Sierra Games Present:
Crash Twin Sanity 1 ½
Available for PS2.
Game Controls
Crash:
Left post: Walking/running
A: Jump
A, A: Double Jump
B: Spin
X: Hook back up with Cortex
Y: Activates John/Pete
Start: Pause
L1: Crash's Pokémon Team/Stats
R1: Power Slide
Cortex:
Left post: Walking/running
A: Jump
B: Gun Blast
Hold B down: Charged up gun blast
A, B: Double Jump
X: Hook back up with Crash
Y: Activates John/Pete
Start: Pause
L1: Cortex's Pokémon Team/Stats
R1: Power Slide
Nina:
Left post: Walking/running
A: Jump
A, A: Double Jump
B: Grapple Punch
X: Grapple Swing
Y: Activates John/Pete
Start: Pause
L1: Nina's Pokémon Team/Stats
R1: Power Slide
John:
Left post: Walking/running
A: Jump
A, A: Double Jump
B: Thunderbolt
X: Thunder shock
Y: Activates Crash/Cortex
Start: Pause
L1: Iron Tail
R1: Volt Tackle [Be aware if this attack is used, you do lose some 5 HP for recoil damage. Make this right by John by giving him one Wumpa Fruit.]
B, A: Thunder
X, A: Quick Attack
Pete:
Left post: Walking/running
A: Jump
A, A: Double Jump
B: Thunderbolt
X: Thunder shock
Y: Activates Crash/Cortex
Start: Pause
L1: Iron Tail
R1: Shock Wave
B, A: Thunder
X, A: Quick Attack
Crash/Cortex:
Left post: Walking/running
A: Twin Jump
A, A: Twin Double Jump
B: Twin Spin
X: Twin Throw
Y: Activates John/Pete
Start: Pause
L1: Crash's Pokémon Team/Stats
L2: Cortex's Pokémon Team/Stats
R1: Power Slide
Pokémon:
Left post: Walk, fly, or whatever
A: Attack 1
B: Attack 2
X: Attack 3
Y: Attack 4
Start: Pause
L1: Return to trainer: Crash, Cortex, Nina, or Crash/Cortex
And now, onto the game!
Amie: I know I've did this before but this time, I am breaking it up accordingly and giving it a game mode.
Timmy: Please be patient with us as we start reconstruction on this. Please read and review! And think outside of the box!