Beginnings
I sat alone in my hotel room, my card collection
strewn over the
unused side of my bed. I had just one day to
prepare for the first
round of the tournament, and I wanted to
make the best of it. That
meant preparing my deck. My
confidence level soared as I perused the
cards I had available.
I had recently won several smaller, regional
tournaments, and so I
had amassed quite a few powerful cards that
I hoped would serve me
well in the World Championships. I
was still fairly new to dueling,
and I wished I had more time to
form a more optimal deck strategy. I
felt too much like I
was just guessing what I should choose, or just
picking the cards
with the highest star levels.
Time was
slipping away. The first round would be at 7:00 the
next
morning, and it was already 9:30. The main deck I had
assembled was,
I thought, probably good enough, but I wasn't
completely sure. I went
through it one last time, just to be
safe.
I had my cards alphabetized and
arranged in rows of eight. 7 Colored
Fish – two copies of
it – sat in the upper left corner of the layout.
I chose those
because they make excellent leadoff cards, and they're
among the
best four-starred offensive cards available. Next came
two
copies of Aqua Madoor, possibly my favorite defensive card
and
certainly the card I sacrificed more than any other as tribute
for
stronger monsters.
My next card
was Axe of Despair, which I had won just a week ago. I
wasn't
quite used to it yet, but I knew I liked it. After that
came
Banisher of Light, a defensive card. Barox was next: a
fusion monster
created from Frenzied Panda and Ryu-Kishin. I
don't know why I kept
the card around, but I was too tired to
throw it out. Following that
was
my Black Pendant. It wasn't as good as Axe of Despair, but it
was
a classic equipment card.
I knew
Seto Kaiba loved his Blue-Eyes White Dragon cards, and I
didn't
blame him. I had two of them in my deck, gained in a lucky
win
against a better opponent in my first tournament. I
still cherished
them, and I figured I always would.
More than the Blue-Eyes, however, I cherished Change of
Heart, which
I considered to be the best magic card in all of Duel
Monsters. I
knew I could win the championship if I drew it
enough, and I had many
fond memories of finishing off unsuspecting
opponents by playing
Change of Heart. There are few things
more satisfying than using your
opponent's defensive monster as
tribute for summoning something
fierce.
I
had a couple of mediocre monsters next: Crawling Dragon #2 and
Curse
of Dragon. I especially disliked Curse of Dragon, as
it
required a tribute to play, and it wasn't much stronger than
your
average four-star monster. Still, it wasn't the worst
card around.
Far better, though, was my
Cyber-Tech Alligator. This one was also
new, and it was
roughly as good as anything else with its summoning
cost.
I had two Dark Magician cards, as well. While
they weren't my
favorites, they could still cause trouble when I
could get them out,
and on many occasions, I had both on the field
at once. Most of those
matches were wins for me.
Another favorite of mine came next: De-Spell. I
loved this card like a son.
Next I had
another great four-star monster, Dunames Dark Witch, which
had
good attack for its level. After that came Flower Wolf and
Gaia
the Dragon Champion. Neither excited me much.
Gaia the Fierce Knight did, though, and he came
next. His summoning
cost
was a little too high for my comfort, but I put up with it.
Next came a defensive monster, followed by an
offensive monster:
Gamma the Magnet Warrior and Gemini Elf.
Following them came a very
mediocre card, Giant Flea, which
was really only good for sacrifices.
I
like Giant Red Seasnake, Giant Soldier of Stone, and
Harpie's
Brother, and I loved Harpie's Feather Duster as much as I
loved
De-Spell. After those came my favorite monster of all:
Jinzo. I
could summon Jinzo with only one tribute, and his
special ability was
to negate all trap cards. Though he
wasn't as powerful as most of the
two-tribute summons, and he
couldn't even go head to head with a
Cyber-Tech Alligator, he was
still more useful in common situations
than stronger monsters.
After all, Blue-Eyes White Dragon could still
be killed by
traps.
Judge Man came next. I
held no special affection for him. The same
was true of King
of Yamimakai. I rather liked La Jinn the Mystical
Genie of
the Lamp, though. Last Will, the next card, was a bit of
a
niche card and one of the first I would chose to discard in
an
emergency, but it had still been good to me on a couple of
occasions.
Next was Machine King, a
decent monster with a strength that would
increase if I ever felt
like making a themed deck out of machine
cards. After him
came Magic Jammer, which I didn't care for but which
made for a
good insurance card.
I didn't
particularly like Man-Eating Treasure Chest, but it made a
decent
tribute card. Mechanicalchaser was a little better.
Megamorph came next; it had saved several matches for
me. Millennium
Shield hadn't.
Mirror Force was one of my favorite trap cards, and Monster
Reborn
was
probably my second favorite magic card. I like anything
that
could give me a free special summon.
Mystical Elf was another of my favorite defense cards, and I
had two
of them. I also had two of Mystical Space Typhoon.
Neo the Magic Swordsman was next, and he was okay
for attacking,
though nothing special. Pot of Greed was
okay, though not as good as
the next card, Raigeki. Oh, how
many duels had turned on the use of a
single Raigeki card!
Another of my longtime favorites was my Red-Eyes
Black Dragon, when I
could get it in play. After that came a
weaker card, Rogue Doll.
Seven Tools of the Bandit was one of my
favorite trap cards, having
saved me on multiple occasions.
Spirit of the Harp was fine for defense.
Summoned Skull had been in
my deck since I first started
dueling, though somewhere along the way
I acquired second copy. I
considered it one of the most useful
monsters in the game, right
up there with Jinzo.
I hated Swords of
Revealing Light, but mostly because other duelists
liked to play
their own copies of the card at the most inconvenient
times for
me. I remembered one duel in which my opponent played
Swords
of Revealing Light and then continually played a monster that
allowed
her to bring one magic card back from the Card Graveyard.
Twice
more she drew her Swords of Revealing Light, though her luck
finally
ran out, and I won the duel with some anti-magic card or
other.
The details of the match were hazy, but the feeling
of
frustration at not being able to attack while Swords was in
play
stayed with me.
I had always
felt Total Defense Shogun to be slightly overrated,
though I still
liked being able to play it. My two Trap Hole cards
were, I
felt, excellent, like all trap cards.
Vorse Raider made an excellent attacker, and Wall
of Illusion was
great against opponents who played tribute
monsters.
My deck finished up with one
of my favorite sneaky cards, Witch of
the Black Forest, whose
special ability would allow me to draw
something like Summoned
Skull from my deck. I loved tricking
opponents with that
one.
I know now that my deck was less
than optimal, but at the time, it
was the best that I could do.
Still, it served me well, and I was
proud of it.
I was, in fact, proud enough to drift off to sleep after
scheduling a
wakeup call for early the next morning. I would
need a good breakfast
before my first duel. A vision of a
full breakfast danced through my
mind for the final seconds before
I pulled the cord to turn out the
light, and I drifted off to
sleep.