Author's Notes: Hey folks, been a while. My current RL situation is still a bit iffy in regards to what's been going with my folks, long story, but today I did get some good news so that means good things coming your way lol. That aside, a few things real quick.
If you're a fan of Master of the Wild Card's story, Yu-Gi-Oh FES, like me, then some of the ideas involved here might bear some resemblance. However, no two authors are the same, so expect some unique twists if I pull this off right. That being said, while I'm a fan of the game, I've never written a duel fanfiction before, so bear with me while I work out the kinks. And that wasn't meant as a pun, the bear comment I mean lol.
I'll try to get a list of cards out in this section, but it'll be subject to change as I settle for a good deck, so don't be surprised if this list goes through several revisions. On that note, while I do have a few ideas already, any help so I don't make this deck too overpowered would be appreciated. This is fanfiction after all lol. As a quick side note, this is old school Yu-Gi-Oh, before it got overly complex with Synchro Summons, Tuners, and all that other stuff. I like 'em, but they just aren't my thing is all. Still, it's time to duel!
Minaly22 has been a MAJOR help with this part of the story. I don't think I'd have managed to get this deck together without their assistance. For all of your Yugioh deck needs, talk to Minaly. D At any rate, it's time to reveal the lineup!
UPDATE! 12/27/14; After some careful thought, I decided to throw in every card that Minaly has so far created for me for this story. It's both my way of saying thanks to her, as well as a means for me to keep the list handy in case Google Drive were to crash for some reason or something. Anyway, enjoy folks!
Monsters;
Persona, Izanagi, The Fool.
Light - Warrior
Level 4
Atk 1300 / Def 700
Effect; Once per Battle Phase, choose a monster card on your field and increase its Atk by 600 until the Ending Phase. By returning this card from the field to your hand, you can normal summon again except 'Izanagi, the Fool'.
Persona, Magatsu Izanagi, the Fool
Dark - Warrior
Level 4
Atk 1600 / 800
Effect; Once per turn, discard one card from your hand to activate one of its effects: 1. Destroy a face up monster card. 2. Destroy a face up Spell/Trap card. Destroy this card if either you or your opponent have no cards in your hand.
Persona, Tomoe, The Chariot.
Ice - Warrior
Level 3
Atk 1400 / Def 1800
Effect; You can special summon this card if you have no face up monster on your field. When in Defense Mode, Tomoe's Defense power increases by 100 points for every monster on the field. This card will not be destroyed in battle once each turn.
Persona, Jiraiya, the Magician.
Wind - Spellcaster
Level 3
Atk 1200 / Def 600
Effect; Look through the deck for 3 Magic card once per turn and randomly pick one, you may pay 500 Life Points to activate the chosen card's effect, or set it on the field without paying any life points. If you choose to set the card you cannot activate it this turn. (if you take 3 transmogrification then it would only cost you , the next time you want to do the same the chances would be lower) This card can attack the enemy directly.
Persona, Konohana Sakuya, The Priestess
Fire - Spellcaster
Level 3
Atk 1100 / Def 600
Effect; Once per turn, by removing a card in the graveyard from play, choose a magic or trap card and add it into your hand. The chosen card cannot be activated during the same turn 'Konohana Sakuya, the Priestess' 's effect has been activated. While you have this card in your hand and you are attacked directly, you may discard this card to the graveyard to negate the damage and end the battle phase.
Persona, Sukuna-Hikona, the Fortune.
Dark - Warrior
Level 1
Atk 100 / Def 100
Effect; Choose one monster on the field, and until the Battle Phase ends, increase this card's Atk/Def with the same amount of Atk/Def of the chosen monster, decrease 100 Life Points per Level depending on the chosen monster. Negate a monster/spell/trap card's effect by banishing this card from the field.
Persona, Take-Mikazuchi, The Emperor
Light - Machine
Level 4
Atk 2100 / Def 300
Effect; Flip: both players return all the cards in their hands into the deck, after shuffling they must draw the same number of cards they initially returned. This card is switched into Defense position if it inflicted battle damage to the opponent.
Persona, Kintoki-Douji, the Star
Ice - Fairy
Level 4
Atk 1000 / Def 1000
Effect; Flip a coin. If it comes up heads, then look at the top 5 cards of your deck, choose a Level 4 or lower Monster Card from them and Special Summon it to the field in any position you choose. If it comes up tails, send a monster card from your hand or the field to the Graveyard, and lose a 100 life points per level of that card.
Persona, Himiko, the Lovers
Light - Spellcaster
Level 4
Atk 0 / Def 2500
Effect; When this card is successfully summoned, reveal the opponent's hand and choose one card, the chosen card is banished until 'Himiko, the Lovers' leaves the field. Once per turn, you can reveal up to 3 face-down cards on the field. When this card leaves the field you may choose 1 of your banished card and add it into your hand.
Senri, the Empress
Fire - Beast
Level 3
900/900
When this card is successfully summoned, draw 1 card. Once per turn this card can be returned to your deck to special summon a monster that is lv3 or below, except 'Senri, the Empress'.
Anzu, the Hierophant
Wind - Winged beast
Level 3
500/800
You can negate a card's destruction by discarding this card from your hand to the graveyard. When this card is on the field, monsters that are controlled by your opponent can only attack the monster with the highest amount of ATK or DEF you control (this decision is up to your opponent to decide).
Principality, the Justice
Light - Fairy
Level 4
1400/1000
When this card is summoned on the field, you can destroy one spell/trap card on the field. This card cannot be destroyed by battle unless fighting against a LIGHT (element) monster.
Lamia, the Hermit
Dark - Reptile
Level 4
1400/1000
When this card is summoned on the field, you can destroy one monster card that is lv4 or below on the field. This card cannot be destroyed by battle unless fighting against a DARK (element) monster.
Sandman, the Strength
Wind - Fairy
Level 1
200/200
This card can be discarded from your hand to negate an effect that meddles with the graveyard. While in the graveyard, banish this card, and add a lv3 or below monster from your deck into your hand.
Persona, Yomotsu Ikusa, the Hanged Man
Dark - Undead
Level 4
1500/1300
When this card is sent to the graveyard (from anywhere!), decrease the ATK/DEF of all monsters your opponent control by 500. When this card is in the graveyard, you can banish this card to choose a monster on the field. Decrease its ATK/DEF by 1000.
Persona, Mokoi, the Death
Dark - Undead
Level 2
800/800
When this card is destroyed, inflict 200 damage for each card they control on the field. By discarding a card from your hand while this card is in the graveyard, you can select one lv3 or below monster from the grave and add it to your hand.
Persona, Apsaras, the Temperance
Ice - Fairy
Level 1
700/500
Once per turn, when you send a card to the graveyard, you may activate this effect. Reveal the top card on your deck, if the type of card that was sent to the graveyard is the same as the card on the top of your deck, then add it into your hand.
Persona, Pazuzu, the Devil
Earth - Devil
Level 5
2000/2000
Once per turn, you can discard one card to gain 800 life points. This card can be special summoned from the hand, however its ATK/DEF will be halved if summoned this way.
Persona, Tao Tie, the Tower
Earth - Beast
Level 5
1500/2400
Once per turn, select a monster you control and a monster your opponent controls. Switch their ATK/DEF.
Persona, Beelzebub, the Moon
Ice - Insect
Level 6
2500/1200
Once per turn, target a monster your opponent controls, the selected monster's effect is negated until the End Phase. This card can be special summoned from the graveyard by discarding 1 card from your hand.
Persona, Tam Lin, the Sun
Fire - Warrior
Level 6
1500/2500
This card can still attack while in defense position. This card can attack directly in Attack position. You can special summon this card from your hand by banishing a card from your graveyard.
Persona, Metatron, the Judgment
Light - Machine
Level 7
2800/2500
Effect; This card cannot be special summoned. You can normal summon this card with only 1 sacrifice, but this card will self destruct during the End Phase. Once per turn, select 2 cards from the graveyard and return them to your deck, then draw 2 cards.
Persona, Ganga, The Priestess
Lv5 Reptile WATER
1200/1200
This card can be normal summoned with no tribute. If summoned this way, destroy this card during your next ending phase. The ATK/DEF of this card is doubled while there are no FIRE monsters on the field.
Persona, Tzitzimitl, The Priestess
Lv8 Spellcaster LIGHT
?/?
This card can be special summoned when you have no cards in your field. This card gains 500 ATK/DEF for each Persona monster you have in the graveyard. Once per turn, This card cannot be affected by monster card effects.
Persona, Gorgon, The Empress
Lv6 Reptile DARKNESS
2300/1000
When your opponent declares an attack, you can special summon this card from your hand and negate that attack. The monster that has its attack negated will be unable attack again and its effects are negated as long as this card is on the field. Destroy this card when an enemy LIGHT monster declares an attack.
Persona, Kohryou, The Hierophant
Lv8 Dragon LIGHT
2500/2000
You can normal summon this card with only 1 tribute. If summoned this way, discard a card from your hand during your next ending phase, or destroy this card. (Once discarded, this won't activate again to ask you to discard, and the card stays) When this card is on the field, monsters that are above lv4 cannot be summoned, and monsters below lv4 cannot attack. (monsters above lv4 that are already present before this card's summoning are not affected)
Persona, Nidhoggr, The Hermit
Lv7 Dragon WATER
1000/2500
When something is negated (be it an attack, activation of a card, or card effect) you can special summon this card from your graveyard. Every time a card is negated, increase the ATK of this card by 500. When this monster declares an attack on monsters that are non-LIGHT type, at the start of the damage step, destroy it.
Persona, Ananta, The Fortune
Lv7 Reptile WIND
2400/1800
Increase the ATK/DEF of this card by 500 during the battle phase. Once per turn, you can special summon a Reptile monster from your hand or graveyard. The special summoned monster gain 500 ATK/DEF during that turn.
Persona, Vasuki, The Hanged Man
Lv6 Reptile LIGHT
2700/0
Once per turn, tribute a monster on your field, and special summon another Persona Reptile monster from your deck that is equal or lower to the level of the monster you tributed. This card is destroyed when you control more than 3 monsters other than Vasuki on the field.
Persona, Alice, The Death
Lv1 Spellcaster DARKNESS
0/0
If this card is in the graveyard, you can discard all cards in your hand and special summon this card to the field. All cards on the field except this card, are destroyed. This effect and the summon of this card cannot be negated. For every card that was destroyed due to this effect, this card gains 800 ATK/DEF.
Persona, Seiryu, The Temperance
Lv5 Dragon LIGHT
2100/1800
Once per turn, you can special summon a Persona Dragon type monster to your field from your hand or graveyard. This card loses x100 ATK/DEF for the level of the monster that was special summoned through this effect. This card cannot activate its effect once its ATK/DEF cannot go lower. (In essence, this card can summon monsters up to the combination of 18 levels total, where the DEF will reach 0, if it doesn't get destroyed until then.)
Persona, Seth, The Moon
Lv8 Dragon WATER
2000/2000
This card is also treated as a DARK monster. This card gains x100 ATK/DEF for each DARK monster in your graveyard. Once per turn, banish a monster card in your graveyard, and double your attack until the ending phase. This card cannot attack directly the turn this effect was activated.
Persona, Raja Naga, The Aeon
Lv4 Reptile WATER
1600/1200
Once per turn, you can reveal the top card on your deck. If the card that was revealed was a Persona Reptile monster, ignore any summon restrictions and special summon it to your field. The special summoned card cannot attack this turn. If it was not a Persona Reptile monster, destroy this card and a monster of your opponent's choosing that they control gains the same amount of ATK/DEF of this card.
Persona, Quetzalcoatl, The Aeon
Lv6 Reptile WIND
2200/1500
When a Persona Reptile monster is special summoned to the field, you can special summon this card from your hand or graveyard, then draw 2 cards. When this card is on the field, all Persona Reptile monster except this card, gain 500 ATK/DEF.
Persona, Kingu, The Aeon
Lv4 Reptile LIGHT
1500/1500
Once per turn, you can send a Persona Reptile monster from your deck to the graveyard, and increase your life points by x200 of the level of the monster that was sent to the graveyard. This card is destroyed when there is a FIRE monster on the field.
Angelic Kuribon
lv1 Justice, Light Fairy
300/200
During damage calculation, if this card is being attacked by your opponent's monster: You take no Battle Damage from this battle, your opponent loses life points equal to half of the attacking monster's ATK, you gain life points equal to half of the attacking monster's ATK. You can special summon this card from the graveyard if you are directly attacked, when summoned this way, this cards is banished if it leaves the field.
Sky absorbing Archangel
lv3, Justice Light Fairy
1600/1000
When this card battles a monster, increase this card's ATK by the level of the monster x 300 until the ending phase. When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. This card cannot be destroyed by battle.
Irenic Fairy Archer
lv3 Hierophant, Light Fairy
1400/600
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Once per turn, You can reveal one Fairy type monster from your hand and target a spell/trap card on the field. That card cannot be activated until your next Standby Phase.
Enchanted Marshmallon
lv3, Hierophant, Light Fairy
300/500
After damage calculation, if this card was attacked, the attacking player takes 1000 damage and the attacking monster's ATK is decreased by 800 points. This card cannot be destroyed by battle.
Spirit of Affinity
lv4 Wind Fairy
1800/1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 500 points during each of your Standby Phases. As long as this card remains in face-up defense position on your side of the field, deal 500 points of damage during each battle phase.
Beloved Dancing Fairy
lv4 Wind Fairy
1700/0
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. This card cannot be attacked or targeted by card effects if there are any other fairy type monsters on the field. You can banish a fairy type monster from your graveyard, to target a monster on the field, and gain control of that card. Your opponent can discard 1 card from their hand to negate this effect.
Dear & Decorations, the Gellenduo
lv4 Light Fairy
1700/0
This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy-Type monster. You can special summon this card from the hand or graveyard if you have more than 2 LIGHT fairy type monsters on the field. Once per turn, you can negate the activation of a spell/trap card in the battle phase.
Persona, Uriel, the Justice
Lv6 FIRE Fairy
2400/1200
You can special summon this card from your hand when your opponent activates a trap card. Once per turn: You can negate the activation of a trap card, and add a trap card from your deck to your hand. You can pay 500LP, and activate a trap directly from your hand as long as the requirements are met. This effect can only be used once in a duel.
Persona, Gabriel, the Empress
Lv6 WATER Fairy
2200/2000
You can special summon this card from your hand when your opponent activates a spell card. Once per turn: You can negate the activation of a spell card, and add a spell card from your deck to your hand. You can pay 500LP, and activate a spell of your choosing that is in your graveyard as long as the requirements are met. This effect can only be used once in a duel.
Persona, Raphael, the Lovers
Lv6 LIGHT Fairy
2800/0
You can special summon this card from your hand when your opponent activates a monster effect. Once per turn: You can negate the activation of a monster effect, and add a monster card from your deck to your hand. The monster you add to your hand must have a lower level than the monster who's effect has been negated this turn. You can pay 500LP, and special summon a monster from your opponent's graveyard. This effect can only be used once in a duel.
Persona, Michael, the Judgement
Lv8 LIGHT Fairy
2800/2400
You can special summon this card from your hand if you have more than 5 Persona Fairy monsters in your graveyard. Once per turn: Discard a monster card from your hand, and deal x500 damage equal to the level the discarded monster had, to your opponent's life points, then gain the same amount for yourself. You can pay 500LP to destroy a monster, a spell, and a trap card on the field, regardless of whether or not they are immune to destruction. This effect can only be used once in a duel.
(You destroy all 3 cards in the same turn. you can't activate it if your opponent doesn't have all 3 types of those card)
Persona, Sandalphon, The Moon
Lv8 LIGHT Fairy
2100/2100
This card cannot be special summoned. You can only summon this card when you have 4 less cards on the field than your opponent and by banishing 2 Persona Fairy monsters from the graveyard. When this card is successfully summoned, you can destroy all cards on the field. The summoning of this card and it's effect cannot be negated or chained.
Persona, Melchizedek, The Justice
Lv7 LIGHT Fairy
1600/2800
When this card is on the field, opponent's monsters that are below 1600 ATK cannot declare an attack. When this card in defense position during the battle phase, end the battle phase, then deal damage equal to a opponent's monster of your choosing to your opponent. This effect can only work when Melchizedek is the only monster you control on the field.
Persona, Metatron, The Judgment
Lv10 LIGHT Fairy
3500/3000
This card cannot be special summoned. This card can only be summoned by banishing all Persona Fairy monsters in your graveyard and when your life points are lower than 500. When this card is successfully summoned, gain 4000 Life points. The summon of this card and the effect directly after it's summon cannot be negated or chained.
Once per turn: Draw a card and reveal it to your opponent. Then activate the following effects depending on what kind of card you drew.
Monster- Increase the ATK of this card equal to the ATK of the drawn monster's. Choose one of your opponent's monster and it loses the same amount of ATK as the drawn monster's. This effect persists until your next turn.
Spell- Banish a face down card on your opponent's side of the field. Cards cannot be activated in chain to this effect.
Trap- Banish a face up card on your opponent's side of the field. Cards cannot be activated in chain to this effect.
Persona, Helel, The Star
4000/0
Lv12 LIGHT Fairy
This card is also treated as a DARK Fiend monster. When you possess this card in your hand, during every ending phase, throw 3 dices. Special summon this card when you get a 12 from the 3 dices (be it 4 4 4, 6 5 1 or otherwise). This card cannot be destroyed by battling with monsters that are not LIGHT or DARK elemented. Once per turn, this card can negate the effects of all cards except itself on the field until the ending phase. This card cannot be affected by card effects when there are no other cards on your field you control.
Spells;
The Arcana is the means by which all is revealed...
Effect; Banish 5 different monster cards in your graveyard. Then choose one of the following effects to activate. 1. Draw 3 cards. 2. Destroy 3 cards. 3. Skip your opponent's turn once.
Persona Compendium - Le Grimoire
Search through your deck for a 'Persona' monster and add it to your hand. You cannot special summon this turn.
Velvet Bookmark
Special summon an Ultimate Persona from your extra deck. It cannot attack and is destroyed in the Ending Phase.
Velvet VIP - Continuous spell
When activating Transmogrification Ritual, you only need to sacrifice half the amount of stars that are required. If the number cannot be perfectly halved, then round down. If this card is sent the graveyard (from anywhere), select one Transmogrification (from anywhere but the Banish zone) and add it to your hand.
Recarm
Effect: Choose one monster card in your graveyard and Special summon it onto the field in any position you want. It cannot attack this turn and both ATK/DEF are halved until the Ending phase.
Power of Our Bonds;
Effect; Negates the damage incurred by the power of Midnight Channel upon activation. If activated after Midnight Channel is played, recover 1000 Life Points. Recover 200 Life Points every turn otherwise.
All out Attack!
Effect: You can activate this card if you have 2 or more monsters on your field. All the monsters on your field's attack are decreased by 800 but can directly attack your opponent.
Soul of the Link;
Effect; Recover 200 Life Points for every Persona Monster Card in your Graveyard.
Heat Riser
Effect: Select one monster you control, double the ATK/DEF of that monster until the Ending Phase.
Megidolaon
Effect: Inflict 1000 damage to your enemy for every field spell that is present on the field and destroys them.
Kamui Miracle!
Effect: Flip 5 coins. Then activate the all following effects as long as you have enough heads. However you may choose to not activate them. 1 head, inflict 500 damage to you and your opponent for every card you/they have in the hand. 2 heads, return all the cards in the graveyard to their respective owner's deck, after shuffling, send the same amount of cards that have been returned to the graveyard. 3 heads, destroy all monster card on the field. 4 heads, destroy all magic/trap cards on the field. 5 heads, send every single card of your hand and deck into the graveyard, choose 1 out of them all and let your opponent guess its type (monster, spell, trap); if they guessed correctly, you automatically lose, if guessed incorrectly, you automatically win.
Equip Spell - The Orb of Sight;
Effect; Can only be equipped to a monster that has the name 'Izanagi', you can attack twice as long as it's equipped.
Field Spell - Velvet Room.
Effect; Improves the attack and defense of any Persona Summon by 300 Points.
Field Spell - Midnight Channel
Effect; Pay 1000 Life Points to activate. Negates the need for a Transmogrification Ritual Card, and monsters summoned through this cannot be stopped. (Plot device.)
Quick Spell: Arcana Shift
When you have more than 6 monster cards in your hand and graveyard combined, banish a Persona monster you control on the field, then special summon a Persona monster from either your hand or graveyard. The banished monster is returned to your hand or graveyard after the special summoned monster is removed from the field. The special summoned monster cannot activate any 'active effect' until the end of this turn.
(IE: Effects such as: when this card is on the field, opponents cannot activate magic cards, are still working. But if its: You can negate a magic card's activation, then it won't be able to activate)
Equip Spell: Arcana Assemble
Can only be equipped onto a 'Persona' monster. The equipped monster gains 500 ATK for every Persona that has the same Arcana of the equipped monster inside your graveyard. When this card is sent to the graveyard, you can choose to banish a monster in your graveyard to return it to the hand instead.
Traps;
A Downed Enemy!
Effect: If any of your monsters destroyed a monster your opponent controls, it may attack a second time.
Shield of Justice;
Effect; Can negate any attack directed at one of your Persona Monsters upon activation, stopping the Battle Phase at the same time.
Mudoon;
Effect; Remove a chosen monster card from play for 3 turns. After 3 turns the owner of the monster can choose to either return it to their hand or graveyard.
Hamaon;
Effect; By sacrificing 500 Life Points, or returning 1 banished monster to the deck, you can destroy and negate any Effect Monster from your opponent's side of the field when an Effect is activated.
Salvation
Effect: If your Life Points and your opponent's Life Points are 2000 points apart, you may activate one of the following effects. 1. Special summon as many level 4 or lower monster as possible from your graveyard to the field. 2. Add your life points and your enemies life points together, then divide it by two, both you and the enemy's Life Points are changed into that number. 3. Draw 3 cards, but discard 1 card every Ending Phase until you have discarded 3 cards in total through this effect.
DIE FOR ME!
Effect: Only activate when more than 3 cards you control have been destroyed. Destroy all existing cards on the field. Afterwards, both players draw 8 cards, and both players can special summon any number of monster from their hand bypassing all restrictions.
Debilitate
Effect: Choose one monster your opponent controls and change their ATK/DEF into 0/0 until the Ending Phase.
Extra Deck;
Transmogrification Ritual Card x 3
Effect; Allows the creation of Ultimate Arcana Personas if the necessary monsters are in your field, hand, or deck. The Summoned Card cannot be used to attack the same turn it's summoned.
Persona, Izanagi-No-Okami, Ultimate World Arcana
Light
Level 8
Atk 3500 Def 3000
Effects; Cannot be Summoned without Sacrificing one Izanagi, the Fool, one Magatsu Izanagi, the Fool, and two level four monsters from your hand, field, or deck. Must use a Transmogrification Ritual.
Once per turn, Izanagi-No-Okami can destroy any number of cards on the field by sending the same number of cards from your deck to the Graveyard. You can negate a card's activation or effect by decreasing 500 Atk and Def from Izanagi-No-Okami.
Persona, Suzuka Gongen
Ice
Level 7
2500/1700
Cannot be summoned without sacrificing at least Tomoe, the Chariot when using the Transmogrification Ritual magic card.
Once per turn, choose up to 2 cards on the field and change them into Defense position while decreasing their defense points by 1000. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Persona, Ametarasu, Ultimate Priestess Arcana
Fire
Level 6
Atk 2200 / 2000 Def
Effect; Increases 300 Atk to all monsters on your field for every 500 Life Points that you are missing. Once per turn, choose 1 monster card in the graveyard and Special Summon it to your field. The chosen card is returned to the graveyard during the End Phase.
Persona, Susano-O, Ultimate Magician Arcana
Wind
Level 7
2400/2300
Effect; When successfully summoning this card, return all magic/trap cards on the field to their respective owner's hand. This card can attack twice each turn. By halving this card's attack, it can attack your opponent directly. This card is unaffected by enemy Magic cards.
Persona, Rokuten Maoh, The Ultimate Emperor Arcana
Light
Level 8
3000/1500
Effect: Once per turn choose up to 2 cards on the field and change them into Face up Attack position, then decrease their ATK by 1000. If you destroy a monster your opponent controls through battle, you can choose one card from their hand and return it to the deck. This card is changed into Defense Position every Ending Phase.
Persona, Kanzeon, the Ultimate Lover Arcana
Light
Level 6
0/3500
Effect: This card cannot be targeted by enemy effects. As long as this card is on the field, your opponent must reveal their hand at all times. Your opponent cannot activate magic cards without setting them first. Your opponent cannot activate a card that has been set on the same turn. Once per turn, reveal the top 3 cards of your enemy's deck, rearrange the 3 cards in any order that you wish.
Persona, Kamui, the Ultimate, Star Arcana
Ice
Level 7
?/?
Effect: Flip 3 coins every standby phase. For every heads, increase the ATK/DEF of this card by 1000. During the End Phase, this card's ATK/DEF return to ?/?. Once per turn, you can flip 3 coins and activate the following effects. 1 heads: Draw one card or randomly discard a card that your opponent has in their hand. 2 heads: Draw 2 cards or destroy 1 card on the field. 3 heads: Draw 3 cards or Special summon an Ultimate Persona card from the extra deck, except Izanagi no Okami. This special summon is treated as summoning via Transmogrification Ritual card.
Persona, Yamato-Takeru, the Ultimate Wheel of Fortune Arcana
Dark
Level 8
1000/1000
Effect: Once successfully summoned, negate the effect of all face up cards on the field except this card. Once per turn, choose a monster on the field and increase this card's ATK/DEF by the chosen monster's ATK/DEF until the Ending phase. Any card that has been destroyed through battling this card are banished. This card cannot be banished.
Other Notable Cards;
Monster Reborn
Giant Trunade
Dust Tornado
Mirror Force
Negate Attack
Dodecagonal Transmogrification (Ritual? Spell)
By tributing 12 monsters in total from either field, hand or the deck, you can special summon Izanagi no Okami from your hand or deck. When summoning Izanagi no Okami through this card, for the turn that he was summoned, gain the effect: Negate all effects of every face up card on the field, except Izanagi no Okami. Both players cannot activate those effects or cards with the same name as the negated ones again in this duel.
Izanagi-No-Okami, Ultimate World Arcana
Light
Level 12
Atk 3500 Def 3000
Effects; Cannot be Summoned without Sacrificing one Izanagi, the Fool, one Magatsu Izanagi, the Fool, and two level four monsters from your hand, field, or deck. Must use a Transmogrification Ritual.
Once per turn, Izanagi-No-Okami can destroy any number of cards on the field by sending the same number of cards from your deck to the Graveyard. You can negate a card's activation or effect by decreasing 500 Atk and Def, reset your ATK/DEF at the ending phase. Enemies cannot special summon monster from the graveyard while this card is on the field. You can discard up to 5 cards from your hand to increase the ATK of this card by 1000 for each card.
Kunino Sagiri (red hippy boss from heaven)
Lv8 DARK Spellcaster
0/0
This card can be special summoned from your hand by banishing 1 monster, spell, trap card from your graveyard. If summoned this way, this card's effect is negated until the Ending Phase and cannot be destroyed by battle or card effects until your opponent's Ending Phase. Once per turn, target 1 card your opponent control on the field, equip that card to this monster. If its a monster card, this card gains 4000 ATK and cannot be destroyed by battle. If its a spell card, this card gains 2500 ATK/DEF and gain the effect: This card is unaffected by spell cards, once per turn, choose a spell card in your opponent's graveyard and add it into your hand. If its a trap card, this card gains 4000 DEF and gain the effect: This card is unaffected by trap cards, once per turn, return one card on the field to the owner's deck. You cannot equip more than two cards on this card through its effect.
Ameno Sagiri (the big eye ball)
lv10 DARK (or GOD) Divine-Avatar
3500/3500
This card cannot be special summoned. This card can only be summoned by tributing 3 monsters on your side of the field. This card cannot be affected by any other card effects except its own. Once per turn, you can send a card on your side of the field to the graveyard to activate this effect: Until the next player's standby-phase, cards cannot be activated and all card effects are negated, except Ame no Sagiri. Your opponent can either discard 2 cards from their hand, or send 2 cards on the field to the graveyard to negate this effect.
Kusumi no Okami (Marie boss)
Lv10 LIGHT (or GOD) Divine-Avatar
2800/1500
You can special summon this monster by sending 2 face down spell/trap cards on your field to the graveyard. If summoned this way, as long as this card in the field, neither players can set down spell/trap cards. Every time a card or effect is activated, negate it and gain 500 Life points. This effect can only be used twice each turn.
Izanami (before transformation)
Lv10 LIGHT (or GOD) Divine-Avatar
0/0
This card can only be summoned from your hand by tributing 3 face down card (monster or otherwise) on your opponent side of the field. This card gains 800 ATK/DEF for every monster that has 'Shadow' in its name that you have in the graveyard. This card can attack twice each turn, and cannot be destroyed by battle.
Izanami no Okami (after transformation)
Lv12 DARK (or GOD) Divine-Avatar
0/0
You can special summon this card from your hand, deck or graveyard if an 'Izanami' you control leaves the field. This card gains 1000 ATK/DEF for every monster that has 'Shadow' in its name that you have in the graveyard. This card can attack twice each turn. This card cannot become a target of a card effect, and is unaffected by card effects except its own. When this card leaves the field, banish 1 'Shadow' monster in your graveyard, and special summon this card to the field. Every time this card is special summoned this way, place a 'Yomi'(underworld) counter on your opponent. If your opponent has 4 'Yomi' counter on them, you win this duel.
Persona, Ame no Uzume, the Aeon
Lv4 WIND Spellcaster
1500/1900
This card is also treated as a LIGHT Fairy monster. Once per turn, decrease the ATK of all monster your opponent control on the field by 500, and increase 500 ATK to all face up monster you control, this effect lasts until the ending phase. If this card leaves the field, you gain 1000LP, special summon a lv4 or below Persona monster from your deck.
Persona, Kaguya Hime, the Ultimate Aeon.
Lv8 WIND Spellcaster
2400/2800
This card is also treated as a LIGHT Fairy monster. This card cannot be affected by trap cards. Tribute this card when an effect monster's effect is activated, negate that effect and destroy that card. During the ending phase, if this card you control is in the graveyard because you have activated its effect, special summon this card on the field.
Magic
Bamboo Comb (Equip)
You can equip this card on a monster that is a WIND Spellcaster. The equipped monster gain 500 ATK and cannot be affected by magic or trap cards once per turn. If the equipped monster were to be destroyed, destroy this card instead. When this card is sent to the graveyard, add a magic/trap card from your graveyard to your hand.
Vile Assault (Quick)
Target a monster on the field, it gains 1000 ATK/DEF. Destroy the target monster during the Ending Phase.
Stagnant Air (Continuous)
All cards on the field cannot activate any effects that negates destruction for 3 of your ending phases after the activation of this card. (for example, some cards have 'this card cannot be destroyed by battle', with this card on the field that effect is ignored. same with 'this card cannot be destroyed by magic/trap cards' or Stardust Dragon's effect: "During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it." also cannot be activated when something happens) On the 3rd ending phase, target 1 card on the field, destroy this card and card that was the target.
Victory Cry (Continuous)
When you destroy a monster card through battle, gain 500 LP. When a monster on your field would be destroyed by battle, you can destroy this card instead.
Alertness (Quick)
Target a monster on the field, the target monster cannot be attacked and also cannot attack your opponent's monster until the ending phase of your next turn.
Makarakarn (Quick)
Target a monster card you control, the target monster will not be affected by magic/trap card effects until the ending phase.
Trap:
Tentarafoo
Switch control of all the monster cards on the field until the Ending phase. (Your monster becomes theirs and theirs become yours) Once all the monsters have been returned to their original owners, all monster cards will have their face up position reversed. (Face up ATK will be changed into Face up DEF and vice versa)
Valiant Dance (Continuous)
All monster you control gain 500 ATK every time you enter battle phase, you can gain a maximum of 1500 ATK through this effect. All monster cards you control will have their effects negated and must attack when possible.
High Counter
Negate an attack, and inflict life point damage equal to half of the attacking monster's ATK to your opponent.
Dekaja Dekunda
All monsters on the field will return to their original ATK/DEF. For every monster that had their ATK/DEF changed due to this effect, inflict 300 points life damage to your opponent.
Shadow - Bronze Dice
lv1 EARTH/Rock
500/300
FLIP: Throw a dice, the activate effects according to the numbers you got from the result. 1-Special summon a 'Shadow' monster except 'Bronze Dice' from your deck in face-down position. 2-Special summon a monster from the graveyard to your field in face-up attack position, the summoned monster will have 0 ATK. 3-Special summon a monster from the graveyard to your opponent's field in face-up attack position, the summoned monster will have 0 ATK. 4-Both players discard 3 cards, then draw 2 cards from the deck. 5-Both players target one card they have on the field and banish it. 6-Target a face up monster card on the field, deal damage to both players equal to 300 x Level of Target monster.
Shadow - Avenger Knight
Lv4 DARK Warrior
1800/900
When a monster was destroyed by your opponent, you can special summon this card from the hand or graveyard. When this card battles an opponent monster, that card is destroyed and this card gains ATK equal to 300 x Level of Destroyed Monster. This effect can only be used once while this card is face-up on the field.
Shadow - Phantom Master
Lv4 DARK Spellcaster
900/1800
When your opponent activates a magic card, special summon this card from your hand or graveyard and negate the activation of that magic card. While this card is face up on the field, your opponent cannot activate magic cards. This card is changed into ATK position every Ending Phase (regardless of whose end phase it is.)
Shadow - Persistent Fuzz
Lv3 WIND Devil
700/1400
When your opponent activates a trap card, special summon this card from your hand or graveyard and negate the activation of that trap card. While this card is face up on the field, your opponent cannot activate trap cards. Destroy this card when this card is targeted by an attack or card effect.
Shadow - Iron Dice
Lv2 EARTH Rock
800/500
When this card is summoned (normal, special), target up to 2 cards on the field and return them into the hand. This card can attack your opponent directly. When this card leaves the field, deal 800 damage to your opponent.
Shadow - Sky Balance
Lv4 LIGHT Fairy
0/1500
This card cannot be destroyed by battle. When this card is attacked in DEF position, you take piercing damage.(if something with 1900 ATK attack this card in def position, 1500, you take 400 damage from this battle even though this card is in defense position) Every standby-phase, if this card is in face-up ATK position, target a monster on the field and gain life points equal to half of the target monster's ATK. Every ending-phase, if this card is in face-up DEF position, target a monster on the field and change their position.
Shadow - Silver Dice
Lv3 EARTH Rock
1000/700
During your opponent's standby-phase, you can special summon this card on your opponent's field in face up ATK position. While this card is face up on the field, the controller cannot normal summon or special summon any monster below lv4. When this card leaves the field and sent into the graveyard, target a card on the field and return it to the hand.
Shadow - Contrarian King
Lv6 LIGHT Spellcaster
3000/0
Special summon this card from your hand when you are being directly attacked. Special summon as many 'Contrarion Tokens' (lv1 DARK Plant 0/0) on both sides of the field as possible. When this card attacks, Tribute 1 token on your field, this card cannot be affected by magic/trap cards for the duration of that battle. This card does not deal any battle damage to the opponent. Destroy this card when there are no tokens on the field.
Shadow - Intolerant Officer
Lv7 DARK Warrior
1000/2500
You can special summon this card from your hand to the field by banishing 2 'Shadow' monsters in the graveyard. Once per turn, target a monster on your field and on your opponent's field. The targeted monsters will have their ATK/DEF reversed. (1000/2500 becomes 2500/1000)
Shadow - Laughing Table
lv3 Earth Rock
0/0
This card cannot be destroyed by battle or card effects. When there is a WIND monster on the field, destroy this card. When this card leaves the field, all face up monsters your opponent controls will have their effects negated.
Shadow - Positive King
lv5 Light Spellcaster
2000/0
Once per turn, you can summon 1 'Secret Bambino' (lv1 Dark Plant 0/0) token to your opponent side of the field in face up attack position. 'Secret Bambino' tokens cannot be sacrificed (for normal summon or card effects) and cannot be used for Synchro, Fusion summoning. This card can attack every token on the field once, given there is a token on your opponent's side of the field.
Shadow - Monopolizing Cupid
lv4 Wind Fairy
1500/800
Once per turn, you can target one 'Shadow' monster in the graveyard and special summon it to the field.
Shadow - Daring Gigas
lv4 Earth Warrior
3000/500
By sending 2 continuous spell/trap cards on your side of the field to the graveyard, you can special summon this card from your hand in it's original ATK. If you summon this card any other way, its ATK will be halved.
Shadow - Wealth Hand
lv1 Light Devil
?/?
You can special summon this card from your hand when you receive damage (battle or effect). This card gains ATK/DEF equal to the amount of damage you have taken. If you summon this card through this effect, banish this card when it leaves the field. Once per turn, draw 1 card then banish 1 card from your hand.