Figured given all the questions I'm recieving about it I'll go ahead and post the actual rule tables that were used in the random generator.

In order to utilize these tables you need a single d6 (That's a 1d6 dice). You roll them, record the results, and mvoe on. The lower tables (AA, BB, ect) are for when you need certain things (like a Sailor). AA is an optional table for when Ranma is a Scout and you want a twist to his curse, not required.

These tables (And the old challenge) was created by Targhan, so give props to him if you see it.

Part I: The main tables.


A. In these crossovers, an opening song is far more important than a plot.

1) Sappy unknown song from the 50's.

2) Current popular hip-hop song with no relevence to the story.

3) Current pop-music song with no relevence to the story.

4) An unknown 80's song, with no relevence to anything at all!

5) Use a poem from an 18'th century author. (+1 modifier ALL ROLLS)

6) Turn on the radio (whatever station it's already on) and start writing!


B. Roll for the pretense. (note: don't mistake this for a plot!)

1) Ranma is a SailorScout! (use Table BB)

2) Lemon!

3) Tuxedo-Mask is dead, and needs a replacement.

4) Simple Matchup!

5) Ranma is GOD!

6) The Knights of the Planets are showing up!


C. Ranma's entrance (a sub-plot that is more important than any actual plot).

1) Ranma lands in Juuban from LEO, due to Akane/Happi.

2) Akane dies, Ranma moves to Juuban.

3) Ranma is fed up with Nerima, moves to Juuban.

4) Ranma moves in with his mother, Nodoka lives in Juuban.

5) Ranma is related to a current SailorScout (roll on scout table).

6) Setsuna changed time to acquire Ranma's services.


D. Plot

1) New Enemy.

2) Old Enemy is more powerful.

3) The return of an old enemy.

4) Saffron is Beryl's Daddy!

5) A plot? Who needs a stinkin' plot?

6) 1 & 3.


E. Ranma's fiancee's are:

1) Written off, they're so dense they couldn't find Juuban anyway. (OSW)

2) Forgotten about.

3) No other story has them, why should this one? (OSW)

4) I'm hungry, so I'll skip the fiancee's. (Coverred in author's notes.)

5) Genma died in China, so he never runs into them.

6) An occational comic-relief insertion.

(OSW: One Sentence Wonder)


F. This story:

1) Takes place in Juuban mostly.

2) Takes place in The Silver Millinium mostly.

3) Prologue only, the story never develops past Ranma moving out.

4) Re-Roll

5) Takes place after canon Ranma.

6) Takes place during canan Ranma.


G. Ranma's Relationships Table-1 (roll three times for lemon):

1) Ranma is involved with (roll on SailorScout Table)

2) Ranma was involved with (Scout Table) in the Silver Millinium (roll again).

3) (Scout Table) secretly loves Ranma, and gets him!

4) Ryoga and Ranma are competing for (Scout Table) (roll again).

5) Ranma marries (roll on Scout Table)

6) Ranma is related (Relative Table) to (Scout Table)

and involved with (Scout Table) (The same Scout is legal.)


H. Plot-twist Table (optional except for lemons-in which case, two rolls are required):

1) If not already taken by Ranma - (Scout) has relations with (Scout).

2) If not already taken by Ranma - (Scout) has relations with (Scout).

3) Disgusting interlude about Luna and Artemis.

4) Uranus or Neptune makes an advance at Ranma (if not already involved with

him. If so, then the other one tries to make a three-way relationship.)

5) Ranma is injured! (Scout) takes care of him, and becomes a second intrest.

6) Chibi-Usa travels back into time, so that SHE can be Ranma's intrest!

7) (only available to fics with 18'th century poem) Queen Serenity somehow

becomes Ranma's love intrest!


Part II: The sub-tables, these are used to generate particular items when needed.


AA. Ranma is a Scout Table

1) Ranma is permanantly Ranko

2) Ranma can control his curse

3) Ranma is really SailorMoon

4) Ranma replaces a Scout

5) Rei's fire-reading was wrong.

6) Re-Roll


BB. SAILOR-SCOUT TABLE

At anytime a particular scout is needed, roll this table.

NOTE: Modifiers are cumulative to this table only!

Example: You roll a 1, then you get a plus 3. Then, you roll a 2.

2 + 3 = 5, so you get a plus 1. Then you will roll a third time.

On the third roll, you will get 3 + 1 + NEW DIE ROLL.

1) +3 roll again

2) SailorVenus

3) SailorMercury

4) SailorMars

5) +1 roll again

6) +4 roll again

7) SailorTerra/SailorEarth

8) SailorJupiter

9) SailorMoon

10) SailorUranus

11) SailorNeptune

12) SailorPluto

13) SailorSaturn

14) -1 roll again

15+) -2 roll again


CC. Relative Table

Be forewarned, this table can produce NASTY things...

1) Sibling/Step-Sibling (brother/sister)

2) Parent (Mother/Father)

3) Cousins (close 1st)

4) Aunt/Uncle

5) Distant Cousins (2nd or 3rd)

6) Third cousin, once removed, through marriage by a great aunt.