Grimm Game of Life Chapter 1: Grimm Game

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This is a RWBY/Gamer fanfic based in terms of base idea on "A Game of Grimm Consequences" by rapthorn2ndform. Naturally it will be my own spin on the idea, so don't worry, no plaguiarism as it will be written by me and not just copy pasted.

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The Creatures of Grimm. A name given to monstrous beings who took the form of various animals in a twisted manner.

Seeking negative emotions and feeding on them were two things they were known for. A third was killing humans, killing them, slaughtering them, feeding off the despair they created in the living doing so.

For thousands of years the Grimm fought humans and their cousins, the Faunus, relentlessly and with no mercy. The only weapons able to fight them were those able to tap into Aura, the power of the soul and the source of life. Aura, along with Dust, a mysterious, crystaline substance that manifested in the planet's crust, were the only thing allowing the four kingdoms to survive through the ages and to strive in this world of Remant.

However, a fifth kingdom existed. Beyond the borders of human lands, far from humans and yet close. The Lost Kingdom, the Wyrm Empire, the Grimm Lands. Many names yet all the same. Birthplace of Grimm, their home and origin. All Grimm across the world originated from this place.

However, where most Grimm only stayed for days, half a year at most, there was one who hadn't left in years.

Searching through the rubble of a destroyed building that was a testament to former inhabitation of this land, was a small, crow-sized Nevermore. The avian Grimm was scratching with it's legs and searching with it's beak, it's eyes having caught sight of something a while ago. And after a search of half a hour, it found it.

The object was a necklace, with a picture of a human on it and enclosed in a golden amulete. The picture showed a small, black haired girl and her parents, the picture yellowed and old but still easy to make out a bit of details.

However, to this infantil Nevermore this all meant little, it's drive to get this was not sentimental or for the picture, but for something else. Curiosity what was so shiny here, and, well, for the shiny.

This Nevermore was, by Grimm Standards, relatively old actually despite maintaining it's tiny, infantil form. It had already lived for six years on this land yet hadn't moved away despite feeling the call to go to the human lands like it's brethren and the many swarms of it's kind who had gone already.

It's mind, or consciousness, didn't know why, but if someone had known the sensations of the Grimm, they would say it was afraid. Deep in it's being it knew, leaving would mean danger. Danger could mean death. Death meant a end. A end meant nothingness. And nothingness, well, the Grimm didn't know, it was just afraid of that. Fading away.

Picking up the memorabilia that was this locket the Nevermore left the building, flying to it's small nest in a group of crystals where it stored all the small shinies it had picked up over the years. It cocked it's head sideways after placing the locket into the nest, noticing that, for some reason, the locket's picture and some other items seemed... related?

*ping*

The small bird startled as it heard this sound as it's mind gained a strange clarity, simple as it was.

[Due to absorbing abnormal amounts of Negativity of the dead a new boon has been born!]

[Cosmic Game/Gamer's Life: You are a piece of the game that is reality and are granted the knowledge about this. Your life from here on out will be the same as a game as you will discover!]

[Due to curiously finding items you feel familiar to a new boon has been created!]

[First Step of the Journey: Your pondering of things and your need to learn have earned you the beginnings of intelligence and the power of self-awareness, setting you apart from others of your kind.]

[Your gathering of items into your possession and the will to keep them has created a new power!]

[Cosmic Nest: A pocket dimension in which you can store your belongings. The maximum number of items that may be stored is equal to your level times 3. Current limit: 3]

The little Nevermore blinked, the voice so similar to Salem, the being ruling all Grimm, but only in how it spoke. What mean? It asked, only speaking in thought as it's body lacked vocal cords.

"So here you are, you little bird." Noted a voice and as the small Nevermore turned around it found itself facing Salem, ruler of the Grimm and this land at the base of the crystal cluster it's nest was. "I couldn't avoid noticing this shift in you, child who never leaves my lands." Noted Salem as she watched the small Grimm who hadn't physically changed from it's newborn brethren for six years.

Change what? Asked the little avian, it's words audible to it's creator and queen as it's red eyes starred curiously at her, something she had never seen.

For all of Salem's many years of living, no Grimm ever spoke, albeit only by thinking and innately knowing she heard it. Strangely this Grimm had a distinct pitch to it's mental voice. Strange. "I am not sure, but I have watched you child, you never left this land, and despite having certainly absorbed enough negativity you haven't left yet." Noted Salem as she watched the small birdie cock it's head to the side.

Grow bad, small good, small see things, big not see, big not get. Said the little Nevermore and Salem raised a delicate eyebrow at that, she had noticed that this specimen had been gathering items seemingly at random from buildings around. All of them were shiny in some way, so she had considered the possibility that it had just acted like the animal it resembled, namely a crow.

"I see, so you just want to find things you want?" She asked, careful to learn more from the almost infant. It's intelligence was astounding for a Grimm of this age, Grimm more than ten times it's age didn't reach such levels of awareness.

The little bird on it's end, nodded. Find good, search fun, finds interesting, wanna know more finds. Spoke the little bird and Salem listened up, then watched the small Nevermore begin to bob it's head, a nod as if it was trying reinforce it's own words. Childish, outright cute actually.

And most of all, intriguing. "So it isn't just the wish for treasure, but to learn new things?" Asked Salem and the little bird stopped, pondering the meaning of her words. Not surprising, the child was a hatchling for all of it's intelligence.

Learn... learn know more? Then learn yes! Said the Nevermore and Salem had to wonder how it had developed this sort of personality. The change hadn't occured more than a few moments before she come here after all so... strange.

"Then why don't you leave? This place has nothing to offer anymore and you are a Nevermore, your kind usually leaves first." She asked, knowing that there had been 5 broods of Grimm that left in the time this one had been here, it was strange truly.

The small bird made the same contemplative motion again, cocking it's head sideways, then to the other side, it's red eyes blinking strangely, something unusual among Grimm. Here... save? Save, yes. Not save outside, outside interesting. Here save, not interesting. Want interesting, want save... Here Salem actually was puzzled, understanding the chick's rather choppy speak for what it was trying to say.

"I see, you are scared of leaving the safety, aren't you?" Asked Salem and the little one blinked a few times again, obviously confused.

Scared? Scared... scared bad? Asked the small bird and Salem sighed, knowing this was going to be difficult. She was queen of the Grimm, not a babysitter. But with Cinder out there, seeking the Fall Maiden, and none of her other servants were capable of telepathy.

This was annoying but a intelligent and young Grimm? One who could easily avoid detection? That would be worth this. "Not bad, it is a sign that you have a survival instinct beyond that of other young Grimm. But I believe your fear is a bit misdirected. After all, staying as you are would merely make you less save yet going out and seeking more negativity gives more savety, you know?" At her question the Nevermore again did it's little confused bird look. Cute.

Scared... good? But... scared not all good? Leaving not save but... make safer? Asked the Nevermore and Salem smiled, finally she got something through that rather thick mask and into it's equally thick skull.

"Yes, if you go out there you can become stronger. And when you are stronger you are more save. And if you are more save, you can find more things, and learn more, know more." She said, elaborating a bit to make the Nevermore understand better.

Leave not save but... stronger make save... save outside new... new... new good? Asked the small Nevermore, it apparently now sinking in, the idea of leaving and doing it's duty.

"Yes, yes indeed. Now my child, go and find new things, be my eyes. I expect great things from you. My smartest child." Stated Salem, leaving with the assurance that the Nevermore would follow her orders.

The small black avian watched her leave, almost gliding along the ground as it's red eyes followed her form. After she vanished into the tower however it turned around. It's eyes lingering on the pendant it had found just now.

*Ping*

Come the sound, this time the Nevermore didn't flinch at the unexpected sound.

[You can choose a Title!]

[Titles:]

[Truth Seeker: +2 to Reason and Psyche, +1 to Karma]

[Salem's Eyes: +2 to Resilience and Fighting, -1 to Karma]

The bird didn't even linger on that thought. Me child, but you not mother. Me find more know. Thought the small Nevermore, deciding for the first time it's own course of action.

Grabbing with it's talons the pendant it vanished in a burst of light and It knew that the pendant had been stored in that nest.

For a few seconds it considered taking the other few items that it considered important but decided against it. No, the Shiny it had was more important.

With that in mind the small Nevermore opened it's wings and lifted off, deciding then and there to not return.

*Ping*

[Due to severing any bonds to [The Lost Kingdom] you have chosen a Title!]

[Truth Seeker: You want to learn more of who you are but not be bound to your queen. You set off on a path to a new you. +2 to Reason and Psyche, +1 to Karma]

[Due to severing your ties to servitude a Perk has evolved!]

[The Second Step on the Path: Severing the connections to the Grimm Queen you gained a greater amount of sentience. Now able to think for yourself it is up to you what path you choose. +3 Karma]

It shook it's head, clarity growing within it's mind. Still, curiosity was driving It, and a small bit was also added to what it wanted to know.

Why did objects related to that family catch it's eyes more than anything else among those shinies?

Well, me find out, me smart. Thought the small avian Grimm before continuing it's flight to the pull it felt, a pull that it had ignored for six years but now it had a mission to fulfill. Not the mission it's brethren followed. Not the mission the queen gave it, no. A mission to find Itself. To find who it was and not what.

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Three days it took the tiny Nevermore to reach the next land. A perk of being a Grimm, It mused, was that It didn't tire out while moving. Well, It's larger cousins would tire out a lot if that had been possible with their size and weight.

It found Itself a small nesting place in a cluster of the same blocky things that were littered around The Lost Kingdom. Inhabiting this were bipedal beings which resembled Salem in shape but they had more colorful skin, ranging in shades of brown and pink. They had fur, yes, but only on the top of their heads while they had five diggits to their front paws who they didn't use for locomotion.

A week into it's stay in this place It felt a spike in negativity, which was accompanied by a message:

[Due to negativity spiking around you the mental block on leveling has been broken.]

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

[Name: Nameless, Nevermore, Age: 6 years, Level 2]

[HP: 80/80]

[Combat: 6]

[Resilience: 4 (ResiliencexLVx10=HP)]

[Reason: 6 (ReasonxLVx10=? (?)) (? Locked)]

[Psyche: 8]

[Intuition: 6]

[Perception: 8]

[PP: 1]

The small Nevermore shook it's head, it's mind clearing a lot thanks to this increase in it's apparent points.

What PP? Asked the Nevermore, confused by this as it hadn't tried to learn what this was all about.

Suddenly a new window appeared and the voice answered:

[Perk Points or PP are a type of pseudo currency to create new Perks with. Certain Perks need more than one PP or need the user to meet certain conditions. Perks will improve abilities of the user but may also be developed by normal means.]

The Nevermore cocked it's head sideways, make It stronger?

How make Perks? What Perks do? To it's surprise, upon this thought, a new panel of words appeared, somehow understandable ot it.

[Perks Available:]

[Swift Wind: You are able to fly 20% faster than any Nevermore of equal level. Cost: 1 ; Bonus: +1 Fighting]

[Steel Wings: Your wings become as robust as solid steel but with no weight gained. Cost: 1 ; Bonus: +1 Resilience]

[Razor Feathers: Upgrades Skill [Doom Feathers]. Your Feathers can punch through far thicker protections and do much more damage. Cost: 1 ; Bonus: +1 Fighting]

[Speech: You gain the power of communicating verbally, allowing you to communicate with humans. Cost: 1 ; Bonus: +1 Psyche]

[Eagle Eyes: Your eyes become as accute as those of a eagle, allowing you to see far better. Cost: 1 ; Bonus: +1 Perception]

[Higher Sentience: With the development of your mind you gain a greater ability to understand the world and to reason, making you more human than beast. Cost: 3 ; Bonus: +3 Reason]

[Piece of the Past #1: A mysterious memory, one not of your own but familiar. Cost: 10 ; Bonus: +10 Karma]

The Nevermore cocked it's head sideways, confused by this.

It got that it didn't have enough points to buy the latter two options. As for the others, it's mind had some trouble grasping the exact meaning of the words and effects.

Seeing as, for the moment, It decided to not choose anything, it's reasoning skills strong enough to know it would be a waste to choose something randomly.

With that done the Nevermore looked at what had caused the negativity which was still stronger than usual around this place, or town as it had learned. It found a human soon after fighting with a female over some object. If the shouting was anything to go by, the female was the owner of the "Bag" and that man was trying to take it from her.

Mulling over what to do the small Nevermore decided to try and see what would happen if it stopped the bad human, it may be interesting after all.

With that in mind it lifted off and, aiming as well as it could, fired a single feather at the man, just between the two more precisely said and so it wouldn't hurt them. This startled both but the female was able to keep her grasp and take a hold of the bag and pushed the male away.

However, the sight of a Nevermore feather also caused a spike of negativity from the people around who panicked. The Nevermore itself flew back into hiding, watching the humans and Faunus, the two species here, search for it, to kill it.

Humans want Grimm dead, Grimm bad for Humans? Thought the Nevermore, confused but then a ping was heard to it.

[Due to stopping a robbery without bad intentions you earned +3 Karma]

[Due to stepping in to stop a robbery you have earned a new title!]

[Vigilante in the Night: You are a unsung hero and while people are afraid of you, your actions cannot be constructed as malevolent. +2 Psyche, +2 Karma]

The Nevermore cocked it's head sideways. While it's mind cleared just a bit it didn't know what "Karma" was good for. But it remembered that choosing being Salem's servant would have had a negative effect on this "Karma" while not doing so had a positive effect.

Positive Karma good? Me not understand. Me need more information. Thought the little Nevermore as it begun to summarize in it's head what created positive Karma, it felt warm and good, so it wanted more. It wasn't like Negativity, so it didn't make it stronger and wouldn't allow it to survive easier, but it felt nice.

It's conclusion come down to good Karma being when it helped humans, particularly when it interrupted things. As such it decided to use the Negativity spikes to sense where such things happened and interfere.

It took not even a day for another spike to occur and this time it was bigger. A group of humans who were labeled as "Bandits" in their titles, were by a building where the Nevermore had seen humans go in to get shiny disks and weird paper slips.

They were definitely bad people as they were threatening other people with humans with the word "Police" in their titles were shouting at them to surrender. They couldn't do more though because of what the bad people were doing.

Finding a open window the Nevermore flew in and, deciding to play on the terror humans seemed to feel when it was around, flew right toward the robbers before firing a volley of [Doom Feather] on the leading bandit.

[Aiijo Sagari, Male Human, Age: 21, Level 15]

[Amateur Bandit]

The man fell to the ground, dead before he hit it and the next volley already raced toward the next who didn't fare better. The remaining three screamed, which was mirrored by the captive humans but it was enough for the "Police" people to storm the building. The opening doors left the Nevermore with a lot of opportunity to leave as well so it took it's leave.

*ping*

[Due to stopping a robbery you gained +3 Karma]

[Due to murdering a human you gained -1 Karma]

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

The Nevermore blinked, it leveled up twice?

Soon after a new window popped up before it.

[Name: Nameless, Nevermore, Age: 6 years, Level 4]

[HP: 720/720]

[Combat: 13]

[Resilience: 18 (ResiliencexLVx10=HP)]

[Reason: 15 (ReasonxLVx10=? (?)) (? Locked)]

[Psyche: 21]

[Intuition: 14]

[Perception: 16]

[PP: 3]

The Nevermore shook it's head, again it's mind become clearer, it's intelligence more accute and concepts become easier to grasp.

Landing on a rooftop near the building where the robbers had been it watched the police lead the survivors away as well as carrying those it had killed. From here it could hear them, it's high Perception being a blessing for this.

"Yes, a Nevermore flew straight into the building, targeted two of the robbers and ONLY the robbers, and then flew out the moment we come in. Yes I think that may have been the same one who interrupted that attempted theft a few blocks away." Said one of the "Police" people into rectangular, flat object.

That object, is it for communication? Wondered the Nevermore, it's thoughts already far sharper than they had been before now.

By another group it could hear surviving captives speak about the surprise of a juvenile Nevermore flying in and playing hero, they recognized that it had tried to help apparently so they were confused to why. This gave the Nevermore a bit of a better understanding on human relationships with Grimm. Something it hadn't had until now due to it's loss of a connection to it's old ways.

Humans are afraid of Grimm because they attack humans. Yet humans make Negativity and are bad to each other which makes more Negativity... Does it make them stronger? Wondered the Nevermore, confused by this strange, contradictory act.

*Ping*

It looked over to the screen, more than used to it by now.

[We commend you for your long and hard study of humans and drive for understanding them! +3 to Reason, Psyche, Intuition and Perception]

The weird words aren't helping me, they just reward me for thinking a lot. Thought the small avian with a mental expression resembling a pout. Not like it could or knew what that was, the beak was in the way and it's intelligence was very young.

The rest of the day it didn't find any more crimes to foil and earn itself positive Karma. However, it come to learn a lot about humans and what was apparently a subspecies called "Faunus".

Humans were the dominant of the two species, they seemed to outnumber the Faunus and forced them to work for the humans. Even the Nevermore could tell it was unfair and the negativity was strong, but without it being the reason for it, negativity only trickled through filling the "Negativity Meter" as it begun to call it, one point at a time.

Still, it didn't take long for something to happen as it begun to understand something. Those Faunus get angry because those humans aren't nice, when they are angry they make Negativity... Pondered the Nevermore as it watched them.

A few hours later the Nevermore decided to go to another town, there wasn't much it could learn by staying in one place, and growing stronger was also a important thing to do, so it needed a place where there was more negativity and where it could learn better what the difference between the two human groups were.

The small, raven-like Grimm followed it's instincts to the next town with the most negativity. This one was in the mountains and was around a weird cave where people, humans but mostly Faunus, were going in.

[You have entered [Schnee Dust Company] property. Due to dissatisfaction among the workers the rate of Negativity absorption is 3 times higher than usual.]

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

[Name: Nameless, Nevermore, Age: 6 years, Level 5]

[HP: 1050/1050]

[Combat: 18]

[Resilience: 21 (ResiliencexLVx10=HP)]

[Reason: 22 (ReasonxLVx10=? (?)) (? Locked)]

[Psyche: 31]

[Intuition: 22]

[Perception: 26]

[PP: 5]

The small Nevermore could appreciate the boost to it's intelligences and perception, not to mention the boost to it's resilience. However, if it wasn't mistaken then this level-up had earned it two PP instead of one.

[For noticing a special reward feature you gain 1 random item]

The Nevermore, who had landed on a tree, blinked in surprise before a piece of cloth wrapped around it's neck.

The cloth was long and red, bound in a way that it couldn't come off randomly but also in a way that it wouldn't get in the way of it's flying. It was simple enough and the Nevermore wondered what this sensation was until a pop up showed itself.

[Due to a long lost past causing a special sensation to your body, a Perk has evolved!]

[The Third Step on the Path: Gaining more and more humanity as you go along you gain a better grasp at human emotions and are able to feel positive as well as negative emotions but with a lack of maturity to understand them, that makes you just as confused as a child. Bonus: +10 Psyche and Karma]

[Due to obtaining a clothing item a Perk has evolved!]

[The Fourth Step on the Path: You grow more and more to shed the bounds of your original nature. Reaching this step a small spark has ignited within you but it hasn't revealed itself yet. Bonus: +10 Psyche and Karma]

A sudden shift in it's mind made the Nevermore miss a wingbeat, it's mind suddenly connecting pieces that were floating around before and giving it the ability to understand concepts it hadn't known before but had actually felt without their effect setting in.

And with the knowledge that it had killed two people come a sinking feeling, a feeling it's increased psyche allowed it to identify.

What have I done? Asked the small bird as Terror at it's own actions hit it unprepared and forced it to land in a tree.

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

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It took almost two days for the Nevermore to acclimate to the new sensations and the guild and terror at the memories of living beings stabbed to death by it's own feathers.

It now knew why this had cost it Karma, it had murdered, it had killed people. Yes they were bad people, something it now understood on a higher level than before, but they were living beings and it could have used non-lethal tactics like with the robber who tried to take the bag from the woman.

It also wasn't lost on it that it's own negativity upon this realization had increased it's level, this was kind of ironic to be honest, and funny but the reason why it had happened wasn't.

It's stats meanwhile had evolved notably:

[Name: Nameless, Nevermore, Age: 6 years, Level 6]

[HP: 1440/1440]

[Combat: 24]

[Resilience: 24 (ResiliencexLVx10=HP)]

[Reason: 27 (ReasonxLVx10=? (?)) (? Locked)]

[Psyche: 55]

[Intuition: 27]

[Perception: 33]

[PP: 6]

It had spent most of the two days since it's [X Step on the Path] Perk evolved twice and loaded all of this onto it just sitting in it's post, thankful that as a Grimm it didn't have the problem of feeling uncomfortable sitting in this position for so long.

It had at first thought this to be a horrible punishment for the murders, after all they were wrong, right? So much blood couldn't be a good thing. But the system used this as a reward of all things just because it had gained a scarf! This was cruel, and a part of it's mind knew that this was weird, for it to act like a scared child. But another part, one that was crying, would shove that side's face into their age, which was a small child by human standards and also still juvenille by Grimm standards.

Strangely both sides took the mental forms of the small human from the pendant but with wings. And the Nevermore wondered if it was going crazy due to becoming so human. Humans could lose their mind after all, Grimm normally didn't have that problem but with greater intelligence or at least conscience come that possibility.

Regardless, there was something else of interest at least for it to look at in the time it had been here.

[Crimson Shroud (Stage 1)]

[Type: Accesoire/Equipment]

[Rarity: Legendary]

[Description: A scarf made of red whool and interwoven with red dust threads. Precious and of high quality this scarf is made by a master weaver.]

[Bonus: +3 Resilience, +10% damage to all fire-based skills, -10% Fire Damage to the Wearer. Evolving Item]

[Note: Cannot be obtained or crafted, can only be obtained as a super rare reward.]

This was the text on the scarf. It increased the wearer's resilience and protected against fire as well.

Also, it produced a warmth that the Nevermore begun to enjoy, though seeing a Nevermore with a intact scarf wrapped around it's neck made many a head turn when it flew over the town, many people loudly exclaiming and wondering what that was about.

Several weeks did the Nevermore spend only observing the inhabitants of what it learned to be a mining village. It belonged to the "Schnee Dust Company". The "Faunus" in this village were ill treated by their superior, often being forced into labor even when they were too young to do so or were injured. It appeared as if those humans controlling this place considered Faunus inferior beings and their treatment showed it.

Several times the Nevermore tried to step in to stop this but each time it's actions seemed to be mistaken for attacks or just led to harsher treatment. The Faunus though seemed after a while to understand that it was trying to help them, the sight of the red scarfed Nevermore not inciting negativity from them. It still caused panic and Negativity among the humans but not all, the children seemed to understand it too.

Then Negativity, once more, reached a boiling point within it.

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

[Name: Nameless, Nevermore, Age: 6 years, Level 7]

[HP: 1820/1820]

[Combat: 29]

[Resilience: 26 (ResiliencexLVx10=HP)]

[Reason: 33 (ReasonxLVx10=? (?)) (? Locked)]

[Psyche: 59]

[Intuition: 28]

[Perception: 41]

[PP: 7]

However, this time it wasn't by it's own doing. There had been a disagreement, the human labeled [Wilhelm Foster], who was level 5, and who held the title of [Snowy Crust Town Mayor], had accussed one of the Faunus, [Tobias Taurus] of having stolen his wive's jewelry, claiming that he had been spotted while escaping.

This was a hoax though, the Nevermore had seen the woman hide her jewelry after discussing a plan to dispose of the foreman of the workers who had been the most vocal against the unfair treatment by the Mayor and his man. The Nevermore tried to diffuse this by pecking the man on the head and, while chased, leading them to the mayor's home where it had uncovered the jewelry for everyone to see.

This however had the opposite effect it had hoped because instead of calming them down, it led to more negativity, partially directed at the bird, but especially on the Mayor from the many Faunus. This Negativity was stronger than anything it had ever sensed in it's life, the humans and Faunus were in a uproar and they fired at each other in anger using weapons.

But the wrost come not from humans killing each other, but instead from what the Negativity was attracting.

thousands of Beowolves, thousands of Nevermore, hundreds of Borbatusks and Ursa, a dozen or so Death Stalker and dozens of Creeps come to the town and increased the terror and Negativity in seconds of coming into view of the town's protective wall.

The defenders on those walls were helplessly outmatched, dying in throves as the shocked Nevermore watched. It tried to help, it backfired like nothing before. It flew around, trying to stop other Grimm from following groups of those who hadn't died but failed each time.

Catching sight of a Faunus youngling, [Adam Taurus], who was only followed by a few Beowolves and with no success before, the Nevermore decided on a rousse.

Swooping down and catching the male, the Nevermore used every ounce of it's 29 [Combat] points for pure strength and lifted the boy into the air, flying away under his protests.

[Due to Exerting yourself extremely a new skill has been created!]

[Physical Strength (Novice): Translates the [Combat] stat into physical strength when active at a 1:1 ratio]

[Due to Negativity Levels exceeding the treshhold you have leveled up!]

The second notification was a bit surprising, the boy misunderstood it's intentions and was naturally upset while the Nevermore concentrated on flying away and at least memorizing the faces of those it could see.

[Due to your effort to remember those who died in the [Massacre of Snowy Crust Town] you gained a new perk!]

[Survivor's Guilt: You will never forget the names or faces who died in your pressence. +2 Psyche]

[Due to putting yourself at risk for the sake of another a Perk has evolved!]

[The Fifth Step on the Path: A spark once ignited can turn to fire when fuelled. For your well meaning acts the higher powers grant you a soul! Bonus: +3 Reason and Intuition, +10 Karma, +1 Soul]

[Due to obtaining a Soul of your own a new Perk has developed!]

[Living Soul: You have a Soul, you are no longer just a Creature of Grimm. Bonus: +1 to all stats upon Level Up, +10 Karma]

The Nevermore felt someething shift within it, a burning sensation in it's chest cavity, causing it to nearly fall from the sky but it powered on, even under protests of Adam who was still panicking.

It finally landed in a clearing in the forest, releasing the young Faunus while flying a bit further away before collapsing, tired from having to carry the young man and noticing that it's HP had taken a large hit, feeding into energy to let it carry the far larger male.

"What? You- you are that Nevermore with the red scarf!" Exclaimed the male as the small Nevermore righted itself, breathing heavily as it's red eyes met his, it's feathers wet under it's eyes for some reason. "Why did you save me? Why did you do this? Was it your plan? Are you some kind of super Nevermore or something!?" Shouted the boy, his Negativity rising which worried it a bit but, then again, the mayority of Grimm in the area where at the village.

"S- ry-" Adam Taurus stopped while advancing on the juvenille Nevermore who seemed tired, had it just tried to- "I- So- ry-" There it was again, now he was certain, while it's voice hurt to hear it was trying to speak, the voice slightly feminine he had to note absentmindedly, and young.

"Are you- are apologizing?" Asked Adam, slightly freaked out by this as the small Grimm begun to right itself again, but it's head bobbed up and down, deliberately he was sure.

"I- I Solly." It slurred at the end, clearly it had never tried to communicate but alone the fact that it tried showed a type of intelligence no one would believe. "I. Try. Help. I. Not. Want. Hurt" It said, it's words stocking and crowing, just how in Oum did he end up with a speaking Nevermore saving him?

"Then why did you steal the jewelry?" He asked but the Nevermore shook it's head.

"Not. Stole. Found. Saw dig." It's speech seemed to become less forced with time and Adam blinked for a moment, putting two and two together. The Nevermore saw someone burry the jewelry, and it tried to... to tell people where they were?

"You tried to stop the fight?" He asked, and again a nod from the Nevermore. "I am going mad, I am having a honest to Oum conversation with a Nevermore." He muttered, eyeing the bird who was now resting, it seemed even Nevermores had a limit to how much they could carry.

"I try protect, too many. Not could save. Only you could save I." He frowned, so it tried to save others before, but because it was alone and small, it failed. And then it took him, saving him from the other Grimm. This was getting weird.

"Okay, why did you do it? Grimm are enemies of humanity yet you've been going around, trying to help us Faunus despite the fact that your kind normally hunts us too." He asked, this was weird as hell but perhaps he could learn something.

The small bird, he decided for now to call it a she due to the voice, cocked it's head, as if thinking. "Not know, want know things. Not hurt. Hurt bad people, once, now feel bad." Explained the Nevermore, it's speech still hampered by disuse and, probably, the beak.

"Well, whatever, thanks for saving me, but I need to go now, so I guess we continue this talk if we meet again and you are still a good, well, being. Bye the way, do you have a name?" He asked, standing up to do as he said he would.

"Me no name, me nameless Nevermore." Answered the Nevermore, cocking her head sideways as if confused by the question.

Looking at the bird, Adam's eyes fixed onto the scarf it was wearing, it would probably be a good way of recognizing her but he had a idea. "Then I'll give you one. If we meet again and you want me to know it's you and not another Nevermore, you know? So, from now on you are Scarlet, Scarlet Sky, got it?" He asked, wondering if the Nevermore would accept to be given such a name.

The Nevermore itself was blinking, a new message had appeared before it.

[You have been given a new name but the person who did so didn't have the authority to do it. Do you wish to change your name to [Scarlet Sky]?]

[Yes] – [No]

A name, a human name? I have a name? Thought the newly named Nevermore before looking up, giving a approximation of a smile to the Faunus. "Me thank, me like name. Me Scarlet now." It said, and Adam nodded, turning around as he begun to leave, waving his hand over his shoulder as a goodbye.

As Scarlet left the clearing a pair of messages appeared.

[For gaining a name and identity a Perk has evolved!]

[The Sixth Step on the Path: With a name comes a identity. No longer are just another spot in the flock! Bonus: +10 Psyche ; +20 Karma]

[You have saved [Adam Taurus] from being killed by other Grimm! Reward: +5 Karma]

[Your reputation status with [Adam Taurus] has changed! Due to your heroic deeds [Adam Taurus] sees you as a ally and will recognize you even if your appearance changes! Reward: +4 PP, [Friendly] Status with [Adam Taurus] acquired.]

Scarlet felt a bit of warmth where it felt the strange sensation it had been having since it gained the [Living Soul] perk. Was it where this "Soul" was located?

If it was, then Scarlet decided that it liked the feeling, and if making friends gave it that kind of feeling, perhaps it should make more friends. Though it may get a bit hard to do as a Nevermore.

To be continued...

XXXXoooXXXX

So, here ends the chapter 1.

As many may notice, this follows a similar but highly altered path from "A Game of Grimm Consequences" in terms of the development goals.

I want, before anyone says anything about those stats I showed, to mention that I am using a dice roller for Dungeons and Dragons that I found on Google. I use a D8 dice setting and 6 rolls per level. As such those aren't just me randomly inputting more points but from there.