Yeah. I'm making another SYOC thing. And not because I'm merely too lazy to create my own characters, but because it was extremely fun writing the last one and I hated to finish it. I know how these work, and I'm determined to finish yet another one.
I needed to post this ASAP so I did not get any more female submissions and had to turn anyone away. I have twelve females.
But of course, it's the Quarter Quell. Naturally there's a twist:
For years the Capitol has been working on improving their own lifestyle. Such as alterations on their physical appearance and improvements in technology. This type of knowledge will be implemented in these Games.
The tributes will have an assortment of alterations to choose from. Some are physical, some are mental. They are listed below. Please, when submitting your tribute, only choose ONE alteration. Not one knowledge and one physical. One out of everything.
I'll list the pros of each enhancement. The cons and side effects, well, you can figure that out yourself. :)
From here on out, please only one tribute per person. I'm getting low on spots.
And I'll cover sponsoring once we get the tributes in.
Knowledge Based Alterations (Applied by a microchip inserted during surgery on the tribute's brain)
Edible foods knowledge. This knowledge will include what plants, berries and roots are edible or poisonous, what animals are safe to eat, and what environments to find each one. If your tribute isn't the sharpest knife in the drawer, this may come in handy.
Survival knowledge. Your tribute will learn how to do things such as start fires, conserve their food and water to make it last longer, and tie different types of knots for snares. Also pretty nifty if your tribute doesn't like to think much.
Weaponry knowledge. For this your tribute may chose ONE weapon (please specify what weapon that would be) to learn how to wield. They will know proper techniques of handling said weapon. However, this does not increase their strength. They will only learn said techniques. If you choose a trident, and your character is a weak little thing, then it'd probably be futile to choose this.
Healing knowledge. After the surgery, you tribute will know as much about medicine as Mrs. Everdeen, and possibly even more. They'll know what herbs help with burns, how to correctly bandage a deep wound, etc.
Navigation knowledge. This won't automatically give the tributes a map of the arena in their minds, but it will give them a great memory. You need to find that stream again? That banana tree? Don't worry 'bout it; you already know where it is! Also good for navigating through mazes.
Physical Based Alterations (Applied simply by surgery, such as how liposuction or laser eye surgery is put to use in modern day society)
Increase of upper-body strength. Your tribute will gain more muscles to the upper body and will be able to hold large weapons better, and climb and swim faster. Also gives them a slight advantage in hand-to-hand combat.
Increase of lower body strength. More muscle to the lower body. They are able to run and swim faster, as well as jump longer distances. This will give them a bit of an advantage in hand-to-hand combat as well.
Increased stamina. They can now run, swim, climb, you name it for much longer periods of time. The others may be faster, but your tribute can outrun them by far!
Enhanced sensory: hearing. Your tribute will be able to hear the snap of a twig from a mile away, and overhear the other tribute's important conversations without risking being too close.
Enhanced sensory: seeing. The tribute will be able to see in vivid detail up to three hundred meters away, in the dark. Great for seeing up tall trees, down a cliff, or simply at night or underground without the use of night vision goggles.
Enhanced sensory: smelling. Poisoned water? No problem. Your tribute can smell that from a kilometer away. They'll also be able to smell the way a dog smells: once you take in a scent, you can track it for miles!
Submission form:
Full name:
Preferred district:
Gender/Age:
Alteration chosen from above (like I said, please choose ONE out of EVERYTHING):
Appearance:
Personality:
Family/Friends/Background:
Strengths, preferred weapon:
Weaknesses, pet peeves and biggest fear:
Token? :
Strategy:
Optional:
Would they make an alliance? If so, with who? (Careers, the other twelve year olds, etc.):
If possible, could I put them in a relationship? :
Outfits for reaping, chariot, and interview:
What is their opinion on the Games? :
Other:
Open spots: (The response I've gotten so far is tremendous, for females. But I still need male tributes. Also, if the district isn't listed then it isn't available)
District Two: Male
District Three: Male
District Five: Male
District Eight: Male
District Eleven: Male
District Twelve: Male
Right. So, that's it. Many people have wanted me to write this and I already have a lot of characters in, so as of now it is no longer first come first serve.
If you have any questions about the alterations please PM me and I'd be glad to answer them.
Submit those characters!