D&D Gamer

*Stats will not really be mentioned in story

*focus more on spell effect use than cost

*Most spells will likely not be used

Name: Sariel Amastasia

Age: 200 years

Race: Sun Elf (+2 intelligence)

Gender: Female

Alignment: Neutral

Class: Wizard

Subclass: Initiate of the Sevenfold Veil

Title: Incantatrix (gain Metmagic mastery)

Traits: Researcher (+20% of finding items), Over curious (-25% chance to flee when outclassed), Serene (+10 resistance against status effects), Skillful (+5% skill exp), Iron Will (+10 resistance against enchantment), Hardy Spirit (nullify death effect/drain), Low light vision (see surrounding 50 feet regardless of light)

Level: 1

HP: 140 (regenerate 1%/level + [Vitality/5]%)

MP: 500 (regenerate 1%/level + [INT+WIS/10]%)

Strength: 16

Dexterity: 14

Vitality: 14

Intelligence: 18

Wisdom: 14

Luck: 18

Agility: 12

Money: 500 000 gold pieces

Equipment

Head: Cowl of Warding: Protection from mind reading and certain status effects

Eyes: Eye Lenses: Enchanted with Arcane Sight. Toggled on/off

Neck: Amulet (pentacle with purple gem in center): Arcane focus

Cloak: Shadow Cloak: Wearer becomes less noticeable

Ring 1: Ring of Solar Wings: Allows unlimited flight. Wings resemble light

Ring 2: Animated Force Shield: Ring creates a translucent disc that blocks attacks

Hands: Silk Gloves: Increase casting speed

Arms: Mana bracelets: Increase maximum MP

Body: Prismatic Robe: Gray robe that shimmers with rainbow colors. Increases potency of wards with veils.

Torso: Fur Vest: Adds to CON (defense)

Waist: Belt of Intelligence: belt enchanted to give INT boost

Feet: Swift Shoes: leather boots enchanted to increase AGI

Wand: 11 2/3", Oak, Veela

Oak signifies wisdom, endurance, protection, and authority. The veela hair as a wand core means that you are slightly unpredictable but very powerful.

Inventory

Gem of seeing

D&D Potions

Writing utensils

2 iron fans/daggers/staff

Various cut gems and valuables

Component Pouch (full)

*Bunch of other things too lazy to list

Skills List and Description

Passive

Gamer's Mind: Allows user to maintain peaceful state of mind to logically and calmly think things through. Gives immunity to psychological status effects.

Gamer's Body: Grants body that allows user to live life like a video game.

Wizard's Familiar: Arcane bond that links creature to wizard. Familiar gains increased intelligence and ability to communicate with master. (For specifics, search elsewhere)

Fan Mastery: Increases damage dealt by fan-like weapons.

Bow Mastery: Increases damage dealt by bow-like weapons.

Meta-magic Mastery: Grants ability to manipulate spell effects/requirements to a degree. Eases use of meta-magic skills.

Arcane Mastery: Grants ability to use arcane spells of any school recorded in spell book. Decreases cost of arcane spells.

Reactive Warding: Swiftly create a ward in response to an attack that user is aware of.

Double Ward: When warding, user can layer two wards at once.

Twin Spell: Spells act as if duplicated, aiming at target twice.

Language: Ability to speak various languages listed in reference book.

-Common (humans)

-Elven (elves)

-Draconic (dragons/reptiles)

-Sylvan (fae)

-Auran (air spirits)

Spell-craft: Knowledge of technical skill in magic. Aids in comprehension of content related to subject.

Diplomacy: User is more persuasive while negotiating.

Silent Spell: Cast a spell without needing to say the words. Decreases power of spell by 10%

Greater Spell Focus: Effects of spells become more potent.

Corellon's Blessing: Increases arcane mastery skill. Gains temporary stat boost when helping others.

Oghma's Favor: Increases crafting skill and boost to Intelligence.

Active

Arcane Magic: Use an arcane spell memorized/from spellbook

Scribe Scroll: Creates a scroll that contains a spell (disposable item)

Extend Spell: Spell effect lasts twice as long (if applicable)

Persistent Spell: Takes twice as much effort to dispel target

Warding + Veils: Create barriers of varying sizes that can be imbued with a color which adds a specific defense and an effect if crossed.

Red: Blocks non-magical ranged attacks (fire damage)

Orange: Blocks magical ranged attacks (acid damage)

Yellow: Stops gases/petrification/poison (electricity)

Green: Stops breath weapons (chance of death, poison)

Blue: Blocks divination/mind affecting (petrification)

Indigo: Blocks all spells (confusion)

Violet: All objects and abilities, disintegrate (shifted to random place+plane)

Kaleidoscopic Doom: changes buffs to veil effects (red to violet)

Craft: Takes materials and creates an item. Does not require recipe from reference book.

Seize Concentration: Chance to disrupt spell casting within line of sight

Imbue: Add a known rune effect to a piece of equipment.

Appraise: Guess value of item

Interact Device: Use/disable a device of mundane or magical origin.

Forgery: Create a copy of something

Perform: Play instrument, sing, dance etc. for an audience.

Observe: See status information about the target

Dungeon Creation: Create a dungeon that contains monsters. Able to customize monsters but not levels. Time dilation varies.

Portal: Creates a door to a random different world.

Planned Multiverse Skills/Additions

Harry Potter

Mana Mastery: Ability to manipulate mana in various ways and use Harry Potter magic

Magic Spell: Spend MP to use a spell from HP universe.

Potions: Ability to store potion recipes in book. Brewing process is smoother and faster.

New languages: Goblin

Hunter x Hunter

Nen Mastery: Gain ability to use nen. Decreases cost for nen skills

Physical Resistance: Decreases damage taken from physical attacks

Toriko

Cooking skills

Taming

Gourmet cells

Log Horizon

-additional summon

-craft specialization techniques

Rise of the Shield Hero

-Legendary shield (item)

KHR

Flame affinity: Cloud

Reference Book

Arcane Spells

Universal

Arcane Mark: Finger acts as a pen to create a visible or invisible marking

Prestidigitation: Do minor tricks (lift/chill/warm small objects) for 1 hour

Wish: change reality to a certain degree with limits (heal ailments, undo single recent event, revive the dead, permanently improve stat, create super item)

Mage's Disjunction: Dispels magic and disenchants magic items

Imprisonment/Freedom: Entombs subject underground/releases subject

Permanency: Make certain spells permanent

Abjuration

Alarm: Wards alarm perimeter for 2 or more hours

Endure Elements: Nullify effects of weather

Hold Portal: Keeps door shut

Protection: Counters mind control and increases overall resistance by 10

Shield: Invisible disk increases defenses

Dimensional Lock: Teleportation blocked for 1 day

Mind Blank: Subject immune to mental/emotional magic and scrying

Spell Turning: Reflect spells back at caster

Conjuration

Acid Splash: creates throw able orb of relatively weak acid

Mount: Summons light horse for a day

Obscuring Mist: Fog appears in area obscuring vision

Unseen Servant: Invisible force obeys simple commands/chores

Summon Monster: Summon extra planar creature listed in reference book to fight for you (see list for available summons)

Gate: Create a doorway that connects two known worlds

Refuge: Alter item to teleport possessor to your location (temporary portkey)

Teleportation Circle: Circle teleports contents to designated location

Trap the Soul: Traps subject within an empty gem

Maze: Traps subject in extra dimensional maze

Teleport: Transport target to specified location/coordinates

Mage's Magnificent Mansion: Door leads to pocket dimension with a mansion

Black Tentacles: Tentacles grab targets within 20 feet of user

Divination

Detect: Detect something in an area or object within 60 feet. (poison, magic, secret doors, undead)

Comprehend Languages: Understand all written and spoken languages for 30 minutes

Identify: Find properties and stats of an item

Foresight: Causes a vision of impending danger

Discern Location: Reveal exact location of subject

Arcane Sight: Reveals magic effects and ability to see magic

Probe Thoughts: Read subject's memories

Scrying: Creates an invisible magical sensor that sends auditory and visual information

Heal: Cure a portion of target's hit points, heal diseases/conditions

Enchantment

Daze: Stuns a creature for 30 seconds

Charm Person: Make a person your friend lessening hostility

Charm Monster: lessen hostility of a monster towards user

Sleep: Cause creatures within line of sight into magical slumber

Dominate Monster: Control actions of a creature via telepathic link in target's mind

Mass Hold Monster: All creatures within 30 feet are held in place

Power word kill: Instantly kills a creature (Killing curse)

Irresistible Dance: Force subject to dance

Break Enchantment: Free subject from enchantment, alterations, curses and petrification

Evocation

Dancing Lights: Creates four floating torches or other lights.

Sunburst: Blinds creatures within 10 feet for 1 minute

Polar Ray: Beam of ice deals cold damage

Ice Storm: Deals ice damage in a cylinder 40 feet across

Meteor Swarm: Four exploding spheres deal fire damage to targets in range

Mage's Sword: Floating blade strikes at enemies

Sending: Send short message anywhere instantly

Illusion

Ghost Sound: Imitate a sound as a distraction

Shade Conjuration: Copy a summon conjuration that is mostly real

Phantasmal Killer: Implants illusion of target's deepest fear that has the chance to kill target due to fear

Screen: Hides area from vision and scrying/other methods (alternate fidelius?)

Invisibility: Target becomes invisible (up to 5 at once)

Dream: Send message to anyone sleeping

Veil: Change appearance of target (visual only)

Necromancy

Disrupt undead: Deals damage to undead enemy

Touch of fatigue: Touch contact cause target to lose strength

Energy Drain: Decreases level of target by 5 for a week

Soul Bind: Traps newly dead soul to prevent resurrection

Wail of banshee: Harsh screeching noise kills targets in range of attack (up to 10)

Clone: Duplicate wakes when original dies

Create Undead: Create shadows, wraiths, specters or devourers

Control Undead: Undead attack specified targets

Transformation

Mage Hand: Telekinesis with weight limit of 5 pounds

Mending: Repair broken objects

Message: Can have whispered conversation at a distance

Open/Close: opens/closes small objects

Shapechange: Change into any creatures/forms

Time Stop: Freezes time for 5 minutes

Polymorph any object: change any subject into anything else (transfiguration)

Temporal stasis: Put subject in suspended animation state

Control Weather: Changes weather in local area

Keen Edge: Sharpens weapon temporarily

Fabricate: Process items into crafting materials (if applicable)

Summons

Elementals N Magic: Spirits of a particular element (will all look female)

-Air: Sylph fairy

-Water: Mermaid

-Fire: Salamander

-Earth: Wolf

-Various mundane animals