I have modified some of the stuff because it didn't move to the way I wanted. All old material is still here.

Notes:

Everyone seems to be making their own versions of servants for the Fate/stay night fandom. Ever since I first saw the anime, I have been interested in creating my own and looked at others that people have created. Since I am now part of this website, I though I might as well put them up and allow for both feedback on how good/poor they are and generally feel out people reactions to them. I will only be publishing completed ideas however most of them will not be mine. There are several websites that others have created for such reasons and I will be using them as well. I don't remember where I have gotten all of them from but I will make a note of the servants that are my original creations, ones that I have found from others and are displaying here, and those that I have found made by others that I have altered/modified in whys that I feel are more in tune with what I understand their legends to be. I will disregard alignments as they change with the master the most, Saber/King Arthur under most people is Lawful Good but when Alter Saber, she was Lawful Evil. I know that the States can also change but they seem to be less so and those changes are based more around their fame in a particular land they anything else.

PS. Anyone who is making a Fate/stay night or associated media story involving servants and if they see someone here that they like, you have my permission to use it without asking. As I have stated many of these are ones I have not created myself or have modified from what others have made so I own no intellectual rights over them.

This first one is a completely original idea that I had. No outside help was used.

Archetype Hero

Based upon the book "The Hero with a Thousand Faces" by Joseph Campell in 1949 where he studied the theory of myths from all over the world that have survived through the ages and share. The Archetype Hero is just that, the ideal basis that all heroes seem to be built around.

Class Skills

None

Personal Skills:

Conquering Arms

EX

at this level, a servant is able to take up to 4 opponent's skills after identifying them including class skills however the pilfered skills are always as the same level as the opponent and once acquired, a skill cannot discard to take a new one.

In a mirror

EX

As the Archetype Hero is not an individual hero but rather the concept of what a hero is, the individual has no personality of his own. Instead, he takes on the personality of the last person to look directly into his face, reflecting their personality onto the Archetype itself. If a brash person looks upon the archetype hero, the hero will act brash and impulsive to the same degree, it the individual is analytical and distant, so will the Hero. At this rank, the Archetype Hero's physical body will also change subtlety to match the personality in size, degree of build and even gender. It literally has as many faces as the number of individuals it comes across.

Shifting strength

EX

As times change the perceived physical aspects of a hero change as well. The same hero can be perceived as completely different from one generation to the next. This can best be seen in the biblical figure of David. There are 4 famous statues of David made through Italian Renaissance history, but each loss drastically different. The ones by Donatello and Verrocchio depict a thin and young man after the fight with his arch enemy Goliath, Michelangelo's David is of a middle teenager who is contemplating how to fight. While Bernini's David is of a powerful person on the cusp of adulthood about throw a stone. Each is based off of the same story but each is vastly different form the other. As a living reflection of what to be a hero, Archetype can take one statistic from an opposing hero and replace it whit his own. However the Archetype must first know the true name of the spirit to take the statistic.

Noble Phantasm

Monomyth: the hero's journey

EX

Support

Campell's concept that he says is the shared fundamental structure of almost all heroes in recorded history. It can be summarized as: "A hero ventures forth from the world of the common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won; the hero comes back from the mysterious adventure with the power to bestow boons on his fellow man". The result of this Monomyth is that he is able to stock pile Noble Phantasms after seeing and identifying them. Meaning that he can have and return any number of NP back onto their owner or any other opponent he comes across as long as he learns what the name of the NP is. The Monomyth exists in place of the Archetype's brain as it stores the knowledge of Noble Phantasms away much like how a normal person stores away memories.

Strength: D

Endurance: D

Agility: D

Mana: D

Luck: D

NP: E

Likes: subject to change

Dislikes: subject to change

Talents: subject to change

Class: Ruler Savior

Technically he could be any class. However I think that given the unusually and diversity, the Archetype Hero would be best fit under the classes of Rules or Savior.

A Saver is an irregular class and 'messiah' type servant who's goal is to save the world, but not necessarily the people in it.

A Ruler is a servant summoned by the Greater Grail to regulate the grail war. Supposedly after the grail was corrupted in the 3rd war, it was unable to continue with this function.

Neither class has no defined characteristics and as such the Archetype Hero will fit inside it. Neither also has a set class skill that I know of.

Note:

This is my attempt to create both a legitimate hero able to potentially beat Gilgamesh or any other servant, but also to embody the idea that Nastu was originally getting at, that all heroes are essentially the same while at the same time infinitely different, just as all humans who create the heroes are the same yet also different.

Note:

I have chosen these ranks because they are slightly above average but as he is not any particular person, the Archetype can't be particularly strong. However his skills allow him to switch his stats with other people, theoretically making him the most powerful servant given time but in his natural state, Archetype is weak just as most heroes are when they first start out on their journey. The same goes for his Likes, dislikes and talents; as he is a reflection of human heroes, he can be whatever is needed.

Note:

I use the 'he' pronoun because most heroes are historically male, the Archetype truly has no gender.