The Hunters- The Hunters are actually three races in total which make up one unifying government. Although their are many races besides these three from the hunter's home planet, they are the most common.

Humans: The Humans are the most commonly seen hunter race. They are Asari like except their skin is more pale, they have genders, and fur on their heads they call hair. The encounter with the System Alliance has led to many debates on the origin of humanity.

Felynes: The Felynes are another race. Small and furry bipeds, they resemble the Earth animal the cat to a great degree. A popular theory is the Felynes are the result of genetic manipulation. In hunter society, they typically serve as helpers to the other races, performing cleaning, cooking, construction, and such. They are also naturally linguistic, allowing them to understand and speak a language within a few days of hearing it. Their linguistic abilities are so great, they don't need a translator and can even speak animal languages.

Wyverians: Wyverians are the final major race of hunter society. Wyverians superficially resemble humans, but they have several traits that suggest a wyvern ancestry. They have pointed ears, four-fingered hands, and an increased lifespan. Some Wyverians can live for hundreds of years. Many,though not all,Wyverians also possess digitigrade legs. They reproduce less often than humans, resulting in a smaller population. There are height differences of great magnitude across the Wyverian population - from the very small, to theimmense(a great rarity among Wyverians).

Similar to humans, they have different ethnicities and cultures. The First Wyverians, for example, have a language that's less about words and more about "vibrations".

Wyverians think differently than humans, perhaps in part due to their increased lifespan, and are often considered more intelligent and rational than humans. Some Wyverians have an extensive education, more than a human can learn in a feasible timespan, and are versed in multiple subjects.They are also more attuned to nature, which they greatly respect. They are more peaceful than humans and prefer to avoid conflict, but still, recognize the value ofHunters. In fact, they were the first Hunters, but eventually gave way to the human-centricHunter's Guildand transitioned into a supporting role. There are very few Wyverian Hunters today and are considered rarities.

Wyverian humor is strange by human standards.

Hunter Guild- This is the central governing body of the Hunters. Its primary purposes are to regulate all hunting activities and manage the monster population.

Policy: The Hunter's Guild andhuntersdon't exist to annihilate all monsters, they exist to harmonize humans with nature by hunting said beasts. In order to enforce and balance this policy, the Hunter's Guild uses hunters, making them a major part of the corporation.

Main Goals: The primary goal of the Hunter's Guild is to prevent further damage to the monster populations. This is so they can prevent other monsters species from going extinct like some ancient species. Due to this, the Hunter's Guild keeps tabs on the monster populations in areas and prevent hunters from taking the same quest more than once, unless it is necessary to do so. However, if a monster threatens lives, towns, cities, etc. than hunters are allowed to hunt it to prevent destruction, even if the monster is rare, as long as the monster is at least repelled or slain.

The Hunter's Guild is also well-known for preventing poaching. Poaching is illegal to the Hunter's Guild. Poaching can lead to a multitude of punishments, but most commonly death at the hand of aGuild Knight.

Services and Responsibilities: The Hunter's Guild unifies and regulates the hunting activities on which many people make their living. The guild aggregates hunting and gathering requests from far and wide, and posts them within their gathering halls and outposts throughout systems for professional hunters to undertake. These "quests" can have many purposes, including defense of citizens or towns, or research into monster anatomy and biology. On certain occasions, for example, anElder Dragonattack or a sighting of a rare or previously undiscovered monster, the Hunter's Guild itself will issue a hunting request to a specific range of hunters. The guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis.

Furthermore, the Hunter's Guild is responsible for discovering and determining specifichunting groundsthroughout systems. Only when a swath of area is officially within the guild's jurisdiction can it be embarked upon for the purposes of undertaking quests. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests. Finally, the Hunter's Guild is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public.

Registration: In order to undertake guild-sponsored quests, one must first register themselves as an official Monster Hunter under the Hunter's Guild. Following this, hunters are given a specific measure of personal skill or "Hunter Rank" (often shortened to HR) through which the Hunter's Guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to quests listings to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed.If hunters are extremely skilled, they will sometimes be sent to do secret requests or investigations for extremely dangerous monsters. They will do these quests secretly so it won't cause a panic to the public, in order to get a better understanding of said situation, because in some cases it is just a false alarm, and so the Hunter's Guild can come up with the proper actions needed to protect the truth or the public without causing a panic.

Each hunter is also given a Guild Card that they can customize at their own freewill. They are used as an ID for hunters to list their name, what Quests they've done, awards they've collected, and the monsters they have slain. These cards can be made out of various materials like timber, ore, and monster materials. The Guild Cards of some elite hunters are known to be made of parts belonging to more dangerous monsters, such asNargacugascales and the shell ofZinogre. Some legendary hunters have cards made out ofElder Dragonmaterials. Each hunter is known to have their own personalized title.

Monsters- Monsters are the native animal life of the Hunter homeworld. The majority are massive and reptilian in nature. Hunter society depends on these creatures for resources and such. They come with many different classifications with the most infamous being the Elder Dragons.

Technology- Hunter technology is considered the most unique in the whole galaxy. It was originally based on the technology of the Ancient Civilization, a civilization of the hunter's homeworld which predates the Protheans by a large margin. They tend to rely on melee and oversized weapons for combat. While it may seem impractical for most races, it actually gives the hunters great physical ability and reflexes. It is theorized not even genetic modification can be used to give a person the physical abilities of a hunter. Their weaponry for the majority is melee focused, but they do possee fire arms such as the bowgun and the gunlance. With civilians, hunter technology is very mixed. While a lot of buildings and clothing seem primitive and tribal, they do use modern communication and medical equipment. Although they display a distaste for the Omni-tool for a reason even they don't know. Their armor while made with primitive means, has actually been proven stronger than ship hulls and kinetic barriers. All attempts to recreate them using modern technology have always ended in failure.

Ships: Hunters are not a naval focused race. Their ship count before they took in the Quarians was 1/5 that of any other race. Yet despite that hunter technology has found a way to influence them. Each ships armor is made the same way as hunter armor. This means even a hunter Frigate can withstand a direct shot from a dreadnaught, and 10 more after that. They also solely rely on Bioenergy to power the ships. They originally relied on Element zero like the rest of the galaxy, but when it was discovered the Relays react the same way with Bioenergy ships, the hunters decided to completely convert over. Due to how Bioenergy is easier to cultivate and refine than Eezo, hunter ships are not as restricted by size as other races. This has also allowed for them to develop direct energy weapons. When the Quarians integrated into hunter society, their ship number skyrocketed to equal the other races. The Council worries that eventually the hunters will become completely independent, something very likely to happen.

Relationships with other races-The Council races always push for acess to the Bioenergy tech of the hunters, but they refuse and keep the technology limited. This isn't so they can monopolize it, the hunter races actually believe they would abuse it. The hunters aren't blind to the way things are. There are many problems with the Council, so many things that remain stagnant and unchanging. Yet everyone is content with the way things are, not trying to change anything whatsoever. Over time, the Hunters realized how corrupt everything was. All it will take is one little push to make the Hunters leave the Council and become independent.

Turians: The hunters hold a grudge against the Turians for the Genophage. They believe them to be completely full of themselves.

Salarians: While similar to the relationship with the Turians, the Salarians themselves are jealous of how it is the hunters who are the only race to advance their technology.

Asari: Humans don't interact much with the Asari, and the Wyverians find them to be arrogant fools who are not as wise as they say. However out of all the races in the galaxy, strangely enough it is the Felynes who are the most likely to date the Asari. The offspring actually have Felyne ears, a tail, and fur on their heads. Biologists are baffled by these hybrids.

Krogan and Quarians: They hold great respect for the hunters and consider the only people who are not foolish.

The Felari- The Felari are among one of the biggest changes the hunters have brought to the galaxy. When an Asari mates with a Felyne, the offspring is not born an Asari, but instead a Felari: an Asari, Felyne hybrid. In addition to the traits inherited from their father species, the Felari also have physical abilities and reflexes superior to the Asari. Although they live only half an average Asari lifespan and their biotic abilities are weakened as well. Their are also several traits they possess the Asari don't. Somehow, the Felari became as genetically diverse as the humans, with many differing appearances and genetics. Each differing Felari originating in someway from a Felyne. Also unlike the Asari, the Felari don't feel the need to mate with other races, and instead safely mate with their own kind. They can still mate with other races, but all the offspring are Felari with unique genetic traits. They prefer to avoid mating with Asari as the offspring just becomes a clone of the mother. One of the biggest differences is somehow the Felari actually possess males, but it should be noted they are rare with a population ratio of 1:1000000. Felari have a much higher birth rate when mating with a male of their own kind. It should also be noted the Felari don't possess a matron stage, instead skipping right over to the matriarch stage. In terms of personality, the Felari are cheerful, playful, and very childlike. Many races say a Felari can easily make an entire room a party. They are very well loved. When they enter the matriarch stage, they still retain their cheerful demeanor, but also become very motherly and caring. It is very common to see a Felari matriarch acting as a caregiver or teacher. They also become very gluttonous at this stage, with many becoming very obese. They don't mind admitting it though. Males typically serve as community leaders and generals, recieving great respect from other Felari. They don't become obese in their elder years, instead they put on muscle, giving them the appearance of a veteran warrior. The Felari baffle biologists but there are theories about them. The most popular theory is they are the next stage in the Asari's evolution. It is theorized that the Asari are actually at an evolutionary standstill and cannot evolve anymore. Thus they instinctively mate with other species to try and break that evolutionary wall. The Felari's existence is also used to support the theory that the Felynes are genetically altered creatures, as only they have caused a change in the Asari, almost as if they were meant to come together. The Asari's opinion on the Felari is very mixed, but for the most part they are discriminated and generally hated by Asari. Most Felari prefer to live with their father species, making them an official hunter race.

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