Head Gamemaker Manette
Emotions are like toys.
They are pawns that are easily controlled in an intricate game of manipulation and vulnerability. They transition, changing under certain stimuli.
There are common emotions, such as happy, sad, and angry. But then, there are more interesting emotions. The more interesting ones – trust, fear, love, and remorse, for example –are easily manipulated. Emotions are varied in a person, depending on the situation, and the most thrilling part about them is that they are controllable. I can control someone's emotions, simply by putting them through an obstacle or forcing them to do something they are reluctant against.
Emotions, despite seeming simple and insignificant to some, are much more interesting than you think. Some don't see why, but believe me; they are, in a psychological way. Some people act a certain way in different situations, reasons being unknown to me and psychologists. Perhaps it's for adaptability, survival, or satisfaction, but nonetheless, emotions are unpredictable.
You never know what's next with an emotional person. And that's what makes them interesting. But, of course, there is much more to emotions than just being subjective and conscious experiences. But, where is the excitement and satisfaction with simply manipulating someone's emotions?
Why can't I do something else with them? Something more… revolutionary?
That's where our next topic comes into play – colors.
Colors, being the complex things that they are, are very symbolic. Colors aren't just a visual property to people; it can also represent someone's emotions. They change with emotions, some having more meaning than others.
Red is the color of danger, desire, and love. Orange is the color of determination, happiness, and creativity. Yellow is the color of intellect, energy, and joy. Green is the color of harmony, freshness, and jealousy. Blue is the color of stability, wisdom, and loyalty. Purple is the color of royalty, luxury, and ambition. White is the color of goodness, innocence, and purity. Black is the color of death, evil, and mystery.
Of course, I didn't go at this notion blindly and with little-to-no previous knowledge. Panem's finest psychologists and sociologists – mostly from the Capitol – tested this topic. They found results that I expected; environment can affect emotions, and vice versa.
Besides, what other year would be as perfect as this year – the Thirtieth Hunger Games – to put forth such an arena? An arena that is inspired by emotions and inner-feelings?
It's ingenious! I'm ingenious!
Admittedly, some of my past arenas were spectacular, such as the Greenhouse for the Twentieth Games, the Lavish Palace for the Twenty-Second Games, the Poison Paradise for the Twenty-Fifth Games, and the Savannah for the Twenty-Ninth Games. But, this year, my legacy will be esteemed to an even more noble and respectable title.
Some of the well-known victors show some peculiar emotions, all in different ways. It's interesting to see how victors acted before the Games and then compare it to how they acted after. Some were arrogant before the Games, and were even more arrogant after the Games, while others were more timid before the Games, and became rather melancholy after the Games.
Despite already being an experienced Gamemaker – ten years, to be exact – I still long for more. For more power, reputation, and satisfaction. After being a Gamemaker for as long as I have been, you become greedy and vain.
You push yourself harder, trying to do better and better. Personally, I believe that this year will be my best. It will be my last Games, as ordained by the President, so I must not let this chance to impress the Capitol one last time. I must make them remember the Thirtieth Hunger Games, with the arena made by me, Head Gamemaker Manette.
The first Games I was a part of – the Twentieth Hunger Games – I attempted to do something that no one has ever seen done before. Naturally, I achieved my goal, becoming one of the most memorable and creative Gamemakers to date. Now, that I am at my tenth and final year as Gamemaker, I began to think.
I began to think more open-mindedly and creatively. When you start to develop your mind by thinking thoughts that you have never thought of before and increasing your mental capacity, the whole world opens up to you.
And I won't let this chance go amiss. This year, I will make sure that my name goes down in history.
Just you wait.
District One
Male: Fabian Verdite, 18.
Female: Aoife Cosette, 18.
District Two
Male: Helios Villard, 18.
Female: Cassiopeia Bryony, 17.
District Three
Male: Pika Charging, 13.
Female: Bishop Grande, 18.
District Four
Male: Orson Nautica, 17.
Female: Coleen Morisette, 18.
District Five
Male: Devan Halloway, 17.
Female: Alecto Marcial, 17.
District Six
Male: Fausten Fraser, 18.
Female: Rionach Hartley, 16.
District Seven
Male: Hollis Oleander, 16.
Female: Alise Cambrie, 12.
District Eight
Male: Blake Valenzuela, 16.
Female: Poplin Silvers, 14.
District Nine
Male: Joseph Echemik, 15.
Female: Augusta Daveigh, 17.
District Ten
Male: Jaggary Fowl, 14.
Female: Astrid Pallon, 15.
District Eleven
Male: Mauer Allister, 17.
Female: Averil Disoto, 15.
District Twelve
Male: Avis Lowery, 17.
Female: Fawn Brett, 18.
w w w. riotofcolorhg. blogspot. c o m
w w w. halloffamethg. blogspot. c o m
Author's Note: Another SYOT for Cashmere67!
Well, there they are. All of the tributes!