Chapter 6: Albian Swamp/Tree houses/Albian Garden
This area consists of the swampy area to the left of the Volcano, all the tree houses, and the garden area. This is probably the most dangerous place in Albia aside from the Volcano; creatures would be well advised to stay away, for the area is filled with naturally growing deathcaps.
These plants are found in this area:
Puffball: So far, I haven't observed any malicious behavior from the puffballs, but they are listed as 'badplant', so keep them away from creatures unless you're positive that they do no harm. They might be called badplants because of their tendency to be weeds; they choke out all the good plants by stealing nutrients from the soil. The puffballs are the bulbous, yellowish things on the ground; their seeds look like radishes. Seeds listed as 'seed'. (Note: if you wish to get rid of puffballs forever, as I have, do this: when they give off seeds, take all the seeds over to the bridge. They can't grow there, so they'll die. After seeding, the puffballs will die. It might take a few tries, but keep at it, and they'll soon be gone.)
Trumpet Plant: This colorful plant is hard to miss, with its blues, yellows, and reds. The fruits make a delicious snack for any creature. Plant listed as 'flower', seeds listed as 'seed', fruit listed as 'fruit'. Launcher (the one with the curly-cue tube and the picture of a trumpet plant on it) listed as 'implement'.
Winter Foxfire Berry: These are the tasty red berries that grow on the tree house trees in winter. Good for creatures in the tree houses as they can pick fruits from the trees themselves. Listed as 'fruit'.
Summer Foxfire Berries: These are the yellow berries that grow on the trees in summer. A tasty treat for creatures. Listed as 'fruit'.
Carrots: Back from C1, carrots are a Norn favorite, but they aren't initially in the game. Use the launcher (the yellow one with the bubble in front) to launch some carrots next to the mill. Launcher listed as 'implement', carrot seeds listed as 'root', carrots listed as 'root'.
Potatoes: This is a starch-loaded treat for creatures. Use the potato launcher (brown with a dome on top and purple buttons) to launch some potato seeds (listed as 'root'). Launcher listed as 'implement', potato listed as 'root'.
Only two new animals exist in this area:
Chameleon: The chameleon crawls slowly up his tree, swiveling his eye about. If something touches him, he disappears, leaving only a staring yellow eye. He doesn't harm creatures, so don't be worried. Listed as 'critter'.
Pitz the Dog: A puppy for creatures to take care of, Pitz is the most interactive critter in Albia. You can scratch his belly, throw his ball, and he even has a doghouse. Click on the doghouse, and the hand icon will give a little whistle, and beckon for Pitz to come. Pitz also had a purple ball he likes to play with. You can also pick Pitz up, if you want to. Pitz listed as 'critter', doghouse listed as 'implement', and ball listed as 'toy'.
These are the objects in this area:
Waterfalls: Listed as 'nature'.
Swamp Water: Listed as 'nature'.
Water Mill: Listed as 'nature'.
Neuroscience Kit Powerup: This powers up the Neuroscience Kit, an applet you can use to poke around in your Norn's brain (Yeesh!). More on the Neuroscience Kit will be in the following chapters.
Genetic Splicer: The ultimate tool! (Well, not so ultimate if you have the Genetics Kit, like me) This allows you to create Grendel/Norn, Ettin/Norn, and Grendel/Ettin crossbreeds! Unfortunately, the creature donors die in the process. Oh well. Listed as 'machine'.
Powerup for the Genetic Splicer: This is the computer machinery in that bubble room beneath the Cellars. It turns the Genetic Splicer on. Listed as 'machine'.
Splicer Pod: This takes creatures to the Splicer room. Listed as 'leftright'.
Pod Call Button: What more is there to say? Listed as 'button'.
Ettin Mother/Splicer Output: This is the strange machine right next to the Volcano. It serves as the output port for splicer eggs, and as the Ettin mother. All Ettins are initially male and infertile, unless COBs are used to override the scripts. Listed as 'machine'.
Volcano Door: This acts as a barrier between the Volcano and the Swamp. Listed as 'implement'.
That's all for now! Coming soon: Other COBs
This area consists of the swampy area to the left of the Volcano, all the tree houses, and the garden area. This is probably the most dangerous place in Albia aside from the Volcano; creatures would be well advised to stay away, for the area is filled with naturally growing deathcaps.
These plants are found in this area:
Puffball: So far, I haven't observed any malicious behavior from the puffballs, but they are listed as 'badplant', so keep them away from creatures unless you're positive that they do no harm. They might be called badplants because of their tendency to be weeds; they choke out all the good plants by stealing nutrients from the soil. The puffballs are the bulbous, yellowish things on the ground; their seeds look like radishes. Seeds listed as 'seed'. (Note: if you wish to get rid of puffballs forever, as I have, do this: when they give off seeds, take all the seeds over to the bridge. They can't grow there, so they'll die. After seeding, the puffballs will die. It might take a few tries, but keep at it, and they'll soon be gone.)
Trumpet Plant: This colorful plant is hard to miss, with its blues, yellows, and reds. The fruits make a delicious snack for any creature. Plant listed as 'flower', seeds listed as 'seed', fruit listed as 'fruit'. Launcher (the one with the curly-cue tube and the picture of a trumpet plant on it) listed as 'implement'.
Winter Foxfire Berry: These are the tasty red berries that grow on the tree house trees in winter. Good for creatures in the tree houses as they can pick fruits from the trees themselves. Listed as 'fruit'.
Summer Foxfire Berries: These are the yellow berries that grow on the trees in summer. A tasty treat for creatures. Listed as 'fruit'.
Carrots: Back from C1, carrots are a Norn favorite, but they aren't initially in the game. Use the launcher (the yellow one with the bubble in front) to launch some carrots next to the mill. Launcher listed as 'implement', carrot seeds listed as 'root', carrots listed as 'root'.
Potatoes: This is a starch-loaded treat for creatures. Use the potato launcher (brown with a dome on top and purple buttons) to launch some potato seeds (listed as 'root'). Launcher listed as 'implement', potato listed as 'root'.
Only two new animals exist in this area:
Chameleon: The chameleon crawls slowly up his tree, swiveling his eye about. If something touches him, he disappears, leaving only a staring yellow eye. He doesn't harm creatures, so don't be worried. Listed as 'critter'.
Pitz the Dog: A puppy for creatures to take care of, Pitz is the most interactive critter in Albia. You can scratch his belly, throw his ball, and he even has a doghouse. Click on the doghouse, and the hand icon will give a little whistle, and beckon for Pitz to come. Pitz also had a purple ball he likes to play with. You can also pick Pitz up, if you want to. Pitz listed as 'critter', doghouse listed as 'implement', and ball listed as 'toy'.
These are the objects in this area:
Waterfalls: Listed as 'nature'.
Swamp Water: Listed as 'nature'.
Water Mill: Listed as 'nature'.
Neuroscience Kit Powerup: This powers up the Neuroscience Kit, an applet you can use to poke around in your Norn's brain (Yeesh!). More on the Neuroscience Kit will be in the following chapters.
Genetic Splicer: The ultimate tool! (Well, not so ultimate if you have the Genetics Kit, like me) This allows you to create Grendel/Norn, Ettin/Norn, and Grendel/Ettin crossbreeds! Unfortunately, the creature donors die in the process. Oh well. Listed as 'machine'.
Powerup for the Genetic Splicer: This is the computer machinery in that bubble room beneath the Cellars. It turns the Genetic Splicer on. Listed as 'machine'.
Splicer Pod: This takes creatures to the Splicer room. Listed as 'leftright'.
Pod Call Button: What more is there to say? Listed as 'button'.
Ettin Mother/Splicer Output: This is the strange machine right next to the Volcano. It serves as the output port for splicer eggs, and as the Ettin mother. All Ettins are initially male and infertile, unless COBs are used to override the scripts. Listed as 'machine'.
Volcano Door: This acts as a barrier between the Volcano and the Swamp. Listed as 'implement'.
That's all for now! Coming soon: Other COBs