So this is unexpected, I know I said I would be rewriting the game of scrolls, but then I started to write this again, an before I knew it I had over 10.000 fix up in this chapter and another 2 new chapters, I discarded the old plan for this fic entirely, and have embraced a bit of that great grimdark warhammer40k feeling.

So its my pleasure to welcome you all to the new and improved The Dominion Rises, with all new characters, a better story line, better tactics, a competent council, and Xcom/40kSpacemarines, this chapter is just a time line and a bit of Codexapdia on the navy and military, I would recommend rereading it because its basically completely different after the first few lines.

I changed the unification war, the Calperty war, added another Terran race, changed the Legions completely along with Xcom as well, added more variety in ship classes and weapons, and droppods for you ODST lovers out there.

Expect cameos by a lot of people, StarCraft, Star Wars, Code Geass, HALO, ASOIAF, and who knows who else I will put in because I don't…

Now a quick disclaimer, I own no recognizable copyrighted characters or locations, I claim no right to any creation here except to what I have written myself, any OC used is my property unless he/she/it was submitted by a PM or a Review.

All written while listening to Sabaton…

Now Enjoy, Chapter one The Line of Time,

…...

Chapter 1

01/03/2015 (Earth calendar)

The Ethereal invasion of the earth begins with an attack on a German city (the name of the is city unknown, the alien invasion was, at the time, kept secret, the locations of many abductions in the beginning of the war are still unknown) Xcom was activated and Delta team was sent in to investigate the possibility of extraterrestrial attack, the only one to return was Delta 2 (identity unknown).

14/05/2015 (Earth calendar)

The terror of Tokyo, the first alien terror attack on earth happens, the existents of hostile alien life is revealed to the public. Xcom is declassified to increase moral at the thought that humanity will be protected by their most skilled people.

30/06/2015 (Earth calendar)

The first gene trooper's modification was performed, all Xcom troops are currently being modified with a variety of simple mods. Several MEC augmented troops were given their first MEC Suits. (see codexapedia for more information on MEC troops.)

29/11/2015 (Earth calendar)

An alien battleship is sighted over the city of Amsterdam, it is led away by transponders placed on a train, this operation was heavily contested by alien troops, and is the first recorded encounter with Mutons, but Xcom Bravo team, led by colonel Harry "Odin" Smarts, managed to prevail despite severe injuries.

30/11/2015 (Earth calendar)

3 hours after Bravo's operation, Alpha team led by Sarah "Purple Queen" Kerrigan boarded the alien battleship, destroying 6 Conduits setting the alien battleship down in an uninhabited area, a heavily defended Xcom base was quickly setup, salvaging and research begins.

25/02/2016 (Earth calendar)

Xcom teams Alpha, Bravo and Charlie, where deployed to destroy the alien base, and in the words of Marrie "Smash" Kettleson: "bulldozed through the alien fuckers." A Strange alien artifact was found (later named the Hyperwave beacon by the research staff, see codexapedia for more information) and the corpse of the sectoid commander was recovered.

04/03/2016 (Earth calendar)

Chrysalid infestations in Africa and South America are found and appear to be quickly spreading beyond control, Military bases and forts are set up to contain the rapidly growing infestation, but complete containment is proving difficult.

05/03/2016 (Earth calendar)

The first Firestorm fighters are built, they are equipped with a fusion Lance and a Plasma Cannon, the first six are deployed, one in each continent another 12 are quickly put into production.

12/03/2016 (Earth calendar)

Autopsy of the sectoid commander reveals a startling fact, what was once thought to be advanced technology used to give shields to mechtoids or cause panic in Xcom teams, was in fact psionics, the power of the mind (see codexapedia for more information) a new facility was constructed to test Xcom troops for Psionic Potential.

19/03/2016 (Earth calendar)

Alpha team comes out of Psi testing they all appear to have at least minor psionic powers, however Sarah "Purple Queen" Kerrigan is noted to have powers far surpassing the others of her team.

03/04/2016 (Earth calendar)

Xcom HQ is attacked by alien forces they are quickly repelled by the newly trained psionic Alpha team, in a shocking discovery the commander is found to have significant psionic powers displaying them when he, in anger, mind controlled a mechtoid and forced it to start killing its sectoid escorts. (How the commander was able to use Psi ability's is unknown)

14/06/2016 (Earth calendar)

The Exalt headquarters is destroyed, the commander suspects that remnants are still around but Xcom must focus on the Alien threat.

14/07/2016 (Earth calendar)

The Firestorm fighter craft now number 112, production is to continue indefinitely, as the fighters have proved extremely effective against alien ships.

23/09/2016 (Earth calendar)

Construction on the Hyperwave Beacon facility are completed, when scanning Xcom HQ found a Hidden Alien craft in low orbit, a wing of five firestorms is sent to take it down. When Alpha team breached the control room of the splashed ship they found an alien unlike any they had encountered before, this Ethereal as it had been called seemed to give of a psionic presence far stronger than any before it. An alien device operated by the Ethereal is recovered (later named the gallop device by researchers) research begins immediately on advice of the commander who feels a faint but incredibly powerful presence emanating from the device.

24/09/2016 (Earth calendar)

The temple ship arrives on the earth. Many governments, in their panic, increase funding to the Xcom project.

15/03/2017 (Earth calendar)

Research on the gallop device is finished it seems to be Psionic amplifier capable of enhancing a psionics power tenfold. Sarah "Purple Queen" Kerrigan volunteers to use the device and lead the assault on the temple ship.

16/03/2017 (Earth calendar)

The assault on the temple ship starts, all Xcom teams (Alpha-A1 to Zulu-Z6) are deployed along with large portions of NATO and BRICS military assets are deployed, most notably, the American, Russian, French, English and Chinese. It takes 3 days for the Xcom firestorms and Military aircraft to destroy the smaller alien ships protecting the temple ship. Xcom teams breach first while the military troops set up outposts for retreat, fire support and holding choke points.

It takes 3 weeks and 5 days for the Xcom teams, Alpha-A1, Bravo-A1 and Charlie-A1 to reach the inner part of the ship, and after taking down hundreds of sec and mechtoids, dozens of mutons, many drones and cyber disks, and destroying several sectopods, they enter the inner sanctum of the Uber-Ethereal, Sarah "Purple Queen" Kerrigan killed the Uber-Ethereal and as was later learned all other Ethereal then stopped the temple ship from becoming a black hole long enough for the Xcom teams and Military to retreat.

25/03/2017 (Earth calendar)

Sarah Kerrigan was found in a crater in Mexico and quickly recovered by Xcom.

18/04/2017 (Earth calendar)

Sectoids found by Humans seem to follow any commands and requests given, Humans are pleasantly surprised the sectiods are adept mechanics and maintain many machines without command. Thin-men are seen trying to blend into human society though many are handed over to Xcom when found, Xcom scientist find out that Thin-men and sectoids are clones all are genetically identical, DNA from both is taken and research into cloning the two now subservient races of alien is started.

The Mutons separated into tribes from what scientist speculate is that they were probably the most recent of the Ethereal slaves and that they were not as heavily genetically modified as the sectiods and thin-men yet.

The Muton tribes where quickly put into separate camps but there where many incidents and many Mutons where put down every day, they were to violent to control, research into cloning muton shock troops was considered but deemed to dangerous as they proved to be nearly uncontrollable and extensive genetic modification would take centuries.

2/07/2017 (Earth calendar)

A coup in Russia installs a new imperial government, but the new Great Tsardom of Russia (GTR) only manages to take control of Russia west of the Ural Mountains in the east, and the Don to the south, the nation's south of the Don from the United Caucus Republics (UCR), the Crimea goes back to the Ukraine, losing Karelia and Kola to Finland, the Prussia area to Poland and Lithuania, and the lands west of the Urals to several dozen Warlords. The power of the GTR is estimated to be limited at best.

09/02/2018 (Earth calendar)

The Peoples Republic of China (PRC) debates stepping in to subdue the Russian Warlords into Chinese rule, but pressure from India and the USA puts a halt to their plans, the world releases a relieved sigh.

Xcom continues efforts to secure alien artifacts, and with the support of the council makes it so that all items of alien origin official belong to Xcom, the law is not followed very closely, but sanctions are placed on the USA, Pakistan, Iran and The Netherlands for hording alien artifacts.

01/04/2018 (Earth calendar)

Greece dissolves under economic pressure, Albania, Macedonia and Bulgaria divide Macedonia, a new Imperialist government forms establishing the ruins of ancient Sparta as its capital, and takes control of all remaining Greek lands, they call themselves The Reborn Byzantine Empire (RBE).

Xcom manages to synthesize Elyrium, funding is lowered as the threat of another alien attack becomes lower, Xcom takes to selling small amounts of Elyrium to various Nations to pay for further research.

15/07/2018 (Earth calendar)

Georgia joins the UCR after a referendum, the UK leaves the European Union (EU) and Scotland leaves the UK and joins the EU, the UK renames itself the England angering the northern Irish and Welsh.

A large amount of Alien weapons are being sold on the black market, Xcom suspects Exalt remnants are responsible, but the Counsel forbids them from actively pursuing the Remnants.

23/02/2019 (Earth calendar)

Several border incidents along the border of Morocco and Algeria escalate into war, NATO decides to remain neutral, deploying Blue helms to ensure minimal civilian casualties, the Sahrawi Arab Democratic Republic (SADR) seizes the chance and takes control of the western Sahara, before signing a pact with the Algerians the Moroccans are on the back foot at the moment.

Xcom scientists have synthesized Meld, just in time as well as the gene-mods of Xcom soldiers were beginning to degrade, the commander starts research into finding a way to stop gene-mods from degrading.

15/05/2019 (Earth calendar)

Moroccan forces are defeated at Rabat, the Treaty of Rabat forces Morocco to cede the High and Middle Atlas Mountains and all land east of it to Algeria, and cede the Anti-Atlas Mountains and all land south of it to the SADR, and it forces Morocco to acknowledge the SADR as an official government, the Treaty is approved by NATO and seen as lawful by all major powers.

French Guiana officially separates from France, a referendum among the populous is held to determine their new status, they join Suriname and Guiana in the newly formed Greater Guiana.

Xcom considers separating from the council after another funding cut forces them to sell more Elyrium.

23/10/2019 (Earth calendar)

A Russian warlord by the name of Fridrik Alesnarovich drives his army into Kazakhstan after being defeated by a rival Warlord, he quickly topples the government and takes over the country to rebuild his army.

Tensions in the southern USA continue to rise rapidly, the national guard was deployed to stop several large riots and uprisings.

The RBE invades the Turkish Aegean islands, with their considerable navy, the Turkish are annoyed but the threat of the large RBE navy stops any retaliatory moves.

Armenia and Azerbaijan join the UCR, the UCR stops resource trade to Turkey and the GTR, starting economic crisis's in both countries.

19/01/2020 (Earth calendar)

Spain leaves the EU after several diplomatic incidents and a coup that installs a highly aggressive military government, Xcom again suspects Exalt Remnants as the cause, but they are ignored, the tensions between Spain and France rise to an all time high, as several border conflicts appear.

Portugal and Spain pursue even closer relations, experts see a merging of governments in the future.

Poland and Lithuania form the Poland Lithuanian Commonwealth (PLC), to contest any GTR pressure into eastern Europe.

Xcom manages to synthesize Alien Alloy, increasing their reserves of the metal exponentially.

03/02/2020 (Earth calendar)

The second American civil war starts, between the southern confederates (SC), the northern union (NU), and the west coast New California Republic (NCR), the army and air-force is evenly split between them but the navy remains neutral.

Spain and Portugal merge into the Iberian Federation (IF), France declares war on the IF, fighting in pyrenes is thought and neither side makes much progress.

Belarus joins the PLC. The PLC annexes Slovakia and occupies eastern Ukraine, up to the Dnieper river, in an attempt to block off any future expansion by the GTR

The GTR invades Finland, Estonia and Larvia forcing the countries to accept annexation, the remaining Scandinavian nations form the Second Kalmar Union (SKU) in defense against any possible GTR attack.

Fridrik Alesnarovich and his rebuilt army move south, pushing through Uzbekistan and Turkmenistan without much opposition before attacking both Iran and Afghanistan.

Northern Ireland rejoins Ireland after seceding from the England.

The Netherlands, Belgium, and Luxemburg merge into the Benelux, after a marriage unites their royal houses.

Austria and Hungary reunite, forming the second Austro-Hungarian empire (AHE) they invade and annex Czechia.

Xcom separates from the council, and starts hunting the Exalt Remnants, fearing them setting off nuclear weapons, Xcom infiltrators begin disarming Nuclear arsenals worldwide.

28/01/2021 (Earth calendar)

The PRC moves in to subdue Russian war lords, India and Japan protest this and they form the Pacific Defense Pact (PDP) to oppose them, war between PDP and the PRC erupts.

Exalt Remnants are destroyed, Xcom starts to infiltrate the military of various nations, after disarming all nuclear weapons.

A bombing in Berlin kills all of the German leadership, the largest cities each attempt to set up a new government.

09/01/2022 (Earth calendar)

The Benelux calls for a convention over Germany, inviting several surrounding great powers, the SKU, PLC, and AHE to Amsterdam, they dived Germany the Benelux annexes the Rhineland, Saarland, Hesse, Westphalia, Bremen and Lower Saxony, renaming itself to the Rhine Empire (RE), The AHE establishes a puppet south Germany in Bavaria and Baden and Thuringia whilst annexing Saxony, the SKU annexes Schleswig-Holstein, Hamburg and Mecklenburg, the PLC annexes Brandenburg, and Anhalt, leaving berlin as an independent city state under heavy influence of the Austrians and Polish.

The GTR invades the Ukraine and starts a border war with the Russian warlords.

The RBE and UCR invade turkey, the RBE also seizes control of all former Greek territory in the balkans. Turkey falls within a month, the RBE annexes all former Byzantine territories in Anatolia.

Xcom starts to reactivate several Alien battleships and begins recruiting deserters and civilians from around the world, firestorms are upgraded for bombing operations, Xcom infiltrators start sabotaging military operations around the globe.

14/05/2022 (Earth calendar)

Xcom covertly seizes control of Fridrik Alesnarovichs army, The Unending Horde (TUH) the Russian warlord was killed and his second in command, an established Xcom infiltrator, took his place, the TUH invasion into Iran and Pakistan is called off, but leaves both countries devastated, Xcom directs the TUH north-east, into GTR territory.

Sensing weakness the SKU, PLC and UCR attack the GTR.

22/09/2022 (Earth calendar)

Crystalid infestations in the amazon cause all south American to combine their armed forces into the South American Defense Pact (SADP) to combat the Crystalids.

Egypt invades Sudan, mass conflict around the middle east and Afrika soon follows

Xcom starts training the first group of Ghost operatives, out of the 10.000 possible recruits none pass the second trial.

Xcom commander James "Jim" Raynor and Sarah "Lady Grey" marry.

06/10/2022 (Earth calendar)

Italy and the AHE attack the RBE in a war of containment.

Xcom begins construction of Main battle tanks, with integrated SHIV AI, a massive plasma cannon, two rapid fire double barrel laser turrets and a plasma flak gun, it will be just as fast as an average tank despite its larger size.

Xcom starts producing Walkers based of innervations gain by studying the Ethereal Sectopods, working as fast scouts piloted by an advanced SHIV AI, they can walk on all terrain with 2 large legs, and will be equipped with a duel barrel plasma turret, moving at an average speed of 50kph on flat terrain.

Xcom starts building ravager class bombers, a bulkier version of the firestorm, the ravager is faster than the firestorm and has a plasma turret at its back it is equipped with a pair of heavy fusion lances modified for maximum power and can carry up to 12 bombs.

1/02/2023 (Earth calendar)

Xcom takes over the Rhine Empire via a convert coup, using well placed infiltrators to seize control of the RE military, and deploying their own recruits to merge with the RE army, equipping both with laser weapons and carapace armor, they remain at peace for the moment.

30/11/2022 (Earth calendar)

Xcom invades France and the IF, using 5 fully retrofitted alien Battleships, Xcom infiltrators quickly take control of large parts of the military of both nations.

The Commander names his new nation the Terran Dominion, and himself the Emperor of all of mankind, the army of all conquered nations are renamed to Legions, while Xcom teams retain their Xcom designation.

25/12/2022 (Earth calendar)

A Dominion Battleship along with a legion subdues the British nations at the same time another Dominion Battleships and three legions push through the Alps into Italy, Switzerland joins the Dominion after a referendum, the remaining 3 Battleships push through the PLC, taking Warsaw and integrating the PLC into the Terran Dominion.

13/01/2023 (Earth calendar)

The Dominion brings another 3 Battleships online, the SKU submits to the Dominion.

The TUH has fully occupied the GTR north of Moscow, Dominion and Horde troops join together, the south of Russia is under control of UCR, while the RBE has control of the Balkans and Turkey.

Dominion Battleships move across the Mediterranean, capturing northern Afrika.

9/02/2023 (Earth calendar)

Legionaries push through the Balkans in a single push straight for the RBE capital of New Sparta, forcing the nation to capitulate, again Xcom infiltrators manipulate large portions of the Military into inaction or outright joining the Dominion.

At the same time Dominion Battleships crush all UCR resistance and fully occupy the country.

19/04/2023 (Earth calendar)

The Dominion finishes its conquest of Afrika, all its nations are integrated into the Terran Dominion.

20/06/2023 (Earth calendar)

The Dominion conquers the Middle east, while at the same time subduing the Russian warlords, and starting an invasion of the PRC, the PDP formally joins the Dominion, experts says the PRC will hold out for at least another month.

08/08/2023 (Earth calendar)

The Dominion has full control over Europe, Asia, Afrika, and Oceania the Emperor begins to consolidate his power whilst planning the invasion of the Americas, he manages to silence all political opposition.

Another 4 Battleships are brought into operation.

22/11/2023 (Earth calendar)

SADP nations submit to the Dominion on the condition that all Chrysalid infestation are to be destroyed, Legions soon land and begin purging Chrysalids, experts estimate that it would take at least 10 years before all traces of Chrysalids are fully destroyed.

10/04/2024 (Earth calendar)

Legionaries finally subdue north America, after massive displays of military might the dominion was able to stop the ongoing civil war.

28/08/2024 (Earth calendar)

The last independent nations join the Terran dominion.

Terraforming of the earth begins, plans are to turn the earth in to an Eden, jungles are replanted, animals threatened with extinction are cloned and reintroduced to their natural habitats, the Sahara is the target of many a re-watering project, and plans are made for the capitol of the Terran Dominion, a city the size of Australia floating on the Atlantic named Atlantis.

Construction is estimated to take 150 years to finish, the city would be made up of a single large island surrounded by 2 large ring-shaped islands, the central island would be finished in 50 years the first ring 50 years after that, the last ring 50 years after the second. Drones and Sectoids would be deployed on mass as the drones were redesigned and re-equipped with construction in mind, able to float in the air and dive underwater indefinitely they are perfect for construction work.

The sectoids are born engineers and mechanics following orders to the point, and now that the cloning bays were pumping out over a hundred sectoids a day they could be used as cheap efficient labor. Of course, there would still be human workers there as well, not only to oversee the sectoids, but also as workers, the Emperor found that creating jobs would help the people of different countries reconcile, it would also create many new jobs.

01/01/2025 (Earth calendar)/ 01/01 1st Year of our Great Emperor.

The Emperor institutes a new world-wide calendar, leaving the announcement to his wife, who promptly changes the names.

15/07 2nd Year of our Great Emperor.

Meld synthesizing is made more efficient, this causes civilian gene mods to be made far more affordable they quickly become commonplace there is a near endless list of options, but most are cosmetic changes, military grade modifications are now made mandatory for all staff.

Artificial wombs are invented, they will allow parents, even those of the same gender to create a "customized" child.

30/05 11th Year of our Great Emperor.

Xcom scientist find a way to indefinitely prolong the life of a human using a meld production organ placed inside the chest cavity, the operation is deemed to dangerous for public use, and the mod was only given to those selected by the Emperor and Empress.

Psionics have become far more common among humans, after extensive research it became known that every human had some form of psionic power, the psi scaling method (see codexapedia for scaling) was developed and basic psi-training became a mandatory school subject all around the world, those with immense psionic potential would be recruited into Xcom.

01/05 44th Year of our Great Emperor.

With the construction of the Atlantis central island, named The Crown by the Emperor, for the skyscrapers surrounding the great garden of fountains that in turn, surrounded the Imperial palace, now nearly complete, the Earths terraforming in full blow and space for comfortable living on the earth becoming sparser, due to the increased population growth, caused by the new artificial wombs, the Emperor found it time to expand, the reactivated Ethereal battleships were to made space worthy to allow for clearing of the remaining ring of Ethereal ship in orbit to allow for the terraforming and colonization of the sol system.

01/06 44th Year of our Great Emperor.

The refit took only a month, and the ships took to orbit filled with Xcom teams to scout the alien craft, they found that many of the craft were torn apart by enraged mutons. Most however were still intact waiting for orders, the Terran fleet expanded by: 14 battleships, 31 abductors, 73 supply barges, 224 large scouts and 761 small scouts all maned by sectoids and Thin-men, the outsiders often encountered by Xcom teams at splashed UFO's were not found at all, most scientist speculated that, like the other aliens, they were psionically connected to the Ethereals and disappeared when the Uber-Ethereal was killed.

Salvage of the destroyed alien ships began swiftly and within a year Earth's orbit would be cleared of alien debris. Colonization and terraforming of the moon began immediately, plans vary from turning it into a single giant city to turning it into the HQ of the dominion Military.

28/12 46th Year of our Great Emperor.

The Crown of Atlantis is finished, the royal family, now consisting of the Emperor James Raynor, Empresses Sarah Raynor and their daughter Laura Raynor, move into the Imperial Palace. People from all over the world moved into the Crown, the city a shining glorious star.

The Colonies on the moon, newly renamed Luna reached 5 million through a rapid rise though it still held now candle to earths 39 billion it was a start however. Terraforming of Mars began 3 weeks before, it would take at least 40 years before it would be able to sustain an earth like population. Though it would be able to sustain billions in just 5 years.

The Bespin Project was greenlit by the emperor, floating city's in the atmosphere of Venus at a just habitable height, assembled in orbit then lowered to the planet each on able to hold 7.5 billion and made to mine the mineral rich atmosphere of Venus, 15 where to be build, the first would be finished in 60 years.

Localized terraforming was authorized on the moons of Saturn and Jupiter to allow for mining of the gas giants below. Several large asteroids and planetoids in the asteroid belt where set for colonization for their valuable minerals.

With Terran forces soon too have multiple colonies to protect, the need for ships was presented while the alien ships are more than capable of protecting the colonies and where maintained by the sectoids, the battleship would need a dock to be repaired, orbital shipyards were to be constructed for use of repair and construction.

At this time, Empress Sarah Kerrigan preformed the first instance of Ftl travel, while she in her words was "messing around with her psionics." She entered another dimension of dark and pressing power, before appearing on another floor of the palace barely a second later. After several weeks of experimentation Xcom scientists send a ship to mars and back in less than five minutes using a team of psionics, they speculate that using a small gallop device to decrease the amount of psionics required to transport an object would be possible.

While it was considered to build more Ethereal ships, Humanity would need their own designs, the Emperor, a huge fan of the old Star Wars trilogy, suggested building the ships in a dagger shape like the star destroyers of the empire in the movies. He was ecstatic when he found out that the engineers confirmed that a dagger shape would be an efficient shape for a capital ship for it would allow for more guns to be aimed at a target from most angels. Construction on the first human made ships began immediately. (see codexapedia for ship calcifications)

16/05 121th Year of our Great Emperor.

The old alien fleet has been completely replaced with the new human dagger shaped ships (see codexapedia for specifications and classes) and the first colonies outside the sol system had reached 5 billion in population currently there where 12 colonies outside the sol system each guarded by their own small fleet and each had at least one GOL (Ground to Orbit Lance)

11/03 152th Year of our Great Emperor.

The first recorded instance of a shroud storm, disrupting FTL travel in the Primus sector, rioting causes damage to the sectors capital, and the riots and unrest isn't put down until the Dominion Navy arrives 3 weeks later after the storm ended.

13/07 144th Year of our Great Emperor.

The first psionic shields are developed on ships and infantry. It was simple for infantry to use as it was just a separate psionic amplifier that required but a small bit of attention, for ships it was harder to implement as it requires the full focus of several powerful psionics to power a shield large enough to cover a ship.

25/11 162th Year of our Great Emperor.

The last buildings in the outer ring of Atlantis are finished the massive city is finely finished housing an impressive 107 billion people in homes ranging in size form free standing houses on the crown to large underwater apartment buildings in the rings it is perhaps the greatest creation mankind ever made.

26/11 214th Year of our Great Emperor.

Human colonists encounter their first dextro based world, gene mods that allow consumption of dextro based food is developed swiftly.

19/11 255th Year of our Great Emperor.

A primitive species is discovered on a system on the edge of human territory, they call themselves the twi'leks, and are remarkably human like, they are bipeds with a very humanoid body type, the biggest difference is the head tails which scientist speculate contain a part of their brain and their skin color which ranges from blue to red to green and yellow with even the rare shade of purple.

Psionic potential is tested and found to be varying from pre-Ethereal human level to slightly above average humans, overall a slightly psionicly weaker species.

The twi'leks appear to be just entering their species atomic age, uplifting as a member race begins immediately.

14/04 272thYear of our Great Emperor.

A second alien race is found named the Raoly, a species of planetoids (sentient plants), they are green skinned plants able to take different shapes usually those of other species, copying there looks completely except for their green colored skin and clothes made of leaves and flowers. They are found to have no psionic potential.

Uplifting begins quickly.

25/01 315th Year of our Great Emperor.

Twi'leks and Raoly are fully integrated into human society their combined population is now 20% of the Terran Dominion.

03/11 357th Year of our Great Emperor

The official end of the post Ethereal population boom is made official. The Terran Dominion now numbers 373 colonies in 226 systems, there are 406 billion humans, 69 billion Twi'leks and 46 billion Raoly.

09/05 387th Year of our Great Emperor

Contact is made with a hostile spacefaring race of aliens.

The Calperty a race of small centipede like creatures serving under a hivemind, they are small but merge together to create terrifying monstrous creatures, they create ships of biomatter that use acid as a powerful projectile weapon, but they are fairly limited in space compared to the Dominion, they did however outnumber the fleet 3 to 1.

The first encounter resulted in the complete destruction of a dominion scout group of 24 corvettes 8 frigates and 3 cruisers, they destroyed 151 enemy ships ranging in size from corvettes to cruisers, this is seen as the official start of the Calperty war.

03/06 387th Year of our Great Emperor

A dominion battle group led by one of the first Dominion-I class Star Destroyers engaged a Calperty war fleet losing only 5 corvettes and a frigate whilst destroying over 500 Calperty ships.

05/08 387th Year of our Great Emperor

A Calperty attack destroys the Colony of Poseidon-III in the Hellas sector, its defense fleet forced to retreat, the attack cost an estimated 12.3 Billion Terran lives.

1/12 387th Year of our Great Emperor

Dominion Warfleet II destroys Calperty fleet over Poseidon-III, allowing the new Acclimators to land on world in mass, they find nothing but destroyed cities and waves of Calperty, they were unfortunately forced to fall back, Warfleet 1 on command of the Emperor initiates Exterminatus protocol, unleashing their plasma cannons and fusion lances on the planet, wiping it clean of life in 5 hours.

03/02 388th Year of our Great Emperor

Mass production on the new Dominion-II class Star Destroyers begins in the Vulcan shipyards above Mars, the Dominion begins looking into solutions for the Calperty numbers.

23/04 388th Year of our Great Emperor

Warfleets I trough V begin the assault on a Calperty hive world, codename the Nest under the leadership of the Empress, the operation is a resounding success, over 6500 Calperty ships were destroyed by the 1000 Dominion ships, who lost just under 300 ships, the Empress initiates Exterminatus protocol upon the Nest.

12/10 388th Year of our Great Emperor

The first 20 Dominion-II's finish construction, Vulcan Shipyards are given new orders, to begin construction on the first ever Star Dreadnought, Codename Hyperion.

30/01 389th Year of our Great Emperor

A large Calperty fleets Destroy Warfleet III all hands are lost. Intelligence suggest the use of new bigger Calperty ships supported by thousands of new smaller craft.

18/05 388th Year of our Great Emperor

The Hyperion finishes construction, at an impressive 8.4 KM long it is the biggest ship ever built by the Dominion, it will join Warfleet 1 under the direct control of the Emperor.

15/07 388th Year of our Great Emperor

Warfleet 1 Exterminates an infested sector before being forced to retreat by a massive Calperty fleet of 10.000 ships, including a 10 Km long battleship, it is given the codename Prime, as several Xcom scientists suspect it houses a large portion of the Calperty mind, they theorize destroying it will cripple Calperty space warfare, at least for a little while.

23/11 388th Year of our Great Emperor

The Calperty launch a massive offensive against the galactic south of dominion space, over 3000 dominion ships are destroyed, and 45 colonies are destroyed before the combined force of Warfleets 1 to 6 are able to destroy the massive Calperty fleet.

12/01 389th Year of our Great Emperor

A Dominion counter offensive led by the Hyperion, and the newly build Leviathan, assault the main Calperty base in the south a massive space station thus finally driving the Calperty back to only the western front, casualties appear to be in the millions.

3/06 389th Year of our Great Emperor

The western front is reinforced by the powerful new Acclimator-II class ships now equipped with an Ion cannon that temporarily disables Calperty FTL, this allows the Dominion to destroy many more Calperty fleets.

16/10 390th Year of our Great Emperor

Warfleet I finally reaches the Calperty home system engaging Prime, the 10KM ship falls to the combined fire from over 24 star-destroyers, the Hyperion, the Leviathan and their support fleets only after 4 hours of bombardment.

5/01 391th Year of our Great Emperor

The last traces of the Calperty are destroyed or in Xcom custody.

The population had seen a significant drop during the war as several worlds were destroyed as they were consumed. The Terran population now numbers 364 billion humans, 32 billion Twi'leks and 29 billion Raoly, a new population boom starts.

20/11 442thYear of our Great Emperor.

Another spacefaring species is found, the Dominion is understandably nervous after the last contact with the Calperty. The species calls itself the khajiit, they are bipedal catlike mammalians having just started to expand in their own star system, when offered to be made a member species of the dominion they accepted their population is still small only 21 billion spread over their small star system. They are found to have little psionic potential.

Xcom scientist note that most species capable of intelligent thought have evolved to bipeds, they speculate that it could be the most versatile skeletal structure for using tools and thus evolving to hunter gatherers.

07/12 473thYear of our Great Emperor.

The planet Viridian was colonized, a large unknown object is found in distant orbit around the planets star, Xcom scientists and a small patrol fleet were put into the system, while a fortress class defense station (see codexapedia for more information) was constructed near the object.

With sensor reading from the Xcom scientists, the dominion was able to confirm that there were more of these object in orbit of several systems in Terran space, one was even found encased in ice, inside the sol system, all were quickly put under guard by patrol fleets, the one found in the sol system was guarded continuously by 7 fortress class defense stations.

12/07 498th year of our Great Emperor.

A new species is discovered in the outer reaches of dominion space they appear to have once possessed space flight and have since that time regressed to one planet after never successfully making a ftl transit they call themselves Togrutas and their amazing similarities to the twi'leks is analyzed, they are nearly the same as if they were the same species put on different planets.

Xcom scientists speculate that one of the Togrutas attempts at space travel was successful but unable to report its success, the colonist settled on what now is the Twi'lek home-world, but without support and help from the Togrutas government slowly, over many generations, evolved into the twi'leks. Uplifting to a member species begins immediately with a large amount of support from the Twi'leks.

26/11 529th year of our Great Emperor.

This day marks the start of the largest rebellion in the Dominion, rebellions were a common thing, one happening at least every month, but most were just on the scale of a planet at most, this was a rebellion meticulously planned for decades, and executed swiftly, the Emperor was poisoned with a bio engineered toxin and bedridden. Several sectors rebelled, almost splitting the dominion in half and the war fleets were deployed for the first time since the Calperty war, the Empress's and her own flagship The Leviathan led them, the rebellion lasted for five years.

03/03 567th year of our Great Emperor.

The Emperor's religious following continues to grow rapidly, with most of Dominion space revering him as a god, worship of the emperor has replaced nearly all religions.

01/05 575th year of our Great Emperor.

This day marks the raid on the last pirate stronghold in known space. As the 5th 7th and 12th war fleets surrounded the frozen tundra world and began exterminatus protocols for the first time since the Calperty war, they destroyed the pirate infested world.

(emperor level classification recognized, all information made available)

09/12 596th year of our Great Emperor.

The ethereal home world was found by a science team surveying in the outskirts of dominion space, it was filled with charred Ethereals, destroyed buildings and crashed ships it appears they were attacked and destroyed by an enemy even their technology could not beat.

17/05 640th year of our Great Emperor.

Strange activity from a tuning gate (mass relay) orbiting the planet Meridian, science ships are sent to investigate the sectors patrol fleets are put on alert, the planets defense fleet is reinforced and construction on the fortress class defense station is increased to the point where it will be done in half a month.

…...

Codexapedia entries:

MEC-troopers:

The current generation of MEC-troopers are not only far more efficient than the original, the operation to augment them requires far less sacrifice, now MEC augmented troopers are now able to connect to their MEC suit with only 12 connection points that are implanted into the Troopers nerve system. Allowing them to control their MEC-suits without having to lose 80% of their organic body. MEC-troopers are only used by Xcom.

…...

MEC-Suits:

The current generations of MEC-suits are far more powerful and efficient, the newer MEC-suits are all equipped with Liquefied elyrium fueled flamethrowers mounted on the right arm, a KSM (kinetic strike module) on the left arm, a projectile launcher mounted on the center of the MEC suits back able to launch grenades, mines and mortar shells, a jet boot module, advanced repair servos and EMP system, though most Xcom MEC-troopers switch their equipment around as they need it. MEC-troopers are only used by Xcom.

…...

Hyperwave beacons:

The primary communication system used in the Terran Dominion, the exact way it works is unknow to all but a few scientist and officials. It is however known that it allows near instant communication, even across the entirety of the Terran Dominion.

…...

Psionics and their classifications:

Psionics, the power of the mind, long speculated about and proved true, halfway through the Ethereal war. Now all humans are at least minor psionics and training was made mandatory at all elementary schools long ago. The most basic psionic technique is the melding of minds, it shares emotions and surface thought, though more powerful psionics could do far more.

The classifications of psionics are based on expertise in the four main groups of psionics classed P1 to P11 tough there are only four recorded cases of P11 psionics. Most humans are classed as P6 to P9. Most Twi'leks are classed P2 to P8. The Raoly have a universal P class of 1. The Khajiit are P classed P4 to P5. Togrutas have are P classed P5 to P9.

…...

The Emperor's doctrine:

The Emperor's doctrine is the separation of the ground forces of the Terran Dominion, into three separate groups, still under the main command structure, but used in different situations

The militia: civilians and residents recruited from a colony to defend their home most are un gene modded or at least have no combat gene mods. Equipped with stander issue MK III Gauss-rifles, scopes, and Nano-fiber vests.

The legion: professional soldiers trained and given basic military gene mods. Equipped with standard issue MK III Gauss-rifles, at least in practices all legions have the same basic equipment, however quality and training varies based on their home world, most legions are heavily specialized some use the standard mobile infantry tactics, some are mountain experts, some use mass amounts of artillery, some are made up complete of armored vehicles, and a rare few are know for their ability too do orbital drops.

Xcom: The elite of the elite they are all specialized heavily gene modded teams and answer directly to the emperor. Xcom troops used to be separated into specific classes, but since the Calperty war most Xcom troops just continue using their preferred style of combat after being recruited into Xcom, the only real constant is the use of plasma weapons, as all Xcom troops have access to the rare weapons.

…...

Armored vehicles and SHIV units:

The MK III Orion main battle tank: a large 4 track tank, it uses a one-barrel multi-purpose gun as its main weapon, along with 4 smaller laser turrets, 2 always able to shoot at any target. It is able to lock itself down to act as a artillery platform, with limited range, this does however leave it immobile and weak to counter battery and aircraft fire.

The MK IV Raptor support tank: a midsize 2 track tank build to assist the Orion in assaults, being able to fire its quad linked AAA/Anti-infantry turret and its tank destroyer mount fusion lance, this tank primarily serves as a ambush or defense unit however thanks to its relatively slow turn rate and usefulness as an AAA platform.

The MK XXXIX Halftrack: the newest halftrack is designed to take infantry from one side of the battlefield to another quickly, using 2 tracks and a secondary hover system, it also has a tri-barrel laser cannon mounted on its top to deal with infantry and small aircraft.

The MK VIII Wraith SHIV: is the evolution of the ethereal seeker drone, used as a combat scout and saboteur, able to cloak from both sensors and sight it comes equipped with 4 plasma charges that it can place for ambushes or use to destroy vehicles, some of these drones are know to come equipped with a fusion lance that could be used to assassinate enemy commanders.

The MK V Hellhound light support SHIV: the hellhound is a buggy sized, four-legged, wolf shaped SHIV, carrying ammo and supplies for several squads, it also has 3 tri barrel laser turrets for covering fire. Its 4 legs allow it to move at immense speed no matter the terrain, the claws on the legs allow it to even scale buildings and mountains.

The MK II Marauder Heavy assault Platform: The Marauder is the largest Vehicle used by the Legion, a street sized 10 legged walker mounted with 8 Orion Multi-purpose guns, 18 quad-linked AAA batteries, and last but not least a capital ship fusion lance mounted on its top, the Marauder is a rare vehicle among the legions, used only by those legions who specialize in heavy vehicles, and thus is a massive sign of prestige for the few legions able to use it in combat.

The MK II SHIS (super heavy infantry suit): made to be the legions equivalent of the MEC-suits the SHIS is a Large humanoid battle suit, with SHIV VI assists the legionary inside thus making him or her able to control the battle suit easily. It is about 2.5 meters tall and wields a tri-barrel Laser Cannon usually used as defensive turrets on vehicles, the production of this has seen large portest by the Knights ho fear that the legion is attempting to take over their role in combat.

The MK III Viking (mech form): the Viking is a mech/air-fighter made to assist legionary's during planetary assault in its mech mode it uses 2 plasma miniguns mounted on its arms. It stands 4 meters tall.

The Knight suits: this is the term used to refer to highly customized battle mechs used by the First In Orbital Drop Storm Troopers (FIODST), these suits are dropped from high orbit directly into enemy formations to wreak havoc and destruction, or are used to secure landing sites for other forces, they are limited in number mainly because of the long training it takes to pilot one, taking into account that a positive link must be formed with the Knights AI first, this means that Knights are highly respected and incredibly well trained.

XCOM specific vehicles and SHIVS, very limited in availability.

The MK III Mammoth Heavy battle tank: the mammoth is used by XCOM as its main heavy combat vehicle and is the most common of XCOM vehicles, though its still limited in numbers, it is a well-rounded vehicle 50% bigger then the Orion with more advanced weapons and a far better shield but is not able to act as field artillery like the Orion, it has a Heavy fusion lance as its primary gun, along with 5 small Tri-barrel plasma turrets.

The MK V Saber-cat SHIV: an evolution of the first SHIV units this walker can use its 4 catlike legs to run at an impressive 150 kmph, on its back is a chain plasma turret, it also has a Blaster Launcher inside its maw, able to easily destroy an entire floor, it is the most common of XCOM's SHIV units.

The MK II Behemoth Titan: measuring 50M long by 30M wide by 25M high the behemoth is the largest land vehicle used by the dominion, using a star-destroyers Tri-barrel fusion-lance turret, 18 tri-barrel plasma cannons, 30 multi-purpose guns from Orion tanks, 24 quad-barrel anti-air laser and its own Elyrium reactor stripped from an Acclimator along with a shielded landing pad for a Spaceranger and 6 Vikings, it has both Psi-shields and energy shields, only a few dozens of these are in circulation.

The MK III SH-MEC: standing an impressive 10 meters tall this MEC was designed to allow Xcom to have its own pseudo Knights, the only real difference being that these machines are nearly twice as tall and far more heavily armed and armored, using massive weapons to destroy infantry and vehicles.

…...

Legions:

A standard legion does not exist, this is a simple fact, every legion recruited has a specialization, be it either jungle or urban warfare, mechanized infantry or artillery barrages, all have a preferred way of making war, this does not mean that a legion that prefers fast paced mechanized units will be unable to fight a defense in the mountains, they will however not preform as well as lets say a legion who was raised on a mountainous mining world.

…...

PSI-Cohort:

Made up of 500 powerful psionics split into battalions of 100, and then into battlegroups of 25, which are then separated into units of 5, these are highly monitored, and controlled formations separate from other legions and commands, some planets are able to field dozens of these Cohorts, while some can't even fill a single one.

…...

Exterminatus protocol:

The burning of a world is a terrible thing only to be done at times where nothing can be salvaged and only to be otherized by a member of the royal family, a grand Admiral in command of a Star-Dreadnought, or a high-ranking member of X-com command. If the order is given by any other, he or she will be executed by their second in command after the completion of the operation, so far only 2 officers have ordered this without permission.

…...

Ships and classifications:

The dominion fleet is made of many ships large and small. The classification of ships in the dominion is done by the length of the ship in question.

Fighters, bombers, and other small craft 1 – 25M:

The Mk IV Hellfyre class Fighters: descendent of the original firestorm fighters the Hellfyre class fighters are the primary fighter craft used by the Terran dominion they are equipped with 2 MK III heavy plasma repeaters, 2 MK VII light fusion lances and able to carry 4 plasma bombs or torpedoes. It looks similar to the firestorm only in a sharper shape, with a more heavily armored front.

The Mk V Ravager class Bombers: The first models were made just before the Unification war, this old bomber has been a main stay of Dominion tactics, they have a rotary plasma cannon mounted on its front, a double barrel plasma cannon turret on its back, while it carries 10 plasma bombs or torpedoes in each its 4 bays.

The MK VI Spaceranger class Transport: based on the old skyranger form the Ethereal war, the Spaceranger is capable of carrying up to 10 men, and has since the Calperty wars been used primarily by the legions as Xcom stepped over to the new drop-pod designs for its assaults.

The MK III Viking (fighter form): the Viking in this form has a fusion lance and 2 rotary plasma cannons mounted on its wings it is mainly used to support ground troops, using its fighter-form to move across a battlefield.

Corvettes 25 – 200M:

The Mk III Tristan Class troop transport 200M: the Tristan class troop transport has been in service since the Calperty war, when it was first needed to carry large amounts of infantry down into hot landing zones, heavily armored and with good shielding the Tristan class troop transport can carry 1000 legionaries down to their landing zone even under heavy fire and then be used as a forward outpost with its 2 top and 4 side mounted turrets. It is shaped like a large brick with its superstructure able to withstand direct capital ship bombardment for a time.

The MK I Wraith Class Heavy interceptor 75M: made to be a cruiser hunter the Wraith packs a impressive punch for its size, its Fusion Lance able to pierce the toughest armor it is however weak to concentrated fire as its shields are only fueled by a small crew of 5, its most common deployment is as a bomber against heavily armored targets for ground troops. Being a very new ship, the Wraiths are not deployed on large scales, it looks mostly like an old earth stealth bomber.

The MK IV Neptune Class Strike Corvette 150M:

A small strike corvette made to deal with fighters, carrying 10 single-barrel Laser Cannons, it also carries 2 single barrel plasma turrets to deal with frigates, it gets its name from its trident like shape.

Frigates 200 – 550M:

The MK VII Crusader class patrol-Frigate 250M: Armed with ten single barrel plasma cannons, the Crusader class patrol-frigates were designed for use against starfighters, bombers, and pirate vessels. Unlike its older variants, the MK VII is also able to effectively fight other frigates using its ship length fusion lance.

The MK III broadside Class Torpedo-Frigate 500M: The Broadside-class shared a common keel design with the Gladiator-class. Designed for long-range engagements, ships of this class have light armor and unimpressive acceleration and maneuverability. They are armed with plasma torpedo launchers and four plasma cannons. They are usually only deployed in defense and war fleets.

The MK VI Arquitens class frigate 325M:

The smallest of dominion front line ships the Arquitens carries 8 double barrel plasma turrets and 1 broadside fusion lance on each side, the fusion lances can fire forward as well for long range engagements as with all other front-line vessels. It can carry 4 fighters in its hanger.

The MK II ironclad medium frigate 450M:

Carrying a far larger number of weapons than the Arquitens the ironclad is one of the most common front-line ship in the war fleets, armed with 14 double barrel Plasma turrets, 24 point defense lasers and 2 broadside fusion lances on each side, the Ironclad also has far better shields and a thicker hull. It has the standard dagger shape of the star destroyer only far smaller. It can carry 8 fighters.

The MK II gladiator class light carrier 500M:

The gladiator is the smallest carrier in the dominion fleet having little for weapons it is based only around its large for its size hanger. It carries 6 plasma turrets and it can carry 15 fighters and 1 Spaceranger in its hangers.

Cruisers 550 – 1000M:

The MK V Mercury class light cruiser 550M:

The Mercury class fills the gap between frigates and cruisers, filling both the roles of an anti-bomber screening ship as well as a frontline knife fighting ship, using its 20 tri barrel Plasma turrets, 36 point defense lasers and 6 broadside fusion lances to engage ships in close combat, it also has a single ship length Laser cannon able to fire at extreme ranges.

The MK VII Acclamator class assault ship 750M:

Once used as a troop transport in the Calperty war the Acclamator has seen major refits and form MK V and up are classed as a capitol ship escort ship. The Acclamator MK VII is used in patrol, defense, and war fleets. Often seen as the most versatile ship in the Dominion the Acclamator has 24 tri barrel plasma turrets, 42 point defense lasers, 8 broadside fusion lances and a EMP cannon running half the length of the ship. It can carry 20 fighters and 4 Spacerangers in its hangers.

The Mk V Luna class Strike cruiser 800M:

The Luna class is the ship chosen by Xcom to transport their elements to battle through space, the Luna is a large bulky heavily armored ship that has little in the way of weapons for its size but it is able to shrug off fire that would destroy any other cruiser.

The MK II guardian class defense Cruiser 950M:

The guardian is the primary ship used by the defense fleets, big, slow and equipped with lots of guns it has 52 double barrel plasma turrets, 64 point defense lasers and 2 fusion lance turrets. It can carry 80 fighters and 6 Spaceranger in its hangers.

The MK IV Victory class heavy cruiser 900M:

The original Victory class cruisers were the primary battle ships used during the Calperty war, having received significant upgrades since then the new MK IV victory class heavy cruisers are used in large amounts by the war fleets, tough patrol and defense fleets use them as well. It has 42 tri barrel plasma turrets 42 point defense lasers and 8 broadside fusion lances it also has a single half ship length magnetic alloy cannon for high precision planetary bombardment. It can carry 100 fighters and 4 Spacerangers in its hangers.

The MK VI Hivecraft class transport 950M:

The Hivecraft is the primacy transport of the legions, able to transport a full legion towards its destination launching space rangers and Tristan class troop transports to deploy its troops, it is only lightly armed having 8 plasma turrets and 16 point defense lasers, but has some of the thickest armor in the fleets.

The MK IV Chivalry class Knight transport 500M:

The Chivalry classes are used to transport the rare knights to the front, it is heavily armored and armed.

Star Destroyers 1KM – 5KM:

The Venator class star destroyer 1450M:

The Venator class is the only star destroyer capable of atmospheric operation, designed as a troop transport/carrier the Venator only has 42 plasma turrets, 64 point defense lasers and 6 broadside lances. It can however carry up to 3 legions and their armored vehicles, its hangers also carry 500 fighters and 12 Spacerangers it also has 8 MK III Tristan class troop transports attached inside its belly.

The MK III Dominion class star destroyer 1800M:

The Dominion class star destroyer is the most common star destroyer and is the primary capitol class ship in the war fleets carrying 64 plasma turrets, 48 point defense lasers, 12 broadside fusion lances and 2 fusion lance turrets its main ship length magnetic alloy cannon is able to pierce straight through a smaller frigate. It is capable of orbital bombardment on a large scale, which is the reason why it was first put into mass production during the Calperty war. It can carry 120 fighters and 6 Spaceranger in its hangers.

The MK II Resurgent class star destroyer 4KM:

Originally designed as a war fleet command ship but later replaced in that role by the star dreadnoughts, it now serves as a powerful capitol ship in the war fleets, the Resurgent class star destroyer has the most guns of any non-dreadnought ships. It also serves as a fighter carrier and a troop transport, it has 146 plasma turrets, 82 point defense lasers, 20 broadside fusion lances and 6 fusion lance turrets, its main gun runs the length of the ship is a special laser made to fire a beam for 10 seconds instead of just firing a half a second shot. It carries 250 fighters, 8 Spaceranger and 12 Tristan class troop transports and 6 legions worth of men.

Star Dreadnoughts 5KM – 25KM:

Note: there are only about 25 Dreadnoughts in operation in the dominion and all are heavily customized.

The Executor class Dreadnought 19KM:

The largest and most powerful of the dreadnought class ships, the Executor can skim the shroud only by using a large team of powerful psionics. Like with all dreadnought class ships and larger ships each one is heavily customized and carries a variable armament.

The Eclipse class dreadnought 17.5KM:

The most common war fleet command ships the eclipse is used as a long-range capital ship destroyer using its main laser battery. Like with all dreadnought class ships and above each one is heavily customized and carries a variable armament, all ships of this class do however possess a spinal ship length super weapon.

The Assertor class dreadnought 15KM:

Smallest of the ships used as war fleet command ships, it carries a large compliment of Xcom troops and Spacerangers and the feared boarding torpedoes and is referred to as the Xcom carrier by most officers. Like with all dreadnought class ships and above each one is heavily customized and carries a variable armament.

The Harrower class dreadnought 6KM:

The smallest of the dreadnought sized ships the harrower is meant to be a carrier fleet leader and defense fleet command ship, like with all dreadnought class ships and above each one is heavily customized and carries a variable armament.

Battlestars 25KM - ?:

The Leviathan 30KM:

The empress' personal command super carrier, the leviathan is a 30km long ship built during the Calperty war and constantly upgraded and retrofitted after the end of the war. The leviathan is the second largest ship ever built. The only reason the leviathan can go through the shroud is using the empress' enormous psionic powers. The leviathan carries 512 plasma turrets 32 fusion lance turrets and 350 point defense lasers. It has a complement of 2500 fighters, 100 Spaceranger and 20 Tristan class troop transports. Along with several legions, Xcom strike teams and their armored vehicles.

The Hyperion 35KM:

The largest ship ever built, the Hyperion is only able to move in FTL if the Emperor or Empress is on board, the Hyperion is the flagship of the dominion fleet, it started out as an 8KM long dreadnought, the first of its class and has since grown to the 35KM monster of the ship that it now is. It carries 986 plasma turrets, 78 fusion lance turrets, 400 point defense turrets and its unique main gun, being a planet cracker laser, running the 35KM length of the ship it is able to fire for up to 25 seconds and, in that time, can destroy an entire continent. It carries 750 fighters and 64 Spacerangers. Along with several legions, Xcom strike teams and their armored vehicles.

(Emperor classification detected, releasing experimental project, name: Infinity.)

The infinity project 360KM:

The infinity project is experimental, and it is unknown how it would be able to do anything more than serve as an oversized orbital platform as no engines could be conventionally used to make something so large move and stop at a realistic speed.

(Emperor classification detected, releasing experimental project, name: the Ark.)

The Ark project 1200KM:

The Ark is humanity's last hope in the event of galaxy wide extinction event able to carry 200 billion in cryo-sleep, and enough supplies and tech to continue the advancement of the dominion species, the Ark would be sent into the shroud by the most powerful psionics of humanity, this would likely kill all doing so, the Ark will then stay in the shroud for a thousand years its armor and psi shield drawn from all aboard it, it would re-enter real space in either a thousand years or when a shroud storm forces it out. Construction has begun in the secret maw cluster. It should be completed in 500 years at current pace.

…...

Emperor James Raynor took sip of his whiskey while continuing to proudly read the codex of the history of the dominion. Wondering what would happen next with the Meridian situation, reports of strange readings from the tuning gate having come through about a week ago, from what doctor Vahlen could tell him it was powering up and would reach its peak in about 3 days.

Taking another sip, and watching the sun set over the Crown he softly muttered." I swear if this more fucking Ethereal bullshit…"

…...

Now there are a few things I need to say this is important to understanding the story going on:

The citadel is 150KM long not 50 like in the game, this will be mentioned as the story goes on.

1KM is the minimum length for a citadel dreadnought not the max, as to keep it easy to write.

The citadel races have a lot more ships than in the game, a lot more, like the turians have 200.000 ships more.

Relay travel is not instant it takes between 6-12 hours for secondary and 1 day to 1 week for primary Relays, Shroud skimming takes slightly longer, but is not limited by the Relays, though storms occasionally disrupt travel for weeks on end.

The races I have made part of the dominion are seen as Terrans, because they are a member species of the Terran Dominion.

I will be using meters and CM obviously, also a standard galactic unit is about equal to a CM.

For now, that's all.

Thanks for reading, constructive criticism is appreciated, later guys and gals.

Tombstone signing off.