Sierra Games Present:

Crash Twin Sanity 1 ½

Available for PS2.

Game Controls

Crash:

Left post: Walking/running

A: Jump

A, A: Double Jump

B: Spin

X: Hook back up with Cortex

Y: Activates John/Pete

Start: Pause

L1: Crash's Pokémon Team/Stats

R1: Power Slide


Cortex:

Left post: Walking/running

A: Jump

B: Gun Blast

Hold B down: Charged up gun blast

A, B: Double Jump

X: Hook back up with Crash

Y: Activates John/Pete

Start: Pause

L1: Cortex's Pokémon Team/Stats

R1: Power Slide


Nina:

Left post: Walking/running

A: Jump

A, A: Double Jump

B: Grapple Punch

X: Grapple Swing

Y: Activates John/Pete

Start: Pause

L1: Nina's Pokémon Team/Stats

R1: Power Slide


John:

Left post: Walking/running

A: Jump

A, A: Double Jump

B: Thunderbolt

X: Thunder shock

Y: Activates Crash/Cortex

Start: Pause

L1: Iron Tail

R1: Volt Tackle [Be aware if this attack is used, you do lose some 5 HP for recoil damage. Make this right by John by giving him one Wumpa Fruit.]

B, A: Thunder

X, A: Quick Attack


Pete:

Left post: Walking/running

A: Jump

A, A: Double Jump

B: Thunderbolt

X: Thunder shock

Y: Activates Crash/Cortex

Start: Pause

L1: Iron Tail

R1: Shock Wave

B, A: Thunder

X, A: Quick Attack


Crash/Cortex:

Left post: Walking/running

A: Twin Jump

A, A: Twin Double Jump

B: Twin Spin

X: Twin Throw

Y: Activates John/Pete

Start: Pause

L1: Crash's Pokémon Team/Stats

L2: Cortex's Pokémon Team/Stats

R1: Power Slide


Pokémon:

Left post: Walk, fly, or whatever

A: Attack 1

B: Attack 2

X: Attack 3

Y: Attack 4

Start: Pause

L1: Return to trainer: Crash, Cortex, Nina, or Crash/Cortex


And now, onto the game!


Amie: I know I've did this before but this time, I am breaking it up accordingly and giving it a game mode.

Timmy: Please be patient with us as we start reconstruction on this. Please read and review! And think outside of the box!