Reviews for Justice League: Dragonborn
GivMeReads chapter 9 . 6/29
Brilliant story lad wish you would continue it
FriggleBerry chapter 9 . 10/13/2019
Fucking amazing story your and lil elf both have god tier elder scrolls crossover fics and I can’t wait to see more
raychii521 chapter 2 . 10/11/2019
Good! First fanfic without an atheist main character. But seriously no matter the fate of the mc have just give your oc a religion and like this your character way more interesting backstory and give more writing possibility and give more insight of the personality your character have.
Cats are my World chapter 3 . 8/14/2019
The wolf pack dynamic shown here is incorrect:
Alpha Status, Dominance, and Division of Labor in Wolf Packs
by
L. David Mech1

'In nature, however, the wolf pack is not such an assemblage. Rather, it is usually a family (Murie 1944; Young and Goldman 1944; Mech 1970, 1988; Clark 1971; Haber 1977) including a breeding pair and their offspring of the previous 1-3 years, or sometimes two or three such families (Murie 1944; Haber 1977; Mech et al. 1998).

'Occasionally an unrelated wolf is adopted into a pack (Van Ballenberghe 1983; Lehman et al. 1992; Mech et al. 1998), or a relative of one of the breeders is included (Mech and Nelson 1990), or a dead parent is replaced by an outside wolf (Rothman and Mech 1979; Fritts and Mech 1981) and an offspring of opposite sex from the newcomer may then replace its parent and breed with the stepparent (Fritts and Mech 1981; Mech and Hertel 1983).

'Nevertheless, these variations are exceptions, and the pack, even in these situations, consists of a pair of breeders and their young offspring (Mech 1970; Rothman and Mech
1979; Fritts and Mech 1981; Mech and Hertel 1983; Peterson et al. 1984). The pack functions as a unit year-round (Mech 1970, 1988, 1995b).

'As offspring begin to mature, they disperse from the pack as young as 9 months of age (Fritts and Mech 1981; Messier 1985; Mech 1987; Fuller 1989; Gese and Mech 1991). Most disperse when 1-2 years old, and few remain beyond 3 years (Mech et al. 1998). Thus, young members constitute a temporary portion of most packs, and the only long-
term members are the breeding pair. In contrast, captive packs often include members forced to remain together for many years (Rabb et al. 1967; Zimen 1982; Fentress et al. 1987).'

'Labeling a high-ranking wolf alpha emphasizes its rank in a dominance hierarchy. However, in natural wolf packs, the alpha male or female are merely the breeding animals, the parents of the pack, and dominance contests with other wolves are rare, if
they exist at all. During my 13 summers observing the llesmere Island pack, I saw none. Thus, calling a wolf an alpha is usually no more appropriate than referring to a human parent or a doe deer as an alpha. Any parent is dominant to its young offspring, so "alpha" adds no information. Why not refer to an alpha female as the female parent, the breeding female, the matriarch, or simply the mother? Such a designation emphasizes not
the animal's dominant status, which is trivial information, but its role as pack progenitor, which is critical information.'

In other words, Dovahkiin isn't the 'alpha wolf' because there isn't really such a thing.

Titanium has similar properties to the blood of a god? I can't see it. Nor can I see a Dovah making a request: either the Dovah is strong and what it Speaks is reality and what IS; or it is weak and bends to the Voice of others.

*Señor, not senor. Leaving the tilde off the 'n' in Spanish words can have very interesting consequences. VERY interesting. Just look up the Tumblr post about 'Mi papá tiene 47 años.'
Cats are my World chapter 2 . 8/14/2019
What's wrong with Durnehviir?

Was Odahviing... flexing?! Rearing up, half-hearted flapping, unnecessary yol... That doesn't seem to match with dov - I was under the impression that they Spoke only in True Need.

Dovahzul plurals are not English plurals. Consult the Dovahzul dictionary to prevent future mistakes. In any case, 'joor' is pluralised as 'jorre'.

I'm not sure if the Dovahkiin is said that so that they wouldn't open the Elder Scrolls, but those who don't know the true nature of the Kelle who try to read one are almost completely unaffected - it affects them the same way it affects the LDB in Skyrim when you try to read a Kel when you aren't meant to. Read 'Effects of the Elder Scrolls' - you can find a transcript on the Skyrim wiki.
Cats are my World chapter 1 . 8/14/2019
I like your writing style and the plot so far and you summarised this character's playthrough of Skyrim well.

One thing I want to comment on: don't rely on Skyrim to give accurate information about the horse's abilities. The next bit is pretty much why Skyrim horses (Clydesdales) are adequate at best and useless at worst for anything but a pleasure horse or for draft/cart work.

Big draft horses (such as in Skyrim) are breed for strength to pull ploughs and carts - note: NOT carriages or selkies (Hackneys, boerperde, TBs and other light horses (usually with a high knee action for carriages and a very fast trot for selkies) are bred for this.) A warhorse should never be above 16hh.

They are terrible warhorses, their footing would be about average (mules and ponies are best for mountains - Basotho ponies are down right OP in that area).

They are slow (quarter horses are the fastest horse, but only over a quarter mile; English thoroughbreds are the fastest breed at any distance longer than a quarter mile - the rest of the fastest breeds are light hotbloods.)

Have poor agility (warmbloods are the best: Hanoverians are very good at jumping; Baroque-type Spanish breeds such as the Lippizaner and Lusitano are the dressage masters - the Baroque-type breeds are also specifically bred for war)

A draft horse's stamina is average (Arabians, Akhal Tekes and boerperde (as well the other South African breeds) have the most endurance.)

You also don't really have to breed horses specifically for the cold - even a hotblood like a TB or an Arabian will get very fluffy if exposed to cold weather - although it might take it 2 or 3 winters to grow an adequate coat.

Sabre tooths can take down mammoths; wolves and bears go after elk - a horse is nothing, especially when tied up (which should never be done! If a horse must be tied up, it must be able to break free easily so it doesn't injure itself.)

Drafts don't have the right personality for war - too placid, bombproof and insensitive.

Beast would have had a stronger kick by doing a sort of buck/kick at the wall, instead of trying to break it with his front legs.

And, lastly, a black horse. Really. The problem is that colour is overused and cliché.

Resting between Shouts is just a game mechanic, IIRC. Also, the Thu'um is spoken, so it does need speech marks. Hircine's lines also need speech marks.

IIRC, it is NOT sunlight itself which harms TES vampires - the stars in TES aren't like our stars. The sun in Mundus was created when Magnus fled from Nirn to the Aetherius, tearing a hole through Oblivion through which magicka from the Aetherius shines into Mundus. The other stars are the holes the Magne-Ge left when they followed Magnus. The theory with the most evidence as to why the light from Magnus hurts vampires is that the magicka from Magnus is filtered through Meridia's Coloured Rooms - and Meridia has a small problem with the undead.
SIRROUGE chapter 9 . 6/22/2019
Nice
jensen6 chapter 9 . 5/22/2019
Very nice. Keep up the good work. Update often
Odin's Eye chapter 9 . 3/25/2019
I may have made a few mistakes in my request as some of another review got spliced in by accident but please make Tsun hang out with the Norse Pantheon and other divine pantheons in the DC Universe and gain the powers I requested for Tsun.
Odins Eye chapter 9 . 3/25/2019
Can I make a suggestion? If you decide to bring in the Gods of Mythology aside from the Greek Pantheon world when he goes home for the ripple effect and implementing some arcs and story elements from the Elder Scrolls Online take a look at the Video Game called Smite by Hi Rez Studios and their depictions of the Gods of all of Earth's religions as they are extremely accurate. I also recommend that you take a look at Gaijin Goomba's videos and Kitsune Hawks videos on Smite's characters and depictions of the Gods as well.

Also what are your thoughts on Tsun learning real world systems of magic and powers from actual mythology to face Miraak when he gets home and work with the Norse Gods? Because as so much of Skyrim draws from Norse Mythology why not implement the Runes and other real world systems of mysticism like Norse magic's such as Gandr, Seidr and the Runes(Elder Futhark, the Anglo-Saxon Futhorc, the Younger Futhark, Rök runes, Hälsinge runes, Medieval runes, and the Dalecarlian runes), and also Western Hermiticism and Western Alchemy as Tsun grows to expand his mind and his arsenal and various spells to have a edge against Miraak and learn all the powers that I have stated? Remember Tsun should learn Norse Magic, Gandr, Seidr, and the Norse Runes along with shamanism and western alchemy and western hermitasicism.

Please go all in on the Norse mythology and make Tsun train and learn the powers of The Norse Berserkers.

It is proposed by some authors that the berserkers drew their power from the bear and were devoted to the bear cult, which was once widespread across the northern hemisphere. The berserkers maintained their religious observances despite their fighting prowess, as the Svarfdæla saga tells of a challenge to single-combat that was postponed by a berserker until three days after Yule. The bodies of dead berserkers were laid out in bearskins prior to their funeral rites. The bear-warrior symbolism survives to this day in the form of the bearskin caps worn by the guards of the Danish and British monarchs,

In battle, the berserkers were subject to fits of frenzy. They would howl like wild beasts, foamed at the mouth, and gnawed the iron rim of their shields. According to belief, during these fits they were immune to steel and fire, and made great havoc in the ranks of the enemy(basically they were invulnerable so long as they were pissed off). When the fever abated they were weak and tame. Accounts can be found in the sagas.

To "go berserk" was to "hamask", which translates as "change form", in this case, as with the sense "enter a state of wild fury". Some scholars have interpreted those who could transform as a berserker was typically as "hamrammr" or "shapestrong" – literally able to shape-shift into a bear's form. For example, the band of men that go with Skallagrim in Egil's Saga to see King Harald about his brother Thorolf's murder are described as “the hardest of men, with a touch of the uncanny about a number of them ... they built and shaped more like trolls than human beings”. This has sometimes been interpreted as the band of men being "hamrammr", though there is no major consensus. Another example of "hamrammr" comes from the Saga of Hrólf Kraki. One tale within tells the story of Bödvar Bjarki, a Berserker who is able to shape-shift into a bear and uses this ability to fight for king Hrólfr Kraki. "Men saw that a great bear went before King Hrolf's men, keeping always near the king. He slew more men with his fore paws than any five of the king's champions

The second kind were the Úlfhéðnar – wolf warriors. The Úlfhéðnar were totemistic combat heroes who were feared for their unique martial skills and their ecstatic fierceness, which they would fuel by performing shapeshifting rituals and weapons dances. Úlfhéðnar considered wolves as sacred, and their spirituality consisted in incarnating the spirit of the Wolf in order to acquire its power and primal wisdom. Surviving in the wilderness, fasting, resisting extreme temperatures, living in the manner of the Wolf and learning its ways was part of the Úlfhéðinn shamanic and military initiation.

Wolf warriors appear among the legends of the Indo-Europeans, Turks, Mongols, and North American Indians. The Germanic wolf-warriors have left their trace through shields and standards that were captured by the Romans and displayed in the armilustrium in Rome.

The Úlfhéðnar (singular Úlfheðinn), another term associated with berserkers, mentioned in the Vatnsdæla saga, Haraldskvæði and the Völsunga saga, were said to wear the pelt of a wolf when they entered battle. Úlfhéðnar are sometimes described as Odin's special warriors: "[Odin's] men went without their mail coats and were mad as hounds or wolves, bit their shields...they slew men, but neither fire nor iron had effect upon them. This is called 'going berserk'. In addition, the helm-plate press from Torslunda depicts a scene of Odin with a berserker with a wolf pelt and a spear as distinguishing features: “a wolf skinned warrior with the apparently one-eyed dancer in the bird-horned helm, which is generally interpreted as showing a scene indicative of a relationship between berserkgang ... and the god Odin

And finally the Svinfylking – boar warriors.

In Norse mythology, the wild boar was an animal sacred to the Vanir. The powerful god Freyr owned the boar Gullinbursti and the goddess Freyja owned Hildisvíni ("battle swine"), and these boars can be found depicted on Swedish and Anglo-Saxon ceremonial items. The boar-warriors fought at the lead of a battle formation known as Svinfylking ("the boar's head") that was wedge-shaped, and two of their champions formed the rani ("snout"). They have been described as the masters of disguise, and of escape with an intimate knowledge of the landscape. Similar to the berserker and the Ulfhednar, the svinfylking boar-warriors used the strength of their animal, the boar, as the foundation of their martial arts.

Now I know that I am repeating my request but it must be said as it is rather interesting I think that the reason why people have requested this to happen so many times is because they are right with Tsun resemble a Norse mythical hero. Tsun is indeed walking the path of Sigurd and Odin and also Beowulf and is resembling them as well.

Now lets talk about why Tsun is like Sigurd. Sigurd slew Fafnir, an enemy who had a beef with Odin, a Dwarf turned Dragon had his family clash with Odin in ancient days like how Tsun a descendent of Akatosh had to face Alduin when he went against Akatosh’s will.

Tsun has an interesting relationship with stealth. He can be unseen until he has to kill some one. Sigurd has a Invisibility Cloak which Sigurd, a chosen Hero of Odin, Son of the hero Sigmund, descendent of Volsung who is a descendent of Odin Allfather himself had an invisibility cloak as well which is the same with the Valkyries in some stories of Norse Mythology. Also Sigurd has learned Norse Magic's and how to use the Runes from a Valkyrie(it is either Krymhild or Brunhilde/Brynhilde depending on the version)such as Tsun has often turned to the Greybearfs for more knowledge on the Way of The Voice and that of the College of Winter Hold on magic. See my point on why Tsun is like Sigurd? Also Sigurd had a magical horse that was descended from Sleipnir a divine steed! What does Tsun have, a Divine Steed!

Now lets go on to how Tsun is like Odin the Allfather of the Norse Gods. Odin, meaning Fury and The Furious, is the chief god in Norse mythology. He is associated with wisdom, war, battle, the Gallows, raging storms, death, creation, breathing consciousness and life into people, and also magic, poetry, prophecy, royalty, victory, Battle Fury, various states of consciences, Shamanism, and the hunt as Lord of the Wild Hunt.

Tsun has worked with Animals and has show empathy to many mystical beings, and has sought out advanced spells and has been a teacher in Dumbledor's Army like how Odin gave mankind the Runic Alphabet and Skaldic Poetry. Also like Odin Harry has hunted in the wilds when hunting down Voldemort's Horcruxes like how Odin is said to be the Master of The Wild Hunt in Scandinavian and Germanic Folklore and is always accompanied by his two ravens Hugin and Munin, his two wolves Freki and Geri, and the eight-legged horse Sleipnir. Going back to how Odin is tied to anger Tsun has a problem with controlling his emotions, most specifically his anger and is not above getting depressed.

Tsun like Odin and the Norse Gods is the subject of Prophecy and yet seeks to learn more from prophecy, like with how Tsun used the Elder Scrolls and is a very powerful Wizard in his own right and Odin has sought out knowledge of the Future to try and prevent Ragnarok, the end of the world and the beginning of a new one. Tsun as Dragonborn bears a similarity to the Dragonblooded emperors who are in turn the descendants of Talos. So that fits Tsun rather well as he is the descendent of royalty which Odin was worshipped by the nobility and royalty among the Norse.

Their is more to how Tsun is like Odin. Odin only has one eye because he bartered the other in order to drink from the well of Mimir and gain its knowledge. Odin has many abilities like astral projection, shapeshifting and control of the elements and the weather. Odin also could read magic runes that no one else could since he had hung himself from the World Tree Yggdrasill while inflicting self-torture and dying in order to gain great knowledge but coming back from the dead Odin is also associated with Seidr and Gandr, which were Norse Magics. And it is said that in some earlier versions of the text in the Poetic Edda it is said that the Mighty One that is mentioned in some versions of the tale of Ragnarok is thought to be Odin himself who rises from the Dead again after Ragnarok more powerful than ever before. Odin’s journey into the land of the dead of Niffilhiem is also well known as he sought knowledge of Baldur’s fate on his nightmares fortelling his doom and summoning a spirit of a Sorceress.

Tsun has come back with forbidden knowledge on the Soul and some idea of the afterlife and survived. Also in the Dawnguard DLC you go into the Soul Cairn which following the Nordic inspiration of Skyrim is Niffelhiem where you get some sweet power ups, magic’s and new allies and Sovengard is Tamriel’s version of Valhalla! Also going back to the Animal Companions you get Arvak a magical undead horse while searching for Serana’s Mother a vampire sorceress.

Tsun has shape shifted before by lycanthropy and in cannon Norse Mythology Odin seeks out knowledge to save the nine worlds from their destruction like how Tsun is meant to save Mundus and succeeds in doing that by striking down Voldemort.

Odin is the chief god of the Norse pantheon. Odin and his brothers Ve and Vili killed the first frost giant Ymir and built the Mortal World from his body. This can be similar to how at the end of Tsun’s adventures in Skyrim him and his surrogate family built a new future for Skyrim after Tsun ends up slaying Alduin. Odin is also the father of most of the gods, including Thor and Baldur, who was later killed by a manipulated Hod with a dart of mistletoe

In Ragnarok, Odin gets devoured by the monster wolf Fenrir but is avenged by his son Vali. However, some believe based on phrasings earlier in some versions on the text of the Poetic Edda that the mighty is in fact Odin rising from the dead after the final battle. Tsun has entered the afterlife and returned more than once in essence Tsun returned from the dead from being struck by the Killing Curse by Voldemort at the Final Battle for the Wizarding World and had faced his destiny with honor which was A Big Deal in Norse Mythology, to have Voldemort slain by destroying the Horcrux in his scar and trusting his friends to carry on the fight and Harry's own sons become heroes as well.

If you need more material here is the list of works that make up Norse Mythology.

A Description of the Northern Peoples
• Gautrek's Saga
• Gesta Danorum
• Half's Saga
• Hrolf Kraki's Saga
• Poetic Edda
• Prose Edda
• Ragnar Lodbrok and His Sons
• The Saga of Arrow-Odd
• The Saga of Hervor and Heidrek
• "Sorli's Tale"
• The Tale of Norna-Gest
• Völsunga saga Nibelungenlied
• Wayland the Smith
• "Ynglinga Saga", the opening of Heimskringla.

Now Tsun Shatterstone resembles Beowulf as he is a world where magic is largely disdained and potentially can use two different styles of magic in harmony while Tsun also faced down Giants and Dragons like Beowulf while also having divine backing and is a chosen hero just like Beowulf himself in his own saga facing giants and dragons and having divine backing.

Also please make Tsun delve more into his natural magic powers of Tamriel and it’s various branches and what they can do to evolve Harry into a more credible threat against The Gods of the DC Universe.

Also please make Tsun visit all the Guardian Stones, Standing Stones, Shrines and various temples of the Divines, and gain all their blessings and keep them in his very soul but after beating Alduin and working his ass off to transcend the limits of the Gameplay that doesn’t contradict the lore of The Elder Scrolls.
cain221 chapter 9 . 3/9/2019
I really hope you haven't dropped this story it's wonderful.
pwtcmcneil chapter 6 . 2/8/2019
that isn't the Imperium you HERETIC, those are XENOS!
pwtcmcneil chapter 4 . 2/7/2019
nvm
pwtcmcneil chapter 3 . 2/7/2019
rip zatanna x dovahkiin
Dracula Backwards chapter 9 . 2/5/2019
Fffffffffucking ... WHY DID YOU STOP! THIS WAS AN AMAZING STORY, I DEMAND MORE CHAPTERS! I DEMAND IT!
~The Crimson Fucker
AKA Dracula Backwards
AKA Alucard
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