Dramatis Genus

A/N: These are the various races and creatures that are encountered in Everealm in this story, and the kingdoms that each one is indigenous (or endemic) to. I will probably introduce others as well later, but these are the more central races and species in this story.


Liontaur (Saenctum): Half-human, half-lion warriors who serve as part of Saenctum's defense against enemies, as well as nurses, healers, counselors, and weapon smiths. Most of them were outlawed by King Rabbie after he usurped the throne.

Centaur (Lluas): Half-human, half-horse, unclothed, these similar creatures are held in high regard in Lluas because of their bond with war horses and their chivalry. Centaurs and Centauresses both exist.

Wizards & Witches (Sanare): Mysterious magicians and sorcerers with esoteric and arcane wisdom, scattered throughout Sanare.

Toadstool People (Sanare): Strange-looking people with bipedal, mushroom-shaped bodies who provide vital poisonous ingredients to the wizards and witches of Sanare.

Ice Bear Shifter (Kunnacht): Polar bear-like animals that can shapeshift into humans and walk among ordinary humans. Their lifestyle consists of fighting small "wars," exploring the ways of humanity, and making love. They can speak human languages.

Runstu (Austeer): A strange, child-like little people who live in enchanted forests and are ageless, though not necessarily immortal. They play for a living, but they also possess much valuable wisdom and clever ingenuity.

Gypsies (Glic): Nomadic travelers who traverse the hot, barren deserts and savannas of Glic in search of food and water.

Whaplux (Glic): Avian humanoids with speech and powerful wings who can see things far away, including seeing into the future. Gypsies believe seeing a Whaplux flying overhead in the desert is a good sign, because it means an oasis is near.

Dryad & Naiad (Faisney): Shady, quiet tree spirits and water spirits, respectively, that blend in with nature in Faisney, although some smart enough to know where to look can see them. They are bashful around humans.

Dragon (Fortiteer): Malevolent, winged reptiles with the power of flight and the ability to breathe super hot fire on anything they want in order to incinerate it. They're also known for devouring innocent humans and other creatures. They are especially common in Fortiteer.

Leviathan (Fortiteer): A beast of the Whispering Depths (the sea), shrouded in mystery, believed to live by the shores of Fortiteer and to capsize ships and eat their crews and lone swimmers alive.

Giant (Darvia): Clumsy, mischievous, and dim-witted, these huge humanoids capture travelers and wanderers and use them as playthings, slaves, or food, depending on their mood.

Rabeklau (Comharsa): A race of avian women (no men) who study the creative possibilities of the universe and divulge new philosophies on the nature of the world and the Tunnels Between the Parallel Worlds. They eat fire, which stimulates their "creative juices."

Pirates (Oraa): Mostly human pillagers who travel most often on the sea near Oraa and are considered a dangerous scourge by most of Oraa's good citizens.

Rana (Oraa): Bizarre, unattractive, amphibious creatures which crawled out of the deep waters long ago and like to eat people. It's believed a tribe of Rana helped to bring about the return of Verlox and were once in league with King Rabbie, formerly Saenctum's Grand Vizier.

Sea Serpent (Oraa): A monstrous beast of the sea living next to Oraa, which is believed not to be much different in temperament from the Leviathan.

Evrist (Arkis): Half-dwarfs, half-humans, all men, they were the founding fathers of Everealm long ago, and created many of the magnificent wonders of the Twelve Kingdoms. They all live alone in the tiny Kingdom of Arkis and worship the goddess Evria, Mistress of Fantasy and Adventure in the Multiverse.

Ogre (Marwood): Beastly, bipedal monsters with tusks and a stench which live scattered throughout the Marwood Forest and waylay lost travelers and "trespassers," and presumably eat them, too.