Reviews for Spectrum of War
andytak3740 chapter 2 . 7/22
I really like the concept, but it's brief, explanatory, and to revealing. If you'd like for me to explain my reasoning for any of this, just telling to the comment and I'll go more into depth. Either way, you've got potential.
DanteSparda12 chapter 6 . 6/7
Hero of Tython
Powers and Abilities: Superhuman Physical Characteristics, Precognition, Clairvoyance, Psychometry, Telekinesis, Aura Sensing, Mind/Memory Manipulation, Paralysis Inducement, Energy Manipulation (Can reflect, absorb and redirect energy attacks thrown at him), Regeneration (Mid-Low via Force Healing)

Attack Potency: Solar System level (Managed to outmatch the Emperor, even saying that the Hero of Tython "harnessed immense power" after defeating him. Referred to as Vitiate's "most powerful opponent", and thus should be above Novel Revan. Held his own against Reborn Revan and the more powerful Valkorion. Most likely is the character class that fought Vaylin and Arcann).

Speed: Massively FTL (Kept pace with the Emperor) reactions and combat speed.

Lifting Strength: Peak Human naturally. Can be augmented to Superhuman levels with the Force. Class G with telekinesis (One of the most powerful Jedi of his own or any other era. Should therefore be far superior to Padawan Rivi-Anu who, while injured and exhausted, briefly held up a Venator-class star destroyer [a heavy cruiser class warship whose mass should be several to tens of millions of tonnes])

Striking Strength: Solar System Class with Force Amplification (Exchanged blows with Vitiate, was stated to be the greatest Padawan in generations by multiple Jedi Masters, including Satele Shan, at various points in the game).

Durability: Street level naturally. Solar System level with Force Amplification (Withstood several blasts of Force Lightning from the Emperor).

Stamina: Very high (Went through the entirety of Kaas City on his way to fight the Emperor, defeating hundreds of Imperial soldiers, droids and Mandalorians along the way).

Range: Extended Melee Range in direct combat, Interstellar with telepathy.

Intelligence: Incredibly skilled combatant, able to duel and outmatch many of the most well-known duelists in both the Jedi Order and the Sith Empire, fluent in many languages besides Basic, and underwent technical training as a Jedi beyond that of an average individual.

Weaknesses: The Hero's Force reserves could theoretically be drained by extremely long periods of furious combat, forcing him to stop using Force Amplification and thus greatly weakening him, however, his vast reserves make this very unlikely.

Feats:

With nothing more than a practice saber, managed to defeat two trained Jedi Padawans, both of whom used actual Lightsabers and one of which survived the Sacking of Coruscant (Which caused the deaths of thousands of Jedi) and defeated a Jedi Master.
Defeated Lord Sadic, even after he had undergone the Power Guard program,which would allow non-Force sensitive soldiers to combat Sith on equal ground.
Early on in the game, managed to defeat Valis, a Child of the Emperor, when others have shown to give Barsen'thor trouble, even at the end of the game.
Defeated Lord Praven, an expert duelist who managed to defeat Master Usma, one of the most famous duelists of the Jedi Order. Praven had also defeated Master Kiwiiks shortly before their duel began.
Slew the Sand Demon, an incredibly deadly predator which is known to hunt Krayt Dragons, as evident by its Codex entry and the various skeletons of them littered about its cave.
Killed Lord Nefarid, who could turn invisible and try to shoot the Hero of Tython with the Death Mark laser, an orbital strike cannon that could kill anyone anywhere on the planet it is orbiting.
Outmatched Darth Angral, one of the most celebrated warlords of the Empire, and the one who led the Sacking of Coruscant, which led him to be offered a position on the Dark Council, though he refused.
Managed to defeat his Padawan, Kira Carsen, after the Emperor had tried to possess her, likely making her rather powerful given the strength of other Children of the Emperor.
Defeated Lord Scourge, the Emperor's Wrath, who was challenged thousands of times over three centuries by Jedi and Sith alike, but go undefeated, and mastered three of the seven forms of Lightsaber combat in only 30 years.
Defeated Leeha Narez and Warren Sedoru, both of whom were some of the Order's greatest warriors, and were boosted by the Emperor, due to being under his influence.
Killed Guardsman Lassicar, who's defeated "six Jedi and over two dozen Sith Lords who made the mistake of crossing the Emperor".
Outmatched Lord Fulminiss, one of the greatest Sith Sorcerers in the empire, and was able to drive Sith Lords and even Voss Mystics to gibbering madness before he learned the Voss ritual of healing and corrupted it to increase the powers of madness.
Managed to defeat a corrupted Tol Braga, who managed to defeat a Dark Council member in single combat after days of fighting (Showing great reserves of stamina and an incredible level of skill), threw off the Emperor's mental domination completely by himself, and was shown to resist Vitiate's lightning storm rather well at the end of Act 2.
Fought through the Imperial Guard, the Empire's ultimate non-Force sensitive warriors, even causing great Sith Lords to lay down their Lightsabers when confronted by one, and are secretly feared by the Dark Council.
Resisted the telepathic influence of the Emperor, which could corrupt Revan and various other Jedi Masters in mere seconds.
Defeated the Emperor in a fight inside a Dark Side nexus so powerful conventional weapons don't even work when near it, and whilst Vitiate was greatly weakened by his failed ritual, Scourge said he "would recover swiftly" (And considering how the fight takes place in a Dark Side nexus, Vitiate may be even more powerful than he normally is in other areas). The Hero of Tython also has the option to save one of his companions before the fight, which dissipates his energy even further and gives Vitiate even more time to recover.

Vitiate
Vitiate was the Emperor of the Sith for over a millennium during the Old Republic era, reconstructing it after the Great Hyperspace War.

Born to farmers on the planet Medriass in 5113 BBY, Tenebrae was always unnatural, having eyes as black as space and never displaying emotion. At the mere age of six, Tenebrae developed Force powers and learned that his true father was the ruler of Medriass, Sith Lord Dramath. By the time he was ten, Tenebrae faced and killed his father, declaring himself ruler of the planet in the next three years and renaming it Nathema. By then, in 5100 BBY, he encountered Dark Lord of the Sith Marka Ragnos and was given the Sith title of Vitiate.

Over a century later, in the wake of the Great Hyperspace War, Vitiate called 8,000 Sith Lords to Nathema with the promise of revealing Dark Side power greater than anyone could imagine. However, the ritual killed every Sith Lord—and every lifeform on the planet—and transformed Vitiate into a supremely powerful Dark Side entity. Leading the surviving Sith in a nineteen years odyssey to the Unknown Regions, he established a new Sith Empire on Dromund Kaas, and declared himself the Sith Emperor.

Simultaneously, Vitiate traveled to Wild Space in search of the supposedly unstoppable Eternal Fleet. Finding the world of Zakuul, Vitiate hid among them as a man known as Valkorion. Over an unknown period of time, he united the nomadic tribes into one Eternal Empire utterly devoted to him. While there, he would also have a relation with a Zakuulan named Senya Tirall and have three children: Arcann, Vaylin and Thexan.

Age: 1,483 at the time of his final death

Classification: Sith Pureblood, Emperor of the Sith Empire, Emperor of the Eternal Empire

Powers and Abilities: Superhuman Physical Characteristics, Precognition, Telepathy, Psychometry, Telekinesis, Clairvoyance, Illusion Creation, Enhanced Senses, Mind/Memory Manipulation, Forcefield Creation, Master Lightsaber Duelist, Immortality (Types 1 and 6), Possession, Duplication, Electricity Manipulation (In the form of Force Lightning), Energy Manipulation and Absorption on a planetary scale, Practitioner and user of ancient Sith Sorcery and Sith Alchemy, can drain others of their psychic presences, minds and souls or strip them of their powers, Madness Manipulation (Likely Type 2), can make other beings immortal and amplify their power, can survive without a physical body, Sever Force, Transfer Essence

Attack Potency: Planet level (Even at the age of 13, Vitiate's power was so great Marka Ragnos himself acknowledged it and immediately granted him the title of Sith Lord) Solar System level (Referred to as an "avatar of the Dark Side", "the most powerful Force user who has ever existed" and "the Dark Side incarnate", being the most powerful Sith in all of history. As such, he should be significantly superior to the Valley of The Jedi, Naga Sadow with the Sith Meditation Sphere, Brakiss, and Wutzek), Galaxy level via Nathemic Ritual (Would reproduce the Ritual of Nathema on a Galactic Scale, destroying it completely )

Speed: Relativistic. FTL combat speed and reactions Massively FTL (Traveled across the galaxy to Zakuul in six months)

Lifting Strength: Peak Human naturally, can be augmented to Superhuman levels with Force Amplification (Should be superior to the likes of Darth Traya and Sion)

Striking Strength: Planet Class with Force Amplification Solar System Class with Force Amplification

Durability: Street level normally. Planet level with Force Amplification Street level normally. Solar System level with Force Amplification (Body hopping, immortality and non-corporeality make him very difficult to kill)

Stamina: Very high (Can duel the Hero of Tython for extended periods of time and can drain entire populations of their life energy even while weakened as an incorporeal being)

Range: Extended melee range with his lightsaber. Galactic with Force powers (Capable of contacting and taking command of individuals from all across the galaxy)

Intelligence: A militaristic and political genius; manipulated Revan and Malak, both famed war heroes and generals of the Mandalorian Wars into being his pawns; preyed off the weaknesses and fears of over a hundred powerful Dark Lords of the Sith after the Golden Age of the Sith Empire was past and Naga Sadow’s defeat in the Hyperspace Wars to lure them to his home planet and devour them with his Sith sorcery to become immortal and increase his own power; also sent Revan and Malak as the vanguard of his invasion before the former’s redemption to the Light Side/Jedi Order, still using him to give him information on the Old Republic capabilities as well as the state of the Jedi Order; attacking over three centuries after the Sith Triumvirate’s defeat in the second Jedi Civil War; also manipulates and plays off the political scheming of the Sith Dark Council so he can continue his unknown research after the Cold War began.

Weaknesses: Vitiate fears death and will go to any length to prevent it, and lacks particular skill with a lightsaber compared to other duelists of his caliber due to preferring the use of his Force powers in combat

Notable Attacks/Techniques:

Duplicates: Vitiate is able to use Sith Magic to generate physical duplicates of himself to assist him in combat, allowing him to attack his foes from multiple directions at once and confuse his foes by forcing them to deduce which among them is the real Vitiate.
Force Lightning: An offensive Force technique that uses Force energy to produce electricity with one or two hands that stream outwards from the fingertips, its speed is usually great enough to catch an opponent off-guard even when prepared, and can be used either in bursts, or simply torrent out in a gush of agony on its victim.
Force Barrier: Both an offensive and defensive Force power that creates a barrier or wall of Force energy around the intended target, be itself, friend, or foe. Depending on the strength of the individual, the barrier could only withstand a few attacks before collapsing.
Force Drain: Vitiate drains the life from his opponents and adds it to his own. The scale at which he can use the ability varies from just drawing life energy from those surrounding him to a planet-wide draining of the Force (The latter requiring ten days of prep and the assistance of 8,000 other Sith Lords prior to the original ritual on Nathema).
Force Illusion: The user projects an image into the minds of beings within range, of anything from a pillar of fire to a horde of snarling monsters to a fleet of warships, depending on the range. The user could "see" the illusion as well, though it would be only partially there, semi-transparent like a hologram. Vitiate's most common application of the skill was conjuring doppelgangers of himself to further confuse those he would face in combat.
Sever Force: Vitiate attacks a Force User's connection to the Force and can deaden or even outright eliminate his opponent's connection in the process. Vitiate used this power to sever his father's connection to the force.
Telekinesis: Vitiate can use this through the Force to put his mind literally over matter, capable of blasting opponents, shielding himself or disarming people, its limits are only those of the creativity that Force User has.
Telepathy: Can easily manipulate others mentally with the Force to trick, deceive, maim or even kill outright. Can also use this power externally or internally when it comes to illusion creation, manifestation, and manipulation.
Sith Sorcery: Tenebrae is a legendary practitioner of the ancient magicks of the Sith, and could use them for a great variety of purposes: from creating Dark Creatures out of nothing but pure Dark Side energy, to annihilate all life in a planetary level (and potentially, galactic) via a complex Sith Ritual called "Nathemic Ritual".

Master Chief
Age: Approximately 47 years old in Earth years by 2558 (physical aging was slowed during cryosleep)

Classification: Human, Super-soldier, SPARTAN-II Programme Candidate, Master Chief Petty Officer of the UNSC Navy

Powers and Abilities: Superhuman Physical Characteristics, Cybernetic physical and mental augmentations, Weapon Mastery (Military technology mastery with UNSC and Standard Covenant Weapons, High-Tech weapons mastery with Forerunner Technology and Heavy Covenant Weapons), Stealth Mastery, Martial Arts Expert, Pain Tolerance All previous plus Adaptability with MJOLNIR Spartan Armor, Enhanced Senses (Such as Enhanced Awareness, Hearing, Night and Telescopic vision with MJOLNIR Helmet), Healing (With Spartan Shields, Biofoam, Regenerator and Regeneration Field), Forcefield Creation with Bubble Shield, Invisibility with Cloaking (Invisibility) and Active Camouflage, Statistics Amplification with various Boosts and Equipment, Homing Attack with Hydra Launcher and other weapons, Plasma Projection and Energy Projection with various Covenant weapons, Limited Gravity Manipulation with Type-2 Gravity Hammer and Beam Rifle Delta (Gravity hammer pulls targets closer and Beam Rifle Delta creates small portals upon impact), Limited Illusion Creation with Hologram (Capable of creating a Hologram of himself, but it only walks forwards and cannot be controlled) Resistance to Temperature and Radiation All previous plus Attack Reflection and Forcefield Creation with Hardlight Shield, limited Flight with Thruster Pack, Can see Invisible beings and X-Ray/Thermographic Vision with Promethean Vision, Resistance to Virtualization (After being imbued with the Genesong, resisted the Composer's effects, which transforms biological lifeforms into computer AI's)

Attack Potency: At least Wall level (Accidently killed two ODST soldiers, and casually kicked a man wearing an exoskeleton comparable in mass to Mjolnir armor 8 meters away, can spar with other Spartans and survive, and is considerably stronger now as an adult) Small Building level, possibly higher (Can KO other Spartans and other comparable troops with multiple punches, overpowered an Elite Zealot while extremely exhausted, is capable of killing weaker Sangheili with one punch), Street level to Building level with weapons (Arsenal ranges from Handguns to Spartan Lasers) Building level (His new suit is significantly more powerful than before, is comparable to Spartan Edward Buck who casually killed a Promethean Soldier with a stomp, managed to penetrate the Didact's eye with a knife, but got stomped shortly afterward), Street level to Multi-City Block level with weapons (UNSC weapons are slightly stronger than before, Incineration Cannon is this strong, can get access to various Promethean Weapons), higher with damage powerups and REQ variants.

Speed: Superhuman travel speed (Ran half a kilometer in 17 seconds; nearly 106 kilometers per hour, but tore his Achilles tendon doing it) Subsonic combat speed (Can react to stun rounds) Superhuman movement speed (Should be faster than before) Higher with speed amps, Supersonic combat speed/reactions (Can react to bullets and Covenant plasma projectiles, has barely dodged handgun fire at point-blank range, viewed combat with the ODST's in slow motion) Higher when paired with Cortana (With her help, he reacted to a projectile he'd be unable to normally), Speed of Light attack speed with Spartan laser (Although, it requires 5 seconds to charge) Superhuman movement speed (Should be faster than before) Higher with speed amps, Supersonic combat speed and reactions (Faster than before and has reacted to Promethean Lancer Knights)

Lifting Strength: Class 5 (Can deadlift at least 3 times his own body weight, deadlifted 500 kilograms as a test, kicked a man wearing an exoskeleton comparable in mass to Mjolnir armor 8 meters away) Class 10 with MJOLNIR armor (Comparable to Cal-141 who deadlifted 5 tonnes, dragged a large antimatter warhead around with little effort, casually flips overturned 3 ton Warthog jeeps single-handedly, one Spartan moved a large stone monolith while also fighting back the pain of losing half of his left arm, is somewhat stronger than the average Elite and somewhat weaker than the average Brute) At least Class 10 (Should be stronger than before)

Striking Strength: At least Wall Class (A 14-year old John accidentally pummeled several ODSTs to death without even realizing it and launched one of them 30 feet with a few punches) Small Building Class, possibly higher (Can kill weaker Sangheli with a single punch, who are somewhat comparable to his Mark 5 form, and outwrestled a physically superior Brute) Building Class (Stronger than before, comparable to Buck, who one-shotted a Promethean Soldier with a curbstomp, is also comparable to Holly Tanaka, who effortlessly smashed through rock this big with a Spartan charge)

Durability: At least Wall level (John, at the age of 14, had the confidence to survive a 30 meter fall with little to no injury Small Building level, possibly higher (Can withstand various sorts of human and covenant weapons, can take hits from other Spartans, survived blows from speeding Warthogs and a 2 kilometer fall, survived being somewhat close Scorpion Missile detonation), Building level with MJOLNIR energy shields (Took a direct hit from 343 Guilty Spark's Sentinel Beam; which vaporized a Kig-Yar, can barely survive one hit from Fuel Rod Cannon in MK 5, withstood 6 of them in Mk 6, easily emerged from a large explosion unharmed in his Mk6), higher with Overshield and Deployable Cover (Roughly two to three times stronger than MJOLNIR shields), at least Multi-City Block level with Invincibility (Renders him virtuously impervious to all UNSC and Covenant infantry weapons, this includes Spartan Lasers, Wraith Mortars, and Scarab beam), at least Small City level with Bubble Shield (Repels all projectiles and nearly all explosions outside the bubble shield, withstood a several Megaton Nuclear explosion) Building level (Took multiple hits from Locke, and an extremely casual Ur-Didact), likely Building level with shields (Can take hits from 2 Splinter Grenade sparks before being ionized), higher with Overshield
DanteSparda12 chapter 5 . 6/7
Revan
Powers and Abilities: Superhuman Physical Characteristics, Precognition, Force-enhanced reflexes/reactions, Teleportation, Telepathy, Psychometry, Telekinesis, Clairvoyance, Illusion Creation, telekinetic blasts and shields, Aura sensing, Mind and Memory Manipulation (Has ripped from and implanted an entire language into the remnants of the Rakatan species to communicate with them), Regeneration (Mid-Low via Force Healing), Weapon Mastery (Highly skilled in lightsaber combat and with regular swords and blasters), Martial Arts knowledge, Energy Manipulation (Can reflect, redirect, and absorb energy attacks thrown at him), Absorption via Force Drain, Electricity Manipulation via Force Lightning, Matter Manipulation on a subatomic scale (Creating a Holocron requires one to make numerous precision alterations to it on a subatomic scale), capable of using both the Dark and Light Sides of the Force, predicting attacks through muscle memory, extremely skilled military leader (Conquered most of the galaxy less than two full years after defeating the Neo-Mandalorian Crusaders).

Attack Potency: Planet level (Stronger than Darth Malak. Meetra Surik mused that of all the people she’s met, which includes both herself and Darth Nihilus, the latter of which she knew could hold massive starships together through pure force of will, Revan’s command of the Force is the greatest. Was also considered by Ajunta Pall to have "blinding" power) At least Planet level (Darth Malak acknowledged Revan had grown superior to his previous power as Darth Revan, who was already stronger than Malak) Solar System level (At his best, he nearly matched Vitiate. Lord Scourge perceived futures where both Revan or the Vitiate could have come out on top in their fight) Planet level (Despite being weakened by having his mind ravaged and powers drained for over 300 years, Revan was still capable of resisting the Emperor's mental powers better than he had after his experiences during the Mandalorian Wars. Capable of fighting against a strike team of the Empire's strongest warriors, including Darth Nox) Solar System level (Fought against a strike team of all of the galaxy's most powerful champions, even including the Hero of Tython, and was only barely defeated)

Speed: Relativistic. FTL reactions and combat speed (Can easily reflect multiple blaster bolts at once) Relativistic. FTL reactions and combat speed (Comparable to Malak) Relativistic. FTL reactions and combat speed Massively FTL reactions and combat speed (Kept pace against Vitiate) Relativistic. FTL reactions and combat speed Massively FTL reactions and combat speed (Kept up with the Hero of Tython).

Lifting Strength: Peak Human. Superhuman via Force Amplification, Class G with Telekinesis.(Superior to Padawan Rivi-Anu who while grievously wounded and exhausted, briefly held up a Venator-class Star Destroyer, a class of warship whose mass is in the range of millions of tonnes)

Striking Strength: Planet Class with Force Amplification (Physically capable of contending with the likes of 2 Terentatek at once) At least Planet Class with Force Amplification Solar System Class with Force amplification Planet Class with Force amplification Solar System Class with Force amplification.

Durability: Street level naturally. Planet level with Force Amplification (Proved capable of resisting complete atomization of his body while on Nathema just after having fought through the Mandalorian Wars. More powerful than Malak, and thus more durable) Street level naturally. At least Planet level with Force Amplification Street level naturally. Solar System level with Force Amplification (He survived repeated telepathic and telekinetic attacks from the Sith Emperor. Also proved himself capable of withstanding a bloodlusted Sith Emperor’s Force Lightning for a brief period of time, albeit is caused him great agony) Street level naturally. Planet level with Force Amplification Street level naturally. Solar System level with Force Amplification.

Stamina: Very high; canonically soloed an entire army of war-droids, Dark Jedi, Sith acolytes and Sith troopers aboard the Star Forge and still crushed an amped Darth Malak one-on-one by his lonesome.

Range: Extended melee range with his lightsaber. Galactic with Force powers; could use a form of precognition to match the attacks of his enemies, likely similar with telepathic senses sense he could pinpoint other Force Users in different parts of the galaxy.

Intelligence: Genius Jedi / Sith and master strategist, lead Republic forces to victory against the superior Neo-Mandalorians and found the Star Forge. Members of the Echani said and claimed that Revan seemed to use their battle precognition on a galactic scale to win his battles against the Neo-Mandalorians and Republic forces during his wars in the galaxy.

Weaknesses: Nothing notable Driven insane after 300 years of combating Vitiate's mental assault and power draining.

Notable Attacks/Techniques:

Empathy: Capable of picking out feelings, emotions, and behaviors with the Force; Revan can also use this to send mental pictures or impressions into his allies or enemy’s minds; works across interstellar space and can be used to sense stress points or areas of danger or psychic whiplashes from major events.
Balance of the Force: As a being who has experienced the natures of both the Dark and Light Sides of the Force; Revan is capable of summoning and producing Force energy intertwined between both aspects that can incapacitate his enemies with it. Due to its nature of combining both light and dark, this ability is as useful as the dark side technique Force Destruction, but far less destructive (Its destructive potential is partially limited by the Light Side)
Force Healing: Accelerates the body's natural healing process at a rapid pace. Master practitioners of the art can even heal themselves from fatal injuries in a short time (like being cooked alive, punctured lungs, etc).
Lightning: An offensive Force technique that uses Force energy to produce electricity with one or two hands that stream outward from the fingertips, its speed is usually great enough to catch an opponent off-guard even when prepared, and can be used either in bursts or simply torrent out in a gush of agony on its victim.
Telekinesis: Revan can use this through the Force to put his mind literally over matter, capable of blasting opponents, shielding himself or disarming people, its limits are only those of the creativity that Force User has.
Telepathy: Can easily manipulate others mentally with the Force to trick, deceive, maim or even kill outright. Can also use this power externally or internally when it comes to illusion creation, manifestation, and manipulation.
Tutaminis: Can use this ability to protect himself from direct harm or disperse energy and attacks. Revan was skilled enough with this power that he could even contain and redirect Force Lightning conjured by the Darth Nyriss (Which itself was powerful enough to plow through her own Force Barrier and reduce her body to ash instantly) and survive Vitiate's Force Lightning, albeit gravely wounded.
DanteSparda12 chapter 4 . 6/7
Notable Attacks/Techniques:
Tutaminis: Tutaminis is a set of Force abilities related to energy absorption. Designated as one in a family of Control abilities, tutaminis techniques are related to the idea that, through the Force, Force users can draw potentially harmful heat or electrical energy into their bodies and diffuse it or channel it away completely. In addition to deflecting energy weapons, this ability could eliminate the harmful effects of other energy-based Force powers such as Force lightning.
Curato Salva: A set of Force abilities related to self-healing. Designated as one in a family of Control abilities, curato techniques focus on self-healing, staying fit, maintaing endurance, extend lifespans by staving off decay, and flushing out any poisons or diseases within the bloodstream.
Altus Sopor: The traditional term for the ability to increase a user's focus on the Force. Altus sopor is a basic component of the control area of Force techniques, and when developed, can allow a practitioner to merge into the Force so that they would become nearly invisible to others.
Force Speed: A core Force power that allows the user to maintain sprinting speeds for a brief time. Greater aptitude grants greater boosts to speed and/or greater duration. The increased speed of the Force-user enabled the individual to see the world and the entities around them in slow motion, allowing them to dodge attacks easily and attack more quickly with greater accuracy.
Force Stealth: Force stealth, also referred to as Force Concealment or Buried Presence, is a power that was used by highly skilled Force-sensitives to mask their Force alignment (Light or Dark), their ability to use the Force, or even their entire presence from other Force-sensitives.
Thought Shield: A technique used by Force users and telepaths in order to keep their thoughts, emotions, and motives secret from others. It was taught from the earliest age, to Padawans, apprentices, and sometimes even diplomats, in order to keep their thoughts and emotions from being read and interpreted.
Cure Disease: A variant of Force healing that can cure diseases afflicting living things.
Cure Poison: A variant of Force healing that can remove or detoxify poisons afflicting living things.
Force Enlightenment: A light side Force power that, when activated, takes the Force powers a user is most skilled in, pushing them to the highest degree. The end result is an "enlightened" user, having unlocked and harnessed fully their ability in that technique.
Force Resistance: An application of the Force used to defend against other Force powers. In its most basic definition, Force resistance referred is the resilience that a Force-user exhibits against Force abilities. Since this defense can be overcome by an opponent's superior willpower and mastery of the Force, Force-sensitives can learn to generate an aura providing additional protection against Force powers. Mastery of this technique is ascribed the name Force Immunity as its user can render some Force powers entirely inert.
Force Valor: A light side Force power that increases the resolve, accuracy, and speed of one's self and one's allies. Tapping into the Force, a Force user can increase the rate at which one's capacities functioned, allowing the body to move more quickly, strike more powerfully, and fight with improved accuracy.
Morichro: Similar to a Force trance, morichro suspends biological functions, including breathing and heart rate. A trained morichro user can turn the technique upon themselves, surviving without food, water, or even air for periods of over a year at a time, though it would not protect against vacuum. But unlike a Force trance, it can also be turned on others, making it an effective way of subduing enemies. However, failure to monitor a targeted opponent can render them permanently unconscious or cause them to die of dehydration or starvation.
Accelerate Healing: A Force power that allows a Force user to use the Force to accelerate the healing process within their own bodies. They could also use it to increase the effectiveness of healing equipment.
Accelerate Another's Healing: A Force power which allows a Force-sensitive individual to accelerate the healing process in another. The process is made easier by the relationship between the two individuals, and the proximity between them.
Battlemind: A Force power wherein one's morale and fighting spirit are augmented through sheer focus, giving a user the drive to fight through even the hardest of conflicts. One could overcome the disabilities of old age and even fading stamina.
Breath Control: A Force power used to control one's own breathing by numbing the body's instinct to shut itself down after long periods without oxygen, allowing the user to be able to go without breathing for longer periods than he or she ordinarily could by reserving the amounts of air in the lungs.
Concentration: A Force power in which the user focuses on one specific task, clearing their mind of all negative thoughts, and feels the Force flow through themselves and the universe. If successful, the task attempted has a better chance of succeeding.
Contort/Escape: A Force power that allows a Force user to escape from bindings and other restraints by contorting the body in physically possible but painful ways, using the Force to suppress the painful effects of the procedure.
Control Disease: A Force power which allows a Force user to direct their own body's antibodies to combat a disease. In the case of a long-standing or particularly virulent disease, the Force user can sometimes take weeks or months of intensive control to throw it off. If successful, the individual can also prevent themselves from being infectious, even if the disease is not completely cured.
Control Another's Disease: A Force power which allowed a Force-sensitive individual to control the spread of a disease in another.
Control Pain: A Force power that can be used to reduce the pain suffered as a result of injury or of other reason. Force-users could use Control Pain to suppress the effects of a pain-inflicting injury, and continue to function as if they were not wounded. However, even though the pain is reduced, the injury will remain and still needs to be treated, either through the use of Force healing or through medical methods. Control Pain can also be used to negate the effect of a stun blast, allowing the individual to operate as normal.
Control Another's Pain: A Force power which used a combination of Control and Sense skills which allows a Force user to suppress pain in another individual.
Detoxify Poison: A Force power that allows a Force-user to detoxify poisons or eject them from their body in a much shorter amount of time than would normally be possible. It can also be used to cleanse their body of alcohol, allowing the individual to remain sober while consuming vast amounts of the drink.
Detoxify Poison in Another: A Force power which allows a Force-sensitive individual to detoxify the poison in another's system.
Emptiness: A Force power in which the individual empties their mind and allows the Force to flow through them, entering a deep meditation. Individuals in states of Emptiness are difficult to detect in the Force, and Force powers directed at them have little or no effect. Entering a state of Emptiness clears and strengthens the individual's connection to the Force, allowing them greater control for a limited period of time after exiting Emptiness.
Energy Resistance: A Force power used to create a barrier of energy-absorbent force around the user, reducing the damage taken from energy weapons like blasters.
Enhance Attribute: A Force power that allows a Force-user to increase a physical attribute for a limited time, allowing them to jump higher, dodge quicker, see better, run faster, and the like. It can only enhance one attribute at a time.
Flashburn: A term used to describe the reaction in which certain Force-sensitives shut down areas of their minds in reaction to emotional trauma. With sections of their memory seemingly ceasing to exist, those who used the technique are unable to remember details about the event at the center of the trauma.
Force Body: A type of Force technique which allows any Force-sensitive to push their body's endurance past a safe limit, ignoring and sacrificing their health and well-being in order to sustain their connection to the Force.
Force Healing: A power that uses the Force to accelerate the natural healing process rapidly, and can be used to heal the most fatal of wounds and injuries.
Force Sustenance: A Force power that allows the user to sustain themselves with nothing but the essence of the Force.
Force of Will: A Control-based Force power that allows an individual to manipulate the Force to protect themselves from Force power attacks, creating a shielding aura around themselves as a manifestation of their will.
Hibernation Trance: A control-based ability that allows Force-users to go into a very deep hibernation state, slowing the user's metabolism and breathing to a standstill, causing the individual to only use one tenth of the air of a normal individual. To all outward appearances, the individual will appear dead; only thorough testing can determine that they are alive, or through the use of sensitive life sensors or another Force user.
Place in Hibernation Trance: A Force power which allows Force users to place another being in a hibernation trance to receive the benefits of it. The Force user has to be in contact with the individual being targeted and it had to be a consensual act; it cannot be used as a form of attack.
Instinctive Astrogation Control: A Control-based Force power that is a far more difficult and esoteric version of the Sense-based instinctive astrogation. Instead of feeling out a correct path and related equations, the user would use the Force to enhance their mental abilities, allowing them to calculate incredibly complex mathematical equations of hyperspace navigation in their heads. This is mostly used as a meditation and training activity, as the task was so difficult that even the most skilled Force users are prone to potentially deadly mistakes.
Projective Telepathy: A force Power used to communicate with other Force users at long distances. The recipient can hear the sender and feel their emotions.
Reduce Injury: A Force power which allows a Force-sensitive individual to reduce the damage suffered by a strike, including an injury that would have killed them. The Force-sensitive is still wounded by the strike, but not as severely as they would have been.
Force Reflex: A Force power that allows the user to effectively slow the world around them, heightening their reflexes and perceptions.
Remain Conscious: A Force ability which allows a force-user to fight off damage effects that would knock out a normal individual.
Resist Stun: A Force power that allows Force-users to resist the effects of being stunned by preparing themselves to resist the effects of stun-based weaponry before they were hit. Successful application of the Force power allow the user to absorb the effects into their body to keep themselves from being temporarily paralyzed or knocked out.
Return to Consciousness: A Force power that allows Force users to return to consciousness after sustaining an injury or effect that has knocked them out.
Return Another to Consciousness: A Force power that allows a Force-sensitive to draw upon the Force to return an unconscious individual to consciousness.
Short-Term Memory Enhancement: A Force ability that allows an individual to 'replay' a recent memory in their head, gaining hyperaccuracy, and recalling a particular detail that was previously observed but not consciously remembered.
Sound Mimicry: A technique allows a Force user imitate precisely a sound they had heard previously.
Tapas: A Force technique that allows its user to draw on the power of the Force to remain warm in a cold environment.
Transfer Force: A Force power that allows the user to transfer their life force to a mortally wounded target, thereby saving the recipient's life.
Consume Essence: A Force power that allows a dark side Force-user to feed on the fear, hatred, or other negative emotions of others to make himself more powerful. It does not matter why the others were filled with dark emotions; the feelings alone suffice.
Eternal Hatred: A Force power that allows the user to use the dark side of the Force to focus their anger to survive injures that would normally kill them.
Force Clouding: A cloaking technique employed by the Sith to conceal their true nature from the Jedi and other users of the Force. The individual pulls their dark powers into themselves and adopt a mask of insignificance. This projected illusion enables a Sith to hide in plain sight whenever they would go out in public.
Force Rage: Force Rage is a dark side Force ability in which the Force-user taps into their innermost fears, pain and hate, and convert them into an intense rage. The user could then channel the anger to increase his/her own speed, strength and ferocity.
Sith Magic: Sith magic, also known as Sith sorcery, is an arcane expression of Force ability first developed and practiced by the original Sith species through which they manipulated the power of the dark side. Sith magic, while as much a part of the dark side as endowments like Force lightning, is accessible only to those Force-sensitives who possessed an intrinsic relationship with the dark side.
Aura of Uneasiness: An ancient technique conjured through Sith magic that allowed an individual to proceed unabated by projecting a field of vague unease around themselves. While non-sentient creatures were primarily affected, cognizant beings also succumbed to its influence, experiencing feelings of confusion and discomfort when in close proximity to an individual emanating an aura of uneasiness. Force-sensitive experience an expanding sense of darkness, as well as an inability to concentrate on whatever task they were attempting to perform at that moment. The ability is relatively simple to create and control, but its area of effect, although more potent when in close proximity to the point of origin, is restricted to the initiator's line of sight.
False Light Side Aura: A dark side Force power conjured through Sith magic that covers a darksider's dark side aura with one of light.
Spell of Concealment: Similar to the Force cloak ability, conjuring a spell of concealment through Sith magic allows the caster to hide or cloak the presence of one or multiple individuals.
Bolt of Hatred: An ancient Sith technique conjured through magic that allows the user to create a radiant sphere of pure hatred which they could hurl at any target in their direct line of sight.
Dark Illusion: The Force power of dark illusion gives its user the ability to manipulate Force visions to directly attack a selected target. Dark illusion is summoned through an ancient Sith ritual using both the connection of a Force-bond, one coming from someone with a link to the target, and reciting a Sith incantation in the old Balc language. Compounded with the blood of the bonded and Force lightning, as well as the dark side of the Force, dark illusion could reach its intended victim from across the galaxy. To the intended victim, the illusion would appear to be true events and be unrecognizable as being an illusion. Within the illusions, the person would be able to communicate with fictitious doubles of individuals they knew and be able to perform all abilities they could in reality. They would also be susceptible to pain and suffering within the illusions. The individual could also be killed within the illusion and as a result die in reality.
Dark Energy Trap: A dark side Force power that appears as faint shimmers of purple in the air and, under the Sith practitioner's spell, can immobilize even a skilled Force-sensitive being for a time, or entrap a being who was unskilled indeterminately should the user choose.
Dark Side Tendrils: Pure manifestations of malevolent Force energy summoned through Sith magic, these tendrils take the form of serpentine tentacles which swarm their victim and attack with the power of the pure dark side. Exceptionally powerful and difficult to conjure, this Force power requires complete mental concentration. When conjured by a seasoned Sith sorcerer, dark side tendrils can instantly annihilate any kind of matter they get in contact with, as well as subject the individual injured to the full scope of the void of the dark side.
Dwomutsiqsa: Dwomutsiqsa, meaning "Summon Demon" in Sith, is an ancient Sith incantation that summons a manifestation of the dark side known as the Smoke Demon. A Smoke Demon is an insubstantial manifestation of the dark side of the Force that assumes the form of its victim's worst fear upon being summoned by a dark-sider. The creatures can absorb their victim's body by flowing into it and vaporizing it, entrapping within them the victim's soul, which would be released upon the Demon's destruction.
Enhance Force Sensitivity: A very powerful act in which a Force-sensitive gives a lesser Force-sensitive a boost in power through use of a ritual ceremony that could take place in any location. This ritual empowers the recipient with the Dark side of the Force, greatly increasing their existing powers, and creating a disturbance that could be felt around the galaxy.
Fiery Energy: A dark side power manifesting initially as fire that can serve as both a weapon and a tool in order to bind and draw someone closer.
Force Walk: An ancient Sith ritual used to bind restless Force ghosts to the living in order to utilize their strength. Requiring great strength of will, a Sith can bind the restless ghosts of dead Sith to himself. Once bound, the user may draw from the ghost's power, channeling it into a powerful exertion of Force energy. Binding an unwilling ghost allows the user to draw more power while taking a willing one does the opposite. However, binding too many ghosts can quickly overwhelm the host, inflicting physical and spiritual sickness and lead to violent expressions of Force power beyond the Sith's control.
Force Blast: A Force power that when conjured projects concentrated blasts of pure dark side energy at objects or opponents.
Mindform: A variant of Force Illusion performed through the use of Sith Magic which involves conjuring visible, lifelike astral projections of whatever the conjurer desires through the use of Sith magic. The illusions distorts all of an individual's sensory perceptions, and only through concentration on the Force is an individual able to perceive them as being false.
Force Net: A Force power that summons dark side strands of energy that wrap around the target and ensnare it in an unbreakable mesh. The lattice of dark energy then effectively severs the connection between the Force and the trapped target, regardless of Force affiliation, and continuously saps the target's strength. After this, the energy lines proceed to slice through anything they touched. The net can be maintained indefinitely.
Invoke Spirits: A dark side Force power conjured through Sith magic that summons the spirit of a deceased darksider to augment the requesting Sith magician with the deceased's power. Users of this ability fully surrender themselves to the dark side of the Force and summon a particular spirit. The caster then would request to be endowed with the power of the spirit, becoming filled with a palpable hatred that overwhelmed anyone in close proximity. The potency of these rituals can be amplified should the user be in the vicinity of the physical remains of the spirit whose power was solicited.
Corpse Vision: A dark side Force power similar to Invoke Spirits that summons the spirits of deceased Dark Lords while playing upon the Force sense of Force-sensitives to produce mind-tricking visions. Under the Si
DanteSparda12 chapter 3 . 6/7
Sheev Palpatine
Superhuman Physical Characteristics, Genius Intelligence, Enhanced Senses, Precognition, Telekinesis, Telepathy, Telekinetic Blasts, Mind Manipulation, Psychometry, Forcefield Creation (In the form of Force Barrier), Energy Manipulation (Can reflect, redirect, and absorb energy attacks thrown at him), Elemental Manipulation (In the form of Force Lightning), Fire Manipulation, Limited Power Nullification against Jedi and other Light Side Force users, Limited Possession (Can possess a compatible body, like a clone of himself. Can use the Rule of Two ritual to pass his spirit into someone if killed by it first, seemingly requiring a ceremony and hatred/anger from the person killing Sidious), Life-Force Absorption (Can absorb the life-force of targets, restoring himself through it), Weapon Mastery (Highly skilled in lightsaber combat). Resurrection with Preparation time (Came back from death thanks to his followers, the Sith Eternal, reviving him through "technology and the occult", which took them decades. The Sith Eternal are also currently dead)

Superhuman Physical Characteristics, Genius Intelligence, Enhanced Senses, Immortality (Type 6 via Transfer Essence), Stealth Mastery, Martial Arts (Skilled in all forms of lightsaber combat), Precognition, Telekinesis, Telepathy, Psychometry, Forcefield Creation, Mind Manipulation/Memory Manipulation, Energy Manipulation (Can reflect, redirect, and absorb energy attacks Via Tutaminis), Healing, Clairvoyance, Extrasensory Perception, Aura sensing, Matter Manipulation (Sub-Atomic, Able to create a Holocron, which requires one to make numerous precision alterations to it on a subatomic scale, as well as create and manipulate weapons on a molecular level, though this is not combat applicable. Through Art of the Small he can directly manipulate things on a molecular level, compress things on a molecular level with Dimension Shift, and vibrate molecules to create fire with Pyrokinesis), Air Manipulation (Via Alter Environment, Adiabatic Shield, and Force Whirlwind), Weather Manipulation (Via Alter Environment and Summon Storm), Heat Manipulation (Via Alter Environment, Tapas, Convection, and Cryomancy), Electricity Manipulation (Via Alter Environment, Electric Judgement, and Force Lightning), Earth Manipulation (Via Alter Environment), Water Manipulation (Via Alter Environment), Non-Physical Interaction, Statistics Amplification (Via Force Valor, Enhance Attribute, Magnify Senses, and Force Rage), Body Control (Via Morichro, Breath Control, Hibernation Trance, and Convection), Empathic Manipulation, Electro-Magnetism Manipulation (Via Ionize), Light Manipulation (Via Force Blinding and Force Flash), Power Nullification (Via Force Light, Sever Force, and Dampen Force), Paralysis Inducement (Via Force Stun), Plant Manipulation (Via Plant Surge), Willpower Manipulation (Via Force of Will, Battle Meditation, Crush Opposition, and Malicious Fury), Damage Reduction (Via Reduce Injury), Sound Manipulation (Via Sound Mimicry, Force Bellow, and Force Scream), Life Manipulation (Via Transfer Force), Animal Manipulation (Via Animal Telepathy, Beast Language, and Animal Bond), Perception Manipulation (Via Dim Other's Senses and Alter Mind), Morality Manipulation, Time Travel (Via Time-Drifting), Invisibility (Via Force Invisibility and Force Cloak), Information Analysis (Via Insight and Shatterpoint Perception), Technology Manipulation (Via Technometry, Electronic Manipulation, Mechu-Deru, and Mechu-Deru Vitae), Shapeshifting (Via Alter Image and Mask), Illusion Creation (Via Alter Mind, Dreamscape, Force Illusion, Masquerade, Dark Illusion, and Mindform), Explosion Manipulation (Via Combustion, Force Bomb, and Force Burst), Pain Manipulation (Via Crucitorn and Inflict Pain), Spatial Manipulation (Via Dimension Shift, Fold Space, Force Storm, and Force Travel), Duplication (Via Doppleganger), Attack Reflection (Via Force Deflection), Energy Projection (Via Force Burst, Force Orb, Corruption, Force Destruction, Bolt of Hatred, and Force Blast), Absorption (Via Force Subjugate and Force Drain), Empowerment (Via Force Weapon, Sith Alchemy, and Enhance Force Sensitivity), Gravity Manipulation (Via Inertia and Levitation), Intangibility (Via Phase), Fire Manipulation (Via Pyrokinesis and Fiery Energy), Teleportation, Rage Power (Via Eternal Hatred and Force Rage), Information Manipulation (Via Drain Knowledge), Corruption (Via Bleeding), Summoning (Via Create Force Wraith, Dwomutsiqsa, and Invoke Spirits), Aura (Via Dark Aura, Aura of Uneasiness, and False Light Side Aura), Statistics Reduction (Via Dark Aura and Force Slow), Weapon Creation (Via Sith Alchemy, Force Weapon, and Darkshear), Deconstruction (Via Deadly Sight), Fear Manipulation (Via Force Fear, Force Horror, and Summon Fear), Madness Manipulation (Via Force Insanity), Avatar Creation (Via Force Phantoms), Time Manipulation (Via Force Storm), Magic, Existence Erasure (Via Dark Side Tendrils), Sealing (Via Force Walk), Power Absorption (Via Force Walk and Invoke Spirits), Resurrection (Via Reanimate Dead), Poison Manipulation (Via Sith Poison), Biological Manipulation (Via Mechu-Deru Vitae and Midi-Chlorian Manipulation), Homing Attack (Via Force Shock), Resistance to Poison Manipulation (Via Curato Salva), Disease Manipulation (Via Curato Salva), Mind Manipulation (Via Thought Shield), Empathic Manipulation (Via Thought Shield), Energy Manipulation (Via Energy Resistance), Paralysis Inducement (Via Resist Stun), and Precognition/Clairvoyance (The Dark Side clouds the future regarding Palpatine's actions, preventing any precognitive and clairvoyant abilities from viewing him), Force Resistance grants a resistance to Enhanced Senses, Telekinesis, Telepathy, Mind Manipulation, Memory Manipulation, Perception Manipulation, Illusion Creation, Energy Manipulation, Energy Projection, Matter Manipulation, Air Manipulation, Heat Manipulation, Electricity Manipulation, Body Control, Empathic Manipulation, Light Manipulation, Power Nullification, Paralysis Inducement, Willpower Manipulation, Pain Manipulation, Information Manipulation, Aura, Madness Manipulation, Fear Manipulation, Statistics Reduction, Deconstruction, Absorption, Soul Manipulation, Life Manipulation, Death Manipulation, and Existence Erasure

Attack Potency: At least Island level (Easily disabled the entire New Republic Fleet with a Force Lightning blast, the fleet having dozens of ships, including multiple MC85 Star Cruisers and MC75 Star Cruisers, which are larger and more durable than the likes of the Quasar Fire-class crusier-carrier. Equal to Yoda); able to cut those with durability similar to that of General Grievous and the AT-AT walker with lightsaber Solar System level (Repeatedly referred to as the most powerful Sith and practitioner of the Dark Side in history, making him more powerful than Vitiate, the Valley of the Jedi, Aleema Keto commanding Naga Sadow's Sith Corsair and Wutzek. His power was once described by Darth Vader to be of this scale. After killing Darth Plagueis, Sidious' power caused the stars themselves to shake and flare, and constellations to align in new configurations which defied their orbits) Solar System level (Significantly more powerful than he had ever been in his previous body, and continues to grow in power with each passing moment. Could only be permanently defeated by the combined might of the spirits of every Jedi who had ever been born over the last 25,000 years, which should include the Hero of Tython)

Speed: Subsonic running speeds with Force Speed (Far superior to Darth Vader, can move at such speeds that he is seemingly a blur), Massively Hypersonic combat speeds and reactions augmented by precognition (At least comparable to Mace Windu, traded blows with Windu in a fierce and lengthy lightsaber duel) Relativistic with Massively FTL combat speed and reactions (Effortlessly struck down several Jedi Masters before they could react. Moved with such speed that Anakin Skywalker viewed him as fading out of existence) Massively FTL (Traveled from the Moon of Endor to all the way to Byss in the span of one year)

Lifting Strength: Peak Human naturally. Can be augmented to Superhuman levels thanks to Force Amplification. Class M with telekinesis (Comparable to Yoda. Far superior to both Rey and Kylo Ren combined even when weakened) Peak Human naturally. Can be augmented to Superhuman level with the Force. Class G with telekinesis (Far more powerful than Darth Vader and Galen Marek) Peak Human naturally. Can be augmented to Superhuman level with the Force. Class G with telekinesis (More powerful than in his previous body)

Striking Strength: At least Island Class with Force amplification Solar System Class with Force amplification (Capable of trading blows with Mace Windu) Solar System Class

Durability: Wall level naturally (Should not be weaker than Count Dooku). At least Island level with Force amplification (Comparable to Yoda. Survived the backlash caused by his Force Lightning overwhelming Yoda's Tutaminis as well as surviving his own Force Lightning being directed back at him by Mace Windu) Street level naturally. Solar System level with Force amplification (Can generate barriers or shields with the Force with this much power). Is also very difficult to kill due to astral/soul manipulation and possession Solar System level (At his peak, he had ceased to be a strictly physical being and become a pure nexus of dark Force energies which tore the very fabric of reality around him. Required the combined efforts of the spirits of every Jedi who had been born over 25,000 years to be permanently put down). Immortality, Regeneration/Resurrection, and his nature as a pure nexus of dark energies make him incredibly difficult to kill

Stamina: Extremely high. Survived for weeks without food, water and sleep while still an apprentice

Range: Extended melee range with lightsaber. Galactic with Force powers (Capable of Force Choking Darth Tyranus from across the galaxy while talking with him via hologram. Sensed the death of Kanan Jarrus on Lothal and sensed the very planet's fate changing while on Coruscant. Attempted to warp post Jedi training Luke's mind while he was on Coruscant and Luke was far in the Outer Rim territories). Galactic to Interdimensional with Sith Magic (Capable of affecting targets across the galaxy with Sith Magic, as proven from when he used it on Yoda on Moraband while still on Coruscant. Used Sith Magic to reach into the "World Between Worlds" [which is a separate pocket of reality from the normal physical space and time of the universe and connects all normal space and time] in an attempt to capture Ahsoka Tano and Ezra Bridger) Extended melee range with lightsaber. Galactic with Force powers (Per the force secret "distant power"), telepathy, and Force Storms (Captured Luke Skywalker from Coruscant and transported him all the way to the planet Byss)

Standard Equipment: His lightsabers His two lightsabers

Intelligence: Extraordinary Genius. True to his title, Darth Sidious was a master of subterfuge and guile, smoothly navigating galactic politics into the position of Supreme Chancellor despite the cutthroat competition and rampant corruption in the Senate at the time. As Supreme Chancellor he successfully commissioned the creation of the Clone Army and seized emergency powers to consolidate his position while simultaneously running the Separatist Alliance with the Jedi none the wiser, thus paving the path for the Jedi's extermination with the galaxy-spanning Clone Wars. His promises of power also successfully turned many of the greatest Jedi to the Dark Side, including Count Dooku and Anakin Skywalker, making them feared symbols of the Sith while disposing of them as necessary. His ruthlessness and cunning as a political strategist were only matched by his incredible mastery of the Dark Side of the Force. Spending decades studying the most arcane and forbidden arts of both the Jedi and the Sith, he was a master of virtually every Force ability while developing new abilities to use at his leisure, becoming so powerful that he was a nexus of the Dark Side itself and utilizing techniques wielded by the greatest Sith Lords in history to become the mightiest of them all. Despite treating it as a mere game, Sidious was also a nearly unrivalled lightsaber duelist. Having mastered every form of lightsaber combat, he cut down several of the finest duelists in the Jedi Order with a single stroke each while facing multiple Jedi Masters at a time, including the mighty Mace Windu, and easily fended off the likes of Darth Maul and Savage Opress simultaneously. Effortlessly blending his mastery of the two arts in combat, he tended to lull his foes into a false sense of security by underperforming before cutting them down with his full strength or simply electrocuting them with his powerful Force Lightning. Sidious is also a tactical genius, single-handedly preventing the Imperial fleet from losing ground against the rebel forces through his use of battle meditation, coordinating the movements of hundreds of ships and countless starfighters single-handedly from his throne in the Death Star II. He also supplemented his already staggering genius with his mastery of foresight, allowing him glimpses into the future to overtake his opponents and plan for potentially dangerous events, even laying the ground for his return after his death in the Legends continuity. However, for all of his brilliance, he suffered from a critical flaw of the Sith: overconfidence. Sidious underestimated Windu's ability to match him in lightsaber combat and was thus horribly scarred when Windu reflected Sidious' Force Lightning. He also failed to account for Vader's paternal instincts during his confrontation with Luke Skywalker aboard the Death Star, leading to Sidious' death when his sadism led Vader to betray Sidious and throw him into the reactor core

Weaknesses: Sidious is rather overconfident (as pointed out by Luke) Some powers are only available to his reborn forms (his clone bodies). His clone bodies rapidly deteriorated over time due to his incredible power, lasting only a day or two by the time of his final death. This process also gradually deteriorated Sidious' mind. After his last physical body was destroyed he will eventually descend into perpetual madness
DanteSparda12 chapter 2 . 6/7
Power of the Verse
Disney Continuity
In the current "Canon", also referred to as the "Disney Canon", even Jedi Younglings who have just begun their Jedi training have showcased Large Building level to City Block level telekinetic feats. Force sensitives on the level of well trained Jedi Padawans and fully fledged Jedi Knights have showcased casual City Block level feats, with their highest showings reaching Town level or higher. Fully fledged Jedi Masters, Sith acolytes, and Sith Lords have showcased up to Large Town level feats, with the more powerful ones such as Darth Vader, Darth Maul, Ahsoka Tano and Obi-Wan Kenobi scaling to a feat at Mountain level. The most powerful Force users Yoda, Darth Sidious and Mace Windu have showings in the Island level range. Virtually all notable Force adept possess Subsonic running speed with Force augmentation as well as Massively Hypersonic to Massively Hypersonic combat speeds and reactions that are augmented by precognition.

The most powerful characters in the continuity, The Ones of Mortis, are vastly above any normal Force adept and can potentially destroy the galaxy if they were ever to come to blows.

The Disney continuity is decently powerful in terms of technology. Soldiers and bounty hunters have access to hand-held weapons ranging from Small Building level pistols to Large Building level heavy weaponry. They also have access to body armour with similar range of tiers of durability (Small Building level to Large Building level).

Ground vehicles range from simple scout vehicles with Building level to Large Building level firepower and durability to monstrous main battle tanks which can not only dish out Town level to Large Mountain level firepower but also take Town level firepower. Spaceships in the verse range from several metre long starfighters packing Small Town level laser cannons and Mountain level bombs/missiles to city sized capital ships packing weaponry which can melt large cities, cause extremely violent earthquakes, even life-wipe planets and reduce the crust to molten slag. The verse also boasts of impressive FTL travel technology called “hyperdrives”. The highest rated hyperdrives allow for traversing distances of tens of thousands of light-years in just several hours. The most powerful vessels in the Canon so far are the superweapon equipped battle stations which boast of Large Planet level to Large Star level firepower.

Star Wars has a ridiculous line-up of megafauna and exotic creatures that are quite dangerous and powerful themselves. They range from Small Building level to Large Building level land & aquatic animals, to Town level and even Large Mountain level space-faring creatures. There are also Sith warbeasts who range from Small Building level attack dogs to gigantic dragons that can unleash violent earthquakes that can devastate cities. The Canon comics have also introduced moon-sized creatures who can casually rip apart the entire crust of a planet.

Legends Continuity
More often the focus is on Force-User characters, specifically those who are Jedi or Sith. With broken abilities such as high level telepathy capable of dominating entire planetary populations, draining worlds, extremely fine level precision use of telekinesis as well as other esoteric powers, Force-Users are formidable opponents.

An upper-mid tier Jedi Master such as Obi-Wan Kenobi at his prime has no difficulty moving and reacting when augmented by the Force and his own perceptions, performing reactionary feats and attack speeds against entire armies to pull off up to mach 4000-16,000 speeds and move his lightsaber so fast it appears like he created a literal spherical force field around himself.

Even weaker Jedi Knights precognition works beyond their own understanding and can adapt against lightspeed attacks.

This is thanks to a bevy line-up of ridiculously powerful telepaths, beings who can wipe out entire worlds, technology great enough to manufacture planet razing self-adapting and evolving city size automated factories to small starships capable of wiping out entire star systems, and beings who have mastered technology and mystical powers like the Celestials who have seemingly become omniscient and went onto a higher realm or plane of existence.

Legends Timeline
In the Legends timeline, formally known as the Expanded Universe, Star Wars is divided into multiple publishing eras to signify the work's placement in the timeline. The eras are as follows:

Before the Republic (Prior to 25,053 BBY): Over a thousand generations ago, before the Galactic Republic had even existed, the Je'daii Order (Later known as the Jedi Order) were the guardians of peace and justice in the galaxy. Major stories in this era include Dawn of the Jedi (25,793 - 29,792 BBY).
Old Republic Era (5000 - 1000 BBY): After several millennia of isolation, the Sith Empire returned to the galaxy in the Great Hyperspace War, beginning constant on-and-off battles with the Republic for four thousand years. Major stories in this era include Tales of the Jedi (5000 - 3986 BBY), Knights of the Old Republic (3956 BBY) and its sequel, Knights of the Old Republic II (3951 BBY), The Old Republic (3643 - 3630 BBY) and Darth Bane: Path of Destruction (1003 - 1000 BBY).
Rise of the Empire Era (1000 - 0 BBY): After the seeming extinction of the Sith, the Republic thrived in a golden era of peace. But underneath the surface, the Sith grew in secret, plotting to overthrow the Republic once again. In 22 BBY, thousands of systems seceded from the Republic and formed the CIS (Confederacy of Independent Systems), before beginning the Clone Wars. Three years later, both the CIS and the Jedi Order were all but destroyed, and Darth Sidious reorganized the Republic into the Galactic Empire, sending the galaxy into an age of tyranny and fear. Major stories in this era include Darth Bane: Rule of Two (1000 - 990 BBY), Darth Bane: Dynasty of Evil (980 BBY), Darth Plagueis (67 - 32 BBY), the Prequel Trilogy (32 - 19 BBY), The Force Unleashed (3 - 2 BBY) and its sequel, The Force Unleashed II (1 BBY).
Rebellion Era (0 BBY - 5 ABY): With the formation of the Alliance to Restore the Republic (Also known as the Rebel Alliance), the galaxy stood a fighting chance against their tyrannical rulers. Ultimately, with the help of Jedi Knight Luke Skywalker, two of the Empire's greatest superweapons were destroyed, and the galaxy was freed from the Empire's grasp. Major stories in this era include the Original Trilogy (0 BBY - 4 ABY), Dark Forces (0 BBY - 1 ABY) and Shadows of the Empire (3 - 4 ABY).
New Republic Era (5 - 25 ABY): After the destruction of the second Death Star and the fragmentation of the Galactic Empire, the Rebel Alliance was reorganized into the New Republic and attempted to bring peace to the galaxy, with Luke Skywalker forming the New Jedi Order. However, multiple splinter factions of the Empire would rise to try and take their place, alongside new Dark Jedi. Major stories in this era include Jedi Knight: Dark Forces II (5 ABY), the Thrawn Trilogy (9 ABY), Dark Empire (10 - 11 ABY), the Jedi Academy Trilogy (11 ABY), Jedi Knight II: Jedi Outcast (12 ABY), the Callista Trilogy (12 - 13 ABY), Jedi Knight: Jedi Academy (14 ABY), and the Hand of Thrawn Duology (19 ABY).
New Jedi Order Era (25 - 37 ABY): Twenty-one years after the Battle of Endor, the galaxy was invaded by an extragalactic species known as the Yuuzhan Vong. They proved nearly insurmountable, requiring the full might of the New Republic (And later, the Galactic Federation of Free Alliances) as well as the New Jedi Order to bring down. Six years after the end of the war, a new threat arose in the Gorog, the Dark Nest of Killiks in the Unknown Regions. Major stories in this era include The New Jedi Order (25 - 29 ABY) and the Dark Nest Trilogy (35 - 36 ABY).
Legacy Era (37 - 140 ABY): With the Dark Nest Crisis over, the galaxy poured its resources into reconstruction after the Yuuzhan Vong War for the next four years. However, the secession of the Five Worlds into the Confederation, the arrival of the Sith Lady Lumiya and the fall of Jacen Solo as the Sith Lord Darth Caedus sparked the Second Galactic Civil War. Two years after this, the Lost Tribe of the Sith (A group of Sith isolated on the planet Kesh since 5000 BBY) emerged in the galaxy, before allying themselves with the Jedi to stop the Force entity known as Abeloth. Nearly a century later, the Sith had once again returned en masse and established their own Galactic Empire, with the New Jedi Order all but destroyed. Major stories in this era include Legacy of the Force (40 - 41 ABY), Fate of the Jedi (43 - 44 ABY) and the Star Wars: Legacy comics (130 - 140 ABY).
DanteSparda12 chapter 1 . 6/7
Halo
Power of the Verse
For the extant races, it has spaceships ranging from heavy corvette just under a kilometer long up to supercarrier almost 29 kilometers long with pulse lasers in the hundreds of kilowatts range at least, smart-guided Torpedo plasma torpedoes with energy equivalent to several megatons of TNT, and a powerful particle beam weapon that they can use to "glass" the surface of planets over time; a petaton-yield thermonuclear bomb that can easily shatter a small moon and raze half a terrestrial planet from hundreds to thousands of kilometers away; orbital defense platforms with a massive magnetic accelerator cannon that fires 3000-tonne slugs at 12,000 kilometers per second (4% the speed of light) with an impact equivalent to 51.69 gigatons of TNT every five seconds; an over five kilometer long warship armed with four magnetic accelerator cannons capable of accelerating ultra-dense slugs to a fraction of the speed of light with an impact equivalent to at least dozens if not hundreds of megatons of TNT (capable of creating terrestrial impact craters at least a half dozen kilometers in diameter and generating an atmospheric shockwave strong enough to knock large atmospheric craft nearby out of the air); space stations that can tank the impact of small moons; and power armor-wearing super soldiers who can lift vehicles, strike in the small building-destroying range, walk off impacting a surface at supersonic speed, and dodge high velocity bullets.

For the extinct races, destroying entire planets or even stars was an standard fallback method of defeating an enemy. The Forerunners thrived on the energy from other universes, built superstructures larger than planets, and could manipulate stars. Their standard tanks had weapons that could flatten continents. Their ships were 100 kilometers long. Forerunner infantry, and leaders have Multi-City Block level attack potency, with potent transmutation abilities via the Composer.
The Flood
Powers and Abilities: Superhuman Physical Characteristics as Pure and Combat Forms (They heavily vary depending on the host and the mass accumulated.), Biological Manipulation, Life-Force Manipulation and Power Absorption (Once they gain a Host they absorb all its memories and abilities and modify their appearance), Telepathy with a Gravemind (At a Multi-Planetary scale), Hacking with a Gravemind, Infection Forms and most technology (The Gravemind is capable of hacking and gaining control over technology the Flood expansion has reached, the Infection Forms are capable of hacking vehicles like Warthogs and Wraits, and even Forerunner technology), Regeneration (At least Low-High, even the weakest of Forms are capable of regenerating from their "Super Cells" that survived even plasma vaporization), Mental Manipulation, Biochemical Manipulation and Information Manipulation (They assimilate the memories of anyone they absorb into the Flood), Biological Manipulation (Capable of infecting other beings and shapeshifting their appearances), Pocket Reality Manipulation via Slipspace (As good, If not better, than the Forerunners in Slipspace, capable of totally blocking the entrance to Slipspace and travelling trought time forwards and backwards, but they need to infect a ship capable of opening a portal to it) All the previous abilities (Massively stronger) plus Space and Time Manipulation, Mind Manipulation, Technology Manipulation, and the ability to manipulate their own neural physics-created structures such as the Star Roads.

Attack Potency: Athlete level (Infection forms are just about powerful enough to overpower and possess a trained human soldier) Wall level to Building level (Flood combat forms range from small humanoid forms which are weaker than typical Sangheili warriors or Spartans to much larger Pure Forms which can be much stronger than Sangheili warriors or Spartans) Solar System level to Galaxy level (Key Minds were planetary Flood masses which could manipulate Precursor Star Roads and other Neural Physics constructs. This allowed them to rip apart entire planetary systems and to an extent manipulate reality and the laws of physics on a galactic scale)

Speed: Normal Human (A trained human soldier can outrun one) Superhuman running speeds (Can keep up with Sangheili and Spartans who can run at speeds of 70 km/hr or more) with Supersonic reflexes (Can barely keep up with Sangheili and Spartans in close combat) Massively FTL travel and attack via Slipspace.

Lifting Strength: Unknown Superhuman

Striking Strength: Athlete Class (Able to overpower trained human soldiers) Wall Class to Building Class Unknown

Durability: Athlete level Wall level to Building level (Some combat forms can take M90 shotgun blasts and several 7.62x51 mm rounds and carry on while the strongest ones can be at least as durable as a Sangheili Minor or Spartan in Mjolnir armour. Some even have energy shields similar to what Sangheili and Spartans have on their armours) Unknown

Stamina: Unknown High, can carry on for long without sustenance, with limbs blasted off, with holes in torsos Unknown

Range: Melee range Extended human melee range due to tentacles and modified limbs, dozens to hundreds of metres with weapons Galactic via Precursor Star Roads and other Neural Physics Constructs

Standard Equipment: Unknown

Intelligence: Below average Below average by themselves (They have an "attack anything that moves" mentality, and are mere berserkers. Can pull off brilliant tactics/strategies when directed by a Gravemind) Supergenius (Their thinking capacity and processing power rival the most powerful AI of the Forerunners, a civilization millions of years more advanced than 26th Century humanity). They possess great strategic acumen and can oversee entire Flood controlled fleets across the galaxy. Used Precursor Neural Physics constructs to manipulate the laws of physics on a galactic scale

Weaknesses:

When deprived of sentient life with sufficient biomass to sustain them, they starve off.
Unable to take over anything without a well developed central nervous system.
Powerful directed energy weaponry (Such as flamethrowers and Sentinel lasers) can burn them down quickly.
Weapons with a high stopping power (Shotguns, Rocket Launchers, etc) can put down combat forms quickly
If the infection form in a combat form is killed with a well placed shot, said combat form is reduced to a useless corpse until another infection form comes along to control it.
The Precursors
Powers and Abilities: Manipulation of evolution of life (can evolve or devolve organisms very easily), Creation of life (seeded many galaxies in the universe with life), Immortality (Types 1, and 3), Can manipulate slipspace, Can change their physical forms, can exist even with their body killed, Telepathy, One with the universe via Neural Physics (They believed that the universe was living and sentient but in a way that was far beyond the comprehension of normal beings. They could create constructs that were nearly indestructible and could be said to be living themselves - such as the Star Roads which could change their shape and mass at will), Space and Time Manipulation, Reality Warping, Mind Manipulation, Technology Manipulation, and Hacking (Via the "Logic Plague", which is able to hack Advanced AI Systems to turn them to their side, as Mendicant Bias was corrupted after 43 years of the Primordial manipulating it, The Gravemind was able to invade Ur-Didact's mind and torment it), Can compile the information of all past lives into the Domain

Attack Potency: At least Solar System level to Galaxy level (Near the end of the Forerunner-Flood War, they were able to manipulate Precursor constructs such as Star Roads, which could rip apart planetary systems. They also manipulated space-time and physics on a galactic scale, and rewrote universal laws on a whim)

Speed: Relativistic Sublight systems, Massively FTL Superluminal Travel (Far superior to the Forerunners in slipspace travel, who can move billions of times FTL while in slipspace with their ships)

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Unknown

Stamina: Unknown

Range: Galactic

Holdings: Many galaxies, they exist and manipulate multiple other dimensions

Standard Equipment/Holdings/Technology:

Neural Physics: Neural Physics is a Precursor technology that draws from an exotic neurophysical energy that permeates the cosmos. Creations made through this sort of technology are effectively indestructible, allowing them to exist for millions to possibly billions of years without any sign of decay. As such, this evidence of the Precursors' mastery of neural physics remained long after their disappearance, within the form of star roads, and many other vast structures.

In the final years of the Forerunners' war with the Flood, the proliferation of Keyminds ascended them to an intellect sufficient to reach trans-sentience, which enabled them to use their vast mental capacity to utilize the architecture. With that, the Flood also began to use Neural Physics based Precursor superluminal travel, which rendered the Forerunners' method of slipspace unsuitable on an interstellar scale. The form of FTL travel that the Precursors used was a form of causality compensation that was unlike the reconciliation that the Forerunners relied on. However, ships using this form of FTL travel would shed multiverse residues relatively slowly upon returning to normal space, rendering them momentarily vulnerable.

Star Roads: Also known as Unbending Filaments, these neural physics based constructs were seemingly inert, several kilometers thick, and virtually unbreakable cables that lay across the galaxy for millions of years, even after the Precursors had disappeared. On a smaller scale on some worlds, these star roads formed orbital and suborbital structures like orbital arches. On a larger scale, however, Star Roads were used to connect and link planets and even entire star systems to one another. Like other Precursor technology, Star Roads are not made of conventional matter, instead of being composed of Neural Physics construction that is capable of changing it's mass at will.

During the Final Years of the Flood's war with the Forerunners, Keyminds were able to use these constructs as a weapon, being capable of tearing apart whole Forerunner fleets and astronomical bodies (to the point of destroying entire solar systems), actively hindering Forerunner Slipspace travel, as well as generating suppression fields to disable Forerunner technology. These Star Roads were able to move across interstellar distances by way of using the Precursors' method of Slipspace travel and said structures warped the reality around them, mutating spacetime and caused Slipspace to be unusable for Forerunner transit.

Intelligence: Immense, they were the only civilization on the Forerunner Technological Advancement Scale to be ranked as "Transsentient", putting their technological prowess above that of the Forerunners and Ancient Humanity.

Weaknesses: Spiteful and rather arrogant. Their military might not have been all that powerful considering a less advanced race successfully carried out a genocide of them, although according to the Primordial, they let themselves be killed in awe of the Forerunners' violence.
Mogor chapter 6 . 5/29
Update this story please.
BrutusPrimus chapter 6 . 5/14
Nice work!
Guest chapter 6 . 5/1
update more chapte 10 11 12
Guest chapter 1 . 4/21
chapter 7 please this is starting to get good. The Republic starts to get scared on seeing how powerful the UNSC is and tries to convince them to join.
Palpatine manipulates either the C.I.S to attack the UNSC to force them to join the Republic
Guest chapter 1 . 4/17
spectrum of war chapter 7
Guest chapter 1 . 4/17
chapter update more
YacknessYT chapter 6 . 4/11
podrias continuar la historia?, me gusto mucho xd
Guest chapter 6 . 4/10
update more chapter 7
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