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![]() Monster Girl Trainer. Counter-Shield. 12/17/2016 #31 |
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![]() Fast-Food Mascot 12/17/2016 #32 |
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![]() Astronaut 12/17/2016 #33 |
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![]() Master of Disguise. 12/17/2016 #34 |
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![]() Batman Tengen Toppan Gurren Lagann 12/18/2016 #35 |
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![]() Doorman 12/18/2016 #36 |
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![]() Before I give the results I have one entry from Miniman: Fashion Police. Now, for the winners!
Okay, so the next step is coming up with monsters! Since we need more of these, everyone can put in three suggestions. All answers are viable and can range from a single name to a description of the monster. Good luck! 12/18/2016 #37 |
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![]() Blood Tentacle. Doormat. Evil Ham. 12/18/2016 #38 |
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![]() Kaithrit. (My race suggestion... I stil want it... can't we make an exception and just allow me to have my kaithrit D:) Veev's (Eevee, but with Black Fur where the brown should have been, and the cream fur is a dark red. This is a boss monster. If chosen, more information of its attack set will be revealed .3.)) 3 meter tall (9') Penny (putting in its twocents.) 12/19/2016 . Edited 12/21/2016 #39 |
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![]() Birds Demon Birds Mimics 12/19/2016 #40 |
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![]() Sorry grool those were two seperate things batmanAND gurren lagann. As for monsters, if it's just generic like rawr I'm evil things then whenwolf and pastafarian cultist, if just general entities I'm gonna need a second post 12/19/2016 #41 |
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![]() Demon Giraffe. Levitating Grandfather Clock. Likes to kick people in the head. Cupcakes. Adorable cupcakes, but with venomous fangs. 12/19/2016 #42 |
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![]() Wherewolf: It's just a regular wolf that's perpetually lost. It's ill-advised to take one as a pet, because if it runs away, it'll never come back. It might try, but it'll never succeed. Str: 12 Dex: 15 Con: 8 Int: 2 Wis: 5 Cha: 10. They must take a natural -20 to all Survival checks to find a path or not get lost. Whenwolf: A wolf that, through some asshole wizard's doing, can time travel. Unfortunately, they have no control over when they travel, or the time period they travel to. Every year, on the day that they were given this curse, at the very hour, minute, and second, they are thrown randomly into the time stream and come out somewhere else. Due to this, several technological advancements have been made hundreds of years before they should have, and now all citizens are warned not to interact with weird-looking whenwolves so as not to upset the time flow. Stats vary based on what time period they come from. Whatwolf: A perpetually confused wolf. They're generally passive, though they're liable to attack without warning (if a 1-5 is rolled on a d20). All attempts to help cure the confusion have failed, and attempts at causing this permanent confusion in any other life form has failed. Despite these wolves' tendency to attack at random, they've proven rather popular, since their confusion is often found to be cute. Str: 12 Dex: 15 Con: 8 Int: 2 Wis: 8 Cha: 14 Whowolf: An anti-memetic wolf; if you look away from it, you'll instantly forget everything about it. They're not officially documented as existing, since nobody can really prove their existence, though they're relatively well-known, as they're popular additions to fairy tales. They're not aggressive, as they're quite weak, but they travel in packs of 3-10 and rely on the fact nobody can remember they're there to get away. Str: 5 Dex: 12 Con: 5 Int: 2 Wis: 14 Cha: 10 Whywolf: A now-extinct species of wolves that used to spend their days contemplating things and thinking. A few of them achieved enlightenment or awakening, and some even learned human speech. Unfortunately, they mixed up the words for "we come in peace" and "prepare for battle, knaves!". Str: 8 Dex: 15 Con: 8 Int: 3-18 Wis: 16 Cha: 15 Abs-omination: The horrible result of somebody who did too many crunches and sit-ups. His abs have completely overtaken him. His entire torso is just abs, including his pecs, which have been absorbed into the abdominals. His legs are skinny and frail, and his arms are weak, but the sheer strength of his abs lets him remain a threat. Abs-ominations are constantly eating to feed their abs, which use incredible amounts of energy, and when they run out of food, they're not above resorting to cannibalism to meet their crying body's needs. Str: 20 Dex: 5 Con: 16 Int: 8 Wis: 6 Cha: 4 The Sinking Man: An antlion of sorts, but for humans. They prop up a dead human in quicksand and, through necromantic magics, animate them to draw in unsuspecting victims. Once they're in the quicksand, then something grabs them from underneath and pulls them in, where they are drained of life and used as the sinking man's next puppet. They're most commonly found in places where you'd normally find quicksand. Str: 10 Dex: 6 Con: 8 Int: 13 Wis: 12 Cha: 18 Weebsbane: A stylish katana that crackles with electricity, scorches with fire, freezes with ice, and leaves trails of darkness when it's swung. An Appraise check of 15 will show that it's worth 1,000,000,000 G and does 9d100 of damage, plus every stat modifier you have, with a crit threat of 5-20. However, if it's picked up and the wielder attempts to swing it, they will turn the blade on themselves and stab themselves in the chest (if they fail a DC 50 Will save), vaporizing their body and killing them instantly. It's often found lying in secluded places, or being given away or sold by shady, overeager men in taverns. 12/19/2016 #43 |
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![]() Kaithrit. (My race suggestion... I stil want it... can't we make an exception and just allow me to have my kaithrit D:) I checked with Grool. We can't make an exception to have your Khajiit slutty cats in the game. It has the same chance as everyone else's races and monsters. Edit: That said, they did manage to get in. Congrats, the numbers worked out for ya. |
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![]() Okay, let's see what monsters get in. I'm also throwing Ari's Swadloon in as a monster. Also Mini has narrowed down his choices to three. And the winners of this round are...
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![]() Yes! Now people we have to fight their common cents! 12/24/2016 #46 |
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![]() Well that'll be an easy fight fluffy since nowadays a lot of people don't seem to have any 12/24/2016 #47 |
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![]() Okay, the next step in the process will be making the races different. We'll be using the Ability Score system for DnD, and what I'm asking everyone to do is to suggest what penalties and bonuses we should give to each race. The six ability scores are Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. So, for example, the Fedoras with legs might get a 2 bonus to Charisma for looking cool and a -2 penalty to Wisdom for edgy people wearing them. The bonuses and penalties can be bigger than /- 2 but it would be wise to use it as a base. Go ahead and give your suggestions for Rocks, Fedoras with Legs, Talking Fruit and Dalmations with Gems. 1/5/2017 #48 |
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![]() Rocks...................Fedoras W/ Legs................Talking Fruit...................Dalmatians W/Gems Str: 4........................-2...................................-1........................................0 Dex: -2.......................1...................................0........................................2 Con: 5.......................-2...................................-2........................................0 Int: -5........................3...................................2........................................-2 Wis: 0........................0...................................2........................................-1 Cha: 0........................2...................................1........................................3 |
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![]() Rocks are naturally resilient creatures, but are incapable of movement, and must rely on others to help them go from place to place. They have a 4 bonus to Constitution and Strength, but they cannot raise their Dexterity score above 0. For purposes of calculating hardness, half of a rock's constitution is added to their AC, and one fourth of that number is physical DR. Rocks are damaged normally by spells. Fedoras with legs are natural charmers, but struggle in combat. They have a 2 bonus to Charisma and Wisdom, but a -2 penalty to Strength. Talking fruit: 2 to Int and Cha, -2 to Con Dalmations with Gems: 2 to Dexterity, Strength and Charisma, -4 to Intelligence 1/5/2017 #50 |
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![]() Batman gets plus 2/3 (grool you choose) to strength because he works out so much, he also gets a plus 2 to intelingence, and wisdom and constitution and dexterity. He is REALLY fit. However, he gets a -4 to charisma cause edginess. (honestly I suck at the creation aspect of these things). Tenga toppa gurren lagann (ttgl) gets a plus 2 to strength and plus 3 to constitution because FIGHTING SPIRIT. Also a plus 1 to charisma because they are so likeable. However, outside of their mechs, the bonus to strength is reduced to 1, and they always have a -1 to dexterity because they are stubborn as heck. Also not too smart but one of them, so -1 to intelligence and wisdom, but can easily befriend smart people. 1/8/2017 #51 |
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![]() Rocks: 2 to Strength and Constitution, -2 to Dexterity. Fedoras with legs: 2 to Charisma and Wisdom, -2 to Strength. Talking Fruit: 2 to Wisdom and Charisma, -2 to Strength. Dalmatians with Gems: 2 to Charisma and Strength, -2 to Intelligence. 1/9/2017 #52 |
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![]() Rocks: Int: -4 (dumb as a rock) Con: plus5 (Rock solid body.) (Enemy rolling 15plus on a d20 while attacking does its maximum damage, as rocks are brittle, brittle creatures) Fedoras: Cha: -2 (fashion no-no.) Dexterity: plus1 (... LEGS) Talking fruit: Banana: Str: -2, Con: -2, Cha: plus4 Watermelon: Con: plus4, Cha: -2, Dex: -2 Pineapple: Str: plus2, Con: plus2, Int: -4 (for PPAP) Dalmations with Gems: Con: plus3, Int: plus2 firedogs, wis: -5 (valued more for their precious stones than wisdom) 1/9/2017 . Edited 1/9/2017 #53 |
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