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CURRENT GOALS
-Home for the Hols—Introduce more 'breaks' from school into the Hogwarts calendar (250 XP)
-Dursley Resident—Figure out why you have to live with your aunt and uncle (500 XP)
-Long Overdue—Force the ministry to allow Hagrid to legally perform magic (500 XP)
-Lying Lockhart—Publicly expose Lockhart's lies (500 XP)
-Speak to Me—Have at least 50 skill points in any non-English oral language skill (500 XP)
-Furry Little Secret—Keep Remus's lycanthropy from being exposed (500 XP)
-Burning Hands—Figure out how you killed Quirrell during your first life (500 XP)
-Lest Auld Acquaintance be Forgot—Make inroads with ministry employees (500 XP)
-Cause and Effect—Figure out why an Ollepheist returned to the British Isles (750 XP)
-Philosopher's Stone—Keep the philosopher's stone from being destroyed an ensure its return to Nicholas Flamel. (750 XP)
-Dearest Dobby—Rescue Dobby from the Malfoys (750 XP)
-No More Outer Circle Death Eaters—Permanently or legally deal with OCDEs. (750 XP each)
-Dreadful Dementors—Keep the dementors from being placed around Hogwarts (750 XP)
-Crouch, Crouch—Expose both Crouches for their crimes (750 XP each)
-Forced Participation—Prove that you're being forced to participate in the Triwizard Tournament (750 XP)
-1st Year Marks—Get all 'O's your first year of Hogwarts (1,000 XP)
-Quirrellitis—Keep Quirrell from directly being your problem (1,000 XP)
-Possession Sucks—Keep Ginny from being possessed (1,000 XP)
-An Innocent Man—Prove Sirius Black's innocence (1,000 XP)
-Wriggling Wormtail—Prove that Peter Pettigrew is guilty & have him punished for his crimes (1,000 XP)
-Unctuous Umbridge—Keep Umbridge from being a problem, or have her legally dealt with if she becomes one (1,000 XP)
-Brace Yourself—Learn how to protect your thoughts through Occlumency (1,000 XP)
-Tell the Truth—Cause Veritaserum to be more widely used in courts (1,000 XP)
-Mortal Immortality—Figure out how you survived Voldemort the first time (1,150 XP)
-No More Inner Circle Death Eaters—Permanently or legally deal with ICDEs. (1,150 XP each)
-Quash Quirrell—Get rid of Quirrell, either legally or permanently (1,250 XP)
-Professional Standards—Improve the standards of professional behavior for professors (1,250 XP)
-Calmer Fourth Year—Keep from getting forced into the Triwizard Tournament (1,250 XP)
-Fight back—Significantly curb the amount of bullying at Hogwarts (1,500 XP)
-Here Horcrux, Horcrux, Horcrux…—destroy Horcruxes (1,500 XP each)
-Libel and Slander—Keep articles about you accurate (1,500 XP)
-Journalistic Integrity—Improve magical journalism's truthfulness and reach (1,750 XP)
-Improve, Improve, Improve—Help promote scientific innovation in the magical world (1,750 XP)
-Save Wizarding Britain!—To complete this goal the government of magical Britain must be completely reformed to allow for more equal opportunity and fall more in line with the standards of the majority of the rest of the world, at minimum. (1,000,000,000 XP)
-Save the Magical School of Britain!—To complete this goal the main magical school in Britain must rank within the top 50 based on its current state when measured against other magical school's aptitude in 1984. (100,000,000 XP)
-Save Wizarding Europe!—While no magical European country has fallen back as much as Magical Britain, many are well behind their non-magical counterparts as well as the rest of the world in terms of progress. To complete this goal there must be a visible effort by at least three Wizarding countries to move towards more equal opportunity. (100,000 XP per country)
-Save the World!—If you accomplish your goal and your 23 peers accomplish theirs then the experiment will be considered a success and Earth will be allowed to continue. (MAX XP)
STATUS
Level: 19.25
Health: 146/150
Ingestion: 94/100
Excretion: 100/100
Energy: 40/100
SKILLS
(Unspecified Skill Levels: 80) (+5 USL per level) (35 spent)
MENTAL
-Perception: MAX (Recognition and interpretation of sensori stimuli)
-Attention: MAX (Ability to concentrate and manage competing demands)
-Memory: MAX (Ability to remember past events)
-Spoken English: 95 (The ability to use English to communicate and understand orally)
-Spoken French: 23 (The ability to use French to communicate and understand orally)
-Spoken Spanish: 12 (The ability to use Spanish to communicate and understand orally)
-Spoken Latin: 28 (The ability to use Latin to communicate and understand orally)
-Spoken German: 16 (The ability to use German to communicate and understand orally)
-Spoken Snake: 30 (The ability to use the language of snakes to communicate and understand orally)
-Other Languages: 0 (The ability to use any other language)
-Written English: 95 (The ability to use English to communicate and understand in writing)
-Written French: 19 (The ability to use French to communicate and understand in writing)
-Written Spanish: 14 (The ability to use Spanish to communicate and understand in writing)
-Written German: 15 (The ability to use German to communicate and understand in writing)
-Music: 10 (The ability to use an instrument to play music)
-Finance: 58 (The ability to manage money)
-Agriculture: 56 (The ability to work with plants)
-Visual Arts: 19 (The ability to create visual artwork)
-Literary Arts: 48 (The ability to tell a story)
-Biology: 38 (The ability to understand Biology)
-Chemistry: 28 (The ability to understand Chemistry)
-Physics: 22 (The ability to understand Physics)
-Algebra: 57 (The ability to understand Algebra)
-Geometry: 38 (The ability to understand Geometry)
-Trigonometry: 16 (The ability to understand Trigonometry)
-Calculus: 18 (The ability to understand Calculus)
-Engineering: 32 (The ability to apply knowledge to invent, build, maintain, and improve)
-Technology: 20 (The ability to understand and use technological equipment)
-Medicine: 21 (The ability to care for the health of oneself or others)
-Non-Magical British Law: 40 (The ability to understand non-magical British law and government)
-Magical British Law: 36 (The ability to understand magical British law and government)
-Psychology: 42 (The ability to understand the minds of yourself and others)
-Culinary: 57 (The ability to cook)
PHYSICAL
-Respiratory Endurance: 47 (The ability to gather, process, and deliver oxygen)
-Stamina: 37 (The ability to process, deliver, store, and utilize energy)
-Strength: 34 (The ability of a muscular unit to apply force)
-Flexibility: 39 (The ability to maximize the range of motion at a given joint)
-Power: 42 (The ability of a muscular unit to apply maximum force in minimum time)
-Speed: 44 (The ability to minimize the time cycle of a repeated movement)
-Coordination: 42 (The ability to combine several movement patterns into a single movement)
-Agility: 49 (The ability to minimize transition time from one movement pattern to another)
-Balance: 39 (The ability to control the placement of the body center to its support base)
-Accuracy: 42 (The ability to control movement in a given direction or at a given intensity)
-Vitality: 32 (Resistance to physical attacks)
-Flying: 94 (The ability to use a specifically spelled broom to fly through the air)
-Judo: 17 (The ability to understand and utilize the martial art of Judo)
MAGICAL
-Wand Magic: 25 (The ability to use a wand to perform magic)
-Runic Magic: 2 (The ability to use writing to perform magic)
-Staff Magic: 0 (The ability to use a staff to perform magic)
-Oral Magic: 14 (The ability to use speech to perform magic)
-Intent Magic: 47 (The ability to use intent to perform magic)
-Alchemy: 1 (The ability to permanently transform matter)
-Arithmancy: 11 (The ability to use magical math)
-Charms: 72 (The ability to force a target to perform in a way contrary to its nature)
-Divination: 0 (The ability to use one's magic to tell the future through a variety of means)
-Legilimency: 0 (The ability to use magic to read another's mind)
-Occlumency: 8 (The ability to use magic to protect one's mind from Legilimency)
-Potions: 33 (The ability to combine various ingredients to create a potion with a magical effect)
-Transfiguration: 74 (The ability to change the physical form of a target)
-Enchanting: 4 (The ability to permanently add charms and runes to a target)
-Magic: 92 (The ability to force magic to act in a certain way)
-Metamorphmagus: 6 (The ability to change your own physical form. Currently limited to dead skin and epidermal layer)
-Magical Vitality: 88 (Resistance magical attacks)
SOCIAL
-Teaching: 50 (The ability to teach others)
-Negotiation: 21 (The ability to negotiate to a more pleasant outcome)
-Seduction: 10 (The ability to gain another's attention in an amorous way)
-Intimidation: 1 (The ability to intimidate to get a more pleasant outcome)
-Charisma: 34 (The ability to get people to like you)
-Acting: 90 (The ability to pretend or lie)
-Deception Detection: 37 (The ability to notice other's lies, half-truths, and ulterior motives)
-Speech: 46 (The ability to convince, motivate, and otherwise influence others)
ADVANTAGES AND DISADVANTAGES
-Boy Who Lived: Harry will be viewed as a celebrity by the magical community.
-Unwanted Nephew: Harry will be mildly neglected by the Dursley family due to his magical nature, the lack of recompense, and the sudden nature of his arrival. This treatment will not descend to abuse due to the government stepping in.
-Odd Eyes: The unnaturally intelligent eyes of Harry Potter may cause sentient, half-sentient, and non-sentient creatures to act differently.
-Controlled Transport: Unless in control, Harry will be unable to comfortably use magical transportation.
-Curse Scar: Harry has a curse scar which was formed from protective runes hit by an overpowered 'dark' cutting curse.
-Parseltongue: Harry can naturally communicate somewhat with snakes.
-Metamorphmagus: You are able to easily change your physical form. [Gained via bonus points]
-Hogwarts' Protection: Hogwarts will aid you if faced against a direct and severe magical attack while within its wards. [Gained via being within Hogwarts' wards]
BONUSES
BONUS POINTS: Unspent: 7. Spent: 17 (1 BP per level)
10 Points: Familiar (You can allow an non-sentient animal to become semi-sentient)
15 Points: Animagus (Congratulations. You can now easily change into a predetermined animal)
10 Points: Bare Necessities (Your needs for food, excretion, and sleep are significantly reduced)
5 Points: Athlete (All physical skills get a one-time five point boost)
5 Points: Mage (All magical skills get a one-time four point boost)
5 Points: Scholar (All mental skills get a one-time three point boost)
15 Points: Multilingual (Congratulations. You are automatically at level 50 on all languages)
10 Points: Improved Senses. (All of your senses are now more advanced than average)
15 Points: Peverell's Descendent (You can now turn invisible whenever you wish)
2 Points: Improved Transportation (You are able to more successfully use magical transport)
2 Points: Additional Inch (You will grow one inch higher than you would normally)
15 Points: Natural Resistance (You are naturally resistant to some magical potions and poisons)
15 Points: Bullet Dodger (You are slightly less likely to be unlucky)
20 Points: Mind Over Body (You can more directly control your body's involuntary actions)
15 Points: Forked Tongue (You can now commit lies of omission under any truth serum)