Hello readers, this page is merely for information purposes of the CURRENT main character's development and such. I suggest all new readers to skip this and continue onto the start of the story because there may be some spoilers in this page. YOU HAVE BEEN WARNED!
AS OF CHAPTER 9
CURRENT STATUS:
| Name: Zephier Raiden |
| Title: Teacher |
| Level: 23 | Next Level: 74,680 / 79,100 |
| Job: The Gamer |
| Affinity: Lightning, Earth |
| Allegiance: Genin of Konoha |
| HP: 17,750 |
| CP: 23,568 |
| STR: 137 |
| VIT: 216 |
| DEX: 158 |
| INT: 226.4 |
| WIS: 180 |
| LUK: 20 |
| Chakra Control: 200% |
| Perks |
Power Under Pressure – Your chakra is potent and dense, you could even project it's visibility and put fear into your opponents, make the surrounding area heavy and the air thin for any unfortunate enough to endure your piercing gaze. Grants the skill 'Chakra Pressure' MAX Level. + 200 CP per level, grants option to choose chakra color (warning, color may affect look of certain jutsu)
Color – Dark Amethyst
Sixth Sense – Some people can feel other's presence naturally than others. Chakra Sense MAX level granted. Chakra Sense granted.
Seal Prodigy – The art of sealing, near forgotten, with only few remain who know more than common knowledge of the art. It is said that a master can level a battlefield with just ink and paper. +100% EXP toward Fuinjutsu related skills.
Lightning Rod - Move like a light and sting like a bolt! You have natural, powerful control over the Lightning nature. +50% faster learning toward Lightning Jutsu. +50 better Lightning Manipulation. 100% EXP more toward lightning based jutsu.
Mother Earth – The essence of which the land we walk on. Earth affinity granted. +50% faster learning toward earth jutsu. +50% better Earth Manipulation. 100% more EXP toward earth based jutsu.
Professor: you are one of knowledge and pursuer of enlightenment! +1 WIS and INT each time you teach someone something they did not know. +20% INT and WIS
Chakra and Vitality Beast – You are a beast of chakra without a tailed beast! +2 extra VIT per level. +40% HP and CP
Master over Masteries – Practice makes perfect! +100% more EXP to all masteries
Never Held Down – the world is in your palm!... Or rather the gravitational force is. +100% DMG, +100% EXP, Gravity Release affinity granted.
| Power Level: 60,816 |
| Seals: Gravity Seal – 180 lbs |
| Money: $88,340 |
| Points: 350 |
CURRENT SKILLS:
Ultra-Instinct [Lv 84] Next Level: [21%]
Classification: Ninjutsu, Taijutsu
Nature: Lightning
Class: Defensive, Offensive
Range: Self
Users can automatically react to any threat without the need to acknowledge it and dodge the attack instantly, instinctually. The user must be one with their thinking and natural instincts while subconsciously generating and compressing lightning chakra all over the body. Their body can also adapt while in battle on its own. However, this ability is not an absolute guarantee against harm. Ultra-Instinct is the ultimate form of defense and offense. This style of fighting is said to be the most difficult of taijutsu fighting styles. To others it will seem like the user is moving in a blur while leaving behind several after images.
+170 DEX while active
Forms Available:
-Lesser than Incomplete
CP Consumption: 10,000 per minute.
10,000 –80% = 3,504
Leaf Concentration [Lv MAX]
Classification: Control
Class: Supplementary
The basics of chakra control, to be able to stick leaves to any part of your body with only applying chakra. The more leaves held, the faster the skill will level up.
CP Consumption: 1,000 CP per minute
1,000 – 64.96% = 200 CP per minute
Amount of leaves able to hold: 10
+1 WIS for every 2 levels gained
+2% Chakra Control every level
Demonic Illusion – False Surroundings [Lv 40] Next Level: [8%]
Classification: Genjutsu
Nature: Yin Release
Rank: C
Range: 77m
A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
CP Consumption: 2,000
2000 – 80% = 400
Chance of being detected: 64%
Physical Endurance [Lv 72] Next Level: [4.8%]
Classification: Passive
Class: Supplementary, Defensive
A skill that makes the body's durability increase, reducing damage taken. Each level grants 3% damage reduction; each 3% reduces damage by .5%
Damage Reduction: 216%
Kunai Mastery [Lv MAX]
Classification: Passive
Class: Offensive
Passively increases the player's minimum and maximum ranged damage, attack range, and parry. Each level accuracy increases by 1%, parry increases by 0.5% and DMG by 0.5%
Increases accuracy by 100%
Increases parry by 60%
Increases DMG by 60%
Shuriken Mastery [Lv MAX]
Classification: Passive
Class: Offensive
Passively increases the player's minimum and maximum ranged damage and attack range when using shuriken. Each level accuracy increases by 1% and DMG by 0.5%
Increases accuracy by 100%
Increases DMG by 60%
Shadow Clone Jutsu [Lv MAX]
Classification: Ninjutsu, Kinjutsu
Rank: B
Class: Offensive, Defensive, Supplementary
Range 100m
Similar to the basic Clone jutsu, this technique creates copies of the user, however, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones can perform techniques on their own, including the Shadow Clone Technique itself, and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. Shadow Clones retain the max CP of 40% of the original user.
CP Consumption: 1,000 CP per clone.
1,000 – 80% = 200
Clone Durability: 3 Hits
Tree Climbing [Lv MAX]
Classification: Passive
Class: Supplementary
Tree Climbing is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
1 WIS every 2 levels.
+3% Chakra Control every level
Water walking [Lv MAX]
Classification: Passive
Class: Supplementary
This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing exercise, because the amount of chakra that needs to be emitted changes constantly.
2 WIS every 2 levels.
+4% Chakra Control every level
Science [Lv 35] Next Level: [50%]
Classification: Passive
Class: Supplementary
Ever since the days where man discovered fire, science has been the Pinnacle of growth for human kind with innovation, and production.
Slaying Moon Style – Crescent Fang [Lv 3] Next Level: [0%]
Classification: Ninjutsu, Bukijutsu, Kenjutsu
Rank: B
Class: Offensive
Range: 100m
The user channels chakra into their blade, as densely as possible, before unleashing a crescent shaped wave of chakra that could cut through boulders and flesh easily.
Damage: 7,000
CP Consumption: 15,000
15,000 – 80% = 3,000
Lying [Lv 50] Next level: [6%]
Classification: Passive
Class: Supplementary
The telling of a false statement, usually being untruthful or half truthful.
43% chance of success.
Observe [Lv MAX]
Classification: Passive
Class: Supplementary
Learn about an object or being by observing them.
Chakra Pressure [Lv MAX]
Classification: Control, Ninjutsu
Class: Supplementary
Range: Self
Description: The ability to project the users chakra as a force/pressure to influence nearby beings, the more chakra the user has, the stronger the effect. This skill will cause pressure that creates the illusion of extra gravity being weighed upon the target making them harder to breath Depending on potency of the user's chakra, their chakra would be visible to others surrounding the user. The target can overcome the Chakra pressure if they possess more chakra than the user.
Chakra Sense [Lv MAX]
Classification: Passive
Class: Supplementary
Range: 10 km
A skill that makes the user capable of sensing the presence of others.
-Can sense chakra even if suppressed 95%-
-MAX level can sense position-
Stealth [Lv MAX]
Classification: Passive
Class: Supplementary
The ability to hide in plain sight or inner shadows.
Chances of being spotted: 10%
+2% for a person's each level above yours.
ID Create [Lv 9] Next Level: [95%]
Classification: Dungeon
Class: Supplementary
Use the ID Create to enter a dungeon.
Isolation Dungeon
Digital Paradise [Area 2] Lv 15 - 30
Special Dungeon:
Demonic Konoha
Monster Hunter World
CP Consumption: 1,000
1,000 – 80% = 200
ID Escape [Lv 9] Next Level: [95%]
Classification: Dungeon
Class: Supplementary
Use ID Escape to leave a dungeon.
CP Consumption: 1,000
1,000 – 80% = 200
Transformation Jutsu [Lv MAX]
Classification: Ninjutsu
Rank: D
Range: Self
The ability to be able to transform into something else, or someone else, it is a mere illusion until mastered where it becomes physical.
CP Consumption: 2,000 CP per minute.
2,000 – 80% = 400
Calligraphy [Lv MAX]
Classification: Passive
Class: Supplementary
The art of calligraphy is one of elegance and communication—as well as the stepping stones to any kind of fuinjutsu.
Lightning Release – Lightning Senbon [Lv MAX]
Classification: Ninjutsu
Nature: Lightning Release
Rank: D
Class: Offensive
Range: 80m
A simple lightning technique. The user infuses lightning chakra into their palm and releases senbon-like lightning projectiles to their target. The charged amount of volt is enough to electrocute the opponent that can cause numbness in the area where the needle has hit.
Damage: 400
Maximum Senbon – 50
CP Consumption: 400 per senbon
400 – 80% = 80
Lightning Release – Electromagnetic Murder [Lv MAX]
Classification: Ninjutsu
Nature: Lightning Release
Rank: C
Class: Offensive
Range: 150m
A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Damage: 1,000
CP Consumption: 2,000
2,000 – 80% = 400
Earth Release – Mud Wall [Lv MAX]
Classification: Ninjutsu
Nature: Earth Release
Rank: D
Class: Defensive
Range: 30m
The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises and takes form.
CP Consumption: 2,000
2,000 – 80% = 400
Lightning Sequence [Lv 7] Next Level: [84%]
Classification: Ninjutsu, Taijutsu, Combo
Nature: Lightning Release
Class: Offensive
Range: 2m
With the aid of shadow clones, the user launches the opponent into the air then hammer kicks the target to the ground and immediately charges forward with a lightning infused punch that sends the target faster to the ground, as the target and user hit the ground, the lightning that once was infused in the users fist travels through the body of the target—electrocuting them and disperses it in a shockwave which will knockback any surrounding assailant near.
Shadow Clone Requirement: 2
Damage: 4,000
CP Consumption: 4,000
4,000 – 80% = 800
Shunshin [Lv MAX]
Classification: Ninjutsu
Rank: D
Class: Supplementary
Range: 0.5 Km
By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
CP Consumption: 100
100 - 80% = 20
Fuinjutsu Mastery [Intermediate][Lv 80] Next Level: [75%]
Classification: Fuinjutsu, Passive
Class: Supplementary
Fuinjutsu is a type of jutsu style—rare within today's society after Uzushikagure's destruction. Fuinjutsu is an art that seals objects, living beings, chakra, along with a wide variety of other things within another target. Fuinjutsu can also be used to restrict movement or unseal objects either from within something or someone. Fuinjutsu also has unlimited uses other than sealing.
Avaliable Seals:
Exploding Tag
Storage Seal
Paralysis Seal
Scroll copy
Gravity Seal
Conduit Seal
Decode Seal
Recode Seal
Water Flow Seal
Pressure Reduction Seal
Liquid Filter Seal
Liquid Vacuum Seal
Ice Seal
Heat Seal
False Façade
Gas Transportation Seal
Glow Seal
Perquisite Check Seal
Preservation Seal
Electricity Recycle Seal
Insulator Seal
Detriment Tag
Lightning Release – Dragon's Roar [Lv MAX]
Classification: Ninjutsu
Nature: Lightning Release
Rank: B
Class: Offensive
Range: 100m
Created by Zephier Raiden, the user builds up lightning chakra within their stomach in similar style to the grand fire ball jutsu and exhales a beam of lightning toward their target. Damage increases with the amount of chakra put into the jutsu.
Damage: 6,000
6,000 + 100% = 12,000
CP Consumption: 12,000
12,000 – 80% = 2,400
Nature Transformation - Lightning Manipulation [Lv MAX]
Classification: Control, Ninjutsu, Passive
Nature: Lightning
Class: Supplementary
User can create, shape and manipulate lightning nature with ease, a form of energy resulting in the movement of charged chakra-laced particles, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces; that which strengthens, enhances and causes anything/everything channeled that it comes across to flourish, representing the sustaining and preserving side of lightning.
Lightning Control: 100%
Lightning Attack Damage Multiplier: 100%
Nature Transformation - Earth Manipulation [Lv MAX]
Classification: Control, Ninjutsu, Passive
Nature: Earth
Class: Supplementary
User can shape and manipulate earth and "earthen" elements including most solid objects of pre-existing sources, specifically all minerals and mineral compositions regardless of their state.
Earth Control: 100%
Earth Attack Damage Multiplier: 100%
Shape Transformation [Lv MAX]
Classification: Control, Passive
Class: Supplementary
Shape Transformation is an advanced form of chakra control that involves changing the form and movement of chakra, determining the size, range, and purpose of a technique. Shape transformation is one of two necessary components for creating or modifying a technique, the second being Nature Transformation.
4 WIS every 2 levels
+5% Chakra Control every level
Earth Release – Rolling Boulder [Lv 23] Next Level: [9%]
Classification: Ninjutsu
Nature: Earth Release
Rank: C
Class: Offensive
Range: 120m
The user slams their hands on the ground and forms a human sized boulder out of pre-existing earth and forces the ground to propel the hardened rock toward the target, once the boulder reaches its destination it bursts.
DMG: 5,000
5,000 + 100% = 10,000
CP Consumption: 8,500
8,500 – 80% = 1,700
[Go to you-tube:][(watch?v=trJchEeXIcw)]
Earth Release – Rock Pistol [Lv 20] Next Level: [7%]
Classification: Ninjutsu
Nature: Earth Release
Rank: D
Class: Offensive
Range: 45m
The user gathers earth chakra within the pit of their stomach and expels bullet sized rock from the user's mouth with great speed and force. After expelled the rocks double in size and expand into a fist sized bullet
DMG: 1,000
1,000 + 100% = 2,000
CP Consumption: 1,500 per
1,500 – 80% = 300
Rasenugami [Lv 20] Next Level: [4%]
Classification: Ninjutsu, Control, Assassination
Rank: A
Class: Offensive
Range: Melee
Created by Zephier Raiden. This technique is an ultimate form of shape manipulation, only accomplished with absolute control of one's chakra, able to pierce and phase through obstacles at the same exact time. This technique can phase through and disintegrate almost anything it goes through with the sounds of a distorted vibrating drill in a vortex. This technique is the manifestation of solidification, rotation, vibration, power, and sharpness.
DMG: 30,000
CP Consumption: 10,000
10,000 – 80% = 2,000
Bukijutsu Beginner [Lv 21] Next Level: [0%]
Classification: Bukijutsu
Class: Offensive, Defensive, Supplementary
A ninja's art for wielding various types of weapons.
Weapon DMG increase: 21%
[Does not affect ninja tools]
Mystical Palm Jutsu [Lv MAX]
Classification: Ninjutsu, Medical Ninjutsu
Rank: A
Class: Supplementary
Range: Short
This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Sending excess chakra into a patient's body can cause an overload to the patient's normal circulation of blood, trapping them in a comatose state.
Healing: 300 HP per sec
CP Consumption: 1,000 per minute
1,000 – 80% = 200
Demonic Illusion – Mirage Shadow [Lv 6] Next Level: [99%]
Classification: Genjutsu
Rank: C
Class: Offensive, Supplementary
Range: Short to mid
This genjutsu traps a victim in a powerful illusion, with no necessary eye contact. However, direct eye contact can still be applied when using this jutsu. When used, the genjutsu projects a torrent of shadows, leaving the opponent at the user's mercy.
CP Consumption: 1,000
1,000 – 80% = 200
One-handed jutsu [Lv 60] Next Level: [74%]
Classification: Control, Ninjutsu
Class: Supplementary
A rare initiation of jutsu—only done by chakra control masters or those who have good control of their bloodline.
Jutsu DMG Reduction: 40%
[Only able to perform on MAX skills]
Teaching [Lv 15] Next Level: [0%]
Classification: Passive
Class: Supplementary
The act of passing knowledge from one person to another
Gain 1 INT and WIS per level
25% chance to be understood
Ninja Art - Ares Regalia [Lv 5] Next Level: [21%]
Classification: Ninjutsu
Nature: Yin
Class: Defensive, Supplementary
Rank: C
Range: Varies
Created by Zephier Raiden. The user surrounds themselves or a part of, with a barrier. This barrier can block and repel damage; however, the amount of damage that can be block/repelled is determined on the amount of CP put into the technique.
CP Consumption Base: 2 CP per sec
CP Consumption: Varies
Yin Manipulation [Lv MAX]
Classification: Control, passive
Class: Supplementary
The control of the user's spiritual energy. Many people simply use it for illusions, while it has much more potential.
Yin Control: 100%
Yin Attack DMG Multiplier: 100%
Lightning Release – Rasenugami Arrow [Lv 1] Next Level: [0%]
Classification: Control, Ninjutsu
Nature: Lightning
Class: Offensive
Rank: S
Range: 20m
Created by Zephier Raiden. A variant of the technique 'Rasenugami', with an added element of lightning and further shape manipulation to expand the technique into a massive arrow attached to the user's arm. Extremely harmful to the user.
DMG: 100,000
100,000 + 100% = 200,000
CP Consumption: 50,000
50,000 – 80% = 10,000
HP Backlash: 90% of user's HP
Fire Release – Flame Pulse [Lv 1] Next Level: [0%]
Classification: Ninjutsu, Taijutsu
Rank: C
Class: Offensive
Range: Melee
The user coats their fist in flames and punches forward, the flames then disperse into a shockwave of fire and sent the user's target backward with burns.
DMG: 2,000
CP Consumption: 4,000
4,000 – 80% = 800
Chakra Suppression [Lv MAX]
Classification: Control, Passive
Class: Supplementary
Range: Self
A ninja's most powerful weapon is stealth and deception. Mask your presence and feast on your prey without ever being noticed from the shadows.
Chakra available suppression: 98%
Neutrino Style – Arcane Discord [Lv 1] Next Level: [0%]
Classification: Kenjutsu, Ninjutsu, Bukijutsu
Nature: Lightning
Class: Offensive
Rank: C
Created by Zephier Raiden. The user flows lightning chakra through their blade then jumps and slams the blade into the ground while expelling the chakra outward.
DMG: 6,000
6,000 + 100% = 12,000
CP Consumption: 5,000
5,000 – 80% = 1,000
Neutrino Style – Arcane Harmony [Lv 1] Next Level: [0%]
Classification: Kenjutsu, Ninjutsu, Bukijutsu
Nature: Lightning
Class: Offensive
Rank: C
Created by Zephier Raiden. The user uses the same principles as it's parent jutsu 'Arcane Discord' except jams the users sword into the ground and unleashes nine waves of lightning around the user.
DMG: 4,000
4,000 + 100% = 8,000
CP Consumption: 3,000
3,000 – 80% = 600
Flash Step [Lv 34] Next Level: [7%]
Classification: Ninjutsu, Movement
Nature: Lightning
Class: Supplementary
Rank: B
Range: 42m
Created by Zephier Raiden. This technique is a high-speed movement jutsu, an improved variation of body flicker. This allows the user to move faster than the eye can follow, making it appear as if they have teleported. This is used by concentrating lightning chakra into the feet to get from point A to point B in the least number of steps. Users can sustain only short dashes, while at a mastered level the user can move at ridiculous speeds and does not cause any shock or disturbance to the surface they stop on.
CP Consumption: 500
500 – 80% = 100
Chakra Siphon [Lv 1] Next Level: [0%]
Classification: Control, Absorb
Class: Offensive, Supplementary
Rank: B
The user can absorb chakra, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source etc., either temporarily or permanently
CP Absorption: 2 per sec
Earth Release – Geo Rupture [Lv 1] Next Level: [0%]
Classification: Ninjutsu
Nature: Earth Release
Class: Offensive
Rank: B
Range: 20m
The user slams their hands onto the ground then causes very deadly spikes to erupt from the earth below to pierce the opponent in multiple directions simultaneously.
DMG: 10,000
10,000 + 100% = 20,000
CP Consumption: 5,000 per spike
5,000 – 80% = 1,000
Ninja Art - Bringer of Darkness [Lv 1] Next Level: [0%]
Classification: Ninjutsu, Genjutsu
Nature: Yin Release
Class: Supplementary
Rank: A
Range: 50m
The user casts an illusion of darkness upon an opponent to take away their sight as such, this allows the user to attack an opponent unseen. Although it negates sight, the opponent can still rely on their other senses.
CP Consumption: 10,000 CP per minute
10,000 – 80% = 2,000
Chakra Scalpel [Lv 1] Next Level: [0%]
Classification: Ninjutsu, Iryojutsu
Class: Offensive, Supplementary
Range: Short-ranged
The user form's their chakra into a small, sharp blade. This can be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
DMG: Varies
CP Consumption: 200 per sec
200 – 80% = 40
Demonic Illusion – Submerged Deterrent [Lv 1] Next Level: [0%]
Classification: Ninjutsu, Genjutsu
Nature: Yin Release
Class: Offensive
Rank: A
Range: 30m
The user injects their will into the assailant to force them to forget how to breath, making them feel as if they are submerged underwater and gasping for air. If not dispelled the technique can kill an opponent.
DMG: 500 HP per sec
500 + 100% = 1,000
CP Consumption: 20,000
20,000 – 80% = 4,000
Gravity Manipulation [Lv 1] Next Level: [0%]
Classification: Ninjutsu, Control
Nature: Gravity
Class: Supplementary
The user can manipulate gravity to their will.
+1% DMG to gravity related skills
+1% extra EXP to gravity related skills
Gravity Release – Oppression [Lv 1] Next Level: [0%]
Classification: Ninjutsu, Control
Nature: Gravity
Class: Supplementary
Rank: C
Range: 35m
Created by Zephier Raiden. A basic technique of the gravity release used to fling an opponent to and from the user forcibly
CP Consumption: 50,000
50,000 – 80% = 10,000
CURRENT WEAPONS:
War Ender
Weapon Type: Zweihander
Quality: Epic
Durability 1,000 / 1,000
Once wielded by a strong guardian of a king, Gladiolus Amicitia.
Requirements: 60 STR
+20 STR
DMG: 500
Artemis Sharpshooter
Weapon Type: Long bow
Quality: Rare
Durability 500 / 500
A regular long bow made with delicacy
Requirements: 50 DEX
+10 DEX
DMG: 100
CURRENT BLUEPRINTS:
Ballyhoo Mk.27 [Blueprint]
Weapon type: Chakra Hand Cannon
Quality: Rare
Guns have been the use of civilians in the shinobi world, except hand cannons are for use of the shinobi, shoots chakra projectiles faster than bullets that can pierce through brick walls. One incredible feature of chakra cannons are—they are silent.
+5 DEX
Chakra Bullet Capacity: 36
DMG: 150
Zanpakuto [Blueprint]
Quality: Legendary
Weapon Type: Weapon
Requirements:
100 kg of Demonite
10 kg of Carbon Steel
Purified Soul Crystal Dust
Demon Heart
x50 chakram
Zanpakuto are weapons that are made from materials of the demon realm. Capable of cutting both spiritual and physical bodies, they are amongst the few weapons that can be used to destroy demons. Each Zanpakuto is unique—the sword is both reflections of the user's soul and power in demonic form, sentient beings. These demonic beings have their own distinct personalities and have appearance of their owners. Zanpakuto's shape and abilities vary on the user's soul. A Zanpakuto's initial and neutral stage is the Asauchi, a regular sword with no owner; however, there are 2 stages to an owned Zanpakuto. Initial stage to an owned Zanpkuto is the sealed form. The next form is the 'Shikai' stage, this can only be accomplished when the owner learns their Zanpakuto's name which is only achievable with communicating and harmonizing with the owner's own demonic Zanpakuto spirit.
Once a Zanpakuto is released, rarely it may contain a form of constant-shikai released state. The last stage of the Zanpakuto is the 'Bankai'. To obtain the Bankai, the owner must first materialize and subjugate their demonic Zanpakuto spirit. Materialization will include either being dragged into the user's mindscape or summoning the spirit in the real world.
WARNING: Zanpakuto are dangerous weapons. Once the user's soul is synchronized with the sword, there is no turning back. If the user does not have a strong will then it may be possible for the Demonic spirit inhabiting the sword could consume the user and take their place in the real world; however, in some cases the spirit may not have the desire to fight against their owner.
And that is all I think, if I missed anything please let me know and I will update, and by the way you guys may need to remind me to update this page every once in a while hah