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Cardfight! Vanguard! Goals!
Chapter 1 – Begin! The Vanguard!
A boy and a girl are sitting with each other at school, their uniforms both consist of a green blazer, including a blue and white shirt underneath. The boy is wearing dark green trousers while the girl has a dark green skirt that reaches to just below her knees. The boy's black hair spikes out forwards and the girl's long dark brown hair is tied in a ponytail falling behind her neck. The eyes of the boy are blue while the girl's are brown. The two remain relatively silent, until the girl starts speaking first, by facing the boy and moving closer.
"So… I started playing a new game. It's a TCG called Cardfight‼ Vanguard. I think it's really fun and you should play too. There's a store that sells it close to school, and I go there as often as I can. It's open every day except for Saturday."
The boy looks back at her and then looks back down to ponder, after deciding he looks back at the girl "Awesome… I might check the store out after school"
The girl gets excited "Great, I'll take you with me then. You should tell your parents first that you're going somewhere after school." The boy nods and the girl continues "I'm sure you'd love the game." She then skips away.
The boy ponders to himself "Well I hope it's fun like Caroline explained it to be…" after the bell rings, the boy gets up and walks into the building for classes.
Caroline went the other direction "I hope William starts playing… I want to have someone I can learn and improve at the same rate as me in the game to make it fun."
School having ended, they catch the bus to the street holding the store, after walking they arrive and see a store named "Cardfight Nation". They enter and are greeted by a girl at the counter, she has short blonde hair that reaches her shoulders, she is wearing the shop's uniform consisting of a blue shirt and brown pants. She has green eyes. The girl recognizes Caroline and sees William, she teases her "Welcome Caroline, so who did you bring along? Is he your boyfriend?"
Caroline blushes and makes multiple noises while trying to find the words to speak "Ah. Uh. O. R. B. N. No, he's just a boy that wants to play vanguard, and don't do that again Leah… that was mean."
Leah giggles at her reaction "Alright then, if he wants to start playing, you know what you can do. My mother is willing to teach people the rules of the game as is Sachiko." Leah looks back down at the computer at the counter and begins typing. She looks back up at the boy "So do you have any ideas for what Trial Deck you want to play?"
"I only just heard about the game today…" William looks at the ground "I don't know anything of it."
A man walks past wearing the shop uniform and he has brown hair and similarities in appearance, such as eye colour and carrying boxes. Leah calls to him "Dad, where are the Ocean's Founder Trial Decks?"
Leah's father replies "They should be over where all the other Trial Decks are." He continues walking until he reaches a section in the store marked 'Booster Packs' and unloads the boxes. Leah thanks him and William goes to get that specific Trial Deck.
Caroline grabs William's arm "You can test out the Trial Deck first, let's go to Mrs. Gardiner quickly, so she can teach you the rules and we can test out the Trial Deck itself." The two arrive at the cardfight tables where they see a girl with black hair tied into two pigtails and wearing the shop's uniform and another woman with dark blonde hair and a slightly darker complexion than Leah and the man, but also wearing the shop's uniform. Caroline takes them to the woman. She asks "Mrs. Gardiner, could you please teach my friend how to play vanguard?"
Mrs. Gardiner nods "Sure, let's get started then." They sit down at a table and William opens up the Trial Deck revealing a playmat and a rulebook. He decides to read through it, but Mrs. Gardiner reassures him "I'll show you the rules in the game, so don't worry. But you can look at the features of a card"
"Alright…" William unsure about it, puts down the rulebook and places down his deck on a zone that says 'deck' on the playmat.
"So first, we need to pick a grade 0 unit from the deck, grades are signified in the top left corner as you would've saw from the manual. We then place that grade 0 face down in the 'Vanguard Circle' which is the centre red circle on your playmat. After that we shuffle the deck" they split each other's decks and place them back into the 'deck zones' Mrs. Gardiner continues teaching William "So draw 5 cards, and then we have a little scenario called 'mulligan' where we get a chance to get better cards into our hands. Here we pick any amount of cards in our hand and send them to the deck to draw the same number of cards. You want to have a good amount of grade 1s, 2s and 3s in your hand and you will see why in a second."
The two do just that and after William finished drawing he questions "Do we start yet?"
Mrs. Gardiner nods "But first. Imagine"
William confused by this statement "Imagine?"
Mrs. Gardiner explains further "Our bodies have been transported to a planet called Cray, it's similar to earth but we are transported in a spirit form. In this form we have only 2 abilities, the first of them being call which allows us to summon the cards from our hands to the green circles on the field you see there. You can only call cards with a grade equal to or lower than your vanguard, the second of which is ride which allows us to possess one of the cards we have in our hand we do that by placing it on the vanguard circle, these cards are called our vanguards and vanguard is the general or leader of a commanding troop or army. Cards on the field are called 'units'. So to start we shall posses the unit we placed down on the field earlier in the game. Let's begin we start by calling out 'Stand Up, Vanguard' and call out our vanguard's names. So you ready?"
"Seems a whole bunch of unneeded stuff to me… But ok…"
The two grab the cards they placed down and call out "Stand Up, Vanguard!" and a scene begins in William's mind where he imagines a plain of grass and two units being called to this area.
"Ocean Boy, Aquarius" William calls out [Grade 0, Draw Trigger, 5000 Power, 5000 Shield]
Mrs. Gardiner calls out her vanguard "Blackboard Parrot!" [Grade 0, 5000 Power, 10000 Shield] she continues "I'll take the first turn, to explain the rules better. So each turn to start, you must draw a card. You then get a chance to ride to the next grade, or you can stick with the same, it's better to ride to the next grade to get to have a grade 3 vanguard and you must ride from your hand. I ride! Cable Sheep [Grade 1, 6000 Power, 0 Shield] The abilities of these cards also may be used, AUTO abilities activate once every time the condition is reached and ACT abilities may be used as many times as you like as long as you can pay the cost during the main phase. CONT abilities are always active. So my Blackboard Parrot has an AUTO ability and it works when I ride over it with another Great Nature unit, I did do this, so now I can use the ability which allows me to call it to a rear-guard circle. The player that goes first cannot attack, so this is your turn."
Mrs. Gardiner's Field:
Hand: 5
Front Row: None/Cable Sheep/None
Back Row: None/None/Blackboard Parrot
Damage: None
"I draw and ride, Underwater Slime!" [Grade 1, 6000 Power, 5000 Shield]
Mrs. Gardiner continues "During your main phase, after you ride is when you can use the 'call' ability you have as a spirit. I should tell you another nifty abilities each card has, so along with their grade comes an ability that allows them to do something special. Grade 0s and 1s can add their power to the units in the front of them on the field. So go ahead and use the 'call' ability."
William grabs a card from his hand and places it on the field "I call Sea Girl, Mira [Grade 0, 5000 Power, 10000 Shield] to rear-guard. So how do you attack?"
"To attack you have to choose a unit in the front row and turn it horizontally to declare an attack and then if there's another unit behind that unit with the boost ability, you may turn that unit horizontally again. The horizontal position is called [Rest]. So to [Rest] in any scenario you must have it be in the [Stand] position and vice versa. Now calculate the total amount of power that you are attacking with and decide who you are attacking, you may only attack a unit in my front row and my vanguard is the only unit there."
"Alright then, I attack your vanguard." William [Rest] his Underwater Slime and then his Sea Girl, Mira in the centre column. [Underwater Slime (6000 Power) + Sea Girl, Mira (5000 Power) = 11000 Power→ Cable Sheep (6000 Power)]
Mrs. Gardiner continues "Whenever your vanguard performs an attack you must perform a 'drive check', this means that you show the top card of your deck to your opponent and yourself for a 'Trigger' which is signified by a symbol in the top right hand corner of the card and then you add it to your hand."
"Then drive check." William reveals the top card of his deck and reveals a non-trigger unit. Great Ocean Sorceress [No Trigger].
Mrs. Gardiner continues on her talks "That card doesn't have a symbol in the top right so it's not a trigger and you add it to your hand. Now, since the attack of your vanguard has more power than the unit you attacked, the attack hits. Whenever an attack hits a vanguard, the one who the attack hit must perform a damage check which is essentially a drive check EXCEPT that the card revealed is sent to the damage zone NO MATTER the circumstance." Dictionary Goat [Heal Trigger] Mrs. Gardiner places the revealed card in the damage zone "I revealed a heal trigger, its effects allow me to heal one damage from my damage zone, which I don't have at the moment and give power to any unit on my field. I give power to my vanguard."
Suddenly an image comes across William's mind where Underwater Slime had attacked a Cable Sheep on Cray where the plains were "Is there anything else that I could do during my turn."
"Not that I can think of, so you should end your turn here."
William's Field:
Hand: 5
Front Row: None/Underwater Slime/None
Back Row: None/Sea Girl, Mira/None
Damage: None
"Then I draw, sadly I don't have a grade 2 and can't advance to the next grade. This means I have to continue with a grade 1 vanguard, I shall call Pencil Squire, Hammsuke [Grade 1, 6000 Power, 5000 Shield] and Silver Wolf [Grade 1, 8000 Power, 5000 Shield] to rear-guard. First of all my vanguard will start off my attacks boosted by Silver Wolf. When you are being attacked you can choose a card from your hand that has an equal to or lower grade than your vanguard and place it in the guardian circle. It must however have a shield value, which is shown below your grade. So do you want to guard?"
"No thanks." [Cable Sheep (6000 Power) + Silver Wolf (8000 Power) = 14000 → Underwater Slime (6000 Power)]
"In that case, you would instead call out no guard, but that will do. So I can know when it's safe to perform a drive check, as the opponent must guard before the drive check." Mrs. Gardiner reveals a card from the top of her deck Armed Instructor, Bison [No Trigger]. "Now perform a damage check."
Ocean Striker [Critical Trigger] William reveals the card and Mrs. Gardiner explains "This trigger gives 5000 power and a critical effect, critical determine the amount of damage your opponent takes when your attack hits, however, these don't work during your opponent's turn. But you can still use the 5000 Power you got as a defensive mechanism."
"Alright, I add 5000 power to my vanguard."
"I shall continue my attack, with Hammsuke and Blackboard Parrot, since they have the same amount of power, the attack would hit. You may still guard against an attack made by the rear-guard" Pencil Squire, Hammsuke (6000 Power) + Blackboard Parrot (5000 Power) = 11000 Power → Underwater Slime (6000 + 5000 = 11000 Power).
"Damage check, Ocean Boy, Aquarius [Draw Trigger]"
Mrs. Gardiner continues "This is another trigger, this one gives you 5000 power and you draw a card from your deck. These are good for increasing your hand size for guarding and calling units. Anyways, I have nothing else I can do here, so I end my turn."
Mrs. Gardiner's Field:
Hand: 5
Front Row: None/Cable Sheep/Pencil Squire, Hammsuke
Back Row: None/Silver Wolf/Blackboard Parrot
Damage: Cable Sheep (U)
"First at the beginning of your turn, before you draw you must [Stand] all of your rested units, so place all your units into a vertical position."
William moves all his units into a [Stand] Position "Alright, I'll start the turn. I draw, ride! Shark Boy, Murray [Grade 2, 8000 Power, 5000 Shield]. I call another one to the rear-guard and an Ocean Boy, Rin [Grade 1, 8000 Power, 5000 Shield] to the same column. My Shark Boy, Murray doesn't have the boost symbol, so what does it have?"
"It has the intercept symbol, which allows you, during your opponent's turn and if it isn't being attacked, if it is in the front row rear-guard circles to move to the guardian circle, to guard an attack. This is helpful as it allows you to attack and guard at the same time."
"Ah I see, So then I'll continue, with a boost from Sea Girl, Mira, my vanguard attacks your Cable Sheep."
"I won't guard it" [Shark Boy, Murray (8000 Power) +Sea Girl, Mira (5000 Power) = 13000 Power → Cable Sheep (6000 Power)]
"Drive check, Hydrous Rain [No Trigger], no trigger"
Mrs. Gardiner damage checks Binoculous Triger [No Trigger] "No Trigger here as well."
"Then with a boost from Rin, my rear-guard Murray attacks your vanguard. So when can you win the game?" [Shark Boy, Murray (8000 Power) + Ocean Boy, Rin (8000 Power) = 16000 Power → Cable Sheep (6000 Power)]
Honorary Professor, Chatnoir [No Trigger] Mrs. Gardiner "You win when your opponent's deck reaches 0 or your opponent reaches 6 damage. So your turn is finished?"
"I see, and yes"
William's Field:
Hand: 5
Front Row: Shark Boy, Murray/Shark Boy, Murray/None
Back Row: Ocean Boy, Rin/Sea Girl, Mira/None
Damage: Ocean Striker (U), Ocean Boy, Rin (U)
"I stand and draw, I call Cable Sheep and Coiling Duckbill to the rear-guard. I'll start the attacks off with Coiling Duckbill boosting Cable Sheep for an attack against your rear-guard." [Cable Sheep (6000 Power) + Coiling Duckbill (7000 Power) = 13000 Power → Shark Boy, Murray (13000 Power)]
William makes no action and Mrs. Gardiner explains the situation "If an attack successfully makes your rear-guard, then instead of a damage check, the rear-guard who lost the battle moves to the drop zone." William having moved his rear-guard to the drop zone, allows Mrs. Gardiner to continue "So my vanguard will attack with a boost from Silver Wolf."
"No guard." [Cable Sheep (6000 Power) + Silver Wolf (8000 Power) = 14000 Power → Shark Boy, Murray (8000 Power)]
Drive Check: Triangle Cobra [Critical Trigger] "This is a critical trigger, like I said before, the extra critical deals more damage. So I give the critical to my vanguard and the power goes to Hammsuke, my rear-guard."
Damage Check: Great Ocean Sorceress [No Trigger], Underwater Slime [No Trigger]
"Now my last rear-guard is going for your vanguard with 16000 power." [Pencil Squire, Hammsuke (6000 + 5000 Power) + Blackboard Parrot (5000 Power) = 16000 Power → Shark Boy, Murray (8000 Power)
Damage Check: Ocean Dweller, Seahorse [Stand Trigger] Mrs. Gardiner interrupts to explain the trigger effects "Like any other trigger it gives 5000 power but it also places one of your rear-guards in the [Stand] Position. This would allow for more attacks during your turn, but this is my turn."
Mrs. Gardiner's Field:
Hand: 5
Front Row: Cable Sheep/Cable Sheep/Pencil Squire, Hammsuke
Back Row: Coiling Duckbill/Silver Wolf/Blackboard Parrot
Damage: Cable Sheep (U), Binoculous Tiger (U), Honorary Professor, Chatnoir (U)
"I stand and draw, ride! Undine of Magic! [Grade 3, 11000 Power] I call Great Ocean Sorceress [Grade 3, 10000 Power] and Hydrous Rain [Grade 1, 7000 Power, 5000 Shield] to rear-guard. Hydrous Rain will attack with a boost from Rin."
"As I stated before, I can guard which adds power to my vanguard depending on the guarding card's shield. I guard with Ruler Chameleon, it has 10000 shield, so my vanguard's power becomes 16000 and the attack won't make it through." [Hydrous Rain (7000 Power) + Ocean Boy, Rin (8000 Power) = 15000 Power → Cable Sheep (6000 Power) + Ruler Chameleon (10000 Shield) = 16000 Power]
"I attack with Undine of Magic boosted by Sea Girl, Mira" William places them in [Rest]
Mrs. Gardiner interrupts his attack with a declaration of Undine of Magic's ability. "When Undine of Magic is boosted by a unit of the same clan, she gets 2000 power due to her ability if you read it carefully. I also don't guard the attack, and grade 3s have the ability called 'Twin Drive' which allows you to perform the drive check twice." [Undine of Magic (11000 + 2000 Power) + Sea Girl, Mira (5000 Power) = 18000 Power → Cable Sheep (6000 Power)]
William then looks at all the abilities of his units "Twin Drive check. First check, Ocean Boy, Rin [No Trigger], second check Hydrous Supporter [No Trigger]."
Damage Check: Ruler Chameleon [Critical Trigger] "I'll give all the effects to my vanguard."
"Great Ocean Sorceress will attack your vanguard, and her skill will activate. So what's this symbol for?"
"That's a symbol for a counterblast, you do this by flipping over a card in your damage zone, and if you read the skill I'm sure you know what it does."
"Then I counterblast" William takes the first card in his damage zone and flips it face down "She gets 3000 power."
"I'll guard that with Ruler Chameleon" [Great Ocean Sorceress (10000 + 3000 = 13000 Power) → Cable Sheep (6000 + 5000 Power) + Ruler Chameleon (10000 Shield) = 21000 Power]
"Turn end" William finishes the turn.
William's Field:
Hand: 5
Front Row: Hydrous Rain/Undine of Magic/Great Ocean Sorceress
Back Row: Ocean Boy, Rin/Sea Girl, Mira/None
Damage: Ocean Striker (D), Ocean Boy, Rin (U), Great Ocean Sorceress (U), Underwater Slime (U), Ocean Dweller, Seahorse (U)
"Stand and draw, I'll go straight to attacking, Silver Wolf and my vanguard go for 14000 Power against your vanguard, as said you would lose if the attack gets through. So you should guard this attack."
"Aquarius will guard the attack!" [Cable Sheep (6000 Power) + Silver Wolf (8000 Power) = 14000 Power) → Undine of Magic (11000 Power) + Ocean Boy, Aquarius (5000 Shield) = 16000 Power]
"Drive check" Honorary Professor, Chatnoir [No Trigger] Mrs. Gardiner's face shows an annoyance at the grade 3 she checked. "I'll continue, with a boost from Blackboard Parrot, Hammsuke attacks your vanguard!"
"Rin will guard" [Pencil Squire, Hammsuke (6000 Power) + Blackboard Parrot (5000 Power) = 11000 Power → Undine of Magic (11000 Power) + Ocean Boy, Rin (5000 Shield) = 16000 Shield]
"Then with my other attack, Cable Sheep is boosted by Duckbill to fight your vanguard"
"Hydrous Supporter stops it!" [Cable Sheep (6000 Power) + Coiling Duckbill (7000 Power) = 13000 Power) → Undine of Magic (11000 Power) + Hydrous Supporter (5000 Shield) = 16000 Shield]
Mrs. Gardiner's Field:
Hand: 5
Front Row: Cable Sheep/Cable Sheep/Pencil Squire, Hammsuke
Back Row: Coiling Duckbill/Silver Wolf/Blackboard Parrot
Damage: Cable Sheep (U), Binoculous Tiger (U), Honorary Professor, Chatnoir (U), Ruler Chameleon (U)
"I stand and draw. I can ride a unit of the same grade over a unit right?" William asks of Mrs. Gardiner, she nods and William continues "RIDE! Draconic Aqua Spriit! [Grade 3, 10000 Power] The ability of Undine of Magic activates."
Mrs. Gardiner again, interrupts to explain something else "This is what we players call a break ride, this happens when you ride a unit over a unit with a skill like Undine of Magic, which contains "[AUTO](VC) Limit Break 4: When a "Clan Name" rides this unit."
A scene once again overcomes William's mind: Undine of Magic disappears and a dragon made of water descends from the skies this dragon roars and the grass from the fields shake with a circle-like shape appearing from its mouth, similar to the circles on a vanguard mat "Break ride! With this ability, my vanguard gets 10000 power and another ability, this gives it 2000 power for each «Ocean Route» rear-guard I have. As I figured out my whole deck is filled with these cards. So if I have a full field my vanguard gets another 10000 power, I also use the ability of my vanguard! Counter Blast 2! I take the all the abilities of Great Ocean Sorceress until the end of this turn. I call a Hydrous Rain to the rear-guard. So to start things off, Great Ocean Sorceress attacks boosted by Hydrous Rain, counterblast" [Great Ocean Sorceress (10000 + 3000 Power) + Hydrous Rain (7000 Power) = 20000 Power → Cable Sheep (6000 Power)]
Damage Check: Castanet Donkey [Draw Trigger] "With this draw trigger, the power will go to my vanguard and I draw a card." Mrs. Gardiner draws a Binoculous Tiger from her deck [Grade 2, 9000 Power, 5000 Shield], unable to call it to guardian because of her grade 1 vanguard
"Draconic Aqua Spirit attacks and because I have four cards in my damage zone, Draconic Aqua Spirit gets 5000 power when he attacks your vanguard. I then use the counterblast ability for 3000 power."
"This action is called a Limit Break, where you need 4 or more damage. These are powerful abilities that are restricted to 4 damage as you saw on Undine of Magic. I don't guard" [Draconic Aqua Spirit (10000 + 10000 + 2000 × 5 + 3000 + 5000 Power) + Sea Girl, Mira (5000) = 43000 Power → Cable Sheep (6000 + 5000 Power = 11000 Power)]
Drive Check: Sea Girl, Misty [Heal Trigger]
"This trigger, 'heals' which is when you take a card from your damage, any card, and place it into your drop zone." Mrs. Gardiner explains to the newbie.
"The power to Hydrous Rain and I heal a card from my damage zone. Second Check, Sea Girl, Maya [No Trigger]."
"Damage check, Silver Wolf [No Trigger]"
Again another image overcomes William and he imagines Draconic Aqua Spirit diving for a Cable Sheep and engulfing it within its large body. "I won" he says to himself.
William's Field:
Hand: 5
Front Row: Hydrous Rain/Draconic Aqua Spirit/Great Ocean Sorceress
Back Row: Ocean Boy, Rin/Sea Girl, Mira/Hydrous Rain
Damage: Ocean Boy, Rin (D), Great Ocean Sorceress (D), Underwater Slime (D), Ocean Dweller, Seahorse (D)
"Alright, I lost." Mrs. Gardiner smiles at the boy "You might have a long way to go, but you've picked up things quickly, so I think it shouldn't take long" she goes to shake his hand after picking up her cards from the field, and the two shake hands. "Let's fight again some other time."
"Thank you for teaching me." William smiles, then he turns to Caroline and grins wider "So Caroline… you wanted to… fight?" his face becomes a bit more intimidating.
Caroline on the other hand is shocked that William were to have won that fight and just stands there, but after regaining her consciousness "Alright, let's fight"
Featured Character:
Name: William Geomjeong
Age: 15
Gender: Male
Clan: Ocean Route
Avatar: Draconic Aqua Spirit
Deck – Ocean's Founder Trial Deck:
Grade 0 (17):
Sea Girl, Mira x1 (Starting Vanguard)
Sea Girl, Misty x4 (HEAL)
Ocean Boy, Aquarius x4 (DRAW)
Ocean Striker x4 (CRIT)
Ocean Dweller, Seahorse (STAND)
Grade 1 (15):
Ocean Boy, Rin x4 (8k Vanilla)
Hydrous Rain x4
Underwater Slime x4
Sea Girl, Maya x4
Grade 2 (11):
Water-Storm Knight x4 (10k Vanilla)
Undine of the Ocean x4 (Special Interceptor)
Shark Boy, Murray x3
Grade 3 (7):
Great Ocean Sorceress x4
Draconic Aqua Spirit x2 (Generic Limit Breaker + Main Vanguard)
Undine of Magic x1 (Break Ride)
Featured Card:
Name: Draconic Aqua Spirit
Grade: 3 (Twin Drive)
(Ocean Route/Tear Dragon)
Flavour: Let me finish this for you! Ocean's Spirit!
Abilities: [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets [Power]+5000, until end of that battle.
[AUTO]: [Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your «Ocean Route» rear-guards and this unit gets all of that unit's abilities.
UTD01/02 R
Card Lores:
A water spirit completely made of water, it has the power to take the shape of one of its allies and use its abilities, however though powerful, it is temporary. It can dissolve into the water and watch the whole ocean and its activities. A guardian spirit of the ocean and the Ocean Route clan.