Jaune Arc, The Gamer

Chapter 1: Starting Out.

Jaune Arc was a fairly normal teenager.

He went to a civilian school since Signal didn't accept him.

He had a fairly uncommon family, with 1 father, 1 mother and 7 sisters. They loved him, and he loved them.

But however, day after day, despite failling to enter Signal, he still dreamed of becoming a hero.

And this dream of his sipped into his daily life.

By playing games, of course! There he could be a powerful huntsman, a mage, a knight, and many other heroes that saved the day.

So after many games, and many hours, Jaune Arc had started to dedicate a little too much time into his games.

Sure, he kept his grades decent, just enough so his parents wouldn't ask for more. He also made sure to do his chores, to help his mother and his sisters whenever they needed it.

But that was about it.

The rest of his free time was all placed in his games. He didn't go out, just for school and to shop things for his mother. Nothing else, Nothing more.

So when Friday came around, he finished his chores at top-speed, and then pulled an all-nighter for a new RPG he found, The Wizard of Emerald Tower.

He passed out somewhere around the moment the sun decided to shine through his window.

Barely sleeping for an hour on his desk, he got up grumpy and stiff like a board, but satisfied that he managed to finish his game, right before passing out too!

Groaning, he leaned back into his chair and stretched.

It was at that moment that something out of the ordinary happened.

The appearence of a blue screen, right in front of him.

He fell back with his chair in suprise and shock, hitting the ground with a thud.

Another screen appeared as he barely had the time to stop himself from screaming.

He looked at them, and read the information.

You have suffered 5 points of damage

and...

You have slept on your hard wooden desk.

Your HP and AP have been restored half-way.

You have suffered the stiff debuff.

-10% to Dexterity and Speed.

To get rid of: Stretch for 5 minutes

Jaune Arc could be made to scream from multiple things, such as insects, grimm, large dogs...and the list went on.

But however, there were almost no things that could make him silent.

Gulping rather loudly, he stared at the screen, then smacked himself on the cheek to try and get out of whatever dream he was stuck in.

It didn't work.

Looking back at the screen, he waved at it from right to left, and the two screens dispersed.

His eyes wide, he stared at his hands, as if a miracle had just occured.

Then, he stared back at the place where the screens where.

'What...was that? Am I too tired? Did I imagine that?'

'What did it say again?... To stretch for 5 minutes to get rid of the debuff?'

Looking left and right, he shrugged uncaring.

'So if I stretch there's a chance of me losing a debuff, from a blue screen that I can't manage if it was real or an exhaustion caused hallucination, and if it proves out to be fake I still get the exercise, but if it proves to be true...'

Shaking his head and thinking that it's nothing, he still pulls out his scroll, starts the cronometer function and stretches.

4 minutes pass with nothing happening, but Jaune doesn't get disencouraged, and continues his exercises.

The moment 5 minutes have passed, Jaune prepared himself for the blue screen.

And defying all odds, it appeared.

Status: Stiff has been removed

Jaune went through a huge amount of emotions, all at once. Amazement, shock, suprise, all of incredible intensity, before, at once, they all simply stopped and Jaune calmed down, almost unaffected and able to think rationally.

It was at that point that another screen appeared in front of him, this time, with a yes or no option.

Do you wish to go through the tutorial?

[Yes]/[No]

The blonde gulped yet again, before the calm feeling re-appeared, and he pressed yes.

Welcome to the Tutorial of [The Gamer]

Here are the things that you should know about:

-The Status Screen

-The Inventory

-The Perk System

-Abilities

-Skills

-Equipment

The Inventory is the place where the gamer can store his belongins, and from there he can retrieve them at any location, at any time. It can not store live being, only objects and carcasses.

The Status Screen is the screen where the player can observe his stats, debuffs, buffs, allocate points into his stats, see which passive abilities are activated, along with his HP and AP.

The stats are as follows:

Experience: After reaching the given limit to experience, the player levels up. The limit is equal to your level times 1000

Might: The User's ability to deliver strong melee attacks, lift things, and carry more.

Vitality: The User's ability to survive and endure strong poisons, bleeding, and other various debuffs. Directly influences HP and HP regeneration (1 point of Vitality= 25 HP = 0.25HP regeneration per second)

Endurance: The User's ability to keep fighting for long periods of time and to move fast while burdened heavily by armor or objects. It influences directly HP(to a lesser degree), SP, and SP regeneration. (1 point of endurance = 10 points of HP = 15 points of stamina = 0.50 stamina regeneration per second.)

Dexterity: The User's ability to use and master weapons with complicated attack patterns, or simple ones far more than others. Influences the user's ability to dodge attacks.

Speed: The User's ability to move and attack at fast intervals.

Intelligence: The User's stat that allows a larger aura pool, and strenghtens the user's aura attacks. (1 point of Intelligence = 25 AP)

Wisdom: The User's ability to think fast, form higher plans, and regenerate AP (1 point of Wisdom = 0.5 AP regen per second)

Charisma: The User's ability to rally others on his side, be perceived as attractive, get lower prices on markets, and increase his ability to avoid conflict by using words instead of fighting.

Luck: This stat dictates how lucky the individual is, how many drops of higher quality he gets, his encounter chances, and more. It can be compared to fate itself.

And the 3 pools of the player.

HP:The amount of Hit points the player has, the amount of damage they can take before they die. (Base amount is 300)

AP:The amount of Aura the player has, which tanks in place of HP until is emptied, and can be used for more powerful attacks. (Base amount is 500)

SP:The amount of stamina a player has, which equals to how much he can put effort into something until they tire. (Base amount is 100)

The Perk System is the system that allows a perk to be taken every 10 levels. These are various, all having effects on stats, on various abilities and skills, and so. Perks can also be given at birth.

Abilities are the usable abilities that the player holds and that can be used with various costs. (HP, AP, SP)

Skills are abilities that are passively activated. They might increase stats, or offer various bonuses. Combat only.

Equipment: The User's equiped items. (Armor, weapons, rings...)

To call each one of them out, please state them in your mind, and they will appear.

Jaune was, to say the least shocked, at the sheer amount of information and detail. Taking a deep breath, he started to go through them.

"Status Screen."

Jaune Arc

Title: The Gamer

Level: 3

Exp: 0/3000

Experience Points: 0

HP: 425

AP: 875 (Locked)

SP: 160

Stats:

Might: 5

Vitaliy: 5

Endurance: 5

Dexterity: 3

Speed: 4

Intelligence: 3

Wisdom: 5

Charisma: 7

Luck: 20

Inventory: Empty

Perks: Arc bloodline (+100AP per level)

Abilities:

Skills:

Gamer's Mind: Makes the user incapable of being mind-attacked, and lets him stay calm under all conditions.

Gamer's Body: Makes the user recover his HP and AP over night, and allows modifications by stat increase.

Equipment:

Jaune stared at his stats, and deflated, once he saw that he had no stats in the double digits except for luck.

But then, as if answering his prayers, the game sent him another blue screen.

You have been given 5 points to allocate into your stats.

Spend them wisely.

And also you have been given a locket of Aura regeneration.

This is the end of the tutorial, as you go on, you will learn of the more advanced details of The Gamer.

Until then however, fight, grow, and don't forget to have fun.

Good Luck!

Smiling at his new-found strange ability, he recalled status one more time.

Because of the gifted locket, he figured there was no point in putting points into wisdom, and with his perk, intelligence was also covered. So that left him with a bunch of stats left to raise, 6 to be exact.

Might, Vitality and Endurance were all 5, while Charisma was 7, so he figured he could raise the 2 left to 5, using 3 points, bringing Speed and Dexterity to 5. With two points left, he compared his pools, and found stamina to be far smaller than the other two. He figured he could go out on a jog to see how stamina is compared to HP, to see if it's small or large. He fell from the chair with a little bit of force and lost 5 HP, which, to his total 425 was quite small.

But until then, he'd allocate the last two points to dexterity, and go from there, see what he could do.

And so Dexterity now rested at a confortable 7.

Now, with the changes made, he exited the status screen, and felt the change

Feeling satisfied with this, he brought up his inventory, and saw the locket inside.

It was round, with a book inscribed on it. He put one hand on it, and slowly pulled.

His breath hitched as the very air around his inventory twistead, and he pulled out his locket.

As it came out fully, he dismissed his inventory with a wave of his hand, and then looked at the locket in his hands.

An Ability has been created: Observe

By looking close to an object, you are able to discern it's uses.

Grinning from ear to ear, he used observe at the item in his hands.

Locket of Mana Regeneration

+5 AP Regeneration per second.

Would you like to equip this item?

[Yes]/[No]

Tapping yes, he felt the locket appear on his neck.

Honestly, he should be panicking right about now, but maybe it was the Gamer's Mind acting up.

All he knew and felt was that he had gained an awesome power, and that it held a lot of potential.

His eyes gleamed.

'I can be a hero!'

It no longer was such a distant dream, it was a possibility.

Turning around, he looked at the mirror in his room.

He was pretty tall for his age. 1.70m at 14 years was pretty tall, even though he was almost 15, in a month's time.

Turning around, he figured he should go down to have breakfeast.

His new-found power suddenly decided to interfer with that train of thought.

Quest received!

Quest are missions that the Game will give you.

By completing them, you gain rewards. Quests can be given with a refusable option, and sometimes, under certain circumstances, can't be refused.

An Uncommon Morning to an Uncommon Day:

Your family expects you to come down in 5 hours for breakfeast.

Go out, gather your own food, eat it, and come back in the time-limit.

Bonus goals: (They can be done for extra rewards, but not necessary to finish the quest.)

?

?

?

Rewards:

10000 Experience points

Skill: Survivalist

Bonus Rewards: (For Bonus Goals Only)

?

?

?

He smiled initially, but then looked on at the rest of the quest with narrowed eyes.

Taking a walk for food into a non-grimm infested forest, while not the most dangerous thing to do, wasn't the safest either.

But 1000 exp meant 2 level and a half of the next, plus some.

Add on to that, a skill, and 3 other possible rewards, if he played his cards right.

Despite the seemingly dangerous quest that he would refuse by all means normally, he only felt drawn to the rewards, and couldn't stop himself in time from tapping the accept button.

'An uncommon morning for an uncommon day indeed!'