Okay this mostly just to answer some stuff for Becoming a Master of The Swarm as I'm Taking a small Break right now to work on two different Projects which will be clear once I Finish them but for the Moment and I would Like to Work on them but first I'll Answer some questions that many of you are asking, including the Ending of Chapter 6

For the Zerg swarms (while technically MC's a very small brood) under both the MC and the Overmind there are certain limits for how the swarm operates, the first is the main building of the swarm the Hatchery, Lair, and/or Hive, yes they are massive compared to the game structures but they also limited thanks to a little interference by Amon which is present the Swarm as a Hatchery can also spawn 25 Larva and has to be micromanaged while and this number does increase by another 25 larva as the Hatchery upgrades into its next phase and it does this again but it's still limiting.

More to the yes the Zerg Flyers could decimate the Airspace in large numbers but against an opponent who knows how to mop up Zerg in a such a state it would be easy for large number of wraiths to mop up if they targeted the scourges first before targeting any other Flyer which a reasonable Terran Commander of any faction would do and as I would like to not make MC Overpowered at least… not immediately

But regarding why the Terrans defeated MC was mostly because he didn't have a large standing army there and hadn't gotten Nydus Canals up and running which would have given his ground troops more time to defend his territory.

Also in regards to actual ship sizes in Starcraft… Yea I'm just going to say agree that Having more than 8 Interdictors for a Protoss Carrier is bullshit and I am going to address that in a future chapter but it also Makes more sense for the Terrans to field more anti-fighter turrets and missile pods on their Battlecruisers that can handle a possible swarm of Interdictors and Facing three of them against a small cloud of Zerg Flyers is asking for a slaughter.

Also Keep in mind MC has only engaged Protoss so far not to mention both times they've been ignorant of anything that made more of a threat while the Terrans realized that they would be fighting Zerg and would need to take advantage of the fact that they still needed to fortify their position on the planet.

Now MC isn't going to just charge in blindly and thus needs to carefully plan and prepare to defeat the Terran force near his Base after all compared to the Overmind and other factions he's still a newcomer and has only two (technically three if you count the theft of the Evolution Master Bio - Strain without the Overmind Tracking him but I don't count that as technically that was stupidally blind luck) so it would make sense that in the face of an opponent who just Outmaneuver him he needs to prepare a new strategy instead of relying on blind luck, as Kerrigan once said "I defeated Warfield not through numbers, or strength, I simply possesed vision and he did not" MC is simply doing the same.

The second limit is actually why MC is not eager to flatout face against either Protoss, Terran or Zerg as a certain review and I Quote "They are not Terran or Protoss who need to Breed, Grow up, Learn, Gain Knowledge and Gain other essential things in the view of the swarm" while this is very much true and another bit is "there is no fking way the swarms does not number to the Trillions of bioforms" again this is true for the The Overmind! This is no way true for MC as this ties to the Second Limitation Specifically the Size of a Brood.

As I don't know the specifics on Brood sizes I'll be making my own with a brood controlling a few planets being the largest before needed needing to create their own Sub-Broods, and the smallest is a small region (IE: the inner and outer edges of the Isle that MC is on) before either A: need to spend time in a chrysalis to extend control or B: create a Zerg commander to take care of that personally.

While MC would still would be able to control them, he wouldn't be able to lead them without complications and as soon as he realized that he ordered them to flee back to his territory to better lead them.

A third and final limitation that even I cannot changed otherwise I risk breaking my making things Overpowered and I seriously despise doing that and Even In-Universe is that the Zerg need both Minerals and Vespene to build up their numbers, Minerals to harden their teeth and strengthen their carapaces, Vespene for Nourishment and in making sure that any new Zerg can't become Feral.

While Minerals and Vespene and slowly regenerate over time, it's safer for MC to be a little more careful with his troops than simply full on assault. Oh and by the way this bit is not entirely accurate, "there is no fking way that the Terrans with their meat army be able to defend against the Zerg, there is no way that the Protoss Infrastructure would be able to stop the tide of the Zerg even using waste armies of constructs" that is actually not true as there have been times that both Terrans and Protoss have either Halted, or even wipe out the Zerg on occasion because of their industries and even with Mechanized units.

Also I don't know what gave the Idea that they fed on (Sun, Geothermal and so on) maybe you're thinking Protoss as actually absorb that energy, the Zerg actually feed on the Nutrient Rich Biomatter which can either be achieved by eating creep, plants, or meat. Even though they feed this way it's mostly to keep their energy up for prolonged combat.

Now then I don't mind negative criticism but as long as it isn't spiteful this being said I will delete said comments as I don't want toxicity in my site and if you don't like the story then don't read it.

Other then that I hope you enjoy the story and other future stories I plan like the other two stories.