Since everyone is asking for a new chapter, but I don't know when it will be ready (but it is coming ;) don't worry), I've decided to give you guys some of my notes for the time being, see if I can inspire any of you, get some feedback on the adaptation of information, or at least bide you over until I can get things running smoothly on my end. If you decide to write something based off of this, Great! Let me know, because I'd love to read it. I'd also like to know if you have any feedback or questions on this... impromptu lexicon of sorts. Maybe you'll spot problems I haven't, which will mean a better story further down the road.
Small warning to everyone though: When chapter 2 is ready, this is coming down. If you want to keep it, better write it down.
Dovic Terms and Names:
Vulahvulon ("The Night's Hunter", literally "Dark-Hunter-Night"): Dovic name of Toothless (Born under the influence of Odahviing, which is unusual as Night Furies are usually born under Sahloknir)
Strunbozii ("Spirit of the Storm", literally "Storm-Fly-Spirit"): Dovic name of Stormfly (Born under influence of Sahrotaar, another oddity among dragons, as Deadly Nadders are usually born under Vulthuryol or Odahviing)
Duviirnax ("Devour-Dying-Cruelty"): Dovic name of the Red Death. Considered a Nidrogkiin.
Joormungraandur ("A Curse on Mortal Man", literally "Mortal-Man-Rout-Curse"): Dovic name for Jormundur, believed by dragons to be the daughter of Nidhogg.
Midgolrot ("World of Promise", literally "Loyal-Earth-Word"): Dovic term for Midgard.
Felheim (literally "Feral-Forge"): Dovic term for Helheim.
Nidrog ("False God", literally "Not-Lord"): Dovic name for Nidhogg, enemy of Alduin. Dragons believe that most Viking animosity is due to Nidhogg, since almost no Viking knows of Alduin.
Nidrogkiin: Dovic title for an evil Dragonborn, or anyone (Dragon or Viking) considered to be evil enough that their souls will be devoured by Alduin.
Notes on Gods and Lore:
Dragons worship the dominant deity at the time of their birth (zodiac). The dragon pantheon is known as the Dovrah, both single and plural.
Alduin (King of Dragons/Master of the Pantheon/World Eater/Enemy of Joormungraandur)
Durnehviir (Dragon god of Death)
Krosulhah (Dragon god of Magic)
Kruziikrel (Dragon god of Time)
Mirmulnir (Dragon god of Loyalty)
Naaslaarum and Voslaarum (Twin Dragon gods of Mystery)
Nahagliiv (Dragon god of Pestilence/Famine)
Odahviing (Dragon god of the Hunt/Right Wing and Messenger of Alduin/Friend of the Norse god Odin/Believed to be the Father of all Dovahkiin)
Paarthurnax (Dragon god of Knowledge/Scribe of the Pantheon/Also known as the Dragon god of Cruelty as it is believed he records the misdeeds of dragons for their punishment after death)
Relonikiv (Dragon god of Dominion)
Sahloknir (Dragon god of the Night)
Sahrotaar (Dragon god of Service)
Viinturuth (Dragon god of War)
Vuljotnaak (Dragon god of Feasts)
Vulthuryol (Dragon god of Fire)
Dragon oaths (and curses) always use the name of the Dovrah that corresponds to the subject matter at hand. This can be both confusing, and enlightening, as the names are instinctive, and as such can reveal the true intentions of the speaker.
"By Vulthuryol! My fire is out!"
"I swear loyalty to you in Mirmulnir's name."
"Relonikiv will see me defeat you!" (A challenge to combat)
"Viinturuth will see me defeat you!" (A declaration of war)
"Vuljotnaak smile upon us." (A common saying in hunting parties)
This is especially important when it comes to Alduin. In Dovic/Dragonic lore Alduin hatched from the first fruit borne by Yggdrasil, and as such guards the world tree, awaiting the day of Ragnarök when he will rise and devour the nine worlds with his fire, hence the title of "World Eater". This also makes him known as the "One who is always hungry." The tales say that if Paarthurnax deems a dragon so evil that they are not only unworthy of entering Sovnguarde (their equivalent of Valhalla), but are also denied entrance to Helheim (the same as in Norse mythology), that their souls are devoured by Alduin. Even rarer in Dovic lore are stories of dragons who have willingly offered their souls to Alduin in exchange for a specific action, most of which end in tragedy as Alduin revokes the request and devours the dragon's soul anyway as punishment. Thus, Alduin's name is almost never invoked, except in extreme circumstances, as such an invocation can result in what is considered a fate worse than death.
Among dragons, Dovahkiin are considered blessed by Alduin due to their unique ability to "devour" the souls of dragons they kill. They are also considered to be "Sons/Daughters of Odahviing" as in the lore, the Dovrah were initially at odds with the Æsir, until Odahviing and Odin ended up becoming friends during battle. The two spearheaded a pact between the two groups of gods that, above all else, decreed that dragons would be ruled by Dovahkiin: a Viking with a dragon's soul.
Dragons rarely mate for life, but when they do, it often includes ceremonies, parties, and fanfare to rival that of Vikings. It is not unusual for such parties to last weeks without stopping. Most important is the Invoking Ceremony, where the Dovrah as a whole are invoked to bless the union. A ring of fire is created around the pair as onlookers chant. Eventually, the fire will take the form of one of the Dovrah, usually Mirmulnir, signifying the union as blessed, or the fire would wound/kill one or both of the mated pair, indicating the Dovrah's displeasure and curse against the union, usually due to some sort of deception.
Dovic lore and religion are kept via carved walls, chant, and song. The most popular is the Song of the Dovahkiin, which is considered both oath and prophecy of the duty, past, present, and future of those who bear the title of Dovahkiin:
Dovahkiin, Dovahkiin, naal ok zin los vahriin, wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan, Dovahkiin, fah hin kogaan mu draal!
Huzrah nu, kul do od, wah aan bok lingrah vod, Aahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul, voth aan suleyk wah ronit faal krein!
Ahrk fin zul, rok drey kod, nau tol morokei frod, rul lot Midgolrot motaad voth kein!
Sahrot Thu'um, med aan tuz, vey zeim hokoron pah, ol fin Dovahkiin komeyt ok rein!
Ahrk fin Lovaasse lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul Nidrog nok, fen kos nahlot mahfaeraak ahrk ruz!
Midgolrot fen kos stin nol bein Joormungraandur, Dovahkiin kos fin saviik do Pah!
Breaking it down as to how this is important to the dragons the first two lines describe the duty of the Dragonborn:
Dragonborn, Dragonborn, by his honor is sworn, To keep evil forever at bay!
And the fiercest foes rout when they hear triumph's shout, Dragonborn, for your blessing we pray!
The next four lines cover the history:
Hearken now, sons of snow, to an age, long ago, and the tale, boldly told, of the one!
Who was kin to both wyrm, and the races of man, with a power to rival the sun!
And the Voice, he did wield, on that glorious field, when great Midgard shuddered with war!
Mighty Thu'um, like a blade, cut through enemies all, as the Dragonborn issued his roar!
The final four lines cover the inevitable end, and the events that Dragons believe will occur before, during, and after Ragnarök:
And the Songs have foretold, of black wings in the cold, that when brothers wage war come unfurled!
Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world!
But a day, shall arise, when the dark Nidhogg's lies, will be silenced forever and then!
Midgard will be free from foul Jormundur, Dragonborn be the savior of All!
Notes on Fire Breath and the Voice:
All Dragons and speak Dovic, and it can also be learned by Vikings. Dragons have more limited tonality and pitch than humans though, so their communication is instead littered with growls, warbles, and chirps. Unless taught how to do so, a Viking can't hear the words a dragon is saying.
Dragons also have the ability to Shout, but each species has a limited number of Shouts they can use. Most can only use one or two Shouts, and those that use three or more are usually Alphas. Most shouts also require a substance of some kind to make the Shout work, the most common being gas for Fire Breath. Significant willpower is also required.
Dovahkiin are unique due to the ability to not only use any and all Shouts on willpower alone and without the need of substance, but also in their ability to craft and master new shouts. This is because true Masters of the Voice recognize that it is not the Dovic words that give a Shout it's power, but the Will behind it. When one "Shouts", they are literally articulating and enforcing their "Will" on the world around them, shaping it to their desire with words alone. The Dovahkiin's cabability to use such a deistic power naturally forces them to be careful and speak gently at all times, least they cause the very fabric of reality to ripple and tear whenever they speak, even if they don't speak Dovic.
The Graybeards are "Viking Monks" who follow the "Way of the Voice" and are considered crackpots, fools, or even non-existent by most who hear of them. They are Humans who believe in, and worship, the Dragon Gods (though it's mostly a waste of time, as the Dovrah couldn't care less about Humanity as a whole). They have proven their use though as keepers of dovic lore and knowledge, and are capable of mastering, and teaching, a few Shouts, though they firmly believe that using the Voice as a weapon of war is a crime. They also help train a Dovahkiin, and warn against abusing their gift.
Notes on having a Dragon's Soul:
Unknown to most Vikings, having a dragon's soul, and therefore the ability to be a Dovahkiin, is actually quite common. The hard part is that such power must be "awakened". This can only occur if the potential Dovahkiin's soul comes in contact with a Dragon's soul in some way. Once they become Dovahkiin, all Dragons will recognize them as royalty; a High King or Alpha of Alphas.
On rare occasion, a dying dragon will offer their soul to a Dovahkiin, because in doing so they strengthen their Dovahkiin, sharing their knowledge and power. This does not, however, let the Dragon escape death or possess the Dovahkiin in question. The Dragon's soul will remain "asleep" until the Dovahkiin dies, at which point the soul will be separated and judged. Dragons can also have their souls "devoured" by a Dovahkiin as a means of punishment, and there are rumors that it may even be possible to return a soul as well, but such tales often end in disaster; a caution against any who would be foolish enough to try to manipulate death.
Notes on Timeline:
(I'm going to use the first movie as a reference point, so "BM" is "Before Movie" and "AM" is "After Movie", with "0 AM" being the movie)
~500 BM: War consumes the archipelago and the last known Dovahkiin of the area is killed. All things Dragon or Dovahkiin related fall into obscurity, including the continued existence of the Graybeards, who watch over the only known Bewilderbeast egg.
~400 BM: Berk is founded.
~300 BM: Red Death starts Dragon War.
25 BM: Drago Bludvist studies under the Graybeards under the pretense of seeking peace, but is kicked out when they discover his true intentions when he keeps trying to master the Bend Will Shout. He steals their Bewilderbeast egg, but he looses an arm in the process.
15-14 BM: Teens of Berk are born.
12 BM: Valka taken away to the Northern Sanctuary.
0 AM: Hiccup leaves Berk.
1 AM: Defeat of the Red Death. The Barbaric Archipelago gains a Dovahkiin for the first time in centuries.
4 AM: Drago, having kept an eye on the Graybeards in case they forsake their oath and come after him, hears about a new Dovahkiin and immediately attacks. His attack fails dramatically when all the dragons turn on him, recognizing a true Dovahkiin against his Bend Will. Drago is imprisoned, and the Bewilderbeast goes into a self-imposed exile, too emotionally and mentally scarred by Drago to be comfortable being an Alpha or to be around any humans, even a Dovahkiin.
5 AM: The Dovahkiin reaches out to the Viking Tribes of the Barbaric Archipelago, hoping to establish a lasting peace between them and the dragons.