.
Defensive Systems: Defensive systems covers heavy armor, kinetic barrier setup, field fortification, omni-armor creation, defensive tactics, and counter-ambush training. Most of the mercs in this rate are larger and stronger, to handle heavier armor systems.
The common Blue Suns combo for Heavy Armor is usually Combat Engineer, which they define as a Bastion Engineer.
Artillery: The Blue Suns are rather unusual in that they have dedicated hover-vehicle crew served artillery, both in railgun (35mm saboting chevron) and accelerator (7mm explosive APP cannon) varieties.
Artillery rates thus have to know how to operate, repair and move these weapons as well as basic physics, math, land navigation and map-reading, field fortifications and meteorology.
Motorized Infantry melds this with Infantry and Vehicular, to have units that can deploy and fight from moving artillery vehicles.
Vehicular: Basically, pilots and techs, this covers both ground vehicles (APC, hover-artillery, and light grav bikes) as well as aerospace assets (light human fighters, gunships, space superiority fighters and system patrol boats.)
Medical: The medical rate covers all forms of basic biology, anatomy, physiology, omni-gel and medigel usage, regeneration field understanding, hematology, field aid, cybernetics and in some cases drug creation and chemistry. Blue Suns medics are hands down the very best in the galaxy in field evac and trauma treatment outside of a dedicated hospital.
Recon: This is a rarer rate, covering stealth, approach tactics, sensor technology, the use of drones to gather information, land navigation and cultural approach. Pure recon specialists are rare, most are combined with sniper or technical rates.
Combat Engineer: The combat engineer focuses on defense and attack: drone bombardments, kinetic barriers, field combat engineering, omni-engineering, demolitions and explosives, and some infowar aspects. Engineer training has more direct combat aspects than technical, and is often combined with other rates to serve a field experts.
Sniper: the Blue Suns do not have many snipers, and mostly field them as recon units to take out targets of opportunity. The training they go through is somewhat limited as a result: target identification, sensor reporting, stealth, basic mathematics, and the operation of designated marksman rifles, sniper rifles, anti-mech and anti-material rifles, and pistol marksmanship.
Blue Suns: Typical contracts and operations
The Blue Suns have a wide selection of operations, so many that summing it up is a daunting task. They conduct assaults and break up kidnapper groups, incarcerate criminals and haul illegal drugs, participate in brutal raids and operate in ceremonial armor on the Presidium itself.
That being said, roughly sixty percent of the Blue Suns revenues stems from the same three contract types: Garrison, Data Security, and Assault-Capture.
The Blue Suns Digital Legion, Xipus, has the distinction of being the single most dangerous group in the entire galaxy when it has come to penetration, hacking, and infowar. They penetrated STG systems many times and even the League of Zero has had issues fending them off. Most Blue Suns Data Security contracts are therefore from large corporations hiring them to keep them safe, as it is well known the Blue Suns will never take contracts that require it to go against other chapters.
Data Security also includes teams who will go in and upgrade security for a space, do deep data forensics, or even programming upgrades. It is somewhat surreal to see burly turians in heavy armor and festooned with guns and explosives sitting in plush office spaces rewriting code, but they have a 97.5% success rate…
Blue Suns also does a LOT of garrison work, mostly in Citadel Space, where their professionalism and disciplined conduct are more acceptable than most mercenary units. Many corporate colonies rely entirely on Blue Suns protection, and Blue Suns units being attacked can call for heavy reinforcement – something that most merc units, not having their own ships, cannot provide.
The amount of assault work the Blue Suns does is difficult to pin down, as most of it is due to squabbles in the Traverse and Terminus systems, but also because these jobs are sometimes just cover stories for Blue Suns drug, slaving, or other illegal ops. The details of this always remain murky to outside observers since the Blue Suns utilize secured volus banks.