New story!
So, for those of you who are new, welcome! I'd recommend reading War Dog and A Collision of Sorcerous Proportions before you read this story, otherwise you're going to be incredibly and hopelessly lost by what Akari can do.
I just want to say, I actually teared up when I saw another email today saying that another person had supported me on Pat reon. It...honestly, writing is something I absolutely adore, and for the year and more since I started writing, I was worried that I'd never be able to do it full-time. But...now I'm honestly hopeful that I'll be able to do this without having to worry about also balancing a job. Of course, that's far away, I don't delude myself into thinking that because of this I can now swear off of doing regular work, but...it's honestly given me hope, so I just want to say thank you.
Oh, and if you don't want to be mentioned as a Patron, hit me with a message either on Discord or Pat reon and I'll knock ya off.
Chapter 1
Instead of appearing in a new Universe, Akari saw the familiar white of the space the Entity used when it first met her.
Hello there Akari, I see you have now re-embarked.
I would like to bring to your attention a balance decision which had been made regarding the re-embarkment option as well as the fast-travel. As of this moment, returning to previous Universes or traversal to new ones will only become available after canon has been concluded. This is decided by me if you break canon enough that the canonical event supposed to finish the story is broken beyond recognition, but you can rest assured that I'll be fair about things.
Now, as an apology for springing this on you, I have re-enabled your other Sharingan by turning your Rinnegan into the Rinne-Sharingan. It still possesses all the abilities of the Rinnegan but will also give your old Mangekyo ability back, alongside being able to use the Susano'o once again. Have fun!
She would have cursed the Entity out for doing this, but was too busy being forced into her body again to care.
The instant Akari felt the ground beneath her feet and opened her eyes, she knew she wasn't on earth anymore.
Sure, the foliage was green, the dirt was brown and the trees...well, they were tree-coloured, but all it took was a simple gaze upward to see what appeared to be a Gas Giant and a moon or three orbiting it to tell her she wasn't on Earth any more. With a quick hand-sign she created a dozen Shadow Clones, equipped them all with receiver seals tied to her master seal then sent them off to scout out the area and see whether they could find anything of note.
She swore that if the Entity had sent her to a literally isolated moon to live for years until he unlocked her re-embark option, she was going to kick his ass. Only a minute or two after she sent her clones flying around invisibly and searching the area, one dispersed after dropping a Hiraishin rock and informed her that there was a humanoid presence nearby, teleporting and hiding her own self invisibly before moving towards the area.
The memories she got from the clone told her that there was a group of humanoid forms, but also there was a four-legged arachnoid moving around within their compound, the clanking of its metal legs audible even from her current position in the forest. The group were corralled inside of what appeared to be polished steel walls, though either of the two entrances had blue glowing forcefield-looking projections, at odds with the fairly standard appearance of the little base.
Slipping over a wall, Akari listened in on the group, piecing together that they were pirates or smugglers or something and were waiting for their ship, an old 'NX-1200 Freighter' to show up and pick up the cargo they had stashed there. They were aapparently intending to leave 'Rost', their name for the spider-droid, behind to guard the rest of the cargo. It was probably the Entity manipulating things that it only took a few hours for the freighter to show up and the smugglers to start loading up crates into their ship. She slipped on board and found a place to camp out, staying invisible the entire time as she picked a spot to wait in.
Before long, they were away, and for the first time in a very long time, her jaw dropped as she watched the planet fall away out of the windows.
Space travel was really, really...boring.
The smugglers had gone into hyperspace, which knocked down the potential Universes somewhat, but she still didn't actually know which Universe she was in, since quite a few used some variant of hyperspace, or hyperspeed, just generally hyper in order to describe FTL travel. Now, the crew had games and things to pass the time, but all Akari had to look forwards to was the memories of her Shadow Clones.
Each of her clones created two dozen clones throughout the day, since she fed them each 20 Chakra per second each through the seal, and a Shadow Clone only took 150 and then 10 for every extra hour, meaning that hourly each Shadow Clone could themselves produce about 184 Shadow Clones who could each last a full 24 hours. This was only if they used no Chakra though, nor were they deliberately spamming clones for anything so settled for making one each hour who would disperse after an hour and give Akari their memories, which constantly fed her information, all of it utterly useless and thus instantly forgotten.
That was one thing she adored about her Shadow Clones. Rather than overloading her mind with information, she only got prudent information, the rest was automatically detected as trivial much like regular memories were, and thus were 'forgotten' during the transfer, leaving her with only information she cared about.
Akari was busy applying poison to Senbon to pass the time when she saw two of the smugglers pass by her spot, talking about how it was good the Great Disaster was now over. She followed, curious about this 'disaster, and heard one sentence that immediately told her exactly what Universe she was in. "Yeah, but it doesn't help that those blasted Jedi are keeping such a tight control over flight paths, makes the normal route practically impossible."
Jedi. Unless she was hyper-unlucky to be in a Universe where that name meant something different, she was in fucking Star Wars. The Hyperdrive and Hyperspace things confirmed it, as did the arachnoid they left behind and the shields. Even the ship made sense now, it was quite similar to the Millenium Falcon in design, just way more bulky as well as a few other differences, but the design was still roughly the same.
She placed a Hiraishin tag down, keeping in mind that the planet she had appeared on had several already placed so if need be she could escape the ship. These guys were smugglers, and if they got caught trying to flee the chances were high that in the midst of a 'Great Disaster', the policy for freighters trying to avoid detection would likely be shoot first, ask questions later, especially if they tried to flee. Akari didn't really want to be on a ship when it got blown to pieces, nor was she sure her resistances and health would help her much in the vacuum of space, a question for another time, so she kept focused on the Hiraishin beacon she could feel on the planet, just in case.
The Hiraishin worked through pulling her into another dimension and then from there to her destination, meaning the distance didn't matter. It was like walking in one door to the alternate Universe, and exiting another door instantly to arrive at a door on the other side of the Galaxy. That was at least the easiest way to describe it. All Akari cared about was that she could use it to get out of a sticky situation.
Fortunately for the smugglers, it seemed they were experienced in avoiding the Jedi and the Republic patrols, since not once did she see another ship out of any of the windows on the ship, despite looking each time they dropped out of hyperspace. Apparently their navigation droid had been installed with exceptionally accurate charts of their current region of space, meaning it could manually map routes past stars and other celestial bodies, completely bypassing the typical hyperspace lanes.
It was like going through dense forests but with a competent guide keeping them from walking into a tree, rather than following the safer road but being subject to police. Of course, using pre-established routes was faster since their nav-droid wouldn't have to spend ages calculating a new route through space, but apparently the one they had been using was found by the Republic and were now watching it, meaning to use it would be to expose themselves, so they were being forced to make a whole new route.
Akari lapped up all the information she could about how they were flying the ship, as well as any galactic information they mentioned. The reason was two-fold. First, she wanted her own ship, because it was a fucking starship, who didn't want to be able to just say 'Fuck it!' and fly upwards into space? But she also needed to know when she was in the Star Wars Universe. All the information she could recall from canon had no mention of a Great Disaster, or at least not one where the Jedi were involved aside from them all being killed.
That meant she was almost certainly either in the far past or the far future.
A week later and the ship finally landed on a planet.
The fact that it was actually one she remembered was useful, Nar Shaddaa, an Ecumenopolis, filled with smugglers, criminals, bounty hunters and other disreputable folk. Leaving her Hiraishin in case she wanted a way off-world again, Akari made another dozen tagged Shadow Clone who all Henged into various different outfits and appearances, all remaining humanoid though just to make things easier, before sending them all off to basically just gather intel.
Her most pressing concern was learning exactly when she was, and it didn't take long for a Shadow Clone to swap out its seal and disperse, telling her that based on what it had gathered, she was in the past. The Jedi Order was currently incredibly strong and influential, building somewhere called Starlight Beacon which was a guide for travellers lost in the Outer Rim, as well as managing the Great Disaster, an accident which had occurred causing Hyperspace to become highly dangerous on certain routes due to the shrapnel caused by the destruction of innumerable ships.
That explained why the smugglers were so confident in their new route, fresh space meant there was likely no debris for them to hit while in Hyperspace. From her clones best estimates, she was at least two hundred years before the events of the Phantom Menace. Why the Entity dropped her off so fucking early again kind of annoyed her, but she was..."Entity, if you're there, I swear I will rip off your face the next time I see you if you tell me that I'm going to be stuck here for 200 years without being able to see Naruto again." The text across her vision quickly dissuaded that notion.
For the purposes of this Universe's extended timescale, dilation between Universes has been activated. A year in the Narutoverse equals a hundred years in the Star Wars Universe, meaning that by the time canon has been concluded, three years at absolute most will have passed for the Narutoverse. Though if you wish for a temporary visit every so often I will allow it, but you aren't allowed to bring others to this Universe not until canon has been concluded.
With that confirmed, Akari went around hunting for something to do, quickly finding herself in a Bounty Office. Bounty Hunting sounded fun after all, and it gave her a great excuse for being, well, anywhere really. If someone asked why she was orbiting around a random planet, she could say she was expecting a target to fly to that planet and that she was going to try and catch them there, which couldn't really be argued.
Bounty Hunters were usually sneered at, but they most certainly weren't illegal, otherwise, bounties wouldn't be a thing, yet they certainly were. However, as Akari was quick to learn, on certain planets their actions were limited. On planets like Coruscant or Nar Shaddaa, Bounty Hunters weren't allowed to use anything stronger than a Thermal Detonator to take their target down, with exceptions being if the target fought back using ordnance stronger than handheld weaponry, like a vehicle-mounted blaster, but circumstances were handled on a case-by-case basis. If the target could have been taken down conventionally, then they should have been, and the Bounty Hunter would get fined.
The rules were rather simple, like not attacking the Hutts or their assets, as well as being highly advised to not attack other Bounty Hunters, because the guild would be forced to then place a bounty on the Hunter themselves. That didn't stop them from turning bounties in, but it made it highly likely that if they showed their face at a Bounty Hunter office, they would likely get followed and attacked, as combat within the offices themselves was entirely prohibited.
She still read the terms and conditions extremely close, frowning at the fact that the bounty office would take a 35% cut of any bounty handed in, which was a bit much. That was before she read the benefits Bounty Hunters got, or at least those with a higher rank. Once the Bounty Hunter had delivered at least 100,000 credits worth of Bounties, they got free repairs on their ship up to five-thousand credits of cost, once a month, with increases in frequency and credit limit the more bounties the hunter brought in, including re-armament after 1 million credits of bounties. They also got free accommodation at any bounty office, were able to install a bounty module into their ship which provided updated listing on every bounty in their specified range, and various other benefits which made the 35% cut sound actually rather reasonable.
After all that was read, Akari signed the datapad, handing it back to the official, a rather slimy Fluggrian, with a smirk on her face. "Well, let's get to the testing then. I'll need to borrow a Blaster for the ranged portion, but I don't really care which kind, give me an E-10 if you have one." The Fluggrian's lips pulled back into a grin, and she knew why. If a Bounty Hunter failed their testing then they were fined, with most of the fine going to the examiner, which was obviously going to be the Fluggrian.
And since Nar Shaddaa was Hutt Space where slavery wasn't illegal, if they failed to pay the fine then they became slaves, again to whoever the examiner was. Since Akari didn't have any 'Wupiupi', the currency the Hutts used rather than republic credits, she was having the test done pro-bono, and if she passed she would have another 20% taken from her bounties until the testing fee was covered. This made it obvious that Akari didn't have any money and if she fucked up, she would become a slave. Not that she was exactly enslavable anyway, but the Fluggrian didn't know that.
The test consisted of four stages. The first was the 'interview' basically in which she was told stuff about the Bounty Hunters Guild and then had to sign the data-pad, already done, the second was an agility course, the third a melee combat test and finally a ranged combat test. These helped the Guild gauge the strength of their Hunters to know which Bounties it should recommend to them.
Akari rocked back on her heels as she observed the training course, releasing a slow sigh. It was really fucking basic. There were drifting walls, a shield or two and some opportunities for doing a cat pass, but all in all, it was easier than even the Academy Student courses back in Konoha. She showed off more than a little by entirely ignoring the shield she was supposed to be either hacking to demonstrate another ability or just destroying, instead leaping and twisting as she slipped between the top of the shield and the ceiling. The rest of the course was an absolute piece of cake, and while she controlled her speed throughout the whole thing to simply seem like an exceptionally fast human rather than, well, a monster, she was doubtlessly one of if not the fastest people to finish the course.
Next was melee combat. A GU-series Guardian droid was her opponent, devoid of its blaster but still wielding a stun baton. Akari was given a baton of her own, but she simply tossed it over her shoulder and settled into her stance, her legs apart and body low with her hands up, ready as the droid was ordered to subdue her by any means necessary. She waited for it to swing at her before slipping under its arm and moving across in a spin, continuing around to roundhouse the droid and blast the heel of her foot right into its torso, sending the machine flying backwards.
She winced at the shrieking of metal as the feet of the droid tried to get a foothold, smirking at the equally ear-piercing yell from the Fluggrian who was probably by now realizing she wasn't some chick with nowhere to go who would soon be his slave. Allowing the droid to rise again and start moving towards her again, she pre-empted the next attack by lunging forwards, hopping up slightly and slamming her knee into its face, her arms quickly reaching down to grab onto its shoulder plates as she tilted forwards, flipping over its back and landing with her feet on the floor.
Quickly anchoring herself with Chakra, she then lifted the droid up over her head and slammed it upside-down into the ground in front of her before pushing it over and pressing her knee against its back, preventing it from getting up or moving. "Are you gonna call the match, or do I have to break it first?" She leaned a little more strength into her knee, making the metal armour-plating of the droid beneath her creak and groan, releasing the droid when the angry Fluggrian called the match, though she did notice the barely-concealed grin on his face as he directed her into the final room, where a blaster sat on a table, a bunch of targets assembled in front of her.
"The final test, ranged combat! You must shoot as many targets as you can before the time limit runs out. Start!" Akari rolled her eyes, picking up the gun and aiming at a target. She was utterly unsurprised when the round seemingly mysteriously missed her target despite the aim being spot on. She fired it a few more times and flicked her gaze back at the positively gleeful Fluggrian prick before flexing her arm and throwing the entire gun at the target, shattering it.
Before he could say anything, Akari withdrew Kunai from her inventory and began throwing them, each Kunai piercing the centre of each target and making it snap backwards with a loud metallic clang. As a final way to show off, she threw one Kunai and then another at the final target, the first Kunai impacting the centre followed by the second then piercing the handle and embedding itself in the end of the Kunai. She spun and took a mocking bow, grinning as the Fluggrian glared at her but was forced to put her result into his datapad, though he seemed to take a little enjoyment at something, probably noting her down for having missed a handful of shots. After all, it was a test of ranged combat.
As long as she didn't physically hit the targets with a regular weapon, it totally counted.
Her first bounty was basically the equivalent of a fucking grocery run.
Apparently some Toydarian bar-owner had put a bounty out on a patron of his who had run from the bar when he couldn't pay his considerable tab. It was near the Bounty Office and pretty substandard, so the perfect test for a would-be Bounty Hunter such as herself. When she got to the bar and asked the Toydarian for details, he spat and told her where the guy she was hunting down lived as well as what he'd like her to do to him before dumping him off, either at the bounty office or if she wanted some extra cash on the side she could give the guy to him directly.
Ten minutes later a thoroughly battered, bruised and barely conscious target was on the Toydarian's bar, who actually clapped before throwing her a bag full of Wupiupi and telling her that he would message the guild and say that she'd done a fine job. The way bounties worked was that the one who placed the bounty would give the guild the bounty money, they would then give the cut of it to the Bounty Hunter who claimed said bounty in whatever currency they required, be it credits, Wupiupu or otherwise, though they would extract another small fee for the exchange, cheaper though than to do it at an actual bank.
When she showed up and claimed the money from her bounty, she also slapped down 35% of the money the bartender had offered her, much to the surprise of the guy behind the desk. The rules were extremely simple. The guild gets 35%, period. She wasn't about to alienate a powerful guild for a little extra cash, since she was sure if they heard she was making money on the side and wasn't reporting it and paying her dues, she would probably end up with trash jobs in the ass-end of nowhere. As long as she made the guild a lot of money, they'd likely overlook the occasional indiscretion.
The next job she got was to take out a rival that a Hutt had become displeased with. This was far better paying than the previous job and sounded a lot more exciting than a glorified game of hide-and-seek. She didn't ask nor was told the details behind why the Hutt wanted him dead. She was being paid to kill him, end of story, which actually reminded her a lot of home. The Hokage would give her a mission, she would do it, come home afterwards and get paid, simple as that.
What was different though was how difficult the tasks were. Back in the Elemental Nations, it was sometimes quite challenging to get a target to die, they had so many guards. Here on Nar Shaddaa, while they had a lot of guards, their protection measures really didn't account for someone who could turn invisible and travel faster than a blaster bolt.
Slipping into the target building was easy as pie, she just walked right behind a guard as he entered. The target wasn't important enough to warrant security scanners or anything high-tech, just regular guards with blasters and a droid or two roaming around along with large security doors which only opened for the guards. Akari broke off from the guard she was following and started wandering around on her own, eventually coming across the target trundling along somewhere, a large 'Chevin', who looked a lot like giant alien rhinos.
While the skin was tough, the Chevin suffered from the same vulnerability as many. Namely, their eyes. Akari slammed her entire arm through his eye and into his head, then released a sealless Raiton Jutsu to fry his brain from the inside, easily killing him. As she retracted her arm, she decided to be cheeky, using the Mystical Palm Jutsu to heal his corpse back to looking just like it was. The only difference, of course, being that he was very much dead. Akari extracted a small square of flesh from his nose as evidence that she was the one to kill him, before then exiting the building the same way she entered, just as the first alarms went off as someone found his corpse.
After delivering the patch of skin she had extracted, it took a day before the Guild could confirm that the target was dead and that he had a patch of flesh missing from his nose, and they then released her payment to her, though the alien behind the desk informed her that he recommended she open an account with the InterGalactic Banking Clan, as they dealt in every kind of accepted currency from credits to Wupiupi, Druggat, Calamari Flans and other types of currency.
She turned him down. Not because it wouldn't be useful, but because she had a better idea. To get a cheap ship capable of combat which one person could fly, she'd need around 165,000 credits, her eyes firmly planted on a ZH-40 Tribune-class Light Freighter. It wasn't crewable by a single person, but that was fine, she had receiver seals and clones for a reason. The one she was eyeing had two twin laser cannon turrets, four regular and two heavy laser cannons, all fixed-position though the guy trying to sell it had espoused to her that with a little work they could be mounted on gimbals and potentially even slaved to an AI for automatic fire, as well as a cargo extension module.
The reason he was selling it was because he himself was looking to upgrade into a Zygerrian-designed freighter and didn't want to have two ships operating. That didn't matter, Akari had used the Imperius to 'suggest' that he hold onto it for her, as well as wheedling a datapad out of him with everything she'd need to know about the ship, like what controls did what, how the guns operated, shields, hyperdrive and all the other stuff. Sure, she was breaching his free will by doing that, but Jedi did that all the time, and besides, it wasn't like she was stealing it, simply keeping him from selling it to anyone but her, he would still get his money.
Now, Akari obviously needed more cash than she had. The 1300 Wupiupi she had from those two bounties was worth about 800 Republic Credits, not even 5% of the way to the ship. But, Wupiupi were small, invaluable coins, the equivalent of walking around with a penny instead of a pound. She had gotten her first pay in Wupiupi and tTrugut, but when she got her reward for killing the Chevin, she got her pay mostly in 'Peggat', the highest denomination of currency.
A Peggat was 4 Trugut, which themselves were 16 Wupiupi, meaning she now had the equivalent of 20 Peggat, 1 Trugut and 4 Wupiupi. She took a Peggat, which was worth 40 Credits, and she cast a Geminio Charm on it, turning it into two Peggat. She tucked away the original into her inventory, and took that coin to a trader, buying some assorted items for the duplicated coin, getting a Trugut and some Wupiupi back. Though the alien shopkeeper checked the coin carefully, as you had to in Nar Shaddaa, they couldn't see anything wrong and so accepted the coin without issue.
That was certainly immoral, as at some point in the future that coin would degrade into dust, but Akari was beyond caring, and it was only likely to fuck with a criminal anyway, so it didn't matter. She spawned a dozen Shadow Clones in a secluded spot and they got to work duplicating the coins, tossing the duplicates into a pile in front of them. They needed just over 4000 Peggat to pay for the ship, and while the clones duplicated a pile of cash, Akari began lazily drifting through the datapad, cramming the information she needed to know into her head. Eventually, after she tried and failed to remember where the button to deploy hardpoints was she gave up, gave the pad to a clone and went to go get another bounty.
After all, she still had to make the appearance of making money, otherwise how she could afford the ship in the first place would be questioned. Most bounties were honestly remarkably simple, but then again, the Bounty Office knew she didn't have a ship, and despite their offers that they would loan her a Starfighter temporarily at an interest rate until either she paid for the fighter or got her own ship, she turned them down.
She saw one posting, it was for just about 500 Peggat, a very considerable sum, calling for an assassin to kill their target. Very simple stuff, and was very handy, giving the location of the target as being very close-by, though the poster of the bounty was anonymous, very common. Akari didn't really care about that though, she simply disappeared after claiming the bounty as hers, which consisted of swiping her assigned card against the machine when selecting that bounty to tell everyone someone was already hunting that target, then went off to go hunt down the target, a Zyggerian.
This one was easier than taking down the Chevin but harder than the tab-jumper, as her target was actually just in the process of leaving her building when she arrived to an adjacent rooftop, but was surrounded by several guards. Rather than start a fight or get bogged down following her, Akari simply threw a Kunai at the back of her targets head at high speed, the steel projectile piercing her skull with little issue and killing her, leaving Akari to disappear before the guards even realized she was hit.
When she arrived back at the bounty office and was asked for evidence, she tossed down a Kunai and left for a while. As her weapon was so unique, it was usable as evidence, so when it came out that the Zyggerian had died to a weapon nigh-identical to her own, she was the one that got the reward. Plus nobody had counter-claimed that they had been the one to do the bounty rather than her, so that only strengthened her case.
Providing evidence of completion was probably the most important part to bounty-hunting. If you couldn't prove that you were the one to do the bounty, then chances were you wouldn't get the reward. Either an identifiable piece of evidence from the target, or making it obvious it was you by using a specific weapon, leaving an insignia on the corpse, anything to prove that you were the assassin. Live bounties were easier yet harder. it was super-easy to prove that you were the one hunting the bounty when you dragged in a living target, but harder because you have to transport them to the nearest bounty office, and chances were high they'd fight every step of the way, since usually those requested living were going to have a rather...unpleasant experience before dying.
She again got asked if she'd like to have a loaned fighter so she could take bounties that weren't on Nar Shaddaa, they even offered her a Skipray Blastboat, which had a cost of 285,000 credits when bought new, 150,000 used which it presumably was, but she was resolute in turning them down, so instead they gave her a bounty which was some distance across the moon, probably to hammer home the fact that she needed a ship and the guild could provide it, but also worth 1200 Peggat, so nearly 48,000 credits, practically a third of the price for her chosen ship in one swoop. The target was another Zyggerian, apparently their bounty used to be 500 Peggat, but after they killed a Bounty Hunter and then called out the Bounty Hunters Association, they fronted the increase in cost directly.
After all, it wouldn't do to let such an insult stand.
Well, there's Chapter 1.
The Great Disaster is actually an event, I didn't just make it up for no reason. And I won't really be inventing too much of anything really, most of the stuff will be findable on the wikis and other sources, so if you want to know more you can go google it and learn about the stuff I mention.
Special thanks to my Pat reons: DarkDailer, Fire Fox, David Zimmerle, WolfxofxDemons, King_Reaper, dudule223, Josh, Eric Bruner, Holosagewolf, Thomas and Scott rauth, you are all awesome! Patrons get early access to chapters and access to a private, Patron-only discord, so if you want to support me and get these benefits, there's a link on my profile ^.^
I hope you enjoyed!
I won't usually do this, but beneath the stats is a culmination of all of Akari's noted abilities.
These don't include things that don't matter any more like weak Jutsus, and most costs are forgotten about, as Akari just has so much energy that it doesn't even make a drop in the bucket for her, but here are most of her techniques. Spell costs aren't included as, again, Akari's energy simply dwarfs the costs involved. Also, only mentioning spells Akari is likely to use, so Deprimo, Sectumsempra and other spells are left alone, Akari has better alternatives anyway.
Please mention if, like usual, I forgot any perks or abilities you think should be mentioned, I am only mentioning those that Akari is likely to use, and what's displayed is most of her regular arsenal.
Name: Akari Uchiha
Level: 460
Age: 17?
Experience: 175,557/460,000
To Next Level: 284,443
Title: Animal Tamer - Rank 5 - 100% chance to dissuade creatures from attacking during encounter. Prolonged or repeated exposure allows reputation, rapport as well as affinity to build with any animal. Note - familiars and mind-controlled creatures are exempt from this ability.
Secondary Title: Assassin - 200% increase to damage on unaware enemies, 100% experience for stealth kills
Health Points: 2,703,000 - ((100 Base + (Vit x End)) x 10) x 3
Regeneration Rate - 180,000/m - 3000/s - (Vit x End) x 2
Energy Points: 4,054,500 - (((100 Base + (Int x Wis)) x 10) x 1.5) x 3
Regeneration Rate - 180,000/m - 3000/s - (Int x Wis) x 2
Strength - 500
Vitality - 300
Endurance - 300
Intelligence - 300
Agility - 500
Wisdom - 300
Luck - 375
Affinities - Fire, Lightning, Earth, Water, Wind - Primary Affinities granted by Rinnegan
Techniques
Mystical Palm Technique/Master - You have become proficient enough with your healing Jutsu to be regarded as a master.
Henge no Jutsu - Take another form and hide in plain sight. This ability puts an illusion over the user, but is easily disrupted. Can now be used with very little limitation.
Shunshin no Jutsu - The pretty-much teleportation ability. This Jutsu acts by hyper-enhancing a Shinobi's abilities, essentially enabling them to run at absurd speed for a fraction of a second. Cost is calculated by distance. Cost 15CP/meter.
Eternal Mangekyo Sharingan - The eye of a close relative. When in use, will no longer degrade visual acuity. Mangekyo Techniques will now also no longer damage eye-sight. Same abilities as regular Mangekyo Sharingan. Cost: 25CP/s.
Right Eye - Megami no Mon (Goddess's Gate) - This technique will summon forth a corporeal spectre from the Pure Lands to fight or act on your behalf. To use, the name of the Spectre must be invoked, and the face of the summoned one must be in Mind's Eye. Spectre will have 2x Player's Chakra amount, and will drain Chakra at 1% per minute. Can use all original techniques of Spectre, but will use Chakra to fuel them, leading to a faster disappearance. Will follow all orders of Summoner, and cannot be affected by Genjutsu or compulsion techniques. Can be granted free will to act autonomously, but will mean Spectre can attempt to use loopholes in orders to hinder summoner if they so wish. Cost - 25% of total Chakra pool, will immobilize Summoner for 5 second duration whilst Spectre is called forth.
Susanoo: As the user has both Mangekyo once again, the Susanoo has been re-unlocked, a large Chakra construct capable of being formed around the user for protection and offence. This construct can be summoned in multiple forms, each one being larger, more protective and with more abilities.
Level 1 - A rib-cage surrounds the user, protecting them from harm but lacking offence. The form will slowly grow until it is formed into a large skeletal structure, where musculature and skin will grow, finally forming into a giant humanoid: 500CP/Cast, 25CP/s to maintain.
Level 2 - Armour forms around the Susanoo for added protection, though it is not a complete construct: 1250CP/Cast from nothing, 500CP/Cast from Level 1, 50CP/s to maintain.
Level 3 - The Susanoo will now form the final pieces of armour, becoming fully-enshrouded. The Susanoo will gain wings for flight, with Ornate robes over heavy armour granting the construct hefty defences. The Complete-body Susanoo is capable of summoning weaponry to assist it during battle: 2500CP/Cast from nothing, 1500CP/Cast from level 1, 1000CP/Cast from level 2, 100CP/s to maintain.
Mindspace - The presence of the Kyuubi within your seal has granted you the ability to enter your own mind. Experience earned within the Mindspace is reduced by 100%. Time is dilated by a factor of 100 within Mindspace. You may converse with the Kyuubi no Kitsune within your Mindspace. This action is recommended. No Chakra cost.
Kage Bunshin no Jutsu - Take the regular Bunshin. Mix on some more chakra. Then more. Then, just for good measure, a large sprinkle of more chakra. Voilá! You have a Shadow Clone. This Bunshin is corporeal, it can hit a foe, it can carry things, it can even (With an extra-large helping of Chakra) take a hit without dispersing. But, the best part? It shares its memories when it disperses. Enjoy! Cost - 150CP/cast, lasts 1 hour, every 10CP extra grants extra hour. Every additional 150 Chakra present allows clone to take an additional hit, but will drain the clone of 15 hours worth of Chakra.
Kiri-Woka no Jutsu - Enshrouded in your own chakra, this Jutsu will allow you to evade the sight of near-all enemy Shinobi, as well as many of your allies. Imperceptible to the naked eye, but with the tiny risk of turning into stone, this ability can only be detected by high-level sensors and Dojutsu users. Cost - 5CP/s.
Hiraishin no Jutsu - The signature of Namikaze Minato, this Jutsu allows the user to teleport to any Hiraishin beacon placed, at a fixed cost. The drawback? You might be ambushed on the other end. Cost - 50CP/cast.
Rinnegan Paths
Animal Path - This path allows the user to summon animals of their imagination. The sky truly is the limit. Well, that or the user's Chakra pool. Cost - dependent on creature size/complexity.
Asura Path - When wielding this path, the user gains the ability to create mechanical weaponry, armour and even vehicles from their own body, including firearms, energy weapons, bulletproof vests and other items. Cost - dependent on item size/complexity.
Deva Path - Gravity falls at the whims of the user when using this path. Blast out gravity attacks or attract foes or items. Cost - 100CP/kg repelled or attracted/second.
Human Path - Pulling souls from their body is no longer a sci-fi feat with this path. Allows the user to pull out the literal soul of those hard-to-kill enemies. Cost - 1000CP/usage.
Naraka Path - Even mortal wounds cannot stop you any longer. Wielding the Naraka Path allows the user to summon the King of Hell to tell truth from lies, to heal any injury no matter how fatal or damaging, or even devour souls placed within by the Human Path. Cost - 500CP/usage for Truth from Lies, 1500CP/usage for Healing Ability, no cost for devouring souls.
Preta Path - Chakra attacks are dangerous. However, if you can simply suck all that Chakra away, you can nullify attacks. Now, it's a good thing nobody like that exists, right? Wrong! With the Preta Path, even Jutsus cannot touch you any longer. No cost.
Outer Path - Death is no longer an obstacle to your path. Grants the abilities to summon Black Receivers to transmit your Chakra, manifest black Bijuu-sealing chains to fight, or bring the souls of the dead back to life. Cost - 100CP/Black Receiver, 500CP/meter of Chain, 15,000CP + 35,000 HP per soul returned.
Spells
Flight - Taught by Severus Snape, you can now fly using the technique invented by Voldemort himself. Spells can be cast as can Jutsus, and flight speed is limited by movement speed of the player. Current flight speed: 12 kilometres per second.
Apparition - Teleportation. Apparition allows the user to teleport, but requires a clear mental image, deliberate movement and sufficient power to transport the user to the destination. Failure to focus correctly will result in splinching.
Obliviation - A spell to erase memories. Can be broken through torture or significant mental willpower, but is highly unlikely amongst a non-magical populace.
Imperius Curse - This spell grants total control over the afflicted target, who will follow any and all orders without question, even performing debasing or detrimental acts to themselves or others, including murder, torture, and other activities. Deemed 'Unforgivable'.
Fiendfyre Curse - Cursed fire which cannot be extinguished aside from through significant damage caused or overwhelming willpower. Can be controlled by the original user but will fight this control if exposed to too much ambient magic.
Duro Charm - Hardens objects, making them more resistant to damage.
Repello Muggletum Charm - Repels those who do not possess magic.
Stupefy Charm - Stuns the target, duration varied based on strength of cast.
Expelliarmus Charm - Disarms the target of their current weapon. Repeated casting will also expel holdout weapons by order of 'hidden-ness'. Maybe cause rectal pain if weapon is concealed within.
Homenum Revelio Charm - Reveals any nearby humans, good for breaking up an ambush.
Alohomora Charm - Unlocks locks. Simple, easy to understand, need I explain more?
Impervius Charm - Protects whatever it is cast upon from water, fire, acid and other substances. Strength of cast dictates resistance to strength of attacks.
Accio Charm - Summoning Charm, allows the user to summon an object to hand.
Proficiencies
Uchiha Interceptor Fist - A Taijutsu form used by the Uchiha which makes the best possible use of the Sharingan Dojutsu's predictive abilities to counter enemy attacks and bring victory. - Level 17 - 3.3% - Degrading
Second Step - Your very own invented Taijutsu, revolving around superior speed and skill to overwhelm opponents. - Level 37 - 9.1%
Shurikenjutsu - The art of throwing pointy things. Pretty self-explanatory. - Level 55 - 7.7%
Bukijutsu - The way of the weapon. Covers all weaponry. - Level 61 - 69.2%
Knife-fighter - Using short-blades, daggers and Kunai in close-quarters combat. - Level 61 - 11.2%
Fuinjutsu - Sealing arts. The practice of using ink to achieve your goals. - Level 100
Mystical Palm - Ability to detect and heal wounds using linked Jutsu. - Level 71 - 5.2%
Polearm-user - The act of swinging a long thing with a pointy bit at the end. - Level 0 - 0.0% - Defunct -
Tree-running - Leaf Shinobi are trained to flit through trees, which increases their speed and concealment. - Level 51 - 1.2%
One-handed Seal Cost - Using only one hand to make seals? You showoff. - Level 77 - 21.6%
Cooking - Really? This is a proficiency? Whatever. Your cooking skills have been noted. Now get out there and make more food! - Level 57 - 2.2%
Nature Manipulation - Direct manipulation of your nature grants increased versatility at the cost of less power. - Level 72 - 11.4%
Yin-Yang Release - The fundamental elements of Chakra, Yin and Yang. You have learned how to separate these two elements and use them in ways typical Jutsus can only dream of doing. - Level 24 - 93.7%
Perks
Jinchuriki of the Ten-tailed Fox - You now contain the Juubi no Kitsune. Can call upon Bijuu Chakra when needed to fight. Will turn your body more animalistic (when in use); Claws, Tails, Ears, Eyes will become similar to the Juubi. Mindspace Technique granted.
Ageless - You have been locked as your current age by the Entity.
Mule-Kick - For reaching Strength 200, all kick-based attacks have 200% increased damage and knockback.
Speed Mastery - For reaching 500 points of Agility, Speed Mastery has been unlocked, granting a 3x multiplier to player speed, as well as an instinctual and nigh-perfect control of speed, thus negating the necessity of using Sharingan to control said speed. Current top movement speed: 12 kilometres per second
Move a Mountain - For reaching 500 points of Strength, Move a Mountain has been unlocked, granting a 10x strength modifier against any enemy with more than 2x the size of the player, with an additional 25x modifier if enemy is more 5x the size of the player, stacking for a 35x total modifier. Against inanimate objects or deceased foes, strength increases the larger the object is compared to the player.
Physical Resistance - For hitting 250 in Vitality and Endurance, Physical Resistance has been unlocked, this grants resistance against physical attacks. For enemies 100 levels below player, damage is negated. For enemies 98 levels below player, 99% of damage is negated. For 50 levels below player level, 25% of damage is taken. For enemies able to do more than 25% of damage to player, damage resistance is calculated thusly: Player Vit + End + 25 - Enemy Vit+End = Damage Resistance %, maximum 100%.
Mental Resistance - For hitting 250 in Intelligence and Wisdom, Mental Resistance has been unlocked, this grants resistance against mental/magical/energy attacks. For enemies 100 levels below player, damage is negated. For enemies 98 levels below player, 99% of damage is negated. For 50 levels below player level, 25% of damage is taken. For enemies at the same level as player, damage resistance is calculated thusly: Player Int + Wis + 25 - Enemy Int + Wis = Damage Resistance %, maximum 100%.
Animagus - By following a long-winded ritual, you have unlocked your inner animal, a Cheetah. You can change back and forth at will, but doing so while injured is ill-advised.