So there was a huge misunderstanding about something I wrote in the first chapter - Hell fucking no, I am not going to install some Cardinal of Sin situation or something like that; the fanfic was enough, so there will not be any raped Aura.
Now, about the other reviews, thank you for your time, I will keep writing until I have reached a satisfying number, so keep in touch with my updates.
'The fuck tho, you can not use drops? What kind of game this is?'
Real life.
'That does not sound fair.'
Who says life is fair?
In this chapter we will analize about the dangers that this fight will provide...
Against the Demon Emperor, Jaldabaoth.
Second Fight: Demon Emperor - Demon God King Jaldabaoth
We see lightnings setting off fires and thunders traveling through the World. The whole surface below us is on flames. Omen 1 is playing on the back while we see, we BEHOLD - a well dressed, lonely figure, a masked silhouette, floating downwards towards us from a golden sky, overwhelming us with its power alone; the one responsible for the near-extinction of life as we know it.
The Demon Emperor, Jaldabaoth. Who may well be the Overlord's Kekfa: Nihilist, traitor, cruel and holds a deep hate towards life (human life) and seeks to destroy it.
This fight should happen in Godsfall, you know what I am saying? Truly like the World of Ruin: the continent is almost out of reach to be repaired, corpses rot in the landscape, our heroes (Supreme Beings and Party members alike) wake up to a New World where the Demon Emperor did the same thing as Kefka, and, with the thought that Kefka is still alive, they get going again in their adventures to save the World...
Y'know, now that is a decent idea.
Momonga and the other Supreme Beings should be surprised that a green-haired, 18 year old girl should be able to reach level 98 and cast Ultima (that should be, I think, a Super Tier Spell of its own right), and that a naked kid that does not know how to talk properly has more spells than Peroroncino, ugh, that was a low blow, man.
This fiendish being has inflicted so much pain that I really wished his Arc should be longer, or placed him as the false main antagonist of the Light Novel - I mean, godsdammit, a War between Undead and Demons would be fuckin' cool.
Though I would change the Maids as one good reviewer said with other Guardians as Albedo or Shalltear, or with the Evil Lords for a more devilish impact. :P
Anyway, let us get on with this.
Johnny, start with Dancing Mad 2!
So... we begin the ultimate fight to Save the World, with the same team of mismatched basterds, to top off it. Now, you would really like to know what the hell Jaldabaoth does to then deport him back to his home country; it is not hell nor Nazarick: it is the Netherlands, but, we must take a Stop to tell you this:
Before the battle, change Terra's main weapon to the Lightbringer, because the Holy-spell it was imbued in it will be of much use in the whole battle.
ALRIGHT! Let us rock. Firstly, ALL his attacks are random/or are selected per the situation, I mean: If you are low on health, Jaldabaoth will use a Time-based skill that is called !Frost of Judecca! and it is more or less exactly like a normal Stop spell... only that you will be damaged every turn, it is not Ice-elemental, so do not cast Fira on your character, AND it last between 7 and 9 turns. After that, Jaldabaoth will 'smite' you with !Meteor Fall! An non-elemental, barrier-piercing, MT MAGIC BLAST that will wipe your party like the pieces of rubbish they are. :)
It is nullified by Ribbons.
And even though his Stats are not so high, his Speed makes him almost fucking impossible to kill, while you take almost 6 seconds to have your turn, Jaldabaoth has only 3, and when there is the possibility of him casting !Meteor Fall! nonstop, you'll want to have a Master Scroll relic (gives you the ability to land up to 4 attacks in one turn) in your best warrior, that is... no one but Cyan.
Man, Jaldabaoth is so fuckin' cool! He is like some badder Sephiroth or whatever, he is so bad he could betray Ainz Ooal Gown (y'know, I always like to think he only betrayed Nazarick just to bring Ulbert back to them) used a Holy Queen as a club, helps hopeless beggars throwing them a 4 ton gold coin on their heads, and he is so goddamn annoying to beat.
He ALWAYS starts with Meteor Fall, man, why every single one from Nazarick does the same thing? You cannot even bring Magic Wall up because you always fall behind him in the first turn. Ah yeah, that is another thing; Jaldabaoth has twice the speed every turn, so you must choose wisely every turn you get, and he is not going to help you when he is ravaging your party every turn sending demons and Evil Lords and spells from the 10th tier.
And still, HE IS NOT THE FUCKING FINAL BOSS! CAN YOU BELIEVE IT? Maruyama is so twisted, making us poor players suffer and wail like bitches.
Ahem, okay, so, Meteor Fall will inflict you, unsurprisingly, a straight 5000 number, already wanting to see how your characters moan and struggle to fight against him. Then he will use, surprisingly, !Flames of Gehenna! and !Hellfire Wall!, the first one buffs him and his summons with sweet Stats, Damage, Magic Damage n' really, REALLY good drops, so having Locke steal him (how fucking ironic) would be an useless endeavor, as the chance for the drops to appear now rises in a very good 89%, so if you still do not have anything, you are like fucking Remedios Custodio, you will never get justice, motherfucker. But still, if you want to be assured anyway, the Armageddon Evil steal is a very good reason to have the Steal command as the main choice.
!Hellfire Wall! Is something more of a Plot thing than anything else, If you try to escape, you die and lose your soul. Yes, at the instant you try to escape, you will not see the running animation of your characters, but a disturbing animation that makes you skin crawl as you watch as they lose their life in the most horrible way possible, as simple as that, but since we are here already there is no going back, and you will not either... will you?
After that, he will use !Evil Lord Summons! That oh, look at that! Summons Evil Lords: And every single one of them is Weak with capital W to Holy-Based Attacks (Lightbringer) and the Holy Spell, so let them be battered by every single party member while you have your special attention to Jaldabaoth, because he will then use !Dimensional Lock!
Now the thing with this !Dimensional Lock! is the next; It does not do anything obvious, but it will do the most evil thing you will hear in your life: The !Meteor Fall! attack will never miss, ever. So... okay, you will think I'm overreacting, but do not forget we are surrounded by the Flames of Gehenna, that provides almost constant mana to the Demon Emperor, and with the vast amounts of Buffs he has now, Jaldabaoth does not really lose very much mana when casting it, so beware.
This dude has 3 forms:
His normal form, that handsome, absolutely charming appearence of a long-eared tall man that is completely discordant with his true nature. In this phase Jaldabaoth will use the aforementioned spells.
His second form, when he morphs to an Imp form, here is when he uses the Aspect of the Devil spells with more frequency and will do slightly more damage, also here is when he can use the !Meteor Fall! spell without stopping.
The third and final form, and here is when I play Dancing Mad 3, the most wicked view you will ever have in your live, this is when Jaldabaoth will !Dispel Dimensional Lock!, will be twice as Fast with !Eight-limb of Speed!, will raise his Defense with !Stout Demon's Gigantic Arms, Float with !Tentacle Wings! and have copious amounts of mana to cast !Meteor Fall! (also with its damage doubled by Flames of Gehenna).
However, you can save yourself from it by, from no one else than Jaldabaoth! When he is on low HP numbers, he will Dispel the Spell and then try to Escape with !Tentacle Wings! Or !Greater Teleportation! Making the battle a huge waste of time and making you cry in frustration.
The dude, from fucking nowhere, will use !Petrification!, on any character, and the character that is affected by the spell is OUT of the battle, no doubt, because it is an Instant-KO spell, and you will never know when he will use it, sometimes he never casts it, sometimes he will go high and use it 4 times.
There is the !Command Mantra! spell, but it is a wasted turn, as you surely must be in the upper echelons of the 90th levels, and it only works with 40th level characters and below, so do not worry.
And then there are the Aspects of the Devil. So cool, so interesting when are used in the right moment, and I am so fucking hateful of them. Aspects of the Devil are literally Stats and Status Buffs Spells from Jaldabaoth, for example, we have !Razor Sharp Claw! that will make him do twice as much damage with a single Attack, !Eigh-limb of Speed! that will make him EVEN MORE FASTER and then there is the !Stout Demon's Gigantic Arms! that raises his Phy. and Magic Defense, and there is more, you know, but for now, let us get to the ATTACK phase.
You know, because we know Jaldabaoth is Demiurge (he is not) his way of thinking is, and I quote from the Overlord Wiki: 'based on the idea that one should not choose to fight if one was unable to win unless otherwise ordered to.'
So this fight should have been impossible, because he is outnumbered 11 to 1, and to add the impossibility there is NO way he could cast !Dimensional Lock! so carelessly, so I blame the Square Enix's Battle programmers. But anyway, this is a game, and why we could not fight him if we cannot even equip Shalltear's gear? (still salty about that? me too, bro, me too).
To beat this pinnacle of pure evil and power, you MUST have the Fire Shield. :)
Yep, you will absorb many attacks from the Evil Lords, I think every single attack, so they will be your free-of-cost buffers and healers after you have taken damage from the !Meteor Fall!
I think it is a very good trade.
You know what you have to do: Valor, QUICK, Hastega and Reraise are the norm.
The thing about Quick is, and I quote wise Djibriel's words: 'What Quick does is this: it doubles your turn. You get to act twice, all other movement stops around you after you've cast Quick, and they don't get to act until you have finished your two turns.'
So it does not matter if he is twice as fast.
Jaldabaoth is not going to make it out of this battle. :)
Gravija, Ultima, Flare, Meteor AND Holy. Yes I want to make him PAY for all those !Meteor Falls!. And about Flare, do not worry about the name: it is non-elemental by nature, so Jaldabaoth will not absorb it. Holy is the great replacement of Fire-Based spells (Remember that Jaldabaoth is immune to it, ya dummy).
Then you have to get Golem, Fenrir, Zona Seeker, and, un-fucking-believable: Diabolos.
You know about the rest, so I am explaining this big, bad motherfucker, by quoting wise Djibriel's words: 'Diabolos' summon attack Dark Messenger deals 15/16 current HP damage, and it will also set the Sap status if possible.'
If Jaldabaoth's starting with this shit, then we'll finish it with our triumph card. Have Diabolos rest peacefully during the fight until Jaldabaoth dispels !Dimensional Lock! to have the Esper deal the penultimate blow before ANY of your characters deals the true, meaning hit.
Terra should have an Earring and a Ribbon and get Entranced and have her cast Ultima nonstop, make her break Holy Rods too, and, if you want, also have her try to split the Demon Emperor's HP with Gravija and wash him with Holy Water.
Have Locke steal for the GLORIOUS, EXCELLENT Mysterious Item: Armageddon Evil. That, very quite literally, serves as an Esper. And I will tell you its advantages later. Equip the Thief's Knife with the Master Scroll/Thief's Bracer for higher chance to steal it.
Shadow should throw Fuma Shuriken, Holy Water AND the Excalibur for maximum damage, he should be quite the DPS in this fight now with Quick and Valor backing him up.
Edgar MUST use Air Anchor, Auto Crossbow and Drill, they are non-elemental and do quite the hit with valor, and the point is killing Jaldabaoth before he runs.
Sabin must do the Phantom Rush. Again.
Celes cannot Runic any single of Jaldabaoth's Attack, so she should go wild with Ultima and Holy Water too, as her Magic stat is Strong, make her use Curaja one moment in a while, because there may exist the possibility of Jaldabaoth making nasty combos of !Meteor Fall!
Have Mog dance the Earth Blues: Its attack are non-elemental, one of them can heal the entire party, and you do not have the risk of screwing the fight with a Fire-elemental attack there.
For the first time in his fucking life, Cyan is actually quite useful. With Quick and Valor, he has the way to deal absolute damage to Jaldabaoth with the next move: Tempest, four physical, non-elemental BARRIER-PIERCING attacks that coupled with his best gear can wreck havoc to the Demon Emperor, he should be using it liberally now that he doesn't have to worry about taking too much time.
Strago, again, is the badass motherfucker, but not by using Traveler this time, but by using Dischord AND Grand Delta. Lv. ? Holy is very, very unlikely to be useful, because it works on all opponents whose level is divisible by the last digit of the party's amount of Gil... so nope, I will not take that way.
Grand Delta is an MT Magical, non-elemental, barrier-piercing attack that works on ALL the targets, so the Evil Lords will be hurting too, and coupling it with Dischord to make Jaldabaoth even weaker despite Flames of Gehenna, again, this old fool does it again.
Relm should, as always, Sketch. Not only the prospect of having a intelectual genius is drooling-inducing, but we also have the opportunity for the Sketched Jaldabaoth to summon vast quantities of demons to hurl them to the Evil Lords, and, of course, !Meteor Falls! are always handy.
Umaro... hm, he still can go fuck himself; he can not do anything else than hit and roar.
Gogo should Mimic Lore, as always, as still stick with Traveler.
Setzer will be watching the battle from afar in the Flying Ship, of course.
Gau should use (and I say this with great confidence) Schmidt's Reverse Polarity: the Bane of Uranus for Jaldabaoth, as his weakness is Holy-based Attack, the mentioned spell will, ahem, destroy him.
Jaldabaoth's fight is super-duper difficult if you do not, as we had with Shalltear, take measurements to prevent him destroying you quite easily with his doubled Speed and avoid Fire-elemental attack as the plague, otherwise, you are free to go with whatever you want.
His fight is very awesome, is like the Final Showdown or the climax of an anime, so when you beat him, you can feel proud of yourself. The item he can drop can be the following:
50% Hygieia's Chalice or 50% Billion Blades, I don't have any preference for any of the two, as they have the same use (protect you from the effects of World Item users).
About Armageddon Evil; as I said, its advantages are quite plentiful: Yeah, having millions of demons at your disposal is very awesome.
After the fight, the Godsfall world will be restored to normality. Jaldabaoth will be silent as he crumbles away until his mask falls from his face, revealing -
Another chapter! Whew, I liked this one.
So, 1 follow and 1 favorite, huh? Imma change that, just you see. Thank you for the 3 people that reviewed some hours ago! And sorry to the guy who thought I would use such a terrible plot.
Until then, folks!