Reviews for Muggle Games
JayRaniSaroja chapter 3 . 12/3/2017
What about Pictionary or Articulate? I can totally see Hermione playing them and being bossy.
ThePowerOfFriendship chapter 16 . 7/14/2012
LOL at Hermione's outfit.
Sirius J Potter chapter 14 . 7/2/2012
Yay you updated! Sweet
DarkDramaLady chapter 16 . 6/27/2012
I have no idea what this game entails. But lovely chapter!
SiriusJPotter chapter 4 . 6/18/2012
Yes that mental image is a delight. Just rereading this and it is still gold. Will you be updsting anytime? I had hoped you were going to post risk
ThePowerOfFriendship chapter 2 . 4/25/2012
Hermione- Poker face

Sirius - Me Gusta

Tonks and Lupin- Poker face
Sirius J Potter chapter 15 . 11/13/2011
YES! I win *grins like a manic and steals the crown off off Hermione's head* Victory is mine, muhahahahaha! ok so some RISK tips well you can see a map of the game board on wikipedia and it is normally a everyone for yourself kind of game so team work will lead to a lot of figts so go right ahead! lol and um you want a continent because you get more armies that way. Horses represent 5 men and Cannons represent 10 min. It helps when you have a lot of men. At the beginning you claim terriortys and at the beginning of each turn you get renforcements based on how many terrorites you have and then you place them and choose whether or not to attack, after that you can move your men over into other terrorites as long as it is connected(ie a man can't magicly fly from somewhere in Afica to somehere is north America but Greenland to Iceland is fine there is a line linking them. If you attacked and won at least one man has to move into new terriorty and you can only attack what is right next to you (tell Snape if Harry is across the world it doesn't work!) only exception is america and asia's connected terriorty because there is a line(take note Hermione most people fail to notice). So recap get your turn order of who goes first is determined by the highest dice roll. Then get your men, then attack if you can/want then move if you can/want then next player's turn. If someone attacks you you can defend both attack and defense is determined by dice roll. 3 red for attack and 2 white for defense. The 2 highest red are used and whoever has a higher number loses a man. Sometimes the attacker loses 1 or both men. All men lost on the given terriorty you lose your terriorty. So if there was 20 men there it can take awhile. Ok that's it :D hope it helped I haven't played in almost 10 years.
Jaisler chapter 14 . 11/8/2011
Lol that's great. I'm surprised Ron hasn't been 'influenced' yet and if only Tonks and Remus had known they had been seen
Sirius J Potter chapter 13 . 11/8/2011
Loved this chapter. Harry's team was the best and stupidest lol. Lighting bolt self centered and Sirius with a wand equals ejaculation. No wonder poor Hermoine threw a fit I'd be upset if I lost to a teamm with answers like that to! *grins*
DarkDramaLady chapter 14 . 11/7/2011
Ron has officially lost his marbles
moodyeyes chapter 13 . 11/7/2011
im still laughing as i type this u are REALLY funny!
DarkDramaLady chapter 13 . 11/6/2011
Awesome chapter :) loved the lightning and Ginny laughing at hermione.

You're welcome.

Awww! Thank you!
Kuroda Chiaki chapter 13 . 11/6/2011
Thank you for providing me with half an hour of story is quite amusing and I enjoy how vicious competitors Hermione and Harry are. I wish I could come up with some great suggestion, but honestly, I don't play games that often. Maybe another card game? Maybe something bizarre as Yu-Gi-Oh?
Sirius J Potter chapter 12 . 11/6/2011
Clue is a good one I thought of that to but I'm still gunning for Risk! :D oh and Dobby would be a interesting addition. What with his obssesion of Harry and all that.
Jaisler chapter 12 . 11/5/2011
Another good chapter and where is Ron? I think I know about Remus and Tonks though *Suggestive eyebrow raise*
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