Monsters: 17

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2 Chaos Sorcerer

ATK/DEF: 2300/2000, dark, lvl. 6,

Effect: This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.

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2 Delg the Dark Monarch (Magical Dimension+him+effect veiler=arcanite)

ATK/DEF: 2400/1000, dark, lvl. 6,

Effect: When this card is Normal or Special Summoned, you can select and remove from play up to 2 cards from your opponent's Graveyard. For each card removed, send 1 card from the top of your opponent's Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.

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2 Crusader of Endymion

ATK/DEF: 1900/1200, light, lvl. 4,

Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: - Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a spell counter on. If you do, this card gains 600 ATK until the end phase.

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2 Kycoo the Ghost Destroyer

ATK/DEF: 1800/700, dark, level 4,

Effect : Each time this card inflicts battle damage to your opponent''s Life Points, you can remove up to 2 monster cards in your opponent''s Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.

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2 Magical Exemplar

ATK/DEF: 1700/1400, light, lvl. 4,

Effect: Each time a Spell Card is activated, put 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.

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2 Breaker the Magical Warrior

ATK/DEF: 1600/1000, dark, lvl. 4

Effect: If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

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1 Defender, The Magical Knight

ATK/DEF: 1600/2000, light, lvl. 4,

Effect: When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed you can remove 1 spell counter from your side of the field for each of those monsters.

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2 Night's End Sorcerer

ATK/DEF: 1300/400, dark, lvl. 2, tuner,

Effect: When this card is Special Summoned, you can remove from play up to 2 cards from your opponent''s Graveyard.

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2 Effect Veiler

ATK/DEF: 0/0, light, lvl. 1, tuner,

Effect: During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn.

Spells: 17

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2 Magical Citadel of Endymion

Field

Effect: Each time you or your opponent activates a Spell Card, place 1 Spell Counter on this card. If a card with a Spell Counters(s) on it is destroyed, place a number of Spell Counters on this card equal to the number of Spell Counters that were on the destroyed, place it's spell counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from your side of the field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove one Spell Counter from this card instead.

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2 Spell Power Grasp

Normal

Effect: Place 1 Spell Counter on a card on the field that can have Spell Counters on it. Then, you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.

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2 Mystical Space Typhoon

Quick-Play

Effect: Destroy 1 Spell or Trap Card on the Field.

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2 Miracle Synchro Fusion

Effect: Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon) If this set card is destroyed by your opponent's card effect and is sent to the graveyard, draw 1 card.

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2 Magical Dimension

Quick-Play

Effect: If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.

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1 Foolish Burial

Normal

Effect: Send 1 monster from your Deck to the Graveyard.

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1 Book of Moon

Quick-Play

Effect: Flip 1 face-up monster on the field into face-down Defense Position.

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1 Allure of Darkness

Normal

Effect: Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.

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1 Monster Reborn

Normal

Effect: Select 1 Monster Card from either your opponent''s or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

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1 Mind Control (tuner stealer)

Normal

Effect: Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.

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1 Dark Hole

Normal

Effect: Destroys all monsters on the field.

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1 Terraforming

Normal

Effect: Add 1 Field Spell Card from your Deck to your hand. Then shuffle your Deck.

Traps: 4

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2 Royal Decree

Continuous

Effect: Negate all other Trap Card effects on the field.

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2 Pitch-Black Power Stone

Continuous

Effect: Activate this card by placing 3 Spell Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.

Extra Deck: 4

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1 Arcanite Magician

ATK/DEF: 400/1800, Light, lvl. 7, Synchro,

Effect: 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters / When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.

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1 Supreme Arcanite Magician

ATK/DEF: 1400/2800, light, lvl. 10, Fusion,

Effect: 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster / This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:* Select 1 card on the field, and destroy it.* Draw 1 card.

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1 Tempest Magician

ATK/DEF: 2200/1400, Dark, lvl. 6, Synchro,

Effect: 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.

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1 Explosive Magician

ATK/DEF: 2500/1800, light, lvl.6, Synchro,

Effect: 1 Tuner + 1 or more non-Tuner Spellcaster monsters / By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.