More Revisions:

Hello everyone. I apologize for not updating recently. I have started working and have needed time to get everything stabilized. Now that everything is stable, I can begin working on my stories again. Now I wanted to start off by discussing an interesting thought brought up by user AmethystPone. When looking at ships from any other science fiction series, you have to look at the variations of technology. ME vessels tend to have armor made up of light composite materials, if I remember correct. This made their eezo cores more efficient as it didn't have to lower too much mass. My humanity differs, however, because they do not solely rely on reverse-engineered prothean tech. Sure it may be used in some things in both military and civilian life, but the relays aren't the primary means of FTL travel for the Alliance. The relays are a secondary with the Locust wormhole drives being the primary. All this means that my humanity can build bigger vessels that can use steel or titanium alloys for armor plating. Their vessels are not limited by the sole use of eezo like the council is. I hope this clears things up a bit, but if not, feel free to leave a comment. Thank you for the input.

To user Chloe, lovely name might I add, the designations of cruiser and battleship, in my story at least, is very similar to WW2 era naval combat. You have frigates and destroyers using their smaller size and faster speeds to engage enemies quickly getting close so that the enemy may not be able to use their heavier weapons accurately. Cruisers, battlecruisers, and battleships tend to be allocated to heavy artillery support both in space and in orbit over an enemy world. Carriers tend to stay well out of range of enemy cannons, or in the case of kinetic weapons well out of acceptable targeting range, while launching large amounts of fighter and bomber craft. We know from ME lore that no other race in ME used fighters as heavily as Humanity due to their large amount of combat experience with both types of craft. Carriers will launch fighters to distract enemy fighters, if any, and harass the point defensive systems of larger vessels. Bombers can hit smaller precise targets like weapon systems or barrier generators. My personal list for ship sizes is fairly simple IMO. Council frigates are gunboat size to the Alliance, Council destroyers are frigate sized, Council cruisers are destroyer sized and so on and so forth. The difference is when you get to Battleships. I cannot recall nor have I found any reference to any council race using battleships so Alliance battleships are roughly the same size as a standard Council Dreadnought with Alliance carriers being about the size of the Destiny Ascension and Alliance Dreadnoughts being even larger. If you wish for specific numbers like meter or kilometer lengths, I hope this information can prove useful to you, but I will not be going into such specific details unless the story demands it. Sorry, but I really wasn't all that good at math. Plus, I suck when it comes to the metric system. I truly do. Thank you for the feedback!

As a personal update I would like to explain the command deck structures on my vessels. Every ship type, barring the obvious fighters and bombers, have a CIC, or Command Information Center built into the centermost area aboard a ship. There is also a 'Bridge' which can allow the command crew to have a look at a battle with their own eyes without trying to judge what is going on from external cameras and sensors. That was an issue I had with the 2005 Battlestar Galactica. I loved how they commanded from the CIC but I wish we had some sort of viewscreen or something. That way we could have seen their shock at seeing actual basestars ambushing them instead of just blips on the DRADIS. That is why I'm carrying on the modern naval tradition of having both a CIC and a bridge built into every ship. Though I personally imagined that in times of battle, armored combat shields would slide over any viewports if they were activated by a ship's crew, kind of like the bridge on the Destiny in Stargate Universe. I hope that makes sense to you guys. I'm trying my best to describe what I'm thinking but if you need more clarification, comment down below. I will try to explain further unless there is a commenter who understands what I'm trying to convey and gets to you first. To anyone that helps out, I sincerely thank you.

To Blaze1992, no. ID: Resurgence did NOT happen in my timeline. While the tech I use for my version of Humanity is basically more advanced versions of the tech we see in that film, that storyline did not occur. I was a fan of the tech in that film, but not the story, though it did have its moments I won't lie. Namely the kid relieving himself on the alien landing deck.

To everyone else, I thank you sincerely for the comments and support. I, again, apologise for the lack of updates recently but I hope you understand why I there haven't been that many updates as of late.

Finally I hope to be putting up a new chapter of Independence Day: Mass Contact within the next two days with a new chapter for Stargate: Enterprise to follow soon after that. Thank you again and goodnight, or good day depending on your time zone. - D'terran