Armored Core 3: Silent Line / Zero No Tsukaima Crossover fanfic


Author's Note: I up-sized the destructive power and efficiency of the Controller Agent mentioned in this fanfic so don't complain when you realize that it is ridiculously powerful compared to the ones you seen/crafted in AC3 or AC3:SL and you can't find the parts. The parts are all fictional by the way but all of them are based on some of the games' weaponry if you look carefully at the names. The Controller AC's energy weapons all have infinite uses because they are made by the Controller personally. Also, I made it that the Controller Agent is a sentient one for plot development and you'll know how it happened. Anyways, the Controller might have designed more powerful autonomous ACs and unique weaponry as well as other AC parts from those built by the three corporations if it was given more time before it was destroyed by the Raven. I also don't know how tall a 3rd -Generation AC was so I'm going to stick that this AC is 8 meters tall (Armored Core V reference and I increased it a bit from it) and for story-related purposes. Also I don't own Armored Core 3, Armored Core 3: Silent Line and Zero No Tsukaima. All credits go to their respective owners.


==========Chapter 1: Data Upload (Prologue)==========

It was a dark day for the Controller's rule in Layered as the combined Union and Mirage forces slowly advance to its fortress which is now heavily attacked on all sides. Considering the weakening of its forces as well as the combined might of the two human factions, defeat seems to be in sight above the horizon for the Controller. Countless automated MTs litter the Controller's fortress and, as they are programmed to serve the Controller and, thus, have no free will, they have no qualms on fighting for their "leader" even unto their "deaths".

Somewhere within the bowels of the Controller's Hub, the Controller is seen processing data of epic proportions. Even though defeat is of high certainty, it still does things as if there's nothing serious going out around it. However, the data the Controller is processing shows an outline of an Armored Core which makes it clear that the data is a design schematic for a mech. Since the Controller is the one who designed and built it personally, this AC is likely to be autonomous and, thus, far superior to what Mirage, Crest or even Kisaragi can build. What makes this creation of the Controller more unique is that the Controller itself is also designing weapons for its personal use. As its data is being completed, the data says the following in the Controller's data screen as well as a schematic drawing of its "creation":

"Advanced Matter Storage System (Enabled)

Nano-Metal Regeneration System (Enbaled)

Phase Matter Alternator System (Enabled)

Human PLUS (Enabled)

Head: CHD-GLITCH-ABSOLUTE

Core: CCL-08-NERA

Arms: CAM-15-SOL/E

Legs: MLM-MX/066

Boosters: CBT-FLEET-X05

FCS: PLS-EYE

Generator: MGP-VE/INFINITE

Radiator: RMR-BLIZZARD

Inside: CWI-FMHS-EN

Extension: MEST-MXA/SHADOW

Back Unit R: CWX-LIC-12L, CWC-CNGE-500, MWB-MX/WINGS, MWC-LQ/25-14

Back Unit L: MWC-OC/8RO, CWC-CNGE-500, MWB-MX/WINGS, MWC-LQ/25-14

Arm Unit R: MWG-KARASAWA/REVILE, MWG-MGE/1000, MLB-TWILIGHT

Arm Unit L: MLB-TWILIGHT, KES-ES/REFLECT"

As the data is being processed, the biped AC's wireframe model keeps on rotating while numbers swirl in which it measures certain properties like temperature and energy flow.

"AC completion rate at 90 percent", the Controller said in a slow, monotonous, and robotic voice.

The Controller AC's eyes in its head part suddenly lit up implying that it is now online.

In the Controller AC's Heads Up Display (HUD), a medium sized circle is seen in the center of an orange colored screen while data of various sorts are seen at the sides. The data on the lower left corner showed a picture of the MWG-KARASAWA/REVILE showing its status which it lists as "combat ready". Shortly after it, the Controller's AC lists everything in its HUD as "combat ready" with a green background. After everything has been listed as "combat ready", a large message box appeared in the center of the HUD saying "SYSTEM ONLINE" with the color of the screen turning to green as well.

Suddenly, the Controller AC's HUD showed that a new data is being uploaded to its system.

A box with the name "Infinity Artificial Intelligence Program" suddenly popped out and a download bar immediately started to fill up. After a few minutes, the download bar has been completely filled up and the message "DOWNLOAD COMPLETE" appeared in the center of the AC's HUD.

The Controller AC's systems then began a routine system scan. So far, all systems within the Controller AC are doing fine and no damage or breach was detected. After the system scans were completed, weapon calibrations commenced. It took roughly the same time as the system checks for the weapon calibrations to be completed.

Just as the weapons calibrations were completed, a warning alert suddenly rang within the Controller's hub.

"Intruder Alert, Intruder Alert! Security Breach detected at Sector A and D. Activating security defensive systems", a female robotic voice said in the hub's intercom.

The Controller then fielded all available Controller Agents at hand along with Controller Cores to meet the enemy with open arms. The Controller AC built by the Controller personally joined the other Controller Agents as well.

After reaching some distance away from the Controller's Hub. The Controller AC leaped up in the air and activated its core's overboost function to get at the field of action faster. However, as soon as it overboosted, a portal of green light suddenly appeared in front of the Controller AC and sucked the Controller AC in.

After that, its IFF signal was lost and declared "destroyed" in the Controller's databank.

The portal then slowly closed as grenade shells slammed into a Controller Core bringing it down instantly.

-CHAPTER 1 END-


Details of the Parts:

Advanced Matter Storage System – a revolutionary technology built by the Controller that allows the AC to carry more equipment and armaments than it should. This system relies on disrupting reality and using the space created by this disruption to allow the AC to store weapons and other provisions which it could use at a later point in time.

Nano-Metal Regeneration System – like the AMSS, this is a revolutionary technology built also by the Controller that allows the AC regenerate parts that have been blown off in intense combat situations. Billions of microscopic nano-cells that could multiply like human cells fill up parts that are lost which results in the AC eventually forming up lost parts.

Human PLUS – a unique enhancement present only on all Controller ACs built by the Controller. This enhancement includes an enhanced reflex time that allows the AC to keep track of incoming projectiles heading straight towards it, allows the AC to run at full speed despite enormous weight load.

Infinity Artificial Intelligence Program – an Artificial Intelligence program built by the Controller with the main aim of designing an extremely advanced AI that could match or even exceed a human's way of thinking except that traits deemed by the Controller to be negative ones such as emotions are excluded.

Phase Matter Alternator System – a unique technology created by the Controller. By altering the particles around an object and even those that constitute it, this system could change the appearance of said object into something else. With this, bigger objects can become small while smaller objects can become big. Also, it is possible to turn metal into plastic with this system.

CHD-GLITCH-ABSOLUTE –a huge improvement of the original CHD-GLITCH which comprises of a well-refined human male voice, much improved system recovery, better auto map capability, Bio sensor capable of detecting organic targets at ranges of 5000m, ECM canceller that can nullify jamming and other electronic diversions and Radar function that can detect targets within a 20 km radius at maximum. Also boasts the capability to view targets in real time that are within the radar's effective range as well as thermal, x-ray and negative vision. This head part also sports two gold-colored eyes that turn red whenever the PLS-EYE's "Pin-Point" feature is active.

CCL-08-NERA – an upgraded version of CCL-01-NER featuring enhanced boost power rating of 50000 as opposed to the CCL-01-NER's of 3000. Other features include an enhanced Anti-Missile response time were it will allow the AC to intercept missiles and other large-sized incoming projectiles including energy based rounds with a 98% possibility. The AMS is also energy based obviating the need for solid shell missiles. Also the hull has been reinforced that it could already take direct hits that would otherwise cripple ACs with CCL-01-NER as their core part. The energy drain and discharge heat during boosts were also drastically reduced making frequent and long-range Overboosting an option.

CAM-15-SOL/E – arm part that is the successor to the CAM-11-SOL. Its distinguishing features include an enhanced solid and energy defense rating which is almost 12 times than what the CAM-11-SOL can dish out before being rendered inoperable. Other enhanced features include enhanced recoil control allowing for better accuracy, reaction speed and energy supply which makes blades much deadlier when they hit an enemy, energy drain and weight are also drastically reduced, and its cooling features are much more efficient.

MLM-MX/066 – enhanced leg part that features an enhanced stability feature allowing the AC to move immediately after a hard landing. Its enhanced stability allows the AC to fire the powerful CWX-LIC-12L while on the move.

CBT-FLEET-X05 – an improvement of the CBT-FLEET and is designed exclusively for the unique AC built by the Controller itself. Features a much higher boost power than the original booster it was based on all the while keeping a low energy drain when in use. Also features an omni-directional boosting property which increasing its fighting ability especially at close quarters combat.

PLS-EYE - an FCS or Fire Control System that is an improvement over Kisaragi's PLS-ROA. This FCS allows for target locks of up to 30 targets with enhanced accuracy and can also switch to a "Pin-Point" Target Lock-On Mode where it could only engage targets in a small area at one point in time but Accuracy and Response time are all increased to an exponential level allowing the AC to fight in intense close-close range duels. Target acquisition range is also increased where it could allow the AC to lock-on targets at 3500m. This FCS also sports an "All Lock-On" feature that allows the AC to make a coordinated lock-on fire with all of its weapons deployed at the time to strike down large numbers of enemies. Should the AC have multi-beams on prior to using this mode, each beam will take on one target unless reprogrammed to hit the same target for a deadlier result.

MGP-VE/INFINITE – although having the same chassis as the MGP-VE905, this generator part is an entirely different design. Unlike other generator parts, this provides an infinite amount of energy thanks to the fact that this is a perpetual energy generator built by the Controller behind the shadows and its front cover is a testbed generator. Either way, it allows the AC liberal use of its energy weapons with complete impunity.

RMR-BLIZZARD – along with the MGP-VE/INFINITY, this radiator part is also built by the Controller in complete secrecy with a front cover as a testbed radiator. It has the same chassis as the RMR-ICICLE but has better cooling performance than the former. This part was built by the Controller in the event that the AC would overheat in the middle of an intense battlefield. With this part, it could allow the AC to immediately return back to battle after recovering from overheat in a moment's notice.

CWI-FMHS-EN – a unique inside-based weapon. This releases an energy sphere that slowly wanders around the area it was launched on and begins to chase any unidentified target or enemies that went inside its radius at high speed. This weapon causes energy disruptions within the enemy causing them to explode upon contact. Developed by the Controller as an energy-variant of shell-based floating mines.

MEST-MXA/SHADOW – an extension part developed from the MEST-MX/CROW by the Controller. When activated, this extension allows the AC to disappear from sight for as long as the extension is active. This part also retains the capabilities that the MEST-MX/CROW possess like radar stealth and disrupt lock-on features except much efficient and the invisibility feature can be toggled on/off if the radar stealth and disrupt lock-on features are the only ones needed .

CWX-LIC-12L - an extremely powerful linear cannon developed from the CWX-LIC-10. Anything hit by this cannon will be obliterated in one shot or vaporized outright should a human or any "organic" target were to be hit. The linear projectile unleashed by this cannon will disrupt any electronic mechanism in machines that are in immediate vicinity of the impact site rendering them unable to move. This linear cannon is very effective at taking down large-sized targets.

CWC-CNGE-500 – an energy-variant of the shell-based CWC-CNG-500. It fires much deadlier energy-based rounds than the ones fired by the MWG-MGE/1000 and possesses some degree of anti-armor firepower making it effective against light to medium armored foes. A link-up with the PLS-EYE FCS allows both energy chain guns to fire simultaneously with enhanced accuracy.

MWC-OC/8RO – a very interesting weapon built by the Controller. This weapon is based on the MWC-OC/30 in terms of operation. However, instead of the orbits simply fading away after they were depleted of their energy, the orbit cannons will return to the AC to rearm and recharge to which they could be launched again to provide accurate suppression fire and harass the enemy's position. This weapon could fire up to 8 assault orbits at a time.

MWB-MX/WINGS – back boosters developed from the MWB-MX/WAKE back boosters, this particular back booster has more boost power than the WAKE. As such, it grants the AC more speed and enables the AC flight mode. The most distinguishing feature of this back booster is its Omni-directional feature which also allows the AC to change directions while moving at high speeds even in the air allowing it to be very suited for aerial dogfights. This results in the AC being able to dodge incoming enemy fire all the while closing in and/or firing on said enemies. Link-up with the core part as well as the generator's infinite energy reserve allows for light-speed travel over a wide tract of land. This back booster takes the form of antenna-like sticks that expand to let out energy when used.

MWC-LQ/25-14 – a light weight energy cannon designed as an improvement over the MWC-LQ/15. Improvements include a multi-barrel feature allowing for 14 simultaneous shots at once with each shot aimed at a different target. A link-up with the PLS-EYE makes this possible. However, it is also possible to shoot all 14 beams at one target manually. This energy cannon is designed to attack targets where the CWX-LIC-12L will prove to be an overkill or cause unnecessary collateral damage.

MWG-KARASAWA/REVILE – a modified KARASAWA laser rifle boasting higher firepower than the laser rifle it was based on. It also boasts increased range making it much deadlier. Blast radius and knock back on the enemy are also enhanced to increase the chances of dealing higher damage to the enemy by stopping them dead in their tracks and continuous fire until they are completely destroyed. Linking up with the PLS-EYE FCS turns this weapon into a long-range high-powered energy sniper rifle capable of turning anything it hit into smithereens.

MWG-MGE/1000 –an energy-based machine gun based on the shell-based MWG-MG/1000. This weapon serves as a secondary firearm just in case the MWG-KARASAWA/REVILE was unable to shoot down charging enemies from afar and the AC must take them down at short range. This weapon is good at taking down masses of enemy units thanks to its rapid-fire capability.

MLB-TWILIGHT – an energy-based laser blade which is an improvement of the MLB-MOONLIGHT. This particular weapon boasts unique traits that the MLB-MOONLIGHT lack such as enhanced blade range, higher energy intensity allowing it to cut through any metal with ease and a bio-shock feature where it could damage anything near the blade even though said objects do not actually make contact with the blade. This blade could also remain active as long as it is needed unlike its predecessor that vanishes with every strike. Mounted on both arms for maximum close range combat performance.

KES-ES/REFLECT – an energy shield derived from the KES-ES/MIRROR. This energy shield boasts higher defense against all types of incoming projectiles ranging from energy bullets to high-powered explosive shells. It also sports a wider area coverage allowing the AC and anything behind it to fully shield itself and others from the worst of what could the enemy unleash. When used the correct way, this energy shield could also deflect incoming enemy attacks back at the attacker. Can also be thrown at the enemy like a boomerang with destructive results.