Reviews for Of Relics and Men
Guest chapter 12 . 6/7
Please update soon.
QueenEirelyn96 chapter 12 . 5/10
I know it's been a while but please please update!
Tin chapter 1 . 5/2
Please update...
Tin chapter 1 . 3/8
Hope you update soon..
Guest chapter 12 . 1/23
Kinda sad about Serenity, you managed to really bring her out despite her not showing up often
Guest chapter 11 . 1/23
What a chapter
Guest chapter 6 . 1/21
Considerign Serenity's background, I feel her Luck is too high. It should be E like the other Hassans.

Also I thought up a special Skill for the Hassans to make them more unique:

Hassan-I Sabbah
Rank: Variable

A composite Skill comprising Presence Concealment, Protection of the Faith and Charisma.

The first is obvious, while the latter two make sense for their background as the leaders of a group of zealous religious Assassins. Generally the HiS's would have A PC with PotF being a minimum of B, King Hassan has the highest at A. Charisma helps along with PotF to help lead the Order, but can come in useful for aiding their Master with the Charisma effects for persuasion, recruiting etc.
Guest chapter 4 . 1/21
I hope you start updating again, this is great
karenovera chapter 11 . 12/7/2019
Aww I was hoping to see more of Kayneth's ability. He thanking Chiron for his help on healing Sola-Ui is my favorite part. So that's the first and last moment he would be kind to others? I'm sad T_T
karenovera chapter 7 . 12/4/2019
After I read this chapter, I'm pretty sure you pair up Tokiomi with Karna for a purpose. Now my interest have growing stronger for what will happen next.
Also, the fact that I don't have to read or think too much about Gilles' insanity, and his strategic thinking satisfied me.
And I love how you pair up Kariya with Jekyll. It's nice to know that at least Kariya had someone to share his burden with.
Guest chapter 9 . 8/18/2019
I'm curious what would've happened if Waver summoned Ozymandias. The King of Egos temperament is somewhere between Broskandar and Gil, so his development could be affected. Note that Gil can be actually pretty nice if he wants to, as Strange Fake shows. To be fair, he was summoned by a Master who genuinely respects and admires him and his best friend was summoned in the same war as well. It'd be strange if he was in anything but his best mood. Tokiomi could summon Arash? Despite his rarity, Arash is a powerful and famous hero from the Age of Gods who multiple characters noted for his strength and fame. And his suicide Noble Phantasm would make him a convenient tool for his master.
Guest chapter 12 . 7/6/2019
Are you still there? It's been a while.
DanteSparda12 chapter 3 . 1/17/2019
Saber (Fate/Prototype)
Classification: Saber-class Servant, Heroic Spirit in Fate/Grand Order

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Expert Swordsman, Precognition (Through a sixth sense that borders on precognition, he can analyze an opponent and predict the flow of battle), Minor Mind Manipulation with Charisma, some Magecraft, Air Manipulation with Invisible Air, Energy Projection, Statistics Amplification (Can reinforce his body with magical energy to increase his strength and durability), his sword is normally invisible, can "ride" any vehicle or mount with supernatural skill, is an expert at slaying monsters, Supernatural Luck, Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg; Saber has B-ranked Luck in Fate/Grand Order), Soul Manipulation (All Servants can consume souls to replenish their mana), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age), Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation), Regeneration (Mid-Low; all Servants possess regenerative capabilities)

Attack Potency: Mountain level (Managed to kill one of Ozymandias' Sphinxes, who had the power to take on three Servants at once, and was also a Divine Beast, superior to Rider's Pegasus, a Phantasmal Beast, though this was mostly thanks to his supernatural skill in slaying beasts and the enhanced Mana Burst he gained by removing his armor), Island level with Excalibur Proto (Even with all of its restraints on, it is still classified as an EX-ranked Anti Fortress Noble Phantasm, which should make it superior to his female counterpart's Excalibur), Large Island level with an unknown amount of Restraints released (Vaporized the Surge of Utnapishtim created by Gilgamesh's Enki), much higher with over half of its Restraints released (Excalibur Proto is a Divine Construct meant to save the planet and specifically designed to defeat beings that could destroy the planet once over half of its Restraints are released).

Speed: Massively Hypersonic (Can keep up with Gilgamesh and react to his projectiles).

Lifting Strength: Unknown

Striking Strength: Mountain Class

Durability: Mountain level

Stamina: High.

Range: Extended melee range, Tens of Meters with Mana Burst, Kilometers with Excalibur Proto

Standard Equipment: His armor and Excalibur Proto.

Intelligence: As the King of Camelot and the alternate counterpart of the King of Knights, Saber is undoubtedly a master swordsman, having led a ring of the most famous knights in Britain's history, including the incredibly skillful Lancelot and Gawain. A high-class Servant, he is able to go toe-to-toe with all but the strongest Servants in one-on-one combat, managing to fight on par with Gilgamesh and easily trumped Lancer. In addition, Saber seems to possess none of the self-doubt and loathing that plagued Artoria Pendragon, giving him greater clarity in combat and prevents him from being manipulated as easily.

Weaknesses: Saber is bound by his honor as a knight, and he'd thus never rely on underhanded or more pragmatic tactics. His sixth sense can be fooled by things that Saber has never experienced. Excalibur Proto's full power is limited by very tight and specific restrictions.

Notable Attacks/Techniques:

Noble Phantasms
Invisible Air: Bounded Field of the Wind King: Excalibur Proto's sheath, a mysterious wind that hides its true identity, preventing other Servants from identifying him. It is a Bounded Field, closer to normal magecraft than a Noble Phantasm, presumably created by Merlin. The high-pressure winds around the blade distort light, rendering Excalibur completely invisible and its shape near-impossible to discern, keeping his opponents confused and unable to properly gauge its size and length, or even what kind of weapon it is. Once they figure it out, however, it becomes useless in this regard. It acts as one of Excalibur Proto's several seals.

Excalibur Proto: Sword of Promised Victory: The strongest holy sword, and King Arthur's most famous and powerful Noble Phantasm. It is a Divine Construct meant to save the world by defeating those capable of destroying the planet. It is locked by two seals, one of which is Invisible Air and the second of which are the Restraints of the Round Table, set upon the blade by the Knights of the Round Table. Its true power only shows once over half of the seals have been released, and the seals are as follows:

The enemy must be more powerful than oneself.
The battle must be one-on-one.
The enemy must not be an Elemental.
The battle must be one against evil.
The battle must not involve personal gain.
The battle must not be inhumane.
The battle must be honorable.
The battle must be for the truth.
The battle must be to live.
The battle must be to save the world.
With but one Restraint released, upon activation, Excalibur Proto fired a thin but powerful beam of light that easily overpowered the Sword of Paracelsus, and a second attack overloaded the sword. With an unknown amount of Restraints released, he was able to destroy Gilgamesh's Star of Destruction and stop the Surge of Utnapishtim. When over half of its Restraints are released, it shows its true power as a Divine Construct meant to save the world, capable of defeating beings capable of destroying the Earth.

Class Skills
Magic Resistance: The ability to completely nullify and shrug off oncoming magical attacks. Due to possessing the blood of dragons and existing during the Age of Gods, Saber has a stellar A-Rank in this ability, rendering him virtually invulnerable to even magecraft from the Age of Gods, as with his mainstream counterpart.

Riding: The ability to ride mounts. At B-rank, Saber is proficient in this ability due to riding horses all throughout his life, allowing him to ride practically any horse or modern vehicle with complete control.

Personal Skills
Charisma: The natural talent to command an army, which increases the ability of allies during group battles. It is said that a rank of B in this skill is sufficient to lead a nation as its King. Arthur's Charisma is specialized for battles against large animals, but he is incapable displaying it as he usually ends up alone against them as his allies cannot keep up when fighting against the large animals.

Giant Beast Hunting: A skill representing one's great experience in combating giant enemy lifeforms and magical beasts. Having fought against and defeated all the magical beasts that invaded Britain during his life, Saber has an A-rank in this skill.

Instinct: The power to "feel" the most favorable developments for oneself during battle. Saber has an A Rank in this skill, granting him a refined sixth sense that is close to true precognition in addition to halving the hindrance that visual and auditory obstructions would normally provide.

Mana Burst: A skill that allows for an increase in performance by infusing one's weapons and body with magical energy, for both defensive and offensive purposes, effectively recreating the effects of a jet burst. Saber uses this skill mainly for defense and high-speed movement, propelling himself across the battlefield at high speeds while reinforcing his entire body with magical energy. With A-rank, even a stick can become a great weapon.
DanteSparda12 chapter 2 . 1/17/2019
Archer of Black (Chiron)
Classification: Archer-class Servant, Heroic Spirit, former Divine Spirit

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (His Clairvoyance in superior to EMIYA's, allowing him to make out fine details from kilometers away and snipe targets from such a distance), Forcefield Creation, Energy Projection with arrows and Antares Snipe, Master Archer, Spearman, Swordsman, Healer and Hand-to-Hand Combatant, Accelerated Development (His Wisdom of Divine Gift skill allows him to quickly learn and master nearly any skill that is not exclusive to a particular Servant and teach these skills to others), Precognition (His combination of Clairvoyance and his Eye of the Mind grants him limited future sight), Homing Attack (Antares Snipe homes in on the target), Soul Manipulation (All Servants can consume souls to replenish their magical energy), Intangibility and Invisibility in spirit form, Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation), Resistance to Magic (Including effects such as Petrification, Spatial Manipulation, and Mind Manipulation), Regeneration (Mid-Low; all Servants have regenerative capabilities)

Attack Potency: Mountain level (He can shoot down Atalanta's arrows and injure Mordred and Achilles with his own. Antares Snipe is much stronger than his normal arrows and can fatally wound most Servants. Can fight and injure both Mordred and Achilles in close combat and fought Achilles in his Duel Field with his bare hands).

Speed: Massively Hypersonic (Comparable to other Servants, and was capable of keeping up with Achilles despite his speed due to his knowledge of his fighting style).

Lifting Strength: At least Superhuman (Even the weakest Servants are stronger than the finest humans.)

Striking Strength: Mountain Class

Durability: Mountain level

Stamina: High. Other Servants can fight for nearly an entire day without stopping.

Range: Standard melee range, Kilometers with arrows (His firing range should be at least comparable to Archer's).

Standard Equipment: His bow.

Intelligence: Chiron is known to have been bestowed with the wisdom of the Greek Gods, making him extremely knowledgeable in a variety of fields, and taught many Greek heroes the tools of their trade including the famous Heracles, Achilles and Castor. While he is a master of the spear and sword, his skill with the bow is particularly renowned and is said to tread into the realm of the gods as he was immortalized as the archer constellation Sagittarius after his death. In addition to his expertise in the use of a bow, spear, and sword, he is also a master of Pankration, the oldest mixed martial art in Greece. With it he's able to fight the likes of Mordred to a draw, breaking her arm while setting her up for a finishing blow at the cost of injuring his own shoulder, forcing a draw. He is able to combine this with his archery, sending Achilles flying with a kick before attempting to shoot his heel while the latter was still in mid-air. When they both discarded their weapons and had a barehanded duel to the death in Achilles' duel field, Chiron lost but it was close enough that Achilles stated that he would never want to duel Chiron again. In addition to his combat prowess, he is also a master healer, having taught the man who would become the Greek God of Medicine, Aesculapius. He is able to instantly diagnose Sieg's condition by scanning over him with his eyes and checking his pulse, as well as estimate the latter's lifespan. He is also a capable field commander, having been entrusted by Vlad to dictate the movements of the homunculi, golems, and his fellow Servants in his absence.

Weaknesses: Like all Servants, Chiron cannot fight while in Spirit Form. He can only use Antares Snipe once per night and its power output is not convenient if his opponent is able to survive it.

Notable Attacks/Techniques:
Noble Phantasms
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“This is a blow that pierces the stars of the Scorpion! My arrow has already been let loose! Antares Snipe!„
Antares Snipe: Scorpion Shot: Chiron's ultimate shot and trump card, born from his legend, in which he is always taking aim at the scorpion in the sky after being turned into the Sagittarius constellation. It is the conceptual materialization of that shot, said to be have pierce a star and is marked as the ultimate shot an Archer can make, manifesting as a sniping Noble Phantasm that fires a "shining star" that tracks his opponent. He can fire it as soon as deciding the target by simply moving his fingers away from his drawn bow, and it does not require its True Name to be released or any magical energy to fill the bow, because as long as there is a night sky, the star of the archer always aims at the scorpion. While it boasts a stellar A-rank, it doesn't possess firepower worthy of any special mention and it can only be used once per night. If Chiron deduces that his opponent may be able to survive and escape after its usage, he will withhold from using it. Due to its limited usability, it's necessary for Chiron to fatally hit his target each time he uses it. Even if Chiron dies, it will still automatically fire though it comes with a slight delay in its shot.

Class Skills
Independent Action: The ability to remain independent and exist in the world without the magical energy supplied by a Master, allowing the Servant to act autonomously and the Master to save their own magical energy for spells. Chiron's A-rank Independent Action allows him to act even without a Master and stay in the world for up to a week without one. However, when it comes to the use of high-cost Noble Phantasms, backup from one's Master is necessary.
Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Chiron's B-rank negates spells with a chant below three verses, making it difficult for even High-Thaumaturgy and Greater Rituals to affect him.
Personal Skills
Clairvoyance: A skill reflecting exceptional eyesight is used for scouting areas for enemies as well as supplementing the use of ranged weapons at long distances, doubling as a must-have ability for those of the Archer Class. At higher ranks, users of this skill can even acquire other perception abilities such as future sight and the ability to see through objects. Chiron's B rank in this skill allows him to keep track of and accurately fire upon moving targets from several kilometers away like Archer's, with his eyesight being precise enough to even perceive the legendarily fast Achilles in battle. When combined with his Eye of the Mind (True), it even allows for limited future sight in his case.
Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Chiron is the son of the Titan Cronus and the goddess Philyra and was thus originally a complete Divine Spirit, but as he lost his Divinity just before his death, it has been ranked down to C.
Eye of the Mind (True): The heightened capacity for observation, refined through combat experience. It works as a danger-avoidance ability, that utilizes all of his combat experience to predict an opponent’s actions and change the situation in his favor. Even in the direst of situations, Chiron can calmly analyze the conditions of a battle and his opponent's capabilities to reach the optimal course of action, considering every possibility, even if his chance of victory is only 1%. Chiron's A-rank is fully demonstrated in his duels with Achilles, in which he easily sees through Achilles' fighting style and reads his movements despite the gap in their speed.
Wisdom of Divine Gift: The gift of wisdom, granted to Chiron by multiple Greek gods. Chiron's A rank in this skill allows him to use nearly any other skill, save for the unique skills of other heroes, or the skills of other regions and time periods, with a B to A rank proficiency, on top of allowing him to teach these skills to those he acknowledges as true heroes.
DanteSparda12 chapter 1 . 1/17/2019
Lancer of Red (Karna)
Classification: Lancer-class Servant, Heroic Spirit, Divine Spirit

Powers and Abilities: Superhuman Physical Characteristics, Master Spearman and Combatant, Fire Manipulation (Can imbue his attacks with fire to substantially boost their power, range, and speed), Flight (Can effectively fly by using his Mana Burst (Flames) on his feet or cape), Electricity Manipulation with Vasavi Shakti, Homing Attack with Brahmastra, Vehicular Mastery (His Riding skill allows him to utilize any mount with supernatural skill and speed with the exception of Dragons and Divine Beasts), Portal Creation in the Moon Cell (Sliced open a portal in space in the Moon Cell in order to allow Jinako to leave with the protection of Kavacha and Kundala), Soul Manipulation (All Servants can consume souls to replenish their magical energy), Intangibility and Invisibility in spirit form, Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age), Resistance to Magic (Including magical effects such as Petrification, Spatial Manipulation, and Mind Manipulation) and Fire Manipulation (His status as the son of the sun god Surya protects him from flames), Regeneration (Mid-Low; All Servants have regenerative capabilities), Can instantly discern the personalities of others and whether or not they're lying, His armor conceptually reduces all damage dealt to him by 90%, Resistance to Matter Manipulation, Soul Manipulation, Information Manipulation, Probability Manipulation, Time Manipulation, Reality Warping, Causality Manipulation, Life Manipulation, Death Manipulation, Existence Erasure, Fate Manipulation, Probability Manipulation, Mind Manipulation, Power Nullification and Illusion Creation, Acausality (Type 1) with Kavacha and Kundala (Even with the Authority of the Earth Mother Goddess, BB found it impossible to modify or otherwise destroy Kavacha and Kundala. Described as being difficult for even the Gods, who have dominion over concepts of time, civilization, and other aspects of reality, to destroy. The authority of the Moon Cell was completely unable to destroy the armor, allowing Karna's master to leave the Moon Cell safely. Survived for over a week even when the Moon Cell's authority should have destroyed him upon his defeat despite giving his armor to Jinako)

Attack Potency: Mountain level (Can wound Siegfried despite his Armor of Fafnir. Matched Vlad when he was using Kazikli Bey. His spear thrusts are said to be comparable to A-rank attacks. In E Pluribus Unum, he fought Arjuna and was steadily winning their fight). Island level with Brahmastra Kundala (Powerful enough to destroy the fortress of millennia, as such it should at least be somewhat comparable to Spartacus' self destruction). At least Large Planet level, possibly higher with Vasavi Shakti (Is capable of killing Ancient Gods from the Age of Gods and those on their level, such as Sefar)

Speed: Massively Hypersonic (Has A-rank agility, can keep up with Siegfried and Vlad, caught one of Atalanta's arrows mid flight).

Lifting Strength: Unknown

Striking Strength: Mountain Class

Durability: Mountain level, much higher with Kavacha and Kundala (They're a conceptual defense that reduces all damage dealt to him by 90%, turning attacks from Siegfried and Vlad into minor wounds. When utilizing Mana Burst Flames at full power, he was able to withstand Balmung)

Stamina: Very high. Other Servants can fight for nearly an entire day without stopping, and Karna easily shrugged off being impaled with thousands of spears from the inside out, being more annoyed than injured as he burned them away and powered on through sheer force of will. Despite being impaled by Cú Alter's Gouging Piercing Spear of Carnage in the back, he was able to survive long enough to use Vasavi Shakti.

Range: Extended melee range, Tens to Hundreds of Meters with Mana Burst, kilometers with Brahmastra, Brahmastra Kundala, and Anti-Army Vasavi Shakti.

Standard Equipment: His spear, Kavacha and Kundala, and Vasavi Shakti.

Intelligence: As one of the most famous heroes of the Mahabharata, Karna is an extremely skilled and powerful warrior, that is praised for being able to function as an Archer and Rider simultaneously while riding his chariot and wielding his bow. Despite not being known for his spear technique, his spearmanship is said to tread into the realm of gods. As such, he is recognized as one of the few Heroic Spirits on par with the King of Heroes. He is extremely adept at reading others and their body language due to his Discernment of the Poor skill, and is cold and calculating in combat, easily maneuvering his spear to strike Siegfried's vital points 78 times when the latter tried to utilize his robust body and incredible swordsmanship to gain the upper-hand. During his fight against Arjuna, he managed to steadily gain the upper hand and was about to deal a finishing blow before Cú Alter stabbed him in the back. Due to his sheer power and technique, he is singled out as the single most powerful Servant of the Great Holy Grail War, with the only one capable of rivaling him being Achilles. While holding back, he stalemated Vlad III despite his reputation as an "absurdly overpowered Lancer".

Weaknesses: Karna's magical energy consumption is extremely high, preventing him from making full use of his abilities and taking up most of his Master's magical energy supply. He is also extremely obedient, obeying his Master's orders without question and following their will to the letter. Due to a curse, Brahmastra cannot be used against those more skilled than him, though such individuals are rare. To use Vasavi Shakti, he has to sacrifice his armor which weakens him in the process.

Notable Attacks/Techniques:

Noble Phantasms

Kavacha and Kundala

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Kavacha and Kundala: O' Sun, Become Armor: A divine set of golden armor, and a single golden earring, given to Karna by his mother, Kunti, as proof of his divine heritage. While he gave up the armor in life, he has it when summoned as a Servant, as he was born with it integrated into his body. It acts as a powerful defensive Noble Phantasm that even Gods with their Authorities find difficult to destroy, even BB found it impossible to modify or destroy it. As light itself given shape, it grants protection against all types of attacks, including conceptual ones. As long as his armor is active, it will reduce all damage dealt to Karna by 90%, rendering attacks from opponents on his level useless, as they only leave scratches that will quickly be healed by his link with his Master. Due to its nature as light given shape, it's able to protect Karna from the Moon Cell's powers, as the Sun has a conceptual advantage over the Moon. However, it offers no protection against attacks that directly harm his internal organs without interacting with his armor. As it is extremely powerful and continuously active, it greatly adds to his upkeep cost.

Brahmastra in Fate/Extra CCC Foxtail

“Weapons are boorish. A true hero kills with a stare!„
Brahmastra: O' Brahma, Cover the Earth: A Noble Phantasm granted to Karna by Parashurama, the sixth avatar of Vishnu. It takes the form of a bow when he is summoned under Archer-class, but appears in other forms in other classes, such as his lance, and he can even use his intimidating stare with his normally covered right eye to fire it as a beam. Utilized by calling upon Brahma, it pursues his opponent across a great range, surely striking regardless of the distance, but due to a curse, he cannot use it against those who have greater ability than he does.

“This is not an imitation of Arjuna...! Beware the sky! I think it is going to get worse...„
Brahmastra Kundala: O' Brahma, Curse Me: Karna's hidden Noble Phantasm and trump card, that rivals his golden armor. It's a variant of Brahmastra, where Karna reinforces it with his Mana Burst, greatly increasing its power and range while shrouding it in burning flames and sweltering heat.

Vasavi Shakti: O' Sun, Abide to Death

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“On the battlefield, there are no regrets. My father, I ask for your forgiveness. For the first and last time. End everything, Vasavi Shakti!„
Vasavi Shakti: O' Sun, Abide to Death: A divine spear of mortality made of lightning that was given to Karna by the thunder god Indra as compensation for taking Kavacha and Kundala. While it's even able to kill the Gods, it can only be used once and due to having received the spear as compensation for giving up his golden armor, its usage is tied to Karna permanently dismantling, tearing up and discarding the armor. While he still possesses it before he sacrifices his armor, he cannot release its True Name so its limited to simply being a powerful armament, that allows him to manipulate lightning. As well as utilize his incredible spear technique to unleash A-rank attacks with every swing or thrust he makes. After sacrificing his golden armor, the pieces of it gets fused with the spear, changing its form before unleashing its true power as a divine spear capable of annihilating anything in a single strike, whether they be Gods, Divine Spirits, Heroic Spirits, Phantasmal Beasts, or Bounded Fields. Once fired, the attack takes the form of either a beam of fire or a bolt of lightning, depending on which version Karna chooses. In addition to being EX Anti-Divine Noble Phantasm, it can also function as an A Anti-Army Noble Phantasm with massively greater range.

Class Skills
Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Karna's Magic Resistance is C-rank, canceling spells with a chant below two verses, but it cannot defend against High-Thaumaturgy and Greater Rituals. In the Moon Cell during the events of Fate/Extella, he instead possesses A-rank Magic Resistance, which can negate all spells A-rank and below, even High-Thaumaturgy, making him essentially untouchable to modern magi and deflecting spells from the Age of Gods that would annihilate the bodies of other Servants. Regardless of his rank, his armor negates most spells on its own through its conceptual defenses.

Personal Skills
Discernment of the Poor: Having lived without a relative or a caretaker for the earliest years of his life, Karna developed the ability to see through a person's mannerisms and speech patterns to tell what they are truly thinking, making it virtually impossible to lie to him or deceive him with petty feints.
Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Due to reuniting with his father the Sun God Surya after death, Karna has one of the highest ranks of Divinity at A-rank, which shows its true worth when fighting against the descendants of other sun gods, further bolstering his defensive power.
Mana Burst (Flames): A skill that allows Karna to project his magical energy throughout his body, weapons, and armor, greatly increasing his strength, speed, and durability. In addition, Karna's Mana Burst takes the form of searing flames that are said to be like the sun itself, allowing him to constantly imbue his weapons with it to set anyone struck ablaze. He can also utilize it for ranged attacks, projecting the flames and compressed projectiles or arcs of flame that can demolish entire plateaus with ease. At full power, it allows him to withstand Balmung with the help from his armor. The flames also allow him to fly, by creating wings of fire that work as a jet pack. In addition, he is able to use the flames internally to burn away Vlad Tepes' stakes even after their curse allowed them to skewer Karna from the inside.
Riding: The ability to ride mounts. As a hero renowned for riding across the battlefield in a war chariot, Karna has A-rank in this skill, allowing him to ride all vehicles and creatures, save for Phantasmal Beasts, with complete mastery and ease. In the Moon Cell, it has ranked down to B, limiting him to just riding most mounts and vehicles but not all.
Uncrowned Arms Mastership: Throughout his life, Karna's countless feats of martial skill were never recognized due to his low social status and numerous other factors. This causes the ranks of all of his weapons, his armor, his Riding skill, and Divinity to be perceived as lower than they actually are, causing his foe to underestimate him. However, this effect will be broken if his opponents learn his True Name.
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