D&D Gamer
*Stats will not really be mentioned in story
*focus more on spell effect use than cost
*Most spells will likely not be used
Name: Sariel Amastasia
Age: 200 years
Race: Sun Elf (+2 intelligence)
Gender: Female
Alignment: Neutral
Class: Wizard
Subclass: Initiate of the Sevenfold Veil
Title: Incantatrix (gain Metmagic mastery)
Traits: Researcher (+20% of finding items), Over curious (-25% chance to flee when outclassed), Serene (+10 resistance against status effects), Skillful (+5% skill exp), Iron Will (+10 resistance against enchantment), Hardy Spirit (nullify death effect/drain), Low light vision (see surrounding 50 feet regardless of light)
Level: 1
HP: 140 (regenerate 1%/level + [Vitality/5]%)
MP: 500 (regenerate 1%/level + [INT+WIS/10]%)
Strength: 16
Dexterity: 14
Vitality: 14
Intelligence: 18
Wisdom: 14
Luck: 18
Agility: 12
Money: 500 000 gold pieces
Equipment
Head: Cowl of Warding: Protection from mind reading and certain status effects
Eyes: Eye Lenses: Enchanted with Arcane Sight. Toggled on/off
Neck: Amulet (pentacle with purple gem in center): Arcane focus
Cloak: Shadow Cloak: Wearer becomes less noticeable
Ring 1: Ring of Solar Wings: Allows unlimited flight. Wings resemble light
Ring 2: Animated Force Shield: Ring creates a translucent disc that blocks attacks
Hands: Silk Gloves: Increase casting speed
Arms: Mana bracelets: Increase maximum MP
Body: Prismatic Robe: Gray robe that shimmers with rainbow colors. Increases potency of wards with veils.
Torso: Fur Vest: Adds to CON (defense)
Waist: Belt of Intelligence: belt enchanted to give INT boost
Feet: Swift Shoes: leather boots enchanted to increase AGI
Wand: 11 2/3", Oak, Veela
Oak signifies wisdom, endurance, protection, and authority. The veela hair as a wand core means that you are slightly unpredictable but very powerful.
Inventory
Gem of seeing
D&D Potions
Writing utensils
2 iron fans/daggers/staff
Various cut gems and valuables
Component Pouch (full)
*Bunch of other things too lazy to list
Skills List and Description
Passive
Gamer's Mind: Allows user to maintain peaceful state of mind to logically and calmly think things through. Gives immunity to psychological status effects.
Gamer's Body: Grants body that allows user to live life like a video game.
Wizard's Familiar: Arcane bond that links creature to wizard. Familiar gains increased intelligence and ability to communicate with master. (For specifics, search elsewhere)
Fan Mastery: Increases damage dealt by fan-like weapons.
Bow Mastery: Increases damage dealt by bow-like weapons.
Meta-magic Mastery: Grants ability to manipulate spell effects/requirements to a degree. Eases use of meta-magic skills.
Arcane Mastery: Grants ability to use arcane spells of any school recorded in spell book. Decreases cost of arcane spells.
Reactive Warding: Swiftly create a ward in response to an attack that user is aware of.
Double Ward: When warding, user can layer two wards at once.
Twin Spell: Spells act as if duplicated, aiming at target twice.
Language: Ability to speak various languages listed in reference book.
-Common (humans)
-Elven (elves)
-Draconic (dragons/reptiles)
-Sylvan (fae)
-Auran (air spirits)
Spell-craft: Knowledge of technical skill in magic. Aids in comprehension of content related to subject.
Diplomacy: User is more persuasive while negotiating.
Silent Spell: Cast a spell without needing to say the words. Decreases power of spell by 10%
Greater Spell Focus: Effects of spells become more potent.
Corellon's Blessing: Increases arcane mastery skill. Gains temporary stat boost when helping others.
Oghma's Favor: Increases crafting skill and boost to Intelligence.
Active
Arcane Magic: Use an arcane spell memorized/from spellbook
Scribe Scroll: Creates a scroll that contains a spell (disposable item)
Extend Spell: Spell effect lasts twice as long (if applicable)
Persistent Spell: Takes twice as much effort to dispel target
Warding + Veils: Create barriers of varying sizes that can be imbued with a color which adds a specific defense and an effect if crossed.
Red: Blocks non-magical ranged attacks (fire damage)
Orange: Blocks magical ranged attacks (acid damage)
Yellow: Stops gases/petrification/poison (electricity)
Green: Stops breath weapons (chance of death, poison)
Blue: Blocks divination/mind affecting (petrification)
Indigo: Blocks all spells (confusion)
Violet: All objects and abilities, disintegrate (shifted to random place+plane)
Kaleidoscopic Doom: changes buffs to veil effects (red to violet)
Craft: Takes materials and creates an item. Does not require recipe from reference book.
Seize Concentration: Chance to disrupt spell casting within line of sight
Imbue: Add a known rune effect to a piece of equipment.
Appraise: Guess value of item
Interact Device: Use/disable a device of mundane or magical origin.
Forgery: Create a copy of something
Perform: Play instrument, sing, dance etc. for an audience.
Observe: See status information about the target
Dungeon Creation: Create a dungeon that contains monsters. Able to customize monsters but not levels. Time dilation varies.
Portal: Creates a door to a random different world.
Planned Multiverse Skills/Additions
Harry Potter
Mana Mastery: Ability to manipulate mana in various ways and use Harry Potter magic
Magic Spell: Spend MP to use a spell from HP universe.
Potions: Ability to store potion recipes in book. Brewing process is smoother and faster.
New languages: Goblin
Hunter x Hunter
Nen Mastery: Gain ability to use nen. Decreases cost for nen skills
Physical Resistance: Decreases damage taken from physical attacks
Toriko
Cooking skills
Taming
Gourmet cells
Log Horizon
-additional summon
-craft specialization techniques
Rise of the Shield Hero
-Legendary shield (item)
KHR
Flame affinity: Cloud
Reference Book
Arcane Spells
Universal
Arcane Mark: Finger acts as a pen to create a visible or invisible marking
Prestidigitation: Do minor tricks (lift/chill/warm small objects) for 1 hour
Wish: change reality to a certain degree with limits (heal ailments, undo single recent event, revive the dead, permanently improve stat, create super item)
Mage's Disjunction: Dispels magic and disenchants magic items
Imprisonment/Freedom: Entombs subject underground/releases subject
Permanency: Make certain spells permanent
Abjuration
Alarm: Wards alarm perimeter for 2 or more hours
Endure Elements: Nullify effects of weather
Hold Portal: Keeps door shut
Protection: Counters mind control and increases overall resistance by 10
Shield: Invisible disk increases defenses
Dimensional Lock: Teleportation blocked for 1 day
Mind Blank: Subject immune to mental/emotional magic and scrying
Spell Turning: Reflect spells back at caster
Conjuration
Acid Splash: creates throw able orb of relatively weak acid
Mount: Summons light horse for a day
Obscuring Mist: Fog appears in area obscuring vision
Unseen Servant: Invisible force obeys simple commands/chores
Summon Monster: Summon extra planar creature listed in reference book to fight for you (see list for available summons)
Gate: Create a doorway that connects two known worlds
Refuge: Alter item to teleport possessor to your location (temporary portkey)
Teleportation Circle: Circle teleports contents to designated location
Trap the Soul: Traps subject within an empty gem
Maze: Traps subject in extra dimensional maze
Teleport: Transport target to specified location/coordinates
Mage's Magnificent Mansion: Door leads to pocket dimension with a mansion
Black Tentacles: Tentacles grab targets within 20 feet of user
Divination
Detect: Detect something in an area or object within 60 feet. (poison, magic, secret doors, undead)
Comprehend Languages: Understand all written and spoken languages for 30 minutes
Identify: Find properties and stats of an item
Foresight: Causes a vision of impending danger
Discern Location: Reveal exact location of subject
Arcane Sight: Reveals magic effects and ability to see magic
Probe Thoughts: Read subject's memories
Scrying: Creates an invisible magical sensor that sends auditory and visual information
Heal: Cure a portion of target's hit points, heal diseases/conditions
Enchantment
Daze: Stuns a creature for 30 seconds
Charm Person: Make a person your friend lessening hostility
Charm Monster: lessen hostility of a monster towards user
Sleep: Cause creatures within line of sight into magical slumber
Dominate Monster: Control actions of a creature via telepathic link in target's mind
Mass Hold Monster: All creatures within 30 feet are held in place
Power word kill: Instantly kills a creature (Killing curse)
Irresistible Dance: Force subject to dance
Break Enchantment: Free subject from enchantment, alterations, curses and petrification
Evocation
Dancing Lights: Creates four floating torches or other lights.
Sunburst: Blinds creatures within 10 feet for 1 minute
Polar Ray: Beam of ice deals cold damage
Ice Storm: Deals ice damage in a cylinder 40 feet across
Meteor Swarm: Four exploding spheres deal fire damage to targets in range
Mage's Sword: Floating blade strikes at enemies
Sending: Send short message anywhere instantly
Illusion
Ghost Sound: Imitate a sound as a distraction
Shade Conjuration: Copy a summon conjuration that is mostly real
Phantasmal Killer: Implants illusion of target's deepest fear that has the chance to kill target due to fear
Screen: Hides area from vision and scrying/other methods (alternate fidelius?)
Invisibility: Target becomes invisible (up to 5 at once)
Dream: Send message to anyone sleeping
Veil: Change appearance of target (visual only)
Necromancy
Disrupt undead: Deals damage to undead enemy
Touch of fatigue: Touch contact cause target to lose strength
Energy Drain: Decreases level of target by 5 for a week
Soul Bind: Traps newly dead soul to prevent resurrection
Wail of banshee: Harsh screeching noise kills targets in range of attack (up to 10)
Clone: Duplicate wakes when original dies
Create Undead: Create shadows, wraiths, specters or devourers
Control Undead: Undead attack specified targets
Transformation
Mage Hand: Telekinesis with weight limit of 5 pounds
Mending: Repair broken objects
Message: Can have whispered conversation at a distance
Open/Close: opens/closes small objects
Shapechange: Change into any creatures/forms
Time Stop: Freezes time for 5 minutes
Polymorph any object: change any subject into anything else (transfiguration)
Temporal stasis: Put subject in suspended animation state
Control Weather: Changes weather in local area
Keen Edge: Sharpens weapon temporarily
Fabricate: Process items into crafting materials (if applicable)
Summons
Elementals N Magic: Spirits of a particular element (will all look female)
-Air: Sylph fairy
-Water: Mermaid
-Fire: Salamander
-Earth: Wolf
-Various mundane animals